Knowledge

Cyberspace

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includes: a) physical infrastructures and telecommunications devices that allow for the connection of technological and communication system networks, understood in the broadest sense (SCADA devices, smartphones/tablets, computers, servers, etc.); b) computer systems (see point a) and the related (sometimes embedded) software that guarantee the domain's basic operational functioning and connectivity; c) networks between computer systems; d) networks of networks that connect computer systems (the distinction between networks and networks of networks is mainly organizational); e) the access nodes of users and intermediaries routing nodes; f) constituent data (or resident data). Often, in common parlance (and sometimes in commercial language), networks of networks are called the Internet (with a lowercase i), while networks between computers are called intranet. Internet (with a capital I, in journalistic language sometimes called the Net) can be considered a part of the system a). A distinctive and constitutive feature of cyberspace is that no central entity exercises control over all the networks that make up this new domain. Just as in the real world there is no world government, cyberspace lacks an institutionally predefined hierarchical center. To cyberspace, a domain without a hierarchical ordering principle, we can, therefore, extend the definition of international politics coined by Kenneth Waltz: as being "with no system of law enforceable." This does not mean that the dimension of power in cyberspace is absent, nor that power is dispersed and scattered into a thousand invisible streams, nor that it is evenly spread across myriad people and organizations, as some scholars had predicted. On the contrary, cyberspace is characterized by a precise structuring of hierarchies of power.
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the gift of creativity to individual human beings and allowing them to shape and design their houses or dwellings themselves – instead of having some clever architect pop up, telling you how you should live. We were thinking in terms of open-ended systems where things could grow and evolve as required. For instance, we imagined a kind of mobile production unit, but unfortunately the drawings have been lost. It was a kind of truck with a nozzle at the back. Like a bee building its hive. The nozzle would emit and apply material that grew to form amorphous mushrooms or whatever you might imagine. It was supposed to be computer-controlled, allowing you to create interesting shapes and sequences of spaces. It was a merging of organic and technological systems, a new way of structuring the world. And a response that counteracted industrial uniformity. We had this idea that sophisticated software might enable us to mimic the way in which nature creates products – where things that belong to the same family can take different forms. All oak trees are oak trees, but no two oak trees are exactly alike. And then a whole new material – polystyrene foam – arrived on the scene. It behaved like nature in the sense that it grew when its two component parts were mixed. Almost like a fungal growth. This made it an obvious choice for our work in Atelier Cyberspace.
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digital devices. In other words, it is a cultural virtualization of human reality as a result of the migration from physical to virtual space (mediated by the ICTs), ruled by codes, signs and particular social relationships. Forwards, arise instant ways of communication, interaction and possible quick access to information, in which we are no longer mere senders, but also producers, reproducers, co-workers and providers. New technologies also help to "connect" people from different cultures outside the virtual space, which was unthinkable fifty years ago. In this giant relationships web, we mutually absorb each other's beliefs, customs, values, laws and habits, cultural legacies perpetuated by a physical-virtual dynamics in constant metamorphosis (ibidem). In this sense, Professor Doctor Marcelo Mendonça Teixeira created, in 2013, a new model of communication to the virtual universe, based in Claude Elwood Shannon (1948) article "A Mathematical Theory of Communication".
54: 344:, cyberspace is defined more by the social interactions involved rather than its technical implementation. In their view, the computational medium in cyberspace is an augmentation of the communication channel between real people; the core characteristic of cyberspace is that it offers an environment that consists of many participants with the ability to affect and influence each other. They derive this concept from the observation that people seek richness, complexity, and depth within a virtual world. 605:) than physical space. It does not have the duality of positive and negative volume (while in physical space, for example, a room has the negative volume of usable space delineated by positive volume of walls, Internet users cannot enter the screen and explore the unknown part of the Internet as an extension of the space they are in), but spatial meaning can be attributed to the relationship between different 461:
discussions rage on everything from sexual kinks to depreciation schedules. Whether by one telephonic tendril or millions, they are all connected to one another. Collectively, they form what their inhabitants call the Net. It extends across that immense region of electron states, microwaves, magnetic fields, light pulses and thought which sci-fi writer William Gibson named Cyberspace.
