1303:
better games" and to qualify for "telephone support and clues". Although he had hoped that donations accompanying user registrations would become a significant source of revenue, this expectation failed to be realized as most users did not register the game. He concluded that this strategy was not the way to start. It seemed to him that gamers were "more apt to simply take what they could get for free" and that he needed to introduce a greater incentive to get users to register his games. Miller's experience with
400:
better games" and to qualify for "telephone support and clues". Although he had hoped that donations accompanying user registrations would become a significant source of revenue, this expectation failed to be realized as most users did not register the game. He concluded that this strategy was not the way to start. It seemed to him that gamers were "more apt to simply take what they could get for free" and that he needed to introduce a greater incentive to get users to register his games. Miller's experience with
229:
of instantly transporting the player character to a random point within that level's maze, and maps which reveal the maze to the player in greater detail. The game ends when the player retrieves the Heart of
Courage from the deepest level of the dungeon or is killed by contact with an enemy. Designed by Scott Miller, the game was also published under the name
751:
to a random location within the asteroid field, but is capable of withstanding only five collisions with asteroids. The game ends when all the astronauts are rescued or the spaceship is destroyed by running out of fuel or colliding with too many asteroids. Designed by Scott Miller, the game was also published under the name
750:
graphics in which the player must maneuver a spaceship through asteroids to rescue stranded astronauts. The player views the spaceship and its surroundings from an overhead third-person vantage point. The spaceship is equipped with ten missiles for destroying asteroids and a device for teleporting it
228:
series; the objective in each level of the maze is to maneuver the player character in real-time through a series of corridors and evade enemies to find the entrance to the next level. Scattered throughout each level are pickaxes which may be used to kill attacking opponents, teleport scrolls capable
1694:
discovered that Apogee was profiting from their intellectual property, they offered Apogee a license for the game idea. Apogee did not accept the offer because the license would have cost more than what Apogee was making on the game. Therefore, Apogee discontinued the game, and they no longer retain
1277:
represent an evolutionary development from the earlier game. No images accompany the game's textual descriptions, but a variety of colors are employed to enhance the layout of the game's text. A panel near the top of the screen continuously displays the player's score, location, number of moves thus
976:
discovered that Apogee was profiting from their intellectual property, they offered Apogee a license for the game idea. Apogee did not accept the offer, as the license would have cost more than what Apogee was making on the game. Therefore, Apogee discontinued the game, and they no longer retain any
1683:. Only the first volume was freely distributable as shareware; the remaining volumes were commercial products which could be purchased directly from Apogee. Apogee also sold the game's Turbo Pascal 5.0 source code which it marketed to "novice programmers trying to learn the 'tricks of the trade'".
1456:
The game places the player trapped within the Caves of Thor. The object of the game is to locate three missing items scattered throughout the place. The missing items are the Female-item, the Heart-item and the Male-item. The game's interface, gameplay and graphics are similar to a previous Apogee
1302:
are the only two games published by Apogee as traditional shareware. Miller permitted the full game to be freely copied and distributed by its users, but they were encouraged to "register" it by sending him a cash donation to compensate him for his effort, to "encourage the author to make new and
600:
himself while Apogee developed the game's introductory graphics, ordering information screens, and bonus levels. In accordance with Apogee's standard practice at the time, the game was split into three episodes. The first was freely distributable as shareware and the remaining three episodes were
399:
are the only two games published by Apogee as traditional shareware. Miller permitted the full game to be freely copied and distributed by its users, but they were encouraged to "register" it by sending him a cash donation to compensate him for his effort, to "encourage the author to make new and
375:
in
September 1984. No images accompany the game's textual descriptions, but a variety of colors are employed to enhance the layout of the game's text. A panel near the top of the screen continuously displays the player's score and number of moves thus far. Also included is the ability to
1660:
fact. Players begin the game with three credits; every ten correct responses earn the player an additional credit, but each incorrect response costs the player one credit. When the player runs out of credits or has attempted all 100 questions, the game ends and the player's level of
942:
fact. Players begin the game with three credits; every ten correct responses earn the player an additional credit, but each incorrect response costs the player one credit. When the player runs out of credits or has attempted all 100 questions, the game ends and the player's level of
550:
walks, jumps, and climbs ladders and ropes to clear each level of bombs. Both the original and the remake share the same plot: a multi-level orbital science station needs to be cleared of bombs planted by a radical group. In the original game the station orbits the planet
205:
through a series of levels situated in an underground mine while evading enemies capable of killing upon contact. Each level contains oxygen boxes to ensure the player character does not run out of breathable air and a key needed to unlock the door to the next
804:
game in which each player must guess which letters appear in a phrase the program randomly chooses from its stock of five hundred phrases. Each player continues to make guesses until he or she guesses incorrectly, at which point the other player's turn
1076:
is a video game compilation published by Apogee in 1989 featuring a diverse selection of games previously released by Apogee or Scott Miller (prior to founding Apogee). It was marketed as an introduction to Apogee's game line. The collection includes:
1921:
was distributed as shareware. It consists of four volumes (named Volume 1 to 4), with only the first volume distributed as shareware, and the rest available commercially. Each volume has 100 multiple choice questions, each one about a specific word.
