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Earthdawn

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1174:, Malcolm Adler thought the rules would satisfy both new and experienced players: "The rules are written in a simple enough form and with plenty of examples so that a new gamer should not get lost. For more experienced gamers there is enough depth in the system to keep the average player happy." Adler liked the ability of gamemasters to go in new directions, saying, "One of the biggest positives on Earthdawn's side is the continual encouragement to do with it what you will." Adler concluded, "My opinion is that the game is going to be big. I suspect the second biggest RPG in the market is about to arrive. Consequently you owe it to yourself to check it out when it becomes available in August. Give it a good look over and then make your own judgement." 362:
protection of the kaers to those who would pledge their loyalty to the Empire. Most of these nations agreed at first though some became unwilling to fulfill their end of the bargain after the end of the Scourge, wanting to have nothing to do with the bureaucratic nation run on political conflict and powered by slavery. After four hundred years of hiding, the Scourge ended, and the people emerged to a world changed by the Horrors. The player characters explore this new world, discovering lost secrets of the past, and fighting Horrors that remain.
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advanced five years, past the end of the Barsaive-Thera War, in order to clear dangling threads in the metaplot and open the game world to new stories. The first Fourth Edition title—the Player's Guide—was released in early 2015. In 2014 FASA Corporation also gave permission for Impact Miniatures to return the original Heartbreaker Hobbies & Games Official Earthdawn Miniatures range to production. In order to fund this, Impact Miniatures launched a successful Kickstarter project.
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eventually return to and re-merge with it. Obsidimen can live around 500 years away from their Liferock, and their ultimate lifespan is unknown, as they generally return to it and remain there. Due to their rocky nature and long lives, Obsidimen are rather slow moving and deliberate in both speech and action, and can have difficulty understanding the smaller races' need for haste. However, if aroused by a threat to self, friend, or community, obsidimen are fearsome to behold.
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its own chapter, describing it from the point of view of different adepts. Likewise, Barsaive gets a complete treatment, and the chapters contain a lot of log entries and stories in addition to the setting descriptions; the same applies to Horrors and Dragons. Errata was incorporated into the text, correcting previous edition errors and providing rules clarifications.
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Obsidiman: Obsidimen are a race of large, rock-based humanoids. They stand over 7 feet (2.1 m) tall and weigh over 900 pounds. Their primary connection is to their Liferock, which is a large formation of stone that they emerge from. Obsidimen are loyal to the community around their Liferock, and
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While RedBrick tried to remain faithful to FASA's vision and visual style, they revised almost everything and introduced new material to fill the gaps. RedBrick began publishing new Earthdawn novels in 2007. In 2009, RedBrick announced the Third Edition of the game. To gain a larger audience for this
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liked the high production values "highlighted by striking illustrations and FASA’s usual state-of-the-art graphics", and found that "Thanks to clear writing and sensible organization... it's an easy read." But Swan also found the game setting insubstantial compared to others. "Despite workable rules
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The result of each die is added (dice which reach their maximum value are thrown again, adding each maximum to the tally, along with the final result below maximum) and compared to a value decided by the game master/storyteller according to the difficulty of the task. This approach means it's always
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The dice in steps 3 through 13 form the basis of an 11-Step cycle. To form Steps 14–24, add 1d20. To form Steps 25–35, further add 1d10 + 1d8. For higher cycles, continue alternating between the addition of 1d20 and 1d10 + 1d8. Step 2 is rolled as Step 3, but you subtract 1 from the result. This is
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Storm Children: At first glance they appear to be abnormally pale humans with solid black hair, their eyes, a solid bluish white without sign of a pupil, are a strikingly none human looking. The Storm Children are born during particularly terrible storms where a lightning bolt will strike the earth
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Po Na: Also found in the Jungle of Endless Wandering, the Po Na are a humanoid race with long, prehensile tails and faces that resemble a cross between a monkey and a human. Po Na tend to be driven heavily by their curiosity while living there daily life and admire quick wit and word play, engaging
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is also similar in appearance to many other fantasy role playing depictions of trolls. They are very tall humanoids, with a hardened skin and horns. Socially, they form clans to which they are fiercely loyal. Troll clans often raid one another, and a significant subset of the troll race are crystal
