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Far Cry 2

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847:, along with Armand Constantine and Ubisoft staff member Kevin Shortt. Redding described O'Connor as the principal writer for the project, saying she understood the difficulties of writing for video games compared to film and television. A common aspect of their interaction was each pushing back against the other on obtuse or behind-the-scenes motivations for characters that players would either never find or not understand. To aid in creating the Buddies, Ubisoft brought in Malcolm Clarke, a filmmaker known for his work on documentaries surrounding African mercenaries in the 1970s and 80s. A key part of the world and narrative design was giving the different faction leaders and lieutenants personality and narrative weight, allowing their deaths to have an impact on the world. Due to its central narrative of hunting down a target and fighting trained soldiers, the team made sure players would not be able to open fire on civilian targets, which would have undermined the narrative's themes. The strong focus on narrative stood in contrast to the original game, which was criticized for having a weak storyline. Redding described the 982:. In July 2007, Ubisoft sent a team of the game's developers to Africa to carry out research for the game. Their research took them to Kenya and parts of Tanzania, chosen due to their variety of environments and political stability. They spent two weeks traveling around the region and camping out on the savanna. The team chose to camp rather than stay in a hotel, desiring an authentic experience. The field trip allowed them to observe the local architecture and environment first-hand, in addition to their guides telling them about the local vegetation and weather cycles. Amancio estimated that they obtained about 40 hours of footage and over eight gigabytes of photographic reference material. Another element highlighted by Amancio was the amount of animal droppings they saw, which they took care to incorporate into the game's visual identity. Pharand said that following the trip, they realized they had gotten the design of the game "so wrong" and made several changes to properly emulate the local environment. 773:. The team "gutted" the old engine, rewriting and replacing an estimated 90 percent of the code. Engine development ran parallel to game development, resulting in "constantly shifting budgets" and regular adjustment of the gameplay, with the goal being to be able to create a square kilometer of game terrain in one day. They also designed a dedicated animation system called LivePosture, which controlled the movement of vegetation and the environment. Guay insisted at the outset of development that the game prompt the creation of new design tools rather than relying on existing tools. The team made use of Procedural Data Generation to handle the in-game environment and reactions, cutting down on both production time and the load on the engine. Guay planned a slow escalation of engine development, easing in new staff in small numbers to let them get experience with the engine rather than causing problems bringing in a large number of unprepared staff at once. 579:. If a vehicle is damaged during combat, it must be repaired. Outside safe