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For example, if someone buys a piece of technology or signs up to a social media site, they may enjoy using it; if they then buy more items of technology or sign up to more social media sites, they may enjoy using those items less (and so forth). It can continue to the point where the consumption of
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one possesses, the less one is willing to give up to get more of it. This effect is caused by
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Andersen, Esben Sloth (2001). "Satiation in an
Evolutionary Model of Structural Dynamics".
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an item or group of items becomes a negative experience.
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