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Eberron

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836:, reported that "Eberron is my new favorite game world. The world feels like it was designed from the ground up to be original and different, and still feels consistent and logical. The world's continents have an interlocking and compelling history . Magic is treated as an integral part of society. You can take a magical train (the 'lightning rail') or fly elemental-powered airships. I love the section on 'everyday magic' which describes how magic affects the daily lives of the ordinary citizens, covering agriculture, communications, crafts, law enforcement and so on. Most worlds have politics but I can't think of any whose residents foment such complex, yet totally logical machinations. The best thing bout the setting, however, may be that it simply takes the classic D&D tropes like dragons and elves and mixes them up in a new and interesting way". 847:, wrote: "Originally created by Gloom designer Keith Baker for a competition some 16 years ago, Eberron is a wonderful example of how to take the standard fantasy setting and twist it into something fresh. While many of the standard fantasy tropes are still accounted for – there are still dragons to battle and dungeons to delve – there is a deliberate effort to shift away from Tolkien rip-offs and instead start ripping off everything from Jurassic Park to Casablanca. If that sounds like a criticism, it really isn't. The entire setting is packed with magical gadgets and gizmos, but at the same time it manages to feel a little more down-to-earth and dirtier than the 725:
This merger was permanent leading their descendants to become a hybrid-type race. The spiritual essence of each Quori is divided out amongst many Kalashtar, known collectively as a lineage. Thus, the only way to completely destroy one of the good-aligned Quori is to exterminate its entire lineage. The evil-aligned Quori, known as the Dreaming Dark, seek to hunt and destroy the Kalashtar so many Kalashtar live in either the fortified temple-keeps of Adar or live in hiding amongst the wider world of Eberron. The Dreaming Dark have their own possessed creatures known as the Inspired who rule most of the continent of Sarlona.
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which grant additional uses for action points, such as allowing a player to add an eight-sided die instead of a six-sided die, or spending two action points to grant your character an additional move or standard action. Certain class features with uses per day, like a barbarian's rage ability, a cleric's turn/rebuke undead ability, or a druid's wild shape ability, can be used again by spending 2 action points. The final use for action points is to spend one to stabilize a dying character.
733:, highlighted the roleplaying potential of kalashtar player characters: "While separate from most of Khorvaire's drama, Sarlona has plenty of its own: kalashtar are a hunted race, shuttered into their monastic country of Adar and constantly besieged by their Inspired enemies in the neighboring nation of Riedra. Still, those who want to play kalashtar in a campaign based elsewhere in Eberron can do so without disrupting the setting's narrative; small numbers of kalashtar 249:, and Nathan Toomey in person, getting to talk about their worlds with them, and getting to help them each make their vision come alive. We gave them an outline form to follow so they could create 125-page world bibles . All three were great, but we had to select the one we were going to put our efforts behind. That one was Keith Baker's world, the world that became Eberron. 633:. Further south of Xen'drik is Everice, a continent-sized sheet of ice possibly covering several land masses. Frostfell is an unexplored land of ice in the north. The other two main continents are Sarlona (a continent ruled by quori, creatures from the Region of Dreams) and Argonnessen (a continent inhabited by dragons). The world of Eberron has twelve 464:; it was described as a "living document" that would be updated as the included concepts were refined. The included races, and dragonmarks, magic items, as well as the artificer class and subclasses, also went through the "Unearthed Arcana" public playtest process over the next year. An "exploratory campaign featuring Eberron" was released for the 446:
the world ended up remaining in 998YK. Eberron's designers and developers said that players interested in metaplot should read the novels and decide themselves whether they wanted to include those events in their games. Though Eberron didn't become a Points of Light world, it did adopt many of the other assumptions of 4e.
755:. Warforged are composed of a blend of materials: predominantly stone, wood, and some type of metal. In Eberron, they were created by House Cannith in magical 'creation forges' to fight in the Last War. When the Last War ended, they were given their freedom at the Treaty of Thronehold. Though they have 724:
people; they are the descendants of a group of human monks from Adar, a nation on the continent of Sarlona, who allowed themselves to be possessed by the planar entities known as the Quori. These entities were good-aligned Quori who rebelled and thus had to flee the plane of dreams known as Dal Quor.