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are essentially an alternative Second Edition, but without a version designation (since the material is compatible anyway). Each book has 524 pages and summarizes much of what FASA published—not only the game mechanics, but also the setting, narrations, and stories. For example, each Discipline has
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Ki Mao: The Ki Mao are another elven race native to the Cathay region that inhabit the Jungle of Endless Wandering. One distinguishing characteristic setting the Ki Mao apart from their elven cousins is their uncanny resemblance to tigers. They have the eyes of a cat as well as distinct patterning
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Gar: An Elven like race with considerably shorter lifespan. This is primarily due to their violent lifestyle and high rate of infant mortality. While native to the Cathay region they have mostly been driven out and live around the outskirts of the Five Kingdoms. A Gar's primary loyalty is to their
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The peoples of the world built kaers, underground towns and cities, which they sealed with the Theran wards to wait out the time of the Horrors, which was called the Scourge. Theran wizards and politicians warned many of the outlying nations around Thera of the coming of the Horrors, offering the
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In 2014, FASA Games announced the forthcoming publication of Earthdawn Fourth Edition and launched a successful Kickstarter to support the project. Fourth Edition is described as a reworking of the game mechanics, with redundancies eliminated, and a simpler success level system. The game world is
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scholar discovered that the time of the Horrors was approaching, and founded the Eternal Library in order to discover a way to defeat them — or at the very least, survive them. The community that grew up around the library developed wards and protections against the Horrors, which they traded to
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of the average roll of the dice(s) in question. For example, two six-sided dice will on average yield a result of 7, thus the step number 8 means that 2d6 will be rolled. The consequence is that each such dice roll has a 50% chance of yielding a result at least as high as the corresponding step
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is physically similar to other depictions of orcs in fantasy role-playing. They are tribal, nomadic and often barbaric humanoids, with olive, tan, beige or ebony skin. They are relatively short-lived, and as a result many attempt to leave a legacy marked by a memorable death—preferably one that
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T'skrang: The t'skrang are lizard-like amphibious humanoids with long tails and a flair for dramatics. Many of them exhibit the behaviors and characteristics which are stereotypical to a "swashbuckler". T'skrang are often sailors, and many t'skrang families run ships up and down the rivers of
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elves are called the Blood Elves. The blood elves rejected the Theran protective magic, and attempted their own warding spells. These wards failed, and a last-ditch ritual caused thorns to thrust through the skin of the blood elves. These ever-bleeding wounds caused constant pain, but the
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technically possible to succeed with a low step number, yet leaves room for failure on high step numbers. This will sometimes make combat last longer than in other games. As per the above, the difficulty value where the odds of success are perfectly even is identical to the step number.
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creatures, they resemble small elves with insect-like wings. They have the ability to see into the astral plane, and are considerably luckier than the other races. Windlings are often somewhat mischievous, hedonistic, and eager for new experiences, and are culturally similar to the
287:; some classes were slightly different or altered abilities from the original. The changes were meant to allow for more rounded characters and better balance of play. Living Room Games last published in 2005 and they no longer have a license with FASA to publish Earthdawn material. 1135:-style horror and a detailed background to create an evocative and interesting setting. Combined with a clear, well-designed rules system and an impressive range of supporting supplements and adventures, this is an excellent fantasy game. It's also of special interest to fans of 626:
stands out from other tabletop RPGs with a unique approach to skill tests. Players wanting to perform an action determine their level or "step" for the skill, talent, or ability to be used. This step can then be looked up in a list of dice to be thrown; it is the next-highest
1185:, through its careful presentation in both art and text, gives players the necessary details to bring to life a world of wonders as easily as they might conjure a game set in the real world. Once there, players can go forth and forge their own legends." 579:
Ulkmen: Another race unique to Vasgothia, the ulkmen have been merged with Horrors. In addition to their talents, an ulkman adepts gain a Horror power every four Circles. Despite their origins & horrific appearance, the ulkmen are a largely peaceful
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edition, RedBrick published the book through Mongoose Publishing's Flaming Cobra imprint. The first two books were released in July 2009. In 2012, RedBrick ceased publishing and announced the transfer of the Earthdawn license to FASA Games, Inc.
