28:
436:
20:
447:
469:. Special software or hardware is used generate two channels of images, offset from each other to create the stereoscopic effect. High frame rates (typically ~100fps) are required to produce seamless graphics, as the perceived frame rate will be half the actual rate (each eye sees only half the total number of frames). Again, LCD shutter glasses synchronized with the graphics chip complete the effect.
835:, liquid crystal devices have been used for purposes of enhanced occlusion therapy. In this scenario, the amblyopic patient wears electronically programmable liquid crystal glasses or goggles continuously for several hours during regular everyday activities. Wearing the device encourages or forces the patient to use both eyes alternatingly, similar to
322:. The standardization agreement comprised consumer products including televisions, computers and projectors, also based on XpanD 3D's technology. The press release in the announcement said, "Universal glasses with the new IR/RF protocols will be made available in 2012, and are targeted to be backward compatible with 2011 3D active TVs."
734:
correspond to the "black" squares of the checkerboard pattern. On the second cadence, the DMD array is mechanically shifted ("wobulated") by one pixel, so the micromirrors are now in a position previously occupied by the gaps, and another half of the image is displayed – this time, the pixels that correspond to the "white" squares.
797:, regardless of how quickly an LCD can complete pixel transitions. Recently, it became possible to hide pixel transitions from being seen, using strobe backlight technology, by turning off the backlight between refreshes, to reduce crosstalk. Newer LCD televisions, including high end Sony and Samsung 3D TVs, now utilize a
598:, unlike CRT displays. Moreover, the display market swiftly shifted to LCD monitors and most display makers ceased production of CRT monitors in early 2000s, which meant that PC glasses kits shortly fell into disuse and were reduced to a very niche market, requiring a purchase of a used high-end, big diagonal CRT monitor.
761:
Samsung
Electronics launched 3D ready PDP TVs in 2008, a "PAVV Cannes 450" in Korea and PNAx450 in the UK and the US. The sets utilize the same checkerboard pattern compression scheme as their DLP TVs, though only at the native resolution of 1360×768 pixels and not at HDTV standard 720p, making them
733:
to display the complete 1080p image as two half-resolution images in a fast sequence. The DMD operates at twice the refresh rate, i.e. 120 Hz, and the complete 1080p picture is displayed in two steps. On the first cadence, only half of the original 1080p60 image is displayed – the pixels that
538:
While the 3D hardware for these earlier video game systems is almost entirely in the hands of collectors it is still possible to play the games in 3D using emulators, for example using a Sega
Dreamcast with a Sega Master System emulator in conjunction with a CRT television and a 3D system like the
348:
3-D system was installed in a single theater in New York City. Several short films and one feature-length film were shown by running left-eye and right-eye prints in a pair of interlocked projectors with their shutters operating out of phase. Each seat in the auditorium was equipped with a viewing
130:
Although virtually all ordinary unmodified video and computer systems can be used to display 3D by adding a plug-in interface and active shutter glasses, disturbing levels of flicker or ghosting may be apparent with systems or displays not designed for such use. The rate of alternation required to
638:
is a manufacturer of shutter glasses, with over 1000 cinemas currently using XpanD glasses. With the release of this technology to the home-viewer market as of 2009, many other manufacturers are now developing their own LC shutter glasses, such as
Unipolar International Limited, Accupix Co., Ltd,
67:
3D images. It works by only presenting the image intended for the left eye while blocking the right eye's view, then presenting the right-eye image while blocking the left eye, and repeating this so rapidly that the interruptions do not interfere with the perceived fusion of the two images into a
757:
to maintain the brightness of individual pixels, making them compatible with sequential method involving shutter glasses. Modern panels feature pixel driving frequency of up to 600 Hz and allow 10-bit to 12-bit color precision with 1024 to 4096 gradations of brightness for each subpixel.