1810:
was distributed as shareware. It consists of five volumes (named Volume 1 to 5), with only the first volume distributed as shareware, and the rest available commercially. Each volume has 100 multiple choice questions on a large variety of topics.
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which recognizes over a thousand words. The game begins with the player character seeking employment on the surface of a barren mining planet. As the game progresses, the player discovers that an imminent supernova is threatening to destroy a
933:
and originally published by his label Micro F/X Software, it was marketed and distributed by Apogee after
Broussard joined the company. The game consists of three volumes each featuring 100 multiple choice questions related to
614:
copyright at the time. When Epyx learned of its existence, the company asked Apogee to discontinue it only a few months following its release. Apogee no longer retains any control over or copyright in this title.
1656:. Questions randomly chosen from the volume's database are sequentially presented to the player, who responds by selecting a numbered response from a list. For each correct answer, the game reveals a bonus
938:. Questions randomly chosen from the volume's database are sequentially presented to the player, who responds by selecting a numbered response from a list. For each correct answer, the game reveals a bonus
1282:'s condition (e.g. thirsty). Also included is the ability to save the game and restore a previously saved game. Miller wrote that the game features over four hundred sound effects, 16-color
789:
generates an overhead map of a random maze with corridors of a height and width specified by the user. The program's output may be sent to a printer so that the maze can be solved by hand.
1472:
The game was originally distributed as shareware. It consists of three volumes, with only the first volume distributed as shareware, and the rest available commercially. The volumes are:
725:
and various independent developers who submitted their programs to Apogee for publication. Miller categorized these submissions by genre and released this collection and the companion
141:
and various independent developers who submitted their programs to Apogee for publication. Miller categorized these submissions by genre and released this collection and the companion
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The source code of the game used to be available for U$ 195.00 (in 1990) directly from Todd
Replogle. The game was discontinued, and it was later re-released as
390:
is swept away into a mysterious underground complex. The objective of the game is to escape these predicaments and find a way to return home to San
Francisco.
965:. Only the first volume was freely distributable as shareware; the remaining volumes were commercial products which could be purchased directly from Apogee.
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2777:
1935:
The game was discontinued, and was later re-released as freeware by Apogee in
December 2005. The source code for the game was released as
2657:
777:
in which the player competes against a computer controlled opponent. Designed by Scott Miller, the game was also published in
Softdisk's
2405:
2326:
2305:
162:
in which the player attempts to destroy as many cities as possible by issuing orders to a gun to fire projectiles at a specified angle.
1298:
Originally released in 1987 before Miller founded Apogee, the game was later branded and advertised as an Apogee product. Both it and
393:
Originally released in 1986 before Miller founded Apogee, the game was later branded and advertised as an Apogee product. Both it and
1915:
is a trivia game written for MS-DOS, published by Apogee
Software. It consists of various questions about different English words.