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raiders, which command many of the airships of Barsaive. Other trolls, known as lowland trolls, have merged with mixed communities around Barsaive, although most retain the fierce cultural and personal pride of their less-civilized cousins.
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Kingdom of Throal led a rebellion against their former overlords. The Theran presence in Barsaive has been limited to a small part of south-western Barsaive, located around the magical fortress of Sky Point and the city of Vivane.
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other than coastlines and major rivers is quite different, and the only apparent reference to the real world besides the map may be the Blood Wood, known as "Wyrm Wood" before the Scourge and similar in location and extent to the
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leaving behind a naked genderless fully-grown Humanoid. They are born knowing Cathayan, they are driven by a ravenous hunger for knowledge, but for the most part they are subject to the same merits and vices as every other race.
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into our own. The Horrors come in an almost infinite variety—from simple eating machines that devour all they encounter, to incredibly intelligent and cunning foes that feed off the negative emotions they inspire in their prey.
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had an original, inventive magic system (no mean trick given the hundreds of fantasy RPGs that came before), and a game world that gave you the classic "monsters and dungeons" sort of RPG experience, but made sense doing it."
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is more frosting than cake, with little of substance to distinguish it from the competition." Nevertheless, he found himself drawn to the game. "In a greasy pizza, let’s-not-take-this-too-seriously kind of way,
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dwarfs. They are the predominant race in Barsaive, and the dwarf language is considered the common language. Their culture, especially of the dominant Throal Kingdom, can be considered more of a
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The 3rd edition changes this by removing d4s and d20s from the system. Steps 6 through 12 (as listed above) form the basis of a 7-Step cycle. To add 7 Steps from then on, simply add 1d12.
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In Barsaive, magic, like many things in nature, goes through cycles. As the magic level rises, it allows alien creatures called Horrors to cross from their distant, otherworldly
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In 2003 a second license was granted to RedBrick, who developed their own edition based on the FASA products, in addition to releasing the original FASA books in PDF form. The
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property was licensed out, in order to avoid the necessity for coordination between publishing companies. FASA has announced since then, that there are no plans to return
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The 4th edition changes this by making Steps 8 through 18 form the basis of an 11-Step cycle. To form Steps 19–29, add 1d20. To form Steps 30–41, add 2d20, and so on.
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book (First Edition) covers the Theran Empire and its provinces (which roughly correspond to the territories of the Roman Empire, plus colonies in America and India).
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are physically similar to humans in our own real world. Human adepts are granted a special Versatility talent to make them more mechanically appealing. Humans in
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The primary setting of Earthdawn is Barsaive, a former province of the Theran Empire. Barsaive is a region of city-states, independent from the Therans since the
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Jackelmen: Native to Creana, jackalmen have the body of a human and the head of a jackal. They are a warrior people and are thought to practice cannibalism.
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did not alter the setting, though it did update the timeline to include events that took place in Barsaive. There were a few changes to the rules in the
96: 1181:, RPG historian Stu Horvath noted, "In a fantasy world, one of the most difficult tasks is conveying that sense of the fantastic. The design of 583:
Jubruq: The only 'half-race' in Earthdawn, jubruq are half human or ork and half elemental spirit. They are native to the Sufik tribes of Marak.
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other lands and eventually became the powerful Theran Empire, an extremely magically advanced civilization and the main antagonist of the
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naturally live a very long time; some are thought to be immortal. Such immortal Elves feature in many cross-pollinated storylines with
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universe were also released. In late 1999, FASA granted Living Room Games a licensing agreement to produce new material for the game.
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fit the common fantasy role playing convention; they are tall, lithe, pointy-eared humanoids who prefer living in nature. Elves in
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can be born as a random mutation in any t'skrang line, they tend to congregate into communities filled with their own kind.
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Starting in 1993, FASA released over 20 gaming supplements describing this universe; however, it closed down production of
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edition departs from the Step System mechanics of previous Earthdawn editions and instead uses a permutation of the
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edition can be played with just seven standard d6 dice, ideally of three differing colors.) Dice rolls in the
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edition is marketed as being "ideal for one-shots, convention games, and introductory games — even for kids!"
