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pushes the game into the next stage: creating a military force to defend sietches and ultimately take the fight into
Harkonnen territory. To start, Paul must complete certain plot objectives by traveling to specific destinations and conversing with certain characters, primarily Stilgar. Once the requirements are fulfilled, Paul can instruct tribes to switch from Spice-mining activity to military training. Such a tribe can then be equipped with any available weaponry, instead of mining equipment, to increase its combat efficiency. Military tribes can also train to increase their prowess and morale, more-so if Gurney Halleck is told to remain at the sietch where the military forces are training. Once ready, military tribes can be sent to scout out Harkonnen fortresses and attack them. Attacking tribes must outnumber and out-equip the Harkonnen defenders of a fortress in order to win, otherwise they might be destroyed and / or taken captive. Morale also plays a strong part in a military tribe's effectiveness and Paul himself can influence a battle's outcome by traveling to the site of a battle and issuing generalized combat orders (cautious vs. aggressive). This is very risky to Paul himself and can result in him being killed in that battle. If a battle is won, Paul might be able to interrogate to fortress' previous commander for more information and possibly release any tribes held captive there. Over time, a captured fortress will be turned into a new sietch.
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general direction and flying there in a straight line. During flight, it is possible to spot certain points of interest from the air. Certain characters who are currently following Paul may increase the probability of spotting such locations. Every visited location (or one whose position had been reported by a character during dialogue with them) is shown on the "select destination" map. The travel sequence can be skipped, but the flight time is calculated and the in-game clock will be advanced accordingly once the destination is reached. Once a Fremen sietch is reached, Paul may converse with the local chieftain to attempt to convince the Fremen to join the
Atreides. Though most chieftains will agree immediately, some require further convincing and Paul would need to perform some specific action or raise his reputation score before they will agree to work for him.
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they will automatically plant wherever they go. The bulbs will grow into vegetation (seen growing on both the strategy and adventure layers) and will expand northwards over time from the location where they are planted. Vegetation rapidly destroys any spice still left in the soil in any region it expands into. As such, if it ever reaches a
Harkonnen fortress, the Harkonnen will lose interest in that region and abandon it without a fight. This method is very time-consuming and will destroy any potential spice-mining prospects in the affected areas, but in conjunction with the military campaign can nevertheless pay off strategically. An important side-benefit to terraforming is that it increases the morale of all Fremen tribes, thereby increasing their efficiency at whatever they are currently doing.
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has been received at the palace (including the all-important demands for Spice from the
Emperor). Later on, Paul will be able to contact and command Fremen tribes a short distance from his position on the map. As the game progresses, the range of Paul's telepathic ability will increase, until it eventually spans the entire planet. Furthermore, the Fremen will eventually teach Paul to ride sandworms (as an alternative to Ornithopter flight), which can be used to approach Harkonnen fortresses more safely and further increase the odds of victory in battle.
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recruited as well). Finally, any Fremen tribe can be instructed to pick up spice-mining equipment (which increases their mining efficiency) if it is available at their current location, or even to search nearby sietches for such equipment. Tribe movement between sietches takes place in real-time. Tribes will automatically begin to mine Spice at their current location and will continue doing so until the Spice runs out. Spice is automatically moved to the
Atreides' stores at Arrakeen, requiring no logistics for its transportation.
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adds a dimension of gameplay wherein the player must calculate how often they must return to
Arrakeen (Atreides Palace), since each shipment requires manual confirmation. Duncan can be instructed to send more or less than the requested amount of Spice (assuming it is available), in order to preserve spice or delay the next request, respectively. Spice also serves as a currency that can be used to purchase additional mining (and later military) equipment from Smuggler camps, which will be marked on the map as the game progresses.
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445:. While the basis of the game is the strategy component, dialog between characters and a linear plotline give the game more depth than most strategy games of the time. The player is also required to do some mini-quests involving talking to characters and traveling to locations, which adds a small adventure game element.
