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Probe (parlor game)

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157:, whose object is to guess a word chosen by another player by revealing specific letters. Probe extends the number of players to a maximum of four and introduces additional game elements that increase the levels of both skill and chance. Like Hangman, each player has a secret chosen word. But unlike Hangman, the game ends when the last word, not the first word, is revealed. All players remain in the game until the end. It was created by Ted Leavitt and licensed by him to Parker Brothers. 166:
rack can hold up to twelve cards, with a point value assigned to each card position: 5-10-15-15-10-5-5-10-15-15-10-5. The cards are used to spell out each player's secret word face-down on one of the racks. For words less than 12 letters, blank cards may be used at one or both ends of the word to disguise its true length.  Game version #202, introduced in 1976, replaces the letter cards with strips of paper on which the letters are written, and doors snap into place to cover them.
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play continues for the turn-holder, who may address another question to the same player or switch to a different player. His turn ends when he finally gets a "no" answer. If any cards were turned up, the point values underneath them are added to turn-holder's score. If any were the last card of a word, a 50-point bonus is added. If the turn ended by asking for a blank (and hearing "no"), a 50-point penalty is assessed.
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An optional way to start each turn is for the turn-holder to first draw from a deck of "activity" cards, which adds an element of luck, such as "Take an additional turn" or "Triple the value of your first guess". Another option is to designate one player to keep track of the "no" answers that occur
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In the most basic form of the game, the turn-holding player asks any other player if he has a particular letter of the alphabet hidden on his display rack. If the answer is "no", play simply passes to the next player in sequence. Otherwise, the player turns up any one card showing that letter, and
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The original game set includes four plastic display racks and four decks of 96 cards. Each card has either one letter or a blank on it. Each deck has 5 each of A, S, blank;  3 each of B, H, P, W, Y;  2 each of J, Q, V, X, Z;  and 4 each of all the other letters.  Each display
213:, by offering him a chance to meet Monteux. Eighteen years later, in 1981, annual sales were 200,000 units per year, and Leavitt had lived in Spain for 15 years from the royalty income, which was $ 0.225 per game sold. Some years his annual royalties came to $ 45,000 ($ 151,000 in 2023 dollars). 177:
At any time during the game, a player can interrupt the game and ask another player (who has at least five unexposed cards) if his word is a specific word. If successful, the inquiring player earns the point value of all unexposed cards, plus 100 bonus points. If incorrect, the inquiring player
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When only one player has unexposed cards, the game continues for two rounds, excluding the player with unexposed cards. If that fails to reveal the word, the values of the remaining cards and the 50-point bonus go to the excluded player.
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in their "Top 100 Games of 1980", praising it as "a classic" even though at that time players wrote words on paper "instead of using the handsomely printed deck of cards to form words as in the original Probe (1964)".
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Words are required to be regular words of the language played by the participants, and not include proper names or trademarks. The rules are similar to Scrabble. The 1972 retail price was approximately
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and devised Probe specifically to get around them. To bring his finished creation to the attention of Parker Brothers, he enlisted the services of his uncle, the notable French conductor
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Ted Leavitt, a sometime salesman, ship's purser, actor, World War II Marine veteran, and theatrical producer, became frustrated with some of the limitations he saw in
209:. A vice president of Parker Brothers was an aficionado of classical music; Leavitt enticed him that summer to Maine, where his uncle was conducting the 261: 431: 721: 393: 303: 185:
If two people play the game and each uses two display racks, then a player can turn up a requested letter in either word.
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The bottom of game box #200 provides a succinct description of the game and its advantages vs similar games.
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during play, so that turns aren't wasted on redundant inquiries, and there are no disputes at the end.
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in their "Top 100 Games of 1982", noting that "The equipment has been improved since last year."
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Schmittberger, R. Wayne, ed. (November 1982). "The Top 100 Games 1982".
