27:
250:
the discard pile. The discard pile should be slightly spread, so that players can readily see all the cards in it. Players are permitted to move the cards in the discard pile to view the cards, but may not change the order of the discard pile. After a round is complete, the next player to the left becomes the dealer.
249:
The remaining cards are placed in a single pile face down between the players, forming the stock. The top card of the stock is turned face up and placed besides the stock to start the discard pile. As play continues any cards added to the discard pile are placed face up on top of any cards already in
909:
Each joker counts as 20 points, and jokers may not be used in sequences or as wild cards, but only in groups of three or four jokers. Any meld of four, laid down all at once, counts double its face value. Thus, four jokers laid down together count 160; three jokers laid down count 60, and the fourth
215:
The players draw for deal, low dealing first. Ace is the lowest card in the draw. The dealer shuffles, and the player to the right cuts. The dealer completes the cut and deals cards one at a time to each player face down, clockwise starting at the dealer's left. The number of cards dealt depends on
897:
Four players are organized into two teams of two players each, with partners facing each other across the table. The rules are exactly as in 500 rum, except the partners may play off on each other's matched sets and sequences in an effort to go out as quickly as possible. When any player goes out,
885:
Each joker nomination may be used strategically by the dealer to improve their position or undermine that of other players. As a result, this is a highly strategic variant of the game which may result in long games with significant fluctuations in the score. As a result, some people only play to a
253:
In one variation, the discard pile is started by dealing one extra card face down to the player on the dealer's left, who can then choose any card from their hand to place face up besides the stock to start the discard pile. The player that wins the round then becomes the dealer in the next round.
873:
The joker is used to 'split' the discard pile from either side of the card selected. Those cards on the inside of the split are then removed from the game for the remainder of that hand. Those cards on the outside of the split are added to the players hand. As per normal the selected card must be
806:
Also, if the stock is finished then players may continue to draw from the pile only so long as they are able and willing to do so. Otherwise, the hand is finished with all cards in each player's hand counting against them. This is also normally standard. However some play the alternative that the
802:
For example, if a player held a hand of two 3's and picked up another 3, this player would be unable to go out as they would not have a discard. Under this variation, the last card in a set picked up from the discard pile cannot be used as the discard in that round. This may prevent a player from
738:
In one variation, a player may pick up from the discard pile to play a single card or pair of cards on a meld or other cards that have already been laid down by any of the players. In another variation, a player may pick up only the top card from the discard pile and keep it in their hand without
710:
Players are usually only permitted to lay down cards when it is their turn, after drawing but before discarding. In a variation, players may put down melds or matching cards on other people's turns. The round is not over until one of the players puts down their last card, so with this variation a
798:
Some rummy players play that any player must discard on the turn in which they go out. (A completed turn includes a discard in most variations of Rummy 500, and every turn, even the final turn, is not considered complete without a pile discard). This is often considered standard rules for Rummy.
753:
When any player discards the last card in their hand, the play immediately ends. Each player's score is then figured as follows: The player is credited with the point value of all cards that he has showing on the table. From this figure is subtracted the point value of all cards remaining in his
544:
During a player's turn, after drawing but before discarding, they may lay down any meld of matching cards, or may lay off any cards that match a meld or cards that have already been played. A player may lay down a single card or pairs of cards, but only if they match cards that have already been
921:
If a player discards a card that plays into any match set or sequence already laid-off on the table then other players may call-out "Rum". The first player to call "Rum" may only take the discarded card and must lay-off it on the table in front of them in their laid-off cards area. They may not
858:
At the beginning of each deal one joker is removed from the pack. After shuffling and dealing that joker is placed face-up at the side of the pack closest to the dealer. This is the 'dealer's joker' and may be used at any time in the game by the dealer, unless it has been 'blocked' by another
734:
When picking up from the discard pile you cannot pick up just to play a single card on a meld or other cards that have already been laid down, sometimes referred to as "picking up to hit". You may only pick up from the discard pile if you were to put down a meld consisting of 3 or more cards
540:
When drawing a card from the discard pile any remaining cards taken with the card drawn from the discard pile may be either melded in the same turn or simply added to the player's hand. Also, multiple cards picked up from the discard pile are left out until the selected card is played in an
528:
Each player in turn, beginning with the player to the left of the dealer, may draw either the top card of the stock or any card from the discard pile. Once a card is picked up, either from the stock or the discard pile, it is final and no other cards may be picked up. However, there are two
757:
If the cards they have shown total 85 points, and the cards left in their hand total 90 points, 5 points are subtracted from their previous net score. If the drawing pile runs out of cards and nobody is able to make a play, then the hand ends and nobody deducts the score from their hand.