262:
in partnership with XpanD 3D and announced in March 2011. It aimed to increase acceptance of 3D products by consumers by extending the agreement to various manufacturers of 3D TV, computers, notebooks, home projectors, and cinema hardware. As of April 2011, the agreement was joined by
131:
eliminate noticeable flicker depends on image brightness and other factors, but is typically well over 30 image pair cycles per second, the maximum possible with a 60 Hz display. A 120 Hz display, allowing 60 images per second per eye, is widely accepted as flicker-free.
224:
From brand to brand, shutter glasses use different synchronization methods and protocols. Therefore, even glasses that use the same kind of synchronization system (e.g. infrared) will probably be incompatible across different makers. Efforts to create a universal 3D shutter glass
605:
released in 2005; it only supported standard-definition CRT TVs. The accessory included a pass-through cable for the PS2 gamepad; when activated, the attached accessory would issue a sequence of rapidly alternating left–right movement commands to the console, producing a kind of
349:
device containing a rapidly rotating mechanical shutter synchronized with the projector shutters. The system worked, but the expense of the installation and the unwieldiness of the viewers, which had to be supported on adjustable stands, confined its use to this one engagement.
737:
A synchronization signal is then generated to synchronize the screen's refresh with LC shutter glasses worn by the viewer, using Texas
Instruments' proprietary mechanism called DLP Link. DLP Link keeps sync by embedding briefly-flashed white frames during the display's
415:. Other units were available for field sequential VHS tapes including the Realeyes 3D. A few kits were made available to watch field sequential DVDs. Sensio released their own format which was higher quality than the High Quality Field Sequential (HQFS) DVDs.
242:. LCDs that utilize a strobe backlight, such as nVidia's LightBoost, reduce crosstalk. This is done by turning off the backlight between refreshes, while waiting for the shutter glasses to switch eyes, and also for the LCD panel to finish pixel transitions.
792:
LCD technology is not usually rated by frames per second but rather the time it takes to transition from one pixel color value to another pixel color value. Normally, a 120 Hz refresh is displayed for a full 1/120 second (8.33 milliseconds) due to
789:. Liquid crystal displays have traditionally been slow to change from one polarization state to another. Users of early 1990s laptops are familiar with the smearing and blurring that occurs when something moves too fast for the LCD to keep up.
169:
Flicker can be noticed except at very high refresh rates, as each eye is effectively receiving only half of the monitor's actual refresh rate. However, modern LC glasses generally work in higher refresh rates and eliminate this problem for most
220:
Because of their integrated electronics and batteries, early shutter glasses were heavy and expensive. However, design improvements have resulted in newer models that are cheaper, lightweight, rechargeable and able to be worn over prescription
724:
pattern, only requiring a standard 1080p60 resolution for stereoscopic transmission to the TV. The claimed advantage of this solution is increased spatial resolution, unlike other methods which cut vertical or horizontal resolution in half.
728:
The micromirrors are organized in a so-called "offset-diamond pixel layout" of 960×1080 micromirrors, rotated 45 degrees, with their center points placed in the center of "black" squares on the checkerboard. The DMD employs full-pixel
486:
came with a special 3D eyepiece, which was a viewer with spinning discs to alternate left and right images to the player's eye from a single monitor. The game's active shutter 3D system was jointly developed by Sega with
945:
1263:
571:
The most prominent example was the ELSA Revelator glasses, which worked exclusively in Nvidia cards through a proprietary interface based on VESA Stereo. Nvidia later bought the technology and used it in its
228:
Alternated viewing of left and right views leads to an effect of time parallax, if there are side moving objects in the scene: they are seen as in front or behind their actual location, according to the move
335:
to match the refresh rate of the display or projector. Therefore, to achieve compatibility across different brands, certain glasses have been developed to be able to adjust to a broad range of frequencies.
352:
In recent decades, the availability of lightweight optoelectronic shutters has led to an updated revival of this display method. Liquid crystal shutter glasses were first invented by
Stephen McAllister of
610:" effect additionally aided by the wired LC shutter glasses which worked in sync with these movements. The kit arrived too late in the product cycle of the console when it was effectively replaced by the
712:
These solutions utilize the inherent speed advantage of the
Digital Micro-mirror Device (DMD) to sequentially generate a high refresh rate for the left and right views required for stereoscopic imaging.
