34:
363:
597:, and featured the same main character in a new adventure: since his defeat, some of Nemesis' minions have built a mausoleum in his honour. Fearful of the dark mage's return, the townspeople hire Everhail to descend below and end the evil. The environments are more varied than in
620:
557:
The series also introduced an item called crystal hourglasses, which would temporarily freeze time and allow the player to stage shots to destroy enemies upon the resumption of normal time, pre-dating later
721:
s "playability is good, almost addictive, and offers bang for the buck in spite of its lackluster" EGA graphics. Transend
Services Ltd. sold over 1,000 copies of the game in the first month of its release.
670:
and science fiction elements, pitting players against robotic necromancers and the like. It is also the only game in the trilogy to have a hub system, though it was present in the original
2299:
862:
1356:
2339:
637:, only now set in the present day. The levels feature towns, forests, temples, torture chambers, an ant colony, and a crystal maze. It was developed by
601:, featuring crypts, gardens, mines, aqueducts, volcanic regions and various other locales. It was the only game in the series that was distributed as
2201:
1246:
2314:
1058:
1081:
978:
786:
513:
The credits for the series are Mike
Maynard, James Row, Nolan Martin (programming), Steven Maines (art direction), Carol Ludden, Jerry Jones,
2344:
2334:
762:
1349:
2354:
2349:
1280:
2141:
1558:
238:'s hand in the three-dimensional viewpoint, and an enhanced version of its technology was later used for the more successful
2359:
1342:
1131:
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2026:
1171:
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320:
for a re-release as commercially packaged software (the earlier versions had been released by other means such as
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1788:
2187:
1798:
486:
1163:
888:
68:
1451:
714:"very enjoyable" despite the "minimal" EGA graphics and sound. The magazine stated in February 1994 that
543:
226:
genre, or at least it was a direct ancestor to the games that popularized the genre. It was released for
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2194:
1480:
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538:
466:
219:
2289:
2284:
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1752:
1571:
1551:
988:
794:
417:
231:
1113:
521:(3D imaging effects). The series' development head, Greg Malone, later became creative director for
394:
s release). Conflicting accounts exist regarding the extent of this influence, however. In the book
2057:
955:
1311:
1011:
1813:
564:
404:
asserts that the concept was discussed only briefly during a 1991 telephone conversation between
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470:
2019:
1515:
401:
2100:
1914:
1716:
706:
548:
453:
272:
180:
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2294:
1709:
1682:
1544:
1488:
863:"The FPS That Paved The Way For Wolfenstein 3D & Doom Is Getting A New Big Box Release"
289:
223:
185:
175:
133:
85:
56:
44:
292:
game using a third-person view from above, released in 1989–1990. It was followed up with
8:
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1654:
301:
1217:
1188:
33:
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1299:
458:
420:
demo, and recalled a comment from
Carmack that he could write a faster texture mapper.
201:
96:
1323:
742:
declaring that
Grelminar is the lich, but the later sequels depicting Nemesis as such.
362:
258:
in 1993. A special collector's edition box containing three variations of the game by
2329:
2012:
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1523:
1471:
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925:
830:
503:
383:
281:
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1329:
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128:
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1992:
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916:
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396:
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329:
197:
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2159:
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2114:
1888:
1818:
1803:
1793:
1778:
1640:
1626:
1601:
1587:
1421:
1399:
1366:
1037:"Catacomb 3D series and Keen Dreams - DOS based games coming over to the Amiga"
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1932:
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921:
917:
Masters of Doom: How Two Guys
Created An Empire And Transformed Pop Culture
826:
666:. It was set in the distant future, accessible via time portals, and mixed
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409:
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259:
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and John Romero. In contrast, Paul
Neurath has stated multiple times that
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816:
782:
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559:
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474:
356:
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189:
80:
49:
1082:"Classic 1990s series Catacomb lives on with the CatacombGL source port"
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1828:
537:. Department heads Mike Maynard and Jim Row, meanwhile, would co-found
200:
label, released in
November 1991. The player takes control of the high
1536:
738:
The identities of
Nemesis and Grelminar switch between releases, with
517:(art production), James Weiler, Judi Mangham (quality assurance), and
2071:
1968:
1963:
1958:
1953:
1948:
1878:
1306:
1294:
1117:
767:
602:
570:
534:
205:
1132:"Saturday Crapshoot: The Ultimate Shareware Games Collection, Vol 1"
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2035:
1986:
1873:
1783:
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1136:
1015:
679:
675:
642:
638:
606:
465:. Flat Rock have also released the source code for the games under
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333:
285:
193:
73:
61:
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667:
462:
353:
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499:
227:
101:
507:
1103:
The Apogee FAQ – What's Apogee's relationship with
Softdisk?