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The plot was modified from the novel and the developers chose to start the game with the arrival of Paul on
Arrakis. A few weeks later, they sent a prototype to the United States. Alper was impressed not only by the game but also by the soundtrack, which he wanted to release on CD. In September 1991,
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Early on in the scripted storyline, Paul will begin to have visions of events occurring far from his current location. As time passes and more plot events occur, Paul's telepathic ability will become more and more pronounced. At first, this ability will allow Paul to instantly know whenever a message
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Once at least one tribe has been recruited, the strategy layer becomes unlocked. This layer allows Paul to direct his troops to move to any known location on the planet. It also provides a small interface to examine the availability of spice in each sector of the map (once Spice prospectors have been
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wrote in
September 1992 that the developer "had succeeded in distilling the book's complex plot into a game that involves the player in the outcome". It praised the graphics and animation, and concluded that the game was "a light and interesting challenge" easy enough for most players to finish. In
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bought Virgin's
European operations and Cryo lost Jean-Martial Lefranc, its intermediary with the publisher's general management. Their new manager, Christian Brecheteau, discovered that Virgin Entertainment had financed Cryo in secret, but fortunately expressed interest in the project. An audit of
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Once Spice begins to accumulate, the
Emperor will begin to make demands for Spice shipments. These are received in a communications room at the palace and must be fulfilled within a certain period of time, otherwise the game will end with the Emperor invading Dune and destroying the Atreides. This
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project on Dune, setting certain tribes to work on ecology. This option becomes available only after completing a plot thread involving Liet-Kynes. Ecology tribes can construct a wind trap (or use an existing one) at a sietch to begin accumulating water and then be equipped with plant bulbs which
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As the story develops, Paul will discover more sietches and gather more and more Spice-mining tribes. Eventually, the Harkonnen will attack one of the sietches and take one of the tribes prisoner, at which point Duke Leto will go on a retaliatory suicide mission and be killed. This scripted event
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Soon enough, Paul is sent out by his father Duke Leto to contact the local Fremen tribes and attempt to convince them to work for House Atreides, which has no military or spice-mining forces of its own. Travel to those Fremen sietches must be done by Ornithopter, by selecting the destination or a
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The adventure layer allows the player to move about short distances, whether inside structures (e.g. the Arrakeen palace, or a sietch) or to walk out into the desert. The strategy layer shows the entire planet Arrakis and allows surveying (and later controlling) Paul's assets in the Spice-mining
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are interactive to a limited degree, with the player able to occasionally select responses in order to advance the plot – but most dialogue options simply command the other character to divulge pertinent strategic information, or to carry out some relevant action in the game world. For example,
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There must be a balance between military and spice mining power. While having a strong military force will provide fast response to the Harkonnen, if Spice is not mined fast enough to keep up with the Emperor's demands, the game will be lost. However, if there is too much focus on spice mining,
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A team of developers, mostly Frank Herbert fans, began to work on the project. The team worked for 6 months on paper and organized weekly meetings. Ulrich met the game's producer, David Bishop, of whom he had heard conflicting reports in the past. Bishop expressed his desire to design the game
1445:"Nous allons pouvoir inventer des univers. Les petits jeux des débuts de l’informatique n’avaient aucune pérennité car la technique était trop pauvre. Grâce au CD-ROM, nous allons réaliser des classiques, des œuvres que nos enfants pourront toujours apprécier dans dix ou quinze ans."
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The game runs in real-time, measuring both the time of day (with corresponding changes to the in-game visuals) as well as the number of days elapsed since the beginning of the game. The flow of time is crucial and it passes at the same pace regardless of which layer is being viewed.
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The ultimate goal of the game is to destroy all or most of the Harkonnen fortresses, coming within striking distance of the Harkonnen palace, Arrakeen, which is near the north pole of Dune. Then, a massive army must be collected in order to make the final assault and win the game.
491:
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580:, held the adaptation rights. Following the release of the film, the production company had gone bankrupt. After the death of Frank Herbert, there were several legal trials to determine who then owned the rights. Martin Alper was finally able to buy the rights from
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The game begins with Paul at the Arrakeen palace, his family's new residence on Dune. The very early game involves moving around the palace to meet and have conversations with his family members and trusted advisors, introducing the player to the game's setting.
