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Anachronox

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2115:: This is our universe. 15 billion years ago, the big bang erupted, giving birth to the cosmos in the blink of an eye. Hot matter was hurled in every direction, coalescing into stars and galaxies over the course of billions of years. As it continues to expand, the pull of gravity with sow this expansion more and more; eventually, it will stop expanding all together and contract, collapsing the whole ball of wax. This implosion in turn will cause another big bang, resulting in the birth of a new universe. Current science leads us to believe the cycle is infinite. Everyone with me? Fatima, loop our universe. Now, imagine what would happen if we added some mass to our universe. An increase in the amount of matter leads to an increase in the strength of the gravitational pull, speeding up the collapse. The more matter there is, the faster it will implode. My point is, the spatial disturbance that split Sunder in half was matter from the previous universe pouring into our own. The TDD confirms it. Not only is someone from the previous universe adding matter into our own, they're also removing matter from theirs at the same time. If they remove enough dirt from their backyard, they'll escape the gravitational pull that will otherwise cause their universe to collapse. That means our universe will never be born; we will never exist. 2215:: ...the Dark Servants. Only later did we find out who they really were: foot soldiers for an evil presence trapped in our universe... Their story begins 55 billion years from now, after our own universe has long been extinguished by time. Their true name is the Sh'tagra, highly evolved creatures of immense power. Chaos is their creed, and for centuries they have waged a brutal war against the Vaire, a race of equally powerful beings whose belief system centers on the order of the cosmos. On the verge of losing the war, the Vaire make a last-ditch effort to rid themselves of the Sh'tagra forever. They send the Sh'tagra back in time, across the fabric of space, trapping them in our universe. They also send back MysTech to help the unsuspecting inhabitants of the universe they've foisted their enemy upon... MysTech is very powerful, something a developing universe might abuse. The Vaire made sure MysTech would only activate if the fabric of the universe was tampered with. It was... It is the Dark Servants who are responsible for the destruction of servant. They found a way into the previous universe and have begun the process of destroying our own while they wait for our masters. 444:
MysTech exist, representing different elements; for example, green represents poison. Players can use MysTech to inflict damage upon enemies, plague them with certain status effects (such as freezing them in place), or heal party members. Casting status effect-MysTech on party members will cure them if afflicted by enemy status spells. MysTech slabs and Elementor Hosts can be found as treasure in the game world or bought from shops. To create MysTech, players place colored bugs (found on small hills in several game locations) in empty slots on an Elementor Host. The color of bugs placed in the function slot determines the color of MysTech, while other slots modify the power and/or range of the spell. Players can add special bugs known as Cobalt Crawlers to make a spell target all enemies instead of one; a Host filled with eight Crawlers unlocks a secret spell. The effect of bugs can be amplified by feeding them petals from Lifeflowers, which can be found scattered throughout the world of
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the game accessible to expert and casual players through two statistic displays—numerical or qualitative (using categories such as "very good" or "bad"). Hall disparaged complicated number systems found in other games: "One of the things I hate about RPGs is, you've got, like, 'here's this thing and here's that thing' and it's like 'this is 52 and that's 53' I mean, what's the difference? It's like, OK it's 'a point,' and the formula will come up to be like 'two points' and like, sure, that's going to make a difference. So now I have to hit the guy three times..." Hall also sought to ensure players knew their next goal, and invented the character of Fatima Doohan to keep track of missions. Fatima's name is a pun born from the phrase, "What am I doing?" Hall named her after the experience of loading an old saved game in an RPG and having forgotten what comes next in the current quest or storyline.
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Bowman, an expert on MysTech, at an institute for troublesome scientists on Sunder. She undertakes an experiment to activate MysTech, apparently causing the destruction of Sunder. Rho and the others escape the planet on a shuttle, and drift in space for seventeen days until they are brought on board a habitat ring around the planet Democratus. Rho discovers that all MysTech is now active, and can grant powers and spells. Boots pilots a fighter ship to save Democratus from insectoid invaders known as the Verilent Hive. The heroes return to Sender Station's Lounge of Commerce; Democratus joins the party, the High Council having shrunken the planet to human height. While searching for equipment, Boots earns money as an erotic dancer and encounters Stiletto Anyway, an old flame who's become an assassin and plots revenge against Detta. Rho explains that the universe operates on the
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originate from the current universe) are trying to free them and have found a way into the previous universe, where they initiated the destruction of Sunder. MysTech is a gift from the forces of Order to help the current universe's inhabitants fight Chaos. The team return to Anachronox to find Rowdy, a disguised citizen of Limbus who has been searching for the gate to the previous universe. Rowdy notes that they must destroy the key to the gate, now in the possession of Detta. The team infiltrate his fortress, kill him, and prepare to destroy the key at the gate itself—the fountain spiral of Anachronox. Grumpos seizes it, revealing himself to be a Dark Servant; he escapes with the agents of Chaos into the previous universe. Sly and the others prepare to follow them and save the universe; the game ends as they approach the gate.
423:(a numerically based life bar) get reduced, which can be restored through healing items or MysTech slags. Use of MysTech and equippable shield cells require Neutron-Radiated Glodents (NRG), a separate energy reserve displayed beneath a character's life bar. NRG is replenished through certain items. Use of BattleSkills require Bouge, a third bar beneath NRG that automatically fills with time; players can use different BattleSkills depending on how full the Bouge bar is. Some characters must undergo certain plot developments to unlock their BattleSkills. When a playable character loses all hit points, he or she faints. If all the player's characters fall in battle, the game ends and must be restored from a previously saved game. Winning battles earns 2141:: The card in the center is our universe. Know then that there are two godlike forces beyond our galaxy, beyond even the end of our time. These two forces are warring, and their battle has spilled over into our universe. One of these forces, we shall call chaos. The other, we shall call order. Sometime ago, order trapped chaos in our universe. Chaos has been trying to escape ever since. Their goal is to reach the universe before our own; once there, they will attempt to destroy us. For if our universe never exists, neither will any of us after it. In essence, this would destroy order forever. Chaos is unconcerned with us; we are merely in the crossfire. 473:, which constantly shift to connect different parts of the planet. Inhabitants believe that diseased aliens were quarantined there eons ago, resulting in the name Anachronox. Northern Anachronox is clean and upscale, while southern Anachronox is crime-ridden and run-down. Humanity travels to different planets from Sender One, which had been the center of a transportation system for a race of non-humanoids enabling faster-than-light travel. Inbound and outbound traffic stops at Sender Station, an orbiting construct above Sender One with hotels and a red light district. Civilizations conduct business using currency like the one-dollar coin known as a " 1791:: Sorry to interrupt, but I just dug up some interesting info on this dump. Formerly known as Tevolin II," the planet of Democratus was made up of hardline isolationists before the sudden fall of Emperor Ducalion last year. They've only recently become interested in interplanetary relations. The whole planet is run by committee. They are extremely bureaucratic, with an elitist class living in a ring floating around the planet, and a working class that has been relegated to the surface. Limited-access visitors report amazing technology, but none of it is allowed to be exported. Either that helps or it doesn't. Have fun. 986:
bugs they found, fix the 160 you can replicate, then meet to discuss the 400 they found...the time in-between is scary. Usually, the programmers find the bug, then stumble out of their cube, 'we were SO lucky to find that' or 'how did that EVER work?' It's like some bizarre divination method that no one is quite sure how it finds things, but no one wants to 'disturb the mojo'." Several Internet rumors that Ion Storm would soon close spread in May 2001. By June 2001, all dialogue had been recorded and Ion Storm was working on balancing, playtesting, and adjusting gameplay; release was set for the next month.
375:. The player controls a party of up to three characters as they explore a 3D environment (colloquially known as a "field map") of futuristic cities, space vessels, and outdoor areas. Players can swap for new party members, talk to non-player characters, and collect and shop for equipment and items. When players near an interactive character or item, a floating arrow-shaped electronic device called the LifeCursor appears, which lets the player click on the person or item. After a certain point in the story, players can travel by shuttle to other planets, triggering 549:
known as "Chaos" and "Order" fought a bitter war. Order enslaved Chaos in the current universe, but Chaos wishes to escape to the previous universe to prevent future ones from existing and thus eradicate Order. The Mysterium tells Sly he must find and seal off the gate to the previous universe, and to journey to Limbus. The team is captured en route by comic supervillain Rictus; Boots meets former superhero Paco in his prison. Rictus flushes them into empty space; the High Council of Democratus restores the planet to its original size to save them.