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computer screen. This dark electric netherworld has become a vast flowering electronic landscape. Since the 1960s, the world of the telephone has cross-bred itself with computers and television, and though there is still no substance to cyberspace, nothing you can handle, it has a strange kind of physicality now. It makes good sense today to talk of cyberspace as a place all its own.
572:(CMC), in which online relationships and alternative forms of online identity were enacted, raising important questions about the social psychology of Internet use, the relationship between "online" and "offline" forms of life and interaction, and the relationship between the "real" and the virtual. Cyberspace draws attention to remediation of culture through 356:(1940–1998) and her partner architect Carsten Hoff (b. 1934) constituted themselves as Atelier Cyberspace. Under this name the two made a series of installations and images entitled "sensory spaces" that were based on the principle of open systems adaptable to various influences, such as human movement and the behaviour of new materials. 266:. The term entered popular culture from science fiction and the arts but is now used by technology strategists, security professionals, governments, military and industry leaders and entrepreneurs to describe the domain of the global technology environment, commonly defined as standing for the global network of interdependent 848:
Corporations, or corporations with anonymous ownership) or similar structures in OFCs (Offshore Financial Centers). Such advisors are loath to ask any penetrating questions about the wealth and activities of their clients, since the average fees criminals pay them to launder their money can be as much as 20 percent.
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to define cyberspace, describing the "sense of a social setting that exists purely within a space of representation and communication ... it exists entirely within a computer space, distributed across increasingly complex and fluid networks." The term "Cyberspace" started to become a de facto synonym
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Our shared point of departure was that we were working with physical settings, and we were both frustrated and displeased with the architecture from the period, particularly when it came to spaces for living. We felt that there was a need to loosen up the rigid confines of urban planning, giving back
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was able to represent the many new ideas and phenomena that were emerging. As a social experience, individuals can interact, exchange ideas, share information, provide social support, conduct business, direct actions, create artistic media, play games, engage in political discussion, and so on, using
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of the mass media is the result of a long adaptation process of their communicative resources to the evolutionary changes of each historical moment. Thus, the new media became (plurally) an extension of the traditional media in cyberspace, allowing to the public access information in a wide range of
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differ from text-based communication in that on-screen images are meant to be figures that actually occupy a space and the animation shows the movement of those figures. Images are supposed to form the positive volume that delineates the empty space. A game adopts the cyberspace metaphor by engaging
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The metaphor has been useful in helping a new generation of thought leaders to reason through new military strategies around the world, led largely by the US Department of Defense (DoD). The use of cyberspace as a metaphor has had its limits, however, especially in areas where the metaphor becomes
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the phones. in the past twenty years, this electrical "space," which was once thin and dark and one-dimensional—little more than a narrow speaking-tube, stretching from phone to phone—has flung itself open like a gigantic jack-in-the-box. Light has flooded upon it, the eerie light of the glowing
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Cyberspace. A consensual hallucination experienced daily by billions of legitimate operators, in every nation, by children being taught mathematical concepts... A graphic representation of data abstracted from the banks of every computer in the human system. Unthinkable complexity. Lines of light
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Cyberspace also brings together every service and facility imaginable to expedite money laundering. One can purchase anonymous credit cards, bank accounts, encrypted global mobile telephones, and false passports. From there one can pay professional advisors to set up IBCs (International Business
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Let us imagine a nation in which everyone is hooked up to a network of VR infrastructure. They have been so hooked up since they left their mother's wombs. Immersed in cyberspace and maintaining their life by teleoperation, they have never imagined that life could be any different from that. The
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technologies: it is not just a communication tool but a social destination and is culturally significant in its own right. Finally, cyberspace can be seen as providing new opportunities to reshape society and culture through "hidden" identities, or it can be seen as borderless communication and
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Firstly, cyberspace describes the flow of digital data through the network of interconnected computers: it is at once not "real", since one could not spatially locate it as a tangible object, and clearly "real" in its effects. There have been several attempts to create a concise model about how
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Cyberspace is a global and dynamic domain (subject to constant change) characterized by the combined use of electrons and the electromagnetic spectrum, whose purpose is to create, store, modify, exchange, share, and extract, use, eliminate information and disrupt physical resources. Cyberspace
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Although the present-day, loose use of the term "cyberspace" no longer implies or suggests immersion in a virtual reality, current technology allows the integration of a number of capabilities (sensors, signals, connections, transmissions, processors, and controllers) sufficient to generate a
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In this silent world, all conversation is typed. To enter it, one forsakes both body and place and becomes a thing of words alone. You can see what your neighbors are saying (or recently said), but not what either they or their physical surroundings look like. Town meetings are continuous and
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Although the more radical consequences of the global communication network predicted by some cyberspace proponents (i.e. the diminishing of state influence envisioned by John Perry Barlow) failed to materialize and the word lost some of its novelty appeal, it remains current as of 2006.
