331:
regular shielding, phase shields do not recharge (unless the player collects a regular shield power up). Up to 5 layers of Phase
Shields can be purchased in the shop, but it is possible to go beyond 5 layers if Phase Shield powerups are picked up in-battle. When the regular shielding goes lower than 25%, the ship starts taking "physical" damage: each enemy weapon impact will cause an equipped weapon to be destroyed, starting with the currently equipped selectable weapon.
216:
34:
299:
weapon at the start, collect the weapon, quit and start over. After a couple dozen iterations or so, selling the gathered weapons will provide enough cash to buy most "equipped" weapons, at least the basic auto-tracking turret, and a couple of phase shields - enough to handle most levels as a Rookie.
246:
The Bravo Sector is the most "generic" episode, with few features distinguishing each level. Starting at the coast and then moving inland, most of the targets are military bases and installations, and much of the terrain is barren land, with the occasional forests and rivers. Large oil silos feature
322:
In its own category is the megabomb, a one-time use weapon which destroys everything on the screen including enemy projectiles, except for the toughest enemies (such as bosses) in which case it will damage them. It can either be picked up or purchased; a maximum of 5 megabombs can be carried at any
275:
Enemies are destroyed purely for money. Most enemies move in pre-determined paths. Some enemies will try to crash into the player. Turrets also aim to hit the player. There are no obstacles to avoid (except the enemy ships themselves). While flying enemies are the most numerous, many ground targets
250:
The Tango Sector is more distinctive, with each level following a different theme. These include a large water/chemical plant, farmland, jungle, city, and airbase. At the end, in the jungle after destroying an ancient temple, the player has to defeat a huge aircraft which splits into three modules.
311:
There are two major categories of weapons: the first type is always active (all carried weapons of this type will always fire simultaneously whenever the player shoots), and the second type is selectable. During gameplay, when firing, only the currently selected selectable weapon will fire, though
337:
The craft's firepower cannot be upgraded gradually, the best the player can do is pick up or buy cheaper weapons and hope to save up for the expensive ones. Since selling a weapon will only earn back half of its credits, this means that many players try to hold out until they can afford the most
362:
controller support, plus minor changes. The game itself remains the same between both versions, and many of the glitches and secrets are retained. When using the keyboard in the
Windows version, the player ship's mobility is restricted to half of its normal speed, which makes gameplay much more
298:
The player can decide to end a level prematurely, in which case they will lose all the money acquired since starting the level. Damage sustained will remain though, as will collected weapons - as such, one technique to rapidly collect money is to start a level that has an expensive, collectible
330:
jet is protected by 100 points of regular shielding, which regenerate extremely slowly, when the player is not firing (except in the Elite difficulty, where it does not regenerate). There is also another kind of shield, called the phase shield, that adds another 100 points of shielding. Unlike
247:
prominently in the early waves, and a refinery (tank farm) is found in the second-last wave. In the final wave, the player flies offshore to destroy the Lithos
Petroleum rig, but there is no background on why Lithos is the enemy, other than being suggested as a competitor of MegaCorps.
242:
Once a player beats a sector, they can replay it with all the money and weapons that they have accumulated. The difficulty is increased when the player does this however, e.g. if the player beats the sector on Rookie and replays it, the difficulty will be set to
Veteran.
319:, compared to other shoot 'em ups, are the two types of selectable auto-tracking turrets. Other notable weapons are three selectable cannons with expensive prices, that fire continuous instant beams capable of penetrating and destroying multiple targets in one shot.
294:
jet is particularly durable compared to player-controlled craft of other scrolling shooters, which can be destroyed with a few hits, but there are no "lives" and the game is over when the player dies, although the player can reload a recently saved game.
917:(space scrolling shooter from Mountain King Studios), I thought it would be nice to add a few things and change a few things. With interest, I began to dig up the Internet, at the same time trying to make at least something similar to my favorite game.