1241:, while also giving praise, found them somewhat predictable. Several reviewers praised the field map and level design of all but the last levels. Earlier ones were said to contain many "little details that bring the game to life" and significant immersion. The later levels were less well received, with one reviewer suspecting that Ion Storm ran out of time to polish the game, as some end-game locations were "hideously ugly, with huge slab-like polygons, dodgy backdrops and pixelated low resolution textures". 485:, and though they possess incredible scientific and engineering knowledge, they are constantly bogged down by their own ineptitude and the frailties of the democratic process. Limbus is known as the "planet of death", as voyagers never return; its surface is arid and rocky, with sparse vegetation. A planet mentioned but not seen in the game is Krapton, home to superheroes and villains. Most of Krapton's human population has fled, tired of being constantly abducted and saved by warring superpeople. 635:
cry?' I want to make the characters so warm and friendly and lovable and identifiable... I want to start them off in fun situations, but as the game goes on, I want the atmosphere to get darker and darker. Friends betray the lead character, other friends die, and you will feel some of what they feel because you have been with these people for 50 hours, and in a sense, lived part of their lives with them." Hall remarked that the characters were facets of his childhood. He later compared the name
514:-analogue "LifeCursor", where she bitterly lives to render assistance. Several allies join Boots over the course of the game; first is 71-year-old Grumpos Matavastros, a "scholar, outdoorsman, eccentric recluse, and renaissance man"—and a very grumpy person. A former curator of the MysTech museum on Anachronox, Grumpos devotes his life to studying the artifacts. Dr. Rho Bowman joins the party on Sunder; she is a brilliant scientist who's been branded a heretic after publication of her book, 937:. Among the game's maps completed in 1999 were the Bricks slums of Anachronox (Seneca Menard), Ballotine (Josh Jay), Sender Station (Lee Dotson), others parts of Democratus (Matt Sophos), the Casinox area of Anachronox (Brian Patenaude), and the junkyard maze of Anachronox. Tom Hall reported in 1999 that an option was being developed to remove adult themes, later manifested as an option to turn off profanity. Ion Storm demonstrated the game at E3 1999; the team drove an 806:
programming people it's sort of Windows based. It began as a defined dialogue window, but provided variables so that you could position and move a picture. So from there it grew like UNIX with little bits and pieces, and you have things that initialize data to the window, things that constantly update the window, and things that happen after the window, in little code chunks and with that you can do any little thing." Hall wrote and coded the mini-game Bugaboo for
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the Brebulan language by creating several phonemes and glyphs of the letter 8 turned on its side. Ben Herrera completed several sketches of characters and worlds by August 1997, and the team hoped to achieve full engine functionality by September 2, Hall's birthday. The game would suffer serious delays in its production. Eidos regularly sent producer James Poole to Dallas to check progress. After Ion Storm exhausted the initial $ 13 million provided for
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volcanic planet, Hephaestus hosts a town and temple complex of monks who study MysTech. Democratus is climatically similar to Earth, with regions of desert, snow, forest, and prairie. Several populations of different sentient species exist on the surface, but the planet is ruled by a race of tall, thin humanoids with large craniums who dwell on a large mechanical ring constructed around the planet. This race is obsessed with the ideal of
5686: 5698: 494: 1833:: In 197AC, An unexplored sender spike sent an expeditionary team to a remote area of the universe somewhere near the Wu-Chan system. They discovered a crystalline planet operating under bizarre comic book rules. It was the superhero world of Krapton. The normal inhabitants of the planet, tired of being constantly abducted and saved by their super-powered population, had long since moved away. 1319:". Several critics complained about the game's slow start on the planet Anachronox, especially its elevator-riding scenes. Reviewer Elliott Chin disagreed, evoking "a superb sense of timing, starting out small and slowly building to the main event", while David Phelan stated that strong character writing would encourage gamers to play beyond the "pedestrian-paced" opening scenes. 1749:: Thanks, man. Here's the secret... You know that door right around this corner? Well, it leads to Pumping Station 7. But if you break left instead of right, there's a gate that leads to the Routubes… Sender Station's underground substructure. If you take the Routubes all the way down into the core, you'll find a secret Red Light District where you can party 'til dawn. 2162:: I've known for a long time you don't feel anything for me. The fact is, we both love people we can't have, and it's killing me. I can't work for you anymore; I have to leave. I guess tonight's a good a night as any to make my exit. Thank you for everything you've given me, and haven't given me. Have a beautiful life, Sly. I'll love you always. Yours truly, Fatima. 681:, particle systems, a spline-based camera scriptor, facial deformations, and lip-synching. The team mimicked filmography via sweeping camera shots to compensate for graphical limitations. Facial deformation involved moving the vertices of a character's face, thereby creating emotional expressions and body language. Developers built the first models in 419:, each character has a meter that gradually fills with time. When the meter is full, characters can physically attack enemies, use MysTech magic, unleash BattleSkill attacks, use items, move to a different position, or use a nearby object to attack, if present. For playable characters and computer-controlled enemies, each attack has their number of 1382:
on advertising. I think it could have found a pretty strong audience. But with all the craziness that had gone on, I feel fortunate that people got to experience it at all... People still write to me saying they found a copy, that they played and loved the game, and that they wished they'd heard about it coming out at the time.
1812:: Limbus is a remote planet on the far side of the universe. Any ships that attempt to land on the surface vanish without a trace. Stories of eerie visions and ghost fleets have haunted the planet for years. One thing is for certain about Limbus... the name is synonymous with death for good reason. Go there, and you die. 545:, giving rise to a new big bang. She explains that Sunder was destroyed by an injection of matter from the previous universe, which will hasten the current universe's big crunch. If enough matter is switched between universes, the previous one can escape a big crunch and the current one will cease to exist. 1447:
is a tour de force, one of the finest Machinima films produced to date, and probably the most accomplished Machinima feature to date. Hell, it managed to hold two overworked jury members in a room for two and a half hours before the MFF 2002—what more can we say?" As of 2003, Machinima.com planned to
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and volunteered as an usher for Undermain. Though received well, the game did not prevent the closure of Ion Storm's Dallas office in July 2001; John Romero and Tom Hall departed after its release. The game became "semi-obscure"; Tom Hall explained: "Millions were spent making it, and upon release, $
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As production continued, Tom Hall dubbed the game's scripting language "APE" (Anachronox Programming Language). Hall explained, "I call it my new Apple II because it's so much fun to program in and it takes all the drudgery out of it. It's sort of if you mushed together C, Basic and Java in a way—for
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in his bathroom, prompting him to install a whiteboard and sound-recorder in his shower, as well as several notepads around his house for future ideas; he had conceived the character Sly Boots years earlier in college. He wrote a 460-page design document (completed in May 1997) outlining the universe
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Developers tasked both art and map design personnel with creating levels, ensuring visual quality. Hall implemented a "grow as you play" philosophy, choosing to show certain features and statistics (like "Beat" or the use of MysTech) only after the player enabled their use. Developers sought to make
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The team regather at Democratus and journey to Limbus, where they meet creatures of the same race as the Grand Mysterium. They repel invaders called the "Dark Servants" from an orbital portal. The leader of Limbus explains that though Chaos is enslaved in the current universe, the Dark Servants (who
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Stiletto Anyway—a 25-year-old former companion of Boots known for being stealthy and aloof—and Paco "El Puño" Estrella, a washed up superhero who's turned to alcoholism after his comic book series was canceled. Their foes include Detta, a heavyset crime boss/kingpin on planet Anachronox, and several
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is Sylvester "Sly Boots" Bucelli, a human and former private detective on Anachronox. Twenty-nine years old and described as "bold, brash, and overconfident", Boots has gotten himself into trouble and now runs his agency out of rented storage space above a seedy bar. His only friends are PAL-18, his
2073:: Rho: Can I cook or what? The spatial disturbance that split Sunder in half must have activated my MysTech. And if I'm right about its properties, this isn't the only slag that's active. I think every slag of MysTech around the galaxy can now release the energy that's always been dormant inside it. 1381:
wanted to ship it. If we'd shipped Joey 's final build, it would have been very stable... I think most people didn't know the game was out. I sing the praises of Eidos for sticking with us through all the craziness—they were amazing. But they spent millions on the game, and in the tens of thousands
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well; one reporter wrote the game was "stunningly beautiful... some of the most superb effects ever seen in a computer game, including rippling water, stunning laser lights and shadow effects". Another wrote that the game would be "graphically spectacular, with detailed characters". Panelists at E3
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at E3 1998, and assured inclusion of a multiplayer mode. Tom Hall touted, "It is going to be very cinematic and about as non-linear as you can get. Some levels will be bigger than anything ever seen in a 3-D environment. We are really pushing the engine for this, with loads of textures." Developers
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1997. The team worked several long nights and slept in a cardboard fort (named "Fort Nox") in the office to prepare the trailer. A thief stole the developers' laptop at the Dallas airport, requiring Ion Storm to upload a new demo for the conference. Hall continued writing and designing; he invented
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resignation. Sly burst in with news of Stiletto's location, and he and Fatima pursued Detta across Anachronox by flying car. Sly lost control, wrecking it and accidentally killing Fatima. Suffering from major depression, Sly ran up debts with Detta to pay for Fatima's revival inside the LifeCursor.
