Knowledge

Destiny 2: Shadowkeep

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849:), so that they could deliver it to Saint in the past. After the Guardian activates further obelisks on Mars, Earth, and Nessus, Osiris receives a distress signal from Saint's Ghost inside the Vex network, and sends the Guardian to Nessus to enter the network and find it. Upon recovering the dead Ghost and recharging the Sundial, the Guardian again uses it to travel through the Corridors of Time, managing to arrive at the proper moment. Saint's Light has already been drained by Agioktis, Martyr Mind, who was originally responsible for the Titan's death. The Martyr Mind traps Saint in a Vex loop as it fights the Guardian; after a pitched battle, the Guardian manages to weaken it before it traps the Guardian, which releases Saint from his own trap to deliver the final blow. His survival now assured with the death of Agioktis, Saint asks the Guardian to open a gate for him in their own time, while he spends the years in between smashing through the Vex in the Infinite Forest. Returning to their present, the Guardian opens the gateway from the Forest, allowing Saint to return to reality, without alerting the past. Grateful that the Guardian was able to do what he could not, Osiris remarks that the world that Saint knew has changed dramatically, and asks the Guardian to guide him. Saint eventually returns to the Tower, where he and the Guardian build the Tower Obelisk (connecting to the obelisk network) to guide "those who are lost" to the city, and to memorialize the lost colonists of the Golden Age. 791:
Darkness is preparing for its return, with a threat of a second Collapse soon to be imminent. As the Guardian continues to work with Eris and the Vanguard to combat the lingering Nightmare threat on the Moon and across the solar system caused by the Pyramid, Eris contacts the Guardian once again and reveals that the artifact began emitting a signal that leads to the Black Garden. Despite Eris's fears that the Darkness is leading them into a trap, a fireteam of Guardians assembled by Eris invades the Black Garden through a newly discovered Vex portal beneath the lunar surface near the Scarlet Keep to follow the signal to its source ("Garden of Salvation" raid). The Guardians make their way through, tracing the artifact's signal while evading the Consecrated Mind, Sol Inherent, which they eventually destroy. They eventually discover another Pyramid-like vessel in the Black Garden's central mesa, guarded by the Sanctified Mind, Sol Inherent. They destroy the Sanctified Mind and enter the vessel, leading them to another altar similar to the one in the Pyramid, where the artifact's signal ends. The Guardian then returns to Eris, who states that the discovery of a second Pyramid-like remnant of the Darkness in the Black Garden enabled the artifact to receive messages directly from the Darkness itself. Eris dismisses these messages as attempts at manipulation, and warns the Guardian to not be swayed by whatever the artifact communicates to them.
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Eris reveals that said phantoms are those of her former fireteam who previously took on Crota prior to the events of the first game. The Guardian then meets with Ikora, who had traveled to the Moon to see the alien vessel with her own eyes. She beckons the Guardian to assist Eris in fighting the Nightmares any way they can. The Guardian then defeats and extracts the essences of the Nightmares of Skolas, Kell of Kells; Taniks, the Scarred; and Phogoth, the Untamed in order to complete the full Dreambane armor set. After completing the full armor set and equipping it, the Guardian descends beneath the Scarlet Keep once more to the Pyramid, and finally manages to bypass the vessel's barrier. Ghost all of a sudden becomes possessed by the Darkness originating from the Pyramid as the Guardian is being drawn into the vessel. The Guardian makes their way through the Pyramid, defeating the Nightmares of Ghaul, the Fanatic, and Crota along the way; the Darkness also taunts the Guardian through Ghost, commenting on the Light's failures and weaknesses. The Guardian then arrives at an altar where an unknown artifact is presented to them; upon touching it, the Guardian is subjected to a vision from within the Black Garden on Mars, with a fleet of Pyramid vessels floating in the sky behind them. The Guardian then encounters the Darkness itself, taking on the form of the Guardian, claiming to be neither friend nor foe, but instead their "salvation".
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the Guardian to Mercury to find him. Arriving on Mercury, the Guardian finds Osiris at the summit of a massive time machine known as the Sundial, built by Osiris in a failed effort to rescue his closest ally, the legendary Titan, Saint-14, who was killed by the Vex while searching for Osiris in the Infinite Forest. Osiris explains that he witnessed a simulation of a dark future within the Forest as a result of the Undying Mind's defeat by the Guardian; upon returning to reality, he found that a trio of Red Legion Psion Flayers—Niruul, the Hollow Voice; Ozletc, the Sky Piercer; and Tazaroc, the Sun Eater—had taken control of the Sundial and were using it to change history, so that the Legion would emerge victorious in the Red War. Their brute-force attempts to use the Sundial resulted in time becoming fractured on Mercury, and Osiris enlists the Guardian's help to prevent the time fractures from spreading. Osiris dispatches the Guardian to the Tangled Shore to find an obelisk linked to the Sundial, reclaim the parts to repair it from the Cabal there, and then charge it with Light to activate it. Once done, Osiris sends the Guardian to use the Sundial and shut down the timelines created by the Cabal in order to properly calibrate it. Upon defeating the first Flayer, Niruul, the Guardian recovers a strangely-phased object which they deliver to Osiris. In return, Osiris gives the Guardian his Lantern to help them in the battles to come.
894:). Rasputin later summons the Guardian to the lunar Seraph Bunker, where he uses several holograms to tell a story of a "tyrant and his son", with the "tyrant" heavily implied to be Rasputin himself, and the "son" being the Iron Lord Felwinter. It is revealed that Felwinter, an Exo himself, was originally sent by Rasputin with a portion of the Warmind's programming to live among humanity so that the Warmind could learn their ways; following the Collapse, however, Felwinter was killed and resurrected as a Guardian, which Rasputin saw as betrayal, and was hunted down subsequently. Eventually, Rasputin lured Felwinter to his death by promising him SIVA, which he could have used to rebuild the world, which the Warmind eventually came to regret doing. The Guardian travels deeper into the bunker, where they find an old casing of a safety AI, marked with Rasputin's insignia, as well as a sarcophagus containing Felwinter's signature weapon, the Felwinter's Lie shotgun. After acquiring the shotgun, Ana contacts the Guardian, and both of them learn that Rasputin was originally a safety AI for an emergency response system for pre-Golden Age space stations, which was turned into a sentient interplanetary defense system by Clovis Bray. Rasputin's true nature was also revealed to both Ana and the Guardian, revealing that, through Felwinter, Rasputin developed human-like emotion and had shown deep remorse for his actions. 779:
and asks for the Guardian's help in finding a way inside the vessel in hopes of finding something that would help prevent a second Collapse. As the Guardian investigates on how to enter the Pyramid, Eris reveals that the Hive living on the Moon have lived next to the Pyramid for eons due to its connection with the Darkness and they had recently constructed the Scarlet Keep above it as a result to harness its power. The Guardian and Ghost discover that the Hive had exploited the Darkness originating from the vessel in order to control the Nightmares, phantasms created by the Darkness from the Pyramid that are manifested by the traumas of the Guardians' past and appear as enemies previously slain by Guardians; these Nightmares have begun appearing across the Moon and throughout the solar system. The Guardian then gives Eris a Nightmare essence from when they first fought the Nightmare of Crota, with which Eris forges a piece of Dreambane armor that would help protect the Guardian from the dark energies of the Pyramid and be able to bypass its barrier and enter the vessel. Eris then instructs the Guardian to defeat the Nightmare of Omnigul, Will of Crota, in order to collect more Nightmare essence, to which the Guardian does.