694:
kit for the PC; it comes with 3D shutter glasses, a transmitter, and special graphics driver software. While regular LCD monitors run at 60 Hz, a 120 Hz monitor is required to use 3D Vision.
159:) for both the left and right images. Like any system, manufacturers of televisions may choose not to implement the full resolution for 3D playback but use halved vertical resolution (540p) instead.
697:
Other well known providers of active 3D glasses include EStar
America and Optoma. Both companies produce 3D Glasses compatible with a variety of technologies, including RF, DLP Link and Bluetooth.
203:, due to LCD panels' pixels sometimes being unable to fully switch, for example from black to white, in the time that separates the left eye's image from the right one. With techniques like
535:
system which had a bay for various "PAC's" such as the Mega LD PAC and LD-ROM² PAC. The unit was 3D capable with the addition of the LaserActive 3D goggles (GOL-1) and the adapter (ADP-1).
591:
at common gaming resolutions of the time, so high-end CRT display was required for a flicker-free image; and even with a capable CRT monitor, many users reported flickering and headaches.
917:
579:
The glasses kits came with driver software which intercepted API calls and effectively rendering the two views in sequence; this technique required twice the performance from the
188:. This gives an effect similar to watching TV with sunglasses on, which causes a darker picture to be perceived by the viewer. However, this effect can produce a higher perceived
943:
839:, but rapidly alternating in time. The aim is to circumvent the patient's tendency to suppress the field of view of the weaker eye and to train the patient's capacity for
71:
Modern active shutter 3D systems generally use liquid crystal shutter glasses (also called "LC shutter glasses" or "active shutter glasses"). Each eye's glass contains a
773:. The new system transmits 1080i60 interlaced images for both right and left eyes, and the video is stored on 50-gigabyte Blu-ray using the MPEG-4 AVC/H.264 compression
1260:
1146:
378:
that employed active-shutter technology in the late 1970s. They unveiled the television in 1981, while at the same time adapting the technology for use with the first
587:
relied on 2D effects which were rendered at the incorrect depth, causing disorientation for the viewer. Very few CRT displays were able to support a 120 Hz
1018:
325:
Field
Sequential has been used in video games, VHS and VHD movies and is often referred to as HQFS for DVDs, these systems use wired or wireless LCS glasses.
516:
in
October 1987 in Japan, which was an LCD shutter headset, the first home video game electronic device to use LCD Active Shutter glasses. Sega released the
207:, which addressed the needs of fast video games, advancements in the panel's response time has led to displays that rival or even surpass passive 3D systems.
238:
Crosstalk is the leakage of frames between left eye and right eye. LCDs have exhibited this problem more often than plasma and DLP displays, due to slower
214:
to get an equivalent result. All equipment in the chain has to be able to process frames at double rate; in essence this doubles the hardware requirements.
498:
released the 3D Imager, a primitive form of active shutter glasses that used a motorized rotating disc with transparencies as physical shutters, for the
181:
monitors support high-enough refresh rates to work with some LC shutter systems. Many projectors, especially DLP-based ones, support 3D out of the box.
83:. The glasses are controlled by a timing signal that allows the glasses to alternately block one eye, and then the other, in synchronization with the
963:
217:
Despite a progressive fall in prices, due to the intrinsic use of electronics, they remain more expensive than anaglyph and polarized 3D glasses.
184:
LC shutter glasses are shutting out light half of the time; moreover, they are slightly dark even when letting light through, because they are
1314:
502:. Although bulky and crude, they used the same basic principle of rapidly alternating imagery that modern active shutter glasses still use.