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Other planets in Sender One include Sunder, Hephaestus, Democratus, and Limbus. The galaxy's scientific community is headquartered on the temperate planet of Sunder, and people are only permitted to go there if they are sufficiently intelligent. Hephaestus is an important religious center. A mostly
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The Mysterium Tech (or MysTech) system allows players to use in-game objects collectively known as MysTech, and create new MysTech by using a configuration screen accessed through Elementor Host items. MysTech cannot be used until they are awakened after a certain story event. Eight basic colors of
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around early 1999, feeling there would otherwise be too much content for one game, requiring prohibitive costs and delays. Team member Brian Eiserloh noted that several art assets had already been created for the sequel. By May 1999, the team had settled on a cast of 450 non-player characters, and
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Scenes of reflection reveal the past on Anachronox. Stiletto had been Sly's young assistant at his upscale agency; he was in love with her, but Fatima was in love with him. Detta abducted Stiletto, spurring Sly's search. Her love unrequited, Fatima went into his office one night to leave a note of
383:, such as an unnamed mission in which the player pilots a fighter spaceship to destroy enemies with lasers. Certain field maps also feature simple two-dimensional minigames, including the original games Ox and Bugaboo. The protagonist Boots also possesses a camera, which the player can use to take 985:
The team began working six-day weeks by late 2000. By 2001, the team was working 12- to 16-hour days and 6- to 7-day weeks. Hall described weekly bug meetings before release: "you see 100 bugs at the start of the week, fix the 80 you can replicate, and then meet the next Monday to address the 200
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numbers by mid-1998. Tom Hall planned for each character to have their own theme music, and for songs to change via interaction or exploration. He spoke of the planned music, "The Anachronox sound will be industrial, mixed with forties bluesy swing. As you get on later in the game, the music gets
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Sly Boots lives in a cheap apartment above Rowdy's, a bar in the seedy "Bricks" section of South Anachronox. Grumpos Matavastros commissions Boots to find a piece of MysTech, but a crime boss called Detta accosts them and steals it. Grumpos, Boots, and robot assistant PAL-18 then seek out Dr. Rho
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would be followed by only one sequel; several art assets had already been created for the sequel by mid-2000. Hall speculated in 2000 that further adventures in two new universes may take place after the sequel. Ion Storm's closure nixed plans for a continuation; Hall has unsuccessfully tried to
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Hall personally invented and scripted Boots's erotic dancing mini-game. He noted, "we're not above degrading our main character." Ion Storm showed off the mini-game at E3 2000, drawing humored reactions. Art director Lee Perry noted in March 2000 that perfecting the battle system was the biggest
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would feature a "turbulent story with a roller coaster of emotion", and promised it would bring personality and humor to the role-playing genre. Hall aimed to make an emotionally gripping, cinematic experience from the beginning: "I want this game to answer the question, 'Can a computer make you
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The team heads to Hephaestus, transformed to a tourist destination now that MysTech is active. They realize MysTech functions can be customized through the use of small, colored bugs and a MysTech host. Sly gains audience with the Grand Mysterium, who tells him that in the next universe, species
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website for reporting bugs and technical information after the game's release, and worked on a new patch in his spare time. The second patch (1.02, or build 44) was released in May 2003. This patch overhauls the save-game system, adds taxi-cabs between distant points in the Bricks and provides
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controlling it." Hall aimed to provide several end-user modification tools, such as one to allow gamers to create their own MysTech elements. Other programs would allow implementation of new dialogue, voice-acting, and camera work. Ion Storm developed tutorials and documentation for each tool.
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developer Robert Duffy to create QERadiant, later adapted to ION Radiant. Hall lauded Planet: "you can control entities on paths, trigger events, manipulate particles, and do just about anything you please. One of the more common team beliefs is that the only true limit to Planet is the person
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and an unplanned third game. Formal announcement followed in April 1997, promising a third-quarter 1998 release. Tom Hall, veteran designer and one of the founders of Ion Storm, helmed the project and originated most of its story and design. Other founding members of the team were Todd Porter
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Several critics took issue with the game's graphics and outdated Quake II engine; reviewer Stephen Hunt named the game "a muddy affair" due to the "elderly" engine. Some reviewers, however, felt the game's charm made the engine's age irrelevant. Reviewers also encountered several
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Hall noted in 2007 that other team members were willing to come back to help: "We went through such turmoil but stayed for the love of the universe, the game and each other. Former team members often mention that if I ever got the intellectual property back and was going to make
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is a mix of real-time exploration and turn-based combat; the player controls a party of up to three characters as they explore a 3D environment of futuristic cities, space vessels, and outdoor areas. Inspirations for the game include older role-playing video games such as
703:, battles were scripted and not caused by random, unavoidable encounters. Hall explained, "if there's a dragon guarding a door, I want the chance to say, 'whoah, look at the time, gotta run', not, 'think I'll check this door. (*roaaar*) Dragon? Where the hell was 607:, beyond the game's scope; other game design documents of the period, he noted, were usually only 125 pages in size. He then condensed the story, leaving a third beyond the scheduled game. The game's design phase lasted three months. Hall made plans for two 1331:
and a bug forcing the player to repeat a sequence near the end several times. However, they differed in their opinions of the game as a result of them, ranging from "nearly unplayable" to "a flawed classic." Reviewers also criticized the game's restricted
338:. Tom Hall planned to create a sequel with the copious content removed during production. Critics enjoyed the game and awarded it high marks for its design and story. Ion Storm's Dallas offices were closed mere days after the game's release. In 2002, 2236:: There is a strange, shifting world in the center of our galaxy. You must go there, and aid Roweidekhalicon, a fellow member of the vigil, who's been on a lifelong search for the echo gate. He owns a drinking establishment in south Anachronox. / 268:
who looks for work in the slums of Anachronox, a once-abandoned planet near the galaxy's jumpgate hub. He travels to other planets, amasses an unlikely group of friends, and unravels a mystery that threatens the fate of the universe. The game's
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summarized the plot as "a beefy storyline loaded with strong characters, powerful dialogue, outrageous humour, seemingly endless surprises and a wild ride around the galaxy." Elliott Chin singled out the game's humor, which, while divisive of
477:", while several people collect MysTech—shards of rock with markings, believed to be dormant weapons or art pieces created by an extinct alien race. MysTech were first found 300 years ago, and are poorly understood, though avidly collected. 1223:, and sci-fi scores. Alan Dang contrarily found the music at times "neutral" and generic; Paul Ward found it pleasant but sparse. Numerous critics praised the voice acting and dialogue. The game's cinematic cutscenes were also acclaimed; 1207:
praised the battle system's unique focus on movement, but wished characters could wait for a turn rather than perform an action. The puzzle elements, such as those brought by Fatima, were well-received, even considered "indispensable".
2048:: I can't find a listing in the Callosum Scientist Directory. The only reference I could find was a six-month old shipping log which shows laboratory equipment for an "R. Bowman" shipped to a building called the "Rainbow Sanctuary". / 1046:. Ion Storm created the first (1.01), which fixes a buffer overrun crash occurring especially under Windows 2000. Ion Storm released the first patch (1.01) on July 2, 2001, shortly before its offices were shuttered. Joey Liaw set up a 1272:
s staff at first, won it the publication's "Best Use of Humor" 2001 award. Even apart from humor, the dialogue was acclaimed as "so clever, it almost distracts from the game play" and as "very natural and colloquial". David Gordon of
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was planned for production after the PC version's release. Ion Storm issued a clarification that they were only considering a Dreamcast port. The team finished the game's control setup in August. Ion Storm loaned staff to the team of
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The team then gains support from Democratus, an eccentric planet boasting a planetary ring and brilliant technology. Said technology includes having the planet shrink to human height to be part of the team. Two further allies are the
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experience into a 3D PC game whose adult themes, varied gameplay, and unique dialogue fully realized his "ridiculously ambitious" vision. Hall later reflected, "There are many sadder stories than this one...we got our games out."
851:. Developers also planned to use software called Magpie Pro to lip-sync animated mouths to spoken words. The team chose not to record voices for each line of dialogue, as Tom Hall felt certain speech would become repetitive. The 3240:
Biederman, Christine (1999-01-14). "Stormy weather; Hot new computer game maker ION Storm appears to have all it needs for success -- top talent, plenty of money, and legions of anxious fans. So why is its future so cloudy?".
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Biever, Celeste (2003-10-25). "The animation game; Could movies made from video games soon have Hollywood on the run? Celeste Biever enters a world where killer robots commune and lumberjacks accidentally shoot each other".
909:). Lead programmer Joey Liaw left Ion Storm to attend Stanford University in mid-1998. That November, several developers at Ion Storm departed to form their own company; among them was David Namaksy, lead level designer for 1770:: Due to a freak of galactic commerce, this has become the standard unit of currency for the galaxy. Some areas still use non-digital money. The one-dollar coin is called a "loonie", because it has a loon on the back. 1464:
was too large for one game (requiring an estimated 70 hours of gameplay), and planned for two expansion packs in 1998. Each expansion pack would represent another third of the overall story. He confirmed in 1999 that
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cinematics to avoid " players out of the game." Hall remarked, "All these games switch to cutscenes that look five hundred times better than the game. The secret is not to let the cutscenes kick the game's ass."
588:(producer), Jake Hughes (associate producer and director of cinematics), Ben Herrera (artist), Brian Eiserloh (programmer), and David Namaksy (lead mapper). Mapper Larry Herring was hired after being mentored by 2926:"Microsoft Ships DirectX 6.1; Latest Upgrade to Windows Operating Systems' Services for Multimedia Introduces DirectMusic, a Revolutionary Technology for Music Production And Performance" (Press release). 639:(meaning poison from the past) and the internal struggles of each character, caused by turbulent events in their pasts and "psychic poison." Hall aimed to feature high-quality direction and camera-work in 838:
for additional music. Tom Hall was impressed with Brown's work, particularly music for the planet Democratus. Hall worked with musician Ron Jones and a local Dallas band to record the game's two
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hubris to take 15 people and say you're going to make a console-style RPG, but, well, that's what we did. It wasn't insanely buggy compared to some titles, but it was rushed out the door.
431:, granting them improved statistics. These statistics can be viewed through the status screen, which displays important character information and current quests. Unlike many other RPGs, 5561: 647:
franchise. Hall enlisted producer Jake Hughes to direct cut scenes; Hughes had previously worked on several short independent films. Developers used real-time game cutscenes instead of
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Azhar, Azeem (2003-11-20). "The Guardian: Play it again, Sam: Forget Hollywood special effects, hip film-makers are using PCs to create a new type of cinema, reports Azeem Azhar".