499:; they feature powerful Nightmare enemies with a major Nightmare boss at the end. The activity has four new difficulty modes—Adept, Hero, Legend, and Master—with brand new, preset modifiers. The Hero version of the activity released on October 8, while the Legend and Master versions were released on October 15 and 22, respectively. Matchmaking is only available in both the Adept and Hero difficulties. Nightmare Hunts award "Nightmare Essences", materials which are required to craft new weapons and gear through another NPC called the Lectern of Enchantment. A new version of the PvE Nightfall strike activity called "Nightfall: The Ordeal" was released; The Ordeal features a weekly rotating Nightfall strike with the Adept, Hero, Legend, and Master difficulty modes as well (also with preset modifiers), and can award exotic weapons and gear as well as upgrade materials. Unlike the regular Nightfall activity, matchmaking is included in The Ordeal but only on the Adept and Hero difficulties. Legacy Nightfall strikes also remain available for all players. A fifth difficulty exclusively for The Ordeal, Grandmaster, was added on April 21, 2020. 751:(Season 11) featured a story-based weekly mission for players to fight the Taken in a new area on Io called the Cradle; there were three different missions that rotated weekly, but each week provided new information on the Darkness until the last few weeks of the season, when a new mission became available. A new three-player dungeon, "Prophecy", was also introduced, and takes place in the realm of the Nine. A new Darkness-infused engram was also introduced, called Umbral Engrams, which were decoded at a new terminal in the Annex of the Tower near the Drifter called the Prismatic Recaster; these new engrams could be focused to drop specific weapons and gear. A new public event, "Contact", was also added and rotated between the destinations Io and Titan; any player in the area could initiate the event by interacting with a smaller Pyramid patrol ship, after which, players had to fight through waves of enemies while collecting motes and depositing them into a bank before facing a final boss, similar to Gambit. The seasonal artifact was the Seed of Silver Wings (featuring mods focusing on mid-range weapons and Solar and Void abilities). 795:
through these rituals to harvest the Nightmares' essences for purposes unknown. The Guardian heads to the Scarlet Keep and disrupts the ongoing rituals by killing several Nightmares before they can be sacrificed. Eris then instructs the Guardian to head to the Pit, located in the depths of the Scarlet Keep, to investigate further ("Pit of Heresy" dungeon). A fireteam of Guardians enter the Pit, where they fight their way through and find Zulmak, Instrument of Torment, a powerful Hive warrior who was resurrected by the Daughters of Crota and empowered by the Darkness harvested from the Nightmares. The Guardians defeat Zulmak and return to Eris afterwards, who states that the Daughters have become more dangerous than ever as they had violated the Sword Logic (the religious dogma of the Hive where only the strong survive through slaughter, death, and sacrifice) by resurrecting Zulmak. Eris fears that the Daughters will attempt to resurrect Zulmak again, and she advises the Guardian to remain vigilant.
738:(Season 10) introduced Seraph Bunkers, which were new areas on Earth's European Dead Zone, Io, and Earth's Moon, which were underground bunkers controlled by the Warmind Rasputin. Players had to clear out these bunkers before they could interact with Rasputin, from which they could spend in-game currency to buy upgrades to these bunkers and other facets related to the season, including special Warmind mods that interacted with the weapons from this season. Players could also enter Legendary Lost Sectors after clearing the bunkers, which were more difficult versions of specific Lost Sectors with greater rewards. A new public activity, "Seraph Towers", was also available on the three featured destinations, which required players to continually defend and power up three towers from numerous forces within a limited time; this activity could be started by any player in the area. The season also saw the return of Trials of Osiris, a 3v3 competitive PvP mode from the original 783:
Guardian makes their way into the keep itself and finds Hashladûn, Daughter of Crota, the architect of the Scarlet Keep who is seeking revenge against the Guardian for the death of her father. The Guardian chases after Hashladûn into the keep and confronts her at the top of its tower. The Guardian defeats Hashladûn and retrieves a Hive tablet that reveals the location of a powerful Hive artifact known as the Cryptoglyph, which the Daughters of Crota have been using to protect themselves from the Pyramid's dark energies and to control the Nightmares; its powers could be used to harness Nightmare essence and craft more Dreambane armor. Eris then sends the Guardian to the bottom of the Hellmouth in order to retrieve the Cryptoglyph. The Guardian finds the Cryptoglyph near the bottom of the Pyramid, and escapes with the artifact after defeating Besurith, Daughter of Crota, and her Hive forces who were guarding it.
557:. The "Armor 2.0" system rebuilds many of the functional aspects of the former armor system, allowing players more customization and control over their characters and their armor. Armor 2.0 allows players to use an "energy system" within each armor piece in order to equip armor mods; each mod acquired can be reused indefinitely, which allows for more experimentation and customization. Mods come either as a general mod or an elemental mod. Elemental mods must have the same energy type (Arc, Solar, or Void) that matches the armor piece's energy type in order for them to be equipped. General mods, however, can be equipped as normal. Each mod has an energy cost to them depending on its type, function and how powerful they are; players can upgrade armor pieces to increase their energy capacity to allow for the use of more powerful mods, and armor pieces get a small stat boost when they are fully upgraded. As of 644:
reached. Legendary weapons and gear obtained through random drops during regular gameplay now have a chance to drop at players' current Power levels. Once players reach the second soft level of 950, they can further increase their Power level to 960 by participating in pinnacle endgame activities (such as raids, Nightfall: The Ordeal strikes, Master Nightmare Hunts, Iron Banner and Trials of Osiris), which reward pinnacle gear up to Power level 960. Players can then further increase their Power level beyond 960 by upgrading their seasonal artifact through earning XP via gameplay and completing vendor bounties; seasonal artifacts also serve as an alternate Power progression source for players who choose not to participate in pinnacle endgame activities, and are shared across all of a player's characters.
726:(Season 9) added a new six-player match-made PvE activity, the Sundial, in which players would fight Cabal forces on Mercury trying to change the past. Further, special obelisks were added to the Tangled Shore, Earth's European Dead Zone, Mars, and Nessus, and eventually a central one in the Tower, serving part of this narrative; players could spend special game currency earned from other activities to enhance each obelisk's level and gain rewards such as gear and mods. A new single player activity called the "Corridors of Time" also included a large puzzle that required the community to work together to solve, resulting in the ability for players to acquire Bastion, one of the season's exotics. The season also introduced players to Saint-14, a Titan from the lore of the original 864:
infiltrate the Almighty, where they discover that the Legion have disabled its systems and send it adrift on a crash course towards the Last City in a final bid to destroy humanity. Zavala summons the Guardian to the Tower and informs them of such; with no other way to stop the Almighty from crashing into the Last City, he asks the Guardian to visit Ana on Mars, who believes that the Warmind Rasputin is able to prevent the catastrophe. The Guardian travels to Mars and speaks to Ana, who advises them that she needs the Guardian's help in convincing Rasputin to activate his defense systems, despite the Vanguard having reservations in arming the Warmind. The Guardian goes to Rasputin's Mindlab, where the Warmind himself agrees to help the Guardian, and gives them an artifact, the
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core, rendering it useless in the process, and later install it in the Tower Obelisk. Saint also begins requesting Guardians to make donations of polarized fractaline to the Tower Obelisk for the Empyrean Foundation, a restoration project of the original Lighthouse on Mercury. Upon acquiring sufficient donations, the Guardian then travels to Mercury and uses Osiris' Lantern as a base to light a beacon, beginning the construction of the new Lighthouse and heralding the return of the Trials of Osiris Crucible tournament. Meanwhile, on Mars, Osiris enters the Mindlab of the Warmind Rasputin, weapon ready in hand. As he approaches Rasputin's control panel, Osiris claims the Warmind to be a "thug, murderer and betrayer", questioning his true allegiance.
538:, and returned on March 13, 2020. Similar to its original iteration, Trials is only available every weekend from Friday until the weekly reset on Tuesday, and uses the 3v3 Elimination mode with Power levels enabled; access to the activity is only granted upon a purchase of a "Trials Passage" scorecard with a recommended Power level of 960. Fireteams of three attempt to win as many matches as possible; going flawless with seven wins and no losses grants access to the original Lighthouse social space on Mercury for pinnacle rewards (including Trials gear from the original game), while losing three matches renders the player's scorecard void and a new scorecard must be purchased to continue. Saint-14, a character from the lore of the original 909:
Guardian, who sends them to Io to find Eris Morn and bring her back to the Tower in response to the approaching Darkness. The Guardian lands on Io and sees a Pyramid hovering over the Cradle, a city-like structure created by the Traveler prior to the Collapse. The Guardian and Ghost are transported between Io and the throne world of Savathûn, the Witch Queen, as they search for Eris, eventually finding her at the heart of the Cradle under a mysterious arboreal structure called the Tree of Silver Wings. Eris then beckons the Guardian to take one of its Seeds from the Tree as Savathûn's influence prevents her from doing so. With the Seed, the Guardian is able to free Eris and bring her to the Tower.