357:
in the mid-1970s. The prototype had the LCDs mounted to a small cardboard box using duct tape. The glasses were never commercialized due to
720:
algorithm and relies on the properties of modern 1080p60 DMD imagers. It effectively compacts two L/R views into a single frame by using a
199:
When used with LCDs, esp. early ones, extreme localized differences between the image to be displayed in one eye and the other may lead to
765:
Matsushita
Electric (Panasonic) prototyped the "3D Full-HD Plasma Theater System" on CES 2008. The system is a combination of a 103-inch
1386:
1279:
1116:
709:
solutions to its OEMs, Samsung and Mitsubishi then introduced the first 3D ready DLP televisions, and DLP 3D projectors came later.
621:
kit released in 2008 supports CRT monitors capable of 100, 110, or 120 Hz refresh rates, as well as 120 Hz LCD monitors.
87:
of the screen. The timing synchronization to the video equipment may be achieved via a wired signal, or wirelessly by either an
1877:
1372:
1420:
1070:
1219:
1097:
1043:
1392:
1001:
1910:
1193:
1141:
557:
461:, although a similar method involving alternate fields has been used to give a 3D illusion on consoles as old as the
155:, where the (usually) horizontal spatial resolution is halved, the active shutter system can retain full resolution (
2220:
1741:
430:
1517:
889:
676:
has developed active 3D glasses that are 2 ounces (57 g) and utilize lens and frame technology pioneered by
818:
1683:
513:
466:
193:
843:. The goggles mostly feature a much slower flicker rate than the more well-known active shutter 3D glasses.
1693:
1205:
960:
634:
There are many sources of low-cost 3D glasses. IO glasses are the most common glasses in this category.
177:
monitors. With widespread availability of 3D TV sets and flat computer screens in the 2010–2013 period,
1846:
204:
1708:
1703:
1467:
1413:
1165:
1804:
1698:
706:
580:
517:
439:
144:, LC shutter glasses are color neutral, enabling 3D viewing in the full color spectrum, though the
331:
Each different active 3D shutter glasses implementation can operate in their own manufacturer-set
2194:
1776:
1771:
1620:
1321:
424:
379:
196:. Since the glasses also darken the background, contrast is enhanced when using a brighter image.
2116:
1668:
1663:
1472:
1338:
774:
754:
495:
1181:
2172:
1903:
1359:
1240:
1159:
1134:"World's First 3D Video Game Unveiled: Developed Jointly By Sega and World-famous Matsushita"
659:
358:
80:
979:
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2106:
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750:
354:
185:
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8:
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2141:
2126:
2068:
1978:
1648:
1600:
1595:
1512:
1507:
1185:
786:
595:
542:
In 1999–2000, a number of companies created stereoscopic LC shutter glasses kits for the
528:
371:
280:
239:
211:
152:
2167:
2063:
2015:
1963:
1630:
1625:
1590:
802:
667:
607:
594:
These CRT kits were entirely incompatible with common LCD monitors which had very high
396:
255:
145:
1261:"The best is yet to come: 3D technology continues to evolve and win audience approval"
2101:
1766:
1673:
1487:
1477:
1452:
1189:
832:
798:
739:
509:
450:
412:
307:
99:, DLP link) transmitter. Historic systems also used spinning discs, for example the
2230:
2083:
2025:
2020:
1983:
1948:
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1831:
1824:
1585:
1570:
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111:
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in March 2011, aims to provide industry-wide compatibility and standardization of
2146:
2136:
2040:
2035:
2010:
1973:
1958:
1953:
1688:
1575:
1550:
1497:
1267:
1120:
1101:
1094:
967:
949:
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770:
254:
was a cross-manufacturer standardization initiative to increase compatibility of
92:
2078:
1814:
1545:
1447:
824:
655:
524:
Worldwide in November 1987. Only eight 3D compatible games were ever released.
362:
311:
141:
115:
72:
27:
990:
885:
435:
294:
In August of the same year, M-3DI was superseded by another agreement, named "
19:
2209:
1993:
1938:
1872:
1836:
1761:
1736:
1658:
1653:
1398:
1280:"Samsung crafts 'world's lightest' 3D glasses in partnership with Silhouette"
611:
602:
561:
521:
462:
375:
1292:
901:
614:, and only a few games were supported, so it was largely ignored by gamers.
