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Active shutter 3D system

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28: 436: 20: 447: 469:. Special software or hardware is used generate two channels of images, offset from each other to create the stereoscopic effect. High frame rates (typically ~100fps) are required to produce seamless graphics, as the perceived frame rate will be half the actual rate (each eye sees only half the total number of frames). Again, LCD shutter glasses synchronized with the graphics chip complete the effect. 835:, liquid crystal devices have been used for purposes of enhanced occlusion therapy. In this scenario, the amblyopic patient wears electronically programmable liquid crystal glasses or goggles continuously for several hours during regular everyday activities. Wearing the device encourages or forces the patient to use both eyes alternatingly, similar to 322:. The standardization agreement comprised consumer products including televisions, computers and projectors, also based on XpanD 3D's technology. The press release in the announcement said, "Universal glasses with the new IR/RF protocols will be made available in 2012, and are targeted to be backward compatible with 2011 3D active TVs." 734:
correspond to the "black" squares of the checkerboard pattern. On the second cadence, the DMD array is mechanically shifted ("wobulated") by one pixel, so the micromirrors are now in a position previously occupied by the gaps, and another half of the image is displayed – this time, the pixels that correspond to the "white" squares.
797:, regardless of how quickly an LCD can complete pixel transitions. Recently, it became possible to hide pixel transitions from being seen, using strobe backlight technology, by turning off the backlight between refreshes, to reduce crosstalk. Newer LCD televisions, including high end Sony and Samsung 3D TVs, now utilize a 598:, unlike CRT displays. Moreover, the display market swiftly shifted to LCD monitors and most display makers ceased production of CRT monitors in early 2000s, which meant that PC glasses kits shortly fell into disuse and were reduced to a very niche market, requiring a purchase of a used high-end, big diagonal CRT monitor. 761:
Samsung Electronics launched 3D ready PDP TVs in 2008, a "PAVV Cannes 450" in Korea and PNAx450 in the UK and the US. The sets utilize the same checkerboard pattern compression scheme as their DLP TVs, though only at the native resolution of 1360×768 pixels and not at HDTV standard 720p, making them
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to display the complete 1080p image as two half-resolution images in a fast sequence. The DMD operates at twice the refresh rate, i.e. 120 Hz, and the complete 1080p picture is displayed in two steps. On the first cadence, only half of the original 1080p60 image is displayed – the pixels that
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While the 3D hardware for these earlier video game systems is almost entirely in the hands of collectors it is still possible to play the games in 3D using emulators, for example using a Sega Dreamcast with a Sega Master System emulator in conjunction with a CRT television and a 3D system like the
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3-D system was installed in a single theater in New York City. Several short films and one feature-length film were shown by running left-eye and right-eye prints in a pair of interlocked projectors with their shutters operating out of phase. Each seat in the auditorium was equipped with a viewing
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Although virtually all ordinary unmodified video and computer systems can be used to display 3D by adding a plug-in interface and active shutter glasses, disturbing levels of flicker or ghosting may be apparent with systems or displays not designed for such use. The rate of alternation required to
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is a manufacturer of shutter glasses, with over 1000 cinemas currently using XpanD glasses. With the release of this technology to the home-viewer market as of 2009, many other manufacturers are now developing their own LC shutter glasses, such as Unipolar International Limited, Accupix Co., Ltd,
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3D images. It works by only presenting the image intended for the left eye while blocking the right eye's view, then presenting the right-eye image while blocking the left eye, and repeating this so rapidly that the interruptions do not interfere with the perceived fusion of the two images into a
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to maintain the brightness of individual pixels, making them compatible with sequential method involving shutter glasses. Modern panels feature pixel driving frequency of up to 600 Hz and allow 10-bit to 12-bit color precision with 1024 to 4096 gradations of brightness for each subpixel.
