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Dragon's Lair (1990 video game)

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compared to the US's 128KB ROM. Furthermore, the PAL version has also additional enemies in The Entrance Hall level: spiders, flying insects, and a giant snake boss at the end; new death animation (when Dirk gets flattened); splash screens that appear as the player enters each level (beside The
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The game was panned by critics due to its poor controls, sluggish movement, and immense difficulty level. The game was especially criticized for the player dying in one hit from most obstacles (even by touching a door) and enemies, despite the player having a health bar.
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Dungeon stage); and The Elevator Shaft area has increased difficulty with added projectiles flying around, touching one is instant death. The Japanese and PAL versions play most of the songs faster. Also, a part of the ending theme was changed.
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with the character walking slowly. Dirk can walk, crawl, or jump forward, and he has an array of weapons that he can discover and use to dispose of enemies. There are seven areas of the castle and four main levels of play.
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The 30 Life Code was added exclusively to the PAL and Japanese versions. It gives 30 lives to the player after they gain a high score and enter "BATS" as their name. The player will get the extra lives in their next game.
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and Famicom versions have faster gameplay than the original North American release due to improved framerate. Both versions also use 256KB
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Harris, Steve; Semrad, Ed; Alessi, Martin; Sushi-X (March 1991). "Dragon's Lair".
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Vol. 4, no. 3. p. 16. 575: 573: 571: 569: 474:Sullivan Bluth Presents: Dragon's Lair 771: 758:Sullivan Bluth Presents Dragon's Lair 719:"Dragon's Lair Review for NES (1990)" 660: 992:Video games with rotoscoped graphics 431: 962:Nintendo Entertainment System games 566: 334: 306: 24: 987:Video games scored by Mark Cooksey 661:Aslan, Charlie T. (October 1990). 25: 1013: 739: 606: 539: 529:Dragon's Lair Instruction Manual 477:on the cover art and in-game as 353: 348: 343: 338: 333: 710: 682: 654: 252:LaserDisc game of the same name 637: 600: 521: 491: 480:Sullivan Bluth's Dragon's Lair 465: 440: 13: 1: 717:Lachel, Cyril (22 May 2012). 515: 248:Nintendo Entertainment System 236:cinematic platform video game 158:Nintendo Entertainment System 607:Baker, Christopher Michael. 298: 7: 504:s review, two critics gave 459: 407: 257: 10: 1018: 977:Side-scrolling platformers 854:III: The Curse of Mordread 825:Escape from Singe's Castle 878: 808: 647:Electronic Gaming Monthly 499:Electronic Gaming Monthly 486:Don Bluth's Dragon's Lair 450: 365:Electronic Gaming Monthly 319: 316: 213: 201: 163: 151: 139: 127: 117: 107: 61: 49: 37: 32: 937:Dark fantasy video games 609:"Dragon's Lair - Review" 424: 44:North American cover art 869:3D: Return to the Lair 690:"Dragon's Lair Review" 586:The Cutting Room Floor 275: 932:Cinematic platformers 581:"Dragon's Lair (NES)" 273: 279:Regional differences 208:Cinematic platformer 1002:Elite Systems games 663:"Nintendo ProView: 625:on 14 November 2014 313: 952:Mattel video games 535:. 1990. p. 9. 311: 276: 185:September 20, 1991 914: 913: 747:Dragon's Lair 678:. pp. 60–61. 619:All Media Network 617:. 