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knocked unconscious by a horde of enemies, awakening with only a pistol. In "The Shores of Hell", the marine fights through corrupted research facilities on Deimos, culminating in the defeat of a gigantic cyberdemon. From an overlook, he discovers that the moon is floating above hell and rappels down to the surface. In "Inferno", the marine battles through hell itself and destroys a cybernetic spider-demon that masterminded the invasion of the moons. When a portal to Earth opens, the marine steps through to discover that Earth has been invaded. "Thy Flesh
Consumed" follows the marine's initial assault on the Earth invaders, setting the stage for
1420:, which did not leave room for the character-driven plot Hall had created. Additionally, the team believed it emphasized realism over entertaining gameplay, and they did not see the need for a design document at all. Some ideas were retained, but the story was dropped and most of the design was removed. By early 1993, Hall created levels that became part of an internal demo. Carmack and Romero, however, rejected the military architecture of Hall's level design. Romero especially believed that the boxy, flat level designs failed to innovate on
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development. Prince created the sound effects based on short descriptions or concept art of a monster or weapon and adjusted them to match the completed animations. The monster sounds were created from animal noises, and Prince designed all the sounds to be distinct on the limited sound hardware of the time, even when many sounds were playing at once. He also designed the sound effects to play on different frequencies from those used for the
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1665:. Id began receiving calls from people interested in the game or angry that it had missed its planned release date, as anticipation built over the year. At midnight on December 10, 1993, after working for 30 straight hours testing, the development team at id uploaded the first episode to the internet, letting interested players distribute it for them. The team was unable to connect to the
2261:(2010) have termed it as causing a "paradigm shift", prompting the rise in popularity of 3D games, first-person shooters, licensed technology between developers, and support for game modifications. It helped spark the rise of both online multiplayer games and player-driven content generation, and popularized the business model of online distribution. In their book
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1843:. Some of these became bestsellers even many years after the initial release. The ports did not all have the same content, with some having fewer levels, such as the 32X port created by John Carmack, which was released with only two-thirds of the game's levels in order to meet the console's launch date, while the PlayStation port includes
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infects the level design. John
Carmack not only disliked the proposed story but dismissed the idea of having a story at all: "Story in a game is like story in a porn movie; it's expected to be there, but it's not that important." Rather than a deep story, he wanted to focus on technological innovation, dropping the levels and episodes of
2872:, as well as DeHackEd, a patch editor first released in 1994 by Greg Lewis that allowed editing of the game engine. Soon after the first mods appeared, id CEO Wilbur posted legal terms to the company's website, allowing mod authors to charge money without any fees to id, while also absolving the company of responsibility or support.
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had sold in one month. By May 1994, Wilbur said that the game had sold over 65,000 copies, and estimated that the shareware version had been distributed over 1 million times. In 1995, Wilbur estimated the first-year sales as 140,000, while in 2002 Petersen said it had sold around 200,000 copies
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where they planned to upload the game, since there were so many users already connected in anticipation of the release. The network administrator was forced to first increase the number of connections, and then kick off all users to make room. When the upload finished 30 minutes later, 10,000 people
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build latex and metal sculptures of the others. The weapons were made from combined parts of children's toys. The developers photographed themselves as well, using Cloud's arm for the marine's arm holding a gun, and Adrian's snakeskin boots and wounded knee for textures. The cover art was created by
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In "Knee-Deep in the Dead", the marine fights demons and possessed humans in the military and waste facilities on Phobos. The episode ends with the marine defeating two powerful Barons of Hell guarding a teleporter to the Deimos base. After the battle, the marine passes through the teleporter and is
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adjust the number of enemies and amount of damage they do, with enemies moving and attacking faster than normal on the hardest difficulty setting. The monsters have simple behavior: they move toward their opponent if they see or hear them, and attack by biting, clawing, or using magic abilities such
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and other game modifications. John
Carmack and Romero had strongly advocated for mod support, overriding other id employees who were concerned about commercial and legal implications. Although WAD files exposed the game data, id provided no instructions for how they worked. Still, players were able
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praised the graphics and levels but criticized the straightforward shooting gameplay. The review concluded: "If only you could talk to these creatures, then perhaps you could try and make friends with them, form alliances... Now, that would be interesting." The review attracted mockery and "if only
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At the start of 1993, id put out a press release, touting Hall's story about fighting off demons while "knee-deep in the dead". The press release proclaimed the new 3D engine features that John
Carmack had created, as well as aspects including multiplayer, that had not yet even been designed. Early
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that he called the "Doom Bible", detailing the project's plot, backstory, and design goals. His design was a science fiction horror concept wherein scientists on the Moon open a portal to an alien invasion. Over a series of levels, the player discovers that the aliens are demons while hell steadily
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in
September, ten weeks before the game was released. Petersen later recalled that John Carmack and Romero wanted to hire other artists instead, but Cloud and Adrian disagreed, saying that a designer was required to help build a cohesive gameplay experience. The team also added a third programmer,
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Hall was upset with the reception of his designs and how little impact he was having as the lead designer. He was also upset with how much he was having to fight with John
Carmack to get what he saw as obvious gameplay improvements, such as flying enemies, and began to spend less time at work. The
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and most influential video games of all time. It sold an estimated 3.5 million copies by 1999, and up to 20 million people are estimated to have played it within two years of launch. It has been termed the "father" of first-person shooters and is regarded as one of the most important games in the
1539:, the game calculates the "light level" of a small area based on the predetermined brightness of said area. It then modifies the color palette of that section's surface textures to mimic how dark it would look. This same system is used to cause far away surfaces to look darker than close ones.
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would be more appropriate and produced numerous tracks in both styles in hope of convincing the team, and Romero incorporated both. Prince did not make music for specific levels, as they were composed before the levels were completed. Instead, Romero assigned each track to each level late in
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levels, with different aims: the team believed that
Petersen's designs were more technically interesting and varied, while Romero's were more aesthetically interesting. In late 1993, a month before release, John Carmack began to add multiplayer. After the multiplayer component was coded, the
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in the third quarter of 1993 but ultimately needed more time. By
December 1993, the team was working non-stop, with several employees sleeping at the office. Taylor said that the work gave him such a rush that he would pass out from the intensity. Id only gave a single press preview, to
1578:, Gregor Punchatz's father, who worked from a short description of the game rather than detailed references. Romero was the body model used for cover; he posed during a photoshoot to demonstrate to the intended model what the pose should look like, and Punchatz used his photo.
2118:, which gave it a score of 90/100 for new players but 20/100 for anyone who had the original game. The reviewer viewed it as solely a level pack due to the lack of new features and compared it negatively to the hundreds of free fan-made levels available on the internet.
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engine allows for walls and floors at any angle or height but does not allow areas to be stacked vertically. The lighting system is based on adjusting the color palette of surfaces directly. Rather than calculating how light traveled from light sources to surfaces using
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sold over 780,000 units by
September 1999, and all versions combined sold 3.5 million copies by the end of 1999. In addition to sales, an estimated six million people played the shareware version by 2002; other sources estimated in 2000 that 10–20 million people played
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became an "overnight phenomenon". It was an immediate financial success for id, making a profit within a day after release. Although the company estimated that only 1% of shareware downloaders bought the full game, this was enough to generate initial daily revenue of
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Romero came up with new ways to use
Carmack's lighting engine, such as strobe lights. He programmed engine features such as switches and movable stairs and platforms. After Romero's complex level designs started to cause problems with the engine, Carmack began to use
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files, short for "Where's All the Data?", separately from the engine. This allowed for any part of the design to be changed without needing to adjust the engine code. Carmack designed this system so that fans could easily modify the game; he had been impressed by the
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disappears entirely, and the marine joins a combat force to secure Phobos. He waits at the perimeter as ordered while the entire assault team is wiped out. With no way off the moon, and armed with only a pistol, he enters the base intent on revenge.
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from five to eight different angles so that they could be rotated realistically in-game. The images were then digitized and converted to 2D characters with a program written by John Carmack. Adrian Carmack made clay models for a few demons and had
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Doom was criticised for not being a true 3D product – in fact, it's best described as 2.5D (if you will) because although each level could be staged at various heights, it was impossible to stack two corridors on top of one another in any given
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to work with Carmack's technological ideas. However, the team then realized that Carmack's vision for a seamless world would be impossible given the hardware limitations, and Hall was forced to rework the design document once again.
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multiplayer games, as a rush of players overwhelmed their systems. The morning after release, John Carmack quickly released a patch in response to complaints of network congestion from administrators, who still needed to implement
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in May 1992. Later called the "grandfather of 3D shooters", it established the genre's popularity and its reputation for fast action and technological advancement. When most of the studio began work on additional episodes for
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was the first game to coin the term "deathmatch" and introduced multiplayer shooting battles to a wide audience. This led to a widespread community of players who had never experienced fast-paced multiplayer combat before.
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market as much as possible. He believed that the mainstream press was uninterested in the game and bought only a single ad in any gaming magazine. Instead, he gave software retailers the option to sell copies of the first
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genre. It has been cited by video game historians as shifting the direction and public perception of the medium as a whole, as well as sparking the rise of online games and communities. It led to an array of imitators and
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also rated the 32X version highly, though they noted that the graphics were worse and the game shorter than the PC or Jaguar versions. The 1995 ports received mixed reviews. The PlayStation version was rated highly by
1323:, and designer Hall. They moved operations to a dark office building, naming it "Suite 666" while drawing inspiration from the noises they heard from a neighboring dental practice. They also decided to cut ties with
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to quickly select the reduced portion of a level that the player could see at a given time. Taylor, along with programming other features, added cheat codes to aid in development and left them in for players.
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has been termed "inarguably the most important" first-person shooter, as well as the "father" of the genre. Although not the first in the genre, it was the game with the greatest impact. Dan Pinchbeck in
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is divided into three episodes, each containing about nine levels: "Knee-Deep in the Dead", "The Shores of Hell", and "Inferno". A fourth episode, "Thy Flesh Consumed", was added in an expanded version,
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other developers, however, felt that Hall was not in sync with the team's vision and was becoming a problem. In July the other founders of id fired Hall, who went to work for Apogee. He was replaced by
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after assaulting a superior officer who ordered his unit to fire on civilians. The Union Aerospace Corporation, which operates radioactive waste facilities there, allows the military to conduct secret
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for having worse graphics, a smaller screen size, and less intelligent enemies than any previous version, and the Sega Saturn port also met with low reviews for poor graphics and low quality from
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1630:-based computers and set up a distribution system leading up to the release. Jay Wilbur, who had been hired as CEO and sole member of the business team, planned the marketing and distribution of
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level that looked like the high school, populated with representations of Harris's classmates and teachers, which he used to practice for the shooting. Although Harris did design several custom
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and extra levels, and favorably compared it to other PlayStation shooter games. The SNES version, however, was noted for weaker graphics and unresponsive controls, though reviewers such as
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1017:. To finish a level, the player must traverse through labyrinthine areas to reach a marked exit room. Levels are grouped into named episodes, with the final level of each focusing on a
1110:, in which two to four players compete to kill the other players' characters as many times as possible. Multiplayer was initially only playable over local networks, but a four-player
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all praised the atmosphere and art direction, saying that the level design, lighting effects, and sound effects combined to create a "claustrophobic" and "nightmarish experience".
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was one of the first widespread instances of an "online collective virtual reality", and did more than any other game to create a modern world of "networked games and gamers".
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was an unofficial port to Linux, released by id programmer Dave Taylor in 1994; it was hosted by id but not supported or made official. Microsoft attempted to hire id to port
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2471:", with "first-person shooter" only overtaking it as the name of the genre after a few years. As the "first-person shooter" genre label had not yet solidified at the time,
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concept, and development began in November 1992. The initial development team was composed of five people: programmers John Carmack and Romero, artists Adrian Carmack and
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2857:, the Doom Editor Utility, leading to the first custom level by Jeff Bird in March. It was followed by "countless" others, including many based on other franchises like
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1560:, with Kevin Cloud as an additional artist. They designed the monsters to be "nightmarish", with graphics that were realistic and dark instead of staged or rendered. A
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1047:, and armor while traversing the levels. The player can find weapons and ammunition throughout the levels or can collect them from dead enemies, including a pistol, a
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Wilson, Johnny L.; Brown, Ken; Lombardi, Chris; Weksler, Mike; Coleman, Terry (July 1994). "The Designer's Dilemma: The Eighth Computer Game Developers Conference".
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2914:, was later hired at id Software. Mods have continued to be produced, with the community Cacowards awarding the best of each year. In 2016, Romero created two new
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said that it "made serious advances in what people will expect of 3D graphics in future", surpassing not only prior games but games that had yet to be released.
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Screenshot of the player armed with a chainsaw confronting an undead soldier with a shotgun on a bridge over a chemical waste storage in "Knee-Deep in the Dead"
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2607:. Id chose to create the sequel as a set of episodes rather than a new game, allowing John Carmack and the other programmers to begin work on id's next game,
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1424:, and failed to show off the engine's capabilities. He began to create his own, more abstract levels, which the rest of the team saw as a great improvement.
1138:. The campaign contains very few plot elements, with a minimal story presented mostly through the instruction manual and text descriptions between episodes.
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initially wrote a science fiction plot, but he and most of the story were removed from the project, with the final game featuring an action-heavy design by
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s design choices on those of first-person and third-person shooter games two decades later, as influenced by the games released in the intervening years.
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s popularity and innovations attracted a community that has persisted for decades since. The deathmatch mode was an important factor in its popularity.
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in favor of a fast, continuous world. Hall disliked the idea, but the rest of the team sided with Carmack. Hall spent the next few weeks reworking the
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the most influential game of all time in 2004, and in 2023 said its development was one of the most well-documented in the history of video games.
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Burkhardt, Johanna; Lenhard, Wolfgang (2022). "A Meta-Analysis on the Longitudinal, Age-Dependent Effects of Violent Video Games on Aggression".
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in June, to a glowing response, but had also released development updates to the public continuously throughout development on the nascent
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on April 20, 1999, were avid players. While planning for the massacre, Harris said in his journal that the killing would be "like playing
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has been termed as having "one of the longest-running speedrunning communities" as well as being "the quintessential speedrunning game".
2936:, and then released again for free on May 31 with a soundtrack by James Paddock. A physical release was later produced. A sixth episode,
2726:
intense level of graphic violence, as seen in this gory effect of a rocket hitting a group of demons, made the game highly controversial.
2342:. The following year, it was voted the number one game of all time in a poll among over 100 game developers and journalists conducted by
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were split on awarding high or middling scores due to these faults. Later 1990s ports received worse reviews; the 3DO port was panned by
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model, marketing the full game by releasing the first episode free. A retail version with an additional episode was published in 1995 by
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and first-person shooters in general becoming the predominant perception of video games in media. Historians such as Tristan Donovan in
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concluded that it was "a virtuoso performance". Other reviewers, while also praising the gameplay, commented on the lack of complexity:
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development team began playing four-player games, which Romero termed "deathmatch", and Cloud named the act of killing other players "
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Peckham, Matt; Eadicicco, Lisa; Fitzpatrick, Alex; Vella, Matt; Patrick Pullen, John; Raab, Josh; Grossman, Lev (August 23, 2016).
