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Beholder (Dungeons & Dragons)

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central eyes arranged around the circumference of the sphere. These eyes are huge and unlidded. On the crown of the sphere is a compound eye and a ring of six eye spots that make it difficult to surprise a watcher. A large tentacle with a barbed prehensile pad extends from the ventral surface, right behind the small mouth with its rasp-like tongue. Watchers feed on carrion and stunned prey. They are information gatherers and are the least brave of all the eye tyrant races. Each of a watcher's main eyes has two powers, and the compound eye on top may draw on three different abilities. The six eye spots have no special powers. Main eyes: True Seeing and ESP, Advanced Illusion and Demi-Shadow Magic, Telekinesis 1,000 lb and Teleport. Compound Eye: Message, Tongues, and Suggestion.
1034:-like creature covered in eyes and mouths), having traits of both monsters but at vastly increased power. While it lacks an antimagic eye, it inherits the mouther's amorphous biology, madness-inducing voice, and Swallow Whole attack. It has 24 different eye rays at caster level 27th (cone of cold, disintegrate, dominate monster, energy drain, feeblemind, finger of death, flesh to stone, greater dispel magic, harm, hold monster, horrid wilting, implosion, inflict critical wounds, lightning bolt, magic missile, Mordenkainen's disjunction, Otto's irresistible dance, baleful polymorph, power word blind, power word kill, power word stun, prismatic spray, slay living, and temporal stasis), supplemented by its ability to temporarily gain the powers of spellcasters it consumes. 794:
pads. An examiner's true strength lies in their talent with manipulating objects both mundane and magical, and their ability to wield magical items. Most examiners maintain a collection of magical wands which they use when needed in combat, although they prefer flight whenever possible, working to maintain the arsenal of the beholder hive. Examiner has 4 eyestalks with Enlarge or Reduce, Identify or Legend Lore, Transmute Form (similar to a Stone Shape spell, but works on all types of nonmagical, nonliving material) and Spell Reflection as a ring of spell turning.
534:-like abilities (disintegrate objects, transmute flesh to stone, cause sleep, slow the motion of objects or beings, charm animals, charm humans, cause death, induce fear, levitate objects, and inflict serious wounds). Many variant beholder species exist, such as "observers", "spectators", "eyes of the deep", "elder orbs", "hive mothers", and "death tyrants". In addition, some rare beholders can use their eyes for non-standard spell-like abilities; these mutant beholders are often killed or exiled by their peers. Beholders wishing to cast spells like ordinary 852:
anything that has blood. An older name for these creatures is eye of terror. The central body of a death kiss has no mouth. Its central eye gives it 120-foot infravision, but the death kiss has no magical powers. A death kiss is 90% likely to be taken for a beholder when sighted. The 10 tentacles largely retract into the body when not needed, resembling eyestalks, but can lash out to a full 20-foot stretch with blinding speed.
574:. They will sometimes take members of other, non-beholder races as slaves; however, they will engage in a violent intra-species war with others of their kind who differ even slightly in appearance. This intense hatred of other beholders is not universal; the most prominent exceptions are Hive Mothers, who use their powers of mind control to form hives with other beholders and beholder-kin. Beholder communities in the 1666: â€“ "So when I asked for beholder ships, he gave me a wide variety. And we decided to use ALL of them, and since they were radically different we decided that beholders were xenophobic and hated other beholders. And since various artists over the years made beholders look doughy, crab-like, tentacled, and a variety of other shapes, the idea of different species of beholders (all looking different) made sense." 975:
forms the top spine, and three yammering mouths surround the spine. There are eight thorny, vine-like limbs that are used to grasp tools and for physical defense. Overseers sit on root-like bases and can inch along when movement is required. They cannot levitate. Overseers are very protective of their health and always have one or two beholder guards and at least a half dozen directors protecting their welfare.
1081:. The authors described the true beholder as an iconic creature of the game, "What could be more fantastic than a giant floating eyeball with little eye stalks sticking out, all of which shoot magic rays?" Of the gauth, the authors say "its ability to inflict a bewildering variety of damage on a party of heroes is unparalleled... until they fight a true beholder, that is." 778:
eyes spaced evenly around their equator. Six minor eyes on stalks ring their dorsal surfaces. Observers support their bodies by means of an innate levitation ability. The observer's mouths actually consist of powerful, retractable stalks that can reach things up to 5 feet from the main body. Each of the creature's main eyes projects a ray of telekinetic force.
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abilities. An observer usually relies on its magical abilities first, but should those fail or a subtler means of attack be required, it'll fall back on mental attacks. Observers enjoy experimenting with telepathic attacks against nonpsionic creatures and take a fiendish pleasure in permanently wrecking a foolish opponent's psyche.
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There are a large number of variations in the beholder race with some sub-races having smooth hides and others chitinous plates. Other noticeable differences include snakelike eyestalks or crustacean like eyestalk joints. Some variations seem minor such as variations in the size of the central eye or
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A spectator is an extraplanar beholder-kin with four eyestalks (fatigue, inflict moderate wounds, hold monster, and suggestion), their central eye can act as spell turning and reflect spells back at the caster. Somewhat mild and even-tempered, spectators have even been known to form friendships with
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Their role in beholder society is that of menial labor, and they are treated as semi-mindless drones. Few lensmen ever strive above this lot, and advanced lensmen are rare. Similar to a beholder a lensman's eye has power. They are able to fire off an eye ray from their single eye. Their eye can have
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A lensman has one eye set in the chest of its five-limbed, starfish-shaped, simian body. Beneath the eye is a leering, toothy maw. Four of the five limbs end in three-fingered, two-thumbed, clawed hands. The fifth limb, atop the body, is a prehensile, whip-like tentacle. Its chitin is soft and there
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An examiner is a beholder-kin that is a 4-foot-diameter sphere with no central eye and only four small eyes, each at the end of an antenna, mounted atop the sphere. They have one small, lamprey-like mouth on their ventral surface. The mouth is surrounded by four multi-jointed limbs ending in gripper
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A rare stronger and bigger variant of the traditional beholder born once out of every several hundred regular Beholders; it is around 15 feet in diameter. These creatures have a very long lifespan and are more powerful than traditional beholders. Elder Orbs are skilled at arcane magic, though not to
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An overseer is the most dangerous of the known beholder-kin. Rivaling the power of a hive mother, an overseer resembles nothing so much as a large, fleshy tree with mouths on its trunk and eyes on its branches. They have 13 limbs, each of which ends in a bud that conceals an eye; one of these limbs
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A watcher appears as a 6-foot-diameter sphere with three central eyes. On the ventral side of the orb is a long, barbed tentacle, which extends from just behind the watcher's mouth, and on the dorsal side is a ring of six eye spots and a compound eye. Watchers are 6-foot-diameter spheres with three
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These are even rarer than elder orbs. Hive Mothers, also known as Ultimate Eye Tyrants, are not female but are gender-neutral like other beholders. Their name stems from the fact that they have the ability to magically dominate other beholders. Hive Mothers have no eyestalks, but their magical eyes
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Directors have a fanged mouth below the central eye and possesses three clawed, sensory tendrils on their ventral surface. These tendrils are used to cling to the mount and link with its limited mind. A director is often found dwelling in a beholder community led by a hive mother or an overseer. A
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An observer has a spherical body about 6 to 7 feet in diameter, covered with a tough, chitinous shell. The shell's a mottled purple and pinkish color, and can be 2 to 3 inches thick in places. Unlike beholders, observers have three mouths spaced evenly around their lower hemisphere, and three main
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Some beholder strains have mutated far from the basic beholder stock. These are aberrant beholders, of which there are numerous different types. These aberrants may have differing abilities and/or appearances but the unifying feature among beholders and the various aberrant beholders seems to be a
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The Death Kiss, or "bleeder", is a fearsome predator found in caverns or ruins. Its spherical body resembles that of the dreaded beholder, but the "eyestalks" of this creature are bloodsucking tentacles, its "eyes" are hook-toothed orifices. They favor a diet of humans and horses, but will attack
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The astereater has none of the intelligence or magical abilities of the beholders. In appearance, the astereater resembles a large round boulder with a one large central eye and large mouth filled with pointed teeth. The skin of the creature is virtually identical in appearance and consistency to
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are protected by hooded covers in the flesh of the creature's body, so that they cannot be severed. The central eye has 15 hit points. Hive Mothers' eyes can use Charm Monster, Charm Person, Disintegrate, Sleep, Fear, Finger of Death, Flesh to Stone, Slow, Telekinesis and Inflict Critical Wounds.
