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central eyes arranged around the circumference of the sphere. These eyes are huge and unlidded. On the crown of the sphere is a compound eye and a ring of six eye spots that make it difficult to surprise a watcher. A large tentacle with a barbed prehensile pad extends from the ventral surface, right behind the small mouth with its rasp-like tongue. Watchers feed on carrion and stunned prey. They are information gatherers and are the least brave of all the eye tyrant races. Each of a watcher's main eyes has two powers, and the compound eye on top may draw on three different abilities. The six eye spots have no special powers. Main eyes: True Seeing and ESP, Advanced
Illusion and Demi-Shadow Magic, Telekinesis 1,000 lb and Teleport. Compound Eye: Message, Tongues, and Suggestion.
1034:-like creature covered in eyes and mouths), having traits of both monsters but at vastly increased power. While it lacks an antimagic eye, it inherits the mouther's amorphous biology, madness-inducing voice, and Swallow Whole attack. It has 24 different eye rays at caster level 27th (cone of cold, disintegrate, dominate monster, energy drain, feeblemind, finger of death, flesh to stone, greater dispel magic, harm, hold monster, horrid wilting, implosion, inflict critical wounds, lightning bolt, magic missile, Mordenkainen's disjunction, Otto's irresistible dance, baleful polymorph, power word blind, power word kill, power word stun, prismatic spray, slay living, and temporal stasis), supplemented by its ability to temporarily gain the powers of spellcasters it consumes.
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pads. An examiner's true strength lies in their talent with manipulating objects both mundane and magical, and their ability to wield magical items. Most examiners maintain a collection of magical wands which they use when needed in combat, although they prefer flight whenever possible, working to maintain the arsenal of the beholder hive. Examiner has 4 eyestalks with
Enlarge or Reduce, Identify or Legend Lore, Transmute Form (similar to a Stone Shape spell, but works on all types of nonmagical, nonliving material) and Spell Reflection as a ring of spell turning.
534:-like abilities (disintegrate objects, transmute flesh to stone, cause sleep, slow the motion of objects or beings, charm animals, charm humans, cause death, induce fear, levitate objects, and inflict serious wounds). Many variant beholder species exist, such as "observers", "spectators", "eyes of the deep", "elder orbs", "hive mothers", and "death tyrants". In addition, some rare beholders can use their eyes for non-standard spell-like abilities; these mutant beholders are often killed or exiled by their peers. Beholders wishing to cast spells like ordinary
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anything that has blood. An older name for these creatures is eye of terror. The central body of a death kiss has no mouth. Its central eye gives it 120-foot infravision, but the death kiss has no magical powers. A death kiss is 90% likely to be taken for a beholder when sighted. The 10 tentacles largely retract into the body when not needed, resembling eyestalks, but can lash out to a full 20-foot stretch with blinding speed.
574:. They will sometimes take members of other, non-beholder races as slaves; however, they will engage in a violent intra-species war with others of their kind who differ even slightly in appearance. This intense hatred of other beholders is not universal; the most prominent exceptions are Hive Mothers, who use their powers of mind control to form hives with other beholders and beholder-kin. Beholder communities in the
1666: – "So when I asked for beholder ships, he gave me a wide variety. And we decided to use ALL of them, and since they were radically different we decided that beholders were xenophobic and hated other beholders. And since various artists over the years made beholders look doughy, crab-like, tentacled, and a variety of other shapes, the idea of different species of beholders (all looking different) made sense."
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forms the top spine, and three yammering mouths surround the spine. There are eight thorny, vine-like limbs that are used to grasp tools and for physical defense. Overseers sit on root-like bases and can inch along when movement is required. They cannot levitate. Overseers are very protective of their health and always have one or two beholder guards and at least a half dozen directors protecting their welfare.
1081:. The authors described the true beholder as an iconic creature of the game, "What could be more fantastic than a giant floating eyeball with little eye stalks sticking out, all of which shoot magic rays?" Of the gauth, the authors say "its ability to inflict a bewildering variety of damage on a party of heroes is unparalleled... until they fight a true beholder, that is."
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eyes spaced evenly around their equator. Six minor eyes on stalks ring their dorsal surfaces. Observers support their bodies by means of an innate levitation ability. The observer's mouths actually consist of powerful, retractable stalks that can reach things up to 5 feet from the main body. Each of the creature's main eyes projects a ray of telekinetic force.
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abilities. An observer usually relies on its magical abilities first, but should those fail or a subtler means of attack be required, it'll fall back on mental attacks. Observers enjoy experimenting with telepathic attacks against nonpsionic creatures and take a fiendish pleasure in permanently wrecking a foolish opponent's psyche.
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There are a large number of variations in the beholder race with some sub-races having smooth hides and others chitinous plates. Other noticeable differences include snakelike eyestalks or crustacean like eyestalk joints. Some variations seem minor such as variations in the size of the central eye or
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A spectator is an extraplanar beholder-kin with four eyestalks (fatigue, inflict moderate wounds, hold monster, and suggestion), their central eye can act as spell turning and reflect spells back at the caster. Somewhat mild and even-tempered, spectators have even been known to form friendships with
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Their role in beholder society is that of menial labor, and they are treated as semi-mindless drones. Few lensmen ever strive above this lot, and advanced lensmen are rare. Similar to a beholder a lensman's eye has power. They are able to fire off an eye ray from their single eye. Their eye can have
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A lensman has one eye set in the chest of its five-limbed, starfish-shaped, simian body. Beneath the eye is a leering, toothy maw. Four of the five limbs end in three-fingered, two-thumbed, clawed hands. The fifth limb, atop the body, is a prehensile, whip-like tentacle. Its chitin is soft and there
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An examiner is a beholder-kin that is a 4-foot-diameter sphere with no central eye and only four small eyes, each at the end of an antenna, mounted atop the sphere. They have one small, lamprey-like mouth on their ventral surface. The mouth is surrounded by four multi-jointed limbs ending in gripper
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A rare stronger and bigger variant of the traditional beholder born once out of every several hundred regular
Beholders; it is around 15 feet in diameter. These creatures have a very long lifespan and are more powerful than traditional beholders. Elder Orbs are skilled at arcane magic, though not to
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An overseer is the most dangerous of the known beholder-kin. Rivaling the power of a hive mother, an overseer resembles nothing so much as a large, fleshy tree with mouths on its trunk and eyes on its branches. They have 13 limbs, each of which ends in a bud that conceals an eye; one of these limbs
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A watcher appears as a 6-foot-diameter sphere with three central eyes. On the ventral side of the orb is a long, barbed tentacle, which extends from just behind the watcher's mouth, and on the dorsal side is a ring of six eye spots and a compound eye. Watchers are 6-foot-diameter spheres with three
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These are even rarer than elder orbs. Hive
Mothers, also known as Ultimate Eye Tyrants, are not female but are gender-neutral like other beholders. Their name stems from the fact that they have the ability to magically dominate other beholders. Hive Mothers have no eyestalks, but their magical eyes
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Directors have a fanged mouth below the central eye and possesses three clawed, sensory tendrils on their ventral surface. These tendrils are used to cling to the mount and link with its limited mind. A director is often found dwelling in a beholder community led by a hive mother or an overseer. A
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An observer has a spherical body about 6 to 7 feet in diameter, covered with a tough, chitinous shell. The shell's a mottled purple and pinkish color, and can be 2 to 3 inches thick in places. Unlike beholders, observers have three mouths spaced evenly around their lower hemisphere, and three main
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Some beholder strains have mutated far from the basic beholder stock. These are aberrant beholders, of which there are numerous different types. These aberrants may have differing abilities and/or appearances but the unifying feature among beholders and the various aberrant beholders seems to be a
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The Death Kiss, or "bleeder", is a fearsome predator found in caverns or ruins. Its spherical body resembles that of the dreaded beholder, but the "eyestalks" of this creature are bloodsucking tentacles, its "eyes" are hook-toothed orifices. They favor a diet of humans and horses, but will attack
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The astereater has none of the intelligence or magical abilities of the beholders. In appearance, the astereater resembles a large round boulder with a one large central eye and large mouth filled with pointed teeth. The skin of the creature is virtually identical in appearance and consistency to
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are protected by hooded covers in the flesh of the creature's body, so that they cannot be severed. The central eye has 15 hit points. Hive
Mothers' eyes can use Charm Monster, Charm Person, Disintegrate, Sleep, Fear, Finger of Death, Flesh to Stone, Slow, Telekinesis and Inflict Critical Wounds.