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found it captivating and praised the variety and complexity of the level design, but called the overall gameplay repetitive, while
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has been unofficially ported to numerous platforms. These ports include esoteric devices such as smart thermostats, pianos, and
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to a variety of platforms both officially and unofficially and has been followed by several games in the series, including
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Zachary, George (September 1996). "Generator: How a Little Game Called Doom May Have Changes the Business World Forever".
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built on the nascent Internet. Demos were lightweight files that could be shared more easily than video files on internet
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in revenue in the United States. This led PC Data to declare it the country's 4th-best-selling computer game since 1993.
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to modify leaked alpha versions of the game, allowing them to release level editors within weeks of the game's release.
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disliked the limited amount of additional content and recommended it only to major fans or those who had not played it.
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platforming gameplay was a poor fit for Carmack's fast-paced 3D engines. Additionally, the other co-founders, designer
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2882:. Thousands of user-created levels were released in the first few years after the release; over 3000 such levels for
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2810:. The swastika was removed in later versions, out of respect for a military veteran's request, according to Romero.
840:(1992). In May 1992, id started developing a darker game focused on fighting demons with technology, using a new 3D
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approach was taken to create them. The artists sculpted models of some of the enemies and took pictures of them in
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briefly considered buying the company. When id declined, Microsoft made its own licensed port, with a team led by
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2286:, video game aesthetics and design, and the effects of video games on aggression, memory, and attention. In 2007
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has continued for decades. As recently as 2019, community members have broken records originally set in 1998.
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and wanted to create another 3D game using a new engine Carmack was developing. Co-founder and lead designer
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levels: E1M4b ("Phobos Mission Control") and E1M8b ("Tech Gone Bad"). In 2018, for the 25th anniversary of
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and could not be sold to children or displayed where they could see it, which was only rescinded in 2011.
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6342:"Inspecting Video Game Historiography Through Critical Lens: Etymology of the First-Person Shooter Genre"
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in 2019, with the latter-most platforms (excluding Android) receiving a further expanded port alongside
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6721:"10 most important video games of all time, as judged by 2 designers, 2 academics, and 1 lowly blogger"
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said it was "the most talked about PC game ever". The PC version was ranked the 3rd best video game by
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1634:. As id would make the most money from copies they sold directly to customers—up to 85% of the planned
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has already done more to establish the PC's arcade clout than any other title in gaming history," and
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has also been ported to numerous different platforms, independent from id Software. The first port of
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s intended tone. The studio also experimented with other game systems before removing them, such as
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clones ranged from close imitators to more innovative takes on the genre. Id Software licensed the
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named it the best computer game of all time that August. It won the Best Action Adventure award at
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declared it "probably the most imitated game of all time". These games were often referred to as "
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6554:. 2017 IEEE Conference on Computational Intelligence and Games, New York, NY, USA. pp. 1–8.
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levels by different amateur map-making teams were released together by id as the standalone game
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was estimated to be installed on more computers worldwide than Microsoft's new operating system,
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is credited with creating the video game speedrunning community. The speedrunning community for
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mods were widely popular, earning favorable comparisons to the official level additions seen in
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in video games, and has enemies and objects as 2D images, a technique sometimes referred to as
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has continued since the 1990s in several iterations and forms. The video game series includes
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episode at any price, in hopes of motivating customers to buy the full game directly from id.
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and wanted to support that by releasing a map editor with an easily swappable file structure.
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similarly praised the fast gameplay and level design, but said that overall it lacked depth.
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985:. While the environment is shown in a 3D perspective, the enemies and objects are instead 2D
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includes a feature that allowed players to record and play back gameplay using files called
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4610:"Looks Like The Original Doom Games Are Coming To Switch As Soon As Today [Update]"
4573:"Doom 3 shines flashlight on The Lost Mission (And doesn't even need to put down its gun!)"
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On January 26, 1994, university student Brendon Wyber led a group to create the first full
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was described as a "first person perspective adventure" and "atmospheric 3-D action game".
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was highly praised in contemporaneous reviews. In April 1994, a few months after release,
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9467:
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8652:
8574:
8372:
8304:
7711:
6700:
6676:
6635:
6585:"Making the water move: techno-historic limits in the game aesthetics of Myst and Doom"
6555:
6522:
4735:
2698:
2609:
2039:
1763:. One promotional video for Windows 95 had Gates digitally superimposed into the game.
1702:
1516:
1395:
1300:
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1111:
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907:
214:
8954:
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for the 32X was one of the first video games to be given a Mature 17+ rating from the
2054:
named it as the best multiplayer game available, in addition to the best arcade game.
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6018:
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5902:
5870:
5841:
5775:
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5720:
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5516:
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5451:
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4857:
4772:
4739:
4710:
4453:
4112:
3875:
3542:
3449:
3343:
3096:
2972:
2971:, its release coincided with a wave of popularity for speedrunning, amplified by the
2859:
2468:
2440:
2416:
2157:
all gave the Jaguar version high scores, comparing it favorably with the PC version.
2027:
1970:
1594:
1575:
1499:
1458:
1029:
152:
64:
7336:
4895:"Watch Doom running on an ATM, a printer... and 10 other weird, non-gaming machines"
4420:
2795:
was dubbed a "mass murder simulator" by critic and Killology Research Group founder
1256:
John Carmack conceived a game about using technology to fight demons, inspired by a
1249:(no relation to John Carmack) wanted to create something in a darker style than the
1095:
allow the player to unlock all weapons, walk through walls, or become invulnerable.
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8267:
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2631:(1995), consisting of 21 commissioned levels and over 3000 user-created levels for
2617:
was the United States' highest-selling software product of 1994 and sold more than
2579:
2374:
2283:
2128:
reviewed the edition positively, praising the difficulty of the new levels, as did
2099:
2073:
1855:
was released under a non-commercial license in 1997, and freely released under the
1802:
1589:
to create the music and sound effects. Romero directed Prince to make the music in
1036:
1024:
While traversing the levels, the player must fight a variety of enemies, including
900:
888:
787:
780:
735:
281:
191:
8415:
8262:
6631:
6536:
1067:, ceilings that lower and crush objects, and locked doors requiring a collectable
9954:
9947:
9901:
9659:
9204:
9179:
Dungeons & Dreamers: A Story of how Computer Games Created a Global Community
7799:
7341:
7167:
6940:
6857:
6228:
5593:
5576:
4647:"DOOM and DOOM 2 Getting New Enhanced Versions With a Brand-New Episode and More"
3012:
2533:
2410:
2380:
2326:
2263:
Dungeons & Dreamers: A Story of how Computer Games Created a Global Community
2134:, which reviewed it from the perspective of introducing the game to new players.
2033:
1840:
1814:
1795:
1598:
1570:
1470:
1351:
1344:
1324:
1142:
331:
311:
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The music for the PlayStation and Sega Saturn ports of the game was composed by
9876:
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5190:
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5012:
4018:
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as a whole was rejected. Romero wanted a game even "more brutal and fast" than
1246:
1233:
1206:
869:
857:
836:
830:
286:
241:
160:
116:
9137:
Wargames Handbook: How to Play and Design Commercial and Professional Wargames
7955:
6758:"Yes, The Library of Congress Has Video Games: An Interview with David Gibson"
4267:
4022:
3909:
1755:
to Windows in 1995 to promote Windows as a gaming platform, and Microsoft CEO
1735:
for the retail market with a fourth episode of levels, which was published by
1223:
in September 1992, the team began to plan their next game. They were tired of
10037:
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8620:
8579:
8486:
8150:
7874:
7845:
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7503:
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7148:
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7008:
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6838:
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6414:
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6200:
6171:
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5993:
5964:
5951:
5935:
5906:
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5845:
5779:
5756:
5724:
5688:
5659:
5589:
5554:
5520:
5491:
5480:
Walker, Bryan (March 1994). "Hell's Bells and Whistles: id Software's Doom".
5455:
5381:
5347:
5322:
5260:
5231:
5117:
4776:
4743:
4714:
4457:
4381:
4116:
3879:
3347:
3100:
3011:, while the 2024 release featured the 2016 "IDKFA" arrangement soundtrack by
3008:
2945:
2802:
In the earliest release versions, the level E1M4: Command Control contains a
2567:
2554:
2521:
2398:
2350:
2282:
It has also been used in scholarly research since its release, including for
2208:
2168:
1868:
1836:
1822:
1606:
1453:
1286:
1154:
1150:
1146:
1010:
998:
803:
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649:
595:
550:
532:
505:
469:
433:
415:
388:
361:
326:
316:
301:
9380:
8876:
8272:
7889:
7609:
7528:
5168:
4867:
4673:"Doom and Doom II get a 'definitive' re-release that's packed with upgrades"
3615:
2940:, was released on the game's 30th anniversary, December 10, 2023, again for
9891:
9866:
9840:
9755:
9687:
9529:
9391:
9309:
9210:
9206:
Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture
9132:
8824:
8722:"You can download John Romero's first new Doom level in 21 years right now"
8476:
8002:
7919:
7523:
7044:
6787:
6299:
4899:
4263:
4148:
3839:
3606:"May 5, 1992: Wolfenstein 3-D Shoots the First-Person Shooter Into Stardom"
2964:
2854:
2819:
2682:
2559:
2355:
1976:
1775:
1674:
attempted to download the game at once, crashing the university's network.
1597:
styles. Many tracks were directly inspired by songs by metal bands such as
1586:
1511:
1380:
1280:
1216:
1194:
1056:
1002:
994:
936:
896:
892:
845:
791:
236:
180:
134:
3160:"Doom (1993) Nintendo Switch Review: A Classic That Refuses To Feel Dated"
1339:
1106:, in which two to four players team up to complete the main campaign, and
9941:
9925:
9861:
9806:
9799:
9792:
9778:
9771:
9713:
9633:
9575:
9568:
9301:
8789:"John Romero's free, unofficial fifth Doom episode Sigil is finally here"
7486:
7308:
5309:
5247:
4730:
4523:
4492:
4187:
4054:
3905:
3689:
3582:
3417:
3299:
3295:"Doom, the original and best first-person shooter, is 20 years old today"
2960:
2949:
2924:
2911:
2895:
2692:
2482:
2404:
1964:
1954:
1791:
1760:
1565:
1561:
1483:
1405:
1320:
1242:
1219:
instead began technical research on a new game. Following the release of
1201:
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948:
853:
841:
772:
754:
271:
204:
199:
165:
106:
81:
2686:(2020), along with other spin-off video games. It additionally includes
2330:
in 1995, and in 1996 was ranked fifth best and third most innovative by
9482:
9057:
8950:
8904:"Coined: How "speedrunning" became an Olympic-level gaming competition"
8203:
8076:
7965:
7929:
7866:
7837:
7495:
7458:
7245:
7111:
6976:
6797:
6492:
6459:
6268:
6014:
5898:
5832:
5716:
5581:
5512:
5447:
5314:
5252:
5223:
5141:
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4941:
4904:
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4533:
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3578:
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2933:
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2548:
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to several other companies, which resulted in several games similar to
2291:
2143:
2114:
received mixed reviews upon its release in 1995, as in the review from
1999:
called it "a skull-banging, palm-sweating, blood-pounding game", while
1914:
1756:
1720:
1716:
1464:
1190:
1141:
In the future, an unnamed marine is posted to a dead-end assignment on
1092:
1018:
810:, with the player traversing each level to find its exit or defeat its
397:
9396:
4790:
4488:"Gabe Newell Made Windows a Viable Gaming Platform, and Linux Is Next"
3054:
2767:
again sparked controversy in the United States when it was found that
2524:
as a promotion to increase cereal sales. Other games were inspired by
9975:
9931:
9731:
9726:
9721:
9386:
9182:
9093:
9019:
8987:
8793:
8731:
8694:
8612:
8481:
8113:
8039:
7893:
7420:
7389:
7346:
7140:
6131:
5613:
5546:
5409:
4800:
4768:
4677:
4619:
4350:
4310:
3735:
3454:
3092:
2422:
2077:
similarly called the graphics excellent and unlike any other game's.
1639:
1274:
1088:
865:
5400:"Six Reviewers Travel From The Past To Shoot Their Way Through Doom"
5145:
4932:"Pianos, printers, and other surprising things you can play Doom on"
3830:"Video: John Romero reveals level design secrets while playing Doom"
1693:-specific rules to keep their networks from crashing from the load.
1278:(2000). More broadly the team intended to combine the styles of the
9982:
9936:
9785:
9554:
9052:
8448:
8071:
7679:
7453:
7082:
7013:
6935:
6560:
6527:
6487:
6483:"Doom is eternal: The immeasurable impact of gaming's greatest FPS"
6454:
6223:
5799:
5646:
5218:
4936:
4577:
3693:
2803:
2741:
imagery, which generated controversy from a broad range of groups.
2738:
2271:
2130:
2067:
1818:
1806:
1662:
1507:
1228:
1072:
1060:
1052:
849:
321:
291:
111:
7600:"Q&A: Doom's Creator Looks Back on 20 Years of Demonic Mayhem"
1398:, an inventory, a secondary shield, and a complex user interface.
9881:
9708:
9692:
9491:
9475:
9406:
9257:
Gen E: Generation Entrepreneur is Rewriting the Rules of Business
8945:
7641:
7567:
7277:
7240:
6971:
6725:
6589:
Game Studies: The International Journal of Computer Game Research
6346:
Game Studies: The International Journal of Computer Game Research
6096:
6038:
5980:
5978:
Major Mike (December 1995). "Doom: Special PlayStation Edition".
5922:
5861:
5711:
5442:
5075:
4285:
4040:
3964:
3874:. Vol. 6, no. 3. GP Publications. May 1993. p. 8.
3740:
3537:
3488:
3200:
2392:
2344:
2149:
2007:
2001:
1918:
1831:
1798:
1723:
showcased a video presentation while digitally superimposed into
1602:
1164:
1068:
1048:
1006:
918:
912:
795:
276:
266:
68:
58:
7334:
2050:
called it "the biggest adrenaline rush available on computers".
966:
9498:
8982:
8542:
8377:
8342:
8141:"Doom makers distance themselves from Doom: Annihilation movie"
8108:
8034:
7670:"Doom Clone Troopers – The Story Behind Star Wars: Dark Forces"
5404:
4795:
4614:
4345:
4305:
2670:
2591:, id Software began working on a sequel using the same engine,
2005:
said it was "a technically superb and thrilling 3D adventure".
1590:
1115:
1032:
989:
rendered at fixed angles, a technique sometimes referred to as
924:
882:
was a critical and commercial success, earning a reputation as
640:
604:
577:
559:
514:
478:
370:
223:
9015:"22-year-old Doom E1M1: Hangar speedrun record finally broken"
8685:"John Romero's new Doom level is a tease for his next project"
7519:"Attacking the clones: indie game devs fight blatant rip-offs"
5770:
Hummer, Sadie (September 1995). "See You In Hell, My Friend".
4105:
Schuytema, Paul C. (August 1994). "The Lighter Side of Doom".
2779:". A rumor spread afterward that Harris had designed a custom
2046:
called it "the most intense gaming experience available", and
1087:
against toxic waste, invulnerability, or a super-strong melee
828:
was the third major independent release by id Software, after
9237:
8145:
7707:"Blood, Sweat & Laughter: The Beauty Of The Build Engine"
7004:"Game Informer's Top 100 Games of All Time (Circa Issue 100)"
3445:"Original Doom gets unofficial sequel from creator, for free"
3262:"The 10 Greatest Cheat Codes in Gaming HistoryDoom: God Mode"
1958:
named it the third-best computer game of all time, claiming "
1510:
operating system. The level and graphical data was stored in
1025:
799:
487:
451:
246:
8300:"Game Makers on the Defensive After the Columbine Shootings"
7416:"20 best video games of all time — ranked by an expert jury"
6552:
Autoencoder-augmented neuroevolution for visual doom playing
5774:. Vol. 1, no. 2. Decker Publications. p. 80.