2004:
1012:"id Software's Softdisk Open-Sources Some Really Old Games"
704:, although the 3D technology was interesting to work with.
619:
437:. They were not developed by id Software but internally by
209:
244:. The game's more primitive technological predecessor was
234:
graphics. The game introduced the concept of showing the
222:. It is the first example of the modern, character-based
2300:
Commercial video games with freely available source code
841:
They also contacted
Softdisk, got the rights to publish
473:
by id and partners. This has led to the creation of the
763:"How id built Wolfenstein 3D using Commander Keen tech"
324:
and downloads). The game creators were John Carmack,
698:, the team felt it lacked the coolness and fun of
451:sequels. All of the games, including the original
2276:
1364:
944:
2202:ScubaVenture: The Search for Pirate's Treasure
1096:
1051:
1029:
1003:
755:
541:(soon joined by Jerry Jones), the creators of
433:was followed by three games, in the so-called
352:(musician). The game was programmed using the
2020:
1552:
1350:
1328:can be played for free in the browser at the
1186:
1151:
1107:
882:
1180:
423:
2340:Video games developed in the United States
2027:
2013:
1559:
1545:
1357:
1343:
1123:
1059:"Ancient history: Catacomb 3D goes OpenGL"
907:
494:games to modern systems. Another project,
32:
1210:
1157:
1079:
1073:
416:and John Romero had seen the game's 1990
212:Nemesis and rescue his friend Grelminar.
208:of the Towne Cemetery to defeat the evil
976:
947:"Feature: Games that changed the world:
618:
361:
2315:Games commercially released with DOSBox
1566:
1129:
1009:
913:
860:
819:(18 July 2023). "14: The Icon of Sin".
457:titles, are now distributed legally by
2277:
893:
815:
781:
652:
612:
250:. The game was published at retail by
184:series, the first of which to feature
2142:Dangerous Dave in the Haunted Mansion
2008:
1540:
1338:
970:
787:"The Legend of Grelminar and Nemesis"
262:is scheduled to be released in 2024.
204:Petton Everhail, descending into the
1114:The Apogee Legacy 12# – Mike Maynard
461:through their own web store and via
1239:
1130:Cobbett, Richard (5 January 2013).
1039:. Indie Retro News. 12 October 2016
13:
2345:Video games scored by Bobby Prince
2335:Sprite-based first-person shooters
938:
901:"The Catacomb Abyss (Source Code)"
14:
2371:
1274:
945:Mallinson, Paul (16 April 2002).
577:
469:in June 2014 in a manner similar
1010:Larabel, Michael (6 June 2014).
218:is a landmark title in terms of
977:James Au, Wagner (5 May 2003).
312:, but was later re-released as
2355:Video games with 2.5D graphics
854:
822:Doom Guy: Life in First Person
809:
775:
732:
1:
2350:Video games set in cemeteries
2188:Commander Keen in Keen Dreams
861:Yarwood, Jack (3 July 2024).
749:
641:and was later republished by
310:Catacomb 3-D: A New Dimension
265:
178:video game, the third in the
159:Catacomb 3-D: A New Dimension
2034:
1227:. February 1994. p. 214
1164:University of Michigan Press
1080:Liam Dawe (4 January 2023).
689:
192:and originally published by
7:
2360:Wolfenstein 3D engine games
1452:Blake Stone: Aliens of Gold
270:The origin of the games is
10:
2376:
2195:Slordax: The Unknown Enemy
1481:Corridor 7: Alien Invasion
1460:Blake Stone: Planet Strike
1259:. April 1993. p. 48.
1187:Miller, Chuck (May 1993).