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A gauth is a beholder-kin that feeds on magic as well as flesh. A gauth has six eyestalks with
Disintegrate, Telekinesis, Death, Drain Magic, Polymorph and Flesh to Stone (one of which is used to drain magic from items) and four feeding tendrils. The most obvious feature of a gauth is that its
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Beholders use a large number of different ship designs. Some of these ships feature a piercing ram but others have no weaponry. All beholder ships allow a circuit of beholders to focus their eye stalks into a 400-yard beam of magical energy. These ships are powered and navigated by the "orbus"
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Overseers are covered with a fungus which changes color as the overseers desire, commonly mottled green, gray, and brown. The powers of their 13 eyes are as follows: (all magical effects are cast at 14th level) Cone of Cold, Dispel Magic, Paralysis, Chain
Lightning, Telekinesis 250 lb weight,
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A gouger's ten eyestalks are magically useless. Its central eye retains the antimagic properties of true beholders, and four small legs hang from the creature's underside. A gouger's most hideous feature, though, is its long, barbed tongue, which is adept at temporarily neutralizing beholder
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The powerful eyes of observers are the equivalent of a true seeing spell, except that the monster can't determine alignment by sight. This means they can't be deceived by illusions or invisibility. Observers are also powerful psionicists, in possession of potent telepathic and psychokinetic
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incursion, using the terrible power of their eyes to shatter whole goblin armies. Beholders do not reproduce naturally and have not created a culture of their own—they are simply the immortal servants of the daelkyr. Most continue to serve their masters, commanding subterranean outposts of
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An eyeball is a Tiny beholder-kin with four eyestalks; they are popular familiars in some wizardly and sorcerous circles. They only have 4 eyestalks (charm person, Charm
Monsters, Sleep, and telekinesis). In 5th edition, eyeballs are called gazers. They appear when beholders sleep.
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aberrations or serving as the hidden leaders of various Cults of the Dragon Below. Others lead solitary lives, contemplating mysteries or studying the world. Such lone beholders may manipulate humanoid communities, but their actions are rarely driven by a desire for personal power.
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Directors resemble beholders, but their central eye is smaller. They possess only six small eyes on retractable eye stalks these eyes have Magic
Missile, Burning Hands, Wall of Ice, Slow, Enervation, Improved Phantasmal Force. A director's central eye has the power of deflection.
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Lone beholders in wildspace are often refugees who have survived an attack that exterminated the rest of their nest or are outcasts who were expelled for having some form of mutation. The most famous lone beholder is Large Luigi, who works as a barkeeper on the Rock of Bral.
1324:, the monsters now known as "Bonelords" and "Elder Bonelords" used to be named, respectively, "Beholders" and "Elder Beholders", from their insertion in the game on May 20, 1998, until a small patch released on August 23, 2010. In a newspost on the official Tibia website,
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Members of the Cults of the Dragon Below believe that these creatures function as the eyes of a greater power. Some insist that they serve
Belashyrra, a powerful Daelkyr who is also known as the Lord of Eyes. Others claim the beholders are the eyes of
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for the 3.5 edition (2003). The mindwitness was a sample creature of the half-illithid template using a beholder as the base creature, featured on Wizards of the Coast's website on August 14, 2003. The beholder receives its own chapter in the book
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Commonly known as "gas spores"; a balloon-like fungoid creature which closely resembles a beholder, exploding into a cloud of parasitic spores if slain. Sometimes suggested to be an artificial creature designed in the beholder's image, or
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Richard W. Forest commented in "The Ashgate Encyclopedia of Literary and Cinematic Monsters" that the beholder was designed to counter magic-using characters while being a formidable opponent for a whole party due to its versatility.
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does not automatically kill its target. Other beholder types each have their own set of abilities. In this edition, the beholder's central eye no longer cancels out magic, instead dazing or giving some vulnerability to its victim.
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An eye of the deep rarely comes into conflict with true beholders, for this aquatic variant dwells deep underwater. It has only two eyestalks (Disintegrate and Death), but its massive pinchers make it a dangerous combatant.
222:(1977), where it is described as a hateful, aggressive, avaricious spherical monster that is most frequently found underground. Ed Greenwood and Roger E. Moore authored "The Ecology of the Beholder", which featured in
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A Death Tyrant is an undead beholder that has retained some magical ability. These creatures are used by powerful wizards as guardians; they are almost never encountered near other beholders, who find them abhorrent.
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Standard beholder with 10 eyestalks with Charm Monster, Charm Person, Death, Disintegration, Flesh to Stone, Cause Grievous Wounds, Telekinesis, Sleep, Slow, and Fear and its central eye produces anti-magic cone.
183:(1975), and is depicted on its cover (as shown in the section below). It is described as a "Sphere of Many Eyes" or "Eye Tyrant", a levitating globe with ten magical eye stalks. The beholder later appears in the
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Through ritual destruction of its central eye, a beholder can learn to channel and use magic much more quickly and efficiently than can almost any other race. Only true beholders can become Beholder Mages.
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Examiners are scholars and clerks involved in spell and magical item enhancement, research, and creation. They can use any artifact or tool as well as humans, and they can wield up to four items at a time.
1272:" features a beholder who guards the Central Bureaucracy. He is a Grade 11 bureaucrat who begs the Planet Express crew not to tell its supervisor that he was sleeping on the job. He has another cameo in "
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director uses three clawed tentacles to bond with monstrous vermin mounts. Directors are a social, warrior-beholder, and breed specialized mounts. They mindlink with their mounts to better control them.
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announced the change to have happened, in lore, due to interference by "wizards of the coast of a remote kingdom full of dungeons and dragons" that "suddenly appeared on the Tibian shores".
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are many short, fly-like hairs. Lensmen are the only kin to wear any sort of garb—a webbing that is used to hold tools and weapons. Their preferred weapons are double-headed pole arms.
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is a supplement focused on beholders, and builds on the known information about beholders by expanding on elements such as their history, religion, culture, habitations and behavior.
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one of the six following powers (although some come in pairs of effects): Remove Fear, Scare, and Rage, Cure Moderate Wounds, Dispel Magic, Tongues, Minor Image, Resist Energy.
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Beholders worship their insane, controlling goddess known as the Great Mother, though some also, or instead, follow her rebel offspring, Gzemnid, the beholder god of gases.
