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Dragon's Lair (1990 video game)

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compared to the US's 128KB ROM. Furthermore, the PAL version has also additional enemies in The Entrance Hall level: spiders, flying insects, and a giant snake boss at the end; new death animation (when Dirk gets flattened); splash screens that appear as the player enters each level (beside The
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The game was panned by critics due to its poor controls, sluggish movement, and immense difficulty level. The game was especially criticized for the player dying in one hit from most obstacles (even by touching a door) and enemies, despite the player having a health bar.
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Dungeon stage); and The Elevator Shaft area has increased difficulty with added projectiles flying around, touching one is instant death. The Japanese and PAL versions play most of the songs faster. Also, a part of the ending theme was changed.
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with the character walking slowly. Dirk can walk, crawl, or jump forward, and he has an array of weapons that he can discover and use to dispose of enemies. There are seven areas of the castle and four main levels of play.
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The 30 Life Code was added exclusively to the PAL and Japanese versions. It gives 30 lives to the player after they gain a high score and enter "BATS" as their name. The player will get the extra lives in their next game.
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and Famicom versions have faster gameplay than the original North American release due to improved framerate. Both versions also use 256KB
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Harris, Steve; Semrad, Ed; Alessi, Martin; Sushi-X (March 1991). "Dragon's Lair".
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Vol. 4, no. 3. p. 16. 564: 562: 560: 558: 463:Sullivan Bluth Presents: Dragon's Lair 760: 747:Sullivan Bluth Presents Dragon's Lair 708:"Dragon's Lair Review for NES (1990)" 649: 981:Video games with rotoscoped graphics 420: 951:Nintendo Entertainment System games 555: 323: 295: 13: 976:Video games scored by Mark Cooksey 650:Aslan, Charlie T. (October 1990). 14: 1002: 728: 595: 528: 518:Dragon's Lair Instruction Manual 466:on the cover art and in-game as 342: 337: 332: 327: 322: 699: 671: 643: 241:LaserDisc game of the same name 626: 589: 510: 480: 469:Sullivan Bluth's Dragon's Lair 454: 429: 1: 706:Lachel, Cyril (22 May 2012). 504: 237:Nintendo Entertainment System 225:cinematic platform video game 147:Nintendo Entertainment System 596:Baker, Christopher Michael. 287: 7: 493:s review, two critics gave 448: 396: 246: 10: 1007: 966:Side-scrolling platformers 843:III: The Curse of Mordread 814:Escape from Singe's Castle 867: 797: 636:Electronic Gaming Monthly 488:Electronic Gaming Monthly 475:Don Bluth's Dragon's Lair 439: 354:Electronic Gaming Monthly 308: 305: 202: 190: 152: 140: 128: 116: 106: 96: 50: 38: 26: 21: 926:Dark fantasy video games 598:"Dragon's Lair - Review" 413: 33:North American cover art 858:3D: Return to the Lair 679:"Dragon's Lair Review" 575:The Cutting Room Floor 264: 921:Cinematic platformers 570:"Dragon's Lair (NES)" 262: 268:Regional differences 197:Cinematic platformer 991:Elite Systems games 652:"Nintendo ProView: 614:on 14 November 2014 302: 941:Mattel video games 524:. 1990. p. 9. 300: 265: 174:September 20, 1991 903: 902: 736:Dragon's Lair 667:. pp. 60–61. 608:All Media Network 606:. 