3483:"mmWire News Briefs -- Activision, Recoton, bleem, 3DO, ZD, id, Midway, Sierra, Red Storm, Acclaim, EA, Infogrames, THQ, Eidos, Codemasters, Crave, LucasArts". MmWire. 2000-05-08. 876:, Eidos purchased a controlling stake in the company to install John Kavanagh as President in hopes of speeding development; monthly expenditures meanwhile rose to $ 1.2 million. 5582: 5344: 1307:
franchise. Reviewers enjoyed the game's odd characters and how the team of "has-beens and rejects" brought new life to the genre, particularly by averting the coming-of-age
685:; the main characters had polygon counts of 500–700. By the end of 1997, Hall had scripted interaction with 130 non-player characters for 160 planned locations. Hall cited 5196: 4316: 4648:
Bilodeau, Steven (2001-10-04). "Secretary's ghost guides role-player through Anachronox: Final Fantasy style, easy-to-learn combat and humour make this game exciting".
1490:" Hall remarked in 2010, "If I don't do the game in the next 10 years, I'll just write up the rest of the story and put it on my website for closure, how about that?". 5383: 4275: 4244: 3847: 3802: 810:
in 15 hours to demonstrate the environment's simplicity. Other tools developed for the game were B.E.D. (a battle editor), ION Radiant (for level design, based on
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meaning "poison from the past"), a small planet floating inside a huge artificial sphere known as Sender One. Husks of futuristic cities exist on artificial
1352:, a production by the Undermain Theatre. Scenes from the game were used to illustrate the vivid imagination and struggles of a paralyzed woman named Xela. 3969: 5911: 1279:
enjoyed the game for its "dark and ominous" plot and setting, centered on the quest to stop the destruction of the universe. The setting was compared to
5916: 3297: 1051:
important stability fixes. It was followed by another patch by Joey Liaw, version 1.02 (build 45), released September 2003. In April 2004, a fan-made
847:
support in 1999 to allow dynamic changing of background music. Sound programmer Henrik Jonsson implemented 3D sound and other capabilities using the
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of the shuttle trips. Each playable character has a unique skill, such as lockpicking, which may be used to solve puzzles. Some sequences involve
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swaps puzzlement for humour while keeping the character interaction, deep storyline and strategic battles that make the Japanese games so good."
1547: 3171: 2993: 2945: 2307: 5551: 3146: 2902: 2619: 5921: 5529: 5485: 5312: 4831: 3947: 3220:
Goldstein, Alan (1998-11-21). "Eight Ion Storm designers leave to start own venture firm says loss won't affect Daikatana video game debut".
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Anderiesz, Mike (2001-07-28). "Online: Final Fantasy with extra welly won't walk it: Anachronox PC pounds 39.99 Ion Storm/Eidos 3/5 stars".
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to continue due their high esteem of Tom Hall, as well as a desire not to punish the game's team for the delays resulting from assisting
5240: 5075: 1401: 366: 3422:
La Rue, Steve (1999-05-18). "Fun & Games Next wave of computer games promises 'adjustable' violence, more skin and flawed heroes".
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Snyder, Mike; Montgomery, Andre (1999-05-17). "Game for some high-powered electronic entertainment? Action that gets things shaking".
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later estimated sales four months after initial launch at 40,000 units. The game was rereleased in Oceania as a budget title in 2004.
916:
As of January 1999, Ion Storm CEO Todd Porter expected the game to ship 2.5 million copies. Ion Storm decided to produce a sequel for
4764: 3731: 3465: 5630: 2731: 4698: 3349: 2337: 814:), NoxDrop (for item and character placement), and Planet (a spline-based camera system coded by Joey Liaw). Ion Storm worked with 5450: 3697: 2391: 1211:
The game's aesthetics were strongly praised. One reviewer appreciated the variety of styles in the music; it has been compared to
4901: 3505: 5186: 4670: 5264:
Horiuchi, Vince (2005-01-25). "Rise of the machines - Serious gamers make films with 3-D platforms; Video gamers make movies".
4306: 2663: 1646: 5393: 3259: 448:. Special types of Hosts with two or three different functions allow players to pick which MysTech function to use in battle. 5767: 4739: 3655: 3614: 4947: 4040: 913:. Leaked e-mails evidencing leadership struggles at Ion Storm the following January eroded morale among the remaining team. 5901: 5896: 4165: 3812: 3374: 3022:
Godinez, Victor (2002-07-06). "Game programmers survive the Storm - Former ION studio executives to teach classes at UTD".
3871: 2018: 5730: 3843: 3582: 3397: 2857: 2472:"From Ion Storm and Eidos comes the East meets West, PC meets Console RPG, Anachronox, this week's 3dfx Game of the Week" 2446: 1369: 759: 4285: 4254: 1443:(MFF) awarded it Best Picture, Best Writing, and Best Technical Achievement. Machinima.com's editors said of the film, " 334:
was long and difficult. Originally planned for a third-quarter 1998 release, it was released worldwide in June 2001 for
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the game into German and released a conversion patch. Level designer Rich Carlson released a scrapped secret level for
5431: 2495:
Saunders, Michael (1997-11-23). "The next Hollywood: It's getting harder to tell the movies from the computer games".
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group of Dallas provided several voices. Tom Hall voiced PAL-18 reportedly because "no one else got it goofy enough".
506:
spirited, sarcastic robot assistant since childhood, and Fatima Doohan, his secretary. Fatima was fatally injured and
5891: 1892: 1691: 1572: 4095: 4065: 4015: 3669: 1870: 5876: 5368: 5334: 5152:
Hunt, Stephen (2001-08-17). "Anachronox, published by Eidos for PC". North Yorkshire County Publications (England).
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Cinematic director Jake Hughes independently combined the game's cut-scenes into a two-and-a-half-hour film titled
949:
had "wider roots than a Banyan grove and more promise per square byte than a CD collection of political speeches."
3206: 1993:: Well, well, well. If it ain't my favorite butter and egg man. Hey, Detta. Hear you're movin' up in the world. / 1958: 1914: 435:
displays a character's attributes with qualitative descriptors (such as Poor and Excellent) instead of integers.
3965: 1997:: You're charm on legs, Crash. Too bad your mouth's smarter than the rest of you. Now your stomach's smart too. 323:, rewritten chiefly to allow a wider color palette, emotive animations and facial expressions, better lighting, 5886: 5871: 3740: 1056: 884:
made two demonstrations; the second featured lasers, lens flare, and volumetric fog. The gaming press received
1023:
staged a giveaway of three game copies to coincide with its release in Oceania. By the end of 2001, sales of
864: 3289: 1138:
four times in its top 100 PC games lists: #16 (2007), #17 (2008), #61 (2010), & #76 (2015). It was also
5843: 1440: 898: 827: 677:, necessitating a transition from December 1997 to March 1998. The team would implement engine support for 428: 66: 5931: 5754: 4151: 3906: 3424: 1005:
was released on June 27, 2001, in North America, July 6 in the United Kingdom, and July 31 in Australia.
991: 5611: 905:); Democratus, "Matrix 0", and certain interiors of Anachronox (Larry Herring); and the city of Limbus ( 5690: 5676: 5085: 4858: 4517: 2812: 2644: 2476: 1229: 1193: 613: 511: 3932: 2424: 1191:
felt the game "incorporates the best elements of the adventure and role-playing genres." In contrast,
281:, and unconventional humor. The story features a theme of working through the troubles of one's past. 5866: 5004: 4970: 4800: 1497:
announced that it will allow developers to create games based on some of their old Eidos IPs via the
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release the film on DVD with extra footage and artwork. In 2006, the DVD images got distributed via
711:-style combat by allowing actions to be queued in advance. Hall listed some of his inspirations for 5881: 4853: 3156: 2912: 2623: 2522: 1297: 5515: 5493: 5302: 4821: 3951: 2605: 2094:: Ahem... Joining your quest is the least we can do for saving us. Our planet is at your disposal. 901:. Among the game's maps developed in 1998 were Hephaestus (polished by David Namaksy); Whitendon ( 5823: 5723: 5170: 5121: 5101: 5080: 4703: 3545: 3527: 3354: 3264: 3222: 3201: 3176: 3024: 2784: 2704: 2668: 2527: 2396: 253: 229: 3450: 2709: 2191:: That's right, sweetie. I'm your benefactor. You owe your digitization...your existence, to me. 1227:
noted they were "superbly used for laughs or to create a real sense of dramatic tension", while
5926: 5789: 4130: 2835: 1498: 404:, enemies are openly visible on field maps or lie in wait to ambush the party and thus are not 5229: 5796: 5266: 5022: 4630: 4497: 4428: 4390: 4205: 4188: 3630: 2557: 1303: 835: 98: 2642:"Anachronox - The third leg in Ion Storm's triad may turned out to be its most underrated". 2481: 1336:
choices; players could only choose from two options at polar ends of hardware requirements.
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was an "unqualified success", writing that Tom Hall successfully translated the 2D console
1358: 1173: 1161: 265: 54: 42: 4772: 3745: 3469: 8: 5638: 4456: 4229: 2739: 1435: 1237:
would be remembered as the germination point for blending interactive gaming and cinema.
