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allow people to have philosophical experiences within the virtual space. Virtual reality is also a way for Davies to extend the concept of art, where a two-dimensional painting is able to be extended through technology into a three-dimensional space which can be explored and invite interaction. Visual components of the VR space are created not through traditional methods, but rather by algorithms and transparency maps; it is the unique and creative way that Davies combines customized programming that make her work unique. Davies emphasizes that it is important to understand that her work is dependent on the team who help her bring her digital art to life. She also stresses that her work also has deep connections to her beginnings as a painter, especially in regards to her sense of color.
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one way or another gently causes the immersant to change direction. This biofeedback method of navigating Osmose was developed because Davies wanted to "reaffirm the priority of 'being in the world' compared with 'doing' things in it or to it." Davies spent many years researching light and space before creating
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motion sensors. The world is generated by an SGI Supercomputer. Breathing itself became the "motor" for the immersant to move through the virtual environment. Breathing out causes the immersant to feel as if they are sinking and breathing in causes them to have the sensation of floating up. Leaning
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were characterized by a "painterly style." Her own style developed her own created symbolic language and sense of aesthetics. As early as the 1980s, Davies was looking into computer technology and 3D virtual spaces. In 1983, she was inspired by computer animations, and felt that computer art might
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as a means of artistic expression. In 1993, Davies began exploring the medium as an arena for art that questions our habitual perceptions about nature and "being", and affirms our embodiment in the world. Davies feels that virtual reality can be used to "examine our perceptions of the world" and
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as art, and adding temporal elements (day/night cycles) to the piece. Davies describes both works, saying, "I see as a means of return, i.e., of facilitating a temporary release from our habitual perceptions and culturally-biased assumptions about being in the world, to enable us, however
279:: John Harrison to create the VR subsystem and Georges Mauro to create the models and textures for the virtual objects. Mauro worked from references provided by Davies' art. Overall, Davies emphasized that the "creative process was exploitative, improvisational, and intuitive."
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allows the immersant to go inside of objects and see them from the inside-out. As immersants interact with the world, they cause things to happen by gazing at objects like seeds, which causes them to grow.
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In 1998, she founded
Immersence, Inc. to develop and share software for the creation of 3D virtual environments. Immersence, Inc. is also a "vehicle for pursuing her artistic research."
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3D grid that the immersant would be able to travel through and "visit" twelve different world-spaces based on "metaphorical aspects of nature." An immersant entered the world of
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came from a time when she and fellow divers were waiting to encounter sharks. While in the water, she felt that she could "slip into an altered state of consciousness."
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challenged an "immersant's" (Davies' preferred term for viewer) notions of space and explored the "porous borders between lived experience and virtual experience."
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163:. The experience of watching the loggers - who mostly enjoyed nature - destroy things they loved had a profound influence on her own later work.
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Nelson, Cami (June 2009). "From
Sfumato to Transarchitectures and Osmose: Leonardo Da Vinci's Virtual Reality".
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degree in 1978. After leaving UVic, she made a living for a while painting portraits of loggers and trees on
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and spatially localized sound with interaction based on breath and balance. It was first exhibited in
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awarded Davies an
Honorary Doctorate of Fine Arts for her contributions to the field of media art.
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for her PhD dissertation about the "philosophical underpinnings of her own art practice".
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by wearing a
Division head-mounted display and breath was measured though
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momentarily, to perceive ourselves and the world around us freshly."
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McRobert, Laurie (2007). "The
Dynamics of Immersive Virtual Art".
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Char Davies' Immersive
Virtual Art and the Essence of Spatiality.
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Char Davies's
Immersive Virtual Art and the Essence of Spatiality
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Char Davies' Immersive
Virtual Art and the Essence of Spatiality
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Davies was a founding director of the 3D CG software company
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Bowen, Jonathan P.; Keene, Suzanne; Ng, Kia (2013-09-07).
633:"As If Virtual Reality Can Take Us Someplace Very...Real"
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Les Femmes
Artistes du Canada / Women Artists in Canada
487:. Toronto: University of Toronto Press. pp. 3–10.
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help her capture images that could go beyond painting.