468:-level culture than in most other fantasy settings, and forms the main source of resistance to a return of 238:, with the goal of creating a rich, logical fantasy world. Like many role-playing games from the nineties, 200:
in 2003, who released the Classic Edition in 2005 and the game's Third Edition in 2009 (the latter through
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of two differing colors which can alter the initial result of the main d6 die. (Alternatively, the
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was licensed out to a different publisher, the ties between the two were deliberately severed.
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tendencies. They have wings similar to those of a dragonfly and are one to two feet in height.
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self-inflicted suffering was enough to protect the blood elves from the worst of the Horrors.
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Leafer: A race native to the Dark Forest of Vasgothia, leafers are sentient plant people.
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Pettengale, Paul (Christmas 1996). "Arcane Presents the Top 50 Roleplaying Games 1996".
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in January 1999. During that time several novels and short-story anthologies set in the
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Windling: The windlings are small, winged humanoids; similar to many depictions of
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leaves no corpse. Before the Scourge almost all orks were enslaved by other races.
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to in-house publication, nor to restore the links between the game worlds.
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magazine to determine the 50 most popular roleplaying games of all time,
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was ranked 24th. Editor Paul Pettengale commented: "Very good indeed.
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Two Earthdawn supplements cover territories outside Barsaive.
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are considered to be somewhat warlike in general outlook.
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along their bodies resembling that of a tiger's stripes.
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features several fantasy races for characters and NPCs:
1068:" - You don't get what you want, and things get worse. 431:(Third Edition) covers the lands of Cathay (Far East). 1093:
is, at heart, a very traditional heroic fantasy RPG."
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Staff (December 1993). "Feature Review: Earthdawn".
404:. Note should be made that game world links between 412:were deliberately broken by the publisher when the 1353:Actually, due to the bonus dice mechanic it is 8.4 956:permutation a six-sided die ("d6") is used with " 1575: 1188: 590:tribe with personal glory being a close second. 1448:Adler, Malcolm (July–August 1993). "Reviews". 