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A gauth is a beholder-kin that feeds on magic as well as flesh. A gauth has six eyestalks with Disintegrate, Telekinesis, Death, Drain Magic, Polymorph and Flesh to Stone (one of which is used to drain magic from items) and four feeding tendrils. The most obvious feature of a gauth is that its
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Beholders use a large number of different ship designs. Some of these ships feature a piercing ram but others have no weaponry. All beholder ships allow a circuit of beholders to focus their eye stalks into a 400-yard beam of magical energy. These ships are powered and navigated by the "orbus"
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Overseers are covered with a fungus which changes color as the overseers desire, commonly mottled green, gray, and brown. The powers of their 13 eyes are as follows: (all magical effects are cast at 14th level) Cone of Cold, Dispel Magic, Paralysis, Chain Lightning, Telekinesis 250 lb weight,
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A gouger's ten eyestalks are magically useless. Its central eye retains the antimagic properties of true beholders, and four small legs hang from the creature's underside. A gouger's most hideous feature, though, is its long, barbed tongue, which is adept at temporarily neutralizing beholder
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The powerful eyes of observers are the equivalent of a true seeing spell, except that the monster can't determine alignment by sight. This means they can't be deceived by illusions or invisibility. Observers are also powerful psionicists, in possession of potent telepathic and psychokinetic
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incursion, using the terrible power of their eyes to shatter whole goblin armies. Beholders do not reproduce naturally and have not created a culture of their own—they are simply the immortal servants of the daelkyr. Most continue to serve their masters, commanding subterranean outposts of
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An eyeball is a Tiny beholder-kin with four eyestalks; they are popular familiars in some wizardly and sorcerous circles. They only have 4 eyestalks (charm person, Charm Monsters, Sleep, and telekinesis). In 5th edition, eyeballs are called gazers. They appear when beholders sleep.
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aberrations or serving as the hidden leaders of various Cults of the Dragon Below. Others lead solitary lives, contemplating mysteries or studying the world. Such lone beholders may manipulate humanoid communities, but their actions are rarely driven by a desire for personal power.
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Directors resemble beholders, but their central eye is smaller. They possess only six small eyes on retractable eye stalks these eyes have Magic Missile, Burning Hands, Wall of Ice, Slow, Enervation, Improved Phantasmal Force. A director's central eye has the power of deflection.
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Lone beholders in wildspace are often refugees who have survived an attack that exterminated the rest of their nest or are outcasts who were expelled for having some form of mutation. The most famous lone beholder is Large Luigi, who works as a barkeeper on the Rock of Bral.
1324:, the monsters now known as "Bonelords" and "Elder Bonelords" used to be named, respectively, "Beholders" and "Elder Beholders", from their insertion in the game on May 20, 1998, until a small patch released on August 23, 2010. In a newspost on the official Tibia website, 708:
Members of the Cults of the Dragon Below believe that these creatures function as the eyes of a greater power. Some insist that they serve Belashyrra, a powerful Daelkyr who is also known as the Lord of Eyes. Others claim the beholders are the eyes of
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for the 3.5 edition (2003). The mindwitness was a sample creature of the half-illithid template using a beholder as the base creature, featured on Wizards of the Coast's website on August 14, 2003. The beholder receives its own chapter in the book
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Commonly known as "gas spores"; a balloon-like fungoid creature which closely resembles a beholder, exploding into a cloud of parasitic spores if slain. Sometimes suggested to be an artificial creature designed in the beholder's image, or
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Richard W. Forest commented in "The Ashgate Encyclopedia of Literary and Cinematic Monsters" that the beholder was designed to counter magic-using characters while being a formidable opponent for a whole party due to its versatility.
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does not automatically kill its target. Other beholder types each have their own set of abilities. In this edition, the beholder's central eye no longer cancels out magic, instead dazing or giving some vulnerability to its victim.
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An eye of the deep rarely comes into conflict with true beholders, for this aquatic variant dwells deep underwater. It has only two eyestalks (Disintegrate and Death), but its massive pinchers make it a dangerous combatant.
222:(1977), where it is described as a hateful, aggressive, avaricious spherical monster that is most frequently found underground. Ed Greenwood and Roger E. Moore authored "The Ecology of the Beholder", which featured in 840:
A Death Tyrant is an undead beholder that has retained some magical ability. These creatures are used by powerful wizards as guardians; they are almost never encountered near other beholders, who find them abhorrent.
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Standard beholder with 10 eyestalks with Charm Monster, Charm Person, Death, Disintegration, Flesh to Stone, Cause Grievous Wounds, Telekinesis, Sleep, Slow, and Fear and its central eye produces anti-magic cone.
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Through ritual destruction of its central eye, a beholder can learn to channel and use magic much more quickly and efficiently than can almost any other race. Only true beholders can become Beholder Mages.
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Examiners are scholars and clerks involved in spell and magical item enhancement, research, and creation. They can use any artifact or tool as well as humans, and they can wield up to four items at a time.
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director uses three clawed tentacles to bond with monstrous vermin mounts. Directors are a social, warrior-beholder, and breed specialized mounts. They mindlink with their mounts to better control them.
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announced the change to have happened, in lore, due to interference by "wizards of the coast of a remote kingdom full of dungeons and dragons" that "suddenly appeared on the Tibian shores".
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are many short, fly-like hairs. Lensmen are the only kin to wear any sort of garb—a webbing that is used to hold tools and weapons. Their preferred weapons are double-headed pole arms.
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is a supplement focused on beholders, and builds on the known information about beholders by expanding on elements such as their history, religion, culture, habitations and behavior.
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one of the six following powers (although some come in pairs of effects): Remove Fear, Scare, and Rage, Cure Moderate Wounds, Dispel Magic, Tongues, Minor Image, Resist Energy.
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Beholders worship their insane, controlling goddess known as the Great Mother, though some also, or instead, follow her rebel offspring, Gzemnid, the beholder god of gases.
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series features a "Giant Eyeball" (episode 8 of the anime and volume 5 of the manga), which closely resembles a beholder with disintegration and magic dispelling abilities.
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The orbus is either a genetically bred or a stunted and immature form of the standard beholder. It is only found in space aboard the tyrant ships in Spelljammer campaign.
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submitted multiple designs for the Beholder's spelljamming ship and Jeff Grubb decided to keep them all and used xenophobia to explain the differences in design style.
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Cowardly creatures by nature, watchers are semi-sentient beholder-kin. They are used as scouts and, as their name suggests, watchers by their more intelligent kin.
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differences in skin colour. Each beholder nation believes itself to be the true beholder race and sees other beholders as ugly copies that must be destroyed.
