650:, whenever a level is gained in a character class, it provides a number of skill points (the exact number is calculated based on the class and the character's intelligence statistic), which can be spent to raise various skills. Character level (generally the sum of a character's total levels in all classes) is used to calculate how high skills can be raised, when an ability score can be raised and when a character can gain new feats (a class of special abilities which include special attacks, proficiencies in various weapons and bonuses on the dice rolls used to determine the outcome of various actions) and how many experience points are needed to advance in level. In
442:), an accumulation of a sufficient number of experience points (XP) increases a character's "level", a number that represents a character's overall skill and experience. To "level" or "level up" means to gain enough XP to reach the next level. By gaining a level, a character's abilities or stats will increase, making the character stronger and able to accomplish more difficult tasks, including safely battling stronger enemies, gaining access to more powerful abilities (such as spells or combat techniques), and to make, fix or disable more complex mechanical devices, or resolve increasingly difficult social challenges.
298:
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845:") is a game mechanic in some role-playing games whereby, once the player character reaches a specified level limit, the player can elect to start over with a new version of the character. The bonuses that are given are dependent on several factors, which generally involve the stats of the character before the reincarnation occurs. The remorting character generally loses all levels, but gains an advantage that was previously unavailable, usually access to different
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689:. Some games use a system of "character levels", where higher-level characters hold an absolute advantage over those of lower level. In these games, statistical character management is usually kept to a minimum. Other games use a system of "skill levels" to measure advantages in terms of specific aptitudes, such as weapon handling, spell-casting proficiency, and stealthiness. These games allow the players to customize their characters to a greater extent.
728:
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412:, in which Gygax was a co-author. The abbreviation to XP was suggested by Lawrence Schick, one of the first hires into TSR, Inc. to help Gygax finish manuals for the game's release. Needing an abbreviation for "experience point" but EP already used as part of the currency system for electrum pieces, Schick opted for XP, which stuck with the game and picked up in other systems that featured character progression.
124:
664:, increasing base level also provides points which can be spent to increase stats such as strength, agility and intelligence. Gaining job experience increases a character's job level, each job level provides a skill point which can be spent in the job's skill tree to gain a new ability, such as a spell, special attack or passive bonus, or improve an existing ability.
553:(skills, rank and other features) of the character, and is not driven by the acquisition of (general) experience points. The skills and attributes are made to grow through exercised use. Some authors believe that activity-based progression encourages tedious grinding processes, like intentionally taking damage and attacking allied characters to increase health in
933:). In some online games, it is possible to join a group and gain experience, loot or other rewards, while providing little or no contribution to the group. This type of behaviour is referred to as leeching, particularly when it is done without the permission of other group members. In games which allow players to gain rewards by
493:, no player can currently get higher than level 120 which needs a combined 104,273,167 experience points to gain, nor can any one skill gain more than 200 million experiences. Some games have a dynamic level cap, where the level cap is dependent upon the levels of the average player (so it gradually increases).
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characters—administrative staff—simply by advancing to the maximum level. These users are generally expected to distance themselves from gameplay, and interaction with players may be severely limited. When an immortal chooses to vacate his or her position to resume playing the game—usually from level
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to grind or leech for them in order to progress with minimal effort. This practice often violates the terms of service. Bots are also commonly used in commercial operations in order to powerlevel a character, either to increase the sale value of the account, or to allow the character to be used for
383:
In most games, as the difficulty of the challenge increases, the experience rewarded for overcoming it also increases. As players gain more experience points, the amount of experience needed to gain abilities typically increases. Alternatively, some games keep the number of experience points per
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Grinding refers to the process of repeating one specific activity over and over. This is done, for example, by repeatedly participating in challenges, quests, tasks and events which reward experience points for performing repetitive, often menial challenges. This definition can also be used in
623:
A cash-in experience advancement system uses experience points to "purchase" such character advancements as class levels, skill points, new skills, feats or increasing saving throw bonuses or base attribute points each of which has a set cost in experience points with set limits on the maximum
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Players are typically free to spend points however they choose, which greatly increases the control that a player has over the character's development, but also usually causes players to find that complexity increases as well. Some games therefore simplify character creation and advancement by
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In many RPGs, characters start as fairly weak and untrained. When a sufficient amount of experience is obtained, the character "levels up", achieving the next stage of character development. Such an event usually increases the character's
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Games, that allow several characters participating in a single event (such as battle or quest completion), implement various methods of determining how and when experience gets shared between participants. These methods include: only
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of pre-selected ability sets, so for example a player could have their character become an "investigator" by purchasing a package deal which includes many skills and abilities, rather than buying them each separately.