373:The setting of Earthdawn is the same world as 322:RPG system. With its rules-lite mechanics the 225:, but draws more inspiration from games like 1168:In Issue 12 of the Australian game magazine 1160:noted (referring to the FASA edition) that " 988:Age of Legend Edition - Main d6 Die Results 619:cover shows Throal, the capital of Barsaive 549:'s patagium, allowing them to glide. While 1400: 1032:" - You get what you want, but at a cost. 541:Barsaive. A rare subrace of t'skrang, the 219:The game is similar to fantasy games like 38: 1519:"Earthdawn | Article | RPGGeek" 1481:Monsters, Aliens, and Holes in the Ground 1179:Monsters, Aliens, and Holes in the Ground 931:notated as "1d4 – 1". Step 1 is 1d4 – 2. 454:are similar in appearance to the classic 296:Earthdawn Classic Gamemaster's Compendium 1380:(February 1994). "Roleplaying Reviews". 1008:" - You get what you want, and a bonus. 610: 86:(Classic, Third, Revised Third Editions) 1478: 1394: 1056:" - You don't get what you were after. 310:In 2016, Vagrant Workshop released the 14: 1576: 1419: 1154:The Millennium's Most Underrated Games 1589:Role-playing games introduced in 1993 1447: 1370: 1263: 1229:(Danish) (Issue 1 – March/April 1994) 952:RPG system by Nathan Russell. In the 648:Dice Rolled (Classic and 2nd Edition) 545:, possess a flap of skin much like a 292:Earthdawn Classic Player's Compendium 1565:Internet Archive of FASA's official 1560:Ulisses Spiele, 4. Edition Earthdawn 1472: 1376: 598:in verbal jousts as a type of sport. 439:Known as Namegivers, the setting of 188:in 1993. In 1999 it was licensed to 1555:FASA Games, Inc. Earthdawn Homepage 1441: 1119:In a 1996 reader poll conducted by 980:, with the default question being " 314:edition using a permutation of the 24: 1364:"Pyramid: Pyramid Pick: Earthdawn" 1331:"Earthdawn RPG Fantasy Miniatures" 1131:combined traditional fantasy with 242:focuses much of its detail on its 212:edition in 2016 using alternative 27:Tabletop fantasy role-playing game 25: 1605: 1543: 606: 379:(i.e. a fictionalized version of 45:Earthdawn Gamemaster's Compendium 1550:Earthdawn.com (Vagrant Workshop) 1096:In the February 1994 edition of 1525: 1511: 1497: 1239: 617:Earthdawn Companion 2nd Edition 391:are in our world. However, the 1413: 1356: 1347: 1323: 1299: 1274: 1257: 1235:(German) (Issue 62 – Dec 2001) 13: 1: 1250: 1284:. 2009-01-30. Archived from 1189:Other reviews and commentary 1074: 7: 1464:: CS1 maint: date format ( 1079:Chris W. McCubbin reviewed 1020:" - You get what you want. 400:(Ukrainian for "wormwood") 10: 1610: 1594:Fantasy role-playing games 1282:"Living Room Games Forums" 1243: 996:Do you get what you want? 654:Dice Rolled (4th Edition) 329: 263: 1454:. No. 12. p. 2. 1227:Rollespilsmagasinet Fønix 982:Do you get what you want? 651:Dice Rolled (3rd Edition) 429:Cathay: The Five Kingdoms 184:, originally produced by 156: 146: 105: 64: 52: 37: 434: 1307:"Earthdawn 4th Edition" 1246:list of Earthdawn books 978:closed yes–no questions 569:, but without the same 342:In the distant past of 141:(Age of Legend Edition) 131:(Revised Third Edition) 100:(Age of Legend Edition) 1107:and a clever setting, 620: 222:Dungeons & Dragons 1479:Horvath, Stu (2023). 1199:#37 (July/Aug., 1993) 614: 196:. It was licensed to 192:, which produced the 844:1d20 + 1d4 or 2d12 ( 532:: The troll race in 472:'s rule in Barsaive. 