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Abstract strategy game

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As civilization advanced and societies evolved, so too did strategy board games. New inventions such as printing technology in the 15th century allowed for mass production of game sets, making them more accessible to people from various social classes. Games like backgammon and mancala became popular
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There is an intimate relationship between such games and puzzles: every board position presents the player with the puzzle, What is the best move?, which in theory could be solved by logic alone. A good abstract game can therefore be thought of as a "family" of potentially interesting logic puzzles,
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As for the qualitative aspects, ranking abstract strategy games according to their interest, complexity, or strategy levels is a daunting task and subject to extreme subjectivity. In terms of measuring how finite a mathematical field each of the three top contenders represents, it is estimated that
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Many games which are abstract in nature historically might have developed from thematic games, such as representation of military tactics. In turn, it is common to see thematic version of such games; for example, chess is considered an abstract game, but many thematic versions, such as
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was the earliest chess variant to allow captured pieces to be returned to the board by the capturing player. This drop rule is speculated to have been invented in the 15th century and possibly connected to the practice of 15th century
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Some abstract strategy games have multiple starting positions of which it is required that one be randomly determined. For a game to be one of skill, a starting position needs to be chosen by impartial means. Some games, such as
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Combinatorial games have no randomizers such as dice, no simultaneous movement, nor hidden information. Some games that do have these elements are sometimes classified as abstract strategy games. (Games such as
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in 1883, each denouncing the other as a fraud. The game gained considerable popularity in England at the end of the nineteenth century. The game's first reliable mention is on 21 August 1886 edition of
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Traditional abstract strategy games are often treated as a separate game category, hence the term 'abstract games' is often used for competitions that exclude them and can be thought of as referring to
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in 2008 to try to find the best abstract strategy games all-rounder. The MSO event saw a change in format in 2011 restricting the competition to players' five best events, and was renamed the
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and the play consists of each player posing such a puzzle to the other. Good players are the ones who find the most difficult puzzles to present to their opponents.
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abstract strategy games. Two examples are the IAGO World Tour (2007–2010) and the Abstract Games World Championship held annually since 2008 as part of the
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saw the player go back to Europe during the time just before The Great War, to build alliances with other players, as to secure his safety and victory.
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of 10 possible games, whereas chess has approximately 10. As for Go, the possible legal game positions range in the magnitude of 10.
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Chinese scholars in antiquity. The earliest written reference to the game is generally recognized as the historical annal
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As J. Mark Thompson wrote in his article "Defining the Abstract", play is sometimes said to resemble a series of
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saw the player try to conquer the world from other players after claiming land at the start of the game, while
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There are also many abstract video games, which include open ended solutions to problems, one example is
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dating from 3000 BC, found by British archaeologist Sir Leonard Woolley in the 1920s. In the
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and related games are nearly so but feature a recognizable theme of ancient warfare; and
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Englishmen Lewis Waterman and John W. Mollett both claim to have invented the game of
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checkerboards, found with their pieces in burial chambers, and the game was played by
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is borderline since it is deterministic, loosely based on 19th-century
