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The first dealer, chosen at random, deals three cards to each player. In each successive round, the deal passes to the left. In the second round, the dealer deals four cards to each player. With each successive round, the number of cards dealt to start the round increases until the eleventh and final
261:
In each round there is a designated wild card. The wild card is the card equal to the number of cards dealt. In the first round, three cards are dealt, so Threes are wild cards. In the second round four cards are dealt, so Fours are wild. When 11, 12, and 13 cards are dealt, the J, Q, and K are the
252:
The player to dealer's left is the first to play, and the play moves clockwise. When it is a player's turn, they choose to draw either the top card from the discard pile or the top card from the top of the deck. Then the player must discard one card from their hand and place that card on top of the
234:
Once a player has melded all of their cards into sets, they "go out". They must still discard when "going out", and the remaining players are given one more draw to better their hands. The winner of a game of "Three thirteen" is the player who, at the end of the final round, has accumulated the
422:
In games with a "Redemption round", after a player goes out, the other players get one last play and can lay down any melds on their own table or deadwood cards on other players' tables. If it is possible to get rid of all one's cards in the redemption round, the player will receive 0
438:
Some variations allow for a fixed negative score for the first player to go out each round. Common point values include -5, -10, or a negative value equal to the wild card. (-8 points if the 8 card is
262:
respective wild cards. Wild cards can be used in place of any other card in making a group or sequence. A player may use more than one wild card in any set including a set made up of only wild cards.
419:
A rule variation is that each player places the discard card in front of that player. Other players then have the choice to pick from the various discard piles. This makes the game move much faster.
142:
games, once the hands are dealt, the remainder of the cards are placed face down on the table. The top card from the deck is flipped face up and put beside the deck to start the discard pile.
410:
An extra round (twelfth) or two (thirteenth) where there are 14 and 15 cards dealt for each player and Aces and 2s are wild respectively. Some call it "Fourteens" or "Fifteens".
231:(cards of the same suit but not in sequence do not count as a set) Sets can contain more than three cards, however, the same card cannot be included in multiple sets.
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According to some rules, Aces can be used as high or low in a sequence. In this case an Ace remaining in your hand at the end costs 15 points, rather than one.
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Some rules designate Jokers as additional wild cards. In that case, a joker left in a player's hand at the conclusion of a round counts as 20 points.
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Double-naughts: A rule where if each player goes out with zero points on a given hand, the hand is replayed as if it never happened.
138:. It is an eleven-round game played with two or more players. It requires two decks of cards with the jokers removed. Like other
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479:
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In other variations, Jokers as wild cards can be discarded onto any pile of any other player and count for no points.
227:
using a wild card to fill in where necessary to form the sequence, and the wild card does not need to be in the suit.
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At the end of a given round, each of a player's cards that cannot be placed into a set counts towards their score.
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8:
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Another variation plays 22 rounds starting from 3 to 13 and then back down from 13 to 3
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Some play that if a player goes out incorrectly, this is counted as +20 points.
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Some rules state that a player can make a set that consists only of wild cards.
120:
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Points are doubled on the 11th (Jacks), 12th (Queens), and 13th (Kings) round.
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discard pile to conclude their turn. Have to go around once before going out.
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Each player attempts to meld all of the cards in their hand into sets.
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Between 20 min. and 2 hours, depending on the number of players
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Some rules score only 10 points for Jacks, Queens and Kings.
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A sequence of three or more cards of the same suit, such as
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401:Some versions make the ace 13, 15, or 20 points.
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244:round in which thirteen cards each are dealt.
157:Three or more cards of the same rank, such as
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19:"3/13" redirects here. For the date, see
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468:From an online database of card games.
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186:or a pair or more with a wild card.
13:
14:
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1:
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256:
7:
1322:Tarot and Tarock card games
525:Glossary of card game terms
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10:
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145:
1313:Trick-taking card games
131:is a variation of the
1295:Historical card games
153:A set may be either:
1189:Kings in the Corner
576:Beggar-my-neighbour
28:
26:
1333:
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850:Continental Rummy
581:Egyptian Ratscrew
502:Non trick-taking
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1091:Snip-Snap-Snorum
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235:fewest points.