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To try to create a pulp setting, Eberron initially used "action points" that allow a player to add a six-sided die to the result of rolls made with a twenty-sided die. Characters receive a set allotment of single-use action points each character level. The Eberron Campaign Setting also includes feats
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is slightly more muddied than in other official settings. Evil beings of traditionally good races and good beings of traditionally evil races are encouraged, but alignment definition remains true to D&D standards, with good and evil retaining their meanings. However, the situation often arises in
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wasn't Eberron. It went through four stages of development. First there was the original one page concept, which went up against thousands of others. The next step was expanding that into ten pages, fleshing out the core idea. From there I wrote a hundred page story bible. But even then, it was still
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in many other settings. According to the creation story, the world was formed when the progenitor wyrms changed their form into what they are now. Siberys and Khyber fought, leading to Siberys' body being broken into pieces. To stop Khyber, Eberron wrapped around him, and Siberys' broken body became
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The world of Eberron contains seven continents. The setting primarily takes place in Khorvaire, the most populated continent. Humans are the most populous race in Khorvaire, living primarily in the area known as the Five Nations. Southeast is the small continent of Aerenal, ruled by elves. Due south
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wrote that "for example, the elves of House Phiarlan are an old dragonmarked house with a centuries-long history of entertainment and artistry; most common folk praise them and their work. In contrast to that house, the elves of the new nation of Valenar are seen as land thieves and a threat to the
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t this point, we learned the names of the authors and we flew each of them to Wizards of the Coast's offices to meet with them. During those meetings, I began to direct each project in earnest, just as I would direct any product published through the efforts of my R&D team. It was great meeting
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marries magic with steampunk's technology, offering a world of elemental-powered airships, industrial nobility, and arcane tinkerers. I dig the playable Warforged race, which puts you in the mind of a soldier drone seeking purpose (although their explicit maleness serves a pedantic point). If you
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for the past thirty years, both mechanically and in the flavor of the worlds. With changes to things that most players considered being fundamental to the game, Eberron subverts and yet at the same time shows what the game could be". Lissauer highlighted that alignment was no longer clear cut and
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Players were wondering if Eberron would also be changed to more closely match the Points of Light ideals and surprisingly … it wasn't. Instead, Eberron appears much as it did before. There wasn't even a timeline change; though rumors at one points suggested a two-year advancement was in the works,
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On the Fantasy Setting Search contest, Slavicsek highlighted that four subteams reduced the 11,000 submissions to 120 entries which were then reviewed by a panel who whittled it down to eleven proposals. These eleven contest submitters were then asked to expand their one-page submissions and from
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as part of their individual personality. They do not age as the other races do, and it is not known what effects time will have on them. It is generally assumed that, like all living creatures, their bodies must experience degradation over time. Like other races, warforged may take levels in any
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Baker highlighted the design differences between the Dreaming Dark and the kalashtar: "Quori possession is entirely different from the relationship between a kalashtar and their quori spirit. With the kalashtar, the quori is a passive presence that simultaneously guides many kalashtar. With the
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brought many design changes including the addition of a new default setting that followed the new "Points of Light" design philosophy – a world that looked less like the modern world, "full of civilized countries with civilized borders", and more like a world with few centers of civilization
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is similarly less clear-cut. The pantheon of Eberron does not make itself overtly known. The existence of divine magic is not evidence of the gods, as clerics who worship no deities but instead follow a path or belief system also receive spells. A
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plays out in 20 Core Storyline adventures that take characters from level 1 to 20. Core Storyline adventures are placed on the DMs Guild at the rate of one per month, giving the campaign an active play period of approximately 2
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the campaign world that oppositely aligned characters will side with each other briefly if a threat looms over all, and also both good and evil characters will infiltrate each other's organizations for purposes of espionage.
597:(only) for use in creating magical items without sacrificing level attainment. This pool is refilled when the artificer gains levels, or by draining power from an existing magical item (destroying the item in the process). 589:. Artificers are spellcasters focusing on magical item creation. Artificer infusions (their equivalent to spells) focus on temporarily imbuing objects with the desired effects. For example, instead of casting 604:
class known as the magewright, which is an arcane caster who has a limited selection of low-level spells. The existence of magewrights is part of the reason for the prevalence of low-level magic in Eberron.
759:, whether they have a soul is not known with certainty; they can be resurrected by spells designed to restore human souls to life, but, unlike humans, never remember anything of their experience in the 851:. Where more traditional worlds have played host to battles between good and evil on a vast scale, Eberron is gripped in a cold war where there is very little black-and-white morality to spare". 476:, a hardcover campaign book, was published on November 19, 2019. An alternative art cover by Vance Kelly for the book was also released in local game stores on November 17. At the same time, the 664:, Eberron created humanoids and other "lower races", and Khyber created the "demons" of the world. According to Keith Baker, there is some significance to the fact that each name contains the 1970: 2769: 593:
on a character, an artificer would cast it upon a belt to create a short term magical Belt of Bull's Strength. Artificers have access to a pool of "craft points" which act as extra
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respectively. Warforged, sentient constructs created by artificers during the Last War, and Kalashtar, psionic humanoids combined with quori spirits, were created for Eberron.
865:, reported that "Eberron is an amazing place, and Wizards of the Coast does an excellent job in this new book explaining it and giving players the tools to have fun there". 3758: 2084:
Eberron creator Keith Baker used this play on words when he created a page on his website entitled, "Baker's Dozen". This page dates back to at least fall of 2004.
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of orcs as savages. Instead, Lissauer wrote that "these orcs are interested in peace and keeping the world safe. They just want to live in harmony with nature".
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Inspired (voluntary or otherwise) the quori is an active presence that controls a single body at a time, and it fully dominates the host". Glenn Carreau, for
1652:"Eberron! Check out this alternate cover for Eberron: Rising from the Last War designed by @VanceKelly available only through game stores on November 17!" 3763: 1539: 456: 3546: 1570: 651:"Eberron" is also the name for the land of the world, and is referred to as the Dragon Between. Siberys, the Dragon Above, is the name given to the 153:
and dark adventure elements, and some non-traditional fantasy technologies such as trains, skyships, and mechanical beings which are all powered by
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In February 2015, the very first instance of the online feature "Unearthed Arcana" provided Eberron content for public playtesting for the
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races but gave them entirely localized lore, history and national ties. Eberron emphasizes national and cultural ties over racial ties.
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was chosen as the final setting, I went to Seattle and spent weeks working with an amazing team of people at Wizards of the Coast:
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spells, is less common than in most other settings. However, low-level magic is much more pervasive, primarily provided by the
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Fantasy Setting Search in 2002. Baker won $ 100,000 for his contest submission. The original title of Baker's setting was the
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can even actively work against their own church and continue to receive spells. As a result, religion is largely a matter of
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which surround the planet. Khyber, the Dragon Below, is the name given to the underworld, and is similar to the
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game. Eberron was chosen from more than 11,000 entries, and was officially released with the publication of the
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these new ten-page submissions, the panel further reduced the proposals to just three entries. Slavicsek said:
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inhabit cities across Khorvaire, quietly continuing their battle against the Inspired even far from home".