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Beholders who spent too long in the Shadowfell. It has eye rays that blind, do thunder damage, and immobilize. It can also teleport and become invisible.
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other creatures, a trait that no other beholder-kin or true beholder ever displays. They are smaller in size usually around 6 to 7 feet in diameter.
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These beholders serve more powerful beholders. They have fire rays, telekinesis rays and fear rays. When they die they explode in a fire burst.
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monsters that have appeared in every edition of the game since 1975. Beholders are one of the few classic Dungeons & Dragons monsters that
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relinquish the traditional use of their eyestalks, and put out their central anti-magic eye, making these beholder mages immediate outcasts.
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in 2018 called it one of "The 9 Scariest, Most Unforgettable Monsters From Dungeons & Dragons", saying that "Beholders are an iconic
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body with a large fanged mouth and single eye on the front and many flexible eyestalks on the top. It is protected by chitinous plates.
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Mindwitness is a beholder who is part-mind flayer. Mindwitnesses are created when a beholder is stunned and placed in a brine pool.
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itself—that while they serve the daelkyr, they are conduits to a power even greater and more terrible than the shapers of flesh.
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considered the beholder "iconic", "the brand's signature beast" and "one of the most feared and fearsome monsters of the game".
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Artist Chris Hagerty called the beholder a "creature that looks at you and is destroying you by the power of its magical eyes".
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magazine described the beholder: "11 eyes, paranoid, xenophobic, having a taste for live animals and being deadly with magic."
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Emotion, Mass Charm, Domination, Mass Suggestion, Major Creation, Spell Turning, Serten's Spell Immunity, Temporal Stasis.
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This creature's eyestalks are replaced with blood-draining tentacles, and its body roils with a powerful electric aura.
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magazine's top 100 greatest villains ever list selected the beholder as the 99th-greatest villain. Rob Bricken from
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central eye (which affects the viewer's mind) is surrounded by a ridge of flesh and many small eyes used for sight.
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In 4th edition, different breeds of beholders have different magic abilities. Beholder Eyes of Flame only have
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Gorbel is a wild, clawed beholder-kin lacking magic but with the nasty habit of exploding if attacked.
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often, when provoked, wage war on any and all nearby settlements, finding the most resistance from the
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characterized its popular appearance with plate-like armored scales and arthropod-like eyestalks.
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Witwer, Michael; Newman, Kyle; Peterson, Jonathan; Witwer, Sam; Manganiello, Joe (October 2018).
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Witwer, Michael; Newman, Kyle; Peterson, Jonathan; Witwer, Sam; Manganiello, Joe (October 2018).
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The beholder was considered one of the "game's signature monsters" by Philip J. Clements, while
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campaign setting. The Beholder's xenophobia towards other subraces of Beholders was added after
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Forest, Richard W. (2014). "Dungeons & Dragons, Monsters in". In Weinstock, Jeffrey (ed.).
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The beholder (gauth) was ranked sixth among the ten best mid-level monsters by the authors of
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from where most of them originate, with their base of power in the City of the Eye Tyrants,
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An epic-level creature suggested to be a primordial ancestor of both the beholder and the
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cites Keith Parkinson's artwork as the inspiration for the beholder-kin created for the
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Beholders appeared as a boss and recurring monster in the original Japanese version of
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Information about beholder variations and related creatures has been made available in
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ability; the main eye projects an anti-magical cone, and the other eyes have different
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Beholders have appeared in many D&D-related or licensed products including :
684:(plural "orbii") race of beholders, who are stunted, albino, and very weak in combat. 4230: 4127: 3622: 3027: 2626: 2617: 2336: 2304: 2181: 2062: 2025: 1997: 1955: 1838: 1592: 1582: 1519: 1374: 1364: 1281: 1273: 1056: 1027: 359: 358:(2002) introduces the Gibbering Orb, a purported common ancestor of the beholder and 117: 94: 651:, the beholder and the mind flayer "win starring roles as intergalactic menaces" in 483:(2017) contains various notes written from the perspective of the beholder known as 4265: 4146: 4070: 3128: 3086: 2592: 2176: 1843: 1784: 1731: 1559: 1015: 614: 610: 380: 272: 247: 2496: 1234:(1986) features a Beholder-like monster whose main job is spying the protagonists. 1074:
monster and one you don't want to come face to eyestalk with if you can help it."
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Of Dice and Men: The Story of Dungeons & Dragons and the People Who Play It
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Of Dice and Men: The Story of Dungeons & Dragons and the People Who Play It
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setting, and a number of variants and related creatures are introduced in the
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Dungeons & Discourse: Intersectional Identities in Dungeons & Dragons
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magazine called the beholder a terrible beast, properly shown as such in the
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have continued to use the monster with the design and name heavily altered.
501: 461:(2016) provides more detail on beholder culture and contains stats for the 2479:"Futurama: "A Clone Of My Own"/"How Hermes Requisitioned His Groove Back"" 2414:"The 10 Greatest Spherical Monsters In Science Fiction And Fantasy (NSFW)" 229: 202: 4021: 3369: 3364: 3327: 3300: 3100: 2935: 2925: 2915: 2895: 2648: 2637: 2257:"The 9 scariest, most unforgettable monsters from Dungeons & Dragons" 2057: 1856: 1830: 1800: 1709: 1488: 1419: 831:
rock. Astereaters speak the language of beholders and the common tongue.
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Bogdanski, Stefan (February 2003). "D&D: Monster Set 3te Edition".
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An undead beholder that can pass on a rotting disease which killed it.
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A parody of the Beholder, named "The Beholster", appears as a boss in
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A giant Beholder-kin from Spelljammer campaign living in outer space.
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booklet cover, featuring one of the earliest depictions of a beholder
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causes ongoing necrotic damage rather than an instant kill, and the
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that includes numerous other references to Dungeons & Dragons.
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The Beholder Eye Tyrant was included as a random packed figure in
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campaign setting, beholders served as living artillery during the
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module series that accompanies it, develops the beholder further.
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Tessier, Philippe (November 2000). "Baldur's Gate II". Review.
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licensed computer and video games, including the Capcom arcade
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Beholders appear as a recruitable unit in the 1999 video game
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The Beholder Ultimate Tyrant was available as a visible piece
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Ghost-like undead beholder is created by magical explosions.
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The Ashgate Encyclopedia of Literary and Cinematic Monsters
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These are 4th edition minions. They fire a single eye ray.
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TV cartoon series featured a beholder in the 1983 episode
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Two beholders are seen briefly in the 2000 motion picture
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named the beholder as the most memorable D&D monster.
3740: 3447: 2201:
Hagerty, Chris (November 6, 2011). Allison, Tavis (ed.).
1575:
Dungeons & Dragons Art & Arcana: a visual history
1357:
Dungeons & Dragons Art & Arcana: a visual history
1061: 1259:. Once upgraded, these units are renamed to "Evil Eyes". 216:
1st edition, the beholder appeared in the first edition
2231:"The 10 Most Memorable Dungeons & Dragons Monsters" 752:
the extent of Beholder Mages (unless they become one).
2615:
Demokopoliss, Dougal. "The Ecology of the Spectator."
2624:
Greenwood, Ed. "The Ecology of the Eye of the Deep."
1154:
Scourge of Worlds: A Dungeons & Dragons Adventure
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simple, fleshy body with one or more grotesque eyes.