720:. translated from Italian by Alan N. Shapiro. NOEM.lab
414:. Springer Science & Business Media. p. 112.
234:Davies created an immersive virtual environment in
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667:. Toronto: University of Toronto Press. pp.
275:. Davies had some help to realize her vision for
111:contemporary artist known for creating immersive
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143:, Ontario, Canada. She studied liberal arts at
411:Electronic Visualisation in Arts and Culture
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226:Davies is one of the first artists to use
797:"A Strange and Wonderful Journey into VR"
481:McRobert, Laurie (2007). "Introduction".
289:in 1998, expanding on the concept of the
248:International Symposium on Electronic Art
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166:In 2005, Davies earned a doctorate from
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382:Harbant, Gill (10 December 2003).
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695:Immersence - Char Davies - Osmose
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582:From Technological to Virtual Art
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833:. MIT Press. pp. 19–22, 26.
794:Porter, Stephen (October 1996).
718:From The Technological Herbarium
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630:Davies, Char (5 October 1999).
585:. MIT Press. pp. 190–197.
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183:Since Davies was originally a
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961:University of Victoria alumni
926:Canadian installation artists
911:Canadian contemporary artists
397:– via Newspaper Source.
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123:VR. Davies is based in rural
322:In 2002, her alma mater the
16:Canadian contemporary artist
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853:Real-time video capture of
549:Davis, Erik (August 1996).
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896:Women installation artists
760:10.1162/leon.2009.42.3.259
355:Daniel Langlois Foundation
956:Bennington College alumni
557:. Vol. 4, no. 8
384:"Natural Breathing Space"
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97:Immersive Virtual Reality
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921:Virtual reality pioneers
886:Canadian digital artists
187:, her early forays into
155:(UVic) and received the
135:Early life and education
881:Virtual reality artists
802:Computer Graphics World
711:"Osmose by Char Davies"
830:The Place of Landscape
579:Popper, Frank (2007).
388:Herald Sun (Melbourne)
324:University of Victoria
153:University of Victoria
65:University of Victoria
42:Charlotte Adèle Davies
891:Women digital artists
827:Malpas, Jaff (2011).
709:Gatti, Gianna Maria.
519:"A Natural Dimension"
246:in 1995 at the Sixth
207:Distinction in 1994.
157:Bachelor of Fine Arts
951:Artists from Toronto
936:Mass media theorists
303:Software development
238:(1995), integrating
201:Interior Body Series
197:Interior Body Series
848:Char Davies Website
222:Virtual reality art
168:Plymouth University
139:Davies was born in
906:Postmodern artists
240:3D visual elements
179:Early digital work
145:Bennington College
61:Bennington College
931:Postmodern theory
916:New media artists
862:Video capture of
107:(born 1954) is a
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121:bio-feedback
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77:Notable work
946:1954 births
446:"Biography"
318:Recognition
212:scuba diver
189:virtual art
105:Char Davies
23:Char Davies
875:Categories
609:2015-05-27
450:Immersence
330:References
768:0024-094X
309:Softimage
260:Cartesian
57:Education
864:Ephémère
776:57570239
748:Leonardo
551:"Osmose"
455:13 March
360:13 March
296:Ephémère
287:Ephémère
268:Polhemus
250:(ISEA).
244:Montreal
109:Canadian
86:Éphémère
51:, Canada
523:The Age
185:painter
149:Vermont
141:Toronto
84:, 1995
867:(1998)
858:(1995)
855:Osmose
812:21 May
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724:27 May
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644:21 May
638:Forbes
561:27 May
529:27 May
500:27 May
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393:21 May
283:Osmose
277:Osmose
273:Osmose
264:Osmose
258:had a
256:Osmose
252:Osmose
236:Osmose
216:Osmose
174:Career
125:Quebec
88:, 1998
82:Osmose
71:, 1978
772:S2CID
714:(PDF)
671:–15.
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555:Wired
93:Style
814:2015
808:(10)
764:ISSN
726:2015
673:ISBN
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489:ISBN
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195:Her
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38:Born
756:doi
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69:BFA
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Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.