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Although several definitions of cyberspace can be found both in scientific literature and in official governmental sources, there is no fully agreed official definition yet. According to F. D. Kramer there are 28 different definitions of the term cyberspace.
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All I knew about the word "cyberspace" when I coined it, was that it seemed like an effective buzzword. It seemed evocative and essentially meaningless. It was suggestive of something, but had no real semantic meaning, even for me, as I saw it emerge on the
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In 2010, a five-level model was designed in France. According to this model, cyberspace is composed of five layers based on information discoveries: 1) language, 2) writing, 3) printing, 4) Internet, 5) Etc., i.e. the rest, e.g.
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The “Geography of Notopia” (Papadimitriou, 2006) theorizes about the complex interplay of cyber-cultures and the geographical space. This interplay has several philosophical and psychological facets (Papadimitriou, 2009).
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as most important to a functional code of cyberethics. Such moral responsibilities go hand in hand when working online with global networks, specifically when opinions are involved with online social experiences.
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The works of Atelier Cyberspace were originally shown at a number of Copenhagen venues and have later been exhibited at The National Gallery of Denmark in Copenhagen as part of the exhibition "What's Happening?"
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and be mistaken for reality. This questioning of reality occasionally led some philosophers and especially theologians to distrust art as deceiving people into entering a world which was not real (see
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first person that thinks of the possibility of an alternative world like ours would be ridiculed by the majority of these citizens, just like the few enlightened ones in Plato's allegory of the cave.
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Atelier Cyberspace worked at a time when the Internet did not exist and computers were more or less off-limit to artists and creative engagement. In a 2015 interview with Scandinavian art magazine
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The most recent analysis of the interaction of Cyberspace and International politics has been investigated in the MIT, Harvard and CFR ECIR project (Explorations in Cyber International Relations
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Cyberspace is the "place" where a telephone conversation appears to occur. Not inside your actual phone, the plastic device on your desk. Not inside the other person's phone, in some other city.
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Having originated among writers, the concept of cyberspace remains most popular in literature and film. Although artists working with other media have expressed interest in the concept, such as
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While cyberspace should not be confused with the Internet, the term is often used to refer to objects and identities that exist largely within the communication network itself, so that a
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as the first to use it to refer to "the present-day nexus of computer and telecommunications networks". Barlow describes it thus in his essay to announce the formation of the
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To us, "cyberspace" was simply about managing spaces. There was nothing esoteric about it. Nothing digital, either. It was just a tool. The space was concrete, physical.
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confused with physical infrastructure. It has also been critiqued as being unhelpful for falsely employing a spatial metaphor to describe what is inherently a network.
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Slater, Don 2002, 'Social Relationships and Identity Online and Offline', in L.Lievrouw and S.Livingston (eds), The Handbook of New Media, Sage, London, pp533–46.
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occurs. The word became popular in the 1990s when the use of the Internet, networking, and digital communication were all growing dramatically; the term
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Teixeira, Marcelo Mendonça (2012). Cyberculture: From Plato To The Virtual Universe. The Architecture of Collective Intelligence. Munich: Grin Verlag.
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interactive experience that is accessible regardless of a geographic location. It is for these reasons cyberspace has been described as the ultimate
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The Communication Model of Virtual Universe: Amazon.co.uk: Marcelo Mendonça Teixeira, Tiago Alessandro EspÃnola Ferreira: 9783656569916: Books
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Now widely used, the term has since been criticized by Gibson, who commented on the origin of the term in the 2000 documentary
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Graham, Mark (2013). "Geography/internet: Ethereal alternate dimensions of cyberspace or grounded augmented realities?".