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in partnership with XpanD 3D and announced in March 2011. It aimed to increase acceptance of 3D products by consumers by extending the agreement to various manufacturers of 3D TV, computers, notebooks, home projectors, and cinema hardware. As of April 2011, the agreement was joined by
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eliminate noticeable flicker depends on image brightness and other factors, but is typically well over 30 image pair cycles per second, the maximum possible with a 60 Hz display. A 120 Hz display, allowing 60 images per second per eye, is widely accepted as flicker-free.
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From brand to brand, shutter glasses use different synchronization methods and protocols. Therefore, even glasses that use the same kind of synchronization system (e.g. infrared) will probably be incompatible across different makers. Efforts to create a universal 3D shutter glass
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released in 2005; it only supported standard-definition CRT TVs. The accessory included a pass-through cable for the PS2 gamepad; when activated, the attached accessory would issue a sequence of rapidly alternating left–right movement commands to the console, producing a kind of
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device containing a rapidly rotating mechanical shutter synchronized with the projector shutters. The system worked, but the expense of the installation and the unwieldiness of the viewers, which had to be supported on adjustable stands, confined its use to this one engagement.
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A synchronization signal is then generated to synchronize the screen's refresh with LC shutter glasses worn by the viewer, using Texas Instruments' proprietary mechanism called DLP Link. DLP Link keeps sync by embedding briefly-flashed white frames during the display's
415:. Other units were available for field sequential VHS tapes including the Realeyes 3D. A few kits were made available to watch field sequential DVDs. Sensio released their own format which was higher quality than the High Quality Field Sequential (HQFS) DVDs. 242:. LCDs that utilize a strobe backlight, such as nVidia's LightBoost, reduce crosstalk. This is done by turning off the backlight between refreshes, while waiting for the shutter glasses to switch eyes, and also for the LCD panel to finish pixel transitions. 792:
LCD technology is not usually rated by frames per second but rather the time it takes to transition from one pixel color value to another pixel color value. Normally, a 120 Hz refresh is displayed for a full 1/120 second (8.33 milliseconds) due to
789:. Liquid crystal displays have traditionally been slow to change from one polarization state to another. Users of early 1990s laptops are familiar with the smearing and blurring that occurs when something moves too fast for the LCD to keep up. 169:
Flicker can be noticed except at very high refresh rates, as each eye is effectively receiving only half of the monitor's actual refresh rate. However, modern LC glasses generally work in higher refresh rates and eliminate this problem for most
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Because of their integrated electronics and batteries, early shutter glasses were heavy and expensive. However, design improvements have resulted in newer models that are cheaper, lightweight, rechargeable and able to be worn over prescription
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pattern, only requiring a standard 1080p60 resolution for stereoscopic transmission to the TV. The claimed advantage of this solution is increased spatial resolution, unlike other methods which cut vertical or horizontal resolution in half.
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The micromirrors are organized in a so-called "offset-diamond pixel layout" of 960×1080 micromirrors, rotated 45 degrees, with their center points placed in the center of "black" squares on the checkerboard. The DMD employs full-pixel
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came with a special 3D eyepiece, which was a viewer with spinning discs to alternate left and right images to the player's eye from a single monitor. The game's active shutter 3D system was jointly developed by Sega with
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The most prominent example was the ELSA Revelator glasses, which worked exclusively in Nvidia cards through a proprietary interface based on VESA Stereo. Nvidia later bought the technology and used it in its
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Alternated viewing of left and right views leads to an effect of time parallax, if there are side moving objects in the scene: they are seen as in front or behind their actual location, according to the move
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to match the refresh rate of the display or projector. Therefore, to achieve compatibility across different brands, certain glasses have been developed to be able to adjust to a broad range of frequencies.
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In recent decades, the availability of lightweight optoelectronic shutters has led to an updated revival of this display method. Liquid crystal shutter glasses were first invented by Stephen McAllister of
610:" effect additionally aided by the wired LC shutter glasses which worked in sync with these movements. The kit arrived too late in the product cycle of the console when it was effectively replaced by the 712:
These solutions utilize the inherent speed advantage of the Digital Micro-mirror Device (DMD) to sequentially generate a high refresh rate for the left and right views required for stereoscopic imaging.