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These benefits come at a cost; for example, being made vulnerable during the move animation or losing some super energy. The finisher animation is entirely separate from the functional aspect, so players can choose the gameplay function they want and match with a finishing animation that they like the most. Different finisher animations can be acquired similarly to emotes within the game, either through Eververse, in-game gameplay challenges, or from the season pass. The armor mods, which give finishers their functional gameplay aspect, can only be acquired through gameplay means. Upon launch, the feature was restricted to a single animation equipped at a time; as of
816:) as a result of the Guardian fireteam's actions in the Black Garden. The Undying Mind's primary directive is to take control of and seal off the Black Garden from the Guardians, making copies of itself throughout thousands of alternate timelines and learning from its past mistakes. If left standing, however, the Undying Mind could use its secondary directive to attack humanity and destroy the Traveler. Ikora advises the Guardian to continue assisting in fending off and preventing further Vex incursions on the Moon and slowing down their mobilizations in the Black Garden while she devises a plan to find the Undying Mind and end the invasion once and for all. 621:(XP). Seasonal artifacts also grant seasonal mods that players can equip on their armor and weapons; some of these mods are required in order to defeat powerful versions of enemies called "Champions" featured in each season's exclusive seasonal activity; in the Hero, Legend, Master, and Grandmaster versions of Nightfall: The Ordeal and Nightmare Hunts; as well as the Garden of Salvation raid. These artifacts, and their seasonal limitations and mods, allow for experimentation with new and different gameplay abilities. Gameplay abilities that are favored by players can be further expanded upon in later seasons with new seasonal artifacts. 771:, the Guardian is summoned to the Moon by Commander Zavala in response to a disturbance originating from a massive citadel recently erected by the Hive near the Hellmouth called the Scarlet Keep. As the Guardian makes their way to the keep, Ikora Rey contacts the Guardian and reveals that the disturbance was accidentally caused by Eris Morn while she was investigating the Moon, and asks them to find her. The Guardian enters the Scarlet Keep and descends to the caverns below in search for Eris. They eventually discover a derelict alien vessel called the Pyramid (which was teased in the 810:
begun invading the Moon en masse from the Black Garden in response to the Guardian fireteam's presence there. Ikora sends the Guardian to the Moon to fend off the Vex and close the invasion portals. The Guardian then speaks to Eris, who has discovered a way into their staging grounds in the Black Garden. The Guardian heads to the Black Garden and hacks the Vex gate network, hoping to slow down the Vex invasion on the Moon. After doing so, the Guardian returns to Ikora, who reveals to them that the Vex have resurrected the Undying Mind (which was the boss of its namesake strike from
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Commander Sloane, Asher Mir, Brother Vance, and Ana Bray in making preparations for the exodus. Several weeks later, the Guardian contacts the allies once more to gather them at the Tower. Ana agrees to join them back on Earth after storing Rasputin's core into a special engram, but the others refuse to leave: Sloane wants to go down fighting, Asher is interested in learning more about the Darkness and takes refuge inside Io's Pyramidion, while Vance evacuates into the Infinite Forest anticipating to meet Osiris again.
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Drifter's help, the Guardian is able to charge the Seed with Dark energy from the Pyramids, allowing the Drifter's machinery to form weapons and armor powered by the Darkness to help their fight against Savathûn's Taken and Hive. As Eris communicates more with the Darkness about their goals and repeats these messages to the Guardian, more Pyramid ships from the Black Fleet appear above Mars, Mercury, and Titan, and the Vanguard fend off further Taken and Hive incursions at these locations.
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construction on the portal, the Guardian returns to the Black Garden for their latest offensive against the Vex and activates the completed portal. The portal summons the Undying Mind, which the Guardian successfully destroys. As this was only one of thousands of copies of the Undying Mind that was destroyed, the Guardian, with the help of Ikora, continues to invade the Black Garden and continually destroys the copies one by one until every last one of them has been destroyed for good.
2484: 775:), which Eris had discovered and accidentally activated. The Guardian tries to approach the Pyramid but is pushed back by a barrier emitted by the structure. The Guardian is then suddenly attacked by a phantasmal Nightmare of Crota, Son of Oryx, and an army of Hive; it is soon joined by Nightmares of Dominus Ghaul and Fikrul, the Fanatic, and they begin to overwhelm the Guardian. Eris then contacts the Guardian and teleports them away to safety. 506:—the Control game mode is now in its own separate playlist, while a "Classic Mix" playlist consisting of the Control, Clash, and Supremacy modes is also available. Survival is now the only available competitive mode featuring its own playlist and has been revamped into a 3v3 game mode; a separate "freelance" playlist is available for players who prefer to play Survival in a solo queue. The Crucible Labs playlist also returned during 925:
his defeat and allied with Savathûn as her supplicant. The Guardian defeats Nokris permanently and Eris prepares to transport the Guardian back to the Tree of Silver Wings. However, the Darkness possesses Ghost once again and teleports the Guardian to a shrine with a statue of a Pyramid ship, surrounded by effigies of Guardians, Cabal, Fallen, and Hive. The Darkness, through Ghost, once again taunts the Guardian, declaring that an
480:, as well as minor enemies from the Fallen, Hive, Cabal, Vex, and Scorn enemy races, made more powerful by the Darkness and can even regenerate their health. Nightmare enemies can also be found in Lost Sectors. A new raid mission, "Garden of Salvation", was released on October 5, 2019, and takes place in the Black Garden on Mars from the original game; the raid was tied to the expansion's first seasonal content offering, 872:
launching an ordnance satellite into space, the Guardian returns to the bunker where the Fallen have invaded its control room, overwhelming both Zavala and Ana. The Guardian clears out the bunker and speaks to both Ana and Zavala afterwards, where they both argue whether or not Rasputin can be trusted to defend humanity. The Guardian then activates the bunker and its defense systems, ready to further arm the Warmind.
1316:, especially through the ways the player gained XP "There's a renewed focus on bounties now, with each vendor offering a powerful reward if you complete a set number within a week. Thanks to the XP awards now granted by bounties, which award progress along a season pass full of goodies as well as powering up the new seasonal artefact, the steady tick of treats keeps things moving at a nice pace". 888:
revelations about Rasputin—sometime after the Collapse, the Warmind (or at least the fragment left on Earth) sent out combat frames to hunt down a certain Exo, while he also once dropped an entire Warsat to contain an unknown threat in Old Russia. SIVA was also referenced in one of the pieces, suggesting that Rasputin actually used SIVA as bait to lure the Iron Lords to their doom (as depicted in
718:, featured a new six-player match-made PvE activity, called Vex Offensive, taking place in the Black Garden, which was released alongside the "Garden of Salvation" raid. Players would fight through several waves of Vex before they faced the Undying Mind. The season's artifact was the Gate Lord's Eye (featuring mods focusing on mid-range weapons and Void and Arc abilities). 34: 917:
Fallen Kell, resembling that of Eramis, the Shipstealer, through familiar portions of parts of Io, Mars, Mercury, and Titan ("Prophecy" dungeon). Eventually, the Guardians defeat the Kell Echo, using a combined effort of Light and Darkness. The Drifter deduces the answer from the Nine: that Light and Darkness are different in nature, but irrelevant in morality.
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a result, the phantoms surrounding Eris gradually disappear, one each week. After enhancing the memorabilia with the Lectern of Enchantment, Eris enters the Pyramid by herself and goes to the altar where the Guardian was presented with the unknown artifact, now emitting dark energy. Eris touches the altar, seemingly absorbing the energy from it.
