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0.01 was created in May 1988 and the version 0.02 in
November the same year. This new version had two customized VLSI chess processors and it was able to search 720,000 moves per second. With the "0.02" dropped from its name, Deep Thought won the
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Carnegie Mellon University. HiTech and ChipTest shared some code, and Hitech was already playing in the tournament. The two teams became rivals.
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67:/160 workstation and capable of searching approximately 50,000 moves per second. Hsu and Anantharaman entered ChipTest in the 1986
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Designing and implementing ChipTest revealed many possibilities for improvement, so the designers started on a new machine.
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ChipTest was invited to play in the 1987 American Open, but the team did not enter due to an objection by the
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workstation. ChipTest-M won the North
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105:with a perfect 5–0 score in 1989.
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103:World Computer Chess Championship
309:This chess-related article is a
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164:. Intellect Books. p. 175.
59:ChipTest was based on a special
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375:Artificial intelligence stubs
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313:. You can help Knowledge by
260:. You can help Knowledge by
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162:Chess and Machine Intuition
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47:which in turn evolved into
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370:Carnegie Mellon University
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129:Deep Blue (chess computer)
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41:Carnegie Mellon University
207:Kasparov Versus Deep Blue
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160:Atkinson, George (1998).
233:, overview, IBM Research
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365:One-of-a-kind computers
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231:The making of Deep Blue
256:-related article is a
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19:was a 1985
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49:Deep Blue
27:built by
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25:computer
23:playing
17:ChipTest
55:History
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