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kit for the PC; it comes with 3D shutter glasses, a transmitter, and special graphics driver software. While regular LCD monitors run at 60 Hz, a 120 Hz monitor is required to use 3D Vision.
159:) for both the left and right images. Like any system, manufacturers of televisions may choose not to implement the full resolution for 3D playback but use halved vertical resolution (540p) instead. 697:
Other well known providers of active 3D glasses include EStar America and Optoma. Both companies produce 3D Glasses compatible with a variety of technologies, including RF, DLP Link and Bluetooth.
203:, due to LCD panels' pixels sometimes being unable to fully switch, for example from black to white, in the time that separates the left eye's image from the right one. With techniques like 535:
system which had a bay for various "PAC's" such as the Mega LD PAC and LD-ROM² PAC. The unit was 3D capable with the addition of the LaserActive 3D goggles (GOL-1) and the adapter (ADP-1).
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at common gaming resolutions of the time, so high-end CRT display was required for a flicker-free image; and even with a capable CRT monitor, many users reported flickering and headaches.
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The glasses kits came with driver software which intercepted API calls and effectively rendering the two views in sequence; this technique required twice the performance from the
188:. This gives an effect similar to watching TV with sunglasses on, which causes a darker picture to be perceived by the viewer. However, this effect can produce a higher perceived 943: 839:, but rapidly alternating in time. The aim is to circumvent the patient's tendency to suppress the field of view of the weaker eye and to train the patient's capacity for 71:
Modern active shutter 3D systems generally use liquid crystal shutter glasses (also called "LC shutter glasses" or "active shutter glasses"). Each eye's glass contains a
773:. The new system transmits 1080i60 interlaced images for both right and left eyes, and the video is stored on 50-gigabyte Blu-ray using the MPEG-4 AVC/H.264 compression 1260: 1146: 378:
that employed active-shutter technology in the late 1970s. They unveiled the television in 1981, while at the same time adapting the technology for use with the first
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relied on 2D effects which were rendered at the incorrect depth, causing disorientation for the viewer. Very few CRT displays were able to support a 120 Hz
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Field Sequential has been used in video games, VHS and VHD movies and is often referred to as HQFS for DVDs, these systems use wired or wireless LCS glasses.
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in October 1987 in Japan, which was an LCD shutter headset, the first home video game electronic device to use LCD Active Shutter glasses. Sega released the
207:, which addressed the needs of fast video games, advancements in the panel's response time has led to displays that rival or even surpass passive 3D systems. 238:
Crosstalk is the leakage of frames between left eye and right eye. LCDs have exhibited this problem more often than plasma and DLP displays, due to slower
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to get an equivalent result. All equipment in the chain has to be able to process frames at double rate; in essence this doubles the hardware requirements.
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released the 3D Imager, a primitive form of active shutter glasses that used a motorized rotating disc with transparencies as physical shutters, for the
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monitors support high-enough refresh rates to work with some LC shutter systems. Many projectors, especially DLP-based ones, support 3D out of the box.
83:. The glasses are controlled by a timing signal that allows the glasses to alternately block one eye, and then the other, in synchronization with the 963: 217:
Despite a progressive fall in prices, due to the intrinsic use of electronics, they remain more expensive than anaglyph and polarized 3D glasses.
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LC shutter glasses are shutting out light half of the time; moreover, they are slightly dark even when letting light through, because they are
1314: 502:. Although bulky and crude, they used the same basic principle of rapidly alternating imagery that modern active shutter glasses still use. 357:
in the mid-1970s. The prototype had the LCDs mounted to a small cardboard box using duct tape. The glasses were never commercialized due to
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algorithm and relies on the properties of modern 1080p60 DMD imagers. It effectively compacts two L/R views into a single frame by using a
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When used with LCDs, esp. early ones, extreme localized differences between the image to be displayed in one eye and the other may lead to
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Matsushita Electric (Panasonic) prototyped the "3D Full-HD Plasma Theater System" on CES 2008. The system is a combination of a 103-inch
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solutions to its OEMs, Samsung and Mitsubishi then introduced the first 3D ready DLP televisions, and DLP 3D projectors came later.