175:
and several other games are believed to have developed from this popular form of rummy. The distinctive feature of 500 rum is that each player scores the value of the sets or cards they meld. It may be played by 2 to 8 players, but it is best for 3 to 5.
854:
This game is the same as 500 Rum, with the following exceptions. The pack is 54 cards: the standard 52 cards plus two jokers. Some people play with 56 cards, including four jokers. Unlike ordinary rummy, dealing is always rotated anti-clockwise.
769:
These additional or alternate rules have been put in to simplify scoring and speed up games. Point variants for Aces change the game dynamic somewhat as players may be more or less likely to reveal and play them as a part of runs.
826:
Instead of players subtracting their remaining totals when play is finished, they add the values in their hands to the total of the player who went out. If nobody has gone out when the stock is depleted (see
Boathouse rule):
869:
Double. The joker doubles the value of any set. The joker is placed face up over any meld, whilst it is being melded. Once the joker has been added to the meld, that set is 'sealed' and no further cards can laid off onto
725:
The round is over when one player has no cards in his or her hand, either by melding or laying off all cards, or when there are no cards left in the stock pile. Players typically receive no bonus for finishing first.
910:
joker when added counts only 20 more. Four 6s put down together count 48, but three 6s count only 18, and the fourth 6 adds only 6 points. If a player gets rid of all his cards, his side scores a bonus of 25.
706:
Cards that are laid down or laid off are kept spread out on the table in front of the player, visible to other players. The player ends his turn by discarding a single card from his hand to the discard pile.
878:
The dealer's joker can be 'blocked' at any time in the game by placing another joker face down over it. If the dealer's joker is so blocked it may not be used by the dealer for the remainder of that hand.
807:
cards should be reshuffled, and play should continue. Another alternative with a depleted stock is for play to continue, with players discarding after each turn until one of the players goes out.
898:
the play ends and the score of each partnership is figured as a unit. The game is over when either side reaches +500. The team with the highest score over 500 wins, even if a team goes out first.
1085:. "Canasta is the culmination of many minor features tacked onto Five Hundred Rum." One direction of conquain variations, "emphasize melding, leading to Five Hundred Rum, Canasta, Samba, etc."
862:
After dealing but before any of the players look at their cards the dealer must nominate the effect of the jokers for that hand. The dealer may nominate the joker to do one of the following:
803:
picking up cards that would complete a meld if, after laying down the meld, they would not have a card left to discard. This is a variation that should be agreed upon before play begins.
841:
This again, is meant to speed up the game. Also when one player plays his last card, the other player reserves the chance to add any of his deadwood cards to his opponent's melds.
913:
A game ends after two deals. The side with the best score receives a bonus of 50 points and wins the difference between its final score and the opponents' score.
1150:
780:
Aces played high are worth 15 except in the case where a single player plays a 4-of-a-kind Ace meld, in which case the meld is worth 100 points (25/ea.).
634:). A player may also lay down a pair of cards in sequence of the same suit on a run or part of a run that has already been laid down (e.g. lay down the
536:
The selected card so drawn must immediately be used, either by laying it down in a meld or by laying it off on a meld already on the table if permitted.
810:
Some variations require that the player must draw two cards from the stock pile. This variation is played as "Boathouse Rum" in Best of Card Games for
262:
The object of the game is to score points as in regular rummy by laying down or laying off cards, initially in groups of matching cards known as
1016:. "This is also called Pinochle Rummy, and its family includes the popular games of Canasta, Samba, Persian Rummy, Michigan Rum, and Oklahoma."
761:
The first player whose score reaches +500 wins the game. If two or more players reach 500 on the same hand, the one who goes out is the winner.
930:
If a player lays down a 7-card straight and then discards his last card, he is awarded 500 points. This is known as the "Rummy Master's Hand".
906:
The game is the same as partnership 500 rum, with the following exceptions, and the pack is 56 cards: the standard 52 cards plus four jokers.
1143:
747:
Face cards count as 10 as does the 10 card. A-9 are 5 points, unless the Ace is used high, when it is 15. Jokers count as 15 points.
882:
Jokers have a zero value if still in a players hand at the end of the turn. There are no penalties for not using the jokers.