2716:
2038:
you could talk to these creatures" became a running joke in
1928:
s shareware edition had yielded 1.36 million units sold and
1452:". According to Romero, the deathmatch mode was inspired by
8757:
7997:
7163:"The 50 Best Video games: A Legend In Your Own Living-Room"
6861:. No. 4. Harris Publications. April 1995. p. 25.
6512:
6192:
6163:
5683:. Vol. 2, no. 7. Katz Kunkel Worley. p. 74.
5106:"Player Stats: Top 10 Best-Selling Games, 1993 – Present".
1779:
1711:
1611:
1503:
1014:
990:
819:
807:
251:
6515:
Benchmarking End-to-End Behavioural Cloning on Video Games
5277:
4728:
McFerran, Damien (May 2010). "Retroinspection: Sega 32X".
4445:
2753:
was the first. In Germany, shortly after its publication,
2460:
led to dozens of new first-person shooter games. In 1998,
1114:
mode was made available one year after launch through the
8198:
7960:
7924:
7572:
7049:
6730:
6263:
5136:
4528:
3782:
3573:
3124:
2657:
were both included, along with previous id games, in the
2366:
has also been ranked among the best games of all time by
2057:
The 3D graphics and art style were praised by reviewers;
1810:
1771:
1627:
776:
296:
231:
10084:
Commercial video games with freely available source code
6898:
5539:
Kaufman, Doug (March 1994). "Eye of the Monitor: Doom".
4269:
Composers Play – "Doom" Coop with Bobby Prince! – Part 4
2141:
received comparable reviews to the original PC version.
1530:, which has flat levels with walls at right angles, the
798:, fighting through hordes of undead humans and invading
4237:"Deciding Where To Place Music/Sound Effects In A Game"
1343:
Model of the Spider Mastermind created for the game by
1035:
humans. Enemies often appear in large groups. The five
8978:"Insanely Difficult Doom Record Beaten After 20 Years"
8366:
8364:
6696:"Is That Just Some Game? No, It's a Cultural Artifact"
5505:
Rand, Paul; Lord, Gary (March 1994). "Reviews: Doom".
4144:"Doom at 30: what it means, by the people who made it"
2358:
ranked it the most "breakthrough PC game" in 2009 and
1995:
Reviewers heavily praised the single-player gameplay:
9090:
Atari to Zelda: Japan's Videogames in Global Contexts
6296:"Headshot: A visual history of first-person shooters"
4828:"A List of PC Game Classics Available Free of Charge"
4301:"Memories Of Doom, By John Romero & John Carmack"
2759:
Federal Department for Media Harmful to Young Persons
2320:
for nearly three decades since its release. In 1995,
7984:
7561:
Turner, Benjamin; Bowen, Kevin (December 11, 2003).
6655:"The Effects of Video Games in Memory and Attention"
6513:
Kanervisto, A.; Pussinen, J.; Hautamäki, V. (2020).
6335:
6333:
6007:
Lord, Gary; Patterson, Mark (October 1995). "Doom".
4341:"That Time Bill Gates Starred In A Doom Promo Video"
2362:
again ranked it the sixth-best game that same year.
1984:
Game of the Year in 1993 shortly after release, and
1614:
music, so they would clearly cut through the music.
9232:
The Official DOOM Survivor's Strategies and Secrets
9039:
9006:
8969:
8605:Jay; Dee (May 1995). "Eye of the Monitor: D!Zone".
8361:
8030:"Let's Rank All The Doom Games, From Worst To Best"
7155:
5060:
5058:
2806:-shaped structure, which was put in as a homage to
1266:. This campaign would also influence the design of
9229:
8333:"8 of the Most Controversial Videogames Ever Made"
8324:
6036:The Axe Grinder (October 1995). "Doom–Super NES".
5272:
5270:
3914:(Video). Matt Barton. Event occurs at 4:15–8:00.
3153:
3151:
3118:Swaim, Michael; Macy, Seth G. (January 17, 2020).
3085:"The First Pictures: Quake: The Fight for Justice"
1867:itself, which led to variations of a long-running
9352:Speedrunning: Interviews with the Quickest Gamers
9048:"This Doom 'speedrun' took more than three weeks"
8867:"Why Do Gamers Love Speedrunning So Much Anyway?"
8263:"Germany Lifts 17-Year Ban on Demon-Blaster Doom"
7912:
6611:
6543:
6506:
6330:
5886:
5884:
5393:
5391:
3323:
2265:in 2014, Brad King and John Borland claimed that
10035:
8932:
8895:
8570:"A People's History Of The FPS, Part 1: The WAD"
8138:
7296:
7097:
6959:
6617:
6549:
5440:McCandless, David (April 1994). "Review: Doom".
5055:
3478:
3476:
2103:, which called it as "ominous as the scenario".
2011:called it the best arcade game ever, and it and
1859:in 1999. Due to the release of its source code,
1387:, but this was later removed as it clashed with
9176:
7556:
7554:
7552:
7550:
7449:"The Complete History Of First-Person Shooters"
6886:. No. 148. November 1996. pp. 64–80.
6659:International Journal of Educational Psychology
6646:
6439:
6427:
6035:
5700:
5698:
5534:
5532:
5530:
5267:
4995:"Lovers of guts and gore should meet this Doom"
4516:
3148:
2845:was the versatility of its WAD files, enabling
2294:" video games selected for preservation by the
1043:The player must manage supplies of ammunition,
9349:
8858:
8852:
8848:
8846:
8561:
8524:
8437:
8435:
8433:
8397:
7789:
7787:
7304:"Gamereactor's Top 100 bedste spil nogensinde"
7260:
6873:
6576:
6000:
5881:
5736:
5734:
5388:
5238:
5209:
4755:
4753:
4255:
3941:
3939:
3937:
3935:
3933:
1001:campaign mode, the player controls an unnamed
10114:First-person shooter multiplayer online games
9422:
8713:
8514:
8512:
8510:
8508:
8403:
8291:
8222:
8139:Nunneley-Jackson, Stephany (March 12, 2019).
8067:"Doom may be a classic, but were the novels?"
8021:
7881:
7756:"News Analysis: Playing the Interactive Game"
7440:
7408:
6995:
6923:
6712:
6433:
6421:
6368:
6178:
6116:
6058:
6029:
6006:
5566:
5564:
5300:
4481:
4479:
3634:
3473:
2890:were included in the official retail release
2757:was classified as "harmful to minors" by the
2015:praised the variety of monsters and weapons.
1684:s release, university networks began banning
1498:programming language, with a few elements in
1327:, their previous publisher, and self-publish
9131:
9087:
8639:
7772:
7747:
7698:
7591:
7547:
7510:
7372:
6911:. No. 148. November 1996. p. 102.
6845:
6816:
6718:
6392:
6146:
6087:
5695:
5527:
5475:
5473:
5471:
5469:
5467:
5465:
5435:
5433:
5431:
5216:"The PC Gamer Top 50 PC Games of All Time".
5203:
5124:
5112:. No. 170. September 1998. p. 52.
4987:
4965:
4963:
4819:
4783:
4334:
4332:
4089:
4011:
4001:
3999:
3997:
3995:
3993:
3991:
3651:
3649:
3382:
3380:
3367:
3365:
3363:
3361:
3359:
3357:
3244:
3242:
2690:, a comic book, board games, and two films:
9227:
8843:
8468:
8430:
8254:
8186:
7852:
7823:
7784:
7661:
7560:
6780:
6252:
6250:
6212:
6210:
5971:
5919:
5852:
5819:
5786:
5731:
5675:"Doom: Save Phobos From the Demons of Hell"
5359:
5357:
5342:. No. 118. June 1994. pp. 51–58.
4923:
4886:
4850:
4750:
4261:
4174:
4100:
4098:
3930:
3892:
3858:
3772:
3770:
3768:
3766:
3764:
3762:
3684:
3436:
3286:
3240:
3238:
3236:
3234:
3232:
3230:
3228:
3226:
3224:
3222:
2963:, or game replays. Although the concept of
2627:was followed by an expansion pack from id,
2338:was ranked as the second-best game ever by
1731:In 1995, id created an expanded version of
903:led to controversy from a range of groups.
30:"DOOM" redirects here. For the reboot, see
10249:Video games developed in the United States
9429:
9415:
9277:
8676:
8598:
8505:
8176:
8174:
8172:
8095:
7735:
7268:"Les 100 meilleurs jeux de tous les temps"
7126:
6386:
6324:
6318:
6185:Leadbetter, Rich (February 1997). "Doom".
6184:
5977:
5942:
5913:
5803:. SpotMedia Communications. Archived from
5763:
5704:
5561:
5439:
5160:
5064:
4552:
4476:
4292:
4225:
4219:
4215:
4213:
4135:
4083:
3886:
3731:"Monsters from the Id: The Making of Doom"
3728:
3682:
3680:
3678:
3676:
3674:
3672:
3670:
3668:
3666:
3664:
3597:
3398:
3046:
2749:due to its violent gore and nature, while
2599:with plans to release a retail version of
2570:with some consultation with John Carmack.
1308:'What you got in there?' / 'In here? Doom.
1153:urgently requests military support, while
57:
10229:Super Nintendo Entertainment System games
10159:Multiplayer and single-player video games
9300:
9110:
8825:"Download Sigil II with Thorr Soundtrack"
8441:
8370:
8230:"ESRB Game Ratings: Search Results: Doom"
8104:"Doom: The Board Game: The Kotaku Review"
7948:
7628:
7477:
7328:
7032:
6905:"The 15 Most Innovative Computer Games".
6749:
6687:
6670:
6582:
6559:
6526:
6374:
6216:
5920:Toxic Tommy (February 1995). "Doom—32X".
5498:
5462:
5428:
5329:
5099:
5019:
4975:
4960:
4601:
4486:Sebastian, Anthony (September 24, 2013).
4485:
4464:
4439:
4401:
4329:
4104:
4047:
3988:
3945:
3827:
3806:
3729:Antoniades, Alexander (August 22, 2013).
3722:
3646:
3640:
3603:
3524:
3377:
3354:
3117:
2898:released multiple collections of mods of
2787:levels, which later became known as the "
1440:Petersen and Romero designed the rest of
9254:
9160:The A-Z of Atari Jaguar Games – Volume 1
9157:
8817:
8330:
8101:
7990:
7778:
7231:
7068:
6931:"GameSpot's 100 Games of the Millennium"
6474:
6339:
6287:
6247:
6207:
5666:
5633:
5504:
5354:
5197:
4727:
4721:
4564:
4558:
4095:
4017:
3951:
3898:
3759:
3293:Anthony, Sebastian (December 10, 2013).
3254:
3219:
3188:
3077:
2944:for a digital copy with a soundtrack by
2715:
2439:
2348:, and was ranked the sixth best game by
2042:. The multiplayer gameplay was praised:
1710:
1400:
1338:
1189:
1149:experiments that turn deadly. A base on
965:
10129:Games commercially released with DOSBox
9326:
9045:
9012:
8780:
8750:
8645:
8627:
8474:
8297:
8169:
8064:
8058:
8027:
7887:
7768:from the original on September 2, 2017.
7187:
6693:
6652:
6445:
6398:
6380:
6256:
5948:
5859:Peteroo (January 1995). "Doom—Jaguar".
5858:
5672:
5538:
4929:
4825:
4570:
4377:"The Ultimate Doom: Thy Flesh Consumed"
4369:
4210:
4168:
4024:Tales from the Dark Days of Id Software
3747:from the original on September 25, 2018
3661:
3518:
3392:
3292:
3157:
3001:
2573:
2316:has continued to be included highly in
1556:Adrian Carmack was the lead artist for
14:
10174:Obscenity controversies in video games
10036:
9199:
8975:
8938:
8646:Tarason, Dominic (November 25, 2019).
8633:
8604:
8530:
8518:
8444:"The Greatest Games of All Time: Doom"
8385:from the original on November 22, 2021
8371:Mikkelson, Barbara (January 1, 2005).
8210:from the original on February 16, 2016
8180:
8132:
8120:from the original on November 15, 2021
7972:from the original on December 13, 2017
7741:
7597:
7516:
7446:
7428:from the original on February 26, 2023
7380:"The 500 Best Video Games of All Time"
6719:Ransom-Wiley, James (March 12, 2007).
6708:from the original on December 4, 2015.
6259:"Most Impactful FPS Games of All Time"
6219:"The Greatest Games of All Time: Doom"
5949:Lorente, Roberto (June 1996). "Doom".
5825:
5792:
5769:
5600:
5479:
5363:
5245:"Top 40: The Best Games of All Time".
4981:
4969:
4892:
4692:
4670:
4589:from the original on February 25, 2015
4470:
4407:
4338:
4298:
4231:
4186:
4156:from the original on December 17, 2023
4141:
4129:
4123:
4005:
3918:from the original on November 24, 2016
3823:
3821:
3812:
3655:
3561:
3530:
3484:"Computer Gaming World's Hall of Fame"
3461:from the original on December 16, 2022
3404:
3386:
3371:
3329:
3248:
3207:from the original on November 12, 2022
3170:from the original on November 12, 2022
3136:from the original on November 12, 2022
2061:called the graphics remarkable, while
1237:series, but the team decided that the
9410:
9027:from the original on October 28, 2020
8920:from the original on October 26, 2021
8864:
8786:
8768:from the original on January 22, 2021
8738:from the original on October 14, 2016
8719:
8682:
8404:Irvine, Reed; Kincaid, Cliff (1999).
8260:
7753:
7337:"The 50 Best Video Games of All Time"
7195:"We rank the 100 greatest videogames"
7175:from the original on October 18, 2017
6755:
6306:from the original on October 15, 2017
5639:
5606:
5336:"Announcing The New Premier Awards".
5166:
4699:"Gallup UK PlayStation sales chart".
4644:
4389:from the original on November 4, 2017
4357:from the original on February 2, 2023
4317:from the original on October 15, 2018
4272:(Video). Event occurs at 5:00–5:30.
4180:
4027:(Video). Event occurs at 0:45–1:30.
3846:from the original on February 2, 2018
3828:Batchelor, James (January 26, 2015).
3794:from the original on January 11, 2018
3311:from the original on October 22, 2017
3111:
3052:
2733:was notorious for its high levels of
2712:List of banned video games by country
2426:, among others, as recently as 2023.
2310:as part of its initial set of games.
2234:(2013) noted the direct influence of
1079:or armor points, a mapping computer,
1063:. The player also encounters pits of
864:as a set of three episodes under the
779:, it is the first installment in the
775:. Released on December 10, 1993, for
8939:Turner, Benjamin (August 10, 2005).
8901:
8567:
8456:from the original on October 9, 2017
8442:Shoemaker, Brad (February 2, 2006).
8102:Plunkett, Luke (February 13, 2017).
8065:Cobbett, Richard (January 4, 2020).
8009:from the original on October 8, 2019
7667:
7447:Jensen, K. Thor (October 11, 2017).