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series features a "Giant Eyeball" (episode 8 of the anime and volume 5 of the manga), which closely resembles a beholder with disintegration and magic dispelling abilities.
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The orbus is either a genetically bred or a stunted and immature form of the standard beholder. It is only found in space aboard the tyrant ships in Spelljammer campaign.
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submitted multiple designs for the Beholder's spelljamming ship and Jeff Grubb decided to keep them all and used xenophobia to explain the differences in design style.
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Cowardly creatures by nature, watchers are semi-sentient beholder-kin. They are used as scouts and, as their name suggests, watchers by their more intelligent kin.
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differences in skin colour. Each beholder nation believes itself to be the true beholder race and sees other beholders as ugly copies that must be destroyed.
672:. However, one thing prevents them from being the most dangerous faction in wildspace: the beholders are engaged in a xenophobic civil war of genetic purity.
629:'s influential Thieves Guild. ("The Xanathar" is the title of the thieves guild leader, passed from one to the next.) Beholders also compete to control the
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Beholders who spent too long in the Shadowfell. It has eye rays that blind, do thunder damage, and immobilize. It can also teleport and become invisible.
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other creatures, a trait that no other beholder-kin or true beholder ever displays. They are smaller in size usually around 6 to 7 feet in diameter.
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These beholders serve more powerful beholders. They have fire rays, telekinesis rays and fear rays. When they die they explode in a fire burst.
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monsters that have appeared in every edition of the game since 1975. Beholders are one of the few classic Dungeons & Dragons monsters that
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relinquish the traditional use of their eyestalks, and put out their central anti-magic eye, making these beholder mages immediate outcasts.
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in 2018 called it one of "The 9 Scariest, Most Unforgettable Monsters From Dungeons & Dragons", saying that "Beholders are an iconic
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body with a large fanged mouth and single eye on the front and many flexible eyestalks on the top. It is protected by chitinous plates.
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Mindwitness is a beholder who is part-mind flayer. Mindwitnesses are created when a beholder is stunned and placed in a brine pool.
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itself—that while they serve the daelkyr, they are conduits to a power even greater and more terrible than the shapers of flesh.
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considered the beholder "iconic", "the brand's signature beast" and "one of the most feared and fearsome monsters of the game".
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Artist Chris Hagerty called the beholder a "creature that looks at you and is destroying you by the power of its magical eyes".
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magazine described the beholder: "11 eyes, paranoid, xenophobic, having a taste for live animals and being deadly with magic."
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Emotion, Mass Charm, Domination, Mass Suggestion, Major Creation, Spell Turning, Serten's Spell Immunity, Temporal Stasis.
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This creature's eyestalks are replaced with blood-draining tentacles, and its body roils with a powerful electric aura.
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magazine's top 100 greatest villains ever list selected the beholder as the 99th-greatest villain. Rob Bricken from
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central eye (which affects the viewer's mind) is surrounded by a ridge of flesh and many small eyes used for sight.
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In 4th edition, different breeds of beholders have different magic abilities. Beholder Eyes of Flame only have
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1313:. The film's credits include a thanks to Wizards of the Coast for allowing them to use the beholder and the
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Gorbel is a wild, clawed beholder-kin lacking magic but with the nasty habit of exploding if attacked.
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often, when provoked, wage war on any and all nearby settlements, finding the most resistance from the
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characterized its popular appearance with plate-like armored scales and arthropod-like eyestalks.
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Witwer, Michael; Newman, Kyle; Peterson, Jonathan; Witwer, Sam; Manganiello, Joe (October 2018).
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Witwer, Michael; Newman, Kyle; Peterson, Jonathan; Witwer, Sam; Manganiello, Joe (October 2018).
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The beholder was considered one of the "game's signature monsters" by Philip J. Clements, while
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campaign setting. The Beholder's xenophobia towards other subraces of Beholders was added after
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Forest, Richard W. (2014). "Dungeons & Dragons, Monsters in". In Weinstock, Jeffrey (ed.).
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The beholder (gauth) was ranked sixth among the ten best mid-level monsters by the authors of
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from where most of them originate, with their base of power in the City of the Eye Tyrants,
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An epic-level creature suggested to be a primordial ancestor of both the beholder and the
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346:(2000) with the expanded monster statistics of this release. Beholder variants appear in
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cites Keith Parkinson's artwork as the inspiration for the beholder-kin created for the
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Beholders appeared as a boss and recurring monster in the original Japanese version of
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Information about beholder variations and related creatures has been made available in
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ability; the main eye projects an anti-magical cone, and the other eyes have different
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Beholders have appeared in many D&D-related or licensed products including :
684:(plural "orbii") race of beholders, who are stunted, albino, and very weak in combat.
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483:(2017) contains various notes written from the perspective of the beholder known as
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1234:(1986) features a Beholder-like monster whose main job is spying the protagonists.
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monster and one you don't want to come face to eyestalk with if you can help it."
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1923:"Making Money!: We Review Dungeons & Dragons – Waterdeep: Dragon Heist"
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Of Dice and Men: The Story of Dungeons & Dragons and the People Who Play It
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Of Dice and Men: The Story of Dungeons & Dragons and the People Who Play It
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setting, and a number of variants and related creatures are introduced in the
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Dungeons & Discourse: Intersectional Identities in Dungeons & Dragons
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magazine called the beholder a terrible beast, properly shown as such in the
2534:"Onward has a special post-credits surprise for Dungeons & Dragons fans"
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have continued to use the monster with the design and name heavily altered.
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461:(2016) provides more detail on beholder culture and contains stats for the
2479:"Futurama: "A Clone Of My Own"/"How Hermes Requisitioned His Groove Back""
2414:"The 10 Greatest Spherical Monsters In Science Fiction And Fantasy (NSFW)"
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2637:
2257:"The 9 scariest, most unforgettable monsters from Dungeons & Dragons"
2057:
1856:
1830:
1800:
1709:
1488:
1419:
831:
rock. Astereaters speak the language of beholders and the common tongue.
660:
648:
531:
243:
151:
3805:
3607:
3270:
2890:
2880:
2855:
2331:
Bogdanski, Stefan (February 2003). "D&D: Monster Set 3te Edition".
2294:
1983:
1675:
1440:
1287:
861:
An undead beholder that can pass on a rotting disease which killed it.
571:
314:
159:
2515:"Did 'Goblin Slayer' Just Drop A 'Dungeons & Dragons' Easter Egg?"
1279:
A parody of the Beholder, named "The Beholster", appears as a boss in
828:
A giant Beholder-kin from Spelljammer campaign living in outer space.
4202:
4188:
3818:
3637:
3617:
3477:
3357:
3277:
3219:
3158:
2631:
2085:
2071:
1974:
1614:
1542:
1067:
630:
626:
618:
575:
511:
booklet cover, featuring one of the earliest depictions of a beholder
306:
282:
3135:
557:
causes ongoing necrotic damage rather than an instant kill, and the
422:
146:, as it is not based on a creature from mythology or other fiction.
3720:
3467:
3452:
3263:
3172:
3165:
3149:
3142:
3093:
2453:"Dungeon Creatures – Heroes of Might and Magic III / Heroes 3"
1264:
1031:
669:
583:
298:
98:
35:
30:
1291:
that includes numerous other references to Dungeons & Dragons.
