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Belegarth Medieval Combat Society

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organization. In 2001, in efforts to protect their intellectual property, such as the original Dagorhir Handbook, the Dagorhir Board of Directors requested that any group wishing to continue to use the Dagorhir brand name sign a legally binding contract regarding their use. Those that did not agree with this form of governance broke off from Dagorhir in order to form Belegarth.
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Belegarth chapters, called "realms", range all across North America: from Puerto Rico up to Canada, and all across the continental United States. Chapters vary organizationally, ranging from realms to kingdoms, to loose confederations of "tribes" depending on the local chapter, its history and its
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Gameplay is overseen by marshals, known as heralds (or referees) wearing yellow tabards. In the most basic sense, hits are scored by landing a blow with sufficient force to any of the four target-zones: torso, legs, arms or head. For safety reasons, the head is an illegal target for melee weapons,
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are used in order to prevent serious physical injury to participants. It differs from other battle games and LARPs in that it is entirely combat-oriented. Belegarth allows hard hitting, shield bashes, and grappling with little emphasis on role playing and has no magic or character classes. It is a
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was formed in 1977 with these very ideals in mind. The theme was to catapult people from the 20th century into the midst of an intense battle during the Dark Ages; a time when the values and problems of the modern world did not exist. Dagorhir grew rapidly over the years into a nationwide
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but is a legal target for missile weapons like arrows and javelins. A player is considered "dead" after a torso or head hit, or any combination of two extremities. "Dead" players are out of play for the remainder of the battle, which usually lasts five to ten minutes (depending on the
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During the event players are requested to wear clothing that is known as "garb", medieval or fantasy-based clothing. Players go by chosen Belegarth names to avoid confusion on the field as there are frequently numerous players on the field that share common given names.
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membership. Chapters vary widely in size, age, interests, membership and geography, but a common interest in medieval combat unites them all. Belegarth: MCS includes a vast nationwide membership, and they encourage new members.
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status, which compete at regional and national events every year. Typically, each realm also holds individual fighting practices several times a week. Realms vary in size from just a handful of people to over a hundred fighters.
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Belegarth Medieval Combat Society is a sport where participants fight with foam padded safety equipment made to reflect medieval weaponry. The sport's combat is hard hitting and fast-paced, governed by a set of easy-to-learn
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Realms gather at the national events, week or weekend long camping events, that involve fighting during the day and partying at nights, and where members wear garb and go by their dedicated Belegarth names.
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The organization initially formed from a set of loosely organized clubs and franchises starting in December 2001. In July 2002 the group was organized enough to incorporate in the State of Illinois.
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At national events, some participants come merely for the social get together. They can hone their skills for making both the weaponry and the armor involved.
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inspired a new-found interest in fantasy with the love of the outdoors, improvisational acting, and high energy events. A group called
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The BMCS is a for profit entity but many of the realms under it have claimed Not-for-Profit status independently.
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Belegarth Medieval Combat Society. "Belegarth Medieval Combat Society". September 27, 2011.
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https://web.archive.org/web/20110928031639/http://www.belegarth.com/index.php
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corporation composed of a number of "realms" that can file for
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