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praised the new armor system for allowing more flexibility, but felt the campaign ended too abruptly, "Unfortunately, the excitement ends just as quickly as it begins when, only four or five hours later, the story grinds to a halt so abruptly it might give you whiplash. Precisely when the stakes seem
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s base campaign) have already entered the Solar System from deep space and are closing in on Earth and the Traveler. Rasputin then temporarily takes control of Zavala's Ghost, revealing to the Titan Vanguard that the Warmind had attempted to protect humanity during the Collapse but ultimately failed.
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Throughout the weeks, the Guardian also helps Eris in banishing the phantoms of her old fireteam that continually haunt her. By restoring the memorabilia that once belonged to each of the fireteam members, Eris slowly recovers from grieving over her old friends, and makes peace with their passing. As
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which has fireteams compete until they either win seven matches or lose three, with rewards based on their overall performance; players who go flawless with seven wins and no losses gain access to the Lighthouse social space on Mercury for pinnacle rewards. After his role last season, Saint-14 became
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holders had access to both the free and premium tracks, as well as season-exclusive weapons and gear, materials, universal ornaments, and exotic quests. Only players who purchased the season passes had access to each season's exclusive seasonal activity, which players' actions during these activities
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game, which allows players to reduce the cooldown times of their super, grenade, and melee abilities, respectively. Each armor piece also features a "Universal Ornament" slot, where players can change the aesthetic appearance of any Armor 2.0 piece to look like any Eververse armor pieces if they were
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Sometime later, the Guardian returns to the Cradle on Io to help Eris decipher one last message from the Darkness. Upon being teleported to Savathûn's throne world, however, they are greeted by Nokris, the estranged son of Oryx and the former Herald of Xol who had fled into the Ascendant Plane after
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The Drifter offers the Guardian a way to learn more about the true nature of the Darkness by visiting the realm of the Nine, despite Eris' objections. Via a portal leading to the haul on the Drifter's ship, the Derelict, a fireteam of Guardians enter the realm of the Nine and chase down an echo of a
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After the destruction of the Almighty, Ana Bray and Rasputin continue tracking the Darkness as its Black Fleet makes its way through the Solar System. Rasputin tries to destroy an incoming Pyramid ship as it approaches Io but fails to do so, and gets disabled in the process. Zavala then contacts the
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After the defeat of the Undying Mind, Ikora alerts the Guardian that her spy network, the Hidden, has uncovered unusual Cabal Red Legion activity on Mercury. She suspects that her former mentor, the exiled Warlock Osiris is somehow at the heart of it, but has been unable to contact him, and so sends
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While the Guardian fireteam assembled by Eris invades the Black Garden tracing the unknown artifact's signal, Vex invasion portals suddenly appear on the Moon, sending forth waves upon waves of Vex from the Black Garden. The Guardian is summoned by Ikora to the Tower, stating that armies of Vex have
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was updated to the Armor 2.0 system; players have access to the Armor 2.0 version of the armor set via Banshee-44 if they have fully upgraded their Solstice armor to its Majestic level during Solstice of Heroes. All other armor sets (including exotic armor) were also updated to the Armor 2.0 system.
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praised the soundtrack for the expansion, "Shadowkeep’s chilling new score – all choral chants and nails-on-a-chalkboard strings – can be heard in Sorrow’s Harbour, but really shines in the campaign’s creepiest moments; when you’re swarmed by Thrall in a reprise of the opening stages of the Crota’s
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disliked the grind after the soft power cap, writing that the game became incredibly repetitive, "Just the other night, during an hours long session, I inched from power level 903 to, get this, power level 905... As a consequence, the activity pool effectively slims dramatically post-900. Soon, the
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After fully upgrading the Seraph Bunker in the EDZ, Rasputin opens two more bunkers on the Moon and Io, respectively, where the Guardian travels to and activates them and their defense systems. As the Guardian enters the Io bunker, however, they encounter Zavala speaking to Rasputin directly inside
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The Guardian returns to Eris with the Cryptoglyph, and uses it to empower Eris's Lectern of Enchantment in order to forge more Dreambane armor needed to infiltrate the Pyramid. It is then shown that more phantoms of fallen Guardians are haunting Eris while the Guardian was fulfilling tasks for her;
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The Guardian is teleported to an alcove overlooking the Pyramid, where Eris is looking over the massive structure, with a phantom of a fallen Guardian floating behind her. Eris explains that the Pyramid is a remnant of the Darkness that may have been struck down by the Traveler during the Collapse,
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Sometime later, Ana contacts the Guardian, who advises them that Rasputin had detected strange signals coming from the Iron Temple. The Guardian travels to the Vostok Crucible arena on Felwinter Peak, where they discover several pieces of technology dating back to the Dark Age that contained stark
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After the defeat of the Red Legion at the Sundial, the Psion Flayers had entrusted their youngest sibling Amtec with the task of avenging them, to which she had the Almighty, the disabled Cabal superweapon and space station, moving out of its positioned orbit near the Sun. Zavala and Ana Bray both
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With aid from the Guardian, Osiris discovers that the phased object was in fact Saint's shotgun, the Perfect Paradox. Following a unique frequency attuned to the weapon, the Guardian is able to use the Sundial to travel through the Corridors of Time to try and find Saint before he is killed by the
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Sometime after the invasion of the Black Garden, Eris contacts the Guardian once again, who reveals that the remaining Daughters of Crota, Voshyr and Kinox, have begun performing dark Hive rituals involving sacrificing Nightmares at the Scarlet Keep; Eris believes that the Daughters are attempting
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ability. These new abilities put a marker above enemies when their health is below a certain threshold, which indicates that a finisher can be performed. Functionally, these moves can be modified through armor mods that make them more powerful, or provide different kinds of benefits to the player.
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enjoyed the new raid added to the game, "Garden of Salvation continues the tradition of including strange and fun mechanics that push your limits of skill and team coordination. It's one of the shorter raids with only four encounters, but includes big, exciting pieces... Garden of Salvation isn't
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felt the new gearing system was an improvement, but criticized the reuse of content in the expansion, "Bungie has come full circle when it comes to reusing old content, as the new zone — the moon — is basically recreated and restructured from Destiny 1, and the “new” enemy type — nightmares — are
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enjoyed how content was made more accessible, "Shadowkeep’s content is available for every player who owns the expansion. There’s a lot of grinding, sure, but it’s the good kind; it’s unlikely we’ll see the weird, exclusionary and overly difficult experiences from Black Armory in future seasons".