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kit released in 2008 supports CRT monitors capable of 100, 110, or 120 Hz refresh rates, as well as 120 Hz LCD monitors.
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of the screen. The timing synchronization to the video equipment may be achieved via a wired signal, or wirelessly by either an
1877: 1372: 1420: 1070: 1219: 1097: 1043: 1392: 1001: 1910: 1193: 1141: 557: 461:, although a similar method involving alternate fields has been used to give a 3D illusion on consoles as old as the 155:, where the (usually) horizontal spatial resolution is halved, the active shutter system can retain full resolution ( 2220: 1741: 430: 1517: 889: 676:
has developed active 3D glasses that are 2 ounces (57 g) and utilize lens and frame technology pioneered by
818: 1683: 513: 466: 193: 843:. The goggles mostly feature a much slower flicker rate than the more well-known active shutter 3D glasses. 1693: 1205: 960: 634:
There are many sources of low-cost 3D glasses. IO glasses are the most common glasses in this category.
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monitors. With widespread availability of 3D TV sets and flat computer screens in the 2010–2013 period,
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Each different active 3D shutter glasses implementation can operate in their own manufacturer-set
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In 1999–2000, a number of companies created stereoscopic LC shutter glasses kits for the
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These CRT kits were entirely incompatible with common LCD monitors which had very high
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in March 2011, aims to provide industry-wide compatibility and standardization of
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was a cross-manufacturer standardization initiative to increase compatibility of
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Worldwide in November 1987. Only eight 3D compatible games were ever released.
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In August of the same year, M-3DI was superseded by another agreement, named "
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The method of alternating frames can be used to render modern 3D games into
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High speed video of nVidia LightBoost, illustrating strobe backlight action
721: 588: 583:, so a high-end device was needed. Visual glitches were common, as many 3D 84: 64: 361:, but E&S was a very early adopter of third-party glasses such as the 2045: 1851: 1678: 1610: 1540: 1429: 1241:"3D Eye FX Adapter by SplitFish Review / Preview for PlayStation 2 (PS2)" 867: 584: 565: 554: 532: 477: 365: 560:. These kits only worked with CRT computer displays and employed either 148:
anaglyph system does come very close to providing full color resolution.
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AnandTech article, mentioning the LightBoost strobe backlight technique
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Formerly, LCDs were not very suitable for stereoscopic 3D due to slow
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players became available in Japan from manufacturers such as Victor (
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SplitFish EyeFX 3D was a stereo 3D shutter glasses kit for the Sony
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The principle made its public debut remarkably early. In 1922, the
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The Sensio format was used with DVDs using wireless LCS glasses.
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in some theaters, and they can be used to present 3D images on
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Frame rate has to be double that of a non-3D, anaglyph, or
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are inherently high-speed devices as well, since they use
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or proprietary interface for left–right synchronization.
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In 2007, Texas Instruments introduced stereo 3D capable
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layer which has the property of becoming opaque when
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Investigation: Active 3D TVs, Full HD 3D Guaranteed?
