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Curses (video game)

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Managing the player's inventory by automatically placing items in a container to make room for an object needed in hand (such as placing an item in the rucksack when reading an entry in a book), eliminating the tedium of having to manually drop one item before picking up
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Before Nelson began work on Inform Using an Acorn Archimedes and programming in ANSI C, he quickly abandoned his small game to begin developing
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in 1993. Appearing in the beginning of the non-commercial era of interactive fiction, it is considered one of the milestones of the genre.
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programming language, which was simultaneously released. It was the first non-test game developed in the language. It is distributed
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The player plays the part of the current owner of Meldrew Hall. In the course of searching the attic for an old tourist map of
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that has been placed on the Meldrew family. The goal of the game is to find the missing map, and thus annul the curse.
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I use two languages, the excellent Norcroft ANSI C compiler and Inform.
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Twisty little passages : an approach to interactive fiction
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contains some innovations that contribute to its appeal.
157:, Edward Rothstein described the game as "acclaimed." 403: 33:Curses being played in a modern interpreter. 427:Video games developed in the United Kingdom 320:. Cambridge, Massachusetts, United States: 27: 282: 350: 348: 312: 164: 266:, another Graham Nelson game, from 1995 404: 345: 13: 14: 443: 383: 283:Rothstein, Edward (1998-04-06). 362:. Eileen Mullin. Archived from 295:from the original on 2012-11-08 200:was originally developed on an 316:(2005). "7 The Independents". 306: 276: 227: 192: 1: 270: 208:, before Nelson moved to his 396:Interactive Fiction Database 173:world by Aaron A. Reed from 7: 255: 224:is not publicly available. 10: 448: 356:"Interview: Graham Nelson" 432:Single-player video games 417:1990s interactive fiction 120: 104: 96: 84: 72: 60: 50: 38: 26: 21: 422:Video games about curses 220:executable. The Inform 160: 178: 175:50 Years of Text Games 168: 139:interactive fiction 111:Interactive Fiction 289:The New York Times 179: 154:The New York Times 130: 129: 439: 412:1993 video games 378: 377: 372: 371: 352: 343: 342: 310: 304: 303: 301: 300: 280: 202:Acorn Archimedes 31: 19: 18: 447: 446: 442: 441: 440: 438: 437: 436: 402: 401: 386: 381: 369: 367: 354: 353: 346: 332: 311: 307: 298: 296: 281: 277: 273: 258: 230: 195: 163: 34: 17: 16:1993 video game 12: 11: 5: 445: 435: 434: 429: 424: 419: 414: 400: 399: 385: 384:External links 382: 380: 379: 344: 330: 314:Montfort, Nick 305: 274: 272: 269: 268: 267: 257: 254: 253: 252: 241: 229: 226: 214:without charge 194: 191: 162: 159: 128: 127: 122: 118: 117: 108: 102: 101: 98: 94: 93: 88: 82: 81: 76: 70: 69: 64: 58: 57: 56:Self published 54: 48: 47: 42: 36: 35: 32: 24: 23: 15: 9: 6: 4: 3: 2: 444: 433: 430: 428: 425: 423: 420: 418: 415: 413: 410: 409: 407: 397: 393: 392: 388: 387: 376: 366:on 2002-02-24 365: 361: 357: 351: 349: 341: 339: 333: 331:0-262-63318-3 327: 323: 319: 315: 309: 294: 290: 286: 279: 275: 265: 264: 260: 259: 250: 246: 242: 238: 237: 236: 234: 225: 223: 219: 215: 211: 207: 203: 199: 190: 188: 184: 176: 172: 167: 158: 156: 155: 149: 147: 146:Graham Nelson 143: 142:computer game 140: 136: 135: 126: 125:Single player 123: 119: 116: 112: 109: 107: 103: 99: 95: 92: 89: 87: 83: 80: 77: 75: 71: 68: 67:Graham Nelson 65: 63: 59: 55: 53: 49: 46: 45:Graham Nelson 43: 41: 37: 30: 25: 20: 390: 374: 368:. Retrieved 364:the original 359: 337: 335: 317: 308: 297:. Retrieved 288: 278: 262: 248: 244: 232: 231: 197: 196: 180: 174: 170: 152: 151:Writing for 150: 133: 132: 131: 52:Publisher(s) 40:Developer(s) 228:Innovations 222:source code 206:Acorn C/C++ 193:Development 144:created by 86:Platform(s) 62:Designer(s) 406:Categories 370:2002-02-24 360:XYZZY News 299:2008-11-13 271:References 322:MIT Press 243:Commands 169:A map of 115:Adventure 91:Z-machine 79:Z-machine 293:Archived 256:See also 240:another. 106:Genre(s) 394:in the 249:objects 177:project 121:Mode(s) 97:Release 391:Curses 338:Curses 328:  263:Jigsaw 245:places 233:Curses 218:Z-Code 210:Inform 204:using 198:Curses 171:Curses 137:is an 134:Curses 74:Engine 22:Curses 216:as a 187:curse 183:Paris 326:ISBN 247:and 161:Plot 100:1993 408:: 373:. 358:. 347:^ 334:. 324:. 291:. 287:. 113:, 302:.

Index


Developer(s)
Graham Nelson
Publisher(s)
Designer(s)
Graham Nelson
Engine
Z-machine
Platform(s)
Z-machine
Genre(s)
Interactive Fiction
Adventure
Single player
interactive fiction
computer game
Graham Nelson
The New York Times

Paris
curse
Acorn Archimedes
Acorn C/C++
Inform
without charge
Z-Code
source code
Jigsaw
"TECHNOLOGY: CONNECTIONS; In the intricacy of a text game, no object is superfluous, no formulation too strange"
Archived

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