165: 120:. Beholders have been used on the cover of different 2285: 142:monsters, the beholder is an original creation for 1755:"Mat Smith reveals what's "In the Works" for fall" 1106:reviewer Philippe Tessier called it a "classic of 430:The beholder appears along with the more powerful 1151:A beholder also appears in the interactive movie 664:campaign are common antagonists, like the deadly 4336: 1847:. Renton, Washington: Wizards of the Coast, 2010 1631:Comford, David (October 1996). "Games Reviews". 477:also makes an appearance in this book. The book 2640:. "Eye Wares: Potent Powers of the Beholders." 2711: 1664:Grubb Street, Friday, April 18, 2008: Beholder 40:Advanced Dungeons & Dragons Monster Manual 2697: 2432:"Evil Eye â€“ Final Fantasy Encyclopaedia" 1468:Dungeons & Dragons Set 3: Companion Rules 1120: 2587:Cagle, Eric. "Worshipers of the Forbidden." 1276:", still working at the Central Bureaucracy. 4096:Dungeon Master Option: High-Level Campaigns 3059: 2151:. Wizards of the Coast, Inc. Archived from 2050: 1626: 1624: 1016:mimicking a beholder to scare off predators 526:A beholder's eyes each possess a different 173:The beholder was introduced with the first 16:Fictional monster in Dungeons & Dragons 2704: 2690: 2118:"Eberron Expanded â€” Lords of Madness" 869:Dead Eye Tyrant who came back as a ghost. 608:Beholders are especially prominent in the 411:. Variants of the beholder also appear in 395:With the release of the fourth edition of 29: 3398: 2531: 2402:(in French). No. 24. pp. 90–91. 2330: 2145:"In Like a Beholder, Out Like a Beholder" 2060:(February 1990). "Role-playing Reviews". 1385: 1223:Media unrelated to Dungeons & Dragons 399:, the beholder once again appears in the 381:Lords of Madness: The Book of Aberrations 257:Spelljammer: AD&D Adventures in Space 2372: 2254: 1715:Monstrous Compendium: Monsters of Faerun 1621: 1270:How Hermes Requisitioned His Groove Back 923:A cruel beholder who lives in solitude. 500: 349:Monstrous Compendium: Monsters of FaerĂ»n 276:(1993). The beholder was featured on an 264:booklet (1989). It also appeared in the 101:on top with powerful magical abilities. 2476: 2397: 2279: 2228: 2200: 2180:. Wizards of the Coast. p. 24-25. 2173: 2056: 1920: 1796: 1794: 1630: 1498:Dungeons & Dragons Rules Cyclopedia 403:for this edition (2008), including the 196:Dungeons & Dragons Rules Cyclopedia 124:handbooks, including the fifth edition 116:and as such was not released under its 38:'s illustration of a beholder from the 4337: 2647: 2353: 133: 4350:Fictional elements introduced in 1975 4050:Player's Option: Combat & Tactics 3861: 3397: 3058: 2725: 2685: 2373:Clements, Philip J. (December 2019). 2016: 1946: 1921:Sheehan, Gavin (September 20, 2018). 1191: 484: 4057:Player's Option: Skills & Powers 1791: 1757:. September 14, 2003. Archived from 1350: 1348: 1346: 1344: 1342: 1209:D&D Miniatures: Dangerous Delves 596: 373:The beholder appears in the revised 193:(1984). In 1991, it appeared in the 4064:Player's Option: Spells & Magic 2477:Handlen, Zack (February 12, 2015). 2366: 2347: 2255:Granshaw, Lisa (October 24, 2018). 2229:Bricken, Rob (September 16, 2013). 2010: 716: 601: 191:Dungeon Masters Companion: Book Two 13: 2581: 2335:(76). FZ Werbung Hannover: 15–16. 2300:Dungeons & Dragons For Dummies 1391: 1079:Dungeons & Dragons For Dummies 301:'s depiction in the first edition 14: 4361: 4029:Forgotten Realms Campaign Setting 2532:Francisco, Eric (March 6, 2020). 2142: 1517:. "The Ecology of the Beholder". 1339: 3862: 2653:"Monster Makeover: The Beholder" 2557: 473:beholder-kin. The half-illithid 451:beholder also appears under the 270:(1989), and is reprinted in the 4345:Dungeons & Dragons monsters 4217:Expedition to the Demonweb Pits 4210:Expedition to the Barrier Peaks 2644:#313 (Paizo Publishing, 2003). 2551: 2525: 2507: 2489: 2470: 2445: 2424: 2406: 2391: 2324: 2248: 2222: 2213: 2194: 2167: 2136: 2110: 2092: 2078: 2038: 1968: 1940: 1914: 1896: 1876: 1850: 1824: 1765: 1747: 1721: 1699: 1669: 1657: 1639: 1603: 1566: 1538:Monstrous Compendium Volume One 1303:A beholder appears in the 2020 267:Monstrous Compendium Volume One 239:Advanced Dungeons & Dragons 231:Advanced Dungeons & Dragons 213:Advanced Dungeons & Dragons 204:Advanced Dungeons & Dragons 1954:. Scribner. pp. 137–138. 1548: 1526: 1504: 1474: 1456: 1434: 1408: 1202:D&D Miniatures: Deathknell 640: 496: 480:Xanathar's Guide to Everything 237:Second edition supplements to 87:is a fictional monster in the 1: 4245:The Lost Caverns of Tsojcanth 2174:Heinsoo, Rob (May 19, 2009). 2120:. Wizards.com. Archived from 1332: 1256:Heroes of Might and Magic III 340:included the Beholder in the 162:detailed it for publication. 4280:The Temple of Elemental Evil 3778:List of 3rd edition monsters 3773:List of 2nd edition monsters 2303:. For Dummies. p. 373. 