1207:
The Beholder Eye Tyrant was included as a random packed figure in
700:
campaign setting, beholders served as living artillery during the
290:
module series that accompanies it, develops the beholder further.
3830:
3735:
3632:
3347:
3342:
3293:
3226:
3114:
3011:
2758:
1325:
701:
696:
387:
365:
328:
1393:
3657:
3210:
2398:
Tessier, Philippe (November 2000). "Baldur's Gate II". Review.
1163:
licensed computer and video games, including the Capcom arcade
710:
520:
1253:
Beholders appear as a recruitable unit in the 1999 video game
1214:
The Beholder Ultimate Tyrant was available as a visible piece
3823:
3757:
3647:
3352:
3337:
3332:
2996:
1304:
877:
Ghost-like undead beholder is created by magical explosions.
665:
1222:
3430:
2356:
The Ashgate Encyclopedia of Literary and Cinematic Monsters
940:
These are 4th edition minions. They fire a single eye ray.
1572:
1354:
1144:
TV cartoon series featured a beholder in the 1983 episode
1129:
Two beholders are seen briefly in the 2000 motion picture
1064:
named the beholder as the most memorable D&D monster.
3740:
3447:
2201:
Hagerty, Chris (November 6, 2011). Allison, Tavis (ed.).
1575:
Dungeons & Dragons Art & Arcana: a visual history
1357:
Dungeons & Dragons Art & Arcana: a visual history
1061:
1259:. Once upgraded, these units are renamed to "Evil Eyes".
216:
1st edition, the beholder appeared in the first edition
2231:"The 10 Most Memorable Dungeons & Dragons Monsters"
752:
the extent of Beholder Mages (unless they become one).
2615:
Demokopoliss, Dougal. "The Ecology of the Spectator."
2624:
Greenwood, Ed. "The Ecology of the Eye of the Deep."
1154:
Scourge of Worlds: A Dungeons & Dragons Adventure
593:
simple, fleshy body with one or more grotesque eyes.
165:
120:. Beholders have been used on the cover of different
2285:
142:monsters, the beholder is an original creation for
1755:"Mat Smith reveals what's "In the Works" for fall"
1106:reviewer Philippe Tessier called it a "classic of
430:The beholder appears along with the more powerful
1151:A beholder also appears in the interactive movie
664:campaign are common antagonists, like the deadly
4336:
1847:. Renton, Washington: Wizards of the Coast, 2010
1631:Comford, David (October 1996). "Games Reviews".
477:also makes an appearance in this book. The book
2640:. "Eye Wares: Potent Powers of the Beholders."
2711:
1664:Grubb Street, Friday, April 18, 2008: Beholder
40:Advanced Dungeons & Dragons Monster Manual
2697:
2432:"Evil Eye – Final Fantasy Encyclopaedia"
1468:Dungeons & Dragons Set 3: Companion Rules
1120:
2587:Cagle, Eric. "Worshipers of the Forbidden."
1276:", still working at the Central Bureaucracy.
4096:Dungeon Master Option: High-Level Campaigns
3059:
2151:. Wizards of the Coast, Inc. Archived from
2050:
1626:
1624:
1016:mimicking a beholder to scare off predators
526:A beholder's eyes each possess a different
173:The beholder was introduced with the first
16:Fictional monster in Dungeons & Dragons
2704:
2690:
2118:"Eberron Expanded — Lords of Madness"
869:Dead Eye Tyrant who came back as a ghost.
608:Beholders are especially prominent in the
411:. Variants of the beholder also appear in
395:With the release of the fourth edition of
29:
3398:
2531:
2402:(in French). No. 24. pp. 90–91.
2330:
2145:"In Like a Beholder, Out Like a Beholder"
2060:(February 1990). "Role-playing Reviews".
1385:
1223:Media unrelated to Dungeons & Dragons
399:, the beholder once again appears in the
381:Lords of Madness: The Book of Aberrations
257:Spelljammer: AD&D Adventures in Space
2372:
2254:
1715:Monstrous Compendium: Monsters of Faerun
1621:
1270:How Hermes Requisitioned His Groove Back
923:A cruel beholder who lives in solitude.
500:
349:Monstrous Compendium: Monsters of Faerûn
276:(1993). The beholder was featured on an
264:booklet (1989). It also appeared in the
101:on top with powerful magical abilities.
2476:
2397:
2279:
2228:
2200:
2180:. Wizards of the Coast. p. 24-25.
2173:
2056:
1920:
1796:
1794:
1630:
1498:Dungeons & Dragons Rules Cyclopedia
403:for this edition (2008), including the
196:Dungeons & Dragons Rules Cyclopedia
124:handbooks, including the fifth edition
116:and as such was not released under its
38:'s illustration of a beholder from the
4337:
2647:
2353:
133:
4350:Fictional elements introduced in 1975
4050:Player's Option: Combat & Tactics
3861:
3397:
3058:
2725:
2685:
2373:Clements, Philip J. (December 2019).
2016:
1946:
1921:Sheehan, Gavin (September 20, 2018).
1191:
484:
4057:Player's Option: Skills & Powers
1791:
1757:. September 14, 2003. Archived from
1350:
1348:
1346:
1344:
1342:
1209:D&D Miniatures: Dangerous Delves
596:
373:The beholder appears in the revised
193:(1984). In 1991, it appeared in the
4064:Player's Option: Spells & Magic
2477:Handlen, Zack (February 12, 2015).
2366:
2347:
2255:Granshaw, Lisa (October 24, 2018).
2229:Bricken, Rob (September 16, 2013).
2010:
716:
601:
191:Dungeon Masters Companion: Book Two
13:
2581:
2335:(76). FZ Werbung Hannover: 15–16.
2300:Dungeons & Dragons For Dummies
1391:
1079:Dungeons & Dragons For Dummies
301:'s depiction in the first edition
14:
4361:
4029:Forgotten Realms Campaign Setting
2532:Francisco, Eric (March 6, 2020).
2142:
1517:. "The Ecology of the Beholder".
1339:
3862:
2653:"Monster Makeover: The Beholder"
2557:
473:beholder-kin. The half-illithid
451:beholder also appears under the
270:(1989), and is reprinted in the
4345:Dungeons & Dragons monsters
4217:Expedition to the Demonweb Pits
4210:Expedition to the Barrier Peaks
2644:#313 (Paizo Publishing, 2003).
2551:
2525:
2507:
2489:
2470:
2445:
2424:
2406:
2391:
2324:
2248:
2222:
2213:
2194:
2167:
2136:
2110:
2092:
2078:
2038:
1968:
1940:
1914:
1896:
1876:
1850:
1824:
1765:
1747:
1721:
1699:
1669:
1657:
1639:
1603:
1566:
1538:Monstrous Compendium Volume One
1303:A beholder appears in the 2020
267:Monstrous Compendium Volume One
239:Advanced Dungeons & Dragons
231:Advanced Dungeons & Dragons
213:Advanced Dungeons & Dragons
204:Advanced Dungeons & Dragons
1954:. Scribner. pp. 137–138.
1548:
1526:
1504:
1474:
1456:
1434:
1408:
1202:D&D Miniatures: Deathknell
640:
496:
480:Xanathar's Guide to Everything
237:Second edition supplements to
87:is a fictional monster in the
1:
4245:The Lost Caverns of Tsojcanth
2174:Heinsoo, Rob (May 19, 2009).