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Members of the Cryo team rushed to London to meet with Martin Alper to present their work samples and hopefully save the project. Alper and Bishop were excited by the early prototypes and they reversed their cancellation decision, despite still having another
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Gameplay evolves in a manner that responds to the evolution of the story itself. As the story progresses, more and more options become available, mirroring Paul's gradual growth as a leader to the Fremen and a danger to House Harkonnen and the Emperor.
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was commercially successful, with sales of 20,000 units in its first week alone. By 1997, it had sold 300,000 units. Cryo Interactive's Philippe Ulrich later noted that the company had "bet a lot on the explosion of the PC and the CD-ROM" with
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himself. In the first few months of development, the documents that the developers sent to the United States did not convince Virgin. Communication was relayed through Bishop in London, who did not defend the project. The Americans at
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Harkonnen troops can ambush a sietch, capturing the soldiers inside and reducing available military strength. Since the game is as much resource managing as military conquest, balancing both is the key for successful completion.
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wrote: "I really enjoyed this game, a high quality product with many surprisingly entertaining aspects". Because of the strategic aspects it recommended the game to those who enjoyed both strategy games and graphic adventures.
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April 1994 the magazine said of the CD version that "many of the actors come off better on the PC screen than they fared in the real cinema, and the addition of digitized speech spices up many of the dull parts of the game".
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Duncan Idaho can be asked to give a detailed report on the current status of the Atreides Spice-mining operation, or to send a shipment of Spice to the Emperor. A few characters can be commanded to join Paul in his travels.
702:, but the majority of the characters were completely redesigned by Jean-Jacques Chaubin. Also adapted from the film is the "weirding module", a weapon that does not exist in the novel. The graphics were created for
615:, for which Ulrich was scenario designer. On 20 July 1990, he organized a meeting between Frank Herman, head of the group in London and Ulrich's team. Herman promised them a meeting with Martin Alper, president of
821:. Most never saw the light of day, although the game was successfully ported to the Amiga and Sega CD. Philippe Ulrich also planned a sequel to the game, which this time would place the player on the side of the
294:, voice-acting for all speaking roles, and improved 3D-rendered traveling and location screens. This version, a mix of the Amiga graphics and the extras of the PC-CD version, was also released on the
430:. Duke Leto accepts the offer not only to gain the incredible wealth that comes from Spice trading, but also to utilize the native peoples of Arrakis - the fearsome tribal warriors known as the
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rights since 1988. He conducted a study to measure the viability of such an adaptation, estimating that there were between 3 and 4 million fans of the novel in the United States. He found that
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On 19 September 1990, after a change in management, Virgin threatened to cancel the production. No contract had yet been signed; the developers feared all their work would be lost.
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version had graphics close to the Amiga version's, but offered the extras of the DOS CD-ROM version: snippets from Lynch's film, voice acting and new travelling animations.
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met with Martin Alper in Los Angeles to pitch three video games, all with strong science fiction elements. In response, Alper proposed to Herbulot the idea of adapting the
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in London in 1990. In October, the game was in pre-beta, with a demo version planned. On 27 September, Virgin Games USA signed an agreement with Sega for an adaptation of
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games to be ported to the new CD format. This was thanks to Ulrich's willingness to exploit this new medium, despite initial opposition from David Bishop. The
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Frank Herman managed to salvage the project, but the American backers, including Martin Alper, pulled out. Alper entrusted the electronic adaptation rights of
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1995:
884:, which then became the new holders of the copyright. Picq wished to have the rights in order to re-release the album, though they were not granted.
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novel to a video game format, as he held those rights. The rights agreement between the groups was finalized in August 1990, during a dinner at
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games. The player may switch between these two layers at will, to carry out completely different sets of activities required to win the game.
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gave the Sega CD version an 8 out of 10, describing it as "involving", and praising the digitized graphics and flight sequences.
794:, of which 800,000 was used by Cryo. With the signing of the distribution contract, Cryo was granted a budget of 600,000 francs.
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In January 1992, after this comeback, Ulrich, Herbulot and Lefranc spun off Cryo Interactive as an independent company. Cryo's
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the accounts of Sega France, which absorbed Virgin Loisirs, was carried out. Management now realized that the development of
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blends adventure with economic and military strategy. Loosely following the story of the novel, the game casts the player as
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To give the development team a more defined framework, Philippe Ulrich created a new label within Virgin Interactive:
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project under development. They gave Cryo five weeks to present a prototype able to satisfy the American public.