7360:from the original on August 30, 2016
7001:
6967:"GameSpy's Top 50 Games of All Time"
6756:Owens, Trevor (September 26, 2012).
6480:
6293:
5278:"Brenda Romero and John Romero Bios"
5181:from the original on August 21, 2023
4948:from the original on October 6, 2017
4607:
4435:from the original on March 28, 2017.
4299:Totilo, Steven (December 10, 2013).
4243:from the original on August 12, 2011
3442:
1622:Id Software planned to self-publish
1215:, id co-founder and lead programmer
794:, later unofficially referred to as
10244:Video games designed by John Romero
9046:Stanton, Rich (September 7, 2022).
8994:from the original on April 23, 2023
8720:Frank, Allegra (January 15, 2016).
8568:Yang, Robert (September 19, 2012).
8235:Entertainment Software Rating Board
7993:"Doom Eternal pushed to March 2020"
7936:from the original on April 30, 2017
7704:
7645:. All Media Network. Archived from
7616:from the original on April 22, 2023
7598:Kohler, Chris (December 10, 1993).
7133:"Top 100 Video Games of All Time".
6737:from the original on March 14, 2007
6694:Chaplin, Heather (March 12, 2007).
6599:from the original on March 25, 2023
6550:Alvernaz, S.; Togelius, J. (2017).
6294:Moss, Richard (February 14, 2016).
6134:. February 1996. pp. 160–161.
6075:. October 1995. pp. 126, 128.
5707:"Ultimate Doom: Thy Flesh Consumed"
5397:
5288:from the original on March 15, 2023
5167:Clark, Stuart (February 20, 1999).
5065:McCandless, David (June 12, 2002).
4874:from the original on April 29, 2017
4826:DeCarlo, Matthew (March 11, 2010).
4771:. November 1995. pp. 148–149.
4571:Cobbett, Richard (August 3, 2012).
4540:from the original on April 30, 2017
4031:from the original on March 15, 2022
3957:
3911:Matt Chat 53: Doom with John Romero
3818:
3710:from the original on August 6, 2017
3512:
3424:from the original on April 14, 2022
3182:
3065:from the original on August 3, 2020
2747:Entertainment Software Rating Board
2542:(1995). Several other games termed
1892:Upon its release in December 1993,
1298:based on a line from the 1986 film
1102:modes are playable over a network:
24:
10274:Video games with digitized sprites
10254:Video games scored by Bobby Prince
10219:Sprite-based first-person shooters
9436:
9177:King, Brad; Borland, John (2014).
9114:Replay: The History of Video Games
9064:from the original on June 22, 2023
8883:from the original on July 10, 2021
8805:from the original on June 20, 2023
8664:from the original on June 20, 2023
8586:from the original on June 20, 2023
8549:from the original on June 20, 2023
8531:Hrodey, matt (February 11, 2019).
8493:from the original on March 4, 2016
8349:from the original on June 20, 2023
8312:from the original on June 20, 2023
8279:from the original on June 20, 2023
8157:from the original on June 21, 2023
8083:from the original on June 20, 2023
8046:from the original on June 20, 2023
7991:Gonzales, Oscar (March 18, 2020).
7535:from the original on June 14, 2023
7465:from the original on June 12, 2020
7396:from the original on March 3, 2018
7284:from the original on June 27, 2018
7219:from the original on March 9, 2018
7040:"GT Top Ten Breakthrough PC Games"
6793:The Strong National Museum of Play
6768:from the original on March 8, 2016
6521:, Osaka, Japan. pp. 558–565.
6452:"Ten Years of PC Gamer Magazine".
6275:from the original on June 14, 2023
5416:from the original on June 13, 2023
5307:"The PC Gamer Games of the Year".
5144:. November 1, 1999. Archived from
4930:Petitte, Omri (February 2, 2016).
4911:from the original on July 18, 2017
4807:from the original on June 15, 2023
4504:from the original on March 4, 2016
4429:ann-13210.779119772@cs.cornell.edu
4142:Stuart, Keith (December 8, 2023).
4111:. No. 121. pp. 140–142.
3274:from the original on July 17, 2017
3158:Walters, Michael (July 28, 2019).
3095:. October 1995. pp. 134–135.
3028:, while the 2024 release uses the
2948:, as well as physical editions on
2791:", none were based on the school.
2318:lists of the best video games ever
2300:The Strong National Museum of Play
2258:Replay: The History of Video Games
899:as a community. Its high level of
25:
10325:
10054:3DO Interactive Multiplayer games
9374:
8701:from the original on July 4, 2016
8683:Frank, Allegra (April 26, 2016).
8533:"A Brief History of Doom Mapping"
8261:Brown, Mark (September 1, 2011).
7900:from the original on June 2, 2016
7811:from the original on July 7, 2017
7723:from the original on May 28, 2023
7634:
7316:from the original on May 28, 2022
7085:. December 2009. pp. 44–79.
7075:"The Top 200 Games of All Time".
6943:. January 2, 2000. Archived from
6356:from the original on June 1, 2023
5705:McCandless, David (August 1995).
5621:from the original on May 29, 2023
5039:from the original on May 22, 2022
4838:from the original on May 26, 2022
4276:from the original on May 12, 2023
4071:from the original on July 7, 2017
3908:; Barton, Matt (March 13, 2010).
2180:, which praised the inclusion of
2106:
1835:in 2024 along with ports for the
1638:price—he decided to leverage the
1368:versions were built to match the
719:
697:
622:
10314:Xbox Series X and Series S games
10064:Android (operating system) games
10018:
10017:
9013:Hawkins, Josh (April 10, 2019).
8298:Richtel, Matt (April 29, 1999).
8028:Zwiezen, Zack (April 24, 2021).
7002:Cork, Jeff (November 16, 2009).
6804:from the original on May 6, 2022
6653:Kefalis, Chrysovalantis (2020).
6257:Dastoor, Vaspaan (May 9, 2019).
5901:. January 1995. pp. 72–74.
5486:. No. 116. pp. 38–39.
5035:. October 29, 1995. p. 93.
4702:Official UK PlayStation Magazine
4645:Lyles, Taylor (August 8, 2024).
4626:from the original on May 4, 2023
4339:Klepek, Patrick (May 16, 2016).
3958:Bub, Andrew S. (July 10, 2002).
3120:"Doom Eternal: The Story So Far"
2705:
2528:, if not rumored to be built by
1941:within 24 months of its launch.
1551:
1221:Wolfenstein 3D: Spear of Destiny
1009:"—through military bases on the
771:game developed and published by
7754:Pitta, Julia (March 23, 1995).
7668:Turi, Tim (February 27, 2015).
7312:(in Danish). January 16, 2017.
7052:. July 28, 2009. Archived from
6481:Lane, Rick (January 31, 2024).
6430:, ch. 15: "The Doom Connection"
5132:"PC Data Top Games of All Time"
5067:"Games That Changed The World:
4664:
4638:
3778:"We Play Doom with John Romero"
3604:Shachtman, Noah (May 5, 2008).
3189:Thompson, Tommy (May 2, 2022).
2097:also praised the music, as did
1671:University of Wisconsin–Madison
10269:Video games with 2.5D graphics
10214:Split-screen multiplayer games
9306:Doom Guy: Life in First Person
8976:Walker, Alex (April 9, 2019).
8902:Paez, Danny (March 10, 2020).
8865:Lenti, Erica (July 10, 2021).
8331:Whitaker, Ron (June 1, 2015).
8194:"The ESRB is Turning 20 – IGN"
7890:"Tech Support: Commander Keen"
7705:Zak, Robert (April 13, 2016).
7517:Orland, Kyle (March 7, 2012).
6880:"150 Best Games of All Time".
6166:. March 1997. pp. 66–68.
5398:Cox, Kate (October 17, 2012).
5226:. April 1994. pp. 43–56.
4671:Peters, Jay (August 8, 2024).
3699:Classic Game Postmortem – Doom
3443:Good, Owen S. (June 1, 2019).
3053:Niver, John (August 1, 2012).
3018:
2773:Columbine High School massacre
1350:In November, Hall delivered a
1315:The team agreed to pursue the
1171:
13:
1:
10289:World Video Game Hall of Fame
8475:Gestalt (December 29, 1999).
7869:. December 1996. p. 88.
7563:"Bringin' in the Doom Clones"
7104:"The All Time Top 100 Ever".
6632:10.1080/15213269.2021.1980729
6537:10.1109/CoG47356.2020.9231600
6519:2020 IEEE Conference on Games
5793:Scisco, Peter (May 1, 1996).
5607:Welsh, Oli (March 17, 2012).
4893:Hurley, Leon (May 15, 2017).
4608:Gach, Ethan (July 26, 2019).
4060:The Early Days of id Software
3871:Game Players PC Entertainment
3039:
2769:Eric Harris and Dylan Klebold
2532:the game's engine, including
2308:World Video Game Hall of Fame
1992:did the same the year after.
1290:films. The working title was
946:(2025), as well as the films
10164:Multiplayer null modem games
9887:Bethesda Game Studios Dallas
9284:University of Michigan Press
8787:Wales, Matt (May 31, 2019).
8648:"The best Doom mods of 2019"
8452:. SpotMedia Communications.
7840:. October 1996. p. 55.
6071:. Vol. 1, no. 10.
5826:Loftus, Jim (January 1995).
5673:Ceccola, Russ (April 1994).
5650:. Vol. 16, no. 4.
5364:Keizer, Gregg (April 1994).
3569:"IGN's Top 100 Games (2003)"
3330:Keizer, Gregg (April 1994).
2967:a video game existed before
2910:. At least one mod creator,
2813:
2562:, a 2.5D engine inspired by
1882:
1650:The team planned to release
1005:—later unofficially termed "
814:. It is an early example of
7:
10199:Science fantasy video games
10179:PlayStation (console) games
9329:Video Game Bible, 1985-2002
7859:"Review Crew: Final Doom".
7795:"Master Levels for Doom II"
6979:. July 2001. Archived from
5955:(in Spanish). No. 57.
5640:Atkin, Denny (April 1994).
5609:"Game of the Week: Journey"
5313:. Vol. 2, no. 1.
5255:. August 1994. p. 42.
5251:. Vol. 1, no. 3.
5222:. Vol. 1, no. 5.
4413:"Linux Doom for X released"
3533:"Wolfenstein 3D DOS Review"
2507:Strife: Quest for the Sigil
1494:was written largely in the
1231:proposed a new game in the
1134:, released two years after
961:
10:
10330:
10299:Xbox 360 Live Arcade games
10239:Video games about Satanism
10109:Fiction set on Mars' moons
9969:Super Smash Bros. Ultimate
9228:Mendoza, Jonathan (1994).
9080:
7484:"The 50 Best Games Ever".
6833:. April 1995. p. 53.
6583:Hutchison, Andrew (2008).
5795:"The Ultimate Doom Review"
5749:Hachette Filipacchi MĂ©dias
5747:(in French). No. 68.
4791:"Doom Open Source Release"
4192:"Influences on Doom Music"
4065:Game Developers Conference
3948:, ch. 12: Destined to DOOM
3704:Game Developers Conference
2979:at the time. As a result,
2955:In addition to WAD files,
2841:Another popular aspect of
2817:
2709:
2577:
2433:
2290:was listed among the ten "
1944:
1901:, selling in one day what
1857:GNU General Public License
1700:
1617:
1481:
1185:
1175:
844:from the lead programmer,
29:
10013:
9910:
9854:
9830:
9754:
9747:
9739:Binary space partitioning
9701:
9680:
9651:
9625:
9592:
9585:
9546:
9447:
9255:O'Connell, Brian (1999).
9111:Donovan, Tristan (2010).
8477:"Games of the Millennium"
7862:Electronic Gaming Monthly
7833:Electronic Gaming Monthly
5174:The Sydney Morning Herald
5003:. May 7, 1994. p. 20
4194:. rome.ro. Archived from
2892:Master Levels for Doom II
2629:Master Levels for Doom II
2448:" had firmly superseded "
2429:
2247:, and to a lesser extent
2221:
1545:binary space partitioning
1477:
1334:
1294:, but Carmack renamed it
802:. The game begins on the
746:
734:
340:
213:
198:
186:
174:
151:
125:
97:
87:
75:
56:
51:
10234:Video games about demons
9962:Tony Hawk's Pro Skater 3
7498:: 86–130. October 1998.
6672:10.3991/ijep.v10i1.11290
6570:10.1109/CIG.2017.8080408
6217:Shoemaker, Brad (2012).
6104:. May 1996. p. 72.
6102:International Data Group
6094:"Quick Hits: Doom—3DO".
6044:International Data Group
6010:Computer and Video Games
5986:International Data Group
5928:International Data Group
5894:Computer and Video Games
5867:International Data Group
5838:Larry Flynt Publications
5508:Computer and Video Games
5374:International Data Group
5370:Electronic Entertainment
5032:Fort Worth Star-Telegram
3336:Electronic Entertainment
2994:
2661:compilation (1996). The
2520:was released in 1996 by
2186:Computer and Video Games
2163:Computer and Video Games
2155:Computer and Video Games
2091:Electronic Entertainment
2022:Computer and Video Games
1997:Electronic Entertainment
1887:
1766:Other official ports of
1696:
10304:Xbox Cloud Gaming games
10264:Video games set on Mars
10259:Video games set in hell
10089:Cooperative video games
9392:The "Official" Doom FAQ
9356:McFarland & Company
9278:Pinchbeck, Dan (2013).
9158:Hawken, Kieren (2017).
8373:"Columbine Doom Levels"
7637:"Chex Quest – Overview"
6340:Therrien, Carl (2015).
5169:"Denting the ego of Id"
3960:"Sandy Petersen Speaks"
3332:"Virtual Worlds - Doom"
3191:"The AI of Doom (1993)"
3059:Video Game Music Online
1605:. Prince believed that
1121:
895:scene and the birth of
10124:Game Boy Advance games
10094:Doom (franchise) games
10059:Acorn Archimedes games
9350:Snyder, David (2017).
9088:Consalvo, Mia (2016).
8406:"Video Games Can Kill"
8206:. September 16, 2014.
6442:, ch. 12: "id and Ego"
4858:"But Can It Run Doom?"
4421:comp.os.linux.announce
4239:. Bobby Prince Music.
3024:The 2019 release uses
2977:bulletin board systems
2727:
2621:copies within a year.
2558:(1996), used the 1995
2539:Star Wars: Dark Forces
2453:
1851:. The source code for
1770:were released for the
1728:
1506:computers running the
1502:. The developers used
1409:
1347:
1259:Dungeons & Dragons
1198:
971:
891:, as well as a robust
37:. For other uses, see
10169:Nintendo Switch games
10119:First-person shooters
9997:Hexen: Beyond Heretic
9327:Slaven, Andy (2002).
8957:on September 27, 2007
7888:Siegler, Joe (2000).
7424:. February 26, 2023.
7392:. November 27, 2017.
6908:Computer Gaming World
6883:Computer Gaming World
6853:"Top 100 Video Games"
5741:"The Ultimate Doom".
5483:Computer Gaming World
5339:Computer Gaming World
5109:Computer Gaming World
4449:Computer Gaming World
4411:(September 9, 1994).
4235:(December 29, 2010).
4108:Computer Gaming World
3790:. December 10, 2013.