1978:
1136:
429:
Aces can be played as either a high card or a low card, meaning that they may be played after a king as a high card (e.g.
1006:
The New
Complete Hoyle, Revised: The Authoritative Guide to the Official Rules of All Popular Games of Skill and Chance
1062:. "500 Rum: From this popular form of Rummy have developed the new games of Canasta and Oklahoma; also Persian Rummy."
1082:
1059:
1036:
1027:
1013:
992:
1050:
1969:
1247:
1224:
1209:
1123:
1461:
1073:
1951:
191:), involving a playing board, chips, and accumulated pots that are awarded to players who play certain cards.
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866:
Wild card. The joker may be used as a wild card in any set or sequence. The wild joker is worth zero points.
2004:
1757:
1616:
1181:
212:. When playing with 5 or more players, two decks of cards should be used with a total of 104–108 cards.
1383:
874:
used immediately either by laying it down in a set or by laying it off on a set already on the table.
487:). Going "around the corner" means that Ace is allowed to be both high and low in the same run (e.g.
1775:
1699:
1277:
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1295:
715:
837:
Alternatively, continue play with a discard after each turn until one of the players goes out.
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1722:
1441:
1191:
939:
783:
Aces can be allowed to "go-around" in order to speed up games; thus allowing a meld of K-A-2.
750:
In order to begin scoring all players must lay no less than 30 points for their first score.
1910:
1865:
1290:
1257:
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and can represent any card the player chooses even if that card is already used in another
209:
8:
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The player must take all the cards on top of (i.e., discarded after) the selected card.
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525:). If going around the corner is not allowed, Q-K-A and 2-3-4 must be separate runs.
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If preferred, all of these scores may be divided by five and the game played to 100.
2009:
1920:
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player's joker. The second joker is shuffled and dealt with the rest of the cards.
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hand. The difference is added or subtracted from their score, as the case may be.
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With two players, or two partnerships: add opponent's remainder to your score.
711:
player can put down a meld when ever they want, until that last card is down.
1998:
1446:
1242:
37:
1353:
1039:. "500 Rum: A direct descendant of basic rummy, and an ancestor of Canasta."
1820:
1805:
1800:
1551:
1531:
1521:
1396:
1315:
1071:
Morehead, Albert H.; Mott-Smith, Geoffrey; and
Morehead, Philip D. (2001).
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combine it with cards in their hand to create a new match set or sequence.
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269:
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can only be done starting with four or more cards of the same suit (e.g.
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585:), or a run or part of a run that has already been laid down (e.g.
1343:
183:
may also refer to an unrelated game, very similar to the
Canadian
1895:
1770:
1737:
1707:
1664:
1536:
1481:
1416:
1116:
894:
This game is the same as 500 rum, with the following exceptions.
184:
172:
347:; or in sequences of three or more cards of the same suit (e.g.
1795:
1679:
1654:
1649:
1639:
1624:
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played. For example, a player may lay down a single card (e.g.
1825:
1732:
1674:
1669:
1561:
1411:
168:
132:
1727:
1436:
1358:
1348:
188:
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consisting of either: 3 or 4 cards of the same rank (e.g.
208:
and can use 52 cards, or 53–54 cards including one or two
1004:
Morehead, Albert Hodges and Hoyle, Edmond; eds. (1991).
556:) on either a set that has already been laid down (e.g.
382:. One variation of the game requires that laying down a
529:
conditions when drawing a card from the discard pile:
714:
If jokers are used in the game, they are treated as
834:With more than two players: do not add any totals.
985:Encyclopedia of Play in Today's Society, Volume 1
1996:
1158:
1144:
821:
764:
1151:
1137:
774:Aces count 15 no exceptions or variations.
187:(both sharing traits with the much older
199:
962:
960:
735:including the card that was picked up.
1997:
889:
458:) or before a two as a low card (e.g.
1132:
957:
995:. "Canasta developed from 500 Rum."
786:All other cards are worth 5 points.
204:500 rum is played using a standard
13:
925:
849:
14:
2021:
1110:
793:
901:
25:
1088:
1065:
1042:
1025:Spadaccini, Stephanie (2005).
1019:
998:
977:
106:A K Q J 10 9 8 7 6 5 4 3 2 (A)
47:Pinochle rummy, Michigan rummy
1:
950:
886:smaller score of 250 points.
844:
729:
983:Carlisle, Rodney P. (2009).
