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Trapdoor puzzles - the 3 must open or close all of a set of doors; clicking on one door will toggle the open state of several others, with the exact set of doors, toggled depending on the state of the door clicked. (Thus clicking on door 3 may open or close doors 1, 3, and 9 if it is open, but 3, 4,
156:
The game consists of many separate sections, each of which contains one puzzle. However, unlike Fool's Errand, each section may need to be visited multiple times, as it may carry along part of the story at times when it does not contain a puzzle. Each puzzle (upon completion) places one
32:
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Reordered word puzzles - the 3 must rearrange a word to spell another word in 3 clicks. Each click switches two letters; the letters switched depend on which letter is clicked and its position in the word.
165:. When the entire legislature is in place, a logic puzzle (see below) is used to properly order them, at which point the endgame begins; the hints found in previous puzzles are used to complete the
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noted occasional issues with puzzles that were too easy or frustrating, but overall praised the game as mostly "creative, fun, entertaining, and best of all, challenging."
241:, which went out of business in 1991; the license was then picked up by Inline Design, which went out of business in 1995. It is now
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advertisement" and noted that the game's puzzles had evolved from the paper-and-pencil adaptions of Cliff
Johnson's previous games
184:; instead, the puzzles tend to take advantage of the possibilities of computer games. Some of the prominent puzzle types include:
345:
game of 1990 and said that it surpassed previous Cliff
Johnson games "with superb animation and intricately connected puzzles."
308:-esque", with abundant humor and infuriating puzzles. The review praised the game's graphics, sound, animation, and stability.
298:
five out of five mice, claiming that Cliff
Johnson had "achieved a new level of weirdness" with the game's variety of puzzles.
478:
188:
Lift puzzles - the 3 must navigate across a field of lifts by putting her lift and the lift to her right at the same level.
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and can be found on the author's website. It includes information which allows the game to be played on
Windows PCs.
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called the game "as witty and challenging as earlier head-scratchers," with improved storyline and graphics.
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Mesh puzzles - the 3 must change a mesh (of sizes ranging from 3x3 to 9x9) to match a given pattern.
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Logic puzzles - A grid of items must be rearranged to meet specific rules. (For example, a set of
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144:. The 3 attempts to repair the damage caused by the power surge and make her way back to the
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Lynch, Dennis (1991-01-25). "Computing 1990's best and worst". Section 7.
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in the Best Brain Game category of its 1991 Macintosh Game Hall of Fame.
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Farkas, Bart; Breen, Christopher (1996). "Chapter 6: Brain Games".
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31:
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Clapp, Doug (1992). "Part VIII Tips, Secrets & Good Advice".
594:
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409:, calling it "one of the better puzzle compilations available."
176:, the puzzles in 3 in Three are rarely traditional puzzles like
134:
70:
646:. Vol. 15, no. 106. GAMES Publications. p. 53.
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as a mind-boggling "tour de force of animation and sound" in
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379:. Gaming historian Richard Moss likened the visual style of
304:
401:
said that Cliff
Johnson took his brilliant game design of
543:(January 1992). "The 1991 Macintosh Game Hall of Fame".
465:
Moss, Richard (2018). "A Story Told by
Treasure Hunt".
316:
best game in its 1991 Editors' Choice Awards, ahead of
119:
While bearing some similarities to his previous game,
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361:" feature as the best new puzzle game of 1991.
233:was never ported but was released only for the
220:may include a rule like 'XVI is north of XIV'.)
148:, providing the background story for the game.
535:
533:
592:"The Seventh Annual Editors' Choice Awards".
587:
585:
564:Gruberman, Ken (October 1991). "3 in Three".
268:" with an "obsessively good set" of puzzles.
553:(1). Macworld Communications, Inc.: 148–149.
516:Sharp, Wendy (February 1992). "3 in Three".
433:Game Hall of Fame, Best Brain Game runner-up
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140:, lost in the innards of the computer by a
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30:
563:
640:, ed. (December 1991). "The Games 100".
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526:(2). Macworld Communications, Inc.: 282.
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194:Missing vowels - the 3 must add missing
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229:Unlike the developer's earlier games,
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696:The Macintosh Bible Guide to Games
399:The Macintosh Bible Guide to Games
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467:The Secret History of Mac Gaming
265:Alice's Adventures in Wonderland
237:. It was initially released by
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395:to "computer-native" designs.
302:called the game's plot "a bit
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442:Best Puzzle Game of the Year
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7:
256:was reviewed positively in
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10:
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781:Single-player video games
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604:Ziff-Davis Publishing Co.
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210:and 5 if it is closed.)
133:. The game is about a
169:and finish the game.
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702:. pp. 177–178.
667:The Macintosh Reader
405:to a new level with
377:The Macintosh Reader
129:took place inside a
771:Inline Design games
761:Cliff Johnson games
383:to "an interactive
116:and Inline Design.
776:Puzzle video games
606:: 104. March 1992.
499:thefoolserrand.com
353:magazine included
480:978-1-78352-487-7
403:The Fool's Errand
389:The Fool's Errand
319:Spaceship Warlock
174:The Fool's Errand
122:The Fool's Errand
112:and published by
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19:1989 video game
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108:designed by
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52:Publisher(s)
40:Developer(s)
495:"Downloads"
369:Bob LeVitus
178:cryptograms
167:meta-puzzle
163:Legislature
146:spreadsheet
142:power surge
66:Platform(s)
740:Categories
709:0201883813
680:0679742425
447:References
407:3 in Three
381:3 in Three
373:3 in Three
355:3 in Three
339:3 in Three
314:3 in Three
296:3 in Three
278:3 in Three
254:3 in Three
239:Cinemaware
231:3 in Three
204:homophones
198:to common
127:3 in Three
114:Cinemaware
106:video game
103:metapuzzle
101:is a 1989
98:3 in Three
57:Cinemaware
25:3 in Three
652:0199-9788
385:Saul Bass
341:the best
249:Reception
235:Macintosh
546:Macworld
519:Macworld
430:Macworld
357:in its "
294:awarded
283:Tesserae
274:Macworld
270:Macworld
259:Macworld
243:freeware
200:proverbs
152:Gameplay
131:computer
595:MacUser
567:MacUser
471:Unbound
421:MacUser
325:Spectre
310:MacUser
300:MacUser
291:MacUser
225:Release
172:Unlike
85:Mode(s)
77:Release
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677:
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574:(10).
477:
413:Awards
337:named
312:named
276:named
196:vowels
159:letter
135:number
71:Mac OS
643:Games
602:(3).
578:: 87.
439:Games
436:1991
427:1991
418:1991
363:Games
350:Games
704:ISBN
675:ISBN
648:ISSN
475:ISBN
391:and
331:The
322:and
305:Tron
80:1989
202:or
180:or
742::
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455:^
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206:.
138:3
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