989: 641: 202:Mongoose Publishing 34: 987: 950:Freeform Universal 910:1d12 + 1d10 + 1d8 640:Examples of steps 639: 621: 521:: The ork race in 402:zone of alienation 320:Freeform Universal 165:Freeform Universal 30: 1451:Australian Realms 1407:Future Publishing 1177:In his 2023 book 1171:Australian Realms 1072: 1071: 948:mechanics of the 928: 927: 907:1d12 + 1d10 + 1d8 882:1d12 + 1d8 + 1d6 846:Earthdawn Classic 425:The Theran Empire 318:mechanics of the 190:Living Room Games 182:role-playing game 170: 169: 121:(Classic Edition) 76:Living Room Games 16:(Redirected from 1601: 1537: 1536: 1529: 1523: 1522: 1515: 1509: 1508: 1501: 1495: 1494: 1476: 1470: 1469: 1463: 1455: 1445: 1439: 1438: 1436: 1435: 1429:Pyramid (Online) 1421:Haring, Scott D. 1417: 1411: 1410: 1398: 1392: 1391: 1374: 1368: 1367: 1360: 1354: 1351: 1345: 1344: 1342: 1341: 1327: 1321: 1320: 1318: 1317: 1303: 1297: 1296: 1294: 1293: 1278: 1272: 1271: 1261: 1223:– Second Edition 1215:#24 (Feb., 1996) 1207:#10 (Dec., 1993) 1116:holds its own." 990: 986: 879:1d12 + 1d8 + 1d6 642: 638: 348: 136:(Fourth Edition) 116:(Second Edition) 97:Vagrant Workshop 93:(Fourth Edition) 79:(Second Edition) 42: 35: 29: 21: 1609: 1608: 1604: 1603: 1602: 1600: 1599: 1598: 1574: 1573: 1546: 1541: 1540: 1531: 1530: 1526: 1517: 1516: 1512: 1503: 1502: 1498: 1491: 1477: 1473: 1457: 1456: 1446: 1442: 1433: 1431: 1418: 1414: 1399: 1395: 1375: 1371: 1362: 1361: 1357: 1352: 1348: 1339: 1337: 1329: 1328: 1324: 1315: 1313: 1305: 1304: 1300: 1291: 1289: 1280: 1279: 1275: 1262: 1258: 1253: 1248: 1242: 1191: 1148:magazine named 1133:Call of Cthulhu 1077: 976:edition answer 609: 547:flying squirrel 492:. A subrace of 437: 346: 332: 266: 163: 138: 133: 128: 126:(Third Edition) 123: 118: 113: 111:(First Edition) 95: 88: 81: 74: 72:(First Edition) 48: 28: 23: 22: 15: 12: 11: 5: 1607: 1597: 1596: 1591: 1586: 1572: 1571: 1562: 1557: 1552: 1545: 1544:External links 1542: 1539: 1538: 1524: 1510: 1496: 1489: 1471: 1440: 1423:(1999-11-25). 1412: 1393: 1369: 1355: 1346: 1322: 1298: 1273: 1255: 1254: 1252: 1249: 1244:Main article: 1241: 1238: 1237: 1236: 1230: 1224: 1216: 1208: 1200: 1190: 1187: 1076: 1073: 1070: 1069: 1062: 1058: 1057: 1050: 1046: 1045: 1038: 1034: 1033: 1026: 1022: 1021: 1014: 1010: 1009: 1002: 998: 997: 994: 926: 925: 922: 919: 916: 912: 911: 908: 905: 902: 898: 897: 894: 891: 888: 884: 883: 880: 877: 874: 870: 869: 866: 863: 860: 856: 855: 852: 849: 842: 838: 837: 834: 831: 828: 824: 823: 820: 817: 814: 810: 809: 806: 803: 800: 796: 795: 792: 789: 786: 782: 781: 778: 775: 772: 768: 767: 764: 761: 758: 754: 753: 750: 747: 744: 740: 739: 736: 733: 730: 726: 725: 722: 719: 716: 712: 711: 708: 705: 702: 698: 697: 694: 691: 688: 684: 683: 680: 677: 674: 670: 669: 666: 663: 660: 656: 655: 652: 649: 646: 608: 607:Game mechanics 605: 604: 603: 599: 595: 591: 587: 584: 581: 577: 574: 571:kleptomaniacal 554: 538: 527: 516: 512: 498: 473: 436: 433: 349:s setting, an 331: 328: 285:Second Edition 281:Second Edition 265: 262: 194:Second Edition 168: 167: 158: 154: 153: 148: 144: 143: 107: 103: 102: 66: 62: 61: 56: 50: 49: 43: 26: 9: 6: 4: 3: 2: 1606: 1595: 1592: 1590: 1587: 1585: 1582: 1581: 1579: 1570: 1568: 1563: 1561: 1558: 1556: 1553: 