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announced a remaster and re-release of the game's original soundtrack, in digital lossless .
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The game was inspired by the novel by Frank Herbert, but also by David Lynch's film.
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consists of two interwoven gameplay layers: an adventure layer reminiscent of
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tribes. As the player progresses, his troops are equipped with weapons from "
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and Ulrich was inspired to integrate images recalling the night bombing of
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The developers, working on the game practically in secret, ended up with a
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1452:"Bâtisseurs de rêves : Enquête sur le nouvel eldorado des jeux vidéo"
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1288:"Bâtisseurs de rêves : Enquête sur le nouvel eldorado des jeux vidéo"
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An alternative (or complementary) option to direct combat is to start a
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This article is about the 1992 video game. For the 2001 video game, see
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arrived in stores before Westwood's game, which was eventually renamed
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Tasserie, Sébastien (July–August 1999). "Rencontre; Philippe Ulrich".
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placed the game at No. 10 in their Top Mega CD Games of All Time.
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in France was still being funded, while Sega had not obtained the
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criticized the game for its "French aesthetic" and too-prominent
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The game, seen always through the eyes of Paul, is a mix between
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extraction, military, and, later, ecology through the native
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by removing unnecessary details and making it more concise.
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games, and a top-down strategy layer more reminiscent of
1539:"Stéphane Picq annonce la réédition de Dune Spice Opera"
1512:"Interview with Stéphane Picq the composer of Lost Eden"
460:
1703:. No. 56. EGM Media, LLC. March 1994. p. 42.
321:, which ultimately set the standard for the genre of
306:, was released by Cryo (formerly Exxos) on the album
1137:. Westwood later produced two more games, a remake,
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1568:
587:The first links between the future French company
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418:was given an irresistible offer by the Emperor
298:/ Mega CD console. The audio track, created by
1666:Giovetti, Alfred and Amanda (September 1992).
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426:, formerly controlled by their ancient enemy:
2100:
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1458:, First, 5 February 1997, 430 pages, section
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1294:, First, 5 February 1997, 430 pages, section
395:The story is mostly based on the plot of the
1619:"Virgin Games Adds Spice To Computer Gaming"
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467:effort and the fight against the Harkonnen.
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2073:The Secrets of Atlantis: The Sacred Legacy
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756:, which Ulrich had proposed to him at the
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633:, in the presence of Philippe Ulrich and
383:Learn how and when to remove this message
854:
698:, for example, retained the likeness of
595:and Virgin Interactive were forged when
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422:– mine the spice from the desert planet
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248:, with the ultimate goal of driving the
222:based on the 1965 science-fiction novel
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2003:The New Adventures of the Time Machine
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872:in 1992. The tracks were composed by
494:Gurney and a Fremen inside a sietch (
2989:Video games set on fictional planets
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1593:
1215:"Strategy Gaming: Part I – A Primer"
340:
1778:Arthur's Knights: Tales of Chivalry
1233:
880:. Virgin Records was later sold to
797:Cryo planned a number of ports, to
706:256 color mode. In early 1991, the
13:
1678:from the original on 11 March 2016
1537:Eklecty-City (29 September 2023).
1212:
1134:Dune II: The Building of a Dynasty
14:
3005:
1895:Egypt II: The Heliopolis Prophecy
1711:
1478:Mega magazine issue 26, page 74,
1400:from the original on 26 June 2014
1382:Cobbett, Richard (21 June 2014).
640:
603:, recently appointed director of
315:It was followed the same year by
21:Frank Herbert's Dune (video game)
2911:
2910:
2538:Frank Herbert's Children of Dune
1629:from the original on 2 July 2014
1625:. No. 98. pp. 54, 56.
1617:Eden, Maxwell (September 1992).
1435:n°94, October 1991, pages 38–40.
358:too long or excessively detailed
345:
2984:Video games developed in France
1690:
1649:"Invasion of the Data Stashers"
1530:
1503:
1485:
559:and had been trying to buy the
555:), was fascinated by the novel
1954:Aliens: A Comic Book Adventure
1472:
1438:
1375:
1333:interview of Philippe Ulrich,
1149:in 2001. Cryo returned to the
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909:
534:
337:PC screenshot (floppy version)
1:
1759:Adventure games developed by
1655:. April 1994. pp. 20–42.
