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Brave Fencer Musashi

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given the blade Fusion, and is charged with the task of obtaining Brave Fencer Musashi's sword – Lumina, the Sword of Luminescence – before the Thirstquencher Army does. Although Musashi has no intention of saving the kingdom, he agrees to do so in order to return to his homeland. After Musashi recovers Lumina, he finds that most of the people from the Allucaneet kingdom, including Fillet, have been kidnapped by the Thirstquencher Empire. In order to rescue all the residents from Allucaneet and defeat the Empire, Musashi starts searching for the Five Scrolls; each one holding an elemental power able to greatly augment the sword Lumina's powers.
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frees the Sky Crest. However, this unleashes the Wizard of Darkness, who was sealed within Brave Fencer Musashi's sword Lumina the entire time. It is also revealed by Jon that the original Brave Fencer Musashi sealed The Dark Wizard within the sword. Furthermore, it was Brave Fencer Musashi who entrusted the crests to the crest guardians to prevent The Dark Wizard's seal within Lumina from being broken. In effect, the present Musashi's quest merely aided The Dark Wizard's revival. Musashi recovers Lumina and uses it to defeat The Dark Wizard. After returning the Princess to Allucaneet Kingdom, Musashi takes Lumina to the place where he found it.
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an action base which was crucial to the game's fighting mechanics. Director Yoichi Yoshimoto focused on the game's fully polygonal aspects that were a departure from Square's previous works. The development team prioritized the movement of polygons in real time and how light affected their appearance.
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fighting in an alternate world from where he belonged. While the game was conceptualized as action-oriented, Musashi was originally meant to be a wanderer, but was later changed to an itinerant Samaritan in order to have him interacting and helping other characters. During development, the team used
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The gameplay was also positively received; for example, Robinson Hood shared his opinion that the game did well with management of the game's time. Nelson and Robinson Hood both emphasized their enjoyment of the game's action elements. Mielke, while feeling that the action elements were the primary
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After finding the fifth and final Scroll, the Sky Scroll, Musashi discovers Thirstquencher's base, a floating ship known as the Soda Fountain. Musashi attacks the base and defeats the Sky Guardian. Thirstquencher's leader, Flatski, forces Musashi to give him Lumina in exchange for the Princess, and
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together and can also be used to absorb Bincho energy, which is a type of magical point system that controls how many spells a player can cast and how quickly, or absorb an enemies' skill. The other sword is Lumina, a large, double-edged weapon which cannot be effectively used in combos by itself;
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When developing the characters for the game, Sakaguchi did not have a positive opinion of how popular the game would become. However, after the staff designed the graphics and the gameplay, he was surprised by the work, commenting that it was more interesting. The characters were designed by Koji
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The player can either go to an inn to recover Musashi's health or make Musashi sleep outdoors without a full recovery and with danger he may be attacked by enemies. To pass time, the player may also opt to collect the various action figures – which resemble more detailed models of
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With help from treasure hunter Jon, Musashi finds the Earth Scroll and defeats its crest guardian. After its defeat, half-vampire and half-zombie creatures known as Vambees appear in the nearby village. While searching for a way to stop the Vambees, Musashi finds the Water Scroll and defeats its
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A young boy known as Musashi, reincarnated from the legendary Brave Fencer Musashi who saved the Allucaneet Kingdom from a monster called the Wizard of Darkness 150 years before, is summoned to Allucaneet by its ruler Princess Fillet to save it from the invading Thirstquencher Empire. Musashi is
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The game features an in-game clock and day-night system that affects the townsfolk and some of the creatures in the field (namely, the Minku - creatures from whom Musashi can obtain berries to increase his overall health stat), as well as forcing the player to pay attention to Musashi's fatigue
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in which the player fights against enemies with a sword. The player controls the title character, Musashi, who fights a variety of enemies using his swords Fusion and Lumina and searches for five scrolls which will increase Lumina's strength and grant him new abilities. There are also several
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nearly all the characters and monsters – available at the town toy store, which stocks new items at the start of every chapter. Along the way, Musashi obtains parts from the Legendary Armor which allow him to perform actions such as climbing or performing double jumps.
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instead, it can be imbued with elemental properties from Scrolls. Lumina is primarily offensive but in combination with the five elemental scrolls, it gains new skills. The two swords can be used in conjunction with certain techniques which are granted by various rescued townsfolk.