457:
The method of alternating frames can be used to render modern 3D games into
2179:
2131:
2073:
2030:
1819:
1726:
1315:"half of the pixels are displayed in the first sub3-D Displays in the Home"
1293:"3D TV – 3D DLP HDTV – 3D Home Theater – 3D | DLP – Texas Instruments"
991:
High speed video of nVidia LightBoost, illustrating strobe backlight action
721:
588:
583:, so a high-end device was needed. Visual glitches were common, as many 3D
84:
64:
361:, but E&S was a very early adopter of third-party glasses such as the
2045:
1851:
1678:
1610:
1540:
1429:
1241:"3D Eye FX Adapter by SplitFish Review / Preview for PlayStation 2 (PS2)"
867:
584:
565:
554:
532:
477:
365:
560:. These kits only worked with CRT computer displays and employed either
148:
anaglyph system does come very close to providing full color resolution.
2055:
1968:
1756:
1751:
1615:
1605:
1580:
1565:
1555:
1502:
1433:
1373:
AnandTech article, mentioning the LightBoost strobe backlight technique
852:
730:
717:
677:
178:
785:
Formerly, LCDs were not very suitable for stereoscopic 3D due to slow
2162:
2005:
1988:
836:
828:
640:
488:
482:
408:
399:
players became available in Japan from manufacturers such as Victor (
388:
332:
288:
268:
259:
200:
96:
601:
SplitFish EyeFX 3D was a stereo 3D shutter glasses kit for the Sony
446:
2184:
1943:
1888:
1856:
1841:
1799:
1794:
1071:"The Manufacturers Are Finally Standardizing 3D Glasses...Together"
857:
663:
635:
547:
505:
345:
344:
The principle made its public debut remarkably early. In 1922, the
100:
88:
2121:
2111:
2093:
2000:
1929:
1920:
1809:
1746:
1731:
905:
673:
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499:
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328:
The Sensio format was used with DVDs using wireless LCS glasses.
319:
315:
299:
276:
264:
107:
76:
1206:"The Arcade Flyer Archive - Video Game Flyers: Subroc-3D, Sega"
862:
687:
551:
543:
110:
in some theaters, and they can be used to present 3D images on
886:"LC shutter glasses provide 3-D display for simulated flight"
284:
272:
156:
1389:– Overview of Technology of 3D Cinema and LC Shutter Glasses
681:
648:
473:
383:
303:
210:
Frame rate has to be double that of a non-3D, anaglyph, or
753:
are inherently high-speed devices as well, since they use
1013:
1011:
1009:
568:
or proprietary interface for left–right synchronization.
400:
119:
705:
In 2007, Texas Instruments introduced stereo 3D capable
1006:
629:
75:
layer which has the property of becoming opaque when
918:
Investigation: Active 3D TVs, Full HD 3D Guaranteed?
812:
546:
which worked with application and games written for
192:when paired with LCDs because of the reduction in
31:Functional principle of active shutter 3D systems
742:, which are picked up by the LC shutter glasses.
2207:
122:, projectors and other types of video displays.
920:Digitalversus.com. 5 December 2011. (Archived.)
125:
1428:
106:Active shutter 3D systems are used to present
1904:
1414:
1176:Bernard Perron & Mark J. P. Wolf (2008),
980:3D crosstalk during shutter glasses operation
1037:
1035:
1395:– Nvidia's 3D Vision explained and reviewed
142:red/cyan color filter (anaglyph) 3D glasses
16:Method of displaying stereoscopic 3D images
1911:
1897:
1421:
1407:
539:one found in The Ultimate 3-D Collection.
1068:
1041:
1032:
716:DLP 3D technology uses the SmoothPicture
355:Evans and Sutherland Computer Corporation
1044:"Occhiali 3D: standard unico in arrivo!"
445:
434:
26:
18:
1339:"What's on HDTV?: An Eye on DLP, No. 3"
1042:di Felice, Gian Luca (31 August 2011).