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548:Costly colours
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1056:Lusti-Kartl'n
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790:Rosbiratschka
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677:Chase the Ace
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586:My ship sails
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115:Related games
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41:United States
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22:
1325:}}
1319:{{
1316:}}
1310:{{
1307:}}
1301:{{
1298:}}
1292:{{
1164:Dupa biskupa
1144:Crazy Eights
935:Treppenrommé
924:
895:Penang rummy
875:Indian rummy
865:German Rummy
740:Bauernfangen
659:Stop the Bus
388:
279:Point Value
269:
260:
251:
242:
233:
230:
190:
158:
152:
149:
128:
127:
99:Playing time
1249:Ristiseiska
1124:Brede Mette
1119:Black Peter
860:Dummy rummy
750:Davoserjazz
606:SchlafmĂŒtze
591:Ninety-nine
553:Ninety-nine
450:Dummy rummy
1219:Paskahousu
1174:Hahndreier
1061:Nain Jaune
1028:Tablanette
973:Byggkasino
920:Thirty-one
815:Bing rummy
765:Kein Stich
727:Compendium
717:Vogelspiel
697:Höllfahren
639:James Bond
568:Collecting
504:card games
461:References
455:Bing rummy
393:Variations
257:Wild cards
1244:Red nines
1229:Pusoy dos
1224:President
1194:Last Card
1159:Dou dizhu
1066:Newmarket
910:Gin rummy
890:Militaire
785:Quodlibet
669:Comparing
654:Schwimmen
515:Shuffling
133:card game
94:Clockwise
76:104 cards
32:Card Game
16:Card game
1340:Category
1304:Patience
1274:Tiáșżn lĂȘn
1254:Shithead
1234:Quatorze
1214:One-card
1209:Old maid
1101:Shedding
1086:Slapjack
1043:Matching
988:Cuarenta
845:Conquian
835:ChinchĂłn
805:Draw and
634:Commerce
621:Commerce
601:Quartets
543:Cribbage
444:See also
68:Strategy
51:Matching
21:March 13
1279:VĂ€ndtia
1239:Rabouge
1204:Mau-Mau
1154:DaifugĆ
1114:Big two
1081:Sedmice
1051:Go Fish
1033:Zwicker
1008:Go-Stop
978:Cassino
960:Fishing
950:500 rum
880:Kalooki
840:Colonel
830:Carioca
825:Canasta
807:discard
760:Herzeln
520:Cutting
423:points.
266:Scoring
248:Playing
239:Dealing
57:Players
1269:Switch
1139:Craits
1109:Bartok
1023:Skwitz
998:Escopa
993:Escoba
983:Cicera
968:Bastra
915:Rumino
820:Buraco
745:Bonken
682:Coucou
535:Adding
372:Queen
340:Eight
332:Seven
300:Three
217:
208:
199:
176:
167:
107:Chance
65:Skills
47:Family
37:Origin
1346:Rummy
1259:Speed
1169:Durak
1149:Cheat
1134:Comet
1129:Burro
1076:Sedma
1018:Scopa
1013:Mulle
1003:Pasur
945:Yaniv
905:Rummy
775:Lorum
755:Dreeg
735:Barbu
707:Kille
687:CuccĂč
644:Kemps
558:Noddy
439:wild)
380:King
364:Jack
348:Nine
316:Five
308:Four
276:Card
146:Rules
140:Rummy
136:Rummy
73:Cards
1264:Spit
1179:Hund
1071:Poch
930:Tonk
870:Golf
795:Trex
780:Poch
770:King
702:Hypp
692:Gnav
629:Brag
356:Ten
324:Six
292:Two
284:Ace
110:Easy
91:Play
81:Deck
27:3/13
1199:Mao
649:Mus
611:War
596:Pig
383:13
375:12
367:11
359:10
1342::
351:9
343:8
335:7
327:6
319:5
311:4
303:3
295:2
287:1
60:2+
495:e
488:t
481:v
223:â„
220:7
214:â„
211:6
205:â„
202:5
196:â„
193:4
182:âŁ
179:7
173:â
170:7
164:â„
161:7
23:.
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