1510:Eklecty-City (25 July 2020).
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710:seemed to echo the themes of
539:
23:. For other video games, see
1492:Stéphane Picq website ~ News
1460:"Dune – Traversée du désert"
1339:n°94, October 1991, page 41.
1296:"Dune – Traversée du désert"
1077:
771:
758:European Computer Trade Show
354:This article's plot summary
7:
1819:Atlantis III: The New World
1182:Adams, Dan (7 April 2006).
591:, born out of the ashes of
434:- against House Harkonnen.
328:
25:List of games based on Dune
10:
3010:
2024:The Secret of the Nautilus
2017:Thorgal: Curse of Atlantis
1384:"Saturday Crapshoot: Dune"
1368:by Jean-Baptiste Lebelle,
691:more than 100 pages long.
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18:
2974:Single-player video games
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1922:II: Testament of the King
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1700:Electronic Gaming Monthly
1217:. GameSpy. Archived from
1119:In 1992 software company
1108:Electronic Gaming Monthly
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2994:Virgin Interactive games
2949:Adventure strategy games
2588:Emperor: Battle for Dune
1805:Atlantis: The Lost Tales
1785:II: The Secret of Merlin
1697:"Review Crew: Dune CD".
1429:by Jean-Loup Jovanovic,
1146:Emperor: Battle for Dune
850:
2650:National Lampoon's Doon
1497:22 October 2012 at the
1143:in 1998 and its sequel
676:to an American studio,
584:in the spring of 1990.
2959:Cryo Interactive games
1606:(in French) (125): 79.
1571:La saga des jeux vidéo
1184:"The State of the RTS"
1165:to never be released.
1153:universe in 2001 with
860:
499:
338:
230:. It was developed by
92:Stephen Clarke-Willson
2642:The Dune Encyclopedia
2053:The Adventure Company
1653:Computer Gaming World
1623:Computer Gaming World
1123:produced a sequel to
1096:Computer Gaming World
897:Dune Spice Opera 2024
895:format, to be titled
858:
831:was one of the first
786:. The development of
493:
336:
2595:Frank Herbert's Dune
2530:Frank Herbert's Dune
2325:The Battle of Corrin
1868:Frank Herbert's Dune
1427:"Micro Kid's – Dune"
1363:13 July 2016 at the
1331:"Micro Kid's – Dune"
1156:Frank Herbert's Dune
601:Jean-Martial Lefranc
119:Jean-Jacques Chaubin
2688:The Science of Dune
2442:The Heir of Caladan
2434:The Lady of Caladan
2426:The Duke of Caladan
2317:The Machine Crusade
2309:The Butlerian Jihad
2179:God Emperor of Dune
1575:. Pocket. pp.
905:
750:and a second game,
746:he signed the game
2853:Gaius Helen Mohiam
2833:Vladimir Harkonnen
2403:Navigators of Dune
2387:Sisterhood of Dune
2195:Chapterhouse: Dune
2066:Atlantis Evolution
1480:Maverick Magazines
1129:Virgin Interactive
1024:"Sign of the Worm"
903:
861:
680:, at a meeting in
659:Cryo Entertainment
582:Universal Pictures
570:, the producer of
568:Dino De Laurentiis
553:Virgin Interactive
500:
439:real-time strategy
408:Duke Leto Atreides
339:
323:real-time strategy
285:IBM PC compatibles
236:Virgin Interactive
109:Patrick Dublanchet
2926:
2925:
2902:
2901:
2696:Jodorowsky's Dune
2664:Songs of Muad'Dib
2625:Role-playing game
2456:
2455:
2452:
2451:
2356:The Winds of Dune
2238:Sandworms of Dune
2215:Kevin J. Anderson
2138:Kevin J. Anderson
2082:
2081:
1968:Dreams to Reality
1221:on 10 August 2010
1093:Maxwell Eden for
1074:
1073:
936:"Emotion Control"
865:Dune: Spice Opera
813:and possibly the
547:, the founder of
482:Conversations in
393:
392:
385:
309:Dune: Spice Opera
279:Released for the
256:, while managing
234:and published by
208:
207:
176:1992 (DOS, Amiga)
95:David A. Luehmann
3001:
2939:1992 video games
2914:
2913:
2798:Leto II Atreides
2728:
2727:
2680:The Road to Dune
2364:Princess of Dune
2255:
2254:
2219:
2218:
2203:The Road to Dune
2187:Heretics of Dune
2171:Children of Dune
2109:
2102:
2095:
2086:
2085:
1769:Arthur's Knights
1761:Cryo Interactive
1753:
1746:
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1674:. pp. 4–5.