583:
562:features in games such as
490:, and ports all of the 3D
484:due to shared support for
445:, who also made the later
2325:Single-player video games
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2215:
2151:
2124:
2090:
2081:
2042:
1979:
1907:
1866:
1761:
1740:
1733:
1701:
1618:
1579:
1499:
1470:
1440:
1410:
1375:
678:and later republished by
664:Catacomb Adventure Series
662:is the final game in the
435:Catacomb Adventure Series
425:Catacomb Adventure Series
387:(still in development at
314:Catacomb 3-D: The Descent
165:Catacomb 3-D: The Descent
139:
127:
107:
95:
79:
67:
55:
43:
31:
26:
1189:"Dungeons Make Me Dizzy"
956:Computer and Video Games
889:History - Catacomb Crypt
725:
1158:Pinchbeck, Dan (2013).
914:Kushner, David (2003).
716:Terror of the Catacombs
684:Terror of the Catacombs
565:Requiem: Avenging Angel
304:. The first release of
674:. It was developed by
647:Curse of the Catacombs
627:
370:
359:programming language.
296:, which used the same
188:. It was developed by
2310:First-person shooters
1915:Adaptive tile refresh
1717:Hexen: Beyond Heretic
1225:Computer Gaming World
1196:Computer Gaming World
707:Computer Gaming World
622:
441:with a new staff for
373:id Software's use of
365:
220:first-person graphics
1489:Operation Body Count
467:GNU GPL-2.0-or-later
328:, Jason Blochowiak (
224:first-person shooter
186:3D computer graphics
176:first-person shooter
134:First-person shooter
2174:Tiles of the Dragon
1849:Katherine Anna Kang
1655:Tiles of the Dragon
1516:Super 3D Noah's Ark
1247:"Shareware Concept"
1160:Doom: Scarydarkfast
1120:News, 27 March 2006
979:"Masters of "Doom""
797:on 19 December 2022
710:in May 1993 called
660:Catacomb Apocalypse
654:Catacomb Apocalypse
631:Catacomb Armageddon
624:Catacomb Armageddon
614:Catacomb Armageddon
527:and also worked on
478:Reflection Catacomb
1281:id's look back at
785:(28 August 2017).
712:The Catacomb Abyss
628:
547:using an enhanced
459:Flat Rock Software
381:was influenced by
371:
282:IBM PC compatibles
2320:Id Software games
2272:
2271:
2211:
2210:
2002:
2001:
1862:
1861:
1534:
1533:
1524:Rise of the Triad
1472:Capstone Software
1257:Dennis Publishing
949:Ultima Underworld
633:is the sequel to
593:is the sequel to
504:Microsoft Windows
498:, is an enhanced
384:Ultima Underworld
338:creative director
149:
148:
2367:
2290:Amiga CD32 games
2285:1991 video games
2088:
2087:
2029:
2022:
2015:
2006:
2005:
1854:Matthew Costello
1839:Todd Hollenshead
1738:
1737:
1669:Orcs & Elves
1561:
1554:
1547:
1538:
1537:
1430:Spear of Destiny
1376:Prototype engine
1359:
1352:
1345:
1336:
1335:
1330:Internet Archive
1269:
1268:
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1234:
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1048:
1046:
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1027:
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1024:
1022:
1007:
1001:
1000:
998:
996:
987:. Archived from
974:
968:
967:
965:
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942:
936:
935:
911:
905:
904:
897:
891:
886:
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813:
807:
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802:
793:. Archived from
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720:
682:under the title
645:under the title
393:
119:
36:
24:
23:
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2237:
2233:JAM Productions
2228:Apogee Software
2207:
2147:
2120:
2077:
2038:
2033:
2003:
1998:
1993:Masters of Doom
1975:
1903:
1879:Apogee Software
1858:
1844:Timothee Besset
1824:Jennell Jaquays
1757:
1729:
1702:Games published
1697:
1614:
1580:Main franchises
1575:
1565:
1535:
1530:
1495:
1466:
1436:
1406:
1371:
1363:
1277:
1272:
1245:
1244:
1240:
1230:
1228:
1220:
1218:"Taking A Peek"
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1201:
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1084:. GamingOnLinux
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992:
991:on 7 March 2008
975:
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908:
899:
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883:
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845:, and named it
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771:. 24 June 2019.
761:
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747:
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728:
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657:
617:
588:
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539:JAM Productions
482:Reflection Keen
428:
397:Masters of Doom
391:
375:texture mapping
290:two-dimensional
268:
156:(also known as
123:
114:
39:
22:
21:1991 video game
17:
16:1991 video game
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5:
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2259:Adrian Carmack
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2160:Shadow Knights
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2135:Dangerous Dave
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2126:Dangerous Dave
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2115:Catacomb Abyss
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1819:Michael Abrash
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1804:American McGee
1801:
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1794:Sandy Petersen
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1779:Adrian Carmack
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1588:Commander Keen
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1275:External links
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1255:. No. 1.