630: 398: 4223: 4209: 3567: 3411: 2851: 2682: 2086: 2059: 1893: 1836: 1807: 373: 313: 228: 186: 161: 49: 41: 1458: 1431: 1347: 492:). To correspond with this release, the D&D Adventurers League added a new season of stories called 4258: 4126: 3653: 2861: 2662: 2335: 1107: 2281: 1485: 700:: Changelings, Shifters, Kalashtar, and Warforged. Changelings and Shifters were based on preexisting 3875: 3821: 3023: 2729: 465: 411: 2398: 1325: 1238: 637:; some sages believe there is a thirteenth moon that has vanished or is invisible to the naked eye. 496:
that take place in the Mournland. Shawn Merwin, Adventurers League Resource Manager, wrote that the
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separated by the open, dangerous wilderness. On the impact of the edition change, Appelcline wrote:
3965: 3796: 3588: 2820: 2536: 1927: 1264: 1135: 1131:"Dungeons & Dragons Makeover: Boulder Gaming Geek Creates Whole New World for Famous Franchise" 796:. She wrote that "Eberron changed several ideas that were considered fundamental to the concept of 522: 277: 174: 1377: 1290: 2515: 2436: 1516: 1208: 644:
comprises a number of features for the Eberron campaign setting. The number 13, also known as a "
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Crawford, Jeremy; Baker, Keith; Mearls, Mike; Petrisor, Ben; Wyatt, James (February 28, 2019).
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Baker, Keith; Crawford, Jeremy; Mearls, Mike; Rutenberg, Ruty; Welch, Kate (July 23, 2018).
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class from the same book (with only one subclass – the Alchemist – of the three included in
402:(2006), Atari's major multimedia expansion of the D&D brand. By 2009, Eberron was still 149:
elements and races within a differently toned setting; Eberron combines a fantasy tone with
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that collapsed. It is now largely wilderness, with some areas under tribal dominion of the
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Crawford, Jeremy; Baker, Keith; Mearls, Mike; Petrisor, Ben; Wyatt, James (May 14, 2019).
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campaign setting of Eberron was chosen as the winner among the 11,000 submissions to the
168:'s Fantasy Setting Search, a competition run in 2002 to establish a new setting for the 4244: 4167: 3786: 3731: 3598: 1571:"Fantasy steampunk setting Eberron finally comes to Dungeons & Dragons 5th Edition" 542: 281:
sourcebook lists the following films as inspirations for Eberron's tone and attitude:
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settings, a cleric does not have to be within one step of his deity's or religion's
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very different type of campaign from what has come before . The story presented in
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was updated to include the final versions of the included content as it appears in
295: 124: 1348:"Wayfinder's Guide to Eberron (5e) - Wizards of the Coast | Dungeon Masters Guild" 751:
The warforged are a race of living, sentient constructs, superficially similar to
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wrote: "Winner of Wizards of the Coast's Fantasy Setting Search contest in 2002,
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following a vast destructive war. Eberron is designed to accommodate traditional
4296: 3882: 3613: 2926: 2800: 2626:"D&D's first new character class in 5 years could cause nightmares for DMs" 1140: 652: 369: 356: 220: 45: 2282:"'Dungeons & Dragons' Brings Back Its Misunderstood Race of Shapeshifters" 960: 801:
that the players were "unable to use their meta-knowledge of years of playing
4324: 4301: 4021: 3107: 2962: 2941: 2936: 2931: 2906: 2886: 2667: 2577: 2266: 2094: 648:", has been part of a theme Keith Baker used regarding aspects of the world. 381: 254: 150: 36: 2478: 2425:"NEWS: Warforged, Shifters, Changelings, and Kalashtar in Your D&D Game" 1955: 945:. Joe Manganiello. California: Potter/TenSpeed/Harmony/Rodale. p. 336. 253:
The inspiration for Eberron came when Baker was working on VR-1's cancelled
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peace established by the Treaty of Thronehold". Gabrielle Lissauer, in
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Baker, Keith; Rutenberg, Ruty; Petrisor, Ben (September 10, 2018).
665: 2566:"D&D's Eberron Campaign Sourebook Details a Fascinating World" 1597:"Dungeons & Dragons Announces New Sourcebook and Player Class" 941:
Newman, Kyle; Witwer, Michael; Peterson, Jon; Witwer, Sam (2018).
3816: 3721: 3618: 3333: 3279: 3212: 2997: 2744: 2600:"Dungeons & Dragons: Wayfinder's Guide to Eberron RPG review" 2541: 1971:"Dungeons & Dragons Eberron Setting Updated To Fifth Edition" 1426:
Baker, Keith; Rutenberg, Ruty; Petrisor, Ben (October 8, 2018).
1104:"Interview with Turbine and Keith Baker, the Creator of Eberron" 1074:"Product Spotlight: Eberron Campaign Setting Designer Interview" 625:
is the jungle continent of Xen'drik, once ruled by an empire of
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One of the most obvious differences between Eberron and generic
3643: 3196: 1197:"NEWS: Wizards of the Coast Receives Origins Award for Eberron" 1167:"List of Winners - Academy of Adventure Gaming Arts and Design" 764: 257: 28: 3809: 3743: 3633: 3338: 3323: 3318: 2982: 2336:"D&D: 10 Things You Need To Know About The Shifter Class" 689:, highlighted that the Eberron campaign setting subverts the 564: 1371: 3416: 1479: 1452: 107: 940: 805:
in other settings to judge who is friend and who is foe".