263:, which brought the team several difficulties during development. The game received a positive critical response; reviewers praised the graphics in comparison to other similar games of the time, and found the gameplay, especially the action elements, very compelling. 248:, a young swordsman who is summoned to a parallel world to defend the Allucaneet Kingdom from the Thirstquencher Empire. He searches for the Five Scrolls, which can enhance the powers of his sword, while interacting with people from Allucaneet and a nearby village. 842:
focus of the game, still liked the wide variety of role-playing elements present. Nelson, however, wished that the role-playing elements had been reduced even further in favor of the action parts of the game. All three reviewers compared the game to
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was originally released in Japan on July 16, 1998. It was re-released on June 29, 2000 as part of Square's Millennium Collection along with merchandise including postcards, a combination camera and cellphone strap, a handy strap, and keychain
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rating that goes up over time with lack of sleep, which, if it becomes too low, it will have a harmful effect on Musashi's combat ability, and eventually, he will be forced to snooze on the spot, rendering him helpless until he recovers.
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for an English release, translators had to change alcohol-based names with soda-pop names due to problems with rating boards. This resulted in several jokes being lost in translation. The game's English title was changed from
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home console. The game involves real-time sword-based combat in a 3D environment; it also features segments of voiced over dialogue and role-playing game elements such as a day-night cycle and resting to restore energy.
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is yet another example of the ways in which the company is pushing the boundaries of its core RPG market without risking an expensive and reputation-damaging experiment. Gamers can only benefit."
493:, was developed by Square Enix and was released worldwide in 2005. Square Enix released a montage video celebrating the game's 20th anniversary since its release on July 16, 2018. 1454: 1553: 792:
The game sold approximately 648,803 units in Japan during 1998, making it the 17th best-selling game of the year in that region. The game was given 32 out of 40 by
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on July 9, 2008. In the North American market, it was packaged on November 12, 1998 with the PlayStation 1998 Collector's CD Vol. 2, which contained a demo of
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and puzzles scattered throughout which must be completed to advance the plot. The two swords he uses have varied abilities and uses. Fusion, which resembles a
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reviewer James Mielke praised the graphics of the Japanese import, calling them "very well done" and superior to other Square RPGs of the time.
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reviews also praised the voice acting quality, while Nelson noted the "stellar soundtrack" but found the voice acting to be annoying.
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in evening as described in the bottom right. The left bottom bar shows Musashi's health points as well as his "Bincho Energy".
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crest guardian in the basement where the Vambees originate. While Musashi searches for the Fire Scroll, Musashi's rival,
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was released in 2005. After the release of the game, plans were made for a sequel, but were then delayed for years. A
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gave the Japanese import eight out of ten, saying, "With Square yet to release a truly bad game on the PlayStation,
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is an engaging and challenging (if somewhat simple) journey with some very clever features and an endearing cast."
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s reviews by Randy Nelson and Robinson Hood, respectively, similarly praised the game's "excellent visual design".
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focused much more on action than role-playing, resulting in a game that was not a direct competitor at all.
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Development began in early 1997, and was directed by Yoichi Yoshimoto, produced by Yusuke Hirata, and
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in Japan on July 23, 1998; it consists of 78 tracks spanning two compact discs in a boxset.
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stated that the idea for the game first came up in February 1997. The original idea for
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gave the game each a score of 8.5/10, and two others gave it each a score of 8/10.
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Davison, John; Boyer, Crispin; Ricciardi, John; Smith, Shawn (January 1999).
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Chau, Anthony "Dangohead"; Ngo, George "Eggo"; Super Teeter (January 1999).
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gave the game all 4.5/5 scores for graphics, sound, control, and fun factor.
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Climactic battle between Musashi Miyamoto (top) and Kojiro Sasaki (bottom).
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FINAL FANTASY XI - WE ARE VANA'DIEL 20th Anniversary Commemorative Website
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After the game was done, the team was merged with those behind
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A simplified Japan-exclusive mobile phone adaptation retitled
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Storm, Jon; Anderson, Paul; Reiner, Andrew (December 1998).