2120:. Wizards.com. Archived from
1332:
1256:Heroes of Might and Magic III
340:included the Beholder in the
162:detailed it for publication.
4280:The Temple of Elemental Evil
3778:List of 3rd edition monsters
3773:List of 2nd edition monsters
2303:. For Dummies. p. 373.
2219:Wizard #177 – July 2006
2104:AD&D Adventures in Space
1788:(Wizards of the Coast, 2005)
1718:(Wizards of the Coast, 2001)
1394:"Frequently Asked Questions"
1184:Baldur's Gate: Dark Alliance
1040:
7:
4238:The Keep on the Borderlands
4224:The Gates of Firestorm Peak
3561:List of alternative classes
2207:D&D in Contemporary Art
1231:Big Trouble in Little China
455:section later in the book.
10:
4366:
4273:The Ruins of Undermountain
2726:
1200:A beholder is featured in
1181:, and one named Xantam in
1121:Appearances in other media
687:
565:
426:5th edition (2014–present)
241:, especially those of the
104:The beholder is among the
4303:
4160:
4112:
4080:
3974:
3967:
3906:
3872:
3868:
3857:
3786:
3676:
3595:
3569:
3486:
3408:
3404:
3393:
3310:
3069:
3065:
3054:
3038:System Reference Document
3020:
2969:
2848:
2792:
2736:
2732:
2721:
2457:heroesofmightandmagic.com
73:
65:
60:
47:
28:
23:
3980:Arms and Equipment Guide
2657:Design & Development
1904:Volo's Guide to Monsters
1859:, Stephen Schubert, and
1651:grubbstreet.blogspot.com
570:Beholders are extremely
458:Volo's Guide to Monsters
447:(2014). Additionally, a
4176:modules and sourcebooks
3285:Masque of the Red Death
3060:Geography and cosmology
1396:. The Hypertext d20 SRD
1305:Pixar Animation Studios
490:Waterdeep: Dragon Heist
391:4th edition (2008–2014)
369:3.5 edition (2003–2007)
332:3.0 edition (2000–2002)
233:2nd edition (1989–1999)
206:1st edition (1977–1988)
61:In-universe information
4089:Wrath of the Immortals
4008:Deities & Demigods
3915:Dungeons & Dragons
3890:Dungeon Master's Guide
3721:Illithid (mind flayer)
3678:Creatures and monsters
2784:Sources and influences
2714:Dungeons & Dragons
2602:, and Thomas M. Reid.
2501:Enter the Gungeon Wiki
2068:Lake Geneva, Wisconsin
2045:Dungeon Master's Guide
1450:Supplement I: Greyhawk
1416:"Gary Gygax Interview"
1161:Dungeons & Dragons
1141:Dungeons & Dragons
1132:Dungeons & Dragons
1072:Dungeons & Dragons
723:Dungeons & Dragons
519:comprising a floating
512:
424:Dungeons & Dragons
397:Dungeons & Dragons
389:Dungeons & Dragons
367:Dungeons & Dragons
338:Dungeons & Dragons
330:Dungeons & Dragons
175:Dungeons & Dragons
167:Dungeons & Dragons
140:Dungeons & Dragons
122:Dungeons & Dragons
106:Dungeons & Dragons
90:Dungeons & Dragons
4001:Book of Vile Darkness
3994:Book of Exalted Deeds
3399:Characters and beings
3007:Strategic Simulations
621:, some work with the
504:
405:beholder eye of flame
336:The third edition of
278:AD&D Trading Card
260:campaign set, in the
4294:White Plume Mountain
4252:Queen of the Spiders
4196:Desert of Desolation
4043:Manual of the Planes
3187:Magic: The Gathering
2982:Wizards of the Coast
2661:Wizards of the Coast
2651:(October 27, 2006).
2610:Wizards of the Coast
2099:Lorebook of the Void
1994:Wizards of the Coast
1909:Wizards of the Coast
1892:. 2014. p. 316.
1890:Wizards of the Coast
1871:Wizards of the Coast
1819:Wizards of the Coast
1761:on November 4, 2012.
1742:Wizards of the Coast
1694:Wizards of the Coast
262:Lorebook of the Void
210:With the release of
110:Wizards of the Coast
4103:Epic Level Handbook
3746:Reptilian humanoids
3663:Strahd von Zarovich
3312:Planes of existence
3180:Kingdoms of Kalamar
3033:Game System License
2667:on December 8, 2015
2605:Epic Level Handbook
2420:. December 7, 2011.
1737:Epic Level Handbook
1218:set (#6/40) (2009).
1172:Eye of the Beholder
1146:Eye of the Beholder
623:Red Wizards of Thay
441:in the 5th edition
409:beholder eye tyrant
355:Epic Level Handbook
226:#76 (August 1983).
134:Publication history
4182:Against the Giants
3907:Classic boxed sets
3801:Corellon Larethian
3788:Deities and powers
3596:Notable characters
3409:Races and lineages
2744:Adventurers League
2379:(PhD). p. 133
2360:Ashgate Publishing
1996:. pp. 25–27.
559:Disintegration Ray
513:
138:Unlike many other
4332:
4331:
4328:
4327:
4324:
4323:
4231:The Isle of Dread
4156:
4155:
4113:Psionics Handbook
3883:Player's Handbook
3853:
3852:
3849:
3848:
3623:Volothamp Geddarm
3389:
3388:
3385:
3384:
3071:Campaign settings
3050:
3049:
3046:
3045:
3028:Open Game License
2621:#139 (TSR, 1988).