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bonuses that can be purchased at a given time usually once per game session. Once experience points are used thus they are "spent" and are erased from the character record or marked as spent and cannot be used again.
792:". Perks are permanent rather than temporary and are progressively unlocked through experience points. The first video game to use the term "perks" to refer to such a mechanic was the 1997 role-playing video game
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series. It allows the player to select which skills to advance by allocating "points". Each character attribute is assigned a price to improve, so for example it might cost a character 2 points to raise an
656:, experience points are divided into two categories: base experience and job experience. Gaining base experience increases a character's base level, which is used to calculate a character's maximum
355:
and strength, and may permit the character to acquire new abilities or improve existing ones. Levelling up may also give the character access to more challenging areas or items.
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In many games, characters must obtain a minimum level to perform certain actions, such as wielding a particular weapon, entering a restricted area, or earning the respect of a
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and progression through the game. Experience points are generally awarded for the completion of objectives, overcoming obstacles and opponents, and successful role-playing.
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Some systems that use a level-based experience system also incorporate the ability to purchase specific traits with a set amount of experience; for example,
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strengthens from gaining experience, they are encouraged to accept new tasks that are commensurate with their improved abilities in order to advance.
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888:, but it is typically displaced by a much more charged meaning. A term intended to describe this style of play without pejorative connotation is
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which bundle sets of mechanics, character development and requirements into a package which can be "leveled" like an ordinary class.
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Some games use advancement systems which combine elements from two or more of the above types. For example, in the third edition of
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level constant but progressively lower the experience gained for the same tasks as the character's level increases. Thus, as the
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Power-leveling is using the help of another, stronger player to level a character more quickly than is possible alone.
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players can add to their characters to give special abilities. The term refers to the general usage of "
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one just as with any new character—he or she is said to have remorted, "becoming mortal again".
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may contain an excessive amount of intricate detail that may interest only a particular audience
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Some games have a level cap, or a limit of levels available. For example, in the online game
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Besides RPGs, perks have been used in various other video games in recent times, including
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937:, this is also considered a form of leeching. This is extremely common in games such as
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1275:"The History of Computer Role-Playing Games Part 1: The Early Years (1980-1983)"
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who has 23373 experience points: they need 71006 points to reach the next level
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any relevant information, and removing excessive detail that may be against
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752: in this section. Unsourced material may be challenged and removed.
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408:. Arneson introduced a level up system while playing a modification of
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Free-form advancement is used by many role-playing systems including
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character, whose hit killed the enemy, getting experience (as in
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In some systems, such as the classic tabletop role-playing games
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1372:. Foster City, California: IDG Books Worldwide. p. 166.
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Some players of online games use automated programs known as
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are examples of games that use a cash-in advancement system.
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In some role-playing games, particularly those derived from
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Role-playing game unit for measuring a character's progress
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items around a system of experience expenditure (known as
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2006:
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In many role-playing games, such as games derived from
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series, progression is based on increasing individual
1067:"Dungeon Master: The Life and Legacy of Gary Gygax"
207:. Unsourced material may be challenged and removed.
1402:. Indianapolis, Indiana: New Riders. p. 356.
598:by one, or it might cost 20 points to learn a new
323:) is a unit of measurement used in some tabletop
2327:
1425:"The Elder Scrolls Online Has A Botting Problem"
1975:
396:The term "experience point" was introduced by
1961:
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1307:"Call of Duty 4 Preview for 360 from 1UP.com"
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682:, most use a level-based experience system.
594:skill one notch, 10 points to raise overall
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64:Learn how and when to remove these messages
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1968:
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1050:: CS1 maint: location missing publisher (
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301:A character in the roleplaying video game
768:Learn how and when to remove this message
285:Learn how and when to remove this message
267:Learn how and when to remove this message
165:Learn how and when to remove this message
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1011:. New York, NY. pp. 147, 172, 174.
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445:Typically, levels are associated with a
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1728:Turns, rounds and time-keeping systems
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864:, in some of which players may become
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1435:from the original on 3 February 2018
1254:from the original on 3 February 2018
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750:adding citations to reliable sources
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205:adding citations to reliable sources
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29:
1244:"Final Fantasy II: A Retrospective"
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519:, and the role-playing video games
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456:3rd Edition bases the creation of
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1315:. Wayback Machine. Archived from
1184:"RPGFan Reviews - Romancing SaGa"
895:
780:"Perks" are special bonuses that
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45:This article has multiple issues.
