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Raptor: Call of the Shadows

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regular shielding, phase shields do not recharge (unless the player collects a regular shield power up). Up to 5 layers of Phase Shields can be purchased in the shop, but it is possible to go beyond 5 layers if Phase Shield powerups are picked up in-battle. When the regular shielding goes lower than 25%, the ship starts taking "physical" damage: each enemy weapon impact will cause an equipped weapon to be destroyed, starting with the currently equipped selectable weapon.
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weapon at the start, collect the weapon, quit and start over. After a couple dozen iterations or so, selling the gathered weapons will provide enough cash to buy most "equipped" weapons, at least the basic auto-tracking turret, and a couple of phase shields - enough to handle most levels as a Rookie.
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The Bravo Sector is the most "generic" episode, with few features distinguishing each level. Starting at the coast and then moving inland, most of the targets are military bases and installations, and much of the terrain is barren land, with the occasional forests and rivers. Large oil silos feature
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In its own category is the megabomb, a one-time use weapon which destroys everything on the screen including enemy projectiles, except for the toughest enemies (such as bosses) in which case it will damage them. It can either be picked up or purchased; a maximum of 5 megabombs can be carried at any
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Enemies are destroyed purely for money. Most enemies move in pre-determined paths. Some enemies will try to crash into the player. Turrets also aim to hit the player. There are no obstacles to avoid (except the enemy ships themselves). While flying enemies are the most numerous, many ground targets
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The Tango Sector is more distinctive, with each level following a different theme. These include a large water/chemical plant, farmland, jungle, city, and airbase. At the end, in the jungle after destroying an ancient temple, the player has to defeat a huge aircraft which splits into three modules.
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There are two major categories of weapons: the first type is always active (all carried weapons of this type will always fire simultaneously whenever the player shoots), and the second type is selectable. During gameplay, when firing, only the currently selected selectable weapon will fire, though
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The craft's firepower cannot be upgraded gradually, the best the player can do is pick up or buy cheaper weapons and hope to save up for the expensive ones. Since selling a weapon will only earn back half of its credits, this means that many players try to hold out until they can afford the most
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controller support, plus minor changes. The game itself remains the same between both versions, and many of the glitches and secrets are retained. When using the keyboard in the Windows version, the player ship's mobility is restricted to half of its normal speed, which makes gameplay much more
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The player can decide to end a level prematurely, in which case they will lose all the money acquired since starting the level. Damage sustained will remain though, as will collected weapons - as such, one technique to rapidly collect money is to start a level that has an expensive, collectible
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jet is protected by 100 points of regular shielding, which regenerate extremely slowly, when the player is not firing (except in the Elite difficulty, where it does not regenerate). There is also another kind of shield, called the phase shield, that adds another 100 points of shielding. Unlike
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prominently in the early waves, and a refinery (tank farm) is found in the second-last wave. In the final wave, the player flies offshore to destroy the Lithos Petroleum rig, but there is no background on why Lithos is the enemy, other than being suggested as a competitor of MegaCorps.
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Once a player beats a sector, they can replay it with all the money and weapons that they have accumulated. The difficulty is increased when the player does this however, e.g. if the player beats the sector on Rookie and replays it, the difficulty will be set to Veteran.
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jet is particularly durable compared to player-controlled craft of other scrolling shooters, which can be destroyed with a few hits, but there are no "lives" and the game is over when the player dies, although the player can reload a recently saved game.
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Tango Sector and Outer Regions each have a special "night wave" with its own theme music. The night level in the Tango Sector is a well-illuminated city in Wave Eight, while the Outer Regions' is the "dark side" of the lunar body in Wave Three.
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The player (there are four playable characters) starts out with only the default machine guns, and will eventually be able to buy or collect more weapons using a credit and purchase system menu before starting or after finishing a wave.
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was fun, but the mouse control felt sluggish and although the graphics have a nice retro feel, they look pretty chunky on a 21" monitor. So, I began to wonder how hard it would be to write a similar type of game using
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For each target destroyed the player earns credits. The amount of credits earned per enemy destroyed is usually proportional to how tough or dangerous it is, with some of them dropping additional credit bonuses.
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the currently selected weapon can be dynamically switched to deal with the appropriate situation. Some selectable weapons can only hit airborne targets, others only ground targets, while a few can hit both.
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appear at the end of each wave or even halfway through the later, more difficult waves. In the Outer Regions, the bosses are ground bases where the player has to take out their various component weapons.