261:
Tango Sector and Outer
Regions each have a special "night wave" with its own theme music. The night level in the Tango Sector is a well-illuminated city in Wave Eight, while the Outer Regions' is the "dark side" of the lunar body in Wave Three.
307:
The player (there are four playable characters) starts out with only the default machine guns, and will eventually be able to buy or collect more weapons using a credit and purchase system menu before starting or after finishing a wave.
888:
was fun, but the mouse control felt sluggish and although the graphics have a nice retro feel, they look pretty chunky on a 21" monitor. So, I began to wonder how hard it would be to write a similar type of game using
286:
For each target destroyed the player earns credits. The amount of credits earned per enemy destroyed is usually proportional to how tough or dangerous it is, with some of them dropping additional credit bonuses.
312:
the currently selected weapon can be dynamically switched to deal with the appropriate situation. Some selectable weapons can only hit airborne targets, others only ground targets, while a few can hit both.
282:
appear at the end of each wave or even halfway through the later, more difficult waves. In the Outer
Regions, the bosses are ground bases where the player has to take out their various component weapons.
419:, concluding that "action aficionados will find it a holiday treasure". He again praised the game in June 1994, reporting "I have not been as hooked on an action title since
384:
was released for iOS in
December 2010 by BlitWise Productions. A Mac version was published through the Mac App Store in January 2011 by DotEmu and is no longer available.
239:
allows players to start out in any of the three campaigns, though playing them in order helps the player to more easily accumulate money for weapon and shield upgrades.
1492:
1189:
639:
444:
in the "Eye of the
Monitor" column. Petersen gave the game 4 out of 5 stars. Gametrailers.com and ScrewAttack have labeled it as one of their "
1512:
334:
Last but not least, the player can purchase a single utility, the Ion
Scanner to measure the energy and damage meter of any boss confronted.
838:
1069:
1237:
363:
difficult. If the player chooses to use the mouse to control their ship, it cannot be moved to the extreme right side of the screen.
1482:
1507:
813:
1517:
1487:
421:
254:
In Outer
Regions, the player travels from different planets; they consist of a lunar body (moon), a red planet similar to
998:
884:
from Mountain King Studios. I used to love these kinds of games back in the 80's, so I downloaded it and checked it out.
880:
In early July 2000, I noticed an announcement on LinuxGames for a Linux port of an old DOS top scrolling shooter called
708:
1502:
1062:
235:, all of which have sub-missions called "waves", making for a total of 27 levels (9 per sector). The full version of
1527:
1268:
570:
1254:
902:
689:
662:
1289:
1027:
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In October 2023, Host gave developer "skynettx" permission to release the source code of the DOS version of
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creator Scott Host is planning on releasing a new REMIXED Version. It will initially be available on
1472:
162:
1097:
1011:
991:
760:
445:
378:. It is based on the previous 2010 Edition, with the addition of achievements and cloud saving.
1477:
1310:
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535:
427:
1522:
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400:
75:
965:
1467:
1462:
1416:
416:
53:
41:
8:
1400:
1338:
1324:
649:
99:
65:
431:. Scott Miller estimates that the game eventually sold between 80,000 or 90,000 copies.
1497:
1457:
1303:
984:
279:
109:
191:
compatible systems. The first episode of the game, "Bravo Sector", was distributed as
1426:
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1161:
1140:
436:
359:
351:
176:
152:
118:
87:
1379:
147:
33:
863:
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461:
375:
184:
947:
839:"KRaptor a Raptor free software (open source) arcade game clone for GNU / Linux"
755:
425:" in 1988 and concluding that it was "the best shareware title to arrive since"
1421:
1357:
1217:
738:
441:
187:. Its working title was "Mercenary 2029". It was released on April 1, 1994 for
180:
46:
1441:
1384:
1261:
1147:
1119:
1104:
1083:
788:
469:
465:
976:
374:, Vista, 7, 32 and 64 bit. A new version was released on in January 2015 on
1210:
1133:
956:
589:
207:, sent on interplanetary missions to destroy top competitors of MegaCorps.