596:
remake for Apogee. Once
Sharpless had created the level editor, it was used to create the game's 45 levels. He did most of the
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17:
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commercial products which could be purchased directly from Apogee. Each episode consists of approximately 12 levels.
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2502:(which means we don't care what you do with these three games - we don't have anything to do with them anymore)".
2353:
592:
accompanying an earlier shareware game he had self-published. Miller contacted
Sharpless, who agreed to create a
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925:
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2615:
372:
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2863:
2819:
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138:
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designer Dave Sharpless states that this change of planetary setting was not a deliberate design choice.
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1940:
1333:
607:'s "PC MagNet News" column described it as a "clever" merge of arcade action and "intriguing" designs.
427:
190:
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1328:
was re-released as freeware by Apogee on March 26, 1998. The source code for the game was released as
729:
as non-shareware commercial products. Each collection was sold as a single package distributed on one
145:
as non-shareware commercial products. Each collection was sold as a single package distributed on one
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graphics to depict a maze from an overhead third-person perspective. Gameplay is similar to Apogee's
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1680:
1312:
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733:. Apogee re-released both collections as freeware on 28 May 2004. The following games are included:
409:
149:. Apogee re-released both collections as freeware on 28 May 2004. The following games are included:
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3.0 source code and marketed it to "novice programmers trying to learn the 'tricks of the trade'".
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3065:
2685:
2599:
2579:
2474:
1502:
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32:
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The game was discontinued, and it was later re-released as freeware by Apogee in December 2005.
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2144:
1991:
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knowledge is ranked on the basis of how many questions were correctly answered. The game's
1652:. The game consists of ten volumes each featuring 100 multiple choice questions related to
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1544:
1365:
1355:
1181:
1169:
1008:
996:
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knowledge is ranked on the basis of how many questions were correctly answered. The game's
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634:
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449:
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285:
71:
59:
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8:
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1855:
1736:
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1191:
1143:"Supernova (video game)" redirects here. For Stars! Supernova Genesis computer game, see
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847:
656:
471:
307:
81:
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Joe Siegler explains the rationale for not accepting a license agreement from Paramount.
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1295:. The main goal of the game is to save its inhabitants from this imminent catastrophe.
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201:. The objective is to collect as many gold nuggets as possible by maneuvering the
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27:
The following is a list of the earliest, lesser-known video games published by
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2197:
Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture
1929:
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1518:
1319:
1152:
597:
584:
Dave Sharpless designed and developed the game in cooperation with Apogee.
570:
2078:
1315:
which would become Apogee's standard method of marketing future releases.
1259:. The game's text was co-written by Scott Miller and Terry Nagy. Although
569:, and some newly created ones. Other enhancements in the remake include a
412:
which would become Apogee's standard method of marketing future releases.
2812:
2714:
2554:
2287:
1522:
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730:
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419:
382:
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and restore a previously saved game. The game begins on the sinking ship
186:
146:
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2622:
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703:
377:
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2226:
2148:
2119:
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1995:
1968:
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1729:
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1549:
1514:
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1370:
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1174:
1001:
840:
774:
639:
589:
464:
290:
198:
64:
28:
2490:"We do not retain any copyright or control on the following titles:
2905:
1487:
756:
234:
2461:(MS-DOS). Micro F/X Software/Apogee Software. Scene: Instructions.
552:
252:
194:
1255:
video game designed by Scott Miller for MS-DOS and published by
2125:
1974:
1872:
1753:
1583:
1394:
1287:
1208:
1035:
864:
671:
556:
486:
324:
262:
96:
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plot is unrelated to that of Miller's previous text adventure
610:
Permission had not been obtained from Epyx, the holder of the
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line graphics and text are used to enhance the presentation.
1670:
1283:
955:
line graphics and text are used to enhance the presentation.