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The character, Kojiro, was based on the Japanese swordsman,
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The game received "favorable" reviews according to the
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The game's musical score was composed and produced by
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Bradygames Strategy Guides. 1998. p. 18. 221: 1579:"Brave Fencer Musashi for PlayStation Reviews" 1279:"The Rise of Squaresoft Localization (Page 3)" 1276: 215: 2284: 2213:"Brave Fencer Musashiden [JP Import]" 1515:"E3 2004: Musashi Samurai Legend - Interview" 1349:"Brave Fencer Musashiden Original Soundtrack" 1049: 919:gave the game each a score of 91, 85, and 88. 1646: 1115:Brave Fencer Musashi Official Strategy Guide 1091:Brave Fencer Musashi Official Strategy Guide 1014:Brave Fencer Musashi Official Strategy Guide 990:Brave Fencer Musashi Official Strategy Guide 735: 697: 551: 417:Brave Fencer Musashiden: Original Soundtrack 2119: 1893: 1891: 1889: 1887: 1885: 1883: 952: 950: 2291: 2277: 2210: 1752: 1750: 1342: 1340: 1045: 1043: 1041: 1039: 1037: 466:. Another Japanese re-release was for the 32: 1997: 1695:. No. 114. 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Archived from 947: 370: 305: 226:, "Brave Fencer: The Legend of Musashi") 2634:Cultural depictions of Miyamoto Musashi 2057: 1961: 1959: 1868:from the original on September 21, 2015 1747: 1573: 1571: 1512: 1337: 1034: 2616: 2120:Bogdanowicz, Robert (March 17, 2002). 1931: 1927: 1925: 1923: 1921: 1919: 1917: 1897: 1556:from the original on February 25, 2021 1494:from the original on February 25, 2021 1408:Koeppel, Christopher (July 18, 2000). 232:video game developed and published by 2679:Video games scored by Tsuyoshi Sekito 2272: 2026: 1756: 1720: 1543: 1475: 1438: 1420:from the original on January 13, 2009 1359:from the original on February 5, 2023 1311:"Brave Fencer Musashiden Name Change" 1239: 1071:from the original on November 6, 2004 453: 2132:from the original on August 14, 2022 2039:from the original on August 25, 2005 1956: 1944:from the original on August 21, 2023 1647:D'Aprile, Jason (January 12, 1999). 1591:from the original on October 6, 2022 1568: 1346: 1325:from the original on August 19, 2014 1208: 2088: 1932:Nelson, Randy (November 11, 1998). 1914: 1853: 1759:"Famitsu Top 120 PlayStation games" 1702:from the original on March 27, 2023 1525:from the original on April 17, 2023 1457:from the original on August 4, 2008 1190:from the original on April 17, 2023 1159:from the original on April 21, 2023 966:. November 12, 1998. Archived from 500: 13: 2070:from the original on April 1, 2023 2005:Official U.S. PlayStation Magazine 1721:Lucas, Victor (November 2, 1998). 1389:from the original on July 26, 2023 1347:Gann, Patrick (October 15, 2000). 730:Official U.S. PlayStation Magazine 267:received a sequel in 2005 for the 14: 2690: 2664:Square (video game company) games 2300:Square Enix video game franchises 2251: 2235:from the original on July 2, 2022 2027:Lewis, Zachary (April 23, 2003). 1998:MacDonald, Mark (December 1998). 1609: 1277:Fenlon, Wesley (April 28, 2011). 1258:from the original on July 9, 2023 737: 699: 553: 2644:PlayStation (console)-only games 2101:from the original on May 7, 2021 1898:Mielke, James (August 5, 1998). 1513:Alfonso, Andrew (May 13, 2004). 