2219:Wizard #177 â€“ July 2006 2104:AD&D Adventures in Space 1788:(Wizards of the Coast, 2005) 1718:(Wizards of the Coast, 2001) 1394:"Frequently Asked Questions" 1184:Baldur's Gate: Dark Alliance 1040: 7: 4238:The Keep on the Borderlands 4224:The Gates of Firestorm Peak 3561:List of alternative classes 2207:D&D in Contemporary Art 1231:Big Trouble in Little China 455:section later in the book. 10: 4366: 4273:The Ruins of Undermountain 2726: 1200:A beholder is featured in 1181:, and one named Xantam in 1121:Appearances in other media 687: 565: 426:5th edition (2014–present) 241:, especially those of the 104:The beholder is among the 4303: 4160: 4112: 4080: 3974: 3967: 3906: 3872: 3868: 3857: 3786: 3676: 3595: 3569: 3486: 3408: 3404: 3393: 3310: 3069: 3065: 3054: 3038:System Reference Document 3020: 2969: 2848: 2792: 2736: 2732: 2721: 2457:heroesofmightandmagic.com 73: 65: 60: 47: 28: 23: 3980:Arms and Equipment Guide 2657:Design & Development 1904:Volo's Guide to Monsters 1859:, Stephen Schubert, and 1651:grubbstreet.blogspot.com 570:Beholders are extremely 458:Volo's Guide to Monsters 447:(2014). Additionally, a 4176:modules and sourcebooks 3285:Masque of the Red Death 3060:Geography and cosmology 1396:. The Hypertext d20 SRD 1305:Pixar Animation Studios 490:Waterdeep: Dragon Heist 391:4th edition (2008–2014) 369:3.5 edition (2003–2007) 332:3.0 edition (2000–2002) 233:2nd edition (1989–1999) 206:1st edition (1977–1988) 61:In-universe information 4089:Wrath of the Immortals 4008:Deities & Demigods 3915:Dungeons & Dragons 3890:Dungeon Master's Guide 3721:Illithid (mind flayer) 3678:Creatures and monsters 2784:Sources and influences 2714:Dungeons & Dragons 2602:, and Thomas M. Reid. 2501:Enter the Gungeon Wiki 2068:Lake Geneva, Wisconsin 2045:Dungeon Master's Guide 1450:Supplement I: Greyhawk 1416:"Gary Gygax Interview" 1161:Dungeons & Dragons 1141:Dungeons & Dragons 1132:Dungeons & Dragons 1072:Dungeons & Dragons 723:Dungeons & Dragons 519:comprising a floating 512: 424:Dungeons & Dragons 397:Dungeons & Dragons 389:Dungeons & Dragons 367:Dungeons & Dragons 338:Dungeons & Dragons 330:Dungeons & Dragons 175:Dungeons & Dragons 167:Dungeons & Dragons 140:Dungeons & Dragons 122:Dungeons & Dragons 106:Dungeons & Dragons 90:Dungeons & Dragons 4001:Book of Vile Darkness 3994:Book of Exalted Deeds 3399:Characters and beings 3007:Strategic Simulations 621:, some work with the 504: 405:beholder eye of flame 336:The third edition of 278:AD&D Trading Card 260:campaign set, in the 4294:White Plume Mountain 4252:Queen of the Spiders 4196:Desert of Desolation 4043:Manual of the Planes 3187:Magic: The Gathering 2982:Wizards of the Coast 2661:Wizards of the Coast 2651:(October 27, 2006). 2610:Wizards of the Coast 2099:Lorebook of the Void 1994:Wizards of the Coast 1909:Wizards of the Coast 1892:. 2014. p. 316. 1890:Wizards of the Coast 1871:Wizards of the Coast 1819:Wizards of the Coast 1761:on November 4, 2012. 1742:Wizards of the Coast 1694:Wizards of the Coast 262:Lorebook of the Void 210:With the release of 110:Wizards of the Coast 4103:Epic Level Handbook 3746:Reptilian humanoids 3663:Strahd von Zarovich 3312:Planes of existence 3180:Kingdoms of Kalamar 3033:Game System License 2667:on December 8, 2015 2605:Epic Level Handbook 2420:. December 7, 2011. 1737:Epic Level Handbook 1218:set (#6/40) (2009). 1172:Eye of the Beholder 1146:Eye of the Beholder 623:Red Wizards of Thay 441:in the 5th edition 409:beholder eye tyrant 355:Epic Level Handbook 226:#76 (August 1983). 134:Publication history 4182:Against the Giants 3907:Classic boxed sets 3801:Corellon Larethian 3788:Deities and powers 3596:Notable characters 3409:Races and lineages 2744:Adventurers League 2379:(PhD). p. 133 2360:Ashgate Publishing 1996:. pp. 25–27. 559:Disintegration Ray 513: 138:Unlike many other 4332: 4331: 4328: 4327: 4324: 4323: 4231:The Isle of Dread 4156: 4155: 4113:Psionics Handbook 3883:Player's Handbook 3853: 3852: 3849: 3848: 3623:Volothamp Geddarm 3389: 3388: 3385: 3384: 3071:Campaign settings 3050: 3049: 3046: 3045: 3028:Open Game License 2621:#139 (TSR, 1988). 2310:978-0-7645-8459-6 2267:on April 29, 2020 2031:978-1-4516-4052-6 1961:978-1-4516-4052-6 1839:Robert J. Schwalb 1282:Enter the Gungeon 1274:Lethal Inspection 1038: 1037: 1028:gibbering mouther 658:Beholders in the 597:Campaign settings 515:A beholder is an 360:gibbering mouther 280:(1991). The book 118:Open Game License 95:role-playing game 81: 80: 4357: 4266:Red Hand of Doom 4081:High-level rules 4071:Unearthed Arcana 3972: 3971: 3958:Rules Cyclopedia 3870: 3869: 3859: 3858: 3406: 3405: 3395: 3394: 3129:Forgotten Realms 3087:Council of Wyrms 3067: 3066: 3056: 3055: 2987:Grenadier Models 2774:Related products 2734: 2733: 2723: 2722: 2706: 2699: 2692: 2683: 2682: 2676: 2674: 2672: 2663:. Archived from 2600:Bruce R. Cordell 2593:Paizo Publishing 2575: 2574: 2572: 2570: 2555: 2549: 2548: 2546: 2544: 2529: 2523: 2522: 2511: 2505: 2504: 2493: 2487: 2486: 2474: 2468: 2467: 2465: 2463: 2449: 2443: 2442: 2440: 2438: 2428: 2422: 2421: 2410: 2404: 2403: 2395: 2389: 2388: 2386: 2384: 2370: 2364: 2363: 2351: 2345: 2344: 2328: 2322: 2321: 2319: 2317: 2283: 2277: 2276: 2274: 2272: 2263:. Archived from 2252: 2246: 2245: 2243: 2241: 2226: 2220: 2217: 2211: 2210: 2203:Panel Discussion 2198: 2192: 2191: 2177:Monster Manual 2 2171: 2165: 2164: 2162: 2160: 2140: 2134: 2133: 2131: 2129: 2114: 2108: 2096: 2090: 2082: 2076: 2075: 2054: 2048: 2042: 2036: 2035: 2014: 2008: 2007: 1972: 1966: 1965: 1944: 1938: 1937: 1935: 1933: 1918: 1912: 1900: 1894: 1893: 1880: 1874: 1854: 1848: 1844:Monster Manual 3 1828: 1822: 1805:Stephen Schubert 1798: 1789: 1785:Lords of Madness 1769: 1763: 1762: 1751: 1745: 1732:Bruce R. Cordell 1725: 1719: 1703: 1697: 1673: 1667: 1661: 1655: 1654: 1643: 1637: 1636: 1628: 1619: 1607: 1601: 1600: 1570: 1564: 1560:Monstrous Manual 1552: 1546: 1530: 1524: 1508: 1502: 1485:Steven E. Schend 1478: 