2310:978-0-7645-8459-6
2267:on April 29, 2020
2031:978-1-4516-4052-6
1961:978-1-4516-4052-6
1839:Robert J. Schwalb
1282:Enter the Gungeon
1274:Lethal Inspection
1038:
1037:
1028:gibbering mouther
658:Beholders in the
597:Campaign settings
515:A beholder is an
360:gibbering mouther
280:(1991). The book
118:Open Game License
95:role-playing game
81:
80:
4357:
4266:Red Hand of Doom
4081:High-level rules
4071:Unearthed Arcana
3972:
3971:
3958:Rules Cyclopedia
3870:
3869:
3859:
3858:
3406:
3405:
3395:
3394:
3129:Forgotten Realms
3087:Council of Wyrms
3067:
3066:
3056:
3055:
2987:Grenadier Models
2774:Related products
2734:
2733:
2723:
2722:
2706:
2699:
2692:
2683:
2682:
2676:
2674:
2672:
2663:. Archived from
2600:Bruce R. Cordell
2593:Paizo Publishing
2575:
2574:
2572:
2570:
2555:
2549:
2548:
2546:
2544:
2529:
2523:
2522:
2511:
2505:
2504:
2493:
2487:
2486:
2474:
2468:
2467:
2465:
2463:
2449:
2443:
2442:
2440:
2438:
2428:
2422:
2421:
2410:
2404:
2403:
2395:
2389:
2388:
2386:
2384:
2370:
2364:
2363:
2351:
2345:
2344:
2328:
2322:
2321:
2319:
2317:
2283:
2277:
2276:
2274:
2272:
2263:. Archived from
2252:
2246:
2245:
2243:
2241:
2226:
2220:
2217:
2211:
2210:
2203:Panel Discussion
2198:
2192:
2191:
2177:Monster Manual 2
2171:
2165:
2164:
2162:
2160:
2140:
2134:
2133:
2131:
2129:
2114:
2108:
2096:
2090:
2082:
2076:
2075:
2054:
2048:
2042:
2036:
2035:
2014:
2008:
2007:
1972:
1966:
1965:
1944:
1938:
1937:
1935:
1933:
1918:
1912:
1900:
1894:
1893:
1880:
1874:
1854:
1848:
1844:Monster Manual 3
1828:
1822:
1805:Stephen Schubert
1798:
1789:
1785:Lords of Madness
1769:
1763:
1762:
1751:
1745:
1732:Bruce R. Cordell
1725:
1719:
1703:
1697:
1673:
1667:
1661:
1655:
1654:
1643:
1637:
1636:
1628:
1619:
1607:
1601:
1600:
1570:
1564:
1560:Monstrous Manual
1552:
1546:
1530:
1524:
1508:
1502:
1485:Steven E. Schend
1478:
1472:
1460:
1454:
1438:
1432:
1431:
1429:
1427:
1422:on March 8, 2007
1418:. Archived from
1412:
1406:
1405:
1403:
1401:
1389:
1383:
1382:
1352:
895:Eye of The Deep
728:
727:
717:Variants and kin
615:campaign setting
611:Forgotten Realms
603:Forgotten Realms
551:Telekinesis Rays
417:Monster Manual 3
413:Monster Manual 2
288:Monstrous Arcana
286:(1996), and the
273:Monstrous Manual
248:campaign setting
114:Product Identity
48:First appearance
33:
21:
20:
4365:
4364:
4360:
4359:
4358:
4356:
4355:
4354:
4335:
4334:
4333:
4320:
4311:D&D Insider
4299:
4287:Tomb of Horrors
4163:
4152:
4108:
4076:
3963:
3902:
3864:
3845:
3782:
3706:Gelatinous cube
3672:
3643:Raistlin Majere
3613:Drizzt Do'Urden
3591:
3570:Character lists
3565:
3482:
3400:
3381:
3319:Material Plane
3306:
3061:
3042:
3016:
2965:
2911:Robert J. Kuntz
2844:
2788:
2764:Popular culture
2728:
2717:
2710:
2670:
2668:
2638:Mearls, Michael
2598:Collins, Andy,
2584:
2582:Further reading
2579:
2578:
2568:
2566:
2558:GmbH, CipSoft.
2556:
2552:
2542:
2540:
2530:
2526:
2513:
2512:
2508:
2495:
2494:
2490:
2475:
2471:
2461:
2459:
2451:
2450:
2446:
2436:
2434:
2430:
2429:
2425:
2412:
2411:
2407:
2396:
2392:
2382:
2380:
2371:
2367:
2352:
2348:
2329:
2325:
2315:
2313:
2311:
2287:Slavicsek, Bill
2284:
2280:
2270:
2268:
2253:
2249:
2239:
2237:
2227:
2223:
2218:
2214:
2199:
2195:
2188:
2172:
2168:
2158:
2156:
2155:on June 2, 2009
2141:
2137:
2127:
2125:
2124:on June 2, 2009
2116:
2115:
2111:
2097:
2093:
2083:
2079:
2055:
2051:
2043:
2039:
2032:
2018:Ewalt, David M.
2015:
2011:
2004:
1973:
1969:
1962:
1948:Ewalt, David M.
1945:
1941:
1931:
1929:
1919:
1915:
1901:
1897:
1882:
1881:
1877:
1855:
1851:
1829:
1825:
1799:
1792:
1770:
1766:
1753:
1752:
1748:
1726:
1722:
1704:
1700:
1674:
1670:
1662:
1658:
1645:
1644:
1640:
1629:
1622:
1608:
1604:
1589:
1581:. p. 236.
1579:Ten Speed Press
1571:
1567:
1553:
1549:
1531:
1527:
1523:#76 (TSR, 1983)
1509:
1505:
1479:
1475:
1461:
1457:
1445:Robert J. Kuntz
1439:
1435:
1425:
1423:
1414:
1413:
1409:
1399:
1397:
1390:
1386:
1371:
1361:Ten Speed Press
1353:
1340:
1335:
1315:gelatinous cube
1225:
1216:Legendary Evils
1211:(#5/40) (2009).
1204:set #32 (2005).
1197:
1178:Baldur's Gate 2
1123:
1045:A reviewer for
1043:
937:Beholder Spawn
866:Ghost Beholder
719:
692:
645:
606:
599:
568:
499:
428:
393:
371:
334:
311:Keith Parkinson
235:
208:
186:Companion Rules
171:
136:
43:
17:
12:
11:
5:
4363:
4353:
4352:
4347:
4330:
4329:
4326:
4325:
4322:
4321:
4319:
4318:
4316:D&D Beyond
4313:
4307:
4305:
4301:
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4298:
4297:
4290:
4283:
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4011:
4004:
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3990:
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3975:
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3954:
3947:
3940:
3933:
3926:
3919:
3910:
3908:
3904:
3903:
3901:
3900:
3897:Monster Manual
3893:
3886:
3878:
3876:
3874:Core rulebooks
3866:
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3854:
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3850:
3847:
3846:
3844:
3843:
3838:
3833:
3828:
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3808:
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3674:
3673:
3671:
3670:
3665:
3660:
3655:
3650:
3645:
3640:
3635:
3630:
3628:Gord the Rogue
3625:
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3615:
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3605:
3599:
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3183:
3176:
3169:
3162:
3155:
3154:
3153:
3146:
3139:
3125:
3118:
3111:
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3097:
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3083:
3075:
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3018:
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3009:
3004:
2999:
2994:
2989:
2984:
2979:
2973:
2971:
2967:
2966:
2964:
2963:
2958:
2953:
2948:
2943:
2941:Jonathan Tweet
2938:
2933:
2928:
2923:
2918:
2913:
2908:
2906:Harold Johnson
2903:
2898:
2893:
2888:
2883:
2878:
2873:
2868:
2863:
2858:
2852:
2850:
2846:
2845:
2843:
2842:
2837:
2832:
2827:
2822:
2820:Game mechanics
2817:
2815:Dungeon Master
2812:
2807:
2802:
2796:
2794:
2790:
2789:
2787:
2786:
2781:
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2596:
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2390:
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2247:
2221:
2212:
2193:
2187:978-0786951017
2186:
2166:
2135:
2109:
2091:
2089:p 36, TSR 1996
2077:
2049:
2037:
2030:
2009:
2002:
1989:Monster Manual
1980:Jonathan Tweet
1967:
1960:
1939:
1913:
1895:
1885:Monster Manual
1875:
1866:Monster Manual
1849:
1823:
1814:Monster Manual
1790:
1764:
1746:
1720:
1698:
1689:Monster Manual
1680:Jonathan Tweet
1668:
1656:
1647:"GRUBB STREET"
1638:
1620:
1610:Allston, Aaron
1602:
1587:
1565:
1547:
1525:
1503:
1481:Allston, Aaron
1473:
1463:Mentzer, Frank
1455:
1433:
1407:
1392:Carton, Jans.
1384:
1369:
1337:
1336:
1334:
1331:
1330:
1329:
1320:In the MMORPG
1318:
1301:
1292:
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1260:
1251:
1235:
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1092:Monster Manual
1042:
1039:
1036:
1035:
1030:(an amorphous
1024:
1023:Gibbering Orb
1020:
1019:
1011:
1007:
1006:
1003:
999:
998:
994:
993:Beholder Mage
990:
989:
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934:
933:
929:
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924:
921:
917:
916:
913:
909:
908:
905:
904:Eye of Shadow
901:
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896:
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891:
883:
879:
878:
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783:
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771:
770:
767:
763:
762:
758:
754:
753:
749:
745:
744:
740:
736:
735:
732:
725:publications.