952:
747:
418:
was re-released as freeware by Apogee on March 10, 1998. The
219:
2698:
1414:
224:
1796:
is a general trivia game written for MS-DOS, published by
1465:
809:
2408:. The Jumpman Lounge. 30 September 2004. Archived from
2329:. The Jumpman Lounge. 30 September 2004. Archived from
2138:
2136:
2134:
2073:
2071:
2069:
2067:
386:
from which an escape must be sought. Upon doing so the
2321:
2319:
2317:
2131:
2064:
31:. For a full listing of Apogee/3D Realms games, see
2398:
2314:
2247:
2245:
2243:
1804:under Micro F/X Software, before he joined Apogee.
2470:
2468:
3027:
2456:
2240:
2186:
2184:
2182:
2180:
1992:"Some Ancient Apogee Games Released as Freeware"
1932:5.0 and the source code was for sale for $ 100.
2540:(MS-DOS). Apogee Software. Scene: Instructions.
2516:(MS-DOS). Apogee Software. Scene: Introduction.
2465:
2173:(MS-DOS). Apogee Software. Scene: Introduction.
721:is a collection of four video games created by
137:is a collection of four video games created by
2484:
2482:
2372:
2594:
2580:
2276:
2274:
2177:
2124:This software catalogue was distributed as a
2035:"What's Apogee's relationship with Softdisk?"
2028:
2026:
2024:
1973:This software catalogue was distributed as a
588:had obtained his address from a registration
2535:
2511:
2168:
2018:In-game instructions. 2004 freeware release.
1965:Other Games From Apogee Software Productions
2658:Commander Keen in Invasion of the Vorticons
2479:
2424:
1985:
1983:
929:TV series written for MS-DOS. Developed by
371:game written by Scott Miller for MS-DOS in
3081:Video games developed in the United States
2587:
2573:
2356:. Lon Matero's Apogee Page. Archived from
2271:
2223:"Beyond the Titanic Released as Freeware!"
2116:The Games From Apogee Software Productions
2021:
555:, but in the remake it is in orbit around
2560:3D Realms Master Download Page (archived)
2109:
2107:
2105:
2103:
2101:
2099:
2014:
2012:
559:. Included in the remake are levels from
2381:"The Apogee Legacy #11 - Dave Sharpless"
2254:"Several old games released as Freeware"
2032:
1980:
1958:
1956:
1669:is largely text-based, but multicolored
1145:Stars! ยง Stars.21_Supernova_Genesis
951:is largely text-based, but multicolored
2430:
2378:
2220:
2190:
2142:
1989:
14:
3028:
2351:
2345:
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2113:
2096:
2033:Stoddard, Samuel (30 September 2005).
2009:
1962:
1110:
1101:
2568:
2459:Star Trek: The Next Generation Trivia
2406:"Dave Sharpless Interview (part 2/2)"
2327:"Dave Sharpless Interview (part 1/2)"
1953:
959:Star Trek: The Next Generation Trivia
916:Star Trek: The Next Generation Trivia
820:Star Trek: The Next Generation Trivia
810:Star Trek: The Next Generation Trivia
269:
43:
2281:Parker, Chris (10 September 1991).
2251:
2128:accompanying early Apogee releases.
1977:accompanying early Apogee releases.
1339:
1092:
1083:
923:) is a trivia video game about the
24:
1695:any copyright or control over it.
1453:under the Scenario Software name.
25:
3092:
2651:Commander Keen in Goodbye, Galaxy
2548:
2431:Siegler, Joe (25 February 1999).
2145:"Supernova Released as Freeware!"
1800:. It was originally published by
1638:is a trivia video game about the
980:
977:copyright or control over on it.
618:
433:
2060:Beyond the Titanic - Source Code
1648:5.0 for MS-DOS and published by
1119:
746:) is a real-time game utilizing
2529:
2520:
2505:
2450:
2299:
2214:
1286:graphics, a hint command and a
529:is an unauthorized 1991 MS-DOS
2379:Siegler, Joe (20 March 2006).
2221:Siegler, Joe (10 March 1998).
2162:
2143:Siegler, Joe (26 March 1998).
2053:
1698:
1528:
1129:
945:Star Trek: The Next Generation
940:Star Trek: The Next Generation
936:Star Trek: The Next Generation
926:Star Trek: The Next Generation
243:#26 released in December 1988.