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which worked with application and games written for
192:when paired with LCDs because of the reduction in 31:Functional principle of active shutter 3D systems 742:, which are picked up by the LC shutter glasses. 2207: 122:, projectors and other types of video displays. 920:Digitalversus.com. 5 December 2011. (Archived.) 125: 1428: 106:Active shutter 3D systems are used to present 1904: 1414: 1176:Bernard Perron & Mark J. P. Wolf (2008), 980:3D crosstalk during shutter glasses operation 1037: 1035: 1395:– Nvidia's 3D Vision explained and reviewed 142:red/cyan color filter (anaglyph) 3D glasses 16:Method of displaying stereoscopic 3D images 1911: 1897: 1421: 1407: 539:one found in The Ultimate 3-D Collection. 1068: 1041: 1032: 716:DLP 3D technology uses the SmoothPicture 355:Evans and Sutherland Computer Corporation 1044:"Occhiali 3D: standard unico in arrivo!" 445: 434: 26: 18: 1339:"What's on HDTV?: An Eye on DLP, No. 3" 1042:di Felice, Gian Luca (31 August 2011). 902:"Active Shutter 3D Technology for HDTV" 2208: 1878:Stereoscopic Displays and Applications 1341:. Whatsonhdtv.blogspot.com. 2005-07-26 1170: 1892: 1402: 1126: 23:A pair of CrystalEyes shutter glasses 1918: 1153: 173:First, the method only worked with 13: 809:during shutter glasses operation. 630:Active shutter 3D system providers 14: 2242: 1380: 1312: 892:, Vol. 2, Issue 9, September 1986 813:Therapeutic alternating occlusion 453:, released in 1987 for Japan only 1069:Hannaford, Kat (8 August 2011). 431:List of stereoscopic video games 163: 1518:Vergence-accommodation conflict 1366: 1352: 1331: 1306: 1285: 1273: 1254: 1233: 1212: 1198: 1107: 1088: 1062: 63:) is a technique of displaying 995: 984: 973: 954: 937: 923: 911: 895: 879: 819:Alternating occlusion training 806: 1: 1684:Stereo photography techniques 1019:"M-3DI Standard Announcement" 931:"The Rise and Fall of 3D TVS" 873: 298:", formed between Panasonic, 296:Full HD 3D Glasses Initiative 291:, and SIM2 Multimedia S.p.A. 134: 1694:Stereoscopic depth rendition 1178:Video game theory reader two 890:Information Display Magazine 831:and of intermittent central 769:, a Blu-ray Disc player and 745: 374:(now Panasonic) developed a 245: 233: 126:Advantages and disadvantages 79:is applied, being otherwise 7: 1002:nVidia LightBoost backlight 846: 668:LC (Active) Shutter Glasses 624: 339: 256:LC (Active) Shutter Glasses 10: 2247: 961:Universal 3D Shutter Glass 816: 680:, who creates glasses for 428: 422: 41:alternate frame sequencing 2155: 2092: 2054: 1927: 1865: 1785: 1717: 1709:Stereoscopic video coding 1704:Stereoscopic spectroscopy 1639: 1526: 1468:Convergence insufficiency 1440: 1220:"EyeFX 3D (Version 2.30)" 1166:Killer List of Videogames 1149:1 April 1982. p. 30. 1123:(downloaded 25 July 2013) 1104:(downloaded 25 July 2013) 700: 1805:Fujifilm FinePix Real 3D 1742:3D-enabled mobile phones 1699:Stereoscopic rangefinder 1536:Active shutter 3D system 966:August 26, 2010, at the 418: 37:active shutter 3D system 2221:Liquid crystal displays 1777:Virtual reality headset 1772:Stereoscopic video game 1621:Virtual retinal display 762:only usable with a PC. 425:Stereoscopic video game 380:stereoscopic video game 1669:Multiview Video Coding 1664:Computer stereo vision 1473:Correspondence problem 780: 775:Multiview Video Coding 755:pulse-width modulation 454: 443: 32: 24: 1147:Amusement Press, Inc. 948:May 16, 2009, at the 751:Plasma display panels 660:Panasonic Corporation 449: 440:SegaScope 3-D Glasses 438: 30: 22: 1561:Head-mounted display 1493:Kinetic depth effect 1362:. 