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Evans & Sutherland

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how to navigate into and out of New York Harbor. The project, called CAORF (Computer Aided Operations Research Facility), was built for the US Maritime Academy. The project paved the way for other visual simulation systems including a NASA Space Shuttle manipulator arm, EVS, submarine periscope and space station docking simulators.
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Later in the 1970s the company expanded their line of simulation systems, first building a five-projector graphics system to simulate a ship steaming into New York Harbor and through its surroundings. This graphics system was installed on the mock-up of a ship's bridge and used to train ship's pilots
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In the mid-1980s Evans & Sutherland introduced a geometric modeling system called CDRS, that provided high quality surface design capabilities together with a photo-realistic rendering system. CDRS was sold to many well known manufacturers including both Ford & Chrysler. CDRS was acquired by
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1, 2 and PS300 series. These unique "calligraphic" (analog vector drawing) color displays had depth cueing and could draw large wireframe models and manipulate (rotate, shift, zoom) them in real time. They were used both in chemistry by pharmaceutical companies to visualize large molecules such as
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In the 1980s E&S added a Digital Theater division, supplying all-digital projectors to create immersive mass-audience experiences at planetariums, visitor attractions and similar education and entertainment venues. Digital Theater grew to become a major arm of E&S commercial activity with
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On May 9, 2006 Evans & Sutherland acquired Spitz Inc, a rival vendor in the planetarium market, giving the combined business the largest base of installed planetaria worldwide and adding in-house projection-dome manufacturing capability to E&S' offering.
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enzymes or polynucleotides, and by aerospace companies, such as Boeing, McDonnell-Douglas and others, to design aircraft. The end of the Picture System line came in the late 1980s, when raster devices on workstations could render anti-aliased lines faster.
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would later use an Evans & Sutherland Picture System for its 1984–1985 promotional campaign "Let's All Be There!", as well as subsequent campaigns, concluding with the 1989–1990 season promotional campaign "Come Home to the Best!".
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workstations. 3D Pro technology was developed for the first wave of 3D graphics cards for PCs. Also, the MindSet virtual set system was created to address the needs of the broadcast video market.
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company, to design and build digital flight simulators. For the next three decades this was E&S's primary market, delivering display systems with enough brightness to light up a simulator
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On February 10, 2020 Elevate Entertainment and Evans & Sutherland announced that Elevate would purchase E&S for $ 1.19 per share in cash in a transaction valued at $ 14,500,000.
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Since its launch in July 2002, the company's Digistar 3 system became the world's fastest selling Digital Theater system and is installed in upwards of 120
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During the 1990s E&S tried to expand into several other commercial markets. The Freedom Series graphics engine was developed to work with
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technology. They formed the company to produce hardware to run the systems being developed in the University, working from an abandoned
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military wind-down. Only a handful of machines were built, most broken up for scrap. One sample ES-1 is in storage at the
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to daytime light levels. These simulators were used for training in in-flight refueling, carrier landing, AWACS, and B52.
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PS/300 Picture System (variations included PS/340 which could render a still frame image using an internal framebuffer)
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In 1998 Evans and Sutherland acquired AccelGraphics Inc, a manufacturer of computer graphics boards, for $ 52m.
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In 2006 Evans and Sutherland sold its simulation business, which for decades was the core of the company, to
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An Evans & Sutherland computer was used in the creation of the Project Genesis simulation sequence in
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were created by Evans & Sutherland employees and filmed directly from the screen of a prototype
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at company headquarters. This film was one of the first ever to use computer graphics (after
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PS/390 Picture System/390 (first to use a raster scan display as the primary monitor)