13:
1:
2878:Duke Nukem: Manhattan Project
2039:The Apogee FAQ (Version 7.2w)
1946:
542:released by Epyx in 1983. In
422:for the game was released as
167:Raiders of the Forbidden Mine
2526:Supernova Instructions, 1998
2283:"On-line Guide to PC MagNet"
2200:. Random House. p. 61.
1990:Siegler, Joe (28 May 2004).
1817:
1490:by Apogee in December 2005.
1318:Apogee also sold the game's
1138:
7:
3076:Video game lists by company
2820:Xenophage: Alien Bloodsport
2757:Raptor: Call of the Shadows
2630:Blake Stone: Aliens of Gold
2352:Matero, Lon (28 May 2004).
2079:"Detailed Release Timeline"
1943:license on March 20, 2009.
1336:license on March 20, 2009.
1147:. For the TRS-80 game, see
765:#30 released in April 1989.
430:license on March 20, 2009.
193:perspective reminiscent of
10:
3097:
2637:Blake Stone: Planet Strike
1482:Volume III: Thor's Revenge
1142:
781:#32 released in June 1989.
2997:
2981:
2955:
2834:
2826:List of minor video games
2607:
2457:George Broussard (1987).
1898:
1886:
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1151:. For the SNES game, see
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2665:Cosmo's Cosmic Adventure
1509:, two preludes from the
1479:Volume II: Realm of Thor
1102:Raiders of the Lost Mine
172:Raiders of the Lost Mine
38:
1503:Flight of the Bumblebee
1476:Volume I: Caves of Thor
1311:led him to develop the
1149:Super Nova (video game)
408:led him to develop the
33:list of 3D Realms games
2114:Miller, Scott (1990).
1963:Miller, Scott (1989).
1644:TV series, written in
1497:renditions of various
1449:. It was developed by
1293:planetary civilization
921:Next Generation Trivia
2536:Scott Miller (1986).
2512:Scott Miller (1998).
2496:Star Trek: TNG Trivia
2169:Scott Miller (1998).
1679:was marketed via the
1511:Well-Tempered Clavier
1445:published in 1989 by
961:was marketed via the
3005:Apogee Entertainment
189:with gameplay and a
2913:Wrath: Aeon of Ruin
577:support, and three
2892:Duke Nukem Forever
2608:As Apogee Software
2412:on 10 October 2008
2333:on 10 October 2008
2171:Beyond the Titanic
1719:Micro F/X Software
1501:pieces, including
1493:The game includes
1463:, and to the game
1305:Beyond the Titanic
1300:Beyond the Titanic
1266:Beyond the Titanic
830:Micro F/X Software
416:Beyond the Titanic
402:Beyond the Titanic
364:Beyond the Titanic
280:Beyond the Titanic
270:Beyond the Titanic
18:Beyond the Titanic
3023:
3022:
3015:Saber Interactive
2920:Kingpin: Reloaded
2843:Terminal Velocity
2771:Rise of the Triad
2729:Monuments of Mars
2555:3D Realms catalog
2307:In an interview,
1908:
1907:
1789:
1788:
1690:copyright holder
1631:
1630:
1430:
1429:
1360:Scenario Software
1244:
1243:
1069:
1068:
972:copyright holder
912:
911:
727:Adventure Fun-Pak
714:
713:
522:
521:
454:Shamusoft Designs
360:
359:
134:Adventure Fun-Pak
130:
129:
54:Adventure Fun-Pak
44:Adventure Fun-Pak
16:(Redirected from
3088:
3051:1989 video games
3046:1988 video games
3041:1987 video games
3036:1986 video games
2968:George Broussard
2616:Arctic Adventure
2589:
2582:
2575:
2566:
2565:
2542:
2541:
2533:
2527:
2524:
2518:
2517:
2509:
2503:
2492:Star Trek Trivia
2486:
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2360:on 31 March 2008
2354:"Jumpman Lives!"