1472: 1460: 1454: 1438: 1432: 1431: 1429: 1427: 1422:on March 8, 2007 1418:. Archived from 1412: 1406: 1405: 1403: 1401: 1389: 1383: 1382: 1352: 895:Eye of The Deep 728: 727: 717:Variants and kin 615:campaign setting 611:Forgotten Realms 603:Forgotten Realms 551:Telekinesis Rays 417:Monster Manual 3 413:Monster Manual 2 288:Monstrous Arcana 286:(1996), and the 273:Monstrous Manual 248:campaign setting 114:Product Identity 48:First appearance 33: 21: 20: 4365: 4364: 4360: 4359: 4358: 4356: 4355: 4354: 4335: 4334: 4333: 4320: 4311:D&D Insider 4299: 4287:Tomb of Horrors 4163: 4152: 4108: 4076: 3963: 3902: 3864: 3845: 3782: 3706:Gelatinous cube 3672: 3643:Raistlin Majere 3613:Drizzt Do'Urden 3591: 3570:Character lists 3565: 3482: 3400: 3381: 3319:Material Plane 3306: 3061: 3042: 3016: 2965: 2911:Robert J. Kuntz 2844: 2788: 2764:Popular culture 2728: 2717: 2710: 2670: 2668: 2638:Mearls, Michael 2598:Collins, Andy, 2584: 2582:Further reading 2579: 2578: 2568: 2566: 2558:GmbH, CipSoft. 2556: 2552: 2542: 2540: 2530: 2526: 2513: 2512: 2508: 2495: 2494: 2490: 2475: 2471: 2461: 2459: 2451: 2450: 2446: 2436: 2434: 2430: 2429: 2425: 2412: 2411: 2407: 2396: 2392: 2382: 2380: 2371: 2367: 2352: 2348: 2329: 2325: 2315: 2313: 2311: 2287:Slavicsek, Bill 2284: 2280: 2270: 2268: 2253: 2249: 2239: 2237: 2227: 2223: 2218: 2214: 2199: 2195: 2188: 2172: 2168: 2158: 2156: 2155:on June 2, 2009 2141: 2137: 2127: 2125: 2124:on June 2, 2009 2116: 2115: 2111: 2097: 2093: 2083: 2079: 2055: 2051: 2043: 2039: 2032: 2018:Ewalt, David M. 2015: 2011: 2004: 1973: 1969: 1962: 1948:Ewalt, David M. 1945: 1941: 1931: 1929: 1919: 1915: 1901: 1897: 1882: 1881: 1877: 1855: 1851: 1829: 1825: 1799: 1792: 1770: 1766: 1753: 1752: 1748: 1726: 1722: 1704: 1700: 1674: 1670: 1662: 1658: 1645: 1644: 1640: 1629: 1622: 1608: 1604: 1589: 1581:. p. 236. 1579:Ten Speed Press 1571: 1567: 1553: 1549: 1531: 1527: 1523:#76 (TSR, 1983) 1509: 1505: 1479: 1475: 1461: 1457: 1445:Robert J. Kuntz 1439: 1435: 1425: 1423: 1414: 1413: 1409: 1399: 1397: 1390: 1386: 1371: 1361:Ten Speed Press 1353: 1340: 1335: 1315:gelatinous cube 1225: 1216:Legendary Evils 1211:(#5/40) (2009). 1204:set #32 (2005). 1197: 1178:Baldur's Gate 2 1123: 1045:A reviewer for 1043: 937:Beholder Spawn 866:Ghost Beholder 719: 692: 645: 606: 599: 568: 499: 428: 393: 371: 334: 311:Keith Parkinson 235: 208: 186:Companion Rules 171: 136: 43: 17: 12: 11: 5: 4363: 4353: 4352: 4347: 4330: 4329: 4326: 4325: 4322: 4321: 4319: 4318: 4316:D&D Beyond 4313: 4307: 4305: 4301: 4300: 4298: 4297: 4290: 4283: 4276: 4269: 4262: 4255: 4248: 4241: 4234: 4227: 4220: 4213: 4206: 4199: 4192: 4185: 4178: 4168: 4166: 4158: 4157: 4154: 4153: 4151: 4150: 4133: 4125: 4116: 4114: 4110: 4109: 4107: 4106: 4099: 4092: 4084: 4082: 4078: 4077: 4075: 4074: 4067: 4060: 4053: 4046: 4039: 4032: 4025: 4018: 4011: 4004: 3997: 3990: 3983: 3975: 3969: 3965: 3964: 3962: 3961: 3954: 3947: 3940: 3933: 3926: 3919: 3910: 3908: 3904: 3903: 3901: 3900: 3897:Monster Manual 3893: 3886: 3878: 3876: 3874:Core rulebooks 3866: 3865: 3855: 3854: 3851: 3850: 3847: 3846: 3844: 3843: 3838: 3833: 3828: 3827: 3826: 3821: 3808: 3803: 3798: 3792: 3790: 3784: 3783: 3781: 3780: 3775: 3770: 3765: 3760: 3755: 3754: 3753: 3743: 3738: 3733: 3728: 3723: 3718: 3713: 3708: 3703: 3698: 3693: 3688: 3682: 3680: 3674: 3673: 3671: 3670: 3665: 3660: 3655: 3650: 3645: 3640: 3635: 3630: 3628:Gord the Rogue 3625: 3620: 3615: 3610: 3605: 3599: 3597: 3593: 3592: 3590: 3589: 3584: 3579: 3573: 3571: 3567: 3566: 3564: 3563: 3558: 3553: 3548: 3543: 3538: 3533: 3528: 3523: 3518: 3513: 3508: 3503: 3498: 3492: 3490: 3484: 3483: 3481: 3480: 3475: 3470: 3465: 3460: 3455: 3450: 3445: 3440: 3435: 3434: 3433: 3423: 3418: 3412: 3410: 3402: 3401: 3391: 3390: 3387: 3386: 3383: 3382: 3380: 3379: 3378: 3377: 3367: 3362: 3361: 3360: 3355: 3350: 3345: 3340: 3335: 3330: 3325: 3316: 3314: 3308: 3307: 3305: 3304: 3297: 3290: 3289: 3288: 3274: 3267: 3260: 3253: 3252: 3251: 3244: 3237: 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2089:p 36, TSR 1996 2077: 2049: 2037: 2030: 2009: 2002: 1989:Monster Manual 1980:Jonathan Tweet 1967: 1960: 1939: 1913: 1895: 1885:Monster Manual 1875: 1866:Monster Manual 1849: 1823: 1814:Monster Manual 1790: 1764: 1746: 1720: 1698: 1689:Monster Manual 1680:Jonathan Tweet 1668: 1656: 1647:"GRUBB STREET" 1638: 1620: 1610:Allston, Aaron 1602: 1587: 1565: 1547: 1525: 1503: 1481:Allston, Aaron 1473: 1463:Mentzer, Frank 1455: 1433: 1407: 1392:Carton, Jans. 1384: 1369: 1337: 1336: 1334: 1331: 1330: 1329: 1320:In the MMORPG 1318: 1301: 1292: 1277: 1260: 1251: 1235: 1224: 1221: 1220: 1219: 1212: 1205: 1196: 1190: 1189: 1188: 1158: 1149: 1136: 1122: 1119: 1092:Monster Manual 1042: 1039: 1036: 1035: 1030:(an amorphous 1024: 1023:Gibbering Orb 1020: 1019: 1011: 1007: 1006: 1003: 999: 998: 994: 993:Beholder Mage 990: 989: 985: 981: 980: 972: 968: 967: 964: 960: 959: 955: 951: 950: 946: 942: 941: 938: 934: 933: 929: 925: 924: 921: 917: 916: 913: 909: 908: 905: 904:Eye of Shadow 901: 900: 896: 892: 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Hickman 2899: 2897: 2894: 2892: 2889: 2887: 2884: 2882: 2879: 2877: 2874: 2872: 2871:Richard Baker 2869: 2867: 2864: 2862: 2859: 2857: 2854: 2853: 2851: 2847: 2841: 2838: 2836: 2833: 2831: 2828: 2826: 2823: 2821: 2818: 2816: 2813: 2811: 2808: 2806: 2803: 2801: 2798: 2797: 2795: 2791: 2785: 2782: 2780: 2777: 