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58:
775:"Scott Host is creating a new version of Raptor Call of the Shadows"
774:
1317:
338:
expensive weapons, instead of buying medium weapons as a stopgap.
718:
215:
814:"RafKill Raptor Free Software (Open Source) clone for GNU/Linux"
276:(buildings, ships, vehicles, turrets) can be destroyed as well.
932:
367:
258:, an ice world, a volcanic world, and finally a space station.
188:
130:
114:
663:"Stocking Up On Holiday Joy With Our Holiday Shareware Picks"
388:
122:
498:
was also inspired by frustrations with the Linux version of
411:
as "Apogee's most professional and competent release" since
1110:
255:
525:, but the game assets remain under a proprietary license.
492:
are all free software clones of the game. The open source
477:
126:
195:, while the other two episodes were sold commercially.
709:"20 Years Of Evolution: Scott Miller And 3D Realms"
640:"The Linux Game Tome: Raptor - Call of the Shadows"
1439:
737:
700:
358:features slightly improved graphics and audio,
756:GameTrailers: ScrewAttack Top Ten 2-d Shooters
203:The game sees a mercenary flying the advanced
1006:
992:
660:
615:"3D Realms Site: Raptor: Call of the Shadows"
590:"New Version of the Apogee / 3DR FAQ Online"
1070:Commander Keen in Invasion of the Vorticons
681:
654:
587:
346:In 1999, Mountain King Studios re-released
1493:Video games developed in the United States
999:
985:
407:s Chuck Miller in December 1993 described
223:The game is divided into three "sectors":
32:
354:program. The original Windows version of
913:One day, while playing my favorite game
837:Georgiev, Georgi Dimitrov (2012-01-30).
836:
812:Georgiev, Georgi Dimitrov (2012-01-28).
811:
731:
214:
706:
1440:
687:
302:
270:
980:
861:
741:(August 1994). "Eye of the Monitor".
577:. No. 3. April 2011. p. 76.
508:was inspired by the game's successor
315:Some of the more original weapons in
1513:Video games set on fictional planets
900:
571:"Raptor Call of the Shadows 2010 ed"
13:
14:
1539:
1063:Commander Keen in Goodbye, Galaxy
941:
588:Joe Siegler (November 20, 2000).
434:The game was reviewed in 1994 in
366:A version of the game, ported by
922:
894:
855:
830:
805:
781:
767:
661:Miller, Chuck (December 1993).
749:
632:
607:
581:
563:
387:There was also at one point a
1:
1483:Vertically scrolling shooters
1290:Duke Nukem: Manhattan Project
556:
1508:Video games set in the 2020s
707:Edwards, Benj (2009-08-21).
394:
177:vertically scrolling shooter
7:
1518:Mountain King Studios games
1488:DOS games ported to Windows
1232:Xenophage: Alien Bloodsport
1169:Raptor: Call of the Shadows
1042:Blake Stone: Aliens of Gold
967:Raptor: Call of the Shadows
901:E.M., Baldin (2007-12-08).
688:Miller, Chuck (June 1994).
528:
265:
210:
172:Raptor: Call of the Shadows
27:Raptor: Call of the Shadows
10:
1544:
1049:Blake Stone: Planet Strike
523:GNU General Public License
391:version offered for sale.
1503:Single-player video games
1409:
1393:
1367:
1246:
1238:List of minor video games
1019:
864:"Chromium B.S.U. - About"
789:"Raptor 20.6.1.27 review"
451:
158:
146:
136:
108:
98:
86:
74:
64:
52:
40:
31:
26:
1077:Cosmo's Cosmic Adventure
903:"Games Master GNU/Linux"
341:
1528:Open-source video games
862:Allan, Mark B. (2000).