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between the user and the rest of the system creating the potential to always encounter something unknown or unexpected.
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of Australian aboriginal ancestors; East Roman/Byzantine iconoclasm movements in the 8th and 8th c. CE; in Islam,
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define cyberspace as one of five interdependent domains, the remaining four being land, air, maritime, and space.
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cyberspace works since it is not a physical thing that can be looked at. Secondly, cyberspace is the site of
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processing systems. Others consider cyberspace to be just a notional environment in which communication over
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were among the first to extol the potential of computers and computer networks for individual empowerment.
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Cyberculture, The key Concepts, edited by David Bell, Brian D.Loader, Nicholas Pleace and Douglas Schuler
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Definition by Marco Mayer, Luigi Martino, Pablo Mazurier and Gergana Tzvetkova, Draft Pisa, 19 May 2014
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The "space" in cyberspace has more in common with the abstract, mathematical meanings of the term (see
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Granville, Johanna (2003). "Dot.Con: The Dangers of Cyber Crime and a Call for Proactive Solutions".
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ranged in the nonspace of the mind, clusters and constellations of data. Like city lights, receding.
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Strate, Lance (1999). "The varieties of cyberspace: Problems in definition and delimitation".
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that feeds them a false reality. This argument is the direct predecessor of modern ideas of a
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The term "cyberspace" first appeared in the visual arts in the late 1960s, when Danish artist
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Ippolito, Jon (December 1998 – January 1999). "Cross Talk: Is Cyberspace Really a Space?".
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and many popular conceptions of cyberspace take Descartes's ideas as their starting point.
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philosophical argument against the idea that we could be in cyberspace and not know it by
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Steiger, Stefan; Harnisch, Sebastian; Zettl, Kerstin; Lohmann, Johannes (2018-01-02).
785:, while the more common descriptions of cyberspace contrast it with the "real world". 711: 2539: 2525: 2186: 1971: 1946: 1741: 1488: 1466: 1385: 1205: 1107: 1080: 1000: 890: 637: 449: 341: 313: 171: 108: 2151: 444:, during the 1990s, especially in academic circles and activist communities. Author 2139: 2040: 1915: 1787: 1672: 1556:"International Politics in the Digital Age: Power Diffusion or Power Concentration" 1197: 1166: 1010: 930: 624:
more players in the game, and then figuratively representing them on the screen as
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Ranging across history, from the interference of depictions of newly died in the
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As Barlow, and the EFF continued public education efforts to promote the idea of "
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rather than cyberspace, fully immersive virtual realities remaining impractical.
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In which the Air Force Flies and Fights, Speech by Secretary of the Air Force
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Teixeira, Marcelo Mendonca; Ferreira, Tiago Alessandro Espinola (2014-01-28).
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Morningstar, Chip and F. Randall Farmer. The Lessons of Lucasfilm's Habitat.
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has become a conventional means to describe anything associated with general
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The term "cyberspace" first appeared in fiction in the 1980s in the work of
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and other exegetes from the 9th century onward; in Judaism, Joseph Karo's
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this global network. Cyberspace users are sometimes referred to as
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The Hacker Crackdown: Law and Disorder On the Electronic Frontier.
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Concept describing a widespread, interconnected digital technology
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https://www.academia.edu/7096442/How_would_you_define_Cyberspace
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Framework Programmes for Research and Technological Development
312:. The U.S. government recognizes the interdependent network of 45: 2345: 1833: 602: 678: 1329:"Introduction to the exhibition - Statens Museum for Kunst" 1183: 651:
explicitly refer to the concept of cyberspace, for example
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operating across this medium as part of the US national
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Get Real: A Philosophical Adventure in Virtual Reality
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Get Real: A Philosophical Adventure in Virtual Reality
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Get Real: A Philosophical Adventure in Virtual Reality
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A forerunner of the modern ideas of cyberspace is the
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John Perry Barlow, "Crime and Puzzlement", 1990-06-08
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Mayer, M.; De Scalzi, N.; Martino, L.; Chiarugi, I.
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Some contemporary philosophers and scientists (e.g.