2775: 2772: 2770: 2767: 2765: 2762: 2760: 2757: 2755: 2752: 2750: 2749:Controversies 2747: 2745: 2742: 2741: 2739: 2735: 2731: 2724: 2720: 2716: 2715: 2707: 2702: 2700: 2695: 2693: 2688: 2687: 2684: 2666: 2662: 2658: 2654: 2650: 2646: 2645: 2643: 2639: 2636: 2633: 2629: 2628: 2623: 2620: 2619: 2614: 2611: 2607: 2606: 2601: 2597: 2594: 2590: 2586: 2585: 2565: 2561: 2554: 2539: 2535: 2528: 2520: 2516: 2510: 2502: 2498: 2492: 2484: 2480: 2473: 2458: 2454: 2448: 2433: 2427: 2419: 2415: 2409: 2401: 2394: 2383:September 22, 2378: 2377: 2369: 2361: 2357: 2350: 2342: 2338: 2334: 2327: 2312: 2306: 2302: 2301: 2296: 2292: 2288: 2282: 2266: 2262: 2258: 2251: 2236: 2232: 2225: 2216: 2208: 2204: 2197: 2189: 2183: 2179: 2178: 2170: 2159:September 21, 2154: 2150: 2146: 2139: 2123: 2119: 2113: 2106: 2105: 2100: 2095: 2088: 2087: 2081: 2073: 2069: 2065: 2064: 2059: 2053: 2046: 2041: 2033: 2027: 2023: 2019: 2013: 2005: 2003:0-7869-2893-X 1999: 1995: 1991: 1990: 1986:(July 2003). 1985: 1981: 1977: 1976:Skip Williams 1971: 1963: 1957: 1953: 1949: 1943: 1928: 1924: 1917: 1910: 1906: 1905: 1899: 1891: 1887: 1886: 1879: 1872: 1869:, pp. 26–30 ( 1868: 1867: 1862: 1858: 1853: 1846: 1845: 1840: 1836: 1835:Greg Bilsland 1832: 1827: 1820: 1816: 1815: 1810: 1806: 1802: 1797: 1795: 1787: 1786: 1781: 1777: 1773: 1768: 1760: 1756: 1750: 1743: 1739: 1738: 1733: 1729: 1724: 1717: 1716: 1711: 1707: 1702: 1695: 1691: 1690: 1685: 1684:Skip Williams 1681: 1677: 1672: 1665: 1660: 1652: 1648: 1642: 1634: 1627: 1625: 1617: 1616: 1611: 1606: 1598: 1594: 1590: 1588:9780399580949 1584: 1580: 1576: 1569: 1562: 1561: 1556: 1555:Stewart, Doug 1551: 1544: 1540: 1539: 1534: 1529: 1522: 1521: 1516: 1515:Roger E Moore 1512: 1511:Greenwood, Ed 1507: 1500: 1499: 1494: 1490: 1486: 1482: 1477: 1470: 1469: 1464: 1459: 1452: 1451: 1446: 1442: 1437: 1421: 1417: 1411: 1395: 1388: 1380: 1376: 1372: 1370:9780399580949 1366: 1362: 1358: 1351: 1349: 1347: 1345: 1343: 1338: 1327: 1323: 1319: 1316: 1312: 1311: 1306: 1302: 1299: 1298: 1297:Goblin Slayer 1293: 1290: 1289: 1284: 1283: 1278: 1275: 1271: 1267: 1266: 1261: 1258: 1257: 1252: 1249: 1247: 1246:Final Fantasy 1242: 1241: 1240:Final Fantasy 1236: 1233: 1232: 1227: 1226: 1217: 1213: 1210: 1206: 1203: 1199: 1198: 1194: 1186: 1185: 1180: 1179: 1174: 1173: 1168: 1167: 1166:Tower of Doom 1162: 1159: 1156: 1155: 1150: 1147: 1143: 1142: 1137: 1134: 1133: 1128: 1127: 1126: 1118: 1116: 1111: 1109: 1105: 1100: 1096: 1094: 1093: 1087: 1082: 1080: 1075: 1073: 1069: 1065: 1063: 1059: 1058: 1053: 1050: 1048: 1033: 1029: 1025: 1022: 1021: 1017: 1012: 1009: 1008: 1004: 1001: 1000: 995: 992: 991: 986: 983: 982: 979: 973: 970: 969: 965: 962: 961: 956: 953: 952: 947: 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Retrieved 2665:the original 2656: 2649:Mearls, Mike 2641: 2625: 2616: 2603: 2588: 2567:. Retrieved 2563: 2553: 2541:. Retrieved 2537: 2527: 2518: 2509: 2500: 2491: 2482: 2472: 2460:. Retrieved 2456: 2447: 2437:December 14, 2435:. Retrieved 2426: 2417: 2408: 2399: 2393: 2381:. Retrieved 2375: 2368: 2355: 2349: 2332: 2326: 2316:February 12, 2314:. Retrieved 2299: 2281: 2269:. Retrieved 2265:the original 2260: 2250: 2238:. Retrieved 2234: 2224: 2215: 2202: 2196: 2175: 2169: 2157:. Retrieved 2153:the original 2148: 2143:Smith, Mat. 2138: 2126:. Retrieved 2122:the original 2112: 2102: 2098: 2094: 2084: 2080: 2061: 2058:Rolston, Ken 2052: 2044: 2040: 2024:. Scribner. 2021: 2012: 1987: 1970: 1951: 1942: 1930:. Retrieved 1927:BleedingCool 1926: 1916: 1902: 1898: 1883: 1878: 1864: 1857:Mearls, Mike 1852: 1842: 1831:Mearls, Mike 1826: 1812: 1801:Mearls, Mike 1783: 1780:Steve Winter 1776:James Jacobs 1767: 1759:the original 1749: 1735: 1728:Andy Collins 1723: 1713: 1706:Wyatt, James 1701: 1687: 1671: 1659: 1650: 1641: 1632: 1613: 1605: 1574: 1568: 1558: 1550: 1536: 1528: 1518: 1506: 1496: 1476: 1466: 1458: 1448: 1436: 1426:February 19, 1424:. Retrieved 1420:the original 1410: 1398:. Retrieved 1387: 1356: 1326:Cipsoft GmbH 1308: 1295: 1286: 1280: 1263: 1254: 1245: 1238: 1229: 1215: 1208: 1201: 1192: 1182: 1176: 1170: 1164: 1160: 1152: 1145: 1139: 1130: 1124: 1114: 1112: 1107: 1103: 1101: 1097: 1091: 1090:3rd edition 1085: 1083: 1078: 1076: 1071: 1066: 1055: 1054: 1051: 1046: 1044: 1002:Mindwitness 976: 887: 850: 829: 817: 805: 792: 779: 757:Hive Mother 734:Description 722: 720: 707: 695: 693: 688: 682: 678: 674: 659: 657: 652: 646: 641: 609: 607: 602: 591: 588: 569: 558: 554: 550: 546: 542: 540: 525: 516: 514: 506: 488: 478: 474: 470: 466: 462: 456: 452: 442: 435:death tyrant 434: 429: 423: 416: 415:(2009), and 412: 408: 404: 400: 396: 394: 388: 379: 374: 372: 366: 353: 347: 341: 337: 335: 329: 323:Jim Holloway 318: 302: 296: 291: 287: 281: 277: 271: 265: 261: 255: 251: 242: 238: 236: 230: 223: 217: 211: 209: 203: 194: 190: 189:set, in the 184: 178: 177:supplement, 174: 172: 166: 155: 154:created the 143: 139: 137: 125: 121: 105: 103: 88: 84: 82: 51: 39: 18: 4203:Dragonlance 4131:3rd edition 4123:2nd edition 4022:Fiend Folio 3968:Supplements 3577:Dragonlance 3328:Abeir-Toril 3301:Spelljammer 3101:Dragonlance 2936:Jon Pickens 2926:Tom Moldvay 2916:Mike Mearls 2896:Rob Heinsoo 2866:Keith Baker 2769:Film series 2497:"Beholster" 2295:Grubb, Jeff 2291:Baker, Rich 2240:January 20, 2209:. New York. 2101:, from the 1861:James Wyatt 1809:James Wyatt 1772:Baker, Rich 1710:Rob Heinsoo 1676:Cook, Monte 1618:(TSR, 1996) 1563:(TSR, 1994) 1533:Cook, David 1501:(TSR, 1991) 1489:Jon Pickens 1471:(TSR, 1984) 1453:(TSR, 1975) 1441:Gygax, Gary 1400:January 22, 958:eyestalks. 