231:, and many others. Together we isolated the best parts of 3726: 3433: 2209:"Eberron Under the Glass - Race Relations and Prejudice" 978:"Pyramid: Keith Baker Wins WotC Fantasy Setting Search" 396:) wrote "meanwhile, it had also become the setting for 263:. Baker aimed to fuse the energy of pulp adventure and 1425: 1398: 1029:"Pyramid Review: Eberron (for Dungeons & Dragons)" 943:
Dungeons and Dragons Art and Arcana: A Visual History
406:, and that's why it won out as 4e's second setting". 1926:
Baker, Keith; Slavicsek, Bill; Wyatt, James (2004).
388:. Over the next four years, over 20 supplements for 2369:"Dungeons & Dragon's Eberron Setting Explained" 1925: 843:, Richard Jansen-Parkes, for the UK print magazine 818:want to sling spells in a tailored coat, check out 763:after such an event. While they have no biological 1868:"Character Class: Artificer, Magical Technologist" 4322: 160:Eberron was created by author and game designer 141:. The game is set primarily on the continent of 1291:"Dungeon Master's Guide (4e) | Product History" 1265:"Eberron Player's Guide (4e) - Product History" 1239:"Eberron Campaign Guide (4e) - Product History" 2697: 436:(2009). The development of the 4th Edition of 2683: 2597: 881: 660:a ring around them both. Siberys created the 468:as PDFs between September and December 2018. 392:were released. Shannon Appelcline (author of 2598:Jansen-Parkes, Richard (November 14, 2018). 2058: 1122: 4082:Dungeon Master Option: High-Level Campaigns 3045: 2563: 1455:"Unearthed Arcana: The Artificer Revisited" 668:"ber", but he has not stated what this is. 460:was released on July 23, 2018, as a PDF on 2690: 2676: 2537:"The Coolest Campaign Settings in D&D" 2463:. Renton, WA: Wizards of the Coast. 2005. 2175:"Some Perspective on the World of Eberron" 1428:"Unearthed Arcana: Magic Items of Eberron" 1002: 27: 3384: 2516:"Rising From The Last War: The Warforged" 1482:"Unearthed Arcana: The Artificer Returns" 696:The setting also added four new races to 4341:Dungeons & Dragons campaign settings 2422: 2251:. Jefferson, North Carolina: McFarland. 2244: 2206: 1865: 1047:"The Origins of Eberron: Bill Slavicsek" 996: 517: 386:Best Roleplaying Game Supplement of 2004 2207:Reynolds, Sean K. (November 14, 2004). 2004:"Dragonmarks 10/18: Converting Eberron" 1623: 1537: 1506: 353:List of Eberron modules and sourcebooks 4323: 2396: 2392: 2390: 2279: 2144:"Dragonshards - The Draconic Prophecy" 1921: 1919: 1774:"Dragonshards - Intrigue and Betrayal" 1675: 1568: 1319: 1288: 1262: 1236: 788:, emphasized that Eberron helped move 419:(2009) brought the setting to the new 346: 4036:Player's Option: Combat & Tactics 3847: 3383: 3044: 2711: 2671: 2513: 2491: 2363: 2361: 2359: 2357: 2304: 2302: 2240: 2238: 2202: 2200: 2172: 2141: 2115: 2085: 2023: 2001: 1968: 1892: 1835: 1806: 1771: 1736: 1701: 1619: 1617: 1301:from the original on November 3, 2016 1232: 1230: 1228: 1226: 1044: 904: 213:Thrilling Tales of Swords and Sorcery 201:Thrilling Tales of Swords and Sorcery 4043:Player's Option: Skills & Powers 2623: 2423:Schubert, Stephen (March 10, 2005). 1969:Lemon, Marshall (February 2, 2015). 1649: 1594: 1374:"Unearthed Arcana: Races of Eberron" 1128: 1071: 1040: 1038: 972: 970: 936: 934: 932: 859:, on the release of the 5th Edition 830:, on the release of the 4th Edition 612: 4050:Player's Option: Spells & Magic 2658:Eberron article archive (2003–2006) 2624:Hall, Charlie (November 18, 2019). 2397:Hoffer, Christian (July 31, 2018). 2387: 2280:Hoffer, Christian (July 31, 2018). 1916: 1053:from the original on August 7, 2019 361:The 2004 campaign setting book for 181: 13: 2514:Baker, Keith (November 20, 2019). 2354: 2299: 2235: 2197: 2142:Baker, Keith (December 27, 2004). 1812:"Eberron Flashback: Good and Evil" 1704:"Gearing Up for Eberron: Overview" 1676:Merwin, Shawn (October 18, 2019). 1669: 1624:Sheehan, Gavin (August 19, 2019). 1614: 1223: 907:"Gearing Up for Eberron: Overview" 839:On the release of the 5th Edition 513: 432:(2009) and the not-free adventure 16:Tabletop role-playing game setting 14: 4357: 4015:Forgotten Realms Campaign Setting 2647: 2002:Baker, Keith (October 19, 2012). 