902:"Active Shutter 3D Technology for HDTV"
2208:
1878:Stereoscopic Displays and Applications
1341:. Whatsonhdtv.blogspot.com. 2005-07-26
1170:
1892:
1402:
1126:
23:A pair of CrystalEyes shutter glasses
1918:
1153:
173:First, the method only worked with
13:
809:during shutter glasses operation.
630:Active shutter 3D system providers
14:
2242:
1380:
1312:
892:, Vol. 2, Issue 9, September 1986
813:Therapeutic alternating occlusion
453:, released in 1987 for Japan only
1069:Hannaford, Kat (8 August 2011).
431:List of stereoscopic video games
163:
1518:Vergence-accommodation conflict
1366:
1352:
1331:
1306:
1285:
1273:
1254:
1233:
1212:
1198:
1107:
1088:
1062:
63:) is a technique of displaying
995:
984:
973:
954:
937:
923:
911:
895:
879:
819:Alternating occlusion training
806:
1:
1684:Stereo photography techniques
1019:"M-3DI Standard Announcement"
931:"The Rise and Fall of 3D TVS"
873:
298:", formed between Panasonic,
296:Full HD 3D Glasses Initiative
291:, and SIM2 Multimedia S.p.A.
134:
1694:Stereoscopic depth rendition
1178:Video game theory reader two
890:Information Display Magazine
831:and of intermittent central
769:, a Blu-ray Disc player and
745:
374:(now Panasonic) developed a
245:
233:
126:Advantages and disadvantages
79:is applied, being otherwise
7:
1002:nVidia LightBoost backlight
846:
668:LC (Active) Shutter Glasses
624:
339:
256:LC (Active) Shutter Glasses
10:
2247:
961:Universal 3D Shutter Glass
816:
680:, who creates glasses for
428:
422:
41:alternate frame sequencing
2155:
2092:
2054:
1927:
1865:
1785:
1717:
1709:Stereoscopic video coding
1704:Stereoscopic spectroscopy
1639:
1526:
1468:Convergence insufficiency
1440:
1220:"EyeFX 3D (Version 2.30)"
1166:Killer List of Videogames
1149:1 April 1982. p. 30.
1123:(downloaded 25 July 2013)
1104:(downloaded 25 July 2013)
700:
1805:Fujifilm FinePix Real 3D
1742:3D-enabled mobile phones
1699:Stereoscopic rangefinder
1536:Active shutter 3D system
966:August 26, 2010, at the
418:
37:active shutter 3D system
2221:Liquid crystal displays
1777:Virtual reality headset
1772:Stereoscopic video game
1621:Virtual retinal display
762:only usable with a PC.
425:Stereoscopic video game
380:stereoscopic video game
1669:Multiview Video Coding
1664:Computer stereo vision
1473:Correspondence problem
780:
775:Multiview Video Coding
755:pulse-width modulation
454:
443:
32:
24:
1147:Amusement Press, Inc.
948:May 16, 2009, at the
751:Plasma display panels
660:Panasonic Corporation
449:
440:SegaScope 3-D Glasses
438:
30:
22:
1561:Head-mounted display
1493:Kinetic depth effect
1362:. Texas Instruments.
1186:Taylor & Francis
908:, September 25, 2009
596:pixel response times
212:polarized 3D systems
1649:2D to 3D conversion
1601:Specular holography
1596:Polarized 3D system
1513:Stereoscopic acuity
1508:Stereopsis recovery
1222:. Psillustrated.com
787:pixel response time
372:Matsushita Electric
281:Mitsubishi Electric
240:pixel response time
153:Polarized 3D system
1631:Wiggle stereoscopy
1626:Volumetric display
1591:Parallax scrolling
1393:3D Vision reviewed
1266:2012-02-19 at the
1119:2013-07-28 at the
1100:2013-06-04 at the
803:scanning backlight
608:wiggle stereoscopy
455:
444:
442:, released in 1987
368:in the mid-1980s.