874:Doomsphere 846:Death Kiss 825:Astereater 739:Eye Tyrant 661:Spelljammer 653:Spelljammer 649:Ken Rolston 642:Spelljammer 497:Description 475:mindwitness 319:Spelljammer 252:Spelljammer 244:Spelljammer 169:(1974–1976) 152:Terry Kuntz 150:'s brother 77:Lawful Evil 4339:Categories 3917:(original) 3806:Eilistraee 3608:Catti-brie 3416:Dragonborn 3271:Planescape 3204:Strixhaven 3080:Birthright 3002:Ral Partha 2891:Jeff Grubb 2881:Monte Cook 2876:David Cook 2856:Gary Gygax 2835:Miniatures 2830:Magic item 2800:Adventures 2569:January 9, 2271:October 8, 1984:Monte Cook 1597:1033548473 1493:Dori Watry 1379:1033548473 1333:References 1288:indie game 1228:The movie 1195:Miniatures 984:Spectator 748:Elder Orb 572:xenophobic 517:aberration 463:death kiss 315:Jeff Grubb 160:Gary Gygax 112:claims as 69:Aberration 4259:Ravenloft 4189:Dead Gods 3951:Immortals 3937:Companion 3819:Tharizdun 3686:Beholders 3638:Lord Soth 3618:Elminster 3587:Ravenloft 3501:Barbarian 3496:Artificer 3478:Warforged 3448:Half-orcs 3358:Underdark 3278:Ravenloft 3234:Blackmoor 3220:Mahasarpa 3159:Ghostwalk 2970:Companies 2810:Attribute 2805:Alignment 2671:April 16, 2564:tibia.com 2341:1433-2892 2261:SYFY WIRE 2107:boxed set 2086:I, Tyrant 1635:(11): 72. 1615:I, Tyrant 1535:, et al. 1268:episode " 1068:SyFy Wire 1041:Reception 971:Overseer 882:Director 858:Kasharin 787:Examiner 774:Observer 670:illithids 631:Underdark 627:Skullport 619:Zhentarim 584:illithids 576:Underdark 555:Death Ray 439:spectator 297:Based on 292:I, Tyrant 283:I, Tyrant 148:Rob Kuntz 99:eyestalks 74:Alignment 4172:List of 4147:Complete 4141:Expanded 4121:AD&D 3812:Greyhawk 3768:Vampires 3582:Greyhawk 3546:Sorcerer 3468:Tiefling 3453:Halfling 3443:Half-elf 3323:Aebrynis 3264:Pelinore 3173:Jakandor 3166:Greyhawk 3150:Kara-Tur 3143:Al-Qadim 3122:Exandria 3094:Dark Sun 3021:Licenses 2946:Jim Ward 2849:Creators 2840:Psionics 2793:Gameplay 2754:Editions 2634:, 1985). 2612:, 2002). 2595:, 2002). 2543:March 9, 2462:July 15, 2400:Backstab 2297:(2006). 2149:Previews 2128:July 29, 2074:: 59–63. 2066:(#154). 2020:(2013). 1950:(2013). 1932:June 21, 1265:Futurama 1175:series, 1104:Backstab 1032:shoggoth 1010:Aniatha 928:Eyeball 813:Watcher 800:Lensman 521:spheroid 508:Greyhawk 493:(2018). 485:Xanathar 437:and the 419:(2010). 407:and the 384:(2005). 352:(2001). 299:Tom Wham 180:Greyhawk 156:Beholder 93:fantasy 85:beholder 53:Greyhawk 36:Tom Wham 24:Beholder 4174:Eberron 4164:modules 4162:Notable 4136:D&D 4129:D&D 3831:Moradin 3814:deities 3796:Bahamut 3751:Kobolds 3736:Owlbear 3716:Goblins 3701:Dragons 3691:Centaur 3668:Wulfgar 3633:Iggwilv 3551:Warlock 3531:Paladin 3521:Fighter 3488:Classes 3348:Mystara 3343:Eberron 3294:Rokugan 3227:Mystara 3197:Ravnica 3115:Eberron 3012:WizKids 2759:Gen Con 2737:General 2560:"Tibia" 2538:Inverse 2483:AV Club 2418:Gizmodo 2333:Envoyer 1911:, 2016) 1873:, 2014) 1821:, 2008) 1744:, 2002) 1696:, 2000) 1545:, 1989) 1193:D&D 1113:Witwer 1108:D&D 1086:Envoyer 963:Gorbel 954:Gouger 702:Daelkyr 697:Eberron 694:In the 689:Eberron 566:Society 536:wizards 528:magical 453:zombies 309:artist 144:D&D 3944:Master 3930:Expert 3841:Tiamat 3836:Mystra 3763:Trolls 3758:Slaadi 3711:Giants 3696:Devils 3658:Tenser 3556:Wizard 3536:Ranger 3511:Cleric 3473:Triton 3463:Kender 3211:Theros 3191:planes 3136:FaerĂ»n 2727:Basics 2642:Dragon 2627:Dragon 2618:Dragon 2591:#296 ( 2589:Dragon 2339:  2307:  2184:  2063:Dragon 2047:(2008) 2028:  2000:  1958:  1837:, and 1807:, and 1778:, and 1708:, and 1682:, and 1633:Arcane 1595:  1585:  1557:, ed. 1520:Dragon 1513:, and 1491:, and 1377:  1367:  1310:Onward 1248:series 1169:, the 1115:et al. 1057:Wizard 1047:Arcane 945:Gauth 766:Orbus 711:Xoriat 549:, and 449:zombie 432:undead 224:Dragon 158:, and 56:(1975) 42:, 1977 4138:v3.5 3923:Basic 3824:Vecna 3731:Mimic 3648:Minsc 3603:Alias 3541:Rogue 3516:Druid 3458:Human 3438:Gnome 3421:Dwarf 3375:Sigil 3353:Oerth 3338:Krynn 3333:Athas 2997:Paizo 2825:Magic 2630:#93 ( 2519:Anime 1322:Tibia 1307:film 1285:, an 731:Name 666:neogi 635:Ootul 532:spell 471:gazer 467:gauth 4144:and 3741:Orcs 3726:Lich 3526:Monk 3506:Bard 3431:Drow 2673:2007 2571:2024 2545:2020 2464:2020 2439:2017 2385:2020 2337:ISSN 2318:2009 2305:ISBN 2273:2019 2242:2016 2182:ISBN 2161:2015 2130:2009 2026:ISBN 1998:ISBN 1956:ISBN 1934:2019 1730:and 1593:OCLC 1583:ISBN 1443:and 1428:2007 1402:2008 1375:OCLC 1365:ISBN 1294:The 1262:The 1138:The 1084:The 582:and 580:drow 547:Fire 543:Fear 469:and 83:The 66:Type 3426:Elf 2977:TSR 2632:TSR 2235:Io9 2072:TSR 1543:TSR 1110:". 1062:io9 307:TSR 4341:: 2659:. 2655:. 2562:. 2536:. 2517:. 2499:. 2481:. 2455:. 2416:. 2358:. 2293:; 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Index


Tom Wham
Greyhawk
Dungeons & Dragons
role-playing game
eyestalks
Wizards of the Coast
Product Identity
Open Game License
Monster Manual
Rob Kuntz
Terry Kuntz
Gary Gygax
Greyhawk
Companion Rules
Dungeons & Dragons Rules Cyclopedia
Advanced Dungeons & Dragons
Monster Manual
Spelljammer
campaign setting
Spelljammer: AD&D Adventures in Space
Monstrous Compendium Volume One
Monstrous Manual
I, Tyrant
Tom Wham
TSR
Keith Parkinson
Jeff Grubb
Jim Holloway
Monster Manual

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