1551: 1548: 1547: 1534: 1528: 1520: 1514: 1506: 1500: 1492: 1490:9780262048224 1486: 1482: 1475: 1467: 1461: 1460:cite magazine 1453: 1452: 1444: 1430: 1426: 1422: 1416: 1408: 1404: 1397: 1389: 1385: 1384: 1379: 1373: 1365: 1359: 1350: 1336: 1332: 1326: 1312: 1308: 1302: 1288:on 2009-06-19 1287: 1283: 1277: 1269: 1268: 1260: 1256: 1247: 1234: 1231: 1228: 1225: 1222: 1221: 1217: 1214: 1213: 1209: 1206: 1205: 1201: 1198: 1197: 1193: 1192: 1186: 1184: 1180: 1175: 1173: 1172: 1166: 1163: 1159: 1155: 1151: 1147: 1146: 1140: 1138: 1134: 1130: 1126: 1122: 1117: 1115: 1110: 1105: 1102:(Issue 202), 1101: 1100: 1094: 1092: 1088: 1087: 1082: 1067: 1063: 1060: 1059: 1055: 1051: 1048: 1047: 1043: 1039: 1036: 1035: 1031: 1027: 1024: 1023: 1019: 1015: 1012: 1011: 1007: 1003: 1000: 999: 995: 992: 991: 985: 983: 979: 975: 974:Age of Legend 971: 970:Age of Legend 967: 963: 959: 955: 954:Age of Legend 951: 947: 943: 942:Age of Legend 938: 935: 932: 923: 920: 917: 914: 913: 909: 906: 903: 900: 899: 895: 892: 889: 886: 885: 881: 878: 875: 872: 871: 867: 864: 861: 858: 857: 853: 850: 847: 843: 840: 839: 835: 832: 829: 826: 825: 821: 818: 815: 812: 811: 807: 804: 801: 798: 797: 793: 790: 787: 784: 783: 779: 776: 773: 770: 769: 765: 762: 759: 756: 755: 751: 748: 745: 742: 741: 737: 734: 731: 728: 727: 723: 720: 717: 714: 713: 709: 706: 703: 700: 699: 695: 692: 689: 686: 685: 681: 678: 675: 672: 671: 667: 664: 661: 658: 657: 653: 650: 647: 644: 643: 637: 633: 630: 625: 618: 613: 600: 596: 592: 588: 585: 582: 578: 575: 572: 568: 564: 559: 555: 552: 548: 544: 539: 535: 531: 528: 524: 520: 517: 513: 510: 506: 502: 499: 495: 491: 490: 485: 481: 477: 474: 471: 467: 463: 459: 458: 453: 449: 446: 445: 444: 442: 432: 430: 426: 421: 419: 415: 411: 407: 403: 399: 394: 390: 386: 382: 378: 377: 371: 368: 363: 359: 357: 352: 345: 340: 337: 327: 325: 324:Age of Legend 321: 317: 313: 312:Age of Legend 308: 304: 300: 297: 293: 288: 286: 282: 277: 275: 271: 261: 259: 255: 254: 249: 245: 241: 237: 234: 230: 229: 224: 223: 217: 215: 211: 210:Age of Legend 207: 203: 199: 195: 191: 187: 183: 180: 176: 175: 166: 162: 159: 155: 152: 149: 145: 142: 137: 132: 127: 122: 117: 112: 108: 104: 101: 98: 94: 91: 87: 84: 80: 77: 73: 70: 67: 63: 60: 57: 55: 51: 46: 41: 36: 33: 19: 1566: 1527: 1513: 1499: 1480: 1474: 1449: 1443: 1432:. 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Retrieved 1286:the original 1276: 1265: 1259: 1240:Publications 1232: 1226: 1218: 1210: 1202: 1194: 1182: 1178: 1176: 1169: 1167: 1161: 1158:Scott Haring 1153: 1149: 1143: 1141: 1136: 1132: 1128: 1124: 1120: 1118: 1113: 1108: 1097: 1095: 1090: 1084: 1080: 1078: 1065: 1053: 1041: 1029: 1017: 1005: 981: 973: 969: 961: 957: 953: 949: 941: 939: 936: 933: 929: 845: 836:1d12 + 1d10 634: 623: 622: 616: 550: 542: 533: 522: 508: 504: 503:: Humans in 493: 487: 483: 479: 455: 451: 450:: Dwarfs in 440: 438: 428: 424: 422: 417: 413: 409: 405: 374: 372: 364: 360: 355: 343: 341: 333: 323: 319: 311: 309: 305: 301: 295: 291: 289: 284: 280: 278: 273: 269: 267: 257: 251: 239: 226: 220: 218: 209: 193: 173: 172: 171: 140: 135: 130: 125: 120: 115: 110: 99: 92: 85: 78: 71: 44: 31: 1335:Kickstarter 1311:Kickstarter 1030:Yes, but... 1006:Yes, and... 924:1d20 + 2d6 921:1d12 + 2d10 904:1d20 + 1d12 896:1d12 + 2d8 890:1d20 + 1d10 868:1d12 + 2d6 833:1d12 + 1d10 830:1d12 + 1d10 808:1d10 + 1d8 478:: Elves in 466:Renaissance 236:metaphysics 216:mechanics. 