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Eris explains to Zavala that the Darkness had summoned her to Io, but Savathûn had interfered; the Seed the Guardian collected broke that interference. Eris insists on returning to Io to commune more with Darkness to prevent a second Collapse, and Zavala orders the Guardian to help Eris. With the
871:
Rasputin opens a Seraph Bunker in the European Dead Zone, where the Guardian travels to and encounters him again deep within. As the bunker needs to be manually activated and armed, Ana advises the Guardian to activate a Seraph Tower nearby in order to do so. After activating the Seraph Tower and
852:
Determined to seize control of the Sundial, Niruul, Ozletc, and Tazaroc attempt a melding ritual, combining their physical and mental forms to become Inotam, Oblivion's Triune. The Guardians engage Inotam in the Corridors of Time and defeat them for the final time. They then recover the Sundial's
819:
Over the course of several weeks, Ikora sets her plan in motion by constructing a portal that would be used to summon one of the thousands of copies of the Undying Mind, all while the Guardian continues to push back the Vex and slow down their incursions in the Black Garden. After Ikora completes
472:. The expansion also introduces a new faction of enemies called Nightmares—spectral manifestations of the trauma from the Guardians' past that have been reanimated by the Darkness and have been accidentally unleashed onto the Moon by Eris. Nightmare enemies are mostly major story bosses from both 897:
As the Almighty finally appears above Earth's skyline, Rasputin activates his defenses and launches a barrage of missiles at the Cabal space station. The ship explodes mid-air and crashes into the mountains in the outskirts of the Last City, though the Tower is partially damaged by debris in the
643:
and granted gear that provided a large boost to players' Power levels, are now awarded after players reach Power level 900. Players accrue Prime Engram charges while increasing their Power level from 750 to 900, which allow Prime Engrams to drop more often once the first soft level cap of 900 is
790:
Upon returning to the surface of the Moon, the Guardian gives Eris the artifact for her to study, and reports what they had encountered inside the Pyramid to the Vanguard in the Tower. Utterly suspicious of what the Darkness spoke to be their salvation, Eris, Zavala, and Ikora conclude that the
617:, artifacts are seasonal, meaning that at the end of each season, players lose their current artifact and its associated mods and gain a new one at the beginning of the next season. Players are able to enhance their characters and gameplay abilities by leveling up their artifact through earning 295:
s original base campaign. Eris seeks the help of the Guardian in defeating "Nightmares" that she accidentally released into the Solar System after interacting with the dormant Pyramid ship beneath the Moon's surface. The Nightmares are manifestations of the Guardian's past, and players face off
937:
three years prior) in response to the Darkness' presence. Soon, multiple Guardians are shown gathering in the commercial district of the Last City to witness the phenomenon. Eris then contacts the Guardian, commenting that the Traveler healing itself would not result in the end of the conflict
782:
After defeating the Nightmare of Omnigul and extracting its essence, Eris forges another piece of Dreambane armor for the Guardian. She then instructs the Guardian to investigate the Scarlet Keep and its tower in hopes of finding more information from the Hive in order to forge more armor. The
920:
More and more Pyramids appear in the affected planets. Zavala, believing that the Guardians must take this matter into their own hands, instructs the Guardian to travel to the invaded planets and meet up with their allies, convincing them to evacuate. The Guardian proceeds to help out Deputy
1120:, in November 2020. Free-to-play players now have access to a new player quest (as the original game's Red War campaign was removed), as well as the full PvP playlist, the PvE strike playlist, and the PvE/PvP mode Gambit, in addition to being able to explore all of the destinations. 932:
At the conclusion of the season, the Guardian returns to the Last City in response to a disturbance coming from the Traveler. They make their way through the city's streets to get a better view, where they witness the Traveler healing itself of its wounds (incurred during
520:. Other Crucible game modes are now featured as two weekly rotating playlists. A new rotating PvP mode called "Momentum Control"—a version of Control where weapon damage is more lethal and abilities are only restored via weapon kills—was released on October 29, 2019. 453:. Bungie claimed that the Moon would be twice the size of its original iteration, featuring major changes to the lunar environment, including the erection of a massive Hive fortress on the lunar surface, the Scarlet Keep, that serves as a key area for the expansion. 404:
s release, Year 3's seasons were immediately removed from the game upon the conclusion of each season. This was changed in Year 4, wherein the seasons remained in the game for the entire year and were not removed until the release of the subsequent expansion.
296:
against previous adversaries, which are being resurrected by the Darkness, the ancient enemy of the Traveler. Throughout the story, Eris and the Guardian work together to figure out the cause of this unleashed madness and do what they can to put a stop to it.
1264:
praised the new location, liking how it was transformed for the expansion, "It’s fascinating to explore what has changed and what has stayed the same, even if it ultimately means that the “new” destination is mostly a rehash of somewhere we’ve already been".
1714: 884:
In light of this revelation, Zavala changes his opinion and reservations about the Warmind, allowing both him and Rasputin to settle their differences as they vow to work together to destroy the Almighty and push back the Darkness.
1399: 1492: 706:, bonus Power levels granted by the seasonal artifact are disabled in Iron Banner and Trials of Osiris; Bungie stated plans to implement a seasonal artifact Power cap for said activities sometime later during the season. 1430: 1461: 839:. After the Fallen are defeated, the Guardian shows Saint a vision of the Last City in order to inspire him to be the hero he would become in the future, and gives him the Perfect Paradox, resulting in a 624:
The Power level cap was increased to 960 upon the expansion's release; new and existing players' Power levels were automatically increased to the new minimum Power level of 750 upon the release of both
1780: 683:
had major effects on the game world and progressed the story forward. Unlike the previous year (Year 2), these seasonal activities became unavailable at the conclusion of each season during Year 3.
1704: 1295:
to be the highest, they drop you back into a patrol zone and leave you to discover that the campaign has ended with absolutely no fanfare". While criticizing the lack of change compared to
1368: 1391: 730:, who became a seasonal vendor located in the Tower Hangar. The seasonal artifact was the Lantern of Osiris (featuring mods focusing on long-range weapons and Solar and Void abilities). 1112:, and all future expansions and seasonal passes are viewed as standalone releases and do not require the purchase of previous premium content; they only require owning the free-to-play 566:
already purchased and/or unlocked from Eververse or season passes. These ornaments do not impact gameplay. The Majestic Solstice armor earned during the Solstice of Heroes event during
876:
the bunker's control room. Zavala questions the Warmind's motives as he is shown a holographic map of the solar system, revealing that the fleet of Pyramid vessels (previously seen in
488:, "Pit of Heresy", was added on October 29, and takes place underneath the Scarlet Keep on the Moon. A second new dungeon, "Prophecy", was added on June 9, 2020, upon the release of 1484: 2013: 938:
between the Light and the Darkness, but escalate it. The Darkness soon consumes Io, Titan, Mercury, and Mars, as a fully healed Traveler unleashes a wave of Light to push it back.
1422: 1453: 698:
then saw a further Power level increase to 1000 for the second soft cap and 1010 for the pinnacle cap, then to 1050 for the second soft cap and 1060 for the pinnacle cap in
561:, players can change each armor piece's energy type by spending upgrade materials. Armor 2.0 also reintroduces the Intellect, Discipline, and Strength stats from the first 2173: 1842: 1096:
also have access to all the playable destinations in the game, including the Tangled Shore, the Dreaming City, as well as the Moon without needing to own either the
252:, it was released on October 1, 2019. It was the first major expansion to be published independently by Bungie after acquiring publishing rights for the series from 1747: 1650: 767:
focuses on Eris Morn, who had departed from the Tower and remained absent since the events of the Red War that occurred two years ago. Following the events of
1770: 678:. Seasonal ranks are divided into a free track and a premium track, with each track granting rewards at any given tier; there are 100 tiers for both tracks. 743:
the vendor for the game mode. The seasonal artifact was the Warmind Khanjali (featuring mods focusing on close-range weapons and Arc and Solar abilities).
1286:
only things worth running are Nightfall strikes, weekly bounties, designated challenges, and occasional quests or activities with a Prime Engram reward".
2558: 1811: 958:
was unveiled on 6 June 2019, and was originally scheduled to launch on September 17, but it was delayed and released on October 1. Beginning Year 3 of
1025:
were granted access to that season plus the subsequent three seasons. Seasonal rank boosts could also be purchased before the end of each season.
2143: 1908: 1360: 1960: 835:
Vex. Instead, the Guardian arrives to find Saint in his first off-world mission, fighting Fallen on Mercury, centuries before the events of the
1585: 2081: 495:
The expansion also features a new PvE activity on the Moon called "Nightmare Hunts", which are unlocked after completing the main campaign of
1990: 369:) are viewed as standalone releases and do not require the purchase of previous premium content; they only require owning the free-to-play 2104: 2021: 1616: 1523: 1339: 2264: 1930: 1681: 1331: 1104:
expansions, though the expansions are required in order to access their respective story missions and other activities and content.
2513: 2303: 1554: 2234: 2204: 1705:"Destiny 2's Corridors of Time puzzle may have ended in disappointment, but proves Bungie understands its community like no other" 1092:, access to the full PvE strikes playlist, the competitive PvP playlists and maps, and the hybrid PvE/PvP mode Gambit. Players of 843:: the weapon had actually been crafted by the Guardian themselves at the Infinite Forge on Mercury (played out in a side story in 1873: 2051: 898:
process. Meanwhile, the Pyramid fleet is shown passing by Jupiter, making their final approach towards Earth and the Traveler.
