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137:. It consists of four modules training the user in rapidly increasing comprehension and retention: Character Recognition, High-speed word recognition, Synonyms; Sentence Comprehension. In each, the user the initial difficulty level, and the computer matches the display speed to the user's performance.
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and used it to launch his new company, Edu-Ware. Edu-Ware upgraded the program to high resolution graphics using its EWS3 graphics engine in 1981, renamed it
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was included in Edu-Ware's catalogs until its closure in 1985.
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but after being laid off from the university, he revised
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148:program while serving as a research analyst at
198:Tommervik, Allan (May 1981). "Exec Edu-Ware".
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129:originally developed by Sherwin Steffin of
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152:. The first version was published by
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193:. Edu-Ware Services. March 1, 1980.
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292:Edu-Ware educational software
282:Atari 8-bit computer software
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297:Educational video game stubs
230:. You can help Knowledge by
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154:Programma International
226:-related article is a
224:educational video game
287:Commodore 64 software
166:Atari 8-bit computers
164:and ported it to the
140:Steffin first wrote
127:educational program
174:IBM PC compatibles
277:Apple II software
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131:Edu-Ware Services
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133:in 1979 for the
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191:Product Catalog
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54:Sherwin Steffin
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162:Compu-Read 3.0
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232:expanding it
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170:Commodore 64
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73:Commodore 64
40:Publisher(s)
28:Developer(s)
202:: 4, 6, 19.
69:Atari 8-bit
60:Platform(s)
50:Designer(s)
271:Categories
184:References
178:Compu-Read
158:Compu-Read
146:text-based
142:Compu-Read
122:Compu-Read
22:Compu-Read
135:Apple II
104:Genre(s)
65:Apple II
44:Edu-Ware
33:Edu-Ware
200:Softalk
83:Release
172:, and
125:is an
77:IBM PC
222:This
144:as a
228:stub
150:UCLA
95:1979
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91:NA
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93::
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