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Retrieved 1333: 1322:the original 1308: 1297:. Retrieved 1287: 1275: 1256: 1245:. Retrieved 1235: 1224:. Retrieved 1214: 1200: 1177: 1172: 1160: 1155: 1142:Game Machine 1140: 1128: 1109: 1090: 1078:. Retrieved 1074: 1064: 1052:. Retrieved 1050:(in Italian) 1047: 1023:. 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Dlp.com 1161:SubRoc-3D 829:amblyopia 807:crosstalk 746:Plasma TV 692:3D Vision 641:Panasonic 494:In 1984, 483:SubRoc-3D 472:In 1982, 409:Panasonic 389:SubRoc-3D 333:frequency 289:ViewSonic 269:Changhong 260:Panasonic 246:Standards 234:Crosstalk 205:overdrive 201:crosstalk 186:polarized 146:ColorCode 97:Bluetooth 2185:Eyepatch 2084:Wayfarer 2069:Mirrored 2026:Shooting 2021:Scissors 1984:Lensless 1949:Browline 1944:Bifocals 1857:XpanD 3D 1842:RealD 3D 1800:Dolby 3D 1795:AMD HD3D 1788:products 1264:Archived 1117:Archived 1098:Archived 964:Archived 946:Archived 858:Teleview 847:See also 690:makes a 664:XPAND 3D 636:XpanD 3D 625:Hardware 548:Direct3D 527:In 1993 520:for the 512:for the 506:Nintendo 405:National 392:(1982). 359:ghosting 346:Teleview 340:Timeline 108:3D films 103:system. 101:Teleview 89:infrared 39:(a.k.a. 2231:Glasses 2180:Contact 2173:Blinker 2168:Blinder 2147:Welding 2137:Swedish 2122:Foggles 2112:Doggles 2094:Goggles 2079:Shutter 2064:Aviator 2041:Windsor 2016:Rimless 2011:Pinhole 2001:Monocle 1974:Groucho 1964:Chicken 1959:Cat eye 1954:Bug-eye 1930:glasses 1921:eyewear 1825:New 3DS 1810:Infitec 1786:Notable 1747:4D film 1732:3D film 1718:Product 1527:Display 1164:at the 1075:Gizmodo 906:PhysOrg 674:Samsung 645:Samsung 529:Pioneer 514:Famicom 500:Vectrex 459:true 3D 411:), and 320:Philips 316:Toshiba 300:Samsung 277:Hisense 265:Hitachi 221:lenses. 170:people. 140:Unlike 77:voltage 1192:  1182:p. 158 1095:HDfury 1080:13 May 1054:13 May 863:LED TV 767:PDP TV 701:DLP 3D 688:Nvidia 647:, and 552:OpenGL 478:arcade 225:exist. 116:plasma 95:(e.g. 2156:Other 2046:X-ray 2031:Smart 1994:Opera 1939:Belay 1928:(Eye) 1720:types 1640:Other 1325:(PDF) 1318:(PDF) 1137:(PDF) 1114:XPAND 419:Games 413:Sharp 285:Epson 273:Funai 157:1080p 2132:Snow 1432:and 1190:ISBN 1082:2024 1056:2024 682:NASA 654:The 649:Sony 558:APIs 550:and 474:Sega 465:and 384:Sega 318:and 304:Sony 250:The 827:of 823:In 801:or 781:LCD 707:DLP 476:'s 403:), 401:JVC 397:VHD 175:CRT 120:LCD 112:CRT 91:or 59:or 35:An 2212:: 1969:GI 1188:, 1184:, 1180:, 1139:. 1073:. 1046:. 1034:^ 1008:^ 904:, 888:, 684:. 670:. 651:. 643:, 564:, 382:, 314:, 310:, 306:, 302:, 287:, 283:, 279:, 275:, 271:, 267:, 118:, 114:, 55:, 51:, 49:AI 47:, 43:, 1912:e 1905:t 1898:v 1422:e 1415:t 1408:v 1348:. 1302:. 1250:. 1229:. 1208:. 1084:. 1058:. 1028:. 970:. 606:" 407:(

Index



stereoscopic
liquid crystal
voltage
transparent
refresh rate
infrared
radio frequency
Bluetooth
Teleview
3D films
CRT
plasma
LCD
red/cyan color filter (anaglyph) 3D glasses
ColorCode
Polarized 3D system
1080p
CRT
flat-panel
polarized
display contrast
backlight bleed
crosstalk
overdrive
polarized 3D systems
pixel response time
LC (Active) Shutter Glasses
Panasonic

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