1146: 1120: 894: 793:, oh, I'm sure I'm forgetting some!" Hall also drew dramatic inspiration from a scene in 140: 88: 78: 4708: 4548: 3359: 2345: 5716: 5702: 5460: 5138: 3786: 3709: 2401: 1333: 970:
to speed its release in summer 2000. Though losing money, Eidos allowed development of
848: 416: 174: 4909: 3495: 1396:, with the development team fondly remembering Hall's leadership. Vice concluded that 1311:. Sly was well-received, described as a "typical downtrodden B-movie private eye", a " 953:
remaining hurdle for release. Ion Storm promoted a fall 2000 release date in May, and
5556: 5191: 4826: 4677: 1687: 1378: 1197:
felt the genre-blending resulted in generic gameplay at times. Lyndon Russell of the
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took interest in its use for a role-playing game. Ion Storm would soon switch to the
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games studio. The game is centered on Sylvester "Sly Boots" Bucelli, a down-and-out
5669: 4650: 4477: 3269: 2497: 1179: 1052: 720: 716: 424: 405: 324: 224: 4729: 3645: 3604: 1368:
through street addresses on planet Anachronox; Tom Hall had studied acting at the
902: 5525: 5339: 5039: 4937: 4161: 4126: 4044: 3243: 1312: 1275: 1032: 897:. Ion Storm planned for a 1999 release, and unveiled new screenshots at the 1998 747: 741: 724: 671: 618: 470: 317: 308: 270: 164: 3382: 843:
scarier, more chaotic, and gets down to hard-core metal." Developers integrated
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Glassel, Chris (2001-08-22). "'Max Payne' takes video-game action to the max".
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50,000 (~$ 82,182 in 2023) advertising it." He reflected on the game in 2007:
1055:
got released (version 1.02 (build 46) which fixes most of the remaining bugs.
5860: 5455: 5363: 3065: 2579: 2285: 1422: 1165: 1038:
Team member Lucas Davis compiled the development tools and documentation for
371: 296: 239: 193: 5652: 3564: 2562: 2052:: Beyond this gate is the Rainbow Sanctuary. It's restricted. Heretics only. 1726: 643:, reminiscent of epic cinematic themes in role-playing video games like the 5435: 5416: 5388: 5283: 4886: 4121: 3105:
Wapshott, Tim (1998-06-03). "E3 adds 3-D to equation...to the power of X".
3048: 1944: 1328: 1324: 1281: 1126: 1093: 921:
planned for a late 1999 or early 2000 release date. Ion Storm launched the
682: 678: 667: 656: 520: 1900: 1576: 1548:"How Kindness Saved the Cult Hit 'Anachronox' from the Wreck of Ion Storm" 1348:, Ion Storm retextured characters and adapted sequences from the game for 5838: 5833: 5813: 5481: 4091: 2927: 1878: 1494: 1364: 1204: 1157: 1156:
Reviewers highlighted the gameplay style, branded an unusual mix between
1153:; he called it "easily the best console-style RPG ever made for the PC." 1064: 906: 844: 736: 648: 611:
from the outset of development, owing to the huge story. Developers told
589: 384: 313: 303: 211: 159: 5358: 2880: 2789: 2764: 2284:"ION Storm Reveals Plans for Premiere Line-Up of Computer Game Titles". 1856: 493: 4411: 4156: 3828: 3769: 1966: 1478:
on a cliffhanger, as most characters had resolved their inner turmoil.
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Ion Storm solicited feedback from fans after demonstrating progress on
797:
in which the characters discuss the theme of regret around a campfire.
789: 773: 753: 732: 728: 695: 621:" and feature immense environments. Hall noted in mid-1997, "Not since 542: 534: 497:
From left to right, Grumpos, Rho, Boots, and PAL-18 approach the camera
5434:. Academy of Machinima Arts & Sciences. 2002-08-29. Archived from 2183:: I can see why you wanted to keep her around. She worth the price? / 1922: 390: 5761: 5739: 5658: 4987: 4942: 4373: 3586: 3523: 3401: 3378: 3333: 3313: 3293: 3127: 3107: 2974: 2861: 2831: 2760: 2341: 1962: 1940: 1918: 1896: 1874: 1852: 1722: 1426: 1316: 1286: 1220: 1203:
praised the basic mechanics, though he found the combat predictable.
1140: 1047: 1012: 958: 811: 583: 570: 482: 420: 376: 347: 343: 342:
cinematic director Jake Hughes spliced together gameplay footage and
278: 274: 261: 47: 4521:. Vol. 4, no. 10. Imagine Media. October 2001. p. 82. 2816:. Vol. 1, no. 4. Imagine Media. December 1999. p. 48. 2648:. Vol. 1, no. 53. Imagine Media. May 1999. pp. 36–37. 1308: 1042:
and released them in August 2001. Four bug-fixing patches exist for
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Sime, Tom (1999-06-25). "Video game gets in the act at Undermain".
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predates it) and one of its most ambitious projects. Judges at the
1007: 538: 380: 257: 71: 2553:"Preview - Anachronox - Tom Hall Explains His Role-Playing Vision" 2392:"The 10-ton RPG - Tom Hall shows off his babe-in-arms, Anachronox" 31: 4905: 2450: 1254:
Reviewers hailed the story, characters, setting, and dialogue of
1245:
felt the lighting was too dark in general, while Kevin Cheung of
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Jones, George; Higo, Nao; Mielke, James (July 2001). "Read.Me".
4227:
Boxer, Steve (2001-07-19). "Anachronox Eidos, pounds 29.99 PC".
2136:(PC). Ion Storm. Level/area: Sender Station Lounge of Commerce. 2110:(PC). Ion Storm. Level/area: Sender Station Lounge of Commerce. 2089:(PC). Ion Storm. Level/area: Sender Station Lounge of Commerce. 1807:(PC). Ion Storm. Level/area: Sender Station Lounge of Commerce. 1486:, just tell them when and where. We have, as we say, 'The Love. 1258:, citing its science fiction themes and offbeat, quirky humor. 1124:
called it the most original game Ion Storm had produced, while
978:. Eidos maintained no expectations of profit, and merely hoped 941:
to the event, which suffered a blowout and electrical failure.
893:
in the "Most Promising Game" and "Best RPG" categories for the
594: 474: 3621: 5615: 4490: 4488: 1212: 933:
non-player characters in his online tongue-in-cheek spoof of
5708: 5414:
Kallay, Jasmina (March–April 2007). "Rise of the machines".
5583:"First Eidos IPs made available via Square Enix Collective" 4474:
Munk, Simon (2001-07-31). "PC games; ITstandard: Reviews".
3803:"State of Adventure Gaming - March 2002 - 2001 Sales Table" 3063:"Tomb Raider III debuts at Electronic Entertainment Expo". 2518:"Elvis Bacon reveals the truth hiding beneath the overcoat" 1418: 1216: 839: 771:, LucasArts adventures (Ron Gilbert and Tim Schafer rock), 5367:. Vol. 372, no. 8393. 2004-09-18. pp. 3–4. 4843: 4841: 4485: 2512: 2510: 2508: 1392:
Vice published a 2021 retrospective on the development of
689:
as a strong influence; previewers drew parallels with the
5067: 4734: 3876: 3674: 3650: 3609: 3500: 3445: 2256:(PC). Ion Storm. Level/area: Anachronox Fountain Spiral. 954: 394:
Sylvester "Sly Boots" Bucelli using his pistol on enemies
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universe. He later stated that he did not regret ending
1027:
in North America had reached 20,480 units, according to
387:
for their own enjoyment or as part of quest objectives.
312:. The game was built with a heavily modified version of 5037:
Gordon, David (2001-09-08). "Staying In: Video Games".
4838: 4793: 4791: 4789: 2700:"Hitting the bricks on a case that's out of this world" 2505: 938: 715:
in mid-2000: "In movies, some inspirational people are
3457: 3083:
Polak, Steve (1998-10-27). "Dungeon of Deadly Deeds".
2657: 2655: 1315:-style hero" in a cyberpunk setting, and a "space-age 5674: 5392:. Broward County, Florida. p. 24. Archived from 5178: 5114: 5112: 4758: 4756: 4658: 4436: 4366: 4364: 4186:"Computer Gaming World's 2004 Overrated/Underrated". 3777: 1130:'s reviewer appreciated its "many original touches". 461:
The game takes place on Anachronox (a portmanteau of
4995: 4786: 4469: 4467: 4388:
Green, Jeff (November 2001). "Requiem for a Dream".