257:
7:
1979:Tarot and Tarock card games
1182:Glossary of card game terms
1096:"Tripoli - Card Game Rules"
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218:
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167:, is a popular variant of
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1048:Root, William S. (2016).
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1077:, unpaginated. Penguin.
1031:, unpaginated. Penguin.
916:
822:Add opponent's hand rule
765:Modified scoring systems
739:immediately playing it.
194:
1970:Trick-taking card games
1051:Fun With Games of Rummy
945:Pope Julius (card game)
703:previously laid down).
216:the number of players.
1074:Hoyle's Rules of Games
227:Number of cards dealt
1952:Historical card games
1054:, unpaginated. Read.
1028:The Big Book of Rules
940:Pope Joan (card game)
200:The cards and dealing
1008:, p. 70. Doubleday.
2005:American card games
1846:Kings in the Corner
1233:Beggar-my-neighbour
890:Partnership 500 rum
541:acceptable manner.
220:
21:
974:(Card Game Rules).
814:and Card Hero for
777:Aces are worth 25.
224:Number of players
219:
135: •
19:
1990:
1989:
1507:Continental Rummy
1238:Egyptian Ratscrew
1159:Non trick-taking
1124:What is Rummy 500
247:
246:
142:
141:
85:(optional jokers)
44:Alternative names
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987:, p. 615. SAGE.
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1557:Robbers' rummy
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839:
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835:
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823:
820:
795:
794:Boathouse rule
792:
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787:
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766:
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741:
731:
728:
538:
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259:
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181:Michigan rummy
171:. The game of
153:Michigan rummy
149:pinochle rummy
147:, also called
140:
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116:
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98:Anglo-American
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15:
9:
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1713:Lusti-Kartl'n
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1447:Rosbiratschka
1445:
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1335:
1334:Chase the Ace
1332:
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1249:
1246:
1244:
1243:My ship sails
1241:
1239:
1236:
1234:
1231:
1230:
1228:
1226:
1222:
1216:
1213:
1211:
1208:
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1100:www.pagat.com
1097:
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1083:9781101100233
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961:
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946:
943:
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938:
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931:
923:
914:
911:
907:
902:Persian rummy
899:
895:
887:
883:
880:
872:
868:
865:
864:
863:
860:
856:
842:
836:
833:
830:
829:
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748:
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727:
723:
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702:
682:
653:
633:
613:
584:
555:
542:
535:
532:
531:
530:
526:
524:
486:
457:
427:
425:
387:
386:
381:
380:
375:
346:
345:
340:
302:
273:
272:
267:
266:
255:
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217:
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177:
174:
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158:
157:Persian rummy
154:
150:
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138:
134:
130:
127:Related games
125:
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109:
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101:
97:
93:
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84:
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76:
72:
68:
62:
58:
54:
50:
46:
42:
39:
38:United States
36:
32:
28:
23:
1992:
1982:}}
1976:{{
1973:}}
1967:{{
1964:}}
1958:{{
1955:}}
1949:{{
1821:Dupa biskupa
1801:Crazy Eights
1606:
1592:Treppenrommé
1552:Penang rummy
1532:Indian rummy
1522:German Rummy
1397:Bauernfangen
1316:Stop the Bus
1117:
1099:
1090:
1072:
1067:
1049:
1044:
1026:
1021:
1005:
1000:
984:
979:
971:
929:
920:
912:
908:
905:
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877:
861:
857:
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840:
825:
809:
805:
801:
797:
768:
760:
756:
752:
749:
746:
737:
733:
724:
713:
709:
705:
684:
655:
654:on a run of
635:
615:
586:
557:
546:
543:
539:
527:
488:
459:
430:
428:
389:
384:
378:
348:
343:
304:
275:
270:
264:
261:
252:
248:
214:
203:
180:
178:
164:
160:
156:
152:
148:
144:
143:
137:Treppenrommé
119:Playing time
88:
82:
1906:Ristiseiska
1781:Brede Mette
1776:Black Peter
1517:Dummy rummy
1407:Davoserjazz
1263:SchlafmĂĽtze
1248:Ninety-nine
1210:Ninety-nine
376:) called a
341:) called a
206:French deck
1999:Categories
1876:Paskahousu
1831:Hahndreier
1718:Nain Jaune
1685:Tablanette
1630:Byggkasino
1577:Thirty-one
1472:Bing rummy
1422:Kein Stich
1384:Compendium
1374:Vogelspiel
1354:Höllfahren
1296:James Bond
1225:Collecting
1161:card games
951:References
845:Variations
812:Windows 95
730:Discarding
716:wild cards
240:3 or more
232:2 players
65:3–5 (best)
1901:Red nines
1886:Pusoy dos
1881:President
1851:Last Card
1816:Dou dizhu
1723:Newmarket
1567:Gin rummy
1547:Militaire
1442:Quodlibet
1326:Comparing
1311:Schwimmen
1172:Shuffling
972:Pagat.com
816:Windows 8
268:, with a
258:Game play
235:13 cards
179:The term
165:500 rummy
161:rummy 500
114:Clockwise
73:Attention
16:Card game
1961:Patience
1931:Tiáşżn lĂŞn
1911:Shithead
1891:Quatorze
1871:One-card
1866:Old maid
1758:Shedding
1743:Slapjack
1700:Matching
1645:Cuarenta
1502:Conquian
1492:ChinchĂłn
1462:Draw and
1291:Commerce
1278:Commerce
1258:Quartets
1200:Cribbage
934:See also
243:7 cards
87:104–108
55:Matching
2010:Canasta
1936:Vändtia
1896:Rabouge
1861:Mau-Mau
1811:DaifugĹŤ
1771:Big two
1738:Sedmice
1708:Go Fish
1690:Zwicker
1665:Go-Stop
1635:Cassino
1617:Fishing
1607:500 rum
1537:Kalooki
1497:Colonel
1487:Carioca
1482:Canasta
1464:discard
1417:Herzeln
1177:Cutting
968:500 Rum
743:Scoring
185:Rummoli
173:canasta
145:500 rum
122:20 min.
60:Players
20:500 Rum
1926:Switch
1796:Craits
1766:Bartok
1680:Skwitz
1655:Escopa
1650:Escoba
1640:Cicera
1625:Bastra
1572:Rumino
1477:Buraco
1402:Bonken
1339:Coucou
1192:Adding
1081:
1058:
1035:
1012:
991:
693:
673:
664:
644:
624:
604:
595:
575:
566:
515:
506:
497:
477:
468:
448:
439:
416:
407:
398:
366:
357:
331:
322:
313:
293:
284:
210:jokers
81:52–54
70:Skills
34:Origin
1916:Speed
1826:Durak
1806:Cheat
1791:Comet
1786:Burro
1733:Sedma
1675:Scopa
1670:Mulle
1660:Pasur
1602:Yaniv
1562:Rummy
1432:Lorum
1412:Dreeg
1392:Barbu
1364:Kille
1344:CuccĂą
1301:Kemps
1215:Noddy
917:Rummy
265:melds
195:Rules
169:rummy
133:Rummy
78:Cards
1921:Spit
1836:Hund
1728:Poch
1587:Tonk
1527:Golf
1452:Trex
1437:Poch
1427:King
1359:Hypp
1349:Gnav
1286:Brag
1079:ISBN
1056:ISBN
1033:ISBN
1010:ISBN
989:ISBN
720:meld
271:meld
189:Poch
111:Play
95:Deck
52:Type
1856:Mao
1306:Mus
1268:War
1253:Pig
970:",
870:it.
683:or
614:or
426:).
385:run
379:run
344:set
303:or
163:or
63:2–8
2001::
1098:.
959:^
818:.
722:.
676:10
607:10
419:10
369:10
159:,
155:,
151:,
1152:e
1145:t
1138:v
1102:.
966:"
699:â™
696:9
690:â™
687:8
679:â™
670:â™
667:9
661:â™
658:8
650:â™
647:7
641:â™
638:6
630:â™
627:9
621:â™
618:8
610:â™
601:â™
598:9
592:â™
589:8
581:♥
578:7
572:♣
569:7
563:♦
560:7
552:â™
549:7
521:â™
518:2
512:â™
509:A
503:â™
500:K
494:â™
491:Q
483:â™
480:3
474:â™
471:2
465:â™
462:A
454:â™
451:A
445:â™
442:K
436:â™
433:Q
422:â™
413:â™
410:9
404:â™
401:8
395:â™
392:7
372:â™
363:â™
360:9
354:â™
351:8
337:♣
334:8
328:♥
325:8
319:â™
316:8
310:♦
307:8
299:♣
296:8
290:♥
287:8
281:â™
278:8
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