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is a pure abstract strategy game since it fulfills all three criteria;
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during this time, showcasing different styles of strategic gameplay.
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280–550), where its early form in the 6th century was known as
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is among the oldest known games to still be widely played today.
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Hodges, George, ed. (1980). "Shogi history & the variants".
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After the end of World War 2, these games became more complex.
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Analysis of "pure" abstract strategy games is the subject of
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switching loyalties when captured instead of being killed.
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also mentions it. The game was later imported into the
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Archived from 66:, and features concealed information. 1151: 1133:The University of Alberta Games Group 841: 839: 595: 593: 668: 628:"The birth of Fischer Random Chess" 572: 342:, as being of Egyptian origin, and 13: 836: 749:Robinson & Estes (1996), p. 34 619: 590: 14: 1460: 1126: 992:Burton, Watson (April 15, 1992). 848:"History of Strategy Board Games" 846:Richardson, Teresa (2023-08-21). 451:Abstract Games World Championship 945:Tilley, Arthur (November 1892). 518: 507: 496: 485: 474: 463: 157:the players pose to each other: 46:), and in which each player has 1104: 1074: 1061: 1025:from the original on 2023-03-29 1010: 938: 821: 810:from the original on 2019-03-24 780:. Jean-Louis Cazaux. 2005-07-25 770: 761: 652:Thompson, J. Mark (July 2000). 626:van Reem, Eric (May 31, 2001). 545:List of abstract strategy games 743: 734: 710: 686: 23:The abstract strategy game of 1: 996:. Columbia University Press. 927:. 17 February 1916. p. 1 832:. No. 27. pp. 9–13. 718:"Save 65% on shapez on Steam" 565: 412: 329:mentioned a game, πεττεία or 242: 69: 50:about the game. For example, 440: 401:were released in the 1950s. 7: 1365:Collectible miniatures game 1355:Constructible strategy game 528: 10: 1465: 1423:Tabletop role-playing game 1088:. Beppi.it. Archived from 1082:"Brief history of Othello" 362:was considered one of the 202: 1380: 1328: 1280: 1186: 1138:David Eppstein's CGT page 963:10.1017/S0009840X00186433 502:David M. Pearce (England) 491:David M. Pearce (England) 480:David M. Pearce (England) 469:David M. Pearce (England) 419:combinatorial game theory 256: 1300:Dedicated deck card game 1017:Fairbairn, John (1995). 16:Mental skill based games 1444:Abstract strategy games 925:The Ellensburgh Capital 898:Strutt, Joseph (1801). 804:The Chess Variant Pages 800:"Shogi: Japanese Chess" 654:"Defining the Abstract" 632:The Chess Variant Pages 560:World Mind Sports Games 38:that has minimal or no 1338:Abstract strategy game 1206:Cooperative board game 904:. London. p. 255. 871:Oxland, Kevin (2004). 722:store.steampowered.com 524:Andres Kuusk (Estonia) 513:Andres Kuusk (Estonia) 223: 190:-themed chess, exist. 164: 84: 32:abstract strategy game 27: 1449:Games of mental skill 1418:Social deduction game 1413:Paper-and-pencil game 1290:Collectible card game 1226:Cross and circle game 1067:Note: He was not the 1019:"Go In Ancient China" 947:"Ludus Latrunculorum" 376:(c. 4th century BC). 305:A board resembling a 210: 172:no hidden information 159: 77: 22: 1211:Deduction board game 1196:Adventure board game 951:The Classical Review 555:Mind Sports Olympiad 447:Mind Sports Olympiad 435:game-tree complexity 175: 120:Mind Sports Olympiad 1305:Shedding-type games 874:Gameplay and design 740:Leibs (2004), p. 92 698:sf-encyclopedia.com 682:on August 18, 2011. 656:. The Games Journal 387:The Saturday Review 364:four essential arts 353:ludus latrunculorum 309:board was found in 48:perfect information 1295:Deck-building game 1238:Running-fight game 1112:"MSO XV Pentamind" 921:"Lure of checkers" 767:Bird (1893), p. 63 427:probability theory 224: 170:"; i.e., there is 85: 64:Napoleonic warfare 28: 1431: 1430: 1320:Trick-taking game 1118:on July 22, 2012. 1003:978-0-231-06715-7 884:978-0-321-20467-7 852:The Gamers Guides 694:"SFE: Board Game" 607:on March 25, 2012 317:are specimens of 1456: 1315:Tarot card games 1258:Chinese dominoes 1172: 1165: 1158: 1149: 1148: 1120: 1119: 1108: 1102: 1101: 1099: 1097: 1078: 1072: 1065: 1059: 1058: 1056: 1055: 1040: 1034: 1033: 1031: 1030: 1014: 1008: 1007: 989: 983: 982: 942: 936: 935: 933: 932: 917: 906: 905: 895: 889: 888: 868: 862: 861: 859: 858: 843: 834: 833: 825: 819: 818: 816: 815: 795: 789: 788: 786: 785: 774: 768: 765: 759: 756: 750: 747: 741: 738: 732: 731: 729: 728: 714: 708: 707: 705: 704: 690: 684: 683: 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Index


Go
strategy game
narrative theme
randomness
perfect information
Go
chess
Stratego
Napoleonic warfare

Stratego
Continuo
Can't Stop
Sequence
Stratego
Mind Sports Olympiad
Arimaa
DVONN
Bobby Fischer
randomization of the starting position in chess
puzzles
combinatorial
no hidden information
turns
Star Wars
Shapez

Achilles
Ajax

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