2440: 2438: 2436: 2434: 2099: 2078: 1678: 1676: 1674: 1672: 1670: 1668: 1666: 5507: 4968:Cheung, Kevin (2001-10-13). "Split hares - Games". 4932: 4930: 4928: 4926: 4403: 4401: 4222: 4220: 4218: 4216: 2725: 2723: 2721: 2719: 2652: 2331: 2329: 2327: 5442: 5296: 5294: 5274: 5109: 5059:Colwell, Ian (2001-10-01). "Offline: Anachronox". 5030: 4985:Wapshott, Tim (2001-07-28). "Anachronox - Games". 4753: 4643: 4641: 4628:Chin, Elliott (October 2001). "Finally: Fantasy". 4532: 4530: 4528: 4361: 2444: 1984:(PC). Ion Storm. Level/area: Lower Alien Tunnels. 1565: 858: 5474: 4879: 4877: 4875: 4816: 4814: 4812: 4464: 4381: 4371:Saltzman, Marc (2001-07-02). "Game of the week". 3920: 3552: 3041: 3039: 3037: 3035: 2939: 2937: 2896: 2894: 2431: 2385: 2383: 2381: 2379: 2377: 2375: 2301: 2299: 2297: 2295: 2127: 2125: 2123: 1663: 1641: 1606: 1470:purchase the intellectual property rights to the 739:, who directed Warner Brothers cartoons. Novels: 5858: 5223: 5221: 5219: 5217: 5215: 5213: 5163: 5161: 5159: 5054: 5052: 5050: 4923: 4595: 4593: 4591: 4589: 4587: 4569: 4567: 4565: 4398: 4213: 4196: 4008: 3983: 3958: 3819: 3800: 3330: 3311:"Ahead of the game: how the Top 20 could look". 3283: 3281: 3279: 3235: 3233: 2716: 2373: 2371: 2369: 2367: 2365: 2363: 2361: 2359: 2357: 2355: 2324: 2245: 2201: 2199: 2068:(PC). Ion Storm. Level/area: Democratus Hangar. 1639: 1637: 1635: 1633: 1631: 1629: 1627: 1625: 1623: 1621: 1604: 1602: 1600: 1598: 1596: 1594: 1592: 1590: 1588: 1586: 5326: 5291: 5137:Phelan, David (2001-08-29). "ChipShop: Games". 4978: 4638: 4525: 4494: 3826:Jones, Heddwyn (2004-10-06). "Battle fatigue". 3366: 2569: 2178:(PC). Ion Storm. Level/area: Detta's Fortress. 2157:(PC). Ion Storm. Level/area: North Anachronox. 1733: 5513: 5257: 5130: 4894: 4872: 4809: 4623: 4621: 4619: 4617: 4615: 4613: 4510: 4508: 4408:Russell, Lyndon (2001-10-17). "Game reviews". 4179: 3866: 3864: 3576: 3574: 3147:"Designer Diaries: Anachronox - July 20, 1998" 3138: 3032: 3017: 3015: 3013: 2994:"Designer Diaries: Anachronox - July 16, 1997" 2985: 2946:"Designer Diaries: Anachronox - June 17, 1997" 2934: 2903:"Designer Diaries: Anachronox - April 3, 1998" 2891: 2851: 2849: 2847: 2845: 2810:"Anachronox - Bringing cinema to the PC RPG". 2805: 2803: 2801: 2799: 2637: 2635: 2633: 2596:"Designer Diaries: Anachronox - March 6, 1998" 2587: 2292: 2120: 2008: 1327:and glitches, among them incompatibility with 398:Enemy encounters trigger a combat mode. As in 5724: 5210: 5156: 5047: 4961: 4584: 4562: 4454:Gaudiosi, John (2001-08-03). "Install Now?". 4209:. No. 236. March 2004. pp. 118–119. 4058: 4033: 3939: 3670:"Readers' Vote: Best Game No One Played 2001" 3512: 3276: 3230: 3115: 2962: 2820: 2622:. PlaneAnachronox. 1998-10-23. Archived from 2612: 2466: 2464: 2423:. PlaneAnachronox. 1998-03-27. Archived from 2415: 2413: 2411: 2352: 2308:"Designer Diaries: Anachronox - May 30, 1997" 2231:(PC). Ion Storm. Level/area: Limbus Sanctum. 2210:(PC). Ion Storm. Level/area: Limbus Sanctum. 2196: 1744:(PC). Ion Storm. Level/area: Sender Station. 1713: 1711: 1709: 1707: 1705: 1703: 1647:"Anachronox - Check out Tom Hall's next game" 1618: 1583: 5407: 5375: 4574:Polak, Steve (2001-08-28). "Steve's stars". 4515:"Anachronox - Genre buster, or just bust?". 4299: 4268: 4237: 4083: 3534: 3487: 3464:O'Brien, Chris; Wilson, Billy (2000-03-15). 3341: 3326: 3324: 2751: 2749: 2279: 2277: 2167: 2032: 1684:Anachronox (Prima's Official Strategy Guide) 1541: 1539: 1537: 1149:lamented that Ion Storm had shut down after 1063:in February 2004 after finding it on an old 863:Ion Storm debuted a trailer for the game at 5424: 5351: 5145: 4610: 4505: 3861: 3794: 3760: 3571: 3432: 3417: 3415: 3389: 3213: 3010: 2919: 2842: 2796: 2693: 2691: 2689: 2687: 2685: 2683: 2630: 2583:. Reed Business Information UK. p. 28. 2546: 2544: 2488: 2338:"Storm Troopers: A Ride with the Rocketman" 2220: 2146: 2057: 1828:(PC). Ion Storm. Level/area: KSC Grimacer. 1775: 1535: 1533: 1531: 1529: 1527: 1525: 1523: 1521: 1519: 1517: 994:and shipped to manufacturers in late June. 5912:Video games developed in the United States 5731: 5717: 5451:"ANACHRONOX DVD available for download!!!" 5303:"Anachronox feature-length movie released" 5099:Robert, McGinty (2001-09-19). "fastplay". 4722: 4192:. No. 239. June 2004. pp. 68–74. 3476: 3290:".plan file for Brian "Squirrel" Eiserloh" 3251: 3188: 3163: 2461: 2408: 2043:(PC). Ion Storm. Level/area: Brain Train. 1700: 627:has a universe been so clear in my head." 346:to create a feature-length, award-winning 30: 5917:Video games featuring female protagonists 5420:. No. 115. Filmbase. pp. 22–23. 5126:. European Intelligence Wire. 2001-07-20. 5013: 4883: 4691: 4307:"PC Gamer's Top 100 PC Games of All Time" 4041:"Anachronox German Language Pack Project" 3597: 3321: 3239: 3219: 3056: 3052:. European Intelligence Wire. 2002-07-21. 2872: 2746: 2274: 2251: 2226: 2205: 2173: 2152: 2131: 2105: 2084: 2063: 2038: 1979: 1929: 1843: 1841: 1823: 1817: 1802: 1786:(PC). Ion Storm. Level/area: Democratus. 1781: 1765:(PC). Ion Storm. Level/area: Anachronox. 1760: 1739: 1433:production (incorrectly: the longer film 925:website in early 1999 with a movie-style 800: 5585:. Square Enix Collective. Archived from 5381: 5332: 5263: 4984: 4647: 4453: 4370: 3926: 3905:. FilePlanet. 2003-05-27. Archived from 3895: 3844:"Anachronox Editing Tools and Docs v1.2" 3836: 3438: 3412: 3304: 3287: 3104: 3100: 3098: 3096: 3078: 3076: 2771: 2729: 2680: 2664:"Ion Storm Launches Anachronox Web Site" 2541: 2494: 2421:"Tom Hall and the Crezzy Man's Universe" 2002: 1885: 1796: 1514: 537:principle; a universe that forms with a 492: 389: 5907:Video games about extraterrestrial life 5549: 5335:"Underground machinima is making waves" 5184: 5058: 5026:. No. 213. April 2002. p. 76. 5020:"Game of the Year: Best Use of Humor". 4599: 4432:. No. 200. March 2001. p. 48. 4407: 4284:. 2008-08-05. p. 2. Archived from 4253:. 2007-08-13. p. 6. Archived from 4089: 3638: 3493: 3021: 2335: 1863: 581:as part of a three-game deal alongside 5859: 5480: 5448: 5413: 5300: 5136: 5098: 5073: 5036: 4967: 4536: 3634:. No. 203. June 2001. p. 41. 3544:. Tom Hall. 2000-08-23. Archived from 3421: 3194: 3172:"A look at designer Tom Hall's 3D RPG" 3169: 2777: 2697: 2575: 2009:Machado Pureza, Gabriel (2018-11-02). 1838: 1118:earned positive reviews from critics. 997: 598:map to Tom Hall. Hall first conceived 5712: 5280: 5227: 4798:Ward, Paul (2001-09-27). "Features". 4573: 4387: 4338:"The PC Gamer Top 100 Greatest Games" 4226: 3825: 3558: 3347: 3257: 3093: 3082: 3073: 2661: 2240:: You're so talking to the right guy. 1951: 1754: 524:other monsters and shady characters. 5922:Video games set on fictional planets 5167: 5151: 4797: 4762: 4627: 4473: 3991:"Anachronox Unofficial Patch Update" 3945: 3580: 3466:"Q&A with Ion Storm's Lee Perry" 3395: 3372: 3144: 3121: 2991: 2968: 2943: 2900: 2855: 2593: 2550: 2389: 2305: 1907: 1545: 4671:"We are living in a Materia world." 4203:"Make with the ha-ha funny games". 1074: 13: 5119:"WOW GAMES: Keep on Trekkin' 62". 4830:. 2001-07-27. p. Business 5. 4066:"Anachronox German Language Patch" 3496:"Anachronox Rumors Find Some Fact" 2445:Accardo, Sal; Kosak, Dave (2000). 2011:"Anachronox - Hardcore Gaming 101" 14: 5943: 5604: 5432:"August 29th - Best of the Fest!" 4016:"Anachronox Patch v1.02 Build 46" 3929:"GameFinger Plan: Brian Eiserloh" 3646:"Anachronox Officially Goes Gold" 3069:. Business Wire, Inc. 1998-05-28. 