845: 1952: 449:
as a returning, playable destination, where it has been reprised and expanded upon its original patrol mode from the original
2538: 997:(DLC), a collector's edition and a digital deluxe edition were available. Unlike the Annual Pass that was released alongside 2573: 2548: 2487: 2165: 512: 1834: 812: 2553: 1982: 840: 2256: 1737: 1642: 1045:, began on June 9 and was originally to conclude on September 21, but was extended to November 9 as the next expansion, 2543: 2528: 1922: 316:, as well as further fundamental changes to the core functionality of the game, including a revamped armor system. 1009:; subsequently, the season occurring at time of purchase of the expansion was free (e.g., if a player purchased 2523: 2378: 1017:, that season was free). Players who purchased either the digital deluxe edition or the collector's edition of 278:
as a playable destination, with the location reprised and expanded upon from the original version of the first
1803: 438: 1323:
End raid, or when the sinister phantoms of dead Guardians flock around you in the depths of the Hellmouth".
2533: 2342: 2296: 1001:, seasons could be purchased à la carte in the form of season passes. The first seasonal content offering, 353:, among various other PvE and PvP activities—much of this content, however, was removed from the game when 70: 1306:
quite the equal of the massive Forsaken raid, Last Wish, but it's a highlight of Shadowkeep for certain".
534:
s pinnacle PvP mode Trials of the Nine, was announced on February 25, 2020, alongside the announcement of
2313: 1327: 484:, which focused on the Vex, who invaded the Moon as a result of players' actions during the raid. A new 2419: 2405: 343: 169: 2135: 2508: 1116:. Much of the free-to-play content was removed from the game with the release of the next expansion, 679: 301: 1577: 2578: 2464: 2073: 192: 1866:"Destiny 2 free to play version coming this fall with Year One DLCs and all destinations included" 2568: 2398: 2348: 2289: 1055:. As a result, the limited-time Halloween event, Festival of the Lost, instead took place during 1047: 943: 926: 670: 598: 445:" missions, and one new PvP Crucible map, as well as two reused ones. The expansion features the 355: 206: 694:
saw the Power level caps increased to 960 for the second soft cap and 970 for the pinnacle cap;
2563: 2112: 1901: 2518: 2355: 1608: 1515: 890: 604: 433: 2412: 2333: 994: 836: 465: 424: 333: 305: 280: 241: 196: 127: 60: 48: 1673: 8: 2469: 2384: 760: 639: 365: 91: 78: 1546: 934: 772: 397:
in June 2020. Unlike the season's from the prior year, which remained in the game until
2226: 2196: 1088: 349: 136: 363:, it and all future expansions and seasonal content (including the previous expansion 1889: 1865: 1052: 652:
Seasons and seasonal content also received a major overhaul with the release of both
510:, which featured a beta version of the 3v3 Elimination mode from the original game's 337:. At the time, this free-to-play version featured all of the content of the original 99: 2043: 618: 187: 2014:"Destiny 2: Shadowkeep Review - Destiny 2: Shadowkeep Review – Setting The Stage" 1392:"Bungie: Shadowkeep's Armor 2.0 system is about bringing stats back to Destiny 2" 978: 442: 257: 1485:"Destiny 2: Shadowkeep's Artifacts will introduce a new 'flavor' to each season" 633:
version of the base game. Bungie also made some changes to Power progression in
33: 300:
includes new content for every aspect of the game; including new missions, new
248:. Representing the fourth expansion and the third year of extended content for 231: 1771:"Destiny 2's Looming Villain Is Just Trying To Trick Us Into Being Her Friend" 1454:"Here's how Destiny 2: Shadowkeep's finishing moves work, according to Bungie" 414: 2502: 1260: 1188: 1037:, began on March 10 and concluded on June 8. The fourth and final season for 485: 457:, a character from the original game who had been absent since the events of 313: 309: 164: 159: 144: 668:, which was extended by a few weeks due to the delay of the next expansion, 1067: 328: 215: 1274: 1176: 675: 516:
expansion; Elimination has since returned as a permanent game mode as of
586:, it has expanded upon to allow a random, multi-finisher functionality. 2443: 1709: 1253: 1252:
received "generally favorable" reviews, according to review aggregator
1146: 982: 974: 664:, with each season lasting ten weeks (with the exception of Season 11, 261: 253: 2448: 2369: 454: 285: 236: 2105:"Destiny 2: Shadowkeep Review: Moon's Haunted and So Is My Playtime" 1864:
Avard, Alex; News, Austin Wood 2019-06-06T18:36:16Z (June 6, 2019).
1738:"Destiny 2's Weirdo Planetary Vendors Are Finally Getting Their Due" 1775: 1318: 1308: 1301: 1224: 1200: 865: 690:, each season saw an increase in the maximum Power level for gear. 590: 578: 154: 1674:"Destiny 2: Bungie Changes Mind, Will Disable Artifact for Trials" 2438: 1835:"Destiny 2: Season of Dawn teaser reveals the return of Saint-14" 1281: 1236: 1082:
base game, as well as the content from the first two expansions,
523:
Trials of Osiris, the pinnacle PvP mode from the original game's
341:
base game, as well as the content from the first two expansions,
149: 2324: 2044:"Destiny 2: Shadowkeep review - there's a bad moon on the rise" 1742: 1033:, began and then concluded on March 9, 2020. The third season, 970: 969:
was the first major expansion to be published independently by
245: 53: 2257:"D.I.C.E. Awards By Video Game Details Destiny 2: Shadowkeep" 1361:"Trials of Osiris officially coming to Destiny 2 next season" 1279:
just existing baddies and bosses with red mist around them".
1267: 492:, and takes place in the realm of the Nine in unknown space. 1578:"Destiny 2 Introducing Pinnacle Power Sources in Shadowkeep" 1516:"Destiny 2: Shadowkeep Instantly Levels Every Player to 750" 377:
had four seasonal content offerings for Year 3 of the game:
38:
Cover art showing the Scarlet Keep fortress on the reprised
1804:"Bungie splits with Activision, acquires rights to Destiny" 446: 275: 39: 2281: 1643:"Destiny 2's Seasons Will Work Much Differently This Year" 2227:"Destiny 2: Shadowkeep review – focusing on what matters" 1290: 1212: 927:"ancient power" is awaiting them on Jupiter's moon Europa 714:(Season 8), which was available alongside the release of 674:). Also introduced were "seasonal ranks", which work as 1609:"Destiny 2 Gives More Details About Seasonal Artifacts" 1312:
felt the progression was streamlined for the better in
1029:
ended on December 10 at which point the second season,
546:, serves as the game mode's main vendor and announcer. 973:
after acquiring publishing rights for the series from