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Based on the 197: 194:January 3, 1992 188: 179: 170: 103: 92: 81: 70: 45: 28: 27:1990 video game 23: 22: 15: 12: 11: 5: 1015: 1005: 1004: 999: 994: 989: 984: 979: 974: 969: 964: 959: 954: 949: 944: 939: 934: 929: 912: 911: 909: 908: 900: 895: 890: 882: 880: 876: 875: 873: 872: 865: 857: 850: 843: 836: 828: 821: 812: 810: 806: 805: 795: 794: 787: 780: 772: 766: 765: 754: 741: 740:External links 738: 736: 735: 709: 698:. January 1992 681: 653: 636: 599: 565: 538: 519: 517: 514: 511: 510: 490: 464: 439: 429: 428: 426: 423: 422: 421: 416: 409: 406: 402: 401: 398: 394: 393: 390: 384: 383: 380: 372: 371: 368: 360: 359: 330: 322: 321: 318: 307: 300: 297: 280: 277: 262:The game is a 259: 256: 225: 224: 215: 211: 210: 205: 199: 198: 196: 195: 186: 177: 167: 165: 161: 160: 155: 149: 148: 141: 137: 136: 131: 125: 124: 123:David Percival 121: 115: 114: 111: 105: 104: 102: 101: 90: 79: 67: 65: 59: 58: 53: 47: 46: 43: 35: 34: 26: 9: 6: 4: 3: 2: 1014: 1003: 1000: 998: 995: 993: 990: 988: 985: 983: 980: 978: 975: 973: 970: 968: 965: 963: 960: 958: 955: 953: 950: 948: 945: 943: 942:Dragon's Lair 940: 938: 935: 933: 930: 928: 925: 924: 922: 907: 905: 904:Dragon's Lair 901: 899: 896: 894: 891: 889: 888: 884: 883: 881: 877: 871: 870: 866: 863: 862: 861:Dragon's Lair 858: 856: 855: 851: 849: 848: 847:II: Time Warp 844: 842: 841: 837: 834: 833: 832:Dragon's Lair 829: 827: 826: 822: 819: 818: 817:Dragon's Lair 814: 813: 811: 807: 802: 801: 800:Dragon's Lair 793: 788: 786: 781: 779: 774: 773: 770: 764: 760: 759: 755: 753: 749: 748: 744: 743: 724: 723:Defunct Games 720: 713: 697: 696: 695:Mean Machines 691: 685: 677: 676: 668: 666: 665:Dragon's Lair 657: 649: 648: 640: 624: 620: 616: 615: 610: 603: 588: 587: 582: 576: 574: 572: 570: 554: 553: 548: 542: 534: 533:CSG Imagesoft 530: 524: 520: 507: 506:Dragon's Lair 500: 494: 488: 487: 482: 481: 476: 475: 468: 461: 460:Doragonzu Rea 456: 448: 443: 434: 430: 420: 419:Nintendo hard 417: 415: 412: 411: 399: 397:Defunct Games 396: 395: 391: 389: 388:Mean Machines 386: 385: 381: 379: 378: 374: 373: 369: 367: 366: 362: 361: 331: 329: 328: 324: 323: 315: 312:Review scores 305: 296: 292: 289: 285: 272: 268: 265: 264:side-scroller 255: 253: 249: 245: 244:CSG Imagesoft 241: 238:developed by 237: 233: 232: 231:Dragon's Lair 223: 219: 218:Single-player 216: 212: 209: 206: 204: 200: 191: 187: 182: 178: 176:December 1990 173: 169: 168: 166: 162: 159: 156: 154: 150: 147: 146: 145:Dragon's Lair 142: 138: 135: 132: 130: 126: 122: 120: 116: 113:Andy Williams 112: 110: 109:Programmer(s) 106: 100: 99:Elite Systems 95: 91: 89: 84: 80: 78: 77:CSG Imagesoft 73: 69: 68: 66: 64: 60: 57: 54: 52: 48: 41: 36: 33:Dragon's Lair 31: 19: 903: 885: 867: 859: 852: 845: 838: 831: 830: 823: 815: 798: 757: 746: 726:. 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Retrieved 550: 541: 528: 523: 505: 498: 493: 485: 484: 479: 478: 473: 472: 467: 442: 433: 375: 363: 325: 302: 293: 282: 261: 230: 229: 228: 143: 134:Mark Cooksey 63:Publisher(s) 51:Developer(s) 317:Publication 222:multiplayer 153:Platform(s) 129:Composer(s) 921:Categories 840:The Legend 516:References 471:titled as 240:Motivetime 56:Motivetime 906:TV series 898:Don Bluth 893:Rick Dyer 887:Space Ace 763:MobyGames 728:7 January 702:6 October 629:7 January 592:6 October 558:6 October 552:MobyGames 308:Reception 299:Reception 119:Artist(s) 447:Japanese 408:See also 258:Gameplay 246:for the 203:Genre(s) 879:Related 675:GamePro 614:AllGame 455:Hepburn 451:ドラゴンズレを 377:GamePro 327:AllGame 214:Mode(s) 164:Release 835:(1990) 820:(1983) 803:series 140:Series 809:Games 670:(PDF) 502:' 425:Notes 382:18/25 320:Score 234:is a 752:IMDb 730:2014 704:2019 631:2014 594:2019 560:2019 370:4/10 288:ROMs 761:at 750:at 497:In 483:or 392:21% 284:PAL 94:PAL 923:: 721:. 692:. 672:. 611:. 583:. 568:^ 549:. 531:. 457:: 453:, 449:: 220:, 190:EU 181:JP 172:NA 83:JP 72:NA 791:e 784:t 777:v 732:. 706:. 667:" 633:. 596:. 562:. 400:F 192:: 183:: 174:: 96:: 85:: 74:: 20:)

Index

Dragon's Lair (Nintendo Entertainment System)

Developer(s)
Motivetime
Publisher(s)
NA
CSG Imagesoft
JP
Epic/Sony Records
PAL
Elite Systems
Programmer(s)
Artist(s)
Composer(s)
Mark Cooksey
Dragon's Lair
Platform(s)
Nintendo Entertainment System
NA
JP
EU
Genre(s)
Cinematic platformer
Single-player
multiplayer
cinematic platform video game
Motivetime
CSG Imagesoft
Nintendo Entertainment System
LaserDisc game of the same name

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