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2126:README text file
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2019:
2016:
2007:
2006:
2004:
2002:
1987:
1978:
1975:README text file
1972:
1960:
1941:GPL-2.0-or-later
1893:Educational game
1825:
1824:
1802:George Broussard
1774:Educational game
1742:George Broussard
1706:
1705:
1601:
1536:
1535:
1434:The Thor Trilogy
1350:The Thor Trilogy
1347:
1346:
1340:The Thor Trilogy
1334:GPL-2.0-or-later
1280:player character
1161:
1160:
988:
987:
931:George Broussard
882:
853:George Broussard
817:
816:
773:is a version of
739:Asteroids Rescue
626:
625:
548:player character
441:
440:
428:GPL-2.0-or-later
388:player character
277:
276:
203:player character
51:
50:
21:
3096:
3095:
3091:
3090:
3089:
3087:
3086:
3085:
3071:Shareware games
3026:
3025:
3024:
3019:
2993:
2977:
2951:
2830:
2764:Realms of Chaos
2603:
2593:
2551:
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2545:
2534:
2530:
2525:
2521:
2510:
2506:
2487:
2480:
2473:
2466:
2455:
2451:
2441:
2439:
2433:"Jumpman Died!"
2429:
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2415:
2413:
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2373:
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2219:
2215:
2208:
2189:
2178:
2167:
2163:
2153:
2151:
2141:
2132:
2120:Apogee Software
2112:
2097:
2087:
2085:
2077:
2076:
2065:
2058:
2054:
2044:
2042:
2031:
2022:
2017:
2010:
2000:
1998:
1988:
1981:
1969:Apogee Software
1961:
1954:
1949:
1850:Apogee Software
1839:Apogee Software
1823:
1822:1988 video game
1820:
1798:Apogee Software
1730:Apogee Software
1704:
1703:1988 video game
1701:
1650:Apogee Software
1605:
1596:
1561:Apogee Software
1550:Apogee Software
1534:
1533:1986 video game
1531:
1507:Rimsky-Korsakov
1499:classical music
1460:Kingdom of Kroz
1447:Apogee Software
1437:(also known as
1371:Apogee Software
1345:
1344:1989 video game
1342:
1257:Apogee Software
1186:Apogee Software
1175:Apogee Software
1159:
1158:1987 video game
1156:
1141:
1084:Asteroid Rescue
1013:Apogee Software
1002:Apogee Software
986:
985:1989 video game
983:
919:(also known as
886:
877:
841:Apogee Software
815:
814:1987 video game
812:
742:(also known as
651:Apogee Software
640:Apogee Software
624:
623:1989 video game
621:
465:Apogee Software
439:
438:1991 video game
436:
302:Apogee Software
291:Apogee Software
275:
274:1986 video game
272:
258:Hunt the Wumpus
214:(also known as
170:(also known as
76:Apogee Software
65:Apogee Software
49:
48:1989 video game
46:
41:
29:Apogee Software
23:
22:
15:
12:
11:
5:
3094:
3084:
3083:
3078:
3073:
3068:
3066:DOS-only games
3063:
3058:
3053:
3048:
3043:
3038:
3021:
3020:
3018:
3017:
3012:
3010:Embracer Group
3007:
3001:
2999:
2995:
2994:
2992:
2991:
2985:
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2979:
2978:
2976:
2975:
2970:
2965:
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2957:
2953:
2952:
2950:
2949:
2946:Tempest Rising
2942:
2937:
2930:
2923:
2916:
2909:
2902:
2895:
2888:
2881:
2874:
2867:
2864:Balls of Steel
2860:
2857:Shadow Warrior
2853:
2846:
2838:
2836:
2832:
2831:
2829:
2828:
2823:
2816:
2809:
2806:Wolfenstein 3D
2802:
2795:
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2760:
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2750:Pharaoh's Tomb
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2592:
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2557:
2550:
2549:External links
2547:
2544:
2543:
2528:
2519:
2504:
2500:Jumpman Lives!
2478:
2464:
2449:
2423:
2397:
2371:
2344:
2313:
2309:Jumpman Lives!