1866:Williams, Skip (March 28, 2006). 1569:Heller, Emily (August 19, 2019). 1320:Mearls, Mike (February 2, 2015). 1035: 967: 929: 862:Eberron: Rising From The Last War 482:Eberron: Rising from the Last War 473:Eberron: Rising From The Last War 426:. It was followed in July by the 3848: 1702:Smith, Mat (December 16, 2002). 1538:Patrick, Alan (August 7, 2018). 1507:Lindsay, Chris (July 31, 2018). 905:Smith, Mat (December 16, 2002). 4203:Expedition to the Demonweb Pits 4196:Expedition to the Barrier Peaks 2617: 2591: 2564:WIRED Staff (October 5, 2009). 2557: 2529: 2507: 2485: 2451: 2416: 2328: 2273: 2166: 2135: 2109: 2078: 2052: 2017: 1995: 1962: 1898:"Magic in Eberron: Magewrights" 1886: 1859: 1829: 1800: 1772:Baker, Keith (August 9, 2004). 1765: 1730: 1695: 1643: 1588: 1562: 1531: 1500: 1473: 1446: 1419: 1401:"Unearthed Arcana: Dragonmarks" 1392: 1365: 1340: 1313: 1282: 1256: 1207:. June 30, 2005. Archived from 1189: 1159: 1045:Baker, Keith (April 28, 2019). 792:past the tropes established by 2492:Baker, Keith (July 13, 2020). 2116:Haeck, James (July 23, 2018). 1737:Baker, Keith (June 18, 2004). 1650:Tito, Greg (August 19, 2019). 1106:. July 8, 2004. Archived from 1096: 1072:Ryan, Michael (June 4, 2004). 1065: 1021: 898: 875: 600:Eberron also introduced a new 537:. High-level magic, including 1: 4231:The Lost Caverns of Tsojcanth 2248:The Tropes of Fantasy Fiction 2026:"Whirlwind Tour of Khorvaire" 1739:"Dragonshards - So It Begins" 1595:Ryan, Jon (August 19, 2019). 1509:"An Exploratory Commencement" 1129:Reed, Bill (March 22, 2005). 882:Przybyszewski, Chris (2004). 868: 786:The Tropes of Fantasy Fiction 691:classical racial presentation 687:The Tropes of Fantasy Fiction 676:Eberron utilized traditional 399:Dungeons & Dragons Online 4266:The Temple of Elemental Evil 3764:List of 3rd edition monsters 3759:List of 2nd edition monsters 2245:Lissauer, Gabrielle (2014). 2173:Smith, Mat (March 9, 2004). 1003:Appelcline, Shannon (2011). 841:Wayfinder's Guide to Eberron 779: 740: 720:The kalashtar are a race of 715: 671: 478:Wayfinder's Guide to Eberron 457:Wayfinder's Guide to Eberron 368:was written by Keith Baker, 178:hardback book in June 2004. 7: 4224:The Keep on the Borderlands 4210:The Gates of Firestorm Peak 3547:List of alternative classes 2024:Smith, Mat (June 8, 2004). 1678:"Behold the Oracle of War!" 1322:"Unearthed Arcana: Eberron" 10: 4362: 4259:The Ruins of Undermountain 2712: 1544:D&D Adventurers League 884:"Eberron Campaign Setting" 744: 466:D&D Adventurers League 434:Seekers of the Ashen Crown 350: 4289: 4146: 4098: 4066: 3960: 3953: 3892: 3858: 3854: 3843: 3772: 3662: 3581: 3555: 3472: 3394: 3390: 3379: 3296: 3055: 3051: 3040: 3024:System Reference Document 3006: 2955: 2834: 2778: 2722: 2718: 2707: 164:as the winning entry for 114: 103: 89: 81: 73: 65: 55: 35: 26: 3966:Arms and Equipment Guide 1929:Eberron Campaign Setting 1540:"Embers of the Last War" 1136:Colorado Springs Gazette 767:, warforged may adopt a 619: 523:Eberron Campaign Setting 490:Rising from the Last War 378:Eberron Campaign Setting 320:Pirates of the Caribbean 278:Eberron Campaign Setting 267:settings to traditional 175:Eberron Campaign Setting 4162:modules and sourcebooks 3271:Masque of the Red Death 3046:Geography and cosmology 1007:. Mongoose Publishing. 1005:Designers & Dragons 784:Gabrielle Lissauer, in 581:The setting adds a new 567:. Unlike in many other 415:and the free adventure 394:Designers & Dragons 326:Raiders of the Lost Ark 284:Brotherhood of the Wolf 4075:Wrath of the Immortals 3994:Deities & Demigods 3901:Dungeons & Dragons 3876:Dungeon Master's Guide 3707:Illithid (mind flayer) 3664:Creatures and monsters 2770:Sources and influences 2700:Dungeons & Dragons 2656:Dungeons & Dragons 2089:(September 14, 2006). 2074:on September 21, 2015. 