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was released for iOS in December 2010 by BlitWise Productions. A Mac version was published through the Mac App Store in January 2011 by DotEmu and is no longer available.
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allows players to start out in any of the three campaigns, though playing them in order helps the player to more easily accumulate money for weapon and shield upgrades.
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in the "Eye of the Monitor" column. Petersen gave the game 4 out of 5 stars. Gametrailers.com and ScrewAttack have labeled it as one of their "
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Last but not least, the player can purchase a single utility, the Ion Scanner to measure the energy and damage meter of any boss confronted.
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difficult. If the player chooses to use the mouse to control their ship, it cannot be moved to the extreme right side of the screen.
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In Outer Regions, the player travels from different planets; they consist of a lunar body (moon), a red planet similar to
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from Mountain King Studios. I used to love these kinds of games back in the 80's, so I downloaded it and checked it out.
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In early July 2000, I noticed an announcement on LinuxGames for a Linux port of an old DOS top scrolling shooter called
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In October 2023, Host gave developer "skynettx" permission to release the source code of the DOS version of
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creator Scott Host is planning on releasing a new REMIXED Version. It will initially be available on
1472: 162: 1097: 1011: 991: 760: 445: 378:. It is based on the previous 2010 Edition, with the addition of achievements and cloud saving. 1477: 1310: 1296: 1282: 535: 427: 1522: 1452: 400: 75: 965: 1467: 1462: 1416: 416: 53: 41: 8: 1400: 1338: 1324: 649: 99: 65: 431:. Scott Miller estimates that the game eventually sold between 80,000 or 90,000 copies. 1497: 1457: 1303: 984: 279: 109: 191:
compatible systems. The first episode of the game, "Bravo Sector", was distributed as
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expensive weapons, instead of buying medium weapons as a stopgap.
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was also inspired by frustrations with the Linux version of
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as "Apogee's most professional and competent release" since
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are all free software clones of the game. The open source
477: 126: 195:, while the other two episodes were sold commercially. 709:"20 Years Of Evolution: Scott Miller And 3D Realms" 640:"The Linux Game Tome: Raptor - Call of the Shadows" 1439: 737: 700: 358:features slightly improved graphics and audio, 756:GameTrailers: ScrewAttack Top Ten 2-d Shooters 203:The game sees a mercenary flying the advanced 1006: 992: 660: 615:"3D Realms Site: Raptor: Call of the Shadows" 590:"New Version of the Apogee / 3DR FAQ Online" 1070:Commander Keen in Invasion of the Vorticons 681: 654: 587: 346:In 1999, Mountain King Studios re-released 1493:Video games developed in the United States 999: 985: 407:s Chuck Miller in December 1993 described 223:The game is divided into three "sectors": 32: 354:program. The original Windows version of 913:One day, while playing my favorite game 837:Georgiev, Georgi Dimitrov (2012-01-30). 836: 812:Georgiev, Georgi Dimitrov (2012-01-28). 811: 731: 214: 706: 1440: 687: 302: 270: 980: 861: 741:(August 1994). "Eye of the Monitor". 577:. No. 3. April 2011. p. 76. 508:was inspired by the game's successor 315:Some of the more original weapons in 1513:Video games set on fictional planets 900: 571:"Raptor Call of the Shadows 2010 ed" 13: 14: 1539: 1063:Commander Keen in Goodbye, Galaxy 941: 588:Joe Siegler (November 20, 2000). 434:The game was reviewed in 1994 in 366:A version of the game, ported by 922: 894: 855: 830: 805: 781: 767: 661:Miller, Chuck (December 1993). 749: 632: 607: 581: 563: 387:There was also at one point a 1: 1483:Vertically scrolling shooters 1290:Duke Nukem: Manhattan Project 556: 1508:Video games set in the 2020s 707:Edwards, Benj (2009-08-21). 394: 177:vertically scrolling shooter 7: 1518:Mountain King Studios games 1488:DOS games ported to Windows 1232:Xenophage: Alien Bloodsport 1169:Raptor: Call of the Shadows 1042:Blake Stone: Aliens of Gold 967:Raptor: Call of the Shadows 901:E.M., Baldin (2007-12-08). 688:Miller, Chuck (June 1994). 528: 265: 210: 172:Raptor: Call of the Shadows 27:Raptor: Call of the Shadows 10: 1544: 1049:Blake Stone: Planet Strike 523:GNU General Public License 391:version offered for sale. 1503:Single-player video games 1409: 1393: 1367: 1246: 1238:List of minor video games 1019: 864:"Chromium B.S.U. - About" 789:"Raptor 20.6.1.27 review" 451: 158: 146: 136: 108: 98: 86: 74: 64: 52: 40: 31: 26: 1077:Cosmo's Cosmic Adventure 903:"Games Master GNU/Linux" 341: 1528:Open-source video games 862:Allan, Mark B. (2000). 198: 957:Mountain King Studios 220: 219:Wave 4 of Bravo Sector 142:January 29, 2011 (Mac) 140:April 1, 1994 (MS-DOS) 694:Computer Gaming World 667:Computer Gaming World 415:, with "exceptional" 401:Computer Gaming World 370:, is compatible with 218: 1417:Apogee Entertainment 761:ScrewAttack's Top 10 696:. pp. 112, 114. 692:. Best of the Rest. 690:"Shareware Showcase" 446:Top Ten 2-D Shooters 1325:Wrath: Aeon of Ruin 650:The Linux Game Tome 303:Weapons and shields 271:Enemies and credits 1304:Duke Nukem Forever 1020:As Apogee Software 221: 1435: 1434: 1427:Saber Interactive 1332:Kingpin: Reloaded 1255:Terminal Velocity 1183:Rise of the Triad 1141:Monuments of Mars 669:. pp. 86, 88 183:and published by 168: 167: 153:Scrolling shooter 1535: 1448:1994 video games 1380:George Broussard 1028:Arctic Adventure 1001: 994: 987: 978: 977: 935: 926: 920: 919: 910: 909: 898: 892: 891: 877: 876: 859: 853: 852: 850: 849: 834: 828: 827: 825: 824: 809: 803: 802: 800: 799: 785: 779: 778: 771: 765: 753: 747: 746: 735: 729: 728: 726: 725: 704: 698: 697: 685: 679: 678: 676: 674: 658: 652: 647: 642:. 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Index


Developer(s)
Cygnus Studios
Publisher(s)
Apogee Software
Designer(s)
Programmer(s)
Artist(s)
Composer(s)
Platform(s)
MS-DOS
Windows
Linux
iOS
Mac OS
Genre(s)
Scrolling shooter
Single-player
vertically scrolling shooter
Cygnus Studios
Apogee Software
MS-DOS
shareware

Mars
Bosses
Windows
force feedback
DotEmu
Windows XP

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