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1173:978-0472051915
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701:Commander Keen
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635:Catacomb Abyss
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605:, released by
591:Catacomb Abyss
586:Catacomb Abyss
584:Main article:
581:
579:Catacomb Abyss
576:
550:Wolfenstein 3D
530:Shadow Warrior
515:Adrian Carmack
480:, also called
448:Dangerous Dave
427:
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342:Adrian Carmack
322:disk magazines
267:
264:
252:GT Interactive
241:Wolfenstein 3D
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1166:. p. 8.
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931:0-375-50524-5
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836:9783755412793
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524:Duke Nukem 3D
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402:David Kushner
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350:Robert Prince
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316:, as well as
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288:. This was a
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144:Single-player
142:
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126:
120:November 1991
117:
113:
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106:
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86:Prototype of
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78:
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66:
63:
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54:
51:
48:
46:
42:
35:
30:
25:
19:
2254:John Carmack
2200:
2193:
2186:
2181:Rescue Rover
2179:
2172:
2167:Hovertank 3D
2165:
2158:
2140:
2133:
2125:
2113:
2108:Catacomb 3-D
2107:
2106:
2099:
2091:
2083:Gamer's Edge
2082:
2070:
2063:
2056:
2049:
2043:Publications
1991:
1941:
1933:
1925:
1769:John Carmack
1753:Robert Duffy
1722:
1715:
1708:
1690:
1681:
1674:
1667:
1662:Catacomb 3-D
1661:
1660:
1653:
1648:Rescue Rover
1646:
1639:
1634:Hovertank 3D
1632:
1625:
1607:
1600:
1593:
1586:
1522:
1514:
1508:ShadowCaster
1506:
1487:
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1458:
1450:
1441:
1428:
1420:
1411:
1398:
1392:Catacomb 3-D
1391:
1390:
1384:Hovertank 3D
1382:
1370:engine games
1365:
1325:Catacomb 3-D
1324:
1312:
1300:
1290:Catacomb 3-D
1289:
1282:
1250:
1241:
1229:. Retrieved
1224:
1212:
1200:. Retrieved
1198:. p. 46
1195:
1182:
1159:
1153:
1141:. Retrieved
1135:
1125:
1109:
1098:
1086:. Retrieved
1075:
1063:. Retrieved
1053:
1041:. Retrieved
1031:
1019:. Retrieved
1005:
993:. Retrieved
989:the original
982:
972:
960:. Retrieved
954:
948:
940:
922:Random House
915:
909:
895:
884:
872:. Retrieved
866:
856:
846:
842:
840:
827:Abrams Books
821:
817:Romero, John
811:
799:. Retrieved
795:the original
790:
783:Romero, John
777:
766:
757:
734:
715:
711:
705:
699:
693:
683:
671:
663:
659:
658:
653:
646:
634:
630:
629:
623:
613:
598:
595:Catacomb 3-D
594:
590:
589:
578:
569:
563:
556:
549:
542:
528:
522:
512:
495:
491:
485:
481:
477:
452:
446:
443:Gamer's Edge
434:
431:Catacomb 3-D
430:
429:
424:
414:John Carmack
410:Paul Neurath
405:
395:
389:Catacomb 3-D
388:
382:
379:Catacomb 3-D
378:
372:
367:Catacomb 3-D
366:
317:
313:
309:
306:Catacomb 3-D
305:
293:
278:John Carmack
271:
269:
260:Romero Games
255:
247:Hovertank 3D
245:
239:
216:Catacomb 3-D
215:
214:
198:Gamer's Edge
179:
170:
169:
164:
163:
158:
157:
153:Catacomb 3-D
152:
151:
150:
87:
57:Publisher(s)
45:Developer(s)
38:Title screen
27:Catacomb 3-D
18:
2295:Amiga games
2249:John Romero
2223:id Software
1814:Mike Wilson
1809:Tim Willits
1799:Dave Taylor
1774:John Romero
1748:Kevin Cloud
1619:Other games
1609:Wolfenstein
1568:id Software
1442:Blake Stone
1412:Wolfenstein
1283:Catacomb 3D
962:10 February
843:Catacomb 3D
740:John Romero
696:John Romero
672:Catacomb 3D
599:Catacomb 3D
560:bullet time
544:Blake Stone
519:id Software
487:Keen Dreams
475:source port
330:programmers
326:John Romero
318:Catacombs 3
308:was called
298:game engine
294:Catacomb II
190:id Software
171:Catacombs 3
97:Platform(s)
69:Director(s)
50:id Software
2279:Categories
1908:Technology
1894:Activision
1867:Publishers
1829:Paul Steed
1061:. Realm667
847:Catacomb 3
750:References
626:screenshot
496:CatacombGL
471:those done
408:developer
406:Underworld
369:screenshot
266:Production
256:Catacomb 3
196:under the
2305:DOS games
2216:Companies
2072:Diskworld
1969:id Tech 7
1964:id Tech 6
1959:id Tech 5
1954:id Tech 4
1949:id Tech 3
1789:Mark Rein
1307:MobyGames
1295:MobyGames
1265:0967-8220
1118:3D Realms
1088:5 January
768:Gamasutra
690:Reception
609:in 1992.