161:Step System 106:Publication 59:Greg Gorden 1578:Categories 1434:2008-02-16 1378:Swan, Rick 1340:2018-09-18 1316:2018-09-18 1292:2009-01-31 1251:References 1196:White Wolf 1152:as one of 1066:No, and... 1042:No, but... 966:Fudge dice 946:rules-lite 918:1d20 + 2d6 893:1d12 + 2d8 876:1d20 + 1d8 865:1d12 + 2d6 862:1d20 + 1d6 805:1d10 + 1d8 802:1d10 + 1d8 788:1d10 + 1d6 780:1d8 + 1d6 551:k'stulaami 543:k'stulaami 393:topography 316:rules-lite 214:rules-lite 65:Publishers 47:(RedBrick) 1584:Earthdawn 1567:Earthdawn 1388:TSR, Inc. 1183:Earthdawn 1162:Earthdawn 1156:. Editor 1150:Earthdawn 1137:Shadowrun 1129:Earthdawn 1125:Earthdawn 1114:Earthdawn 1109:Earthdawn 1104:Rick Swan 1091:Earthdawn 1081:Earthdawn 1075:Reception 777:1d8 + 1d6 774:1d8 + 1d6 624:Earthdawn 534:Earthdawn 523:Earthdawn 509:Earthdawn 505:Earthdawn 494:Earthdawn 489:Shadowrun 484:Earthdawn 480:Earthdawn 452:Earthdawn 441:Earthdawn 418:Shadowrun 414:Shadowrun 410:Shadowrun 406:Earthdawn 398:Chernobyl 376:Shadowrun 358:setting. 356:Earthdawn 344:Earthdawn 336:dimension 274:Earthdawn 270:Earthdawn 258:Shadowrun 253:Shadowrun 240:Earthdawn 228:RuneQuest 174:Earthdawn 54:Designers 32:Earthdawn 1409:: 25–35. 1390:: 82–83. 1142:In 1999 632:number. 198:RedBrick 83:RedBrick 18:Barsaive 1386:(202). 1233:Envoyer 1220:Pyramid 1145:Pyramid 1086:Pyramid 960:" and " 848:option) 629:integer 580:people. 462:Tolkien 457:D&D 385:Ukraine 367:dwarven 330:Setting 264:History 248:prequel 244:setting 233:magical 179:fantasy 157:Systems 151:Fantasy 1487:  1405:(14). 1403:Arcane 1383:Dragon 1267:Shadis 1212:Shadis 1204:Shadis 1121:Arcane 1099:Dragon 1018:Yes... 962:and... 958:but... 682:1d4-1 668:1d4-2 563:Kender 389:Russia 147:Genres 1270:(10). 1054:No... 854:2d12 822:2d10 752:1d12 738:1d10 693:1d6-1 679:1d6-2 676:1d4-1 665:1d6-3 662:1d4-2 567:Krynn 530:Troll 501:Human 470:Thera 448:Dwarf 435:Races 381:Earth 347:' 177:is a 139:2016 134:2015 129:2012 124:2009 119:2005 114:2001 109:1993 1569:page 1485:ISBN 1466:link 993:Roll 940:The 851:2d12 819:2d10 816:2d10 794:2d8 766:2d6 749:1d12 746:1d12 735:1d10 732:1d10 724:1d8 710:1d6 696:1d4 645:Step 615:The 408:and 387:and 294:and 279:The 206:FASA 186:FASA 90:FASA 69:FASA 1083:in 791:2d8 763:2d6 760:2d6 721:1d8 718:1d8 707:1d6 704:1d6 690:1d4 565:of 558:fae 519:Ork 476:Elf 460:or 351:elf 250:to 1580:: 1462:}} 1458:{{ 1427:. 1333:. 1309:. 915:19 901:18 887:17 873:16 859:15 841:14 827:13 813:12 799:11 785:10 1535:. 1521:. 1507:. 1493:. 1468:) 1437:. 1366:. 1343:. 1319:. 1295:. 1064:" 1061:1 1052:" 1049:3 1040:" 1037:5 1028:" 1025:2 1016:" 1013:4 1004:" 1001:6 771:9 757:8 743:7 729:6 715:5 701:4 687:3 673:2 659:1 20:)

Index

Barsaive

Designers
Greg Gorden
FASA
Living Room Games
RedBrick
FASA
Vagrant Workshop
Fantasy
Step System
Freeform Universal
fantasy
role-playing game
FASA
Living Room Games
RedBrick
Mongoose Publishing
FASA
rules-lite
Dungeons & Dragons
RuneQuest
magical
metaphysics
setting
prequel
Shadowrun
rules-lite
dimension
elf

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