1478:"Musashi: Mobile Samurai Review" 756: 751: 746: 741: 736: 718: 713: 708: 703: 698: 572: 567: 562: 557: 552: 2629:Action role-playing video games 2204: 2174: 2144: 2113: 2082: 2051: 2029:"Brave Fencer Musashi - Review" 2020: 1991: 1847: 1818: 1781: 1714: 1675: 1640: 1612:"Brave Fencer Musashi - Review" 1603: 1537: 1506: 1476:Score, Avery (March 21, 2005). 1469: 1432: 1401: 1371: 1303: 1270: 1240:Cohen, Jennie (July 31, 2012). 1233: 922: 907: 892: 2674:Video games developed in Japan 2089:Chu, Ken (November 12, 1998). 1757:Chinn, Marty (June 23, 2000). 1544:White, Lucas (July 16, 2018). 1202: 1171: 1107: 1083: 1050:Robinson Hood (January 1999). 1006: 982: 350: 1: 1856:"Brave Fencer Musashi Review" 1439:Caron, Frank (July 9, 2008). 1385:. Square Enix. May 30, 2022. 1180:"Musashiden Interview Part 2" 940: 2128:. Emerald Shield Media LLC. 2097:. Emerald Shield Media LLC. 2066:. Emerald Shield Media LLC. 2058:Musashi (October 11, 2000). 1381:. WE DISCUSS VANA'DIEL #10. 1355:. Emerald Shield Media LLC. 1287:. Ziff Davis. Archived from 1178:IGN staff (March 12, 1998). 496: 391:Matsuoka and illustrated by 7: 2639:PlayStation (console) games 2211:Edge staff (October 1998). 2152:"Sony PS1 Japanese Ranking" 1979:. January 1999. p. 104 1143:"Brave Fencer: The Series?" 1141:IGN staff (March 9, 1998). 301: 222: 10: 2695: 1854:Hsu, Tim (December 1998). 1018:BradyGames Strategy Guides 2669:Video games about samurai 2654:Single-player video games 2649:PlayStation Network games 2528: 2487: 2306: 1692:Electronic Gaming Monthly 1211:"Duel with Sasaki Kojiro" 901:Electronic Gaming Monthly 596:Electronic Gaming Monthly 538: 535: 513: 510: 334:, is used to chain rapid 216: 196: 184: 155: 143: 131: 121: 107: 97: 87: 52: 40: 31: 26: 885: 323:action role-playing game 261:role-playing video games 223:Bureivu Fensā Musashiden 2478:The World Ends with You 1728:The Electric Playground 880:Brave Fencer Musashiden 868:said, "At the heart of 490:Musashi: Samurai Legend 481:Musashi: Mobile Samurai 402:Brave Fencer Musashiden 280: 274:Musashi: Samurai Legend 2659:Square Enix franchises 2352:The Diofield Chronicle 2122:"Brave Fencer Musashi" 2091:"Brave Fencer Musashi" 2060:"Brave Fencer Musashi" 2000:"Brave Fencer Musashi" 1967:"Brave Fencer Musashi" 1934:"Brave Fencer Musashi" 1827:"Brave Fencer Musashi" 1790:"Brave Fencer Musashi" 1723:"Brave Fencer Musashi" 1684:"Brave Fencer Musashi" 1649:"Brave Fencer Musashi" 1379:"Naoki Yoshida Part 2" 376: 315: 79:Square Electronic Arts 2162:on September 24, 2009 1806:on September 12, 1999 1550:PlayStation Lifestyle 374: 309: 2498:Championship Manager 2259:Brave Fencer Musashi 2156:Japan-GameCharts.com 1628:on November 14, 2014 1020:. 1998. p. 20. 459:Brave Fencer Musashi 406:Brave Fencer Musashi 395:. 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No. 124. 1056: 1047: 1032: 1031: 1010: 1004: 1003: 986: 980: 979: 977: 975: 954: 934: 926: 920: 911: 905: 896: 829: 761: 760: 759: 755: 754: 750: 749: 745: 744: 740: 739: 723: 722: 721: 717: 716: 712: 711: 707: 706: 702: 701: 577: 576: 575: 571: 570: 566: 565: 561: 560: 556: 555: 533: 529: 508: 504: 447:Final Fantasy XI 419:was released by 365:Miyamoto Musashi 236:in 1998 for the 227: 225: 219: 218: 176: 167: 93:Yoichi Yoshimoto 77: 66: 36: 24: 23: 2694: 2693: 2689: 2688: 2687: 2685: 2684: 2683: 2614: 2613: 2612: 2607: 2595:Sonic Blast Man 2524: 2519:Life Is Strange 2483: 2302: 2297: 2254: 2249: 2248: 2238: 2236: 2232: 2224:. No. 63. 2215: 2209: 2205: 2195: 2193: 2180: 2179: 2175: 2165: 2163: 2150: 2149: 2145: 2135: 2133: 2118: 2114: 2104: 2102: 2087: 2083: 2073: 2071: 2056: 2052: 2042: 2040: 2035:. CraveOnline. 2025: 2021: 2011: 2009: 1996: 1992: 1982: 1980: 1975:. No. 49. 