603:shareware
571:Max Payne
535:3D Realms
502:port for
400:, author
300:with new
206:catacombs
2330:Softdisk
2264:Tom Hall
2101:Catacomb
2092:Catacomb
2065:Loadstar
2058:Softdisk
2036:Softdisk
1987:QuakeCon
1942:Quake II
1874:Softdisk
1784:Tom Hall
1724:Hexen II
1313:Catacomb
1301:Catacomb
1137:PC Gamer
1016:Phoronix
680:Froggman
676:Softdisk
643:Froggman
639:Softdisk
607:Softdisk
492:Catacomb
454:Catacomb
439:Softdisk
334:Tom Hall
286:Apple II
273:Catacomb
194:Softdisk
181:Catacomb
129:Genre(s)
74:Tom Hall
62:Softdisk
2051:Softalk
1980:Related
1920:id Tech
1884:FormGen
1741:Current
1710:Heretic
1252:PC Zone
1143:15 June
1065:7 March
995:9 March
903:. 1992.
791:Rome.ro
668:fantasy
463:GOG.com
354:Borland
348:), and
174:) is a
140:Mode(s)
108:Release
2242:People
1944:engine
1936:engine
1928:engine
1762:Former
1734:People
1692:Rage 2
1527:(1995)
1519:(1994)
1511:(1993)
1492:(1994)
1484:(1994)
1463:(1994)
1455:(1993)
1444:series
1433:(1992)
1425:(1992)
1414:series
1403:(1992)
1395:(1991)
1387:(1991)
1319:Curlie
1315:series
1303:series
1263:
1231:7 July
1202:7 July
1170:
1043:6 June
1021:6 June
928:
924:. 89.
874:3 July
833:
801:3 July
552:engine
500:OpenGL
346:artist
302:levels
236:player
228:MS-DOS
202:wizard
168:, and
102:MS-DOS
90:engine
81:Engine
2152:Other
1934:Quake
1602:Quake
1572:games
1500:Other
1221:(PDF)
1192:(PDF)
984:Salon
726:Notes
719:'
508:Linux
392:'
230:with
1926:Doom
1676:Rage
1595:Doom
1261:ISSN
1233:2014
1204:2014
1168:ISBN
1145:2018
1090:2023
1067:2020
1045:2018
1023:2014
997:2009
964:2009
926:ISBN
876:2024
831:ISBN
803:2024
568:and
533:for
506:and
284:and
280:for
210:lich
1317:at
1305:at
1293:at
418:CES
377:in
357:C++
340:),
332:),
276:by
254:as
232:EGA
2281::
1249:.
1223:.
1194:.
1162:.
1134:.
1116:,
1014:.
981:.
953:.
920:.
865:.
839:.
829:.
825:.
789:.
765:.
686:.
649:.
574:.
554:.
510:.
162:,
116:NA
2028:e
2021:t
2014:v
1574:)
1570:(
1560:e
1553:t
1546:v
1358:e
1351:t
1344:v
1267:.
1235:.
1206:.
1176:.
1147:.
1092:.
1069:.
1047:.
1025:.
999:.
966:.
951:"
934:.
878:.
849:.
805:.
344:(
336:(
118::
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.