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Based on the 186: 183:January 3, 1992 177: 168: 159: 92: 81: 70: 59: 34: 17: 16:1990 video game 12: 11: 5: 1004: 994: 993: 988: 983: 978: 973: 968: 963: 958: 953: 948: 943: 938: 933: 928: 923: 918: 901: 900: 898: 897: 889: 884: 879: 871: 869: 865: 864: 862: 861: 854: 846: 839: 832: 825: 817: 810: 801: 799: 795: 794: 784: 783: 776: 769: 761: 755: 754: 743: 730: 729:External links 727: 725: 724: 698: 687:. January 1992 670: 642: 625: 588: 554: 527: 508: 506: 503: 500: 499: 479: 453: 428: 418: 417: 415: 412: 411: 410: 405: 398: 395: 391: 390: 387: 383: 382: 379: 373: 372: 369: 361: 360: 357: 349: 348: 319: 311: 310: 307: 296: 289: 286: 269: 266: 251:The game is a 248: 245: 214: 213: 204: 200: 199: 194: 188: 187: 185: 184: 175: 166: 156: 154: 150: 149: 144: 138: 137: 130: 126: 125: 120: 114: 113: 112:David Percival 110: 104: 103: 100: 94: 93: 91: 90: 79: 68: 56: 54: 48: 47: 42: 36: 35: 32: 24: 23: 15: 9: 6: 4: 3: 2: 1003: 992: 989: 987: 984: 982: 979: 977: 974: 972: 969: 967: 964: 962: 959: 957: 954: 952: 949: 947: 944: 942: 939: 937: 934: 932: 931:Dragon's Lair 929: 927: 924: 922: 919: 917: 914: 913: 911: 896: 894: 893:Dragon's Lair 890: 888: 885: 883: 880: 878: 877: 873: 872: 870: 866: 860: 859: 855: 852: 851: 850:Dragon's Lair 847: 845: 844: 840: 838: 837: 836:II: Time Warp 833: 831: 830: 826: 823: 822: 821:Dragon's Lair 818: 816: 815: 811: 808: 807: 806:Dragon's Lair 803: 802: 800: 796: 791: 790: 789:Dragon's Lair 782: 777: 775: 770: 768: 763: 762: 759: 753: 749: 748: 744: 742: 738: 737: 733: 732: 713: 712:Defunct Games 709: 702: 686: 685: 684:Mean Machines 680: 674: 666: 665: 657: 655: 654:Dragon's Lair 646: 638: 637: 629: 613: 609: 605: 604: 599: 592: 577: 576: 571: 565: 563: 561: 559: 543: 542: 537: 531: 523: 522:CSG Imagesoft 519: 513: 509: 496: 495:Dragon's Lair 489: 483: 477: 476: 471: 470: 465: 464: 457: 450: 449:Doragonzu Rea 445: 437: 432: 423: 419: 409: 408:Nintendo hard 406: 404: 401: 400: 388: 386:Defunct Games 385: 384: 380: 378: 377:Mean Machines 375: 374: 370: 368: 367: 363: 362: 358: 356: 355: 351: 350: 320: 318: 317: 313: 312: 304: 301:Review scores 294: 285: 281: 278: 274: 261: 257: 254: 253:side-scroller 244: 242: 238: 234: 233:CSG Imagesoft 230: 227:developed by 226: 222: 221: 220:Dragon's Lair 212: 208: 207:Single-player 205: 201: 198: 195: 193: 189: 180: 176: 171: 167: 165:December 1990 162: 158: 157: 155: 151: 148: 145: 143: 139: 136: 135: 134:Dragon's Lair 131: 127: 124: 121: 119: 115: 111: 109: 105: 102:Andy Williams 101: 99: 98:Programmer(s) 95: 89: 88:Elite Systems 84: 80: 78: 73: 69: 67: 66:CSG Imagesoft 62: 58: 57: 55: 53: 49: 46: 43: 41: 37: 30: 25: 22:Dragon's Lair 20: 892: 874: 856: 848: 841: 834: 827: 820: 819: 812: 804: 787: 746: 735: 715:. 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Retrieved 539: 530: 517: 512: 494: 487: 482: 474: 473: 468: 467: 462: 461: 456: 431: 422: 364: 352: 314: 291: 282: 271: 250: 219: 218: 217: 132: 123:Mark Cooksey 52:Publisher(s) 40:Developer(s) 306:Publication 211:multiplayer 142:Platform(s) 118:Composer(s) 910:Categories 829:The Legend 505:References 460:titled as 229:Motivetime 45:Motivetime 895:TV series 887:Don Bluth 882:Rick Dyer 876:Space Ace 752:MobyGames 717:7 January 691:6 October 618:7 January 581:6 October 547:6 October 541:MobyGames 297:Reception 288:Reception 108:Artist(s) 436:Japanese 397:See also 247:Gameplay 235:for the 192:Genre(s) 868:Related 664:GamePro 603:AllGame 444:Hepburn 440:ドラゴンズレを 366:GamePro 316:AllGame 203:Mode(s) 153:Release 824:(1990) 809:(1983) 792:series 129:Series 798:Games 659:(PDF) 491:' 414:Notes 371:18/25 309:Score 223:is a 741:IMDb 719:2014 693:2019 620:2014 583:2019 549:2019 359:4/10 277:ROMs 750:at 739:at 486:In 472:or 381:21% 273:PAL 83:PAL 912:: 710:. 681:. 661:. 600:. 572:. 557:^ 538:. 520:. 446:: 442:, 438:: 209:, 179:EU 170:JP 161:NA 72:JP 61:NA 780:e 773:t 766:v 721:. 695:. 656:" 622:. 585:. 551:. 389:F 181:: 172:: 163:: 85:: 74:: 63::

Index


Developer(s)
Motivetime
Publisher(s)
NA
CSG Imagesoft
JP
Epic/Sony Records
PAL
Elite Systems
Programmer(s)
Artist(s)
Composer(s)
Mark Cooksey
Dragon's Lair
Platform(s)
Nintendo Entertainment System
NA
JP
EU
Genre(s)
Cinematic platformer
Single-player
multiplayer
cinematic platform video game
Motivetime
CSG Imagesoft
Nintendo Entertainment System
LaserDisc game of the same name
side-scroller

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