1423:"Destiny 2: Shadowkeep armor customization explained" 660:. There were four named seasons with the release of 593:
feature that was originally introduced in the first
1059:, starting October 6 and running until November 3. 1636: 1634: 977:in early 2019, as well as the first to arrive on 256:in early 2019, as well as the first to arrive on 2500: 1631: 1078:, featuring all of the content of the original 985:client which had been used since the launch of 637:—Prime Engrams, which were first introduced in 2166:"Destiny 2 Shadowkeep Review - Moon's Haunted" 2297: 589:The expansion also brought back artifacts, a 1547:"Destiny 2 Details Changes to Prime Engrams" 2194: 1051:, was delayed until November 10 due to the 502:Changes were also made to the Crucible for 359:released in November 2020. Upon release of 2559:Video games developed in the United States 2304: 2290: 2265:Academy of Interactive Arts & Sciences 1332:Academy of Interactive Arts & Sciences 288:, who had been absent since the events of 32: 1863: 1801: 989:. In addition to the standard version of 308:maps, weapons, armor, exotic gear, a new 2102: 1907:CS1 maint: numeric names: authors list ( 1768: 1005:, was free to all players who purchased 802: 2133: 1802:McWhertor, Michael (January 10, 2019). 1513: 1482: 1451: 1420: 1389: 868:, to help them in the battles to come. 856: 2501: 1717:from the original on February 13, 2021 1684:from the original on February 28, 2020 1671: 1640: 1575: 1371:from the original on February 26, 2020 1358: 2285: 1845:from the original on December 4, 2019 1832: 1606: 1544: 901: 577:also introduced "finishers" as a new 284:(2014). The story sees the return of 1750:from the original on August 10, 2021 1735: 1702: 1653:from the original on August 31, 2019 1619:from the original on August 16, 2019 1588:from the original on August 16, 2019 1557:from the original on August 16, 2019 1526:from the original on August 16, 2019 1495:from the original on August 18, 2019 1433:from the original on August 15, 2019 464:s base campaign, serves as the main 422:is similar in scale to the original 2134:Northup, Travis (October 9, 2019). 1402:from the original on August 4, 2019 1127: 647: 13: 2237:from the original on March 8, 2022 2207:from the original on March 8, 2022 2176:from the original on March 8, 2022 2146:from the original on April 3, 2022 2103:McCarthy, Caty (October 8, 2019). 2084:from the original on March 8, 2022 2054:from the original on March 8, 2022 2011: 1993:from the original on March 8, 2022 1963:from the original on March 8, 2022 1933:from the original on March 8, 2022 1876:from the original on June 20, 2019 1814:from the original on June 20, 2019 1783:from the original on June 19, 2021 1736:Gach, Ethan (September 11, 2020). 1703:Dane, Patrick (February 4, 2020). 1641:Rivera, Joshua (August 29, 2019). 1576:Albert, Weston (August 15, 2019). 1514:Nichols, Derek (August 15, 2019). 1464:from the original on July 29, 2019 1359:Gillam, Ryan (February 25, 2020). 14: 2590: 1672:Lyerly, Tre (February 27, 2020). 1421:Gilliam, Ryan (August 14, 2019). 823: 527:expansion and the predecessor to 274:The expansion returns players to 264:client which had been used since 2483: 2482: 2195:Phil Savage (October 14, 2019). 1833:Chalk, Andy (December 3, 2019). 1769:Hornshaw, Phil (June 18, 2021). 381:, which was available alongside 2514:Action role-playing video games 2249: 2219: 2188: 2158: 2127: 2096: 2074:"Review: Destiny 2: Shadowkeep" 2066: 2036: 2005: 1975: 1945: 1915: 1857: 1826: 1795: 1762: 1729: 1696: 1665: 1607:Young, Rory (August 15, 2019). 1545:Young, Rory (August 15, 2019). 1483:Gilliam, Ryan (July 22, 2019). 1452:Gilliam, Ryan (July 12, 2019). 1390:Gilliam, Ryan (July 18, 2019). 773:final cutscene of the base game 603:expansion and expanded upon in 553:received a major overhaul with 327:base game was re-released as a 302:Player versus Environment (PvE) 2197:"Destiny 2: Shadowkeep review" 2136:"Destiny 2: Shadowkeep Review" 1600: 1569: 1538: 1507: 1476: 1445: 1414: 1383: 1352: 1: 1345: 993:, which is available as paid 2539:Post-apocalyptic video games 1123: 441:", two new multiplayer PvE " 7: 2574:Destiny (video game series) 2549:Science fiction video games 2311: 1328:23rd Annual D.I.C.E. Awards 609:, but had been absent from 408: 16:2019 expansion of Destiny 2 10: 2595: 2554:Video game expansion packs 950: 542:who returned as an NPC in 412: 306:Player versus Player (PvP) 2478: 2457: 2431: 2367: 2331: 2321: 1169: 1166: 1140: 1137: 415:Destiny 2 § Gameplay 212: 202: 186: 178: 135: 123: 90: 69: 59: 47: 31: 26: 2544:Role-playing video games 686:After the first season, 244:video game developed by 2529:Multiplayer video games 1983:"Destiny 2: Shadowkeep" 1953:"Destiny 2: Shadowkeep" 1923:"Destiny 2: Shadowkeep" 1340:Online Game of the Year 944:Destiny 2: Beyond Light 754: 437:, and features a "full 613:. With the release of 2524:First-person shooters 2444:The Crow / Uldren Sov 1250:Destiny 2: Shadowkeep 1027:Season of the Undying 1023:Season of the Undying 1003:Season of the Undying 804:Season of the Undying 711:Season of the Undying 688:Season of the Undying 629:and the free-to-play 508:Season of the Undying 482:Season of the Undying 379:Season of the Undying 227:Destiny 2: Shadowkeep 27:Destiny 2: Shadowkeep 2379:Post-release content 2343:Post-release content 1076:Destiny 2: New Light 1066:, Bungie released a 1035:Season of the Worthy 1021:at launch or during 1015:Season of the Worthy 995:downloadable content 858:Season of the Worthy 735:Season of the Worthy 704:Season of the Worthy 696:Season of the Worthy 559:Season of the Worthy 549:The armor system of 536:Season of the Worthy 466:non-player character 431:s fourth expansion, 391:Season of the Worthy 334:Destiny 2: New Light 242:first-person shooter 197:first-person shooter 2534:PlayStation 4 games 2233:. October 3, 2019. 2050:. October 7, 2019. 