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1423:Fahey, Mike (24 February 2017).
1305:Shamoon, Evan (10 August 2007).
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181:
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34:
2078:Bartle taxonomy of player types
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1386:
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1350:from the original on 2016-03-29
1331:
1287:from the original on 2012-04-18
1224:from the original on 2011-07-13
1212:Reyes, Francesca (1999-11-04).
1164:from the original on 2011-07-13
1134:from the original on 2020-08-12
1098:Purchese, Robert (2024-05-05).
1033:from the original on 2022-01-21
892:, also known as "XP farming".
737:needs additional citations for
692:Some games, particularly among
480:also introduced the concept of
192:needs additional citations for
53:or discuss these issues on the
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1242:Andy Corrigan (31 July 2016).
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814:Call of Duty: Modern Warfare 2
808:Call of Duty 4: Modern Warfare
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2341:Role-playing game terminology
1474:The dictionary definition of
1461:The dictionary definition of
1152:Dunham, Jeremy (2007-07-26).
991:
860:The term "remort" comes from
1525:Glossary of video game terms
1182:Gann, Patrick (2005-10-11).
836:
147:Knowledge's inclusion policy
7:
1273:Barton, Matt (2007-02-23).
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88:to comply with Knowledge's
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633:Warhammer Fantasy Roleplay
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497:Activity-based progression
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368:; in other games, such as
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2153:Player versus environment
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2015:
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1368:Towers, J. Tarin (1996).
1154:"Final Fantasy II Review"
788:" as an abbreviation of "
2216:Designing Virtual Worlds
1756:Destructible environment
1399:Designing Virtual Worlds
707:
674:role-playing video games
425:Not to be confused with
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329:role-playing video games
101:may contain suggestions.
86:may need to be rewritten
1346:. Imaginary Realities.
879:Grinding (video gaming)
421:Level-based progression
2346:Video game terminology
1370:Yahoo!: Wild Web Rides
679:Dungeons & Dragons
647:Dungeons & Dragons
435:Dungeons & Dragons
406:Dungeons & Dragons
361:Dungeons & Dragons
315:(often abbreviated as
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1798:Procedural generation
930:Final Fantasy Tactics
803:first-person shooters
561:Free-form advancement
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2279:Mythic Entertainment
2223:A Rape in Cyberspace
2158:Player versus player
2133:Non-player character
2018:codebases, libraries
1585:Non-player character
1338:Natalia (May 1999).
1008:Role-Playing Mastery
1005:Gygax, Gary (1987).
746:improve this article
687:non-player character
201:improve this article
2068:Alternate character
1977:Multi-user dungeons
1824:Movement techniques
1608:Collision detection
823:(2009), as well as
619:Cash-in advancement
427:Level (video games)
404:in the creation of
1905:Advance And Secure
1394:Bartle, Richard A.
886:multi-player games
627:Final Fantasy XIII
516:Basic Role-Playing
347:, such as maximum
325:role-playing games
309:
304:Legend of Grimrock
216:"Experience point"
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2322:
2284:Plaintext Players
2274:The Mud Connector
1943:
1942:
1920:Last man standing
1703:Scripted sequence
1464:experience points
1340:"What is Remort?"