2878: 1575:. Ion Storm. 2001. Archived from 1546:Fyfe, Duncan (29 November 2021). 1408: 367:Japanese role-playing video games 5696: 5684: 5575: 5543: 5371:from the original on 2012-02-20. 5347:from the original on 2014-02-22. 5063:. VNU Business Publications Ltd. 4834:from the original on 2013-12-15. 4330: 4144: 4109: 3658:from the original on 2011-07-13. 3617:from the original on 2011-07-13. 3508:from the original on 2011-07-13. 3468:. Voodoo Extreme. Archived from 3300:from the original on 2011-07-08. 3046:"Game of the Week: Anachronox". 2887:from the original on 2011-02-27. 1573:"Anachronox General Information" 5564:from the original on 2014-07-14 5532:from the original on 2014-03-27 5315:from the original on 2011-06-28 5246:from the original on 2011-07-16 5199:from the original on 2014-02-22 4950:from the original on 2011-02-09 4742:from the original on 2011-07-13 4730:"Anachronox - PC Review at IGN" 4350:from the original on 2015-09-05 4319:from the original on 2011-06-15 4168:from the original on 2020-09-01 4098:from the original on 2011-07-10 4072:from the original on 2011-07-11 4022:from the original on 2011-04-11 3997:from the original on 2011-07-11 3972:from the original on 2011-07-11 3850:from the original on 2011-07-11 3801:Sluganski, Randy (March 2002). 3724: 3690: 3662: 3561:"Anachronox Development Update" 3494:Justice, Brandon (2000-07-12). 2021:from the original on 2018-11-05 1973: 1370:University of Wisconsin–Madison 859:Promotion and later development 5384:"Machinima Blends Film, Games" 3927:Eiserloh, Brian (2001-06-28). 3288:Eiserloh, Brian (2000-07-12). 2620:"Jay Hosfelt vs. The 13th Arm" 1959:"Bio: Paco "El Puño" Estrella" 560: 1: 5738: 5550:Parrish, Peter (2010-08-24). 5514:GameSpot Staff (2000-05-22). 5382:Buchanan, Levi (2003-08-22). 5333:Buchanan, Levi (2003-08-09). 5185:Parrish, Peter (2010-08-24). 5002:"Joining Sly and Stiletto?". 3966:"Anachronox Unofficial Patch" 3950:. PlanetQuake. Archived from 3931:. PlanetQuake. Archived from 3124:"Inside Tom's Brain: E3 1998" 2971:"Inside Tom's Brain: E3 1997" 1612:Anachronox instruction manual 1508: 565: 488: 4908:. 2001-08-11. Archived from 4857:. 2001-08-13. Archived from 4707:. 2001-10-03. Archived from 4676:. 2001-08-01. Archived from 4394:. No. 208. p. 160. 4090:Carlson, Rich (2004-02-29). 4043:. 2004-08-29. Archived from 3948:"GameFinger Plan: Joey Liaw" 3880:. 2001-07-02. Archived from 3583:"Anachronox Diary: Entry #8" 3563:. GA-RPG.com. Archived from 3526:. 2000-07-12. Archived from 3439:Sullivan, Dan (2000-05-20). 3398:"Anachronox Diary: Entry #4" 3195:Ocampo, Jason (1998-08-10). 3170:Ocampo, Jason (1998-09-11). 2858:"Anachronox Diary: Entry #7" 2778:Bauman, Steve (1998-10-06). 2730:Sullivan, Dan (2000-04-28). 2698:Vanous, Cindy (1999-11-05). 2526:. 2001-08-14. Archived from 2480:. 1999-04-23. Archived from 1849:"Bio: Sylvester "Sly" Boots" 1441:2002 Machinima Film Festival 1070: 899:European Computer Trade Show 828:Soundelux Design Music Group 707:?!?'" The team expanded the 16:2001 role-playing video game 7: 5902:Science fiction video games 5897:Science fantasy video games 5755:Dominion: Storm Over Gift 3 5552:"The Best Planet Companion" 5486:"Anachronox DVDs released!" 5449:Hughes, Jake (2006-08-30). 5187:"The Best Planet Companion" 4634:. No. 207. p. 70. 4537:Wolpaw, Erik (2001-07-16). 4501:. No. 204. p. 28. 4233:. Europe Intelligence Wire. 4152:"Anachronox for PC Reviews" 3542:"GameFinger Plan: Tom Hall" 3428:. p. Computer Links 4. 3425:The San Diego Union-Tribune 3348:Fudge, James (1999-07-31). 3258:Fudge, James (2000-07-14). 3197:"Ion Storm's First Fantasy" 2780:"Ion Storm's First Fantasy" 2662:Fudge, James (1999-03-18). 1686:. Prima Games. 2001-06-26. 1460:Tom Hall felt the story of 1251:found the graphics blocky. 1145:s Game of the Week. Writer 353: 10: 5948: 5301:Parker, Sam (2003-07-11). 5009:. 2001-08-05. p. 092. 4822:"Bulletin Board: Software" 4539:"Anachronox for PC Review" 4068:. FilePlanet. 2004-04-12. 4018:. FilePlanet. 2004-04-12. 3993:. FilePlanet. 2003-09-04. 3968:. FilePlanet. 2003-05-27. 3846:. FilePlanet. 2001-08-23. 3790:. 2001-09-03. p. A17. 3520:"Anachronox Rumor Central" 3317:. 1999-05-19. p. I10. 2390:Yans, Cindy (2001-01-08). 1893:"Bio: Grumpos Matavastros" 1425:. The work was considered 1164:. Some compared it to the 456: 438: 365:similar in nature to many 5806: 5746: 4971:The Sydney Morning Herald 4763:Dang, Alan (2001-08-08). 4346:. 2015-09-03. p. 4. 3946:Liaw, Joey (2001-08-21). 3773:. 2001-07-28. p. 52. 2336:Haskins, William (1998). 2265:: What are you doing?! / 1455: 1339: 1248:The Sydney Morning Herald 1087: 1084: 982:would recoup its budget. 945:afterward commented that 935:Kasparov versus the World 929:. Tom Hall featured four 541:will eventually suffer a 235: 223: 185: 173: 158: 139: 135:Richard Zangrande Gaubert 129: 107: 97: 87: 77: 65: 53: 41: 29: 24: 5892:Role-playing video games 5074:Walker, Mark H. (2001). 4854:Computer and Video Games 3903:"Anachronox v1.01 patch" 3396:Hall, Tom (1999-07-14). 3145:Hall, Tom (1998-07-20). 2992:Hall, Tom (1997-07-16). 2944:Hall, Tom (1997-06-17). 2901:Hall, Tom (1998-04-03). 2856:Hall, Tom (2000-04-10). 2828:"Zdim - Roving Reporter" 2594:Hall, Tom (1998-03-06). 2523:Computer and Video Games 2306:Hall, Tom (1997-05-30). 2252:Ion Storm (2001-06-27). 2227:Ion Storm (2001-06-27). 2206:Ion Storm (2001-06-27). 2174:Ion Storm (2001-06-27). 2153:Ion Storm (2001-06-27). 2132:Ion Storm (2001-06-27). 2106:Ion Storm (2001-06-27). 2085:Ion Storm (2001-06-27). 2064:Ion Storm (2001-06-27). 2039:Ion Storm (2001-06-27). 1989:: Look, boys… Losers. / 1980:Ion Storm (2001-06-27). 1824:Ion Storm (2001-06-27). 1803:Ion Storm (2001-06-27). 1782:Ion Storm (2001-06-27). 1761:Ion Storm (2001-06-27). 1740:Ion Storm (2001-06-27). 1225:Computer and Video Games 1158:role-playing video games 957:reported in July that a 630:Tom Hall announced that 592:and submitting a custom 527: 273:story was influenced by 5877:Eidos Interactive games 5228:Drake, Shannon (2007). 5171:The Dallas Morning News 5102:The Florida Times-Union 5081:The Electric Playground 4704:Computer Games Magazine 3441:"E3 Report: Anachronox" 3355:Computer Games Magazine 3350:"Tom Hall vs the World" 3265:Computer Games Magazine 3223:The Dallas Morning News 3202:Computer Games Magazine 3177:Computer Games Magazine 3122:Hall, Tom (June 1998). 3111:. p. Interface 10. 3025:The Dallas Morning News 2969:Hall, Tom (July 1997). 2785:Computer Games Magazine 2705:Computer Games Magazine 2669:Computer Games Magazine 2397:Computer Games Magazine 1501:project, including the 943:Computer Games Magazine 763:, so many more. Games: 451: 427:and raises characters' 254:role-playing video game 5790:Deus Ex: Invisible War 4938:"Anachronox PC Review" 3767:"Updates - Pipeline". 3628:"Updates - Pipeline". 3260:"Anachronox times two" 2834:. 1999. Archived from 2763:. 2001. Archived from 2732:"Anachronox interview" 1937:"Bio: Stiletto-Anyway" 1725:. 2001. Archived from 1655:. 1997. Archived from 1499:Square Enix Collective 1493:On February 17, 2015, 1390: 1019:with its 100th issue. 801:Programming and design 498: 395: 327:, and camera effects. 36:North American box art 5887:Quake II engine games 5872:Cyberpunk video games 5797:Thief: Deadly Shadows 5665:Anachronox: The Movie 5635:at Eidos Interactive" 5484:, Paul (2006-09-07). 