2024:on October 10, 2019 1163: 1134: 759:One year after the 393:in March 2020, and 193:Action role-playing 1900:has generic name ( 1161: 1132: 1057:Season of Arrivals 1043:Season of Arrivals 903:Season of Arrivals 769:Season of Opulence 748:Season of Arrivals 700:Season of Arrivals 666:Season of Arrivals 568:Season of Opulence 490:Season of Arrivals 395:Season of Arrivals 389:in December 2019, 2496: 2495: 1246: 1245: 1159: 1158: 1053:COVID-19 pandemic 841:bootstrap paradox 619:experience points 223: 222: 100:Michael Salvatori 2586: 2509:2019 video games 2486: 2485: 2306: 2299: 2292: 2283: 2282: 2276: 2275: 2273: 2271: 2253: 2247: 2246: 2244: 2242: 2223: 2217: 2216: 2214: 2212: 2192: 2186: 2185: 2183: 2181: 2162: 2156: 2155: 2153: 2151: 2131: 2125: 2124: 2122: 2120: 2115:on March 8, 2022 2111:. Archived from 2100: 2094: 2093: 2091: 2089: 2070: 2064: 2063: 2061: 2059: 2040: 2034: 2033: 2031: 2029: 2020:. Archived from 2009: 2003: 2002: 2000: 1998: 1979: 1973: 1972: 1970: 1968: 1949: 1943: 1942: 1940: 1938: 1919: 1913: 1912: 1905: 1899: 1895: 1893: 1885: 1883: 1881: 1861: 1855: 1854: 1852: 1850: 1830: 1824: 1823: 1821: 1819: 1799: 1793: 1792: 1790: 1788: 1766: 1760: 1759: 1757: 1755: 1733: 1727: 1726: 1724: 1722: 1700: 1694: 1693: 1691: 1689: 1669: 1663: 1662: 1660: 1658: 1638: 1629: 1628: 1626: 1624: 1604: 1598: 1597: 1595: 1593: 1573: 1567: 1566: 1564: 1562: 1542: 1536: 1535: 1533: 1531: 1511: 1505: 1504: 1502: 1500: 1480: 1474: 1473: 1471: 1469: 1449: 1443: 1442: 1440: 1438: 1418: 1412: 1411: 1409: 1407: 1387: 1381: 1380: 1378: 1376: 1356: 1164: 1160: 1135: 1131: 981:rather than the 964: 882: 761:death of Cayde 6 648:Seasonal changes 533: 463: 430: 403: 294: 270: 260:rather than the 216:edit on Wikidata 116:Michael Sechrist 110:Pieter Schlosser 36: 24: 23: 2594: 2593: 2589: 2588: 2587: 2585: 2584: 2583: 2579:Looter shooters 2499: 2498: 2497: 2492: 2474: 2453: 2427: 2420:The Final Shape 2406:The Witch Queen 2363: 2327: 2317: 2310: 2280: 2279: 2269: 2267: 2261:interactive.org 2255: 2254: 2250: 2240: 2238: 2225: 2224: 2220: 2210: 2208: 2193: 2189: 2179: 2177: 2164: 2163: 2159: 2149: 2147: 2132: 2128: 2118: 2116: 2101: 2097: 2087: 2085: 2072: 2071: 2067: 2057: 2055: 2042: 2041: 2037: 2027: 2025: 2010: 2006: 1996: 1994: 1981: 1980: 1976: 1966: 1964: 1951: 1950: 1946: 1936: 1934: 1921: 1920: 1916: 1906: 1897: 1896: 1887: 1886: 1879: 1877: 1862: 1858: 1848: 1846: 1831: 1827: 1817: 1815: 1800: 1796: 1786: 1784: 1767: 1763: 1753: 1751: 1734: 1730: 1720: 1718: 1701: 1697: 1687: 1685: 1670: 1666: 1656: 1654: 1639: 1632: 1622: 1620: 1605: 1601: 1591: 1589: 1574: 1570: 1560: 1558: 1543: 1539: 1529: 1527: 1512: 1508: 1498: 1496: 1481: 1477: 1467: 1465: 1450: 1446: 1436: 1434: 1419: 1415: 1405: 1403: 1388: 1384: 1374: 1372: 1357: 1353: 1348: 1338:expansion for " 1247: 1154: 1152: 1133:Aggregate score 1130: 1126: 1084:Curse of Osiris 1062:Also alongside 962: 953: 906: 880: 861: 846:Curse of Osiris 828: 807: 757: 702:. Beginning in 650: 531: 525:House of Wolves 513:House of Wolves 461: 428: 417: 411: 401: 344:Curse of Osiris 323:, the original 292: 268: 219: 182:October 1, 2019 174: 170:Xbox Series X/S 119: 86: 43: 22: 21:2019 video game 17: 12: 11: 5: 2592: 2582: 2581: 2576: 2571: 2569:Xbox One games 2566: 2561: 2556: 2551: 2546: 2541: 2536: 2531: 2526: 2521: 2516: 2511: 2494: 2493: 2491: 2490: 2479: 2476: 2475: 2473: 2472: 2467: 2461: 2459: 2455: 2454: 2452: 2451: 2446: 2441: 2435: 2433: 2429: 2428: 2426: 2425: 2424: 2423: 2416: 2409: 2402: 2395: 2388: 2375: 2373: 2365: 2364: 2362: 2361: 2360: 2359: 2352: 2349:The Taken King 2339: 2337: 2329: 2328: 2322: 2319: 2318: 2309: 2308: 2301: 2294: 2286: 2278: 2277: 2248: 2218: 2187: 2157: 2126: 2095: 2065: 2035: 2012:Miller, Matt. 2004: 1974: 1944: 1914: 1856: 1825: 1794: 1761: 1728: 1695: 1664: 1630: 1599: 1568: 1537: 1506: 1475: 1444: 1413: 1382: 1350: 1349: 1347: 1344: 1334:nominated the 1244: 1243: 1240: 1232: 1231: 1228: 1220: 1219: 1216: 1208: 1207: 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1102:Shadowkeep 1064:Shadowkeep 1039:Shadowkeep 1019:Shadowkeep 1011:Shadowkeep 1007:Shadowkeep 991:Shadowkeep 983:Battle.net 975:Activision 967:Shadowkeep 956:Shadowkeep 878:Shadowkeep 837:first game 765:Shadowkeep 716:Shadowkeep 662:Shadowkeep 654:Shadowkeep 635:Shadowkeep 627:Shadowkeep 615:Shadowkeep 575:Shadowkeep 555:Shadowkeep 504:Shadowkeep 497:Shadowkeep 470:Shadowkeep 468:(NPC) for 420:Shadowkeep 383:Shadowkeep 375:Shadowkeep 361:Shadowkeep 321:Shadowkeep 319:Alongside 298:Shadowkeep 271:s launch. 262:Battle.net 254:Activision 107:Rotem Moav 104:Skye Lewin 79:Luke Smith 2449:Eris Morn 2413:Lightfall 2370:Destiny 2 1678:Game Rant 1613:Game Rant 1582:Game Rant 1551:Game Rant 1520:Game Rant 1499:August 6, 1468:August 6, 1406:August 6, 1129:Reception 1124:Reception 1114:New Light 1094:New Light 1080:Destiny 2 1072:Destiny 2 987:Destiny 2 960:Destiny 2 658:New Light 631:New Light 611:Destiny 2 551:Destiny 2 529:Destiny 2 478:Destiny 2 459:Destiny 2 455:Eris Morn 371:New Light 339:Destiny 2 325:Destiny 2 290:Destiny 2 286:Eris Morn 266:Destiny 2 250:Destiny 2 237:Destiny 2 232:expansion 2488:Category 2385:Forsaken 2241:March 8, 2235:Archived 2231:PCGamesN 2211:March 8, 2205:Archived 2180:March 8, 2174:Archived 2170:GameSpot 2150:March 8, 2144:Archived 2119:March 8, 2088:March 8, 2082:Archived 2058:March 8, 2052:Archived 2028:March 8, 1997:March 7, 1991:Archived 1967:March 7, 1961:Archived 1937:March 7, 1931:Archived 1890:cite web 1880:June 20, 1874:Archived 1843:Archived 1839:PC Gamer 1818:June 20, 1812:Archived 1787:June 18, 1781:Archived 1776:GameSpot 1748:Archived 1715:Archived 1682:Archived 1651:Archived 1617:Archived 1586:Archived 1555:Archived 1524:Archived 1493:Archived 1462:Archived 1431:Archived 1400:Archived 1369:Archived 1319:PCGamesN 1309:PC Gamer 1302:GameSpot 1297:Forsaken 1225:PCGamesN 1201:GameSpot 1110:Forsaken 1098:Forsaken 999:Forsaken 947:follow. 866:Khanjali 640:Forsaken 591:gameplay 579:gameplay 439:campaign 409:Gameplay 366:Forsaken 312:, a new 188:Genre(s) 155:Xbox One 2439:Cayde-6 2334:Destiny 2314:Destiny 2201:pcgamer 2109:USgamer 1808:Polygon 1489:Polygon 1458:Polygon 1427:Polygon 1396:Polygon 1365:Polygon 1282:USgamer 1237:USgamer 1089:Warmind 1074:called 1013:during 951:Release 740:Destiny 728:Destiny 595:Destiny 563:Destiny 540:Destiny 486:dungeon 474:Destiny 451:Destiny 425:Destiny 350:Warmind 310:dungeon 281:Destiny 203:Mode(s) 179:Release 150:Windows 129:Destiny 2458:People 2325:Bungie 1743:Kotaku 1647:Kotaku 1330:, the 1218:7.9/10 1182:6.5/10 971:Bungie 443:strike 246:Bungie 160:Stadia 124:Series 65:Bungie 54:Bungie 2048:VG247 1268:VG247 1170:Score 1141:Score 979:Steam 963:' 881:' 597:with 532:' 462:' 429:' 402:' 293:' 269:' 258:Steam 214:[ 2272:2023 2243:2022 2213:2022 2182:2022 2152:2022 2121:2022 2090:2022 2060:2022 2030:2022 1999:2022 1969:2022 1939:2022 1909:link 1902:help 1882:2019 1851:2019 1820:2019 1789:2021 1756:2021 1723:2021 1690:2020 1659:2019 1625:2019 1594:2019 1563:2019 1532:2019 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Index

Key art for Destiny 2: Shadowkeep
Moon
Developer(s)
Bungie
Publisher(s)
Director(s)
Luke Smith
Composer(s)
Michael Salvatori
Destiny
Platform(s)
PlayStation 4
Windows
Xbox One
Stadia
PlayStation 5
Xbox Series X/S
Genre(s)
Action role-playing
first-person shooter
Multiplayer
edit on Wikidata
expansion
Destiny 2
first-person shooter
Bungie
Activision
Steam
Battle.net
Earth's Moon

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