2068:"The Moons of Eberron" 1682:Dungeons & Dragons 1513:Dungeons & Dragons 833:Eberron Campaign Guide 790:Dungeons & Dragons 702:Dungeons & Dragons 698:Dungeons & Dragons 678:Dungeons & Dragons 531:Dungeons & Dragons 526: 511: 448: 429:Eberron Campaign Guide 412:Eberron Player's Guide 364:Dungeons & Dragons 251: 237: 192:Dungeons & Dragons 130:Dungeons & Dragons 4346:Origins Award winners 3987:Book of Vile Darkness 3980:Book of Exalted Deeds 3385:Characters and beings 2993:Strategic Simulations 1841:"Religion in Eberron" 1407:on September 10, 2018 1295:Dungeon Masters Guild 1289:Appelcline, Shannon. 1269:Dungeon Masters Guild 1263:Appelcline, Shannon. 1243:Dungeon Masters Guild 1237:Appelcline, Shannon. 1031:. September 17, 2004. 521: 502: 462:Dungeon Masters Guild 443: 242: 205: 4280:White Plume Mountain 4238:Queen of the Spiders 4182:Desert of Desolation 4029:Manual of the Planes 3173:Magic: The Gathering 2968:Wizards of the Coast 2663:Current edition page 2494:"IFAQ: The Inspired" 2433:Wizards of the Coast 2217:Wizards of the Coast 2034:Wizards of the Coast 1983:on November 26, 2019 1934:Wizards of the Coast 1882:on October 31, 2016. 1876:Wizards of the Coast 1782:Wizards of the Coast 1747:Wizards of the Coast 1712:Wizards of the Coast 1519:on September 1, 2019 1205:Wizards of the Coast 803:Dungeons and Dragons 798:Dungeons and Dragons 602:non-player character 583:base character class 376:. In June 2005, the 314:The Name of the Rose 197:Wizards of the Coast 166:Wizards of the Coast 60:Wizards of the Coast 4089:Epic Level Handbook 3732:Reptilian humanoids 3649:Strahd von Zarovich 3298:Planes of existence 3166:Kingdoms of Kalamar 3019:Game System License 2545:. December 30, 2015 2439:on January 23, 2016 2429:3.5 D&D Archive 2213:D&D 3.5 Archive 2179:3.5 D&D Archive 2148:3.5 D&D Archive 2097:on October 10, 2004 2030:3.5 D&D Archive 1904:on January 14, 2006 1896:(August 23, 2004). 1872:3.5 D&D Archive 1847:on February 4, 2005 1788:on October 28, 2017 1778:3.5 D&D Archive 1753:on January 23, 2016 1743:D&D 3.5 Archive 1708:3.5 D&D Archive 1434:on October 11, 2018 1328:on February 5, 2015 1211:on January 23, 2016 1201:3.5 D&D Archive 1078:archive.wizards.com 911:archive.wizards.com 543:Dragonmarked houses 347:Publication history 23: 4168:Against the Giants 3893:Classic boxed sets 3787:Corellon Larethian 3774:Deities and powers 3582:Notable characters 3395:Races and lineages 2730:Adventurers League 2375:. January 15, 2020 2316:. October 23, 2020 2223:on October 9, 2015 2185:on October 9, 2015 2154:on October 9, 2015 2040:on October 9, 2015 1810:(March 28, 2018). 1718:on October 2, 2015 1550:on August 14, 2020 1084:on October 3, 2014 984:. February 4, 2003 917:on October 2, 2015 527: 409:In June 2009, the 302:The Maltese Falcon 21: 4318: 4317: 4314: 4313: 4310: 4309: 4217:The Isle of Dread 4142: 4141: 4099:Psionics Handbook 3869:Player's Handbook 3839: 3838: 3835: 3834: 3609:Volothamp Geddarm 3375: 3374: 3371: 3370: 3057:Campaign settings 3036: 3035: 3032: 3031: 3014:Open Game License 2258:978-0-7864-7858-3 2066:(March 7, 2005). 1976:Escapist Magazine 1947:978-0-7869-3274-0 1656:Twitter @Gregtito 1153:HighBeam Research 1014:978-1-907702-58-7 952:978-0-399-58094-9 810:Geek & Sundry 613:Fictional setting 595:experience points 494:The Oracle of War 139:role-playing game 118: 117: 4353: 4252:Red Hand of Doom 4067:High-level rules 4057:Unearthed Arcana 3958: 3957: 3944:Rules Cyclopedia 3856: 3855: 3845: 3844: 3392: 3391: 3381: 3380: 3115:Forgotten Realms 3073:Council of Wyrms 3053: 3052: 3042: 3041: 2973:Grenadier Models 2760:Related products 2720: 2719: 2709: 2708: 2692: 2685: 2678: 2669: 2668: 2641: 2640: 2638: 2636: 2621: 2615: 2614: 2612: 2610: 2595: 2589: 2588: 2586: 2584: 2561: 2555: 2554: 2552: 2550: 2533: 2527: 2526: 2524: 2522: 2511: 2505: 2504: 2502: 2500: 2489: 2483: 2482: 2460:Races of Eberron 2455: 2449: 2448: 2446: 2444: 2435:. Archived from 2420: 2414: 2413: 2411: 2409: 2394: 2385: 2384: 2382: 2380: 2365: 2352: 2351: 2349: 2347: 2332: 2326: 2325: 2323: 2321: 2306: 2297: 2296: 2294: 2292: 2277: 2271: 2270: 2242: 2233: 2232: 2230: 2228: 2219:. Archived from 2204: 2195: 2194: 2192: 2190: 2181:. Archived from 2170: 2164: 2163: 2161: 2159: 2150:. Archived from 2139: 2133: 2132: 2130: 2128: 2113: 2107: 2106: 2104: 2102: 2093:. Archived from 2082: 2076: 2075: 2070:. Archived from 2056: 2050: 2049: 2047: 2045: 2036:. Archived from 2021: 2015: 2014: 2012: 2010: 1999: 1993: 1992: 1990: 1988: 1979:. Archived from 1966: 1960: 1959: 1923: 1914: 1913: 1911: 1909: 1900:. Archived from 1890: 1884: 1883: 1878:. Archived from 1863: 1857: 1856: 1854: 1852: 1843:. Archived from 1839:(July 5, 2004). 