2298:
2270:
2252:Siegler, Joe.
2239:
2213:
2206:
2192:Kushner, David
2176:
2161:
2130:
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718:Puzzle Fun-Pak
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629:Puzzle Fun-Pak
622:
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619:Puzzle Fun-Pak
617:
566:Jumpman Junior
526:Jumpman Lives!
520:
519:
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504:
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497:
494:
490:
489:
484:
478:
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476:Dave Sharpless
474:
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444:Jumpman Lives!
437:
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434:Jumpman Lives!
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176:Diamond Digger
163:
160:artillery game
143:Puzzle Fun-Pak
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3006:
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2996:
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2973:Todd Replogle
2971:
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2851:
2850:Duke Nukem 3D
2847:
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2737:
2736:Mystic Towers
2733:
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2726:
2724:
2723:
2719:
2717:
2716:
2712:
2710:
2709:
2708:Major Stryker
2705:
2703:
2701:
2697:
2695:
2694:
2693:Duke Nukem II
2690:
2688:
2687:
2683:
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2680:
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2673:
2672:Crystal Caves
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2606:
2601:
2600:list of games
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2015:
2013:
1997:
1993:
1986:
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1976:
1970:
1966:
1959:
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1952:
1944:
1942:
1938:
1937:free software
1933:
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1903:Single-player
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1667:look and feel
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1452:
1451:Todd Replogle
1448:
1444:
1440:
1439:Caves of Thor
1436:
1435:
1426:
1425:Single-player
1423:
1419:
1416:
1413:
1411:
1407:
1403:
1399:
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1387:
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1383:Todd Replogle
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1372:
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1330:free software
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791:
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783:
780:
779:Big Blue Disk
776:
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764:
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762:Big Blue Disk
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540:platform game
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34:
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19:
3056:Apogee games
2989:Build engine
2963:Scott Miller
2944:
2940:Phantom Fury
2939:
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2897:
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2835:As 3D Realms
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2799:Wacky Wheels
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2778:ScubaVenture
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2491:
2458:
2452:
2440:. Retrieved
2426:
2414:. Retrieved
2410:the original
2400:
2388:. Retrieved
2374:
2362:. Retrieved
2358:the original
2347:
2335:. Retrieved
2331:the original
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1999:. Retrieved
1964:
1934:
1930:Turbo Pascal
1925:
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1861:Scott Miller
1846:Publisher(s)
1834:Developer(s)
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1519:Solfeggietto
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1441:) is a maze
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579:skill levels
571:level editor
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450:Developer(s)
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313:Scott Miller
298:Publisher(s)
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211:Rogue Runner
210:
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191:third-person
179:
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155:Night Bomber
154:
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142:
139:Scott Miller
133:
132:
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72:Publisher(s)
60:Developer(s)
26:
2813:Word Rescue
2715:Math Rescue
2538:Trek Trivia
2288:PC Magazine
2041:. RinkWorks
1868:Platform(s)
1856:Designer(s)
1808:Trivia Whiz
1793:Trivia Whiz
1749:Platform(s)
1737:Designer(s)
1709:Trivia Whiz
1699:Trivia Whiz
1677:Trek Trivia
1635:Trek Trivia
1616:Educational
1579:Platform(s)
1567:Designer(s)
1539:Trek Trivia
1529:Trek Trivia
1523:C.P.E. Bach
1390:Platform(s)
1378:Designer(s)
1271:game engine
1261:Supernova's
1204:Platform(s)
1192:Designer(s)
1120:Trek Trivia
1031:Platform(s)
1019:Designer(s)
897:Educational
860:Platform(s)
848:Designer(s)
731:floppy disk
667:Platform(s)
657:Designer(s)
605:PC Magazine
482:Platform(s)
472:Designer(s)
420:source code
320:Platform(s)
308:Designer(s)
231:Maze Runner
218:) utilizes
216:Maze Runner
187:action game
147:floppy disk
92:Platform(s)
82:Designer(s)
3030:Categories
2982:Technology
2934:Core Decay
2792:Stargunner
2686:Duke Nukem
2623:Bio Menace
2295:(15): 434.