1298: 1296: 511:The most recent draft definition is the following: 502: 1373: 1896:"Internet will be the LSD of the 90s", quoted by 1769:"A Declaration of the Independence of Cyberspace" 1609:). ECIR Principal Investigator is Nazli Choucri 1072: 2754: 1965: 1293: 406:cited in this respect is usually the following: 2183:A Declaration of the Independence of Cyberspace 768:connects cyberspace to the Platonic tradition: 1073:Delfanti, Alessandro; Arvidsson, Adam (2019). 1050:What's in a Name? 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Munich: Grin Verlag. 1738:Oxford University Press 1447:"Crime and Puzzlement," 1404:Vanderbilt University, 1190:Journal of Cyber Policy 881:Artificial intelligence 728:Influenced by computers 388:science fiction author 322:critical infrastructure 2519:Red Star, Winter Orbit 2354:All Tomorrow's Parties 2219:Cyberspace as a Domain 1079:. Wiley. p. 150. 971:Knowledge:Link surfing 810: 775: 599: 518: 469: 428: 413: 378: 369: 318:cyber-physical systems 268:information technology 79:Biomedical engineering 2435:The Difference Engine 1425:Principia Cybernetica 1236:Richard A. Spinello, 1146:on February 18, 2013. 770: 758:The Fabric of Reality 609:(of books as well as 579: 522:Joint Chiefs of Staff 513: 458: 423: 408: 373: 365: 254:is an interconnected 182:Morphological freedom 119:Whole brain emulation 94:Distributed cognition 2612:First Person Shooter 2162:Spectra Books, 1992. 1898:an on-line biography 1853:Alexander Laurence, 1600:http://ecir.mit.edu/ 1481:Simon & Schuster 1288:The New Media Reader 1048:Branch, J. (2020). " 743:William S. Burroughs 665:The Hacker Crackdown 632:playing space (i.e. 594:The Hacker Crackdown 479:Virtual environments 192:Techno-progressivism 20:For other uses, see 2373:Pattern Recognition 2317:Mona Lisa Overdrive 1767:John Perry Barlow, 1669:2013GeogJ.179..177G 1471:James Dale Davidson 1445:John Perry Barlow, 762:thought experiments 684:Predating computers 649:virtual communities 636:) take the form of 135:Cyborg anthropology 99:Genetic engineering 40:Part of a series on 2505:The Belonging Kind 2015:"Telepresence Art" 1925:2006-12-14 at the 1903:2006-12-09 at the 1883:2006-11-13 at the 1860:2007-01-03 at the 1816:2007-10-13 at the 1796:2006-11-15 at the 1789:FindLaw Legal News 1778:, February 8, 1996 1774:2010-02-28 at the 1730:Terry, F. (2008). 1677:10.1111/geoj.12009 1605:2014-09-04 at the 1586:2017-06-20 at the 1514:2017-03-13 at the 1452:2012-01-01 at the 1433:2006-08-21 at the 1411:2007-01-07 at the 991:Multi-agent system 876:Augmented browsing 825:, "cyberspace" in 544:Internet metaphors 435:Don Slater uses a 187:Singularitarianism 2750: 2749: 2526:The Winter Market 2457: 2456: 2187:John Perry Barlow 2158:Sterling, Bruce. 1467:William Rees-Mogg 1391:978-0-441-56956-4 1264:. February 2003. 1001:Simulated reality 891:Computer security 708:back to antiquity 638:augmented reality 583:The place between 450:John Perry Barlow 342:F. Randall Farmer 280:computer networks 270:infrastructures, 249: 248: 172:Cognitive liberty 109:Human enhancement 2805: 2798:1980s neologisms 2768:Cyberpunk themes 2694:Derivative works 2365:Blue Ant trilogy 2288: 2287: 2252: 2245: 2238: 2229: 2228: 2155: 2137: 2109:Irvine, Martin. 