146: 539: 202: 30: 409: 699: 657: 585: 476: 662: 518: 511: 334:. No. 20. November–December 1980. p. 54. 153:. It is reminiscent of the simple two-person game 100:High, with optional use of random "activity" cards 713: 318:, Palm Beach Post, April 13, 1981, pages B1–B2 56:1964 (#112 and #200), 1974 (#201), 1976 (#202) 425: 344: 90:30-60 minutes, depending on number of players 377:"The Playboy winner's guide to board games" 432: 418: 293:, Palm Beach Post, April 13, 1981, page B1 262:The Playboy Winner's Guide to Board Games 714: 413: 439: 363:"Games and Puzzles 1973-03: Iss 11" 23:4 different boxes for the same game 13: 14: 743: 387: 365:. A H C Publications. March 1973. 302:The complete rules are available 681: 680: 29: 316:In the Cards: His Claim to Fame 291:In the Cards: His Claim to Fame 722:Board games introduced in 1964 369: 355: 338: 321: 309: 296: 284: 275: 160: 1: 216: 7: 149:introduced in the 1960s by 10: 748: 351:. No. 33. p. 42. 246: 196: 676: 645: 629: 606: 577: 454: 447: 328:"Top 100 Games of 1980". 211:London Symphony Orchestra 120: 112: 104: 94: 86: 78: 68: 60: 52: 40: 28: 21: 268: 74:Rule variations for 2. 35:#201, #112, #200, #202 732:Parker Brothers games 98:Low/medium (guessing) 621:Rom the Space Knight 615:Cabbage Patch Dreams 498:Mansion of Happiness 116:Spelling, vocabulary 254:Games & Puzzles 18: 239:magazine included 226:magazine included 16: 709: 708: 646:Related companies 602: 601: 178:loses 50 points. 136: 135: 24: 739: 727:Word board games 684: 683: 637:George S. Parker 452: 451: 434: 427: 420: 411: 410: 381: 380: 373: 367: 366: 359: 353: 352: 342: 336: 335: 325: 319: 313: 307: 300: 294: 288: 282: 279: 72:Best for 3 or 4. 33: 22: 19: 15: 747: 746: 742: 741: 740: 738: 737: 736: 712: 711: 710: 705: 690: 672: 641: 625: 607:Other creations 598: 573: 568:Trivial Pursuit 448:Games published 443: 441:Parker Brothers 438: 390: 385: 384: 375: 374: 370: 361: 360: 356: 343: 339: 327: 326: 322: 314: 310: 301: 297: 289: 285: 280: 276: 271: 249: 219: 199: 163: 151:Parker Brothers 99: 73: 47:Parker Brothers 36: 12: 11: 5: 745: 735: 734: 729: 724: 707: 706: 704: 703: 689: 688: 677: 674: 673: 671: 670: 668:Milton Bradley 665: 660: 655: 649: 647: 643: 642: 640: 639: 633: 631: 627: 626: 624: 623: 618: 610: 608: 604: 603: 600: 599: 597: 596: 589: 581: 579: 575: 574: 572: 571: 564: 557: 550: 543: 536: 529: 522: 515: 508: 501: 494: 487: 480: 473: 466: 458: 456: 449: 445: 444: 437: 436: 429: 422: 414: 408: 407: 396: 394:Official rules 389: 388:External links 386: 383: 382: 368: 354: 337: 320: 308: 295: 283: 273: 272: 270: 267: 266: 265: 258: 248: 245: 218: 215: 207:Pierre Monteux 198: 195: 162: 159: 134: 133: 122: 118: 117: 114: 110: 109: 106: 102: 101: 96: 92: 91: 88: 84: 83: 80: 76: 75: 70: 66: 65: 62: 58: 57: 54: 50: 49: 44: 38: 37: 34: 26: 25: 9: 6: 4: 3: 2: 744: 733: 730: 728: 725: 723: 720: 719: 717: 702: 701: 697: 696:United States 692: 691: 687: 679: 678: 675: 669: 666: 664: 661: 659: 656: 654: 653:General Mills 651: 650: 648: 644: 638: 635: 634: 632: 628: 622: 619: 617: 616: 612: 611: 609: 605: 595: 594: 590: 588: 587: 583: 582: 580: 576: 570: 569: 565: 563: 562: 558: 556: 555: 551: 549: 548: 544: 542: 541: 537: 535: 534: 530: 528: 527: 523: 521: 520: 516: 514: 513: 509: 507: 506: 502: 500: 499: 495: 493: 492: 488: 486: 485: 481: 479: 478: 474: 472: 471: 467: 465: 464: 460: 459: 457: 453: 450: 446: 442: 435: 430: 428: 423: 421: 416: 415: 412: 406: 405:BoardGameGeek 402: 401: 397: 395: 392: 391: 378: 372: 364: 358: 350: 349: 341: 333: 332: 324: 317: 312: 305: 299: 292: 287: 278: 274: 264: 263: 259: 256: 255: 251: 250: 244: 242: 238: 237: 232: 229: 225: 224: 214: 212: 208: 204: 194: 192: 186: 183: 179: 175: 171: 167: 158: 156: 152: 148: 144: 140: 132: 131:BoardGameGeek 128: 127: 123: 119: 115: 111: 107: 103: 97: 93: 89: 85: 81: 77: 71: 67: 63: 59: 55: 51: 48: 45: 43: 42:Manufacturers 39: 32: 27: 20: 693: 613: 591: 584: 566: 559: 552: 545: 538: 531: 525: 524: 517: 510: 503: 496: 491:Jack Strauss 489: 482: 475: 468: 461: 399: 371: 357: 346: 340: 329: 323: 315: 311: 298: 290: 286: 277: 260: 252: 240: 234: 233: 227: 221: 220: 200: 187: 184: 180: 176: 172: 168: 164: 138: 137: 125: 87:Playing time 64:1964 to 1982 61:Years active 554:Tiddlywinks 463:Aggravation 161:Description 143:parlor game 53:Publication 716:Categories 578:Electronic 147:board game 79:Setup time 217:Reception 105:Age range 82:5 minutes 694:Only in 686:Category 540:Scrabble 505:Monopoly 203:Scrabble 193:$ 6.00. 108:8 and up 561:Touring 484:Gambler 470:Authors 379:. 1979. 247:Reviews 197:History 155:Hangman 121:Website 69:Players 700:Canada 658:Hasbro 630:People 593:Merlin 586:Bop It 547:Sorry! 477:Cluedo 113:Skills 95:Chance 663:Tonka 526:Probe 519:Pente 512:Ouija 455:Board 400:Probe 348:Games 331:Games 269:Notes 241:Probe 236:Games 228:Probe 223:Games 141:is a 139:Probe 126:Probe 17:Probe 698:and 533:Risk 304:here 403:at 257:#11 145:or 129:at 718:: 191:US 433:e 426:t 419:v 306:.

Index


Manufacturers
Parker Brothers
Probe
BoardGameGeek
parlor game
board game
Parker Brothers
Hangman
US
Scrabble
Pierre Monteux
London Symphony Orchestra
Games
Games
Games & Puzzles
The Playboy Winner's Guide to Board Games
here
Games
Games
"Games and Puzzles 1973-03: Iss 11"
"The Playboy winner's guide to board games"
Official rules
Probe
BoardGameGeek
v
t
e
Parker Brothers
Aggravation

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