1947:References
1939:under the
1495:PC speaker
1443:video game
1332:under the
1134:(Volume 1)
1124:(Volume 1)
1093:Block Five
802:turn-based
799:two player
770:Block Five
704:two player
426:under the
180:Gold Miner
3061:DOS games
2899:Bombshell
2871:Max Payne
2743:Paganitzu
2679:Dark Ages
2596:3D Realms
2514:Supernova
2437:3D Realms
2385:3D Realms
2258:3D Realms
2227:3D Realms
2149:3D Realms
2083:3D Realms
1996:3D Realms
1926:Word Whiz
1919:Word Whiz
1912:Word Whiz
1828:Word Whiz
1818:Word Whiz
1692:Paramount
1688:Star Trek
1686:When the
1663:Star Trek
1658:Star Trek
1654:Star Trek
1641:Star Trek
1515:J.S. Bach
1326:Supernova
1309:Supernova
1248:Supernova
1164:Supernova
1139:Supernova
1130:Word Whiz
974:Paramount
970:Star Trek
968:When the
590:text file
406:Supernova
396:Supernova
248:The Thing
199:Paganitzu
184:real-time
2906:Ion Fury
2263:26 March
2194:(2004).
1888:Genre(s)
1769:Genre(s)
1611:Genre(s)
1488:freeware
1410:Genre(s)
1224:Genre(s)
1051:Genre(s)
892:Genre(s)
757:Softdisk
687:Genre(s)
507:Platform
502:Genre(s)
340:Genre(s)
235:Softdisk
112:Genre(s)
2998:Related
2644:Boppin'
2442:3 April
2416:3 April
2390:3 April
2364:3 April
2337:3 April
2232:6 April
2154:6 April
2088:6 April
2045:3 April
2001:1 April
1899:Mode(s)
1879:Release
1780:Mode(s)
1760:Release
1622:Mode(s)
1590:Release
1421:Mode(s)
1401:Release
1235:Mode(s)
1215:Release
1060:Mode(s)
1055:various
1042:Release
903:Mode(s)
871:Release
805:begins.
753:Meteors
744:Meteors
696:Mode(s)
691:various
678:Release
661:various
612:Jumpman
594:Jumpman
561:Jumpman
553:Jupiter
544:Jumpman
536:Jumpman
533:of the
513:Mode(s)
493:Release
383:Titanic
351:Mode(s)
331:Release
195:Dig Dug
182:) is a
121:Mode(s)
116:various
103:Release
86:various
2956:People
2927:Graven
2702:series
2498:, and
2204:
1873:MS-DOS
1754:MS-DOS
1584:MS-DOS
1517:, and
1457:game,
1395:MS-DOS
1288:parser
1269:, its
1209:MS-DOS
1036:MS-DOS
865:MS-DOS
672:MS-DOS
557:Saturn
546:, the
531:remake
487:MS-DOS
373:Pascal
325:MS-DOS
263:MS-DOS
206:level.
158:is an
97:MS-DOS
1671:ASCII
1284:ASCII
1251:is a
953:ASCII
797:is a
748:ASCII
367:is a
251:is a
220:ASCII
39:Games
2885:Prey
2700:Kroz
2444:2012
2418:2012
2392:2012
2366:2012
2339:2012
2265:2009
2234:2012
2202:ISBN
2156:2012
2090:2012
2047:2012
2003:2012
1882:1988
1763:1988
1602:1986
1415:Maze
1404:1989
1307:and
1273:and
1218:1987
1045:1989
883:1987
681:1989
404:and
334:1986
261:for
253:port
225:Kroz
197:and
178:and
106:1989
1521:by
1513:by
1505:by
1466:ZZT
759:'s
755:in
255:of
237:'s
233:in
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2481:^
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2023:^
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1994:.
1982:^
1967:.
1955:^
1598:NA
1525:.
1469:.
879:NA
775:Go
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