2932:with a soundtrack by
2870:total conversion mods
2847:user-generated levels
2719:
2501:Hexen: Beyond Heretic
2444:By 1998, the phrase "
2443:
2332:Computer Gaming World
2095:Computer Gaming World
2087:Computer Gaming World
2059:Computer Gaming World
2044:Computer Gaming World
2017:Computer Gaming World
2013:Computer Gaming World
1986:Computer Gaming World
1714:
1658:Computer Gaming World
1404:
1342:
1193:
969:
39:Doom (disambiguation)
10279:Williams video games
10134:GT Interactive games
10079:Classic Mac OS games
10074:Censored video games
9897:Art Data Interactive
9506:Resurrection of Evil
8941:"Smashing the Clock"
8914:Bustle Digital Group
8242:on February 16, 2006
7649:on November 17, 2014
7200:Entertainment Weekly
7171:. February 6, 1999.
7020:on November 11, 2013
6188:Sega Saturn Magazine
5891:"Doom versus Doom".
5807:on September 7, 2011
5596:on October 23, 2012.
4266:(October 12, 2018).
4198:on September 1, 2013
3549:on November 15, 2014
2771:, who committed the
2574:Sequel and franchise
2446:first-person shooter
2436:First-person shooter
2387:Entertainment Weekly
2215:Sega Saturn Magazine
1585:, id hired composer
1081:partial invisibility
1071:or a remote switch.
979:first-person shooter
769:first-person shooter
741:First-person shooter
27:First-person shooter
10194:PlayStation 5 games
10189:PlayStation 4 games
10184:PlayStation 3 games
9814:Thatcher's Techbase
9333:Trafford Publishing
9280:Doom: Scarydarkfast
8831:. December 10, 2023
7238:"GamesTM Top 100".
6235:on October 11, 2012
6124:"Doom for the 3DO?"
5000:The Courier-Journal
4870:. January 1, 2003.
3622:on October 25, 2011
3531:Williamson, Colin.
2922:, Romero announced
2530:reverse engineering
2514:-based game called
2296:Library of Congress
2232:Doom: Scarydarkfast
2137:The first ports of
1906:in its first year.
1412:Soon, however, the
943:Doom: The Dark Ages
10069:Atari Jaguar games
9821:Sonic Robo Blast 2
9261:Entrepreneur Press
9141:Writers Club Press
9133:Dunnigan, James F.
8653:Rock Paper Shotgun
8615:. pp. 67–74.
8575:Rock Paper Shotgun
8418:on October 5, 2007
8305:The New York Times
7712:Rock Paper Shotgun
7635:House, Michael L.
7114:. September 1994.
7056:on January 7, 2012
6947:on October 9, 2000
6701:The New York Times
6195:. pp. 72–73.
6017:. pp. 82–83.
5988:. pp. 58–59.
5959:. pp. 94–95.
5869:. pp. 92–93.
5719:. pp. 62–64.
5549:. pp. 59–62.
5515:. pp. 72–73.
5450:. pp. 68–72.
4738:. pp. 44–49.
4736:Imagine Publishing
4524:"Doom (1993) – PC"
4452:. pp. 26–31.
4190:(April 19, 2005).
4021:(April 20, 2020).
2973:online communities
2728:
2699:Doom: Annihilation
2454:
2040:video game culture
1729:
1410:
1348:
1301:The Color of Money
1199:
1112:online multiplayer
972:
955:Doom: Annihilation
627:September 27, 2006
10204:Sega Saturn games
10139:Id Software games
10099:Doom engine games
10031:
10030:
9872:Nightdive Studios
9850:
9849:
9676:
9675:
9609:3: Worlds on Fire
9365:978-1-4766-3076-2
9342:978-1-55369-731-2
9319:978-1-4197-5811-9
9293:978-0-472-05191-5
9270:978-1-891984-07-5
9247:978-0-7821-1546-8
9220:978-0-8129-7215-3
9192:978-0-9912227-2-8
9169:978-1-78538-734-0
9150:978-0-595-15546-0
9124:978-0-9565072-0-4
9103:978-0-262-03439-5
8411:Accuracy in Media
7761:Los Angeles Times
7280:. March 4, 2011.
7143:. February 1995.
5617:. Gamer Network.
5317:. December 1994.
3976:on March 22, 2005
3585:on April 19, 2016
3543:All Media Network
2880:The Ultimate Doom
2587:After completing
2112:The Ultimate Doom
1934:The Ultimate Doom
1845:The Ultimate Doom
1741:The Ultimate Doom
1576:Don Ivan Punchatz
1500:assembly language
1459:Street Fighter II
1132:The Ultimate Doom
1037:difficulty levels
874:The Ultimate Doom
760:
759:
672:November 20, 2012
609:November 16, 2001
510:November 16, 1995
420:November 28, 1994
393:November 21, 1994
366:December 10, 1993
348:December 10, 1993
65:Don Ivan Punchatz
35:(2016 video game)
16:(Redirected from
10321:
10044:1993 video games
10021:
10020:
9752:
9751:
9590:
9589:
9431:
9424:
9417:
9408:
9407:
9369:
9346:
9323:
9297:
9274:
9251:
9235:
9224:
9196:
9181:(2nd ed.).
9173:
9154:
9139:(3rd ed.).
9128:
9107:
9074:
9073:
9071:
9069:
9043:
9037:
9036:
9034:
9032:
9010:
9004:
9003:
9001:
8999:
8973:
8967:
8966:
8964:
8962:
8953:. Archived from
8936:
8930:
8929:
8927:
8925:
8899:
8893:
8892:
8890:
8888:
8862:
8856:
8850:
8841:
8840:
8838:
8836:
8821:
8815:
8814:
8812:
8810:
8784:
8778:
8777:
8775:
8773:
8764:. May 31, 2019.
8758:"Download Sigil"
8754:
8748:
8747:
8745:
8743:
8717:
8711:
8710:
8708:
8706:
8680:
8674:
8673:
8671:
8669:
8643:
8637:
8631:
8625:
8624:
8611:. No. 217.
8602:
8596:
8595:
8593:
8591:
8565:
8559:
8558:
8556:
8554:
8528:
8522:
8516:
8503:
8502:
8500:
8498:
8472:
8466:
8465:
8463:
8461:
8439:
8428:
8427:
8425:
8423:
8414:. Archived from
8401:
8395:
8394:
8392:
8390:
8368:
8359:
8358:
8356:
8354:
8328:
8322:
8321:
8319:
8317:
8295:
8289:
8288:
8286:
8284:
8258:
8252:
8251:
8249:
8247:
8238:. Archived from
8226:
8220:
8219:
8217:
8215:
8190:
8184:
8178:
8167:
8166:
8164:
8162:
8136:
8130:
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8127:
8125:
8099:
8093:
8092:
8090:
8088:
8062:
8056:
8055:
8053:
8051:
8025:
8019:
8018:
8016:
8014:
7988:
7982:
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7979:
7977:
7952:
7946:
7945:
7943:
7941:
7916:
7910:
7909:
7907:
7905:
7885:
7879:
7878:
7856:
7850:
7849:
7827:
7821:
7820:
7818:
7816:
7791:
7782:
7776:
7770:
7769:
7751:
7745:
7739:
7733:
7732:
7730:
7728:
7702:
7696:
7695:
7693:
7691:
7686:on June 20, 2023
7682:. Archived from
7665:
7659:
7658:
7656:
7654:
7632:
7626:
7625:
7623:
7621:
7595:
7589:
7588:
7586:
7584:
7579:on July 12, 2012
7575:. Archived from
7558:
7545:
7544:
7542:
7540:
7514:
7508:
7507:
7481:
7475:
7474:
7472:
7470:
7444:
7438:
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7435:
7433:
7412:
7406:
7405:
7403:
7401:
7376:
7370:
7369:
7367:
7365:
7332:
7326:
7325:
7323:
7321:
7300:
7294:
7293:
7291:
7289:
7264:
7258:
7257:
7248:. October 2010.
7244:. No. 100.
7235:
7229:
7228:
7226:
7224:
7207:. May 13, 2003.
7205:Dotdash Meredith
7191:
7185:
7184:
7182:
7180:
7159:
7153:
7152:
7130:
7124:
7123:
7101:
7095:
7094:
7081:. No. 200.
7072:
7066:
7065:
7063:
7061:
7036:
7030:
7029:
7027:
7025:
7016:. Archived from
6999:
6993:
6992:
6990:
6988:
6983:on July 10, 2010
6963:
6957:
6956:
6954:
6952:
6927:
6921:
6920:
6902:
6896:
6895:
6877:
6871:
6870:
6849:
6843:
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6820:
6814:
6813:
6811:
6809:
6784:
6778:
6777:
6775:
6773:
6753:
6747:
6746:
6744:
6742:
6716:
6710:
6709:
6691:
6685:
6684:
6674:
6650:
6644:
6643:
6620:Media Psychology
6615:
6609:
6608:
6606:
6604:
6580:
6574:
6573:
6563:
6547:
6541:
6540:
6530:
6510:
6504:
6503:
6501:
6499:
6478:
6472:
6471:
6458:. No. 123.
6449:
6443:
6437:
6431:
6425:
6419:
6418:
6396:
6390:
6384:
6378:
6372:
6366:
6365:
6363:
6361:
6337:
6328:
6322:
6316:
6315:
6313:
6311:
6291:
6285:
6284:
6282:
6280:
6254:
6245:
6244:
6242:
6240:
6231:. Archived from
6214:
6205:
6204:
6182:
6176:
6175:
6150:
6144:
6143:
6120:
6114:
6113:
6091:
6085:
6084:
6062:
6056:
6055:
6033:
6027:
6026:
6013:. No. 167.
6004:
5998:
5997:
5975:
5969:
5968:
5957:Axel Springer SE
5946:
5940:
5939:
5917:
5911:
5910:
5897:. No. 158.
5888:
5879:
5878:
5856:
5850:
5849:
5823:
5817:
5816:
5814:
5812:
5790:
5784:
5783:
5767:
5761:
5760:
5738:
5729:
5728:
5702:
5693:
5692:
5680:Electronic Games
5670:
5664:
5663:
5637:
5631:
5630:
5628:
5626:
5604:
5598:
5597:
5592:. Archived from
5568:
5559:
5558:
5545:. No. 203.
5536:
5525:
5524:
5511:. No. 148.
5502:
5496:
5495:
5477:
5460:
5459:
5437:
5426:
5425:
5423:
5421:
5395:
5386:
5385:
5361:
5352:
5351:
5333:
5327:
5326:
5304:
5298:
5297:
5295:
5293:
5274:
5265:
5264:
5242:
5236:
5235:
5213:
5207:
5201:
5195:
5194:
5188:
5186:
5164:
5158:
5157:
5155:
5153:
5148:on March 2, 2000
5128:
5122:
5121:
5103:
5097:
5096:
5094:
5092:
5083:. Archived from
5062:
5053:
5052:
5046:
5044:
5023:
5017:
5016:
5010:
5008:
4991:
4985:
4979:
4973:
4967:
4958:
4957:
4955:
4953:
4927:
4921:
4920:
4918:
4916:
4890:
4884:
4883:
4881:
4879:
4854:
4848:
4847:
4845:
4843:
4823:
4817:
4816:
4814:
4812:
4787:
4781:
4780:
4757:
4748:
4747:
4725:
4719:
4718:
4696:
4690:
4689:
4687:
4685:
4668:
4662:
4661:
4659:
4657:
4642:
4636:
4635:
4633:
4631:
4605:
4599:
4598:
4596:
4594:
4568:
4562:
4556:
4550:
4549:
4547:
4545:
4520:
4514:
4513:
4511:
4509:
4483:
4474:
4468:
4462:
4461:
4443:
4437:
4436:
4405:
4399:
4398:
4396:
4394:
4373:
4367:
4366:
4364:
4362:
4336:
4327:
4326:
4324:
4322:
4296:
4290:
4289:
4283:
4281:
4259:
4253:
4252:
4250:
4248:
4229:
4223:
4217:
4208:
4207:
4205:
4203:
4184:
4178:
4172:
4166:
4165:
4163:
4161:
4139:
4133:
4127:
4121:
4120:
4102:
4093:
4087:
4081:
4080:
4078:
4076:
4051:
4045:
4044:
4038:
4036:
4015:
4009:
4003:
3986:
3985:
3983:
3981:
3972:. Archived from
3955:
3949:
3943:
3928:
3927:
3925:
3923:
3902:
3896:
3890:
3884:
3883:
3866:"On the Horizon"
3862:
3856:
3855:
3853:
3851:
3825:
3816:
3810:
3804:
3803:
3801:
3799:
3774:
3757:
3756:
3754:
3752:
3726:
3720:
3719:
3717:
3715:
3686:
3659:
3653:
3644:
3638:
3632:
3631:
3629:
3627:
3618:. Archived from
3601:
3595:
3594:
3592:
3590:
3581:. Archived from
3565:
3559:
3558:
3556:
3554:
3545:. Archived from
3528:
3522:
3516:
3510:
3509:
3507:
3505:
3500:on July 27, 2016
3496:. Archived from
3480:
3471:
3470:
3468:
3466:
3440:
3434:
3433:
3431:
3429:
3408:
3402:
3396:
3390:
3384:
3375:
3369:
3352:
3351:
3327:
3321:
3320:
3318:
3316:
3290:
3284:
3283:
3281:
3279:
3267:Complex Networks
3258:
3252:
3246:
3217:
3216:
3214:
3212:
3186:
3180:
3179:
3177:
3175:
3155:
3146:
3145:
3143:
3141:
3115:
3109:
3108:
3081:
3075:
3074:
3072:
3070:
3050:
3033:
3022:
3016:
3005:
2943:
2931:
2832:
2735:graphic violence
2725:
2620:
2546:clones, such as
2284:machine learning
2240:
2100:The Mercury News
2074:Electronic Games
1931:
1930:US$ 8.74 million
1927:
1921:, by April 1998
1900:
1875:?" and "It runs
1803:Game Boy Advance
1719:, Microsoft CEO
1683:
1677:Within hours of
1637:
1519:made by fans of
1446:
1393:
1378:
1311:
1307:
1292:Green and Pissed
1245:and lead artist
901:graphic violence
834:(1990–1991) and
806:and finishes in
788:assumes the role
723:
721:
701:
699:
671:
654:October 31, 2009
653:
645:October 30, 2009
644:
626:
624:
608:
600:October 24, 2001
599:
589:Game Boy Advance
581:
563:
554:
536:
518:
509:
491:
483:October 26, 1995
482:
473:
456:December 9, 1994
455:
437:
419:
401:
392:
374:
365:
349:
282:Game Boy Advance
226:
61:
49:
48:
21:
10329:
10328:
10324:
10323:
10322:
10320:
10319:
10318:
10209:Shareware games
10144:Imagineer games
10034:
10033:
10032:
10027:
10009:
9955:Quake Champions
9948:Quake III Arena
9906:
9902:Alpha Dog Games
9846:
9826:
9760:
9743:
9697:
9672:
9660:Masters of Doom
9647:
9621:
9581:
9542:
9443:
9435:
9377:
9372:
9366:
9343:
9320:
9310:Harry N. Abrams
9294:
9271:
9248:
9221:
9193:
9170:
9151:
9125:
9104:
9083:
9078:
9077:
9067:
9065:
9044:
9040:
9030:
9028:
9011:
9007:
8997:
8995:
8974:
8970:
8960:
8958:
8937:
8933:
8923:
8921:
8900:
8896:
8886:
8884:
8863:
8859:
8851:
8844:
8834:
8832:
8823:
8822:
8818:
8808:
8806:
8785:
8781:
8771:
8769:
8756:
8755:
8751:
8741:
8739:
8718:
8714:
8704:
8702:
8681:
8677:
8667:
8665:
8644:
8640:
8632:
8628:
8603:
8599:
8589:
8587:
8566:
8562:
8552:
8550:
8529:
8525:
8517:
8506:
8496:
8494:
8473:
8469:
8459:
8457:
8440:
8431:
8421:
8419:
8402:
8398:
8388:
8386:
8369:
8362:
8352:
8350:
8329:
8325:
8315:
8313:
8296:
8292:
8282:
8280:
8259:
8255:
8245:
8243:
8228:
8227:
8223:
8213:
8211:
8192:
8191:
8187:
8179:
8170:
8160:
8158:
8137:
8133:
8123:
8121:
8100:
8096:
8086:
8084:
8063:
8059:
8049:
8047:
8026:
8022:
8012:
8010:
7989:
7985:
7975:
7973:
7954:
7953:
7949:
7939:
7937:
7918:
7917:
7913:
7903:
7901:
7886:
7882:
7865:. No. 89.