718:
715:
691:
686:
644:
639:
605:
600:
598:
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567:
564:
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444:Monster Manual
427:
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401:Monster Manual
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375:Monster Manual
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343:Monster Manual
333:
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303:Monster Manual
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127:Monster Manual
79:
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63:
62:
58:
57:
49:
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26:
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4036:Libris Mortis
4033:
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3336:
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3279:
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3201:
3199:
3198:
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3023:
3019:
3013:
3010:
3008:
3005:
3003:
3000:
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2990:
2988:
2985:
2983:
2980:
2978:
2975:
2974:
2972:
2968:
2962:
2959:
2957:
2956:Skip Williams
2954:
2952:
2951:Margaret Weis
2949:
2947:
2944:
2942:
2939:
2937:
2934:
2932:
2931:Chris Perkins
2929:
2927:
2924:
2922:
2921:Frank Mentzer
2919:
2917:
2914:
2912:
2909:
2907:
2904:
2902:
2901:Tracy Hickman
2899:
2897:
2894:
2892:
2889:
2887:
2884:
2882:
2879:
2877:
2874:
2872:
2871:Richard Baker
2869:
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2864:
2862:
2859:
2857:
2854:
2853:
2851:
2847:
2841:
2838:
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2818:
2816:
2813:
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2795:
2791:
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2777:
2775:
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2762:
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2755:
2752:
2750:
2749:Controversies
2747:
2745:
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2739:
2735:
2731:
2724:
2720:
2716:
2715:
2707:
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2597:
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2539:
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2520:
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2510:
2502:
2498:
2492:
2484:
2480:
2473:
2458:
2454:
2448:
2433:
2427:
2419:
2415:
2409:
2401:
2394:
2383:September 22,
2378:
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2350:
2342:
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2327:
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2204:
2197:
2189:
2183:
2179:
2178:
2170:
2159:September 21,
2154:
2150:
2146:
2139:
2123:
2119:
2113:
2106:
2105:
2100:
2095:
2088:
2087:
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2073:
2069:
2065:
2064:
2059:
2053:
2046:
2041:
2033:
2027:
2023:
2019:
2013:
2005:
2003:0-7869-2893-X
1999:
1995:
1991:
1990:
1986:(July 2003).
1985:
1981:
1977:
1976:Skip Williams
1971:
1963:
1957:
1953:
1949:
1943:
1928:
1924:
1917:
1910:
1906:
1905:
1899:
1891:
1887:
1886:
1879:
1872:
1869:, pp. 26–30 (
1868:
1867:
1862:
1858:
1853:
1846:
1845:
1840:
1836:
1835:Greg Bilsland
1832:
1827:
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1685:
1684:Skip Williams
1681:
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1627:
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1590:
1588:9780399580949
1584:
1580:
1576:
1569:
1562:
1561:
1556:
1555:Stewart, Doug
1551:
1544:
1540:
1539:
1534:
1529:
1522:
1521:
1516:
1515:Roger E Moore
1512:
1511:Greenwood, Ed
1507:
1500:
1499:
1494:
1490:
1486:
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1477:
1470:
1469:
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1370:9780399580949
1366:
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1351:
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1338:
1327:
1323:
1319:
1316:
1312:
1311:
1306:
1302:
1299:
1298:
1297:Goblin Slayer
1293:
1290:
1289:
1284:
1283:
1278:
1275:
1271:
1267:
1266:
1261:
1258:
1257:
1252:
1249:
1247:
1246:Final Fantasy
1242:
1241:
1240:Final Fantasy
1236:
1233:
1232:
1227:
1226:
1217:
1213:
1210:
1206:
1203:
1199:
1198:
1194:
1186:
1185:
1180:
1179:
1174:
1173:
1168:
1167:
1166:Tower of Doom
1162:
1159:
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1147:
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1142:
1137:
1134:
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1128:
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1021:
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1001:
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969:
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956:
953:
952:
947:
944:
943:
939:
936:
935:
930:
927:
926:
922:
920:Eye of Frost
919:
918:
914:
912:Eye of Flame
911:
910:
906:
903:
902:
897:
894:
893:
890:
884:
881:
880:
876:
873:
872:
868:
865:
864:
860:
857:
856:
853:
848:
845:
844:
839:
837:Death Tyrant
836:
835:
832:
827:
824:
823:
820:
815:
812:
811:
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799:
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668:and sadistic
667:
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647:According to
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4304:Online tools
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4015:Draconomicon
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3985:
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3895:
3888:
3881:
3863:Publications
3811:
3685:
3653:Mordenkainen
3370:Outer Planes
3365:Inner Planes
3299:
3292:
3283:
3276:
3269:
3262:
3257:Nentir Vale​
3255:
3248:Hollow World
3246:
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3108:Dragon Fist​
3106:
3099:
3092:
3085:
3078:
2992:Judges Guild
2961:Steve Winter
2886:Ed Greenwood
2861:Dave Arneson
2779:Retro-clones
2712:
2669:. Retrieved
2665:the original
2656:
2649:Mearls, Mike
2641:
2625:
2616:
2603:
2588:
2567:. Retrieved
2563:
2553:
2541:. Retrieved
2537:
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2518:
2509:
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2482:
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2460:. Retrieved
2456:
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2437:December 14,
2435:. Retrieved
2426:
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2393:
2381:. Retrieved
2375:
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2326:
2316:February 12,
2314:. Retrieved
2299:
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2269:. Retrieved
2265:the original
2260:
2250:
2238:. Retrieved
2234:
2224:
2215:
2202:
2196:
2175:
2169:
2157:. Retrieved
2153:the original
2148:
2143:Smith, Mat.
2138:
2126:. Retrieved
2122:the original
2112:
2102:
2098:
2094:
2084:
2080:
2061:
2058:Rolston, Ken
2052:
2044:
2040:
2024:. Scribner.
2021:
2012:
1987:
1970:
1951:
1942:
1930:. Retrieved
1927:BleedingCool
1926:
1916:
1902:
1898:
1883:
1878:
1864:
1857:Mearls, Mike
1852:
1842:
1831:Mearls, Mike
1826:
1812:
1801:Mearls, Mike
1783:
1780:Steve Winter
1776:James Jacobs
1767:
1759:the original
1749:
1735:
1728:Andy Collins
1723:
1713:
1706:Wyatt, James
1701:
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1426:February 19,
1424:. Retrieved
1420:the original
1410:
1398:. Retrieved
1387:
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1326:Cipsoft GmbH
1308:
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1090:3rd edition
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1002:Mindwitness
976:
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757:Hive Mother
734:Description
722:
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435:death tyrant
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415:(2009), and
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143:
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88:
84:
82:
51:
39:
18:
4203:Dragonlance
4131:3rd edition
4123:2nd edition
4022:Fiend Folio
3968:Supplements
3577:Dragonlance
3328:Abeir-Toril
3301:Spelljammer
3101:Dragonlance
2936:Jon Pickens
2926:Tom Moldvay
2916:Mike Mearls
2896:Rob Heinsoo
2866:Keith Baker
2769:Film series
2497:"Beholster"
2295:Grubb, Jeff
2291:Baker, Rich
2240:January 20,
2209:. New York.
