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Atom Zombie Smasher

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other military units they have been given. Once the player starts the mission, the game processes in real-time; Zombies will start to flood in from the sides of the map; any civilians touched by a zombie become zombies themselves, and as day progresses into night, zombies will start to appear in increasing numbers, emphasizing the need to rescue civilians in an efficient manner. Certain military units can be re-positioned or reoriented at this time, as well as activating certain abilities such as mortar fire or zombie lures. The player must rescue a minimum number of civilians on each map to win that mission; failing to do so allows the player to retry that mission or forfeit the territory but move onto the next mission.
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are randomly generated in the city, potentially increasing the size of the zombie horde already there. If an area achieves too large of a zombie outbreak, it will spread to adjoining regions. At this point, the player has the opportunity to select the next mission, and is given a random assortment of their current military units to select from to bring into that mission. The ultimate goal of the player is to achieve a target score on the world map before the zombie side achieves theirs, or eradicate the zombie side altogether.
154: 147: 203:, Chung's focus was on procedural generation, including the layout of the city and each zone, the events that affected the larger game, and what resources would be available to the player. He desired to avoid any detailed modeling of the people, and found that his original simple dot representation during development was sufficient, with players able to easily surmise what the humans and zombies were doing at a glance. 807: 178:
cannot retake it. If the player fails to rescue enough civilians, the territory falls under zombie control and is considered lost. Winning a mission may also unlock one of several military units that can be used on future missions. Military units gain experience from missions, rescues and kills, this experience can be used to upgrade their effectiveness, such as increasing the frequency of helicopter rescues.
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On each mission, the player is tasked with rescuing civilians from zombie hordes through helicopter airlifts. Civilians and zombies are represented by colored dots on a top-down map of a region of Nuevos Aires. Prior to starting the mission, the player chooses the airlift rescue zone and places any
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took about seven months of full-time work following a few months of prototyping. Chung's goal was to make a game where, in the processes of winning the game, the player would have to make sacrificial choices; the scenario of a zombie attack on a populated city fit this concept well. In the creation
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The game also features a "Victory Track", where after each mission both the player and zombie side are awarded points based on mission performance and the number of territories controlled. As each side passes certain scoring milestones, they gain new abilities. Between missions new zombie outbreaks
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Regardless of whether the player wins or accepts defeat on a mission, this will affect the larger world map, which displays the entire city divided up into territories. If the player is able to destroy all the zombies before nightfall, the territory comes under the control of the player and zombies
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The player is responsible for saving as many citizens as possible from the various regions of Nuevos Aires, a large fictional city being invaded by zombies, by deploying and directing a range of military units. The city regions and events in the game are compiled through
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During missions (top), the players must try to rescue as many civilians as possible using strategically placed military units to protect them from the zombies. On the world map (bottom), the player must choose missions to stop the onslaught of
135:. In it, the player attempts to rescue as many citizens as possible from an oncoming zombie horde using helicopter rescue units and an array of military units to protect the citizens and defeat the zombies. 317:
named the title the 10th best indie game and their fourth best PC-exclusive game of 2011. The title was named as one of finalists for the "Excellence in Design" award for the 2012
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Chung revealed that outside of the Humble Indie Bundle, he has sold nearly 100,000 copies of the game through December 2011, with more than 95% of the sales through the
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considered the overall game a "wonderful urban chaos laboratory to muddle around inside" and a good reason why "we did need one more zombie game after all".
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gave a positive review, noting how the game felt "fresh and clever and oh-so-PC-gaming-in-2011: no rules but its own".
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was one of ten independently developed games that was featured at the 2011
229: 132: 43: 908: 50: 239: 698:"2012 Independent Games Festival Announces Main Competition Finalists" 732: 676: 650: 624: 471: 392: 357: 314: 265: 817: 80: 76: 758: 500: 382: 380: 378: 277: 375: 349: 795: 389:"Road to the IGF: Blendo Games' Atom Zombie Smasher" 621:"Humble Indie Bundle 3 adds 'Atom Zombie Smasher'" 921: 647:"Gamasutra's Best Of 2011: Top 10 Indie Games" 833: 755:"Just How Important is Steam for Indie Devs?" 593:"10 Clever Indie Games Ready to Shine at PAX" 975:Video games developed in the United States 840: 826: 327:Academy of Interactive Arts & Sciences 29: 970:Multiplayer and single-player video games 673:"Gamasutra Best Of 2011: Top 5 PC Games" 618: 321:, and one of ten finalists for the 2012 131:game developed by independent developer 980:Video games using procedural generation 590: 464: 309:. The game was also added to the third 922: 726: 670: 560:"The Friday Game: Atom Zombie Smasher" 557: 493: 386: 821: 752: 358:"Atom Zombie Tech « Blendo news" 355: 644: 526: 504:. IGN Entertainment. Archived from 210: 13: 529:"Wot I Think: Atom Zombie Smasher" 192:Simple and Fast Multimedia Library 170:, making each playthrough unique. 14: 996: 780: 704:. 10 January 2012. Archived from 558:Donlan, Chris (28 January 2011). 539:from the original on 21 July 2011 494:Onyett, Charles (21 March 2011). 356:Chung, Brendon (20 August 2011). 847: 805: 671:Curtis, Tom (19 December 2011). 465:Cameron, Phill (21 March 2011). 190:Atom Zombie Smasher is based on 152: 145: 746: 727:Curtis, Tom (19 January 2012). 720: 690: 664: 645:Rose, Mike (16 December 2011). 638: 619:de Matos, Xav (5 August 2011). 612: 591:Schrier, Jason (13 July 2011). 527:Meer, Alec (10 February 2011). 387:Curtis, Tom (2 February 2012). 955:Real-time strategy video games 753:Davis, Justin (6 March 2012). 584: 551: 520: 487: 467:"Atom Zombie Smasher - Review" 458: 432: 406: 185: 1: 343: 496:"Atom Zombie Smasher Review" 440:"Atom Zombie Smasher for PC" 414:"Atom Zombie Smasher for PC" 206: 7: 138: 10: 1001: 702:Independent Games Festival 334:Game Developers Conference 319:Independent Games Festival 960:Video games about zombies 901: 855: 313:midway through its sale. 258: 255: 223: 220: 106: 94: 86: 66: 49: 37: 28: 23: 885:Thirty Flights of Loving 475:. Eurogamer Network Ltd 930:Helicopter video games 168:procedural generation 892:Quadrilateral Cowboy 572:on 12 September 2012 323:Indie Game Challenge 291:Rock, Paper, Shotgun 878:Atom Zombie Smasher 340:software platform. 311:Humble Indie Bundle 303:Atom Zombie Smasher 252: 217: 212:Atom Zombie Smasher 201:Atom Zombie Smasher 196:Atom Zombie Smasher 124:Atom Zombie Smasher 24:Atom Zombie Smasher 985:Blendo Games games 708:on 13 January 2012 533:Rock Paper Shotgun 250: 215: 129:real-time strategy 101:Real-time strategy 917: 916: 446:. CBS Interactive 420:. CBS Interactive 307:Penny Arcade Expo 287: 286: 248: 247: 120: 119: 992: 965:2011 video games 842: 835: 828: 819: 818: 810: 809: 808: 801: 792: 791: 789:Official website 775: 774: 772: 770: 765:on 10 March 2012 761:. Archived from 750: 744: 743: 741: 739: 724: 718: 717: 715: 713: 694: 688: 687: 685: 683: 668: 662: 661: 659: 657: 642: 636: 635: 633: 631: 616: 610: 609: 607: 605: 588: 582: 581: 579: 577: 568:. 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Index


Developer(s)
Blendo Games
Engine
SFML
Mono
Platform(s)
Windows
OS X
Linux
Genre(s)
Real-time strategy
Single-player
multiplayer
real-time strategy
Blendo Games


procedural generation
Simple and Fast Multimedia Library
GameRankings
Metacritic
Eurogamer
IGN
Rock, Paper, Shotgun
Edge
Penny Arcade Expo
Humble Indie Bundle
Gamasutra
Independent Games Festival

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