1972:Next Generation 1965: 1964: 1957: 1947: 1945: 1930: 1915: 1896: 1881: 1871: 1869: 1864:. 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Fandom. 1584:Metacritic 1451:Condé Nast 1153:Ziff Davis 963:SquareSoft 941:References 807:Metacritic 785:(R.B.) 79% 783:(K.C.) 80% 781:(Mus.) 83% 520:Metacritic 511:Aggregator 336:combo hits 2264:MobyGames 1800:FuncoLand 637:7.75 / 10 601:8.25 / 10 502:Reception 497:Reception 397:localized 328:minigames 123:Writer(s) 109:Artist(s) 2539:Arkanoid 2338:Code Age 2230:Archived 2130:Archived 2099:Archived 2068:Archived 2037:Archived 1942:Archived 1908:Archived 1904:GameSpot 1866:Archived 1697:Archived 1589:Archived 1554:Archived 1523:Archived 1492:Archived 1483:GameSpot 1455:Archived 1418:Archived 1387:Archived 1357:Archived 1323:Archived 1321:. 1998. 1295:July 20, 1256:Archived 1188:Archived 1157:Archived 1069:Archived 850:GameSpot 832:GameSpot 812:GameSpot 805:website 685:8.5 / 10 673:7.7 / 10 668:GameSpot 608:EP Daily 524:81 / 100 444:to make 421:DigiCube 302:Gameplay 186:Genre(s) 2331:Chocobo 2317:Bravely 2033:RPGamer 1832:GameFan 1617:AllGame 1414:RPGamer 1315:RPGamer 1284:1Up.com 1247:History 1060:GamePro 930:GamePro 916:GameFan 858:Musashi 836:GamePro 824:GamePro 795:Famitsu 767:RPGamer 644:GameFan 625:32 / 40 620:Famitsu 613:10 / 10 546:AllGame 319:Musashi 312:Musashi 265:Musashi 246:Musashi 197:Mode(s) 156:Release 2560:Darius 2345:Chrono 2126:RPGFan 2095:RPGFan 2064:RPGFan 1488:Fandom 1353:RPGFan 1121:  1097:  1024:  996:  777:RPGFan 589:7 / 10 404:" to " 332:katana 321:is an 292:Kojiro 253:scored 234:Square 228:is an 68:Square 47:Square 2588:Lufia 2530:Taito 2233:(PDF) 2216:(PDF) 1700:(PDF) 1687:(PDF) 1055:(PDF) 886:Notes 828:' 771:3 / 5 539:Score 514:Score 2443:SaGa 2436:Ogre 2415:Mana 2241:2023 2221:Edge 2198:2023 2168:2008 2138:2023 2107:2023 2076:2023 2045:2023 2014:2023 1985:2023 1950:2023 1874:2023 1841:2023 1812:2023 1775:2008 1741:2023 1708:2023 1669:2023 1657:CNET 1634:2023 1597:2023 1562:2023 1531:2023 1500:2023 1463:2023 1426:2023 1395:2023 1365:2023 1331:2023 1297:2013 1264:2023 1227:2023 1196:2023 1165:2023 1119:ISBN 1095:ISBN 1077:2023 1022:ISBN 994:ISBN 976:2023 875:Edge 852:and 834:and 821:and 464:fobs 438:and 435:Mana 281:Plot 2505:Gex 2262:at 1938:IGN 1519:IGN 1184:IGN 1148:IGN 1065:IDG 854:IGN 818:IGN 680:IGN 649:88% 255:by 2620:: 2218:. 2184:. 2154:. 2124:. 2093:. 2062:. 2031:. 2002:. 1969:. 1958:^ 1936:. 1916:^ 1902:. 1882:^ 1858:. 1829:. 1792:. 1761:. 1749:^ 1725:. 1689:. 1655:. 1651:. 1620:. 1614:. 1581:. 1570:^ 1548:. 1517:. 1490:. 1486:. 1480:. 1453:. 1449:. 1443:. 1412:. 1351:. 1339:^ 1317:. 1313:. 1281:. 1254:. 1250:. 1244:. 1213:. 1182:. 1155:. 1151:. 1145:. 1133:^ 1057:. 1036:^ 1016:. 960:. 949:^ 809:. 798:. 476:. 450:. 432:, 277:. 220:, 173:NA 164:JP 74:NA 63:JP 2292:e 2285:t 2278:v 2243:. 2200:. 2170:. 2140:. 2109:. 2078:. 2047:. 2016:. 1987:. 1952:. 1876:. 1843:. 1814:. 1777:. 1743:. 1710:. 1671:. 1636:. 1599:. 1564:. 1533:. 1502:. 1465:. 1428:. 1397:. 1367:. 1333:. 1299:. 1266:. 1229:. 1198:. 1167:. 1127:. 1103:. 1079:. 1030:. 1002:. 978:. 661:B 400:" 214:( 175:: 166:: 76:: 65::

Index


Developer(s)
Square
Publisher(s)
JP
Square
NA
Square Electronic Arts
Director(s)
Producer(s)
Artist(s)
Tetsuya Nomura
Writer(s)
Composer(s)
Tsuyoshi Sekito
Platform(s)
PlayStation
JP
NA
Genre(s)
Action role-playing
Single-player
action role-playing
Square
PlayStation
Musashi
scored
Tsuyoshi Sekito
role-playing video games
PlayStation 2

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