2101:, from the
1861:James Wyatt
1809:James Wyatt
1772:Baker, Rich
1710:Rob Heinsoo
1676:Cook, Monte
1618:(TSR, 1996)
1563:(TSR, 1994)
1533:Cook, David
1501:(TSR, 1991)
1489:Jon Pickens
1471:(TSR, 1984)
1453:(TSR, 1975)
1441:Gygax, Gary
1400:January 22,
958:eyestalks.
874:Doomsphere
846:Death Kiss
825:Astereater
739:Eye Tyrant
661:Spelljammer
653:Spelljammer
649:Ken Rolston
642:Spelljammer
497:Description
475:mindwitness
319:Spelljammer
252:Spelljammer
244:Spelljammer
169:(1974–1976)
152:Terry Kuntz
150:'s brother
77:Lawful Evil
4339:Categories
3917:(original)
3806:Eilistraee
3608:Catti-brie
3416:Dragonborn
3271:Planescape
3204:Strixhaven
3080:Birthright
3002:Ral Partha
2891:Jeff Grubb
2881:Monte Cook
2876:David Cook
2856:Gary Gygax
2835:Miniatures
2830:Magic item
2800:Adventures
2569:January 9,
2271:October 8,
1984:Monte Cook
1597:1033548473
1493:Dori Watry
1379:1033548473
1333:References
1288:indie game
1228:The movie
1195:Miniatures
984:Spectator
748:Elder Orb
572:xenophobic
517:aberration
463:death kiss
315:Jeff Grubb
160:Gary Gygax
112:claims as
69:Aberration
4259:Ravenloft
4189:Dead Gods
3951:Immortals
3937:Companion
3819:Tharizdun
3686:Beholders
3638:Lord Soth
3618:Elminster
3587:Ravenloft
3501:Barbarian
3496:Artificer
3478:Warforged
3448:Half-orcs
3358:Underdark
3278:Ravenloft
3234:Blackmoor
3220:Mahasarpa
3159:Ghostwalk
2970:Companies
2810:Attribute
2805:Alignment
2671:April 16,
2564:tibia.com
2341:1433-2892
2261:SYFY WIRE
2107:boxed set
2086:I, Tyrant
1635:(11): 72.
1615:I, Tyrant
1535:, et al.
1268:episode "
1068:SyFy Wire
1041:Reception
971:Overseer
882:Director
858:Kasharin
787:Examiner
774:Observer
670:illithids
631:Underdark
627:Skullport
619:Zhentarim
584:illithids
576:Underdark
555:Death Ray
439:spectator
297:Based on
292:I, Tyrant
283:I, Tyrant
148:Rob Kuntz
99:eyestalks
74:Alignment
4172:List of
4147:Complete
4141:Expanded
4121:AD&D
3812:Greyhawk
3768:Vampires
3582:Greyhawk
3546:Sorcerer
3468:Tiefling
3453:Halfling
3443:Half-elf
3323:Aebrynis
3264:Pelinore
3173:Jakandor
3166:Greyhawk
3150:Kara-Tur
3143:Al-Qadim
3122:Exandria
3094:Dark Sun
3021:Licenses
2946:Jim Ward
2849:Creators
2840:Psionics
2793:Gameplay
2754:Editions
2634:, 1985).
2612:, 2002).
2595:, 2002).
2543:March 9,
2462:July 15,
2400:Backstab
2297:(2006).
2149:Previews
2128:July 29,
2074:: 59–63.
2066:(#154).
2020:(2013).
1950:(2013).
1932:June 21,
1265:Futurama
1175:series,
1104:Backstab
1032:shoggoth
1010:Aniatha
928:Eyeball
813:Watcher
800:Lensman
521:spheroid
508:Greyhawk
493:(2018).
485:Xanathar
437:and the
419:(2010).
407:and the
384:(2005).
352:(2001).
299:Tom Wham
180:Greyhawk
156:Beholder
93:fantasy
85:beholder
53:Greyhawk
36:Tom Wham
24:Beholder
4174:Eberron
4164:modules
4162:Notable
4136:D&D
4129:D&D
3831:Moradin
3814:deities
3796:Bahamut
3751:Kobolds
3736:Owlbear
3716:Goblins
3701:Dragons
3691:Centaur
3668:Wulfgar
3633:Iggwilv
3551:Warlock
3531:Paladin
3521:Fighter
3488:Classes
3348:Mystara
3343:Eberron
3294:Rokugan
3227:Mystara
3197:Ravnica
3115:Eberron
3012:WizKids
2759:Gen Con
2737:General
2560:"Tibia"
2538:Inverse
2483:AV Club
2418:Gizmodo
2333:Envoyer
1911:, 2016)
1873:, 2014)
1821:, 2008)
1744:, 2002)
1696:, 2000)
1545:, 1989)
1193:D&D
1113:Witwer
1108:D&D
1086:Envoyer
963:Gorbel
954:Gouger
702:Daelkyr
697:Eberron
694:In the
689:Eberron
566:Society
536:wizards
528:magical
453:zombies
309:artist
144:D&D
3944:Master
3930:Expert
3841:Tiamat
3836:Mystra
3763:Trolls
3758:Slaadi
3711:Giants
3696:Devils
3658:Tenser
3556:Wizard
3536:Ranger
3511:Cleric
3473:Triton
3463:Kender
3211:Theros
3191:planes
3136:Faerûn
2727:Basics
2642:Dragon
2627:Dragon
2618:Dragon
2591:#296 (
2589:Dragon
2339:
2307:
2184:
2063:Dragon
2047:(2008)
2028:
2000:
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1837:, and
1807:, and
1778:, and
1708:, and
1682:, and
1633:Arcane
1595:
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1520:Dragon
1513:, and
1491:, and
1377:
1367:
1310:Onward
1248:series
1169:, the
1115:et al.
1057:Wizard
1047:Arcane
945:Gauth
766:Orbus
711:Xoriat
549:, and
449:zombie
432:undead
224:Dragon
158:, and
56:(1975)
42:, 1977
4138:v3.5
3923:Basic
3824:Vecna
3731:Mimic
3648:Minsc
3603:Alias
3541:Rogue
3516:Druid
3458:Human
3438:Gnome
3421:Dwarf
3375:Sigil
3353:Oerth
3338:Krynn
3333:Athas
2997:Paizo
2825:Magic
2630:#93 (
2519:Anime
1322:Tibia
1307:film
1285:, an
731:Name
666:neogi
635:Ootul
532:spell
471:gazer
467:gauth
4144:and
3741:Orcs
3726:Lich
3526:Monk
3506:Bard
3431:Drow
2673:2007
2571:2024
2545:2020
2464:2020
2439:2017
2385:2020
2337:ISSN
2318:2009
2305:ISBN
2273:2019
2242:2016
2182:ISBN
2161:2015
2130:2009
2026:ISBN
1998:ISBN
1956:ISBN
1934:2019
1730:and
1593:OCLC
1583:ISBN
1443:and
1428:2007
1402:2008
1375:OCLC
1365:ISBN
1294:The
1262:The
1138:The
1084:The
582:and
580:drow
547:Fire
543:Fear
469:and
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3426:Elf
2977:TSR
2632:TSR
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2072:TSR
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