7858:
7857:
7853:
7836:. No. 87.
7829:
7828:
7824:
7814:
7812:
7793:
7792:
7785:
7777:
7773:
7752:
7748:
7740:
7736:
7726:
7724:
7703:
7699:
7689:
7687:
7666:
7662:
7652:
7650:
7633:
7629:
7619:
7617:
7596:
7592:
7582:
7580:
7559:
7548:
7538:
7536:
7515:
7511:
7483:
7482:
7478:
7468:
7466:
7445:
7441:
7431:
7429:
7414:
7413:
7409:
7399:
7397:
7378:
7377:
7373:
7363:
7361:
7333:
7329:
7319:
7317:
7302:
7301:
7297:
7287:
7285:
7266:
7265:
7261:
7237:
7236:
7232:
7222:
7220:
7193:
7192:
7188:
7178:
7176:
7168:The Independent
7161:
7160:
7156:
7139:. No. 15.
7132:
7131:
7127:
7110:. No. 21.
7103:
7102:
7098:
7074:
7073:
7069:
7059:
7057:
7038:
7037:
7033:
7023:
7021:
7000:
6996:
6986:
6984:
6965:
6964:
6960:
6950:
6948:
6941:CBS Interactive
6929:
6928:
6924:
6904:
6903:
6899:
6879:
6878:
6874:
6851:
6850:
6846:
6826:Next Generation
6822:
6821:
6817:
6807:
6805:
6786:
6785:
6781:
6771:
6769:
6754:
6750:
6740:
6738:
6717:
6713:
6692:
6688:
6651:
6647:
6616:
6612:
6602:
6600:
6581:
6577:
6548:
6544:
6511:
6507:
6497:
6495:
6479:
6475:
6451:
6450:
6446:
6438:
6434:
6426:
6422:
6405:. No. 21.
6402:Next Generation
6397:
6393:
6385:
6381:
6373:
6369:
6359:
6357:
6338:
6331:
6323:
6319:
6309:
6307:
6292:
6288:
6278:
6276:
6255:
6248:
6238:
6236:
6229:CBS Interactive
6215:
6208:
6191:. No. 16.
6183:
6179:
6162:. No. 53.
6152:
6151:
6147:
6122:
6121:
6117:
6100:. No. 92.
6093:
6092:
6088:
6068:Next Generation
6064:
6063:
6059:
6042:. No. 68.
6034:
6030:
6005:
6001:
5984:. No. 77.
5976:
5972:
5947:
5943:
5926:. No. 67.
5918:
5914:
5890:
5889:
5882:
5865:. No. 66.
5857:
5853:
5836:. No. 72.
5824:
5820:
5810:
5808:
5791:
5787:
5768:
5764:
5740:
5739:
5732:
5715:. No. 29.
5703:
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5624:
5622:
5605:
5601:
5570:
5569:
5562:
5537:
5528:
5503:
5499:
5478:
5463:
5446:. No. 13.
5438:
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5417:
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5330:
5306:
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5268:
5244:
5243:
5239:
5215:
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5210:
5202:
5198:
5184:
5182:
5177:. p. 209.
5165:
5161:
5151:
5149:
5130:
5129:
5125:
5105:
5104:
5100:
5090:
5088:
5087:on July 9, 2007
5063:
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4841:
4839:
4824:
4820:
4810:
4808:
4789:
4788:
4784:
4759:
4758:
4751:
4734:. No. 77.
4726:
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4103:
4096:
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4084:
4074:
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4053:
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4048:
4034:
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4019:Petersen, Sandy
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3989:
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3037:
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3023:
3019:
3013:Andrew Hulshult
3006:
3002:
2997:
2941:
2929:
2906:under the name
2830:
2825:
2816:
2723:
2714:
2708:
2688:multiple novels
2618:
2585:
2576:
2456:The success of
2438:
2432:
2381:The Independent
2322:Next Generation
2238:
2224:
2195:Next Generation
2109:
1947:
1929:
1925:
1917:. According to
1898:
1890:
1885:
1841:Xbox Series X/S
1815:Nintendo Switch
1709:
1699:
1681:
1635:
1620:
1599:Alice in Chains
1571:Gregor Punchatz
1554:
1489:
1480:
1471:Art of Fighting
1444:
1391:
1376:
1352:design document
1345:Gregor Punchatz
1337:
1325:Apogee Software
1309:
1305:
1264:the team played
1188:
1183:
1178:Development of
1174:
1124:
981:presented with
964:
908:has been ported
884:one of the best
860:. Id published
848:. The designer
730:
727:
718:
713:Xbox Series X/S
705:
696:
683:Nintendo Switch
675:
666:
657:
648:
639:
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621:
612:
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432:
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405:
396:
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378:
369:
360:
351:
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347:
336:
332:Xbox Series X/S
312:Nintendo Switch
228:
227:
222:
170:
147:
121:
71:
47:
46:1993 video game
42:
28:
23:
22:
15:
12:
11:
5:
10327:
10317:
10316:
10311:
10309:Xbox One games
10306:
10301:
10296:
10294:Xbox 360 games
10291:
10286:
10281:
10276:
10271:
10266:
10261:
10256:
10251:
10246:
10241:
10236:
10231:
10226:
10224:Super FX games
10221:
10216:
10211:
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10201:
10196:
10191:
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9899:
9894:
9889:
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9879:
9877:Nerve Software
9874:
9869:
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9851:
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9394:
9389:
9376:
9375:External links
9373:
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9341:
9324:
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9298:
9292:
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9269:
9252:
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9225:
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9201:Kushner, David
9197:
9191:
9174:
9168:
9162:. Andrews UK.
9155:
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9129:
9123:
9117:. Yellow Ant.
9108:
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8504:
8467:
8429:
8396:
8360:
8323:
8308:. p. G3.
8290:
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8185:
8168:
8131:
8094:
8057:
8020:
7983:
7947:
7911:
7880:
7851:
7830:"Final Doom".
7822:
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7734:
7697:
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7186:
7154:
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7096:
7067:
7031:
6994:
6958:
6922:
6897:
6872:
6844:
6829:. No. 4.
6815:
6779:
6748:
6711:
6704:. p. E7.
6686:
6645:
6626:(3): 499–512.
6610:
6575:
6542:
6505:
6473:
6444:
6432:
6420:
6409:. p. 20.
6391:
6379:
6367:
6329:
6317:
6286:
6246:
6206:
6177:
6145:
6130:. No. 4.
6115:
6086:
6057:
6046:. p. 66.
6028:
5999:
5970:
5941:
5930:. p. 58.
5912:
5880:
5851:
5840:. p. 76.
5818:
5785:
5762:
5751:. p. 89.
5730:
5694:
5665:
5654:. p. 82.
5652:ABC Publishing
5632:
5599:
5584:. April 1994.
5580:. No. 7.
5560:
5526:
5497:
5461:
5427:
5387:
5376:. p. 94.
5372:. No. 4.
5353:
5328:
5299:
5266:
5237:
5208:
5196:
5191:Newspapers.com
5159:
5123:
5098:
5054:
5049:Newspapers.com
5018:
5013:Newspapers.com
4986:
4974:
4959:
4922:
4885:
4849:
4818:
4782:
4767:. No. 2.
4749:
4720:
4709:. April 1996.
4705:. No. 5.
4691:
4663:
4637:
4600:
4563:
4551:
4515:
4475:
4463:
4438:
4400:
4368:
4328:
4291:
4262:Tobin, Scott;
4254:
4224:
4209:
4179:
4167:
4134:
4122:
4094:
4082:
4046:
4010:
3987:
3950:
3929:
3897:
3885:
3857:
3817:
3805:
3758:
3721:
3660:
3645:
3633:
3596:
3560:
3523:
3511:
3472:
3435:
3403:
3391:
3376:
3353:
3342:. p. 94.
3338:. No. 4.
3322:
3285:
3253:
3218:
3196:Game Developer
3181:
3147:
3110:
3091:. No. 1.
3076:
3044:
3043:
3041:
3038:
3035:
3034:
3017:
2999:
2998:
2996:
2993:
2815:
2812:
2808:Wolfenstein 3D
2797:David Grossman
2707:
2704:
2639:. Two sets of
2578:Main article:
2575:
2572:
2431:
2428:
2298:, and in 2015
2249:Wolfenstein 3D
2223:
2220:
2108:
2107:Other versions
2105:
1971:Cybermania '94
1946:
1943:
1909:By late 1995,
1889:
1886:
1884:
1881:
1871:, "Can it run
1737:GT Interactive
1701:Main article:
1698:
1695:
1669:server at the
1619:
1616:
1583:Wolfenstein 3D
1553:
1550:
1521:Wolfenstein 3D
1479:
1476:
1454:fighting games
1430:Sandy Petersen
1336:
1333:
1247:Adrian Carmack
1234:Commander Keen
1207:Wolfenstein 3D
1187:
1184:
1176:Main article:
1173:
1170:
1123:
1120:
1085:radiation suit
1040:as fireballs.
963:
960:
870:GT Interactive
858:Sandy Petersen
837:Wolfenstein 3D
831:Commander Keen
758:
757:
748:
744:
743:
738:
732:
731:
729:
728:
726:
725:
724:August 8, 2024
715:
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584:
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568:
566:
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556:
555:March 26, 1997
546:
541:
539:
538:
537:April 26, 1996
528:
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520:
511:
501:
496:
494:
493:
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474:September 1995
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161:Adrian Carmack
157:
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117:Sandy Petersen
114:
109:
103:
101:
95:
94:
91:
85:
84:
79:
73:
72:
67:featuring the
62:
54:
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45:
26:
9:
6:
4:
3:
2:
10326:
10315:
10312:
10310:
10307:
10305:
10302:
10300:
10297:
10295:
10292:
10290:
10287:
10285:
10284:Windows games
10282:
10280:
10277:
10275:
10272:
10270:
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10265:
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10260:
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9781:
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9706:
9704:
9700:
9694:
9691:
9689:
9686:
9685:
9683:
9679:
9669:
9668:
9667:The Boardgame
9664:
9662:
9661:
9657:
9656:
9654:
9650:
9644:
9643:
9639:
9636:
9635:
9631:
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9564:
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9559:
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9552:
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9545:
9539:
9538:
9537:The Dark Ages
9534:
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8804:
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8799:Gamer Network
8796:
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8767:
8763:
8759:
8753:
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8728:
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8658:Gamer Network
8655:
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8649:
8642:
8635:
8630:
8622:
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8609:
8601:
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8580:Gamer Network
8577:
8576:
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8564:
8548:
8544:
8540:
8539:
8534:
8527:
8521:, pp. 167–169
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8487:Gamer Network
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8182:
8177:
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8156:
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8151:Gamer Network
8148:
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8119:
8115:
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7999:
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7987:
7971:
7967:
7963:
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7957:
7951:
7935:
7931:
7927:
7926:
7921:
7920:"Doom 3 – PC"
7915:
7899:
7895:
7891:
7884:
7876:
7872:
7868:
7864:
7863:
7855:
7847:
7843:
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7796:
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7775:
7767:
7763:
7762:
7757:
7750:
7744:, pp. 180–182
7743:
7738:
7722:
7718:
7717:Gamer Network
7714:
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7708:
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7685:
7681:
7677:
7676:
7675:Game Informer
7671:
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7343:
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7331:
7315:
7311:
7310:
7305:
7299:
7283:
7279:
7276:(in French).
7275:
7274:
7273:Jeuxvideo.com
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7078:Game Informer
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7055:
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7009:Game Informer
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6854:
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6840:
6836:
6832:
6831:Imagine Media
6828:
6827:
6823:"The Games".
6819:
6803:
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6789:
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6440:King; Borland
6436:
6429:
6428:King; Borland
6424:
6416:
6412:
6408:
6407:Imagine Media
6404:
6403:
6395:
6388:
6383:
6377:, pp. 261–262
6376:
6371:
6355:
6351:
6347:
6343:
6336:
6334:
6327:, pp. 157–159
6326:
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6160:
6159:Mean Machines
6155:
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6129:
6125:
6119:
6111:
6107:
6103:
6099:
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6073:Imagine Media
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5987:
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5962:
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5954:
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5952:HobbyConsolas
5945:
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5924:
5916:
5908:
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5896:
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5708:
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5690:
5686:
5682:
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5669:
5661:
5657:
5653:
5649:
5648:
5643:
5642:"Sim Hillary"
5636:
5620:
5616:
5615:
5610:
5603:
5595:
5591:
5587:
5583:
5579:
5578:
5573:
5572:"Doom Review"
5567:
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5028:
5022:
5014:
5002:
5001:
4996:
4990:
4984:, pp. 113–117
4983:
4978:
4972:, pp. 176–178
4971:
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4473:, pp. 217–219
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4426:
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4418:
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4404:
4388:
4385:(in French).
4384:
4383:
4382:Jeuxvideo.com
4378:
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4308:
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4287:
4275:
4271:
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4265:
4264:Prince, Bobby
4258:
4242:
4238:
4234:
4233:Prince, Bobby
4228:
4221:
4216:
4214:
4197:
4193:
4189:
4183:
4176:
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4155:
4151:
4150:
4145:
4138:
4131:
4126:
4118:
4114:
4110:
4109:
4101:
4099:
4092:, pp. 201–203
4091:
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4066:
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4030:
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4014:
4008:, pp. 132–147
4007:
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4000:
3998:
3996:
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3907:
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3895:, pp. 249–250
3894:
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3877:
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3867:
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3815:, pp. 122–123
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3658:, pp. 118–121
3657:
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3395:
3389:, pp. 182–184
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3374:, pp. 148–153
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3251:, pp. 124–131
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3009:Aubrey Hodges
3004:
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2946:Valient Thorr
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2706:Controversies
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2584:
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2571:
2569:
2568:Ken Silverman
2565:
2561:
2557:
2556:
2555:Duke Nukem 3D
2551:
2550:
2545:
2541:
2540:
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2527:
2523:
2522:Ralston Foods
2519:
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2209:Mean Machines
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2169:HobbyConsolas
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2018:
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1977:GamesRadar UK
1973:
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1837:PlayStation 5
1834:
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1823:PlayStation 4
1820:
1816:
1813:in 2009, and
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1608:
1607:ambient music
1604:
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1596:
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1563:
1559:
1552:Art direction
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1517:modifications
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702:July 26, 2019
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10154:Mobile games
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9892:Romero Games
9867:Midway Games
9841:The Dark Mod
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9642:Annihilation
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9616:3: Maelstrom
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9562:Resurrection
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9305:
9302:Romero, John
9279:
9256:
9231:
9211:Random House
9205:
9178:
9159:
9136:
9112:
9089:
9066:. Retrieved
9051:
9041:
9029:. Retrieved
9023:. Gamerhub.