5267:The Salt Lake Tribune 5237:The Escapist Magazine 5023:Computer Gaming World 4902:"Reviews: Anachronox" 4631:Computer Gaming World 4498:Computer Gaming World 4429:Computer Gaming World 4391:Computer Gaming World 4245:"PC Gamer's Best 100" 4206:Computer Gaming World 4189:Computer Gaming World 3631:Computer Gaming World 3605:"ION Rumors Rebuffed" 2558:Computer Gaming World 2551:Chin, Elliot (1997). 2447:"Legends of the Hall" 2261:: Well, here goes! / 1915:"Bio: Dr. Rho Bowman" 1445:Anachronox: The Movie 1415:Anachronox: The Movie 1375: 1356:references the films 1267:Computer Gaming World 1189:Computer Gaming World 1162:first-person shooters 830:to provide music for 826:Ion Storm contracted 496: 393: 5589:on February 18, 2015 5516:"Anachronox Q&A" 5359:"Deus ex Machinima?" 4276:"PC Gamer's Top 100" 3748:on November 18, 2003 3548:on October 22, 2000. 3375:"Hall vs. the World" 2269:: What must be done! 1871:"Bio: Fatima Doohan" 1180:The Evening Standard 1057:Fans have translated 735:. Also a big fan of 617:the story would be " 266:private investigator 5691:Speculative fiction 5076:"Anachronox Review" 4849:"Anachronox Review" 4765:"Anachronox Review" 4699:"Anachronox Review" 4603:The Mobile Register 4457:The Washington Post 4230:The Daily Telegraph 4117:"Anachronox for PC" 3559:Perry, Lee (2000). 2234:Santadramangetricus 2213:Santadramangetricus 2015:Hardcore Gaming 101 1436:The Seal of Nehahra 1121:The Daily Telegraph 1081: 998:Release and patches 895:Game Critics Awards 655:Tom Hall chose the 577:in 1996, funded by 501:The protagonist of 330:The development of 83:Jake Strider Hughes 5932:Windows-only games 5612:"Official website" 5490:blog.machinima.org 5230:"Ion's Other Game" 4674:Gamerevolution.com 3872:"Anachronox Patch" 3787:The Canberra Times 3712:on January 5, 2002 3678:. January 11, 2002 3581:Hall, Tom (2000). 3373:Hall, Tom (1999). 1719:"Anachronox Story" 1614:. Ion Storm. 2001. 1334:display resolution 1079: 1021:The Canberra Times 849:Miles Sound System 499: 417:Active Time Battle 396: 5852: 5851: 5557:Escapist Magazine 5192:Escapist Magazine 4827:Houston Chronicle 4092:"O B L I V I O N" 3815:on June 19, 2002. 2187:: Every penny. / 1417:, released as 13 1359:Miller's Crossing 1344:Before releasing 1112: 1111: 853:Undermain Theatre 834:. The firm hired 579:Eidos Interactive 573:began developing 425:experience points 363:role-playing game 336:Microsoft Windows 245: 244: 180:Microsoft Windows 60:Eidos Interactive 5939: 5867:2001 video games 5733: 5726: 5719: 5710: 5709: 5701: 5700: 5699: 5689: 5688: 5680: 5670:Internet Archive 5649: 5647: 5646: 5637:. Archived from 5626: 5624: 5623: 5614:. Archived from 5599: 5598: 5596: 5594: 5579: 5573: 5572: 5570: 5569: 5547: 5541: 5540: 5538: 5537: 5511: 5505: 5504: 5502: 5501: 5492:. Archived from 5478: 5472: 5471: 5469: 5468: 5459:. 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Archived from 1845: 1836: 1835: 1821: 1815: 1814: 1800: 1794: 1793: 1779: 1773: 1772: 1758: 1752: 1751: 1737: 1731: 1730: 1715: 1698: 1697: 1680: 1661: 1660: 1643: 1616: 1615: 1608: 1581: 1580: 1569: 1563: 1562: 1560: 1558: 1543: 1489: 1388: 1271: 1082: 1080:Aggregate scores 1078: 1053:unofficial patch 666:; its developer 510:by Boots onto a 414: 325:particle effects 215: 206: 197: 34: 22: 21: 5947: 5946: 5942: 5941: 5940: 5938: 5937: 5936: 5882:Ion Storm games 5857: 5856: 5853: 5848: 5802: 5742: 5737: 5707: 5697: 5695: 5683: 5675: 5644: 5642: 5629: 5621: 5619: 5610: 5607: 5602: 5592: 5590: 5581: 5580: 5576: 5567: 5565: 5548: 5544: 5535: 5533: 5526:CBS Interactive 5512: 5508: 5499: 5497: 5479: 5475: 5466: 5464: 5447: 5443: 5430: 5429: 5425: 5412: 5408: 5399: 5397: 5380: 5376: 5357: 5356: 5352: 5340:Chicago Tribune 5331: 5327: 5318: 5316: 5299: 5292: 5279: 5275: 5262: 5258: 5249: 5247: 5243: 5232: 5226: 5211: 5202: 5200: 5183: 5179: 5166: 5157: 5150: 5146: 5135: 5131: 5118: 5117: 5110: 5097: 5093: 5072: 5068: 5057: 5048: 5040:The Independent 5035: 5031: 5019: 5018: 5014: 5001: 5000: 4996: 4983: 4979: 4966: 4962: 4953: 4951: 4936: 4935: 4924: 4915: 4913: 4900: 4899: 4895: 4882: 4873: 4864: 4862: 4847: 4846: 4839: 4820: 4819: 4810: 4796: 4787: 4778: 4776: 4761: 4754: 4745: 4743: 4728: 4727: 4723: 4714: 4712: 4697: 4696: 4692: 4683: 4681: 4669: 4668: 4659: 4646: 4639: 4626: 4611: 4598: 4585: 4572: 4563: 4554: 4552: 4535: 4526: 4518:Next Generation 4514: 4513: 4506: 4493: 4486: 4472: 4465: 4460:. p. FE12. 4452: 4437: 4425: 4424: 4420: 4406: 4399: 4386: 4382: 4369: 4362: 4353: 4351: 4336: 4335: 4331: 4322: 4320: 4305: 4304: 4300: 4291: 4289: 4274: 4273: 4269: 4260: 4258: 4243: 4242: 4238: 4225: 4214: 4202: 4201: 4197: 4185: 4184: 4180: 4171: 4169: 4162:CBS Interactive 4150: 4149: 4145: 4136: 4134: 4127:CBS Interactive 4115: 4114: 4110: 4101: 4099: 4088: 4084: 4075: 4073: 4064: 4063: 4059: 4050: 4048: 4039: 4038: 4034: 4025: 4023: 4014: 4013: 4009: 4000: 3998: 3989: 3988: 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fiction 260:and the Dallas 219: 210: 201: 192: 154: 125: 37: 20: 19:2001 video game 17: 12: 11: 5: 5945: 5935: 5934: 5929: 5924: 5919: 5914: 5909: 5904: 5899: 5894: 5889: 5884: 5879: 5874: 5869: 5850: 5849: 5847: 5846: 5841: 5836: 5831: 5829:Warren Spector 5826: 5821: 5816: 5810: 5808: 5804: 5803: 5801: 5800: 5793: 5786: 5779: 5772: 5771: 5770: 5758: 5750: 5748: 5744: 5743: 5736: 5735: 5728: 5721: 5713: 5706: 5705: 5693: 5673: 5672: 5661: 5650: 5627: 5606: 5605:External links 5603: 5601: 5600: 5574: 5542: 5506: 5473: 5441: 5438:on 2003-02-05. 5423: 5406: 5374: 5350: 5343:. p. 23. 5325: 5290: 5273: 5256: 5209: 5177: 5155: 5144: 5141:. p. 200. 5129: 5108: 5105:. p. E–1. 5091: 5088:on 2002-08-17. 5066: 5046: 5029: 5012: 5005:The Advertiser 4994: 4977: 4960: 4946:. 2001-09-25. 4922: 4893: 4871: 4837: 4808: 4805:. p. 053. 4801:The Advertiser 4785: 4752: 4738:. 2001-07-18. 4721: 4690: 4657: 4637: 4609: 4583: 4577:The Australian 4561: 4524: 4504: 4484: 4463: 4435: 4418: 4397: 4380: 4360: 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564: 562: 559: 529: 526: 516:MysTech Awake! 490: 487: 458: 455: 453: 450: 440: 437: 401:Chrono Trigger 355: 352: 306:and the novel 292:Chrono Trigger 243: 242: 237: 233: 232: 227: 221: 220: 218: 217: 208: 199: 189: 187: 183: 182: 177: 171: 170: 162: 156: 155: 153: 152: 149: 145: 143: 137: 136: 133: 127: 126: 124: 123: 120: 117: 113: 111: 105: 104: 103:Brian Eiserloh 101: 95: 94: 91: 85: 84: 81: 75: 74: 69: 63: 62: 57: 51: 50: 45: 39: 38: 35: 27: 26: 18: 15: 9: 6: 4: 3: 2: 5944: 5933: 5930: 5928: 5927:Windows games 5925: 5923: 5920: 5918: 5915: 5913: 5910: 5908: 5905: 5903: 5900: 5898: 5895: 5893: 5890: 5888: 5885: 5883: 5880: 5878: 5875: 5873: 5870: 5868: 5865: 5864: 5862: 5855: 5845: 5842: 5840: 5837: 5835: 5832: 5830: 5827: 5825: 5822: 5820: 5817: 5815: 5812: 5811: 5809: 5805: 5799: 5798: 5794: 5792: 5791: 5787: 5785: 5784: 5780: 5778: 5777: 5773: 5769: 5766: 5765: 5764: 5763: 5759: 5757: 5756: 5752: 5751: 5749: 5745: 5741: 5734: 5729: 5727: 5722: 5720: 5715: 5714: 5711: 5704: 5694: 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Index


Developer(s)
Ion Storm
Publisher(s)
Eidos Interactive
Director(s)
Tom Hall
Producer(s)
Designer(s)
Programmer(s)
Artist(s)
Writer(s)
Composer(s)
Engine
Quake II engine
Platform(s)
Microsoft Windows
NA
UK
AU
Genre(s)
Role-playing
Single-player
role-playing video game
Tom Hall
Ion Storm
private investigator
science fiction
cyberpunk
film noir

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