2106: 2049: 2048: 2028: 2022: 2010: 2004: 2003: 1988: 1982: 1981: 1963: 1957: 1956: 1935: 1929: 1916:Douglas Rushkoff 1913: 1907: 1894: 1888: 1875: 1869: 1851: 1845: 1826: 1820: 1807: 1801: 1785: 1779: 1765: 1759: 1758: 1756: 1754: 1727: 1721: 1720: 1718: 1717: 1711: 1696: 1687: 1681: 1680: 1652: 1643: 1642: 1640: 1639: 1633: 1627:. Archived from 1626: 1618: 1612: 1596: 1590: 1577: 1571: 1570: 1568: 1566: 1551: 1545: 1544: 1542: 1540: 1525: 1519: 1505: 1499: 1498: 1463: 1457: 1443: 1437: 1422: 1416: 1402: 1396: 1395: 1379: 1369: 1363: 1362: 1350: 1344: 1343: 1341: 1340: 1331:. Archived from 1325: 1319: 1318: 1316: 1315: 1306:. Archived from 1300: 1291: 1284: 1278: 1277: 1275: 1273: 1259: 1251: 1242: 1234: 1228: 1227: 1220: 1214: 1213: 1181: 1175: 1174: 1154: 1148: 1147: 1142:. Archived from 1136: 1130: 1129: 1123: 1115: 1097: 1091: 1090: 1070: 1011:Computer program 931:Crypto-anarchism 597: 467: 338:Chip Morningstar 330:right to privacy 328:. Many view the 310:Internet culture 308:and the diverse 241: 234: 227: 205:Related articles 56: 37: 36: 34: 25: 2813: 2812: 2808: 2807: 2806: 2804: 2803: 2802: 2788:Virtual reality 2783:Information Age 2753: 2752: 2751: 2746: 2710:Johnny Mnemonic 2689: 2670:Megacorporation 2653: 2649:Hubertus Bigend 2617: 2592: 2553: 2477:Johnny Mnemonic 2453: 2422: 2395: 2360: 2323: 2279: 2261: 2256: 2210:Brains in a vat 2196:Albert Benschop 2179: 2135:10.1.1.659.9379 2058: 2053: 2052: 2029: 2025: 2011: 2007: 1990: 1989: 1985: 1978: 1964: 1960: 1953: 1936: 1932: 1927:Wayback Machine 1914: 1910: 1905:Wayback Machine 1895: 1891: 1885:Wayback Machine 1876: 1872: 1862:Wayback Machine 1852: 1848: 1827: 1823: 1818:Wayback Machine 1808: 1804: 1798:Wayback Machine 1786: 1782: 1776:Wayback Machine 1766: 1762: 1752: 1750: 1748: 1728: 1724: 1715: 1713: 1709: 1694: 1688: 1684: 1653: 1646: 1637: 1635: 1631: 1624: 1620: 1619: 1615: 1607:Wayback Machine 1597: 1593: 1588:Wayback Machine 1578: 1574: 1564: 1562: 1552: 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2128:(3): 211–227. 2117: 2114: 2107: 2098: 2091:David Koepsell 2088: 2078: 2071:William Gibson 2068: 2062: 2057: 2054: 2051: 2050: 2023: 2005: 1983: 1976: 1958: 1951: 1930: 1908: 1889: 1870: 1846: 1842:Shoghi Effendi 1838:Shulkhan Arukh 1830:Great Dreaming 1821: 1802: 1780: 1760: 1747:978-0195551495 1746: 1722: 1682: 1663:(2): 177–182. 1644: 1613: 1591: 1572: 1546: 1520: 1518:April 10, 1989 1500: 1494:978-0684832722 1493: 1458: 1438: 1417: 1397: 1390: 1364: 1345: 1320: 1292: 1279: 1243: 1229: 1215: 1176: 1149: 1131: 1092: 1085: 1064: 1063: 1061: 1058: 1057: 1056: 1044: 1041: 1039: 1038: 1036:World Wide Web 1033: 1028: 1023: 1018: 1013: 1008: 1003: 998: 993: 988: 983: 978: 973: 968: 963: 958: 953: 948: 946:Global commons 943: 938: 933: 928: 923: 918: 913: 908: 903: 898: 893: 888: 883: 878: 872: 870: 867: 853: 850: 843:Computer crime 841:Main article: 838: 837:Computer crime 835: 815:Main article: 812: 809: 799: 796: 790: 787: 779:brain-in-a-vat 739:counterculture 