9018:
9008:
8996:. Retrieved
8981:
8971:
8959:. Retrieved
8955:the original
8944:
8934:
8922:. Retrieved
8907:
8897:
8885:. Retrieved
8870:
8860:
8835:December 10,
8833:. Retrieved
8829:Romero Games
8828:
8819:
8807:. Retrieved
8792:
8782:
8770:. Retrieved
8762:Romero Games
8761:
8752:
8740:. Retrieved
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8703:. Retrieved
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8666:. Retrieved
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8588:. Retrieved
8573:
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8551:. Retrieved
8538:The Escapist
8536:
8526:
8495:. Retrieved
8480:
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8458:. Retrieved
8447:
8422:November 15,
8420:. Retrieved
8416:the original
8409:
8399:
8387:. Retrieved
8376:
8351:. Retrieved
8338:The Escapist
8336:
8326:
8314:. Retrieved
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8293:
8281:. Retrieved
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8240:the original
8233:
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8212:. Retrieved
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8159:. Retrieved
8144:
8134:
8124:November 15,
8122:. Retrieved
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8048:. Retrieved
8033:
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8011:. Retrieved
8003:Red Ventures
7996:
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7974:. Retrieved
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7684:the original
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7647:the original
7640:
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7603:
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7583:February 19,
7581:. Retrieved
7577:the original
7566:
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7524:Ars Technica
7522:
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7058:. Retrieved
7054:the original
7045:GameTrailers
7043:
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7024:December 10,
7022:. Retrieved
7018:the original
7007:
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6987:November 15,
6985:. Retrieved
6981:the original
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6486:
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6462:. May 2004.
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6358:. Retrieved
6349:
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6300:Ars Technica
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5217:
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5199:
5189:– via
5185:September 7,
5183:. Retrieved
5172:
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5146:the original
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5089:. Retrieved
5085:the original
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5030:
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4998:
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4935:
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4576:
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4544:December 19,
4542:. Retrieved
4527:
4518:
4506:. Retrieved
4491:
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4447:
4441:
4409:Taylor, Dave
4403:
4391:. Retrieved
4380:
4371:
4359:. Retrieved
4344:
4319:. Retrieved
4304:
4294:
4284:– via
4278:. Retrieved
4268:
4257:
4245:. Retrieved
4227:
4200:. Retrieved
4196:the original
4188:Romero, John
4182:
4170:
4160:December 18,
4158:. Retrieved
4149:The Guardian
4147:
4137:
4125:
4106:
4085:
4073:. Retrieved
4059:
4055:Romero, John
4049:
4039:– via
4033:. Retrieved
4023:
4013:
3978:. Retrieved
3974:the original
3963:
3953:
3920:. Retrieved
3910:
3906:Romero, John
3900:
3888:
3869:
3860:
3848:. Retrieved
3840:NewBay Media
3833:
3808:
3796:. Retrieved
3781:
3749:. Retrieved
3734:
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3712:. Retrieved
3698:
3690:Romero, John
3636:
3624:. Retrieved
3620:the original
3609:
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3583:the original
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3547:the original
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3498:the original
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3412:
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3298:
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3265:
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3211:November 12,
3209:. Retrieved
3194:
3184:
3174:November 12,
3172:. Retrieved
3163:
3140:November 12,
3138:. Retrieved
3123:
3113:
3104:
3088:
3079:
3067:. Retrieved
3058:
3055:"Doom Music"
3048:
3020:
3003:
2988:
2984:
2980:
2968:
2965:speedrunning
2956:
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2923:
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2730:
2729:
2720:
2697:
2691:
2683:Doom Eternal
2681:
2680:(2016), and
2675:
2669:
2663:
2659:id Anthology
2658:
2654:
2650:
2644:
2640:
2636:
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2624:
2623:
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2608:
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2560:Build engine
2553:
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2543:
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2525:
2515:
2511:
2505:
2504:(1995), and
2499:
2493:
2492:, including
2489:
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2415:
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2359:
2356:GameTrailers
2349:
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2020:
2016:
2012:
2006:
2000:
1996:
1994:
1989:
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1981:
1975:
1969:
1963:
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1953:
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1948:
1938:
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1902:
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1830:
1776:Atari Jaguar
1767:
1765:
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1748:
1744:
1740:
1732:
1730:
1724:
1704:
1690:
1685:
1678:
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1623:
1621:
1587:Bobby Prince
1582:
1580:
1557:
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1541:
1531:
1527:
1525:
1520:
1491:
1490:
1484:
1469:
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1366:
1360:
1356:
1349:
1328:
1316:
1314:
1299:
1295:
1291:
1285:
1281:Evil Dead II
1279:
1273:
1267:
1257:
1255:
1250:
1238:
1232:
1224:
1220:
1217:John Carmack
1212:
1205:
1200:
1195:John Carmack
1179:
1163:
1160:
1140:
1135:
1131:
1126:
1125:
1097:
1057:plasma rifle
1042:
1023:
1003:space marine
995:billboarding
993:graphics or
974:
973:
953:
947:
941:
940:(2020), and
937:Doom Eternal
935:
929:
923:
917:
911:
904:
897:speedrunning
879:
878:
873:
861:
846:John Carmack
835:
829:
825:
824:
792:space marine
781:
763:
762:
761:
712:
708:
690:
686:
682:
678:
660:
633:
615:
588:
570:
543:
525:
498:
462:
444:
426:
409:Atari Jaguar
408:
402:January 1995
381:
354:
237:Atari Jaguar
205:
190:
181:Bobby Prince
135:John Carmack
89:Publisher(s)
77:Developer(s)
43:
32:
9942:Gravity gun
9926:Doomed Love
9862:id Software
9800:MyHouse.wad
9793:Marine Doom
9779:Brutal Doom
9586:Other media
9576:Mighty Doom
9513:BFG Edition
9463:development
9448:Main series
9397:Source code
8742:October 14,
8246:December 4,
7956:"Doom – PC"
7815:January 23,
7487:PC Gamer US
7400:December 1,
7309:Gamereactor
7107:GamesMaster
6498:February 7,
6455:PC Gamer US
6310:October 14,
5310:PC Gamer UK
5248:PC Gamer US
5219:PC Gamer UK
5206:, pp. 14–17
4952:January 22,
4915:January 22,
4900:GamesRadar+
4878:January 22,
4731:Retro Gamer
4593:January 22,
4493:ExtremeTech
4393:January 22,
4321:October 14,
4247:February 6,
4222:, pp. 52–55
4202:February 6,
4075:February 5,
3980:January 31,
3922:February 2,
3850:February 2,
3798:February 2,
3714:February 6,
3428:December 4,
3418:id Software
3413:Doom Manual
3401:, pp. 65–66
3300:ExtremeTech
2950:floppy disk
2912:Tim Willits
2896:WizardWorks
2696:(2005) and
2619:1.2 million
2583:(franchise)
2566:created by
2552:(1996) and
2405:Gamereactor
2369:GamesMaster
2334:. In 2000,
2275:proclaimed
1990:PC Gamer UK
1965:PC Gamer US
1955:PC Gamer UK
1903:Wolfenstein
1899:US$ 100,000
1792:Sega Saturn
1784:PlayStation
1761:Gabe Newell
1715:To promote
1566:stop motion
1562:mixed media
1537:ray tracing
1528:Wolfenstein
1435:Dave Taylor
1422:Wolfenstein
1418:Wolfenstein
1406:John Romero
1374:Wolfenstein
1357:Wolfenstein
1321:Kevin Cloud
1272:(1996) and
1243:John Romero
1225:Wolfenstein
1213:Wolfenstein
1202:Id Software
1172:Development
1104:cooperative
1100:multiplayer
1093:Cheat codes
1065:toxic waste
983:3D graphics
952:(2005) and
854:John Romero
842:game engine
816:3D graphics
773:id Software
755:multiplayer
544:Sega Saturn
499:PlayStation
272:Sega Saturn
257:PlayStation
215:Platform(s)
176:Composer(s)
166:Kevin Cloud
143:Dave Taylor
139:John Romero
107:John Romero
99:Designer(s)
93:id Software
82:id Software
10038:Categories
9702:Technology
9483:Final Doom
8961:August 13,
8951:Ziff Davis
8877:Condé Nast
8273:Condé Nast
8204:Ziff Davis
7976:January 4,
7966:Ziff Davis
7940:January 3,
7930:Ziff Davis
7867:Ziff Davis
7838:Ziff Davis
7610:Condé Nast
7529:Condé Nast
7364:August 30,
6977:Ziff Davis
6798:The Strong
6762:The Signal
6603:August 20,
6561:1707.03902
6528:2004.00981
6360:August 20,
6269:Ziff Davis
5833:VideoGames
5625:October 3,
5292:August 21,
5282:Romero.com
5142:Ziff Davis
5043:January 7,
5007:October 5,
4868:Condé Nast
4561:, ch. Doom
4534:Ziff Davis
4508:August 11,
4498:Ziff Davis
3970:Ziff Davis
3788:Ziff Davis
3616:Condé Nast
3579:Ziff Davis
3494:Ziff Davis
3465:August 31,
3305:Ziff Davis
3166:. Valnet.
3130:Ziff Davis
3069:August 20,
3040:References
3030:KEX Engine
2934:Buckethead
2818:See also:
2710:See also:
2646:Final Doom
2549:PowerSlave
2517:Chex Quest
2510:(1996). A
2434:See also:
2292:game canon
2144:VideoGames
1915:Windows 95
1757:Bill Gates
1721:Bill Gates
1717:Windows 95
1482:See also:
1465:Fatal Fury
1414:Doom Bible
1370:Doom Bible
1361:Doom Bible
1108:deathmatch
1059:, and the
1019:boss fight
822:graphics.
812:final boss
18:Cyberdemon
10149:IOS games
10104:DOS games
10049:32X games
9976:Fall Guys
9932:Cacowards
9855:Companies
9732:id Tech 7
9727:id Tech 6
9722:id Tech 4
9547:Spin-offs
9441:franchise
9403:on GitHub
9387:MobyGames
9183:ETC Press
9094:MIT Press
9020:Shacknews
8988:G/O Media
8924:March 18,
8855:pp. 34–36
8794:Eurogamer
8732:Vox Media
8695:Vox Media
8621:1062-2101
8482:Eurogamer
8114:G/O Media
8040:G/O Media
8013:March 21,
7894:3D Realms
7875:1058-918X
7846:1058-918X
7779:O'Connell
7504:1080-4471
7421:The Times
7390:Vox Media
7354:0040-781X
7347:Time Inc.
7254:1478-5889
7213:1049-0434
7149:1320-7458
7141:Nextmedia
7120:0967-9855
7091:1067-6392
6917:0744-6667
6892:0744-6667
6867:1074-5602
6839:1078-9693
6681:211535998
6665:(1): 51.
6640:239233862
6468:1080-4471
6415:1078-9693
6387:Pinchbeck
6325:Pinchbeck
6201:1360-9424
6172:0960-4952
6140:1360-3167
6110:1042-8658
6081:1078-9693
6052:1042-8658
6023:0261-3697
5994:1042-8658
5965:1134-6582
5936:1042-8658
5907:0261-3697
5875:1042-8658
5846:1059-2938
5780:1083-1118
5757:1145-4806
5725:0967-8220
5689:0730-6687
5660:0194-357X
5614:Eurogamer
5590:1350-1593
5555:1062-2101
5521:0261-3697
5492:0744-6667
5456:0967-8220
5410:G/O Media
5382:1074-1356
5348:0744-6667
5323:1351-3540
5261:1080-4471
5232:1351-3540
5118:0744-6667
4801:Microsoft
4777:1360-3167
4744:1742-3155
4715:1752-2102
4684:August 8,
4678:The Verge
4656:August 8,
4620:G/O Media
4458:0744-6667
4417:Newsgroup
4351:G/O Media
4311:G/O Media
4220:Pinchbeck
4117:0744-6667
4063:(Video).
4035:March 15,
3880:1087-2779
3736:Gamasutra
3702:(Video).
3694:Hall, Tom
3455:Vox Media
3399:Pinchbeck
3348:1074-1356
3164:The Gamer
3101:1360-3167
2866:Star Wars
2814:Community
2666:franchise
2534:LucasArts
2423:The Times
2302:inducted
1883:Reception
1809:in 2006,
1805:in 2001,
1801:in 1998,
1794:in 1997,
1790:in 1996,
1786:in 1995,
1778:in 1994,
1640:shareware
1275:Daikatana
1262:campaign
1204:released
1118:service.
1089:berserker
1073:Power-ups
1030:possessed
997:. In the
866:shareware
784:franchise
153:Artist(s)
10023:Category
9983:Fortnite
9937:QuakeCon
9786:Grezzo 2
9688:BFG 9000
9681:Universe
9304:(2023).
9203:(2004).
9135:(2000).
9068:June 21,
9062:Archived
9053:PC Gamer
9031:June 21,
9025:Archived
8998:June 21,
8992:Archived
8918:Archived
8887:July 10,
8881:Archived
8809:June 19,
8803:Archived
8772:July 24,
8766:Archived
8736:Archived
8705:July 15,
8699:Archived
8668:June 19,
8662:Archived
8636:, p. 212
8590:June 19,
8584:Archived
8553:June 19,
8547:Archived
8497:June 16,
8491:Archived
8460:June 21,
8454:Archived
8449:GameSpot
8389:June 11,
8383:Archived
8353:June 14,
8347:Archived
8316:June 15,
8310:Archived
8283:June 14,
8277:Archived
8208:Archived
8183:, p. 171
8161:June 14,
8155:Archived
8118:Archived
8087:June 14,
8081:Archived
8072:PC Gamer
8050:June 14,
8044:Archived
8007:Archived
7970:Archived
7934:Archived
7904:June 13,
7898:Archived
7809:Archived
7766:Archived
7727:June 14,
7721:Archived
7690:June 14,
7680:GameStop
7653:July 27,
7620:June 14,
7614:Archived
7539:June 13,
7533:Archived
7463:Archived
7454:PC Gamer
7432:March 4,
7426:Archived
7394:Archived
7358:Archived
7314:Archived
7288:March 5,
7282:Archived
7223:March 8,
7217:Archived
7173:Archived
7083:GameStop
7060:July 27,
7014:GameStop
6936:GameSpot
6802:Archived
6772:March 8,
6766:Archived
6741:March 8,
6735:Archived
6706:Archived
6597:Archived
6488:PC Gamer
6389:, p. 165
6354:Archived
6304:Archived
6279:June 13,
6273:Archived
6239:June 13,
6224:GameSpot
6065:"Doom".
5811:April 9,
5800:GameSpot
5744:Joystick
5647:Compute!