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1199:
1190:. Archived from
1179:
1162:Dune Generations
1121:Westwood Studios
1067:
1046:"Dune Variation"
911:
906:
902:
868:was released by
678:Westwood Studios
593:ERE Informatique
589:Cryo Interactive
402:: the player is
388:
381:
377:
374:
368:
349:
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252:from the planet
232:Cryo Interactive
224:of the same name
58:Cryo Interactive
47:
35:
34:
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2944:Adventure games
2929:
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2874:Butlerian Jihad
2857:
2843:Princess Irulan
2779:
2719:
2672:Dreamer of Dune
2629:
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2409:
2395:Mentats of Dune
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2278:House Harkonnen
2244:
2230:Hunters of Dune
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1975:Treasure Hunter
1927:
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1900:
1888:Egypt 1156 B.C.
1873:
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1841:Commander Blood
1824:
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1562:
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1499:Wayback Machine
1490:
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1482:, November 1994
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1194:on 9 April 2006
1180:
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1080:
1075:
1065:
878:Philippe Ulrich
853:
790:cost 3 million
774:
721:In April 1991,
718:into the game.
689:design document
667:
643:
597:Philippe Ulrich
551:(later renamed
542:
537:
457:dungeon crawler
428:House Harkonnen
389:
378:
372:
369:
365:help improve it
362:
350:
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250:House Harkonnen
177:
135:Philippe Ulrich
133:Stéphane Picq,
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32:1992 video game
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641:Pre-production
639:
609:Patrick Zelnik
605:Virgin Loisirs
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2838:Duncan Idaho
2750:Face Dancers
2745:Bene Tleilax
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2163:Dune Messiah
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1680:. Retrieved
1672:QuestBusters
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1622:
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1603:Génération 4
1601:
1595:
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1559:
1549:30 September
1547:. Retrieved
1543:Eklecty-City
1542:
1532:
1522:30 September
1520:. Retrieved
1516:Eklecty-City
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1505:
1487:
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1426:
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1387:
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1219:the original
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1192:the original
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1102:QuestBusters
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1002:"Dune Theme"
969:"Revelation"
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837:Sega Mega-CD
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648:Virgin Games
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635:Frank Herman
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621:
617:Virgin Games
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556:
549:Mastertronic
545:Martin Alper
543:
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496:Sega Mega-CD
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144:
97:David Bishop
70:Virgin Games
65:Publisher(s)
53:Developer(s)
29:
2954:Amiga games
2823:Feyd-Rautha
2659:(1985–2022)
2491:soundtracks
1947:Dragon Lore
1812:Atlantis II
1545:(in French)
1518:(in French)
1449:(in French)
1424:(in French)
1354:(in French)
1328:(in French)
1285:(in French)
1115:Later games
1057:"Cryogenia"
859:Sound track
833:floppy disk
696:Feyd-Rautha
572:David Lynch
561:interactive
535:Development
289:David Lynch
154:Platform(s)
129:Composer(s)
87:Producer(s)
77:Director(s)
2933:Categories
2889:Technology
2785:Characters
2704:Head-Space
2615:Board game
2602:Spice Wars
2522:Television
2511:soundtrack
2476:soundtrack
1906:Versailles
1467:2876913372
1394:Future plc
1370:Grospixels
1303:2876913372
1225:28 October
1169:References
980:"Free Men"
904:Track list
823:Harkonnens
564:adaptation
540:Groundwork
420:Shaddam IV
274:Liet-Kynes
266:crysknives
215:is a 1992
2964:DOS games
2770:Sardaukar
2620:Card game
2581:Dune 2000
2496:accolades
2059:Egypt III
1961:Lost Eden
1724:MobyGames
1682:7 January
1140:Dune 2000
1127:also for
1078:Reception
991:"Wake Up"
947:"Ecolove"
887:In 2023,
811:Super NES
772:Aftermath
734:license.