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with texture-mapping technology in Namco's System 22 arcade board that powered
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was released just as the supercomputer market was drying up in the post-
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In the mid 1970s until the end of the 1980s, E&S produced the
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in 1976). Star fields and some of the other shots were reused in
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The "fisheye" lens of the E&S planetarium projector in the
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on the university grounds. The company was later housed in the
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For a brief period between 1986 and 1989 E&S was also a
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In 1993 Evans and Sutherland helped Japanese arcade giant
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Its simulation business, which it sold to 1136: 1129: 1115: 1042: 1028: 1007: 265: 127: 122:Evans and Sutherland Computer Corporation 109:Learn how and when to remove this message 934:"Star Trek II: The Wrath of Khan (1982)" 590:(Co-developed graphics accelerator with 531: 1308:Computer companies of the United States 786:IEEE Annals of the History of Computing 764: 677: 538:Plovdiv Regional Natural History Museum 271:First Evans & Sutherland logo mark 1300: 1110: 1023: 661:CSM (Caligraphic Shadowmask Monitor) 47:adding citations to reliable sources 18: 982:. HARRY MARKS. 2009. Archived from 960:. HARRY MARKS. 2009. Archived from 783: 708: 514:Star Trek III: The Search for Spock 276:The company was founded in 1968 by 13: 1318:Defunct computer systems companies 765:Chapman, George (19 August 2015). 673:ESCP raster/calligraphic projector 327:In the early 1970s they purchased 16:American computer graphics company 14: 1349: 1015:Rockwell Collins official website 994: 725: 477:Use in movies and special effects 396:Parametric Technology Corporation 664:VistaView head-tracked projector 298:University of Utah Research Park 186: 185: 23: 968: 946: 926: 611: 575: 484:Star Trek II: The Wrath of Khan 34:needs additional citations for 904: 875: 848: 830: 816: 796: 777: 758: 744: 1: 1096:LDS-1 (Line Drawing System-1) 737: 559:LDS-2 (Line Drawing System-2) 555:LDS-1 (Line Drawing System-1) 356:LDS-1 (Line Drawing System-1) 548: 7: 1333:1968 establishments in Utah 1323:Graphics hardware companies 1313:Computer hardware companies 1091:Evans & Sutherland ES-1 656:Simulation display products 527: 10: 1354: 1232:Collins 207B-1 Transmitter 721: (archived 2017-05-08) 384:Saint Louis Science Center 259: 1260:Allen-Bradley Clock Tower 1247: 1212:Air Routing International 1175: 1144: 1078: 1057: 517:(1984) and later films. 207: 197: 181: 170: 156: 145: 135: 126: 232:firm founded in 1968 by 58:"Evans & Sutherland" 1270:North American Aviation 415:Computer History Museum 288:. who were pioneers in 1338:Planetarium projection 1287:Rockwell Semiconductor 1265:Evans & Sutherland 1138:Rockwell International 1051:Evans & Sutherland 976:"krasnerimovieweb.mov" 545: 333:Rediffusion Simulation 226:Evans & Sutherland 1275:Atomics International 535: 1255:Admiral Radio and TV 678:Planetarium products 193:9.359 million (2020) 175:Salt Lake City, Utah 151:Salt Lake City, Utah 43:improve this article 1195:Rockwell Automation 883:"E&S - History" 388:St. Louis, Missouri 199:Number of employees 123: 1183:Draper Corporation 914:. 10 February 2020 862:The New York Times 844:. 2 February 1997. 812:. 17 January 1991. 689:Digistar II (1995) 546: 459:venues worldwide. 405:vendor, but their 286:University of Utah 121: 1295: 1294: 1157:Arthur A. Collins 1104: 1103: 754:. March 30, 2020. 704:Digistar 7 (2020) 701:Digistar 6 (2016) 698:Digistar 5 (2012) 695:Digistar 4 (2008) 692:Digistar 3 (2002) 290:computer graphics 230:computer graphics 223: 222: 119: 118: 111: 93: 1345: 1207:Rockwell Collins 1167:Willard Rockwell 1162:Clayton M. Jones 1131: 1124: 1117: 1108: 1107: 1044: 1037: 1030: 1021: 1020: 1011: 1006: 1005: 1003:Official website 988: 987: 972: 966: 965: 950: 944: 943: 930: 924: 923: 921: 919: 908: 902: 901: 899: 898: 889:. 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Evans 1061: 1059: 1055: 1054: 1047: 1046: 1039: 1032: 1024: 1018: 1017: 1012: 996: 995:External links 993: 990: 989: 986:on 2009-06-09. 980:harrymarks.com 967: 964:on 2009-06-09. 958:harrymarks.com 945: 925: 903: 874: 847: 829: 815: 795: 776: 757: 742: 741: 739: 736: 735: 734: 727: 726:Supercomputers 724: 723: 722: 710: 707: 706: 705: 702: 699: 696: 693: 690: 687: 679: 676: 675: 674: 671: 670:TargetView 200 668: 665: 662: 657: 654: 653: 652: 649: 646: 643: 640: 637: 634: 631: 626: 620: 619: 618: 617:Freedom series 613: 610: 609: 608: 605: 602: 598: 597: 596: 595: 585: 584: 577: 574: 573: 572: 569: 566: 563: 562:Picture System 560: 557: 550: 547: 544:, January 2016 529: 526: 490:Kobayashi Maru 478: 475: 360:Picture System 304:, who started 278:David C. 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Private
Salt Lake City, Utah
David Evans
Ivan Sutherland
Salt Lake City, Utah
US$
www.es.com
computer graphics
David Evans
Ivan Sutherland
planetariums
Rockwell Collins
military
simulation
First Evans & Sutherland logo mark
David C. Evans
Ivan Sutherland
University of Utah

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