5619:Archived
5420:June 14,
5414:Archived
5286:Archived
5204:Dunnigan
5179:Archived
5091:July 24,
5037:Archived
4946:Archived
4937:PC Gamer
4909:Archived
4872:Archived
4842:June 20,
4836:Archived
4832:TechSpot
4811:June 19,
4805:Archived
4630:June 22,
4624:Archived
4587:Archived
4578:PC Gamer
4538:Archived
4502:Archived
4433:Archived
4387:Archived
4361:June 22,
4355:Archived
4315:Archived
4280:June 22,
4274:Archived
4241:Archived
4177:, p. 247
4154:Archived
4132:, p. 166
4090:Consalvo
4069:Archived
4057:(2016).
4029:Archived
3916:Archived
3844:Archived
3792:Archived
3751:March 3,
3745:Archived
3708:Archived
3696:(2011).
3626:July 27,
3589:July 27,
3553:July 27,
3504:July 27,
3459:Archived
3422:Archived
3420:. 1993.
3315:July 12,
3309:Archived
3278:July 12,
3272:Archived
3205:Archived
3168:Archived
3134:Archived
3063:Archived
2938:Sigil II
2894:(1995).
2804:swastika
2702:(2019).
2674:(2004),
2649:(1996).
2498:(1994),
2462:PC Gamer
2340:GameSpot
2272:PC Gamer
2131:GameSpot
2121:Joystick
2068:Compute!
1819:Xbox One
1807:Xbox 360
1703:List of
1663:internet
1581:As with
1508:NeXTSTEP
1456:such as
1450:fragging
1253:games.
1229:Tom Hall
1091:status.
1075:include
1061:BFG 9000
1053:chainsaw
962:Gameplay
958:(2019).
934:(2016),
928:(2004),
922:(1997),
916:(1994),
850:Tom Hall
736:Genre(s)
691:Xbox One
616:Xbox 360
322:Xbox One
292:Xbox 360
112:Tom Hall
9990:Heretic
9911:Related
9882:TeamTNT
9762:Doom II
9709:id Tech
9693:Doomguy
9530:Eternal
9492:Doom 64
9476:Doom II
9459:(1993)
9081:Sources
8946:1Up.com
8909:Inverse
8727:Polygon
8690:Polygon
8634:Kushner
8519:Kushner
8181:Kushner
7781:, p. 50
7742:Kushner
7642:AllGame
7568:GameSpy
7469:May 31,
7385:Polygon
7320:May 28,
7278:Webedia
7241:GamesTM
6972:GameSpy
6726:Joystiq
6375:Donovan
6128:Maximum
6097:GamePro
6039:GamePro
5981:GamePro
5923:GamePro
5862:GamePro
5712:PC Zone
5443:PC Zone
5152:May 31,
5076:PC Zone
5027:"Games"
4982:Kushner
4970:Kushner
4765:Maximum
4471:Kushner
4425:Usenet:
4419::
4286:YouTube
4175:Mendoza
4130:Kushner
4041:YouTube
4006:Kushner
3965:GameSpy
3893:Mendoza
3813:Kushner
3656:Kushner
3538:AllGame
3521:, p. 53
3489:1Up.com
3450:Polygon
3387:Kushner
3372:Kushner
3249:Kushner
3201:Informa
3089:Maximum
2904:Doom II
2888:Doom II
2823:modding
2751:Doom II
2739:satanic
2655:Doom II
2641:Doom II
2637:Doom II
2625:Doom II
2615:Doom II
2605:Doom II
2593:Doom II
2495:Heretic
2452:clone".
2417:Polygon
2393:GamesTM
2345:GameSpy
2306:to its
2204:Maximum
2200:GamePro
2190:GamePro
2182:Doom II
2178:Maximum
2174:GamePro
2159:GamePro
2150:GamePro
2116:PC Zone
2079:PC Zone
2052:PC Zone
2008:PC Zone
2002:The Age
1945:Reviews
1919:PC Data
1849:Doom II
1832:Doom II
1827:Android
1799:Risc PC
1618:Release
1603:Pantera
1526:Unlike
1408:in 2012
1385:scoring
1383:-style
1197:in 2006
1186:Concept
1165:Doom II
1069:keycard
1049:shotgun
1013:and in
1007:Doomguy
987:sprites
919:Doom 64
913:Doom II
893:modding
796:Doomguy
747:Mode(s)
679:Android
571:RISC OS
341:Release
307:Android
277:RISC OS
267:Windows
69:Doomguy
10004:Strife
9832:Doom 3
9759:&
9717:engine
9637:(film)
9603:novels
9593:Novels
9569:II RPG
9525:(2016)
9499:Doom 3
9362:
9339:
9316:
9290:
9267:
9244:
9217:
9189:
9166:
9147:
9121:
9100:
9058:Future
8983:Kotaku
8853:Snyder
8619:
8608:Dragon
8543:Gamurs
8378:Snopes
8343:Gamurs
8109:Kotaku
8077:Future
8035:Kotaku
7873:
7844:
7502:
7496:Future
7494:(10).
7459:Future
7352:
7252:
7246:Future
7211:
7179:May 5,
7147:
7118:
7112:Future
7089:
6915:
6890:
6865:
6837:
6808:May 6,
6788:"Doom"
6679:
6638:
6493:Future
6466:
6460:Future
6413:
6199:
6170:
6154:"Doom"
6138:
6108:
6079:
6050:
6021:
6015:Future
5992:
5963:
5934:
5905:
5899:Future
5873:
5844:
5828:"Doom"
5778:
5772:Fusion
5755:
5723:
5717:Future
5687:
5658:
5588:
5582:Future
5553:
5542:Dragon
5519:
5513:Future
5490:
5454:
5448:Future
5405:Kotaku
5380:
5366:"Doom"
5346:
5321:
5315:Future
5259:
5253:Future
5230:
5224:Future
5116:
5081:Future
4942:Future
4905:Future
4796:GitHub
4775:
4761:"Doom"
4742:
4713:
4707:Future
4615:Kotaku
4583:Future
4559:Hawken
4456:
4427:
4346:Kotaku
4306:Kotaku
4115:
3946:Romero
3878:
3641:Romero
3519:Slaven
3346:
3106:stage.
3099:
2908:D!Zone
2860:Aliens
2724:'s
2671:Doom 3
2486:engine
2469:clones
2430:Clones
2420:, and
2222:Legacy
2192:, and
2176:, and
2153:, and
2126:Fusion
2089:, and
2083:Dragon
2048:Dragon
2028:Dragon
1980:named
1825:, and
1636:US$ 40
1591:techno
1487:engine
1478:Engine
1468:, and
1445:'s
1381:arcade
1335:Design
1287:Aliens
1155:Deimos
1151:Phobos
1116:DWANGO
1077:health
1045:health
1033:undead
1026:demons
925:Doom 3
889:clones
800:demons
427:Mac OS
355:MS-DOS
242:Mac OS
224:MS-DOS
208:engine
200:Engine
187:Series
9807:Sigil
9772:Bloom
9652:Other
9626:Films
9468:ports
9238:Sybex
8872:Wired
8268:Wired
8146:VG247
7805:Valve
7800:Steam
7605:Wired
7136:Hyper
6677:S2CID
6636:S2CID
6595:(1).
6556:arXiv
6523:arXiv
6352:(2).
4863:Wired
3611:Wired
3026:Unity
2995:Notes
2961:demos
2942:€6.66
2930:€6.66
2925:Sigil
2831:'
2610:Quake
2375:Hyper
2239:'
1926:'
1888:Sales
1796:Acorn
1707:ports
1697:Ports
1682:'
1595:metal
1396:lives
1392:'
1377:'
1269:Quake
977:is a
790:of a
767:is a
445:PC-98
247:PC-98
9757:Doom
9748:Mods
9715:Doom
9634:Doom
9601:Doom
9522:Doom
9456:Doom
9439:Doom
9401:Doom
9399:for
9382:Doom
9360:ISBN
9337:ISBN
9314:ISBN
9288:ISBN
9265:ISBN
9242:ISBN
9215:ISBN
9187:ISBN
9164:ISBN
9145:ISBN
9119:ISBN
9098:ISBN
9070:2023
9033:2023
9000:2023
8963:2005
8926:2022
8889:2021
8837:2023
8811:2023
8774:2020
8744:2016
8707:2016
8670:2023
8617:ISSN
8592:2023
8555:2023
8499:2015
8462:2023
8424:2005
8391:2020
8355:2023
8318:2023
8285:2023
8248:2004
8216:2016
8163:2023
8126:2021
8089:2023
8052:2023
8015:2022
7998:CNET
7978:2018
7942:2018
7906:2016
7871:ISSN
7842:ISSN
7817:2018
7729:2023
7692:2023
7655:2011
7622:2023
7585:2009
7541:2023
7500:ISSN
7471:2022
7434:2023
7402:2017
7366:2016
7350:ISSN
7342:Time
7322:2022
7290:2019
7250:ISSN
7225:2018
7209:ISSN
7181:2022
7145:ISSN
7116:ISSN
7087:ISSN
7062:2011
7026:2013
6989:2005
6953:2022
6913:ISSN
6888:ISSN
6863:ISSN
6858:Flux
6835:ISSN
6810:2022
6774:2016
6743:2016
6605:2023
6500:2024
6464:ISSN
6411:ISSN
6362:2023
6312:2017
6281:2023
6241:2023
6197:ISSN
6193:EMAP
6168:ISSN
6164:EMAP
6136:ISSN
6132:EMAP
6106:ISSN
6077:ISSN
6048:ISSN
6019:ISSN
5990:ISSN
5961:ISSN
5932:ISSN
5903:ISSN
5871:ISSN
5842:ISSN
5813:2020
5776:ISSN
5753:ISSN
5721:ISSN
5685:ISSN
5656:ISSN
5627:2023
5586:ISSN
5577:Edge
5551:ISSN
5517:ISSN
5488:ISSN
5452:ISSN
5422:2023
5378:ISSN
5344:ISSN
5319:ISSN
5294:2023
5257:ISSN
5228:ISSN
5187:2021
5154:2018
5114:ISSN
5093:2018
5069:Doom
5045:2022
5009:2023
4954:2018
4917:2018
4880:2018
4844:2023
4813:2023
4773:ISSN
4769:EMAP
4740:ISSN
4711:ISSN
4686:2024
4658:2024
4632:2023
4595:2018
4546:2017
4510:2015
4454:ISSN
4395:2018
4363:2023
4323:2018
4282:2023
4249:2018
4204:2018
4162:2023
4113:ISSN
4077:2018
4037:2022
3982:2018
3924:2018
3876:ISSN
3852:2018
3800:2018
3753:2018
3716:2018
3628:2016
3591:2016
3555:2016
3506:2016
3467:2023
3430:2020
3344:ISSN
3317:2017
3280:2017
3213:2022
3176:2022
3142:2022
3097:ISSN
3093:EMAP
3071:2023
2989:Doom
2985:Doom
2981:Doom
2969:Doom
2957:Doom
2920:Doom
2916:Doom
2902:and
2900:Doom
2886:and
2884:Doom
2876:Doom
2863:and
2843:Doom
2835:Doom
2828:Doom
2821:Doom
2793:Doom
2785:Doom
2781:Doom
2777:Doom
2765:Doom
2755:Doom
2743:Doom
2737:and
2731:Doom
2721:Doom
2693:Doom
2677:Doom
2664:Doom
2653:and
2651:Doom
2635:and
2633:Doom
2603:and
2601:Doom
2597:Doom
2589:Doom
2581:Doom
2564:Doom
2544:Doom
2526:Doom
2512:Doom
2490:Doom
2484:Doom
2479:Doom
2473:Doom
2466:Doom
2458:Doom
2450:Doom
2411:Time
2364:Doom
2336:Doom
2327:Flux
2314:Doom
2304:Doom
2288:Doom
2277:Doom
2267:Doom
2253:Doom
2245:Doom
2236:Doom
2227:Doom
2212:and
2202:and
2161:and
2139:Doom
2071:and
2063:Edge
2034:Edge
1988:and
1982:Doom
1960:Doom
1950:Doom
1939:Doom
1923:Doom
1911:Doom
1894:Doom
1877:Doom
1873:Doom
1869:meme
1865:Doom
1861:Doom
1853:Doom
1847:and
1839:and
1782:and
1780:SNES
1774:and
1768:Doom
1753:Doom
1749:Doom
1745:Doom
1733:Doom
1725:Doom
1705:Doom
1691:Doom
1686:Doom
1679:Doom
1652:Doom
1645:Doom
1632:Doom
1626:for
1624:Doom
1612:MIDI
1601:and
1593:and
1558:Doom
1532:Doom
1504:NeXT
1492:Doom
1485:Doom
1442:Doom
1389:Doom
1329:Doom
1317:Doom
1296:Doom
1284:and
1251:Keen
1239:Keen
1180:Doom
1143:Mars
1136:Doom
1127:Doom
1122:Plot
1098:Two
1083:, a
1055:, a
1051:, a
1028:and
1015:hell
991:2.5D
975:Doom
949:Doom
931:Doom
905:Doom
880:Doom
862:Doom
856:and
826:Doom
820:2.5D
808:hell
782:Doom
764:Doom
582:1998
564:1997
463:SNES
287:Xbox
252:SNES
206:Doom
192:Doom
52:Doom
33:Doom
9919:DRL
9555:RPG
9385:at
8613:TSR
8199:IGN
7961:IGN
7925:IGN
7573:IGN
7050:IGN
6731:AOL
6667:doi
6628:doi
6566:doi
6533:doi
6264:IGN
5547:TSR
5137:IGN
4651:IGN
4529:IGN
3835:MCV
3783:IGN
3741:UBM
3574:IGN
3340:IDG
3125:IGN
2536:'s
1879:".
1811:iOS
1788:3DO
1772:32X
1739:as
1667:FTP
1628:DOS
1512:WAD
872:as
777:DOS
634:iOS
526:3DO
398:PAL
382:32X
297:iOS
262:3DO
232:32X
10040::
9358:.
9354:.
9335:.
9331:.
9312:.
9308:.
9286:.
9282:.
9263:.
9259:.
9240:.
9236:.
9213:.
9209:.
9185:.
9143:.
9096:.
9092:.
9060:.
9056:.
9050:.
9017:.
8990:.
8986:.
8980:.
8949:.
8943:.
8916:.
8912:.
8906:.
8879:.
8875:.
8869:.
8845:^
8827:.
8801:.
8797:.
8791:.
8760:.
8734:.
8730:.
8724:.
8697:.
8693:.
8687:.
8660:.
8656:.
8650:.
8582:.
8578:.
8572:.
8545:.
8541:.
8535:.
8507:^
8489:.
8485:.
8479:.
8446:.
8432:^
8408:.
8381:.
8375:.
8363:^
8345:.
8341:.
8335:.
8302:.
8275:.
8271:.
8265:.
8232:.
8202:.
8196:.
8171:^
8153:.
8149:.
8143:.
8116:.
8112:.
8106:.
8079:.
8075:.
8069:.
8042:.
8038:.
8032:.
8005:.
8001:.
7995:.
7968:.
7964:.
7958:.
7932:.
7928:.
7922:.
7896:.
7892:.
7807:.
7803:.
7797:.
7786:^
7764:.
7758:.
7719:.
7715:.
7709:.
7678:.
7672:.
7639:.
7612:.
7608:.
7602:.
7571:.
7565:.
7549:^
7531:.
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