1833: 1827: 1826: 1824: 1822: 1804: 1798: 1797: 1795: 1793: 1784:. Archived from 1769: 1763: 1762: 1760: 1758: 1749:. Archived from 1734: 1728: 1727: 1725: 1723: 1714:. Archived from 1699: 1693: 1692: 1690: 1688: 1673: 1667: 1666: 1664: 1662: 1647: 1641: 1640: 1638: 1636: 1621: 1612: 1611: 1609: 1607: 1592: 1586: 1585: 1583: 1581: 1566: 1560: 1559: 1557: 1555: 1546:. Archived from 1535: 1529: 1528: 1526: 1524: 1515:. Archived from 1504: 1498: 1497: 1495: 1493: 1484:. Archived from 1477: 1471: 1470: 1468: 1466: 1461:on March 1, 2019 1457:. Archived from 1450: 1444: 1443: 1441: 1439: 1430:. Archived from 1423: 1417: 1416: 1414: 1412: 1403:. Archived from 1396: 1390: 1389: 1387: 1385: 1380:on July 24, 2018 1376:. Archived from 1369: 1363: 1362: 1360: 1358: 1352:www.dmsguild.com 1344: 1338: 1337: 1335: 1333: 1324:. Archived from 1317: 1311: 1310: 1308: 1306: 1286: 1280: 1279: 1277: 1275: 1260: 1254: 1253: 1251: 1249: 1234: 1221: 1220: 1218: 1216: 1193: 1187: 1186: 1184: 1182: 1173:. Archived from 1163: 1157: 1156: 1150: 1148: 1143:on April 9, 2016 1139:. Archived from 1126: 1120: 1119: 1117: 1115: 1110:on June 24, 2006 1100: 1094: 1093: 1091: 1089: 1080:. Archived from 1069: 1063: 1062: 1060: 1058: 1042: 1033: 1032: 1025: 1019: 1018: 1000: 994: 993: 991: 989: 974: 965: 964: 938: 927: 926: 924: 922: 913:. Archived from 902: 896: 895: 893: 891: 879: 849:Forgotten Realms 682:Sean K. Reynolds 642:World of Eberron 533:is the level of 484:, and added the 417:Khyber's Harvest 269:fantasy settings 182:Creative origins 125:campaign setting 31: 24: 20: 4361: 4360: 4356: 4355: 4354: 4352: 4351: 4350: 4321: 4320: 4319: 4306: 4297:D&D Insider 4285: 4273:Tomb of Horrors 4149: 4138: 4094: 4062: 3949: 3888: 3850: 3831: 3768: 3692:Gelatinous cube 3658: 3629:Raistlin Majere 3599:Drizzt Do'Urden 3577: 3556:Character lists 3551: 3468: 3386: 3367: 3305:Material Plane 3292: 3047: 3028: 3002: 2951: 2897:Robert J. Kuntz 2830: 2774: 2750:Popular culture 2714: 2703: 2696: 2650: 2645: 2644: 2634: 2632: 2622: 2618: 2608: 2606: 2604:Tabletop Gaming 2596: 2592: 2582: 2580: 2562: 2558: 2548: 2546: 2535: 2534: 2530: 2520: 2518: 2512: 2508: 2498: 2496: 2490: 2486: 2471: 2457: 2456: 2452: 2442: 2440: 2421: 2417: 2407: 2405: 2395: 2388: 2378: 2376: 2367: 2366: 2355: 2345: 2343: 2342:. April 8, 2020 2334: 2333: 2329: 2319: 2317: 2308: 2307: 2300: 2290: 2288: 2278: 2274: 2259: 2243: 2236: 2226: 2224: 2205: 2198: 2188: 2186: 2171: 2167: 2157: 2155: 2140: 2136: 2126: 2124: 2114: 2110: 2100: 2098: 2091:"Baker's Dozen" 2083: 2079: 2057: 2053: 2043: 2041: 2022: 2018: 2008: 2006: 2000: 1996: 1986: 1984: 1967: 1963: 1948: 1924: 1917: 1907: 1905: 1891: 1887: 1864: 1860: 1850: 1848: 1834: 1830: 1820: 1818: 1805: 1801: 1791: 1789: 1770: 1766: 1756: 1754: 1735: 1731: 1721: 1719: 1700: 1696: 1686: 1684: 1674: 1670: 1660: 1658: 1648: 1644: 1634: 1632: 1622: 1615: 1605: 1603: 1593: 1589: 1579: 1577: 1567: 1563: 1553: 1551: 1536: 1532: 1522: 1520: 1505: 1501: 1491: 1489: 1488:on May 15, 2019 1478: 1474: 1464: 1462: 1451: 1447: 1437: 1435: 1424: 1420: 1410: 1408: 1397: 1393: 1383: 1381: 1370: 1366: 1356: 1354: 1346: 1345: 1341: 1331: 1329: 1318: 1314: 1304: 1302: 1287: 1283: 1273: 1271: 1261: 1257: 1247: 1245: 1235: 1224: 1214: 1212: 1195: 1194: 1190: 1180: 1178: 1177:on June 3, 2008 1165: 1164: 1160: 1146: 1144: 1127: 1123: 1113: 1111: 1102: 1101: 1097: 1087: 1085: 1070: 1066: 1056: 1054: 1043: 1036: 1027: 1026: 1022: 1015: 1001: 997: 987: 985: 982:www.sjgames.com 976: 975: 968: 953: 939: 930: 920: 918: 903: 899: 889: 887: 880: 876: 871: 845:Tabletop Gaming 782: 774:character class 749: 743: 718: 674: 653:planetary rings 622: 615: 591:bull's strength 516: 514:Characteristics 500:storyline is a 421:4th Edition of 359: 349: 261:Lost Continents 233:Thrilling Tales 217:Thrilling Tales 208:Thrilling Tales 184: 98: 96: 17: 12: 