734: 731: 729: 726: 698:brain in a vat 685: 682: 680: 677: 615:feedback loops 588: 560:used the term 539: 536: 504: 501: 480: 477: 473:digital rights 463: 446:Bruce Sterling 442:World Wide Web 432: 429: 394:Burning Chrome 390:William Gibson 354:Susanne Ussing 349: 346: 247: 246: 244: 243: 236: 229: 221: 218: 217: 216: 215: 207: 206: 202: 201: 200: 199: 194: 189: 184: 179: 174: 166: 165: 161: 160: 159: 158: 153: 145: 144: 140: 139: 138: 137: 129: 128: 124: 123: 122: 121: 116: 111: 106: 101: 96: 91: 86: 81: 76: 71: 63: 62: 58: 57: 49: 48: 42: 41: 15: 9: 6: 4: 3: 2: 2810: 2799: 2796: 2794: 2791: 2789: 2786: 2784: 2781: 2779: 2776: 2774: 2771: 2769: 2766: 2764: 2761: 2760: 2758: 2743: 2741: 2737: 2735: 2734: 2730: 2728: 2727: 2726:Node Magazine 2723: 2721: 2719: 2715: 2713: 2711: 2707: 2705: 2703: 2699: 2698: 2696: 2692: 2686: 2685:Raygun Gothic 2683: 2681: 2678: 2676: 2673: 2671: 2668: 2666: 2663: 2662: 2660: 2656: 2650: 2647: 2645: 2644:Cayce Pollard 2642: 2640: 2637: 2635: 2634:Bobby Newmark 2632: 2630: 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2157: 2153: 2149: 2145: 2141: 2136: 2131: 2127: 2123: 2118: 2115: 2112: 2108: 2104: 2099: 2096: 2092: 2089: 2086: 2082: 2079: 2076: 2072: 2069: 2066: 2063: 2060: 2059: 2046: 2042: 2038: 2034: 2027: 2020: 2017: 2016: 2012:Eduardo Kac, 2009: 2001: 1997: 1993: 1987: 1979: 1977:9783656569916 1973: 1969: 1962: 1954: 1952:9780847689835 1948: 1944: 1940: 1934: 1928: 1924: 1921: 1917: 1912: 1906: 1902: 1899: 1893: 1886: 1882: 1879: 1874: 1867: 1863: 1859: 1856: 1850: 1843: 1839: 1835: 1831: 1825: 1819: 1815: 1812: 1806: 1799: 1795: 1792: 1790: 1784: 1777: 1773: 1770: 1764: 1749: 1743: 1739: 1735: 1734: 1726: 1708: 1704: 1700: 1693: 1686: 1678: 1674: 1670: 1666: 1662: 1658: 1651: 1649: 1634:on 2018-01-27 1630: 1623: 1617: 1611: 1608: 1604: 1601: 1595: 1589: 1585: 1582: 1576: 1561: 1557: 1550: 1535: 1531: 1524: 1517: 1513: 1510: 1504: 1496: 1490: 1486: 1482: 1478: 1477: 1472: 1468: 1462: 1455: 1451: 1448: 1442: 1436: 1432: 1429: 1426: 1421: 1414: 1410: 1407: 1401: 1393: 1387: 1383: 1378: 1377: 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Retrieved 1732: 1725: 1714:. Retrieved 1702: 1698: 1685: 1660: 1656: 1636:. Retrieved 1629:the original 1616: 1594: 1575: 1563:. Retrieved 1549: 1537:. Retrieved 1523: 1503: 1475: 1461: 1456:June 8, 1990 1441: 1428:"Cyberspace" 1424: 1420: 1400: 1375: 1367: 1358: 1348: 1337:. Retrieved 1333:the original 1323: 1312:. Retrieved 1308:the original 1287: 1282: 1270:. 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Index

Cyberspace (disambiguation)
Cyberchase
Cyborgs

Bionics
Biomimicry
Biomedical engineering
Brain–computer interface
Cybernetics
Distributed cognition
Genetic engineering
Human ecosystem
Human enhancement
Intelligence amplification
Whole brain emulation
Cyborg anthropology
Cyberpunk
Cyberspace
Cognitive liberty
Extropianism
Morphological freedom
Singularitarianism
Techno-progressivism
Transhumanism
Cyborg art
v
t
e
digital
virtual world

Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.

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