1018:978-0-399-51293-3
976:Grinding (gaming)
940:Dungeon Defenders
830:Metal Gear Online
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676:are derived from
672:Since many early
586:World of Darkness
534:The Elder Scrolls
377:World of Darkness
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758:November 2019
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2208:Publications
2128:Mob, Monster
1889:Speedrunning
1693:Replay value
1559:Critical hit
1548:
1476:
1468:
1463:
1437:. Retrieved
1428:
1418:
1397:
1388:
1369:
1363:
1352:. Retrieved
1344:Tharsis Gate
1343:
1333:
1321:. Retrieved
1317:the original
1310:
1300:
1289:. Retrieved
1278:
1268:
1256:. Retrieved
1247:
1237:
1226:. Retrieved
1217:
1207:
1196:. Retrieved
1192:the original
1187:
1177:
1166:. Retrieved
1157:
1147:
1136:. Retrieved
1127:
1118:
1107:. Retrieved
1103:
1093:
1082:. Retrieved
1070:
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1035:. Retrieved
1007:
1000:
964:gold farming
956:
938:
928:
922:
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912:last-hitting
910:
907:
899:
890:optimization
882:
859:
840:
828:
825:action games
818:
817:(2009), and
812:
806:
800:
793:
779:
764:
755:
744:Please help
739:verification
736:
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543:series, and
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402:Dave Arneson
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199:Please help
194:verification
191:
161:
152:
139:spinning off
132:
104:
95:You can help
85:
61:
54:
48:
47:Please help
44:
2289:Simutronics
2061:terminology
1877:Competitive
1872:Cooperative
1867:Multiplayer
1771:Bonus stage
1738:Fast travel
1128:GameTripper
962:commercial
918:Fire Emblem
668:Video games
606:suggesting
600:magic spell
580:Hero System
473:Hero System
327:(RPGs) and
2330:Categories
2240:Companies,
2230:Terra Nova
2199:Zone, Area
1915:Deathmatch
1898:Game modes
1788:Open world
1698:Saved game
1668:Permadeath
1658:Paper doll
1623:Fog of war
1568:Characters
1532:Attributes
1515:Video game
1439:3 February
1429:Kotaku.com
1409:0131018167
1379:076457003X
1354:2016-05-24
1323:9 November
1291:2007-10-30
1258:3 February
1228:2016-05-24
1198:2016-05-24
1168:2016-05-24
1138:2019-11-18
1109:2024-08-13
1084:2024-08-13
1037:2022-01-18
992:References
790:perquisite
782:video game
714:Skill tree
712:See also:
565:See also:
551:statistics
478:d20 System
462:burning xp
398:Gary Gygax
345:statistics
337:experience
257:March 2022
227:newspapers
143:relocating
50:improve it
2059:Concepts,
1857:Nonlinear
1810:Overworld
1628:Game over
1600:Mechanics
1280:Gamasutra
1214:"Grandia"
1079:1059-1028
1046:cite book
837:Remorting
612:templates
596:dexterity
504:Traveller
490:RuneScape
410:Chainmail
99:talk page
56:talk page
2316:Category
2179:Twinking
2169:Spawning
2113:Immortal
2098:Grinding
2083:Cybersex
2050:TinyMUCK
1930:Survival
1852:Emergent
1836:Strafing
1803:Map seed
1783:Mini-map
1776:Minigame
1708:Spawning
1673:Power-up
1663:Password
1613:Cutscene
1517:concepts
1477:level up
1433:Archived
1396:(2004).
1348:Archived
1285:Archived
1252:Archived
1222:Archived
1162:Archived
1132:Archived
1031:Archived
1027:15251827
970:See also
873:Grinding
866:immortal
833:(2008).
827:such as
811:(2007),
805:such as
718:Power-up
608:packages
374:and the
335:'s life
155:May 2016
107:May 2016
2264:Lysator
2093:Griefer
2030:GodWars
1997:DikuMUD
1992:AberMUD
1749:Scenery
1312:1UP.com
1248:Ign.com
947:Botting
904:Sharing
855:classes
851:avatars
795:Fallout
698:MMORPGs
592:archery
583:or the
546:Grandia
470:or the
458:magical
454:D&D
440:D&D
392:History
241:scholar
2269:Kesmai
2194:Wizard
2108:Healer
2073:Avatar
2045:Talker
1979:(MUDs)
1862:Twitch
1815:Skybox
1539:Health
1406:
1376:
1188:RPGFan
1077:
1025:
1015:
537:, the
476:. The
349:health
243:
236:
229:
222:
214:
97:. The
2259:Jagex
2249:Areae
2164:Quest
2002:LPMud
1766:Level
1713:Stats
1678:Quest
1554:Magic
1071:Wired
847:races
708:Perks
574:GURPS
467:GURPS
416:Types
371:GURPS
353:magic
248:JSTOR
234:books
2306:List
2174:Tank
2123:Loot
2040:MUSH
1733:Warp
1643:Item
1575:Boss
1544:Life
1441:2018
1404:ISBN
1374:ISBN
1325:2017
1260:2018
1075:ISSN
1052:link
1023:OCLC
1013:ISBN
959:bots
862:MUDs
786:perk
716:and
696:and
694:MUDs
660:and
630:and
540:SaGa
513:and
400:and
220:news
2088:God
2035:MOO
2025:DGD
2007:MU*
1633:HUD
1580:Bot
1218:IGN
1158:IGN
748:by
610:or
319:or
317:exp
311:An
203:by
141:or
2332::
1431:.
1427:.
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1309:.
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1069:.
1048:}}
1044:{{
1029:.
1021:.
966:.
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798:.
704:.
662:SP
658:HP
602:.
577:,
557:.
531:,
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507:,
351:,
321:XP
59:.
2225:"
2221:"
1969:e
1962:t
1955:v
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62:(
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