11: 5: 4359: 4349: 4348: 4343: 4338: 4333: 4316: 4315: 4312: 4311: 4308: 4307: 4305: 4304: 4302:D&D Beyond 4299: 4293: 4291: 4287: 4286: 4284: 4283: 4276: 4269: 4262: 4255: 4248: 4241: 4234: 4227: 4220: 4213: 4206: 4199: 4192: 4185: 4178: 4171: 4164: 4154: 4152: 4144: 4143: 4140: 4139: 4137: 4136: 4119: 4111: 4102: 4100: 4096: 4095: 4093: 4092: 4085: 4078: 4070: 4068: 4064: 4063: 4061: 4060: 4053: 4046: 4039: 4032: 4025: 4018: 4011: 4004: 3997: 3990: 3983: 3976: 3969: 3961: 3955: 3951: 3950: 3948: 3947: 3940: 3933: 3926: 3919: 3912: 3905: 3896: 3894: 3890: 3889: 3887: 3886: 3883:Monster Manual 3879: 3872: 3864: 3862: 3860:Core rulebooks 3852: 3851: 3841: 3840: 3837: 3836: 3833: 3832: 3830: 3829: 3824: 3819: 3814: 3813: 3812: 3807: 3794: 3789: 3784: 3778: 3776: 3770: 3769: 3767: 3766: 3761: 3756: 3751: 3746: 3741: 3740: 3739: 3729: 3724: 3719: 3714: 3709: 3704: 3699: 3694: 3689: 3684: 3679: 3674: 3668: 3666: 3660: 3659: 3657: 3656: 3651: 3646: 3641: 3636: 3631: 3626: 3621: 3616: 3614:Gord the Rogue 3611: 3606: 3601: 3596: 3591: 3585: 3583: 3579: 3578: 3576: 3575: 3570: 3565: 3559: 3557: 3553: 3552: 3550: 3549: 3544: 3539: 3534: 3529: 3524: 3519: 3514: 3509: 3504: 3499: 3494: 3489: 3484: 3478: 3476: 3470: 3469: 3467: 3466: 3461: 3456: 3451: 3446: 3441: 3436: 3431: 3426: 3421: 3420: 3419: 3409: 3404: 3398: 3396: 3388: 3387: 3377: 3376: 3373: 3372: 3369: 3368: 3366: 3365: 3364: 3363: 3353: 3348: 3347: 3346: 3341: 3336: 3331: 3326: 3321: 3316: 3311: 3302: 3300: 3294: 3293: 3291: 3290: 3283: 3276: 3275: 3274: 3260: 3253: 3246: 3239: 3238: 3237: 3230: 3223: 3209: 3202: 3201: 3200: 3193: 3186: 3169: 3162: 3155: 3148: 3141: 3140: 3139: 3132: 3125: 3111: 3104: 3097: 3090: 3083: 3076: 3069: 3061: 3059: 3049: 3048: 3038: 3037: 3034: 3033: 3030: 3029: 3027: 3026: 3021: 3016: 3010: 3008: 3004: 3003: 3001: 3000: 2995: 2990: 2985: 2980: 2975: 2970: 2965: 2959: 2957: 2953: 2952: 2950: 2949: 2944: 2939: 2934: 2929: 2927:Jonathan Tweet 2924: 2919: 2914: 2909: 2904: 2899: 2894: 2892:Harold Johnson 2889: 2884: 2879: 2874: 2869: 2864: 2859: 2854: 2849: 2844: 2838: 2836: 2832: 2831: 2829: 2828: 2823: 2818: 2813: 2808: 2806:Game mechanics 2803: 2801:Dungeon Master 2798: 2793: 2788: 2782: 2780: 2776: 2775: 2773: 2772: 2767: 2762: 2757: 2752: 2747: 2742: 2737: 2732: 2726: 2724: 2716: 2715: 2705: 2704: 2695: 2694: 2687: 2680: 2672: 2666: 2665: 2660: 2649: 2648:External links 2646: 2643: 2642: 2616: 2590: 2556: 2528: 2506: 2484: 2469: 2450: 2415: 2386: 2353: 2327: 2298: 2272: 2257: 2234: 2196: 2165: 2134: 2122:D&D Beyond 2108: 2077: 2064:Perkins, Chris 2051: 2016: 1994: 1961: 1946: 1932:. Renton, WA: 1915: 1885: 1858: 1828: 1799: 1764: 1729: 1694: 1668: 1642: 1613: 1587: 1561: 1530: 1499: 1472: 1445: 1418: 1391: 1364: 1339: 1312: 1281: 1255: 1222: 1188: 1171:Origins Awards 1158: 1121: 1095: 1064: 1034: 1020: 1013: 995: 966: 951: 928: 897: 873: 872: 870: 867: 781: 778: 745:Main article: 742: 739: 717: 714: 673: 670: 621: 618: 614: 611: 515: 512: 370:Bill Slavicsek 357:Eberron novels 348: 345: 221:Bill Slavicsek 183: 180: 116: 115: 112: 111: 105: 101: 100: 91: 87: 86: 83: 79: 78: 75: 71: 70: 67: 63: 62: 57: 53: 52: 46:Bill Slavicsek 39: 33: 32: 15: 9: 6: 4: 3: 2: 4358: 4347: 4344: 4342: 4339: 4337: 4334: 4332: 4329: 4328: 4326: 4303: 4300: 4298: 4295: 4294: 4292: 4288: 4282: 4281: 4277: 4275: 4274: 4270: 4268: 4267: 4263: 4261: 4260: 4256: 4254: 4253: 4249: 4247: 4246: 4242: 4240: 4239: 4235: 4233: 4232: 4228: 4226: 4225: 4221: 4219: 4218: 4214: 4212: 4211: 4207: 4205: 4204: 4200: 4198: 4197: 4193: 4191: 4190: 4186: 4184: 4183: 4179: 4177: 4176: 4172: 4170: 4169: 4165: 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Index


Designers
Keith Baker
Bill Slavicsek
James Wyatt
Wizards of the Coast
D&D v3.5
Dice
campaign setting
Dungeons & Dragons
role-playing game
Khorvaire
pulp
magic
Keith Baker
Wizards of the Coast
Eberron Campaign Setting
Keith Baker
Dungeons & Dragons
Wizards of the Coast
Bill Slavicsek
Chris Perkins
James Wyatt
Rich Burlew
pulp
MMORPG
film noir
fantasy settings
steampunk
Eberron Campaign Setting

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