33:
25:
2203:
2202:
1886:
1885:
1847:Sharp Actius RD3D
1767:Stereo microscope
1674:Parallax scanning
1488:Epipolar geometry
1478:Peripheral vision
1453:Binocular rivalry
1270:, January 1, 2010
1048:www.avmagazine.it
1021:. panasonic.co.uk
933:. 5 October 2022.
799:strobed backlight
740:blanking interval
510:Famicom 3D System
491:(now Panasonic).
451:Famicom 3D System
308:Sharp Corporation
68:single 3D image.
53:alternating field
2238:
1913:
1906:
1899:
1890:
1889:
1832:Nvidia 3D Vision
1586:Parallax barrier
1571:Integral imaging
1483:Depth perception
1463:Chromostereopsis
1458:Binocular vision
1423:
1416:
1409:
1400:
1399:
1387:Panasonic.com/3d
1375:
1370:
1364:
1363:
1356:
1350:
1349:
1347:
1346:
1335:
1329:
1328:
1326:
1320:. Archived from
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1303:
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1300:
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1271:
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1216:
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1151:
1150:
1145:. No. 185.
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467:Family Computer
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1381:External links
1379:
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1327:on 2011-04-09.
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825:vision therapy
817:Main article:
814:
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782:
779:
747:
744:
702:
699:
662:together with
656:M-3DI Standard
631:
628:
626:
623:
617:The USB-based
496:Milton Bradley
423:Main article:
420:
417:
363:StereoGraphics
341:
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312:TCL Technology
252:M-3DI Standard
247:
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73:liquid crystal
61:eclipse method
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1243:. Cheatcc.com
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603:PlayStation 2
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576:for Windows.
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574:stereo driver
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536:
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531:released the
530:
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523:
522:Master System
519:
518:SegaScope 3-D
515:
511:
508:released the
507:
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463:Master System
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164:Disadvantages
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2189:
2127:Night-vision
2117:Fatal Vision
2107:Dark adaptor
2074:Solar viewer
1932:/ spectacles
1820:Nintendo 3DS
1727:3D camcorder
1642:technologies
1535:
1529:technologies
1368:
1354:
1343:. Retrieved
1333:
1322:the original
1308:
1297:. Retrieved
1287:
1275:
1256:
1245:. Retrieved
1235:
1224:. Retrieved
1214:
1200:
1177:
1172:
1160:
1155:
1142:Game Machine
1140:
1128:
1109:
1090:
1078:. Retrieved
1074:
1064:
1052:. Retrieved
1050:(in Italian)
1047:
1023:. Retrieved
997:
986:
975:
956:
939:
925:
913:
897:
881:
837:eye patching
822:
791:
784:
764:
760:
749:
736:
727:
722:checkerboard
715:
711:
704:
696:
686:
672:
653:
633:
616:
600:
593:
589:refresh rate
585:game engines
581:graphic card
578:
570:
541:
537:
526:
504:
493:
481:
471:
456:
394:
387:
370:
351:
343:
330:
327:
324:
295:
293:
251:
249:
237:
151:Unlike in a
129:
105:
85:refresh rate
70:
65:stereoscopic
60:
56:
52:
48:
44:
40:
36:
34:
2216:Stereoscopy
2142:Upside down
1979:Horn-rimmed
1852:View-Master
1679:Pseudoscope
1611:Stereoscope
1541:Anaglyph 3D
1430:Stereoscopy
868:CrystalEyes
833:suppression
777:extension.
566:VESA Stereo
555:3D graphics
544:Windows PCs
533:LaserActive
480:video game
395:In 1985 3D
366:CrystalEyes
258:led by the
81:transparent
2226:3D imaging
2210:Categories
2195:VR headset
2056:Sunglasses
1866:Miscellany
1757:Digital 3D
1752:Blu-ray 3D
1616:Vectograph
1581:Multiscopy
1566:Holography
1556:Bubblegram
1503:Stereopsis
1441:Perception
1434:3D display
1360:"DLP Link"
1345:2011-03-30
1299:2011-03-30
1247:2011-03-30
1226:2011-03-30
1025:2011-04-05
874:References
853:Digital 3D
731:wobulation
718:wobulation
678:Silhouette
489:Matsushita
429:See also:
229:direction.