682:Las Vegas
631:Fouquet's
406:, son of
217:adventure
189:Adventure
115:Artist(s)
2917:Category
2894:Glossary
2884:Sandworm
2862:Elements
2724:Universe
2609:Imperium
2546:Prophecy
2504:Part Two
2250:Prequels
2205:" (1985)
2031:Salammbo
1989:ZeroZone
1796:Atlantis
1676:Archived
1627:Archived
1567:(1997).
1495:Archived
1398:Archived
1389:PC Gamer
1361:Archived
799:Atari ST
708:Gulf War
574:'s film
373:May 2024
329:Gameplay
193:strategy
184:Genre(s)
123:Sohor Ty
2869:Arrakis
2765:Mentats
2574:Dune II
2507:(2024)
2487:(2021)
2472:(1984)
2416:Caladan
2299:Legends
2260:Prelude
2222:Sequels
2041:Related
2010:Odyssey
1579:, 324.
958:"Water"
783:Dune II
766:Mega-CD
716:Baghdad
665:Trouble
441:and an
424:Arrakis
363:Please
356:may be
318:Dune II
296:Sega CD
254:Arrakis
199:Mode(s)
173:Release
167:Sega CD
2755:Fremen
2707:(2016)
2699:(2013)
2691:(2007)
2683:(2005)
2675:(2003)
2667:(1992)
2653:(1984)
2645:(1984)
2549:(2024)
2541:(2003)
2533:(2000)
2445:(2022)
2437:(2021)
2429:(2020)
2406:(2016)
2398:(2014)
2390:(2012)
2367:(2023)
2359:(2009)
2351:(2008)
2338:Heroes
2328:(2004)
2320:(2003)
2312:(2002)
2289:(2001)
2281:(2000)
2273:(1999)
2241:(2007)
2233:(2006)
2198:(1985)
2190:(1984)
2182:(1981)
2174:(1976)
2166:(1969)
2158:(1965)
1668:"Dune"
1633:3 July
1583:
1465:
1404:3 July
1301:
1198:31 May
917:Length
792:francs
432:Fremen
262:Fremen
159:MS-DOS
141:Series
2879:Spice
2808:Chani
2711:Lego
2634:Other
2558:Games
2461:Films
1996:Aztec
1982:China
1879:Egypt
1070:64:10
1035:"Too"
914:Title
851:Audio
803:Amiga
700:Sting
619:USA.
400:novel
281:Amiga
270:Chani
258:spice
163:Amiga
2713:Dune
2567:Dune
2484:Dune
2469:Dune
2155:Dune
2121:Dune
1861:Dune
1852:Dune
1719:Dune
1684:2015
1635:2014
1581:ISBN
1551:2023
1524:2023
1463:ISBN
1432:Tilt
1406:2014
1358:Dune
1336:Tilt
1299:ISBN
1227:2007
1200:2007
1151:Dune
1125:Dune
1088:Dune
1083:Dune
1060:4:46
1049:6:20
1038:4:35
1027:3:15
1016:5:03
1005:5:07
994:5:15
983:6:37
972:6:00
961:3:05
950:5:01
939:4:19
928:4:47
893:FLAC
876:and
844:Mega
829:Dune
817:and
807:CD32
788:Dune
778:Dune
764:for
762:Dune
748:Dune
740:Dune
732:Dune
728:Dune
723:Sega
712:Dune
674:Dune
627:Dune
599:met
577:Dune
557:Dune
484:Dune
453:Dune
410:and
398:Dune
302:and
292:film
283:and
272:and
242:Dune
212:Dune
146:Dune
38:Dune
2118:'s
1940:KGB
1722:at
1577:233
1454:by
1290:by
1188:IGN
1054:13.
1043:12.
1032:11.
1021:10.
910:No.
882:EMI
815:NES
753:KGB
704:VGA
607:by
226:by
2935::
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1541:.
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27:.
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