198:
957:Mountain King Studios
220:
219:Wave 4 of Bravo Sector
142:January 29, 2011 (Mac)
140:April 1, 1994 (MS-DOS)
694:Computer Gaming World
667:Computer Gaming World
415:, with "exceptional"
401:Computer Gaming World
370:, is compatible with
218:
1417:Apogee Entertainment
761:ScrewAttack's Top 10
696:. pp. 112, 114.
692:. Best of the Rest.
690:"Shareware Showcase"
446:Top Ten 2-D Shooters
1325:Wrath: Aeon of Ruin
650:The Linux Game Tome
303:Weapons and shields
271:Enemies and credits
1304:Duke Nukem Forever
1020:As Apogee Software
221:
1435:
1434:
1427:Saber Interactive
1332:Kingpin: Reloaded
1255:Terminal Velocity
1183:Rise of the Triad
1141:Monuments of Mars
669:. pp. 86, 88
183:and published by
168:
167:
153:Scrolling shooter
1535:
1448:1994 video games
1380:George Broussard
1028:Arctic Adventure
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642:. Archived from
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406:
36:
24:
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1473:Shareware games
1438:
1437:
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1389:
1363:
1242:
1176:Realms of Chaos
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1005:
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739:Petersen, Sandy
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495:Chromium B.S.U.
476:, Apple TV and
462:Nintendo Switch
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185:Apogee Software
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59:Apogee Software
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21:1994 video game
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16:1994 video game
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1422:Embracer Group
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1358:Tempest Rising
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1279:
1276:Balls of Steel
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1269:Shadow Warrior
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1243:
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1235:
1228:
1221:
1218:Wolfenstein 3D
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1179:
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1162:Pharaoh's Tomb
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942:External links
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646:on 2012-02-21.
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1120:Major Stryker
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1105:Duke Nukem II
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1012:list of games
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745:(208): 61–66.
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233:Outer Regions
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179:developed by
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92:Rich Fleider
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1523:Dotemu games
1453:Apogee games
1401:Build engine
1375:Scott Miller
1356:
1352:Phantom Fury
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1330:
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54:Publisher(s)
42:Developer(s)
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1468:MacOS games
1463:Linux games
1225:Word Rescue
1127:Math Rescue
869:SourceForge
624:December 4,
599:December 4,
505:AstroMenace
470:PlayStation
464:, PC, Mac,
110:Platform(s)
104:Matt Murphy
100:Composer(s)
80:Scott Host
66:Designer(s)
1442:Categories
1394:Technology
1346:Core Decay
1204:Stargunner
1098:Duke Nukem
1035:Bio Menace
948:3D Realms
908:2023-03-09
875:2023-03-09
848:2023-02-08
823:2023-02-08
798:2023-02-12
724:2017-11-30
557:References
543:Stargunner
521:under the
422:Sidewinder
372:Windows XP
82:Paul Radek
1498:IOS games
1458:DOS games
1311:Bombshell
1283:Max Payne
1155:Paganitzu
1091:Dark Ages
1008:3D Realms
972:MobyGames
929:dosraptor
915:DemonStar
714:Gamasutra
619:3D Realms
594:3D Realms
550:Demonstar
511:DemonStar
456:Original
395:Reception
193:shareware
94:Tim Neveu
88:Artist(s)
1318:Ion Fury
843:PC Freak
818:PC Freak
673:29 March
529:See also
502:, while
440:#208 by
266:Gameplay
211:Episodes
148:Genre(s)
1410:Related
1056:Boppin'
889:OpenGL.
490:RafKill
486:Kraptor
474:Android
352:Windows
159:Mode(s)
137:Release
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1114:series
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950:Raptor
933:GitHub
886:Raptor
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743:Dragon
536:Tyrian
519:Raptor
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482:Raptor
458:Raptor
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382:Raptor
368:DotEmu
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328:Raptor
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961:page
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488:and
466:Xbox
428:Doom
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