179:flat-panel
135:Advantages
2163:Blindfold
2102:Ballistic
2036:Trifocals
2006:Pince-nez
1989:Lorgnette
1919:Types of
1295:. Dlp.com
1161:SubRoc-3D
829:amblyopia
807:crosstalk
746:Plasma TV
692:3D Vision
641:Panasonic
494:In 1984,
483:SubRoc-3D
472:In 1982,
409:Panasonic
389:SubRoc-3D
333:frequency
289:ViewSonic
269:Changhong
260:Panasonic
246:Standards
234:Crosstalk
205:overdrive
201:crosstalk
186:polarized
146:ColorCode
97:Bluetooth
2185:Eyepatch
2084:Wayfarer
2069:Mirrored
2026:Shooting
2021:Scissors
1984:Lensless
1949:Browline
1944:Bifocals
1857:XpanD 3D
1842:RealD 3D
1800:Dolby 3D
1795:AMD HD3D
1788:products
1264:Archived
1117:Archived
1098:Archived
964:Archived
946:Archived
858:Teleview
847:See also
690:makes a
664:XPAND 3D
636:XpanD 3D
625:Hardware
548:Direct3D
527:In 1993
520:for the
512:for the
506:Nintendo
405:National
392:(1982).
359:ghosting
346:Teleview
340:Timeline
108:3D films
103:system.
101:Teleview
89:infrared
39:(a.k.a.
2231:Glasses
2180:Contact
2173:Blinker
2168:Blinder
2147:Welding
2137:Swedish
2122:Foggles
2112:Doggles
2094:Goggles
2079:Shutter
2064:Aviator
2041:Windsor
2016:Rimless
2011:Pinhole
2001:Monocle
1974:Groucho
1964:Chicken
1959:Cat eye
1954:Bug-eye
1930:glasses
1921:eyewear
1825:New 3DS
1810:Infitec
1786:Notable
1747:4D film
1732:3D film
1718:Product
1527:Display
1164:at the
1075:Gizmodo
906:PhysOrg
674:Samsung
645:Samsung
529:Pioneer
514:Famicom
500:Vectrex
459:true 3D
411:), and
320:Philips
316:Toshiba
300:Samsung
277:Hisense
265:Hitachi
221:lenses.
170:people.
140:Unlike
77:voltage
1192:
1182:p. 158
1095:HDfury
1080:13 May
1054:13 May
863:LED TV
767:PDP TV
701:DLP 3D
688:Nvidia
647:, and
552:OpenGL
478:arcade
225:exist.
116:plasma
95:(e.g.
2156:Other
2046:X-ray
2031:Smart
1994:Opera
1939:Belay
1928:(Eye)
1720:types
1640:Other
1325:(PDF)
1318:(PDF)
1137:(PDF)
1114:XPAND
419:Games
413:Sharp
285:Epson
273:Funai
157:1080p
2132:Snow
1432:and
1190:ISBN
1082:2024
1056:2024
682:NASA
654:The
649:Sony
558:APIs
550:and
474:Sega
465:and
384:Sega
318:and
304:Sony
250:The
827:of
823:In
801:or
781:LCD
707:DLP
476:'s
403:),
401:JVC
397:VHD
175:CRT
120:LCD
112:CRT
91:or
59:or
35:An
2212::
1969:GI
1188:,
1184:,
1180:,
1139:.
1073:.
1046:.
1034:^
1008:^
904:,
888:,
684:.
670:.
651:.
643:,
564:,
382:,
314:,
310:,
306:,
302:,
287:,
283:,
279:,
275:,
271:,
267:,
118:,
114:,
55:,
51:,
49:AI
47:,
43:,
1912:e
1905:t
1898:v
1422:e
1415:t
1408:v
1348:.
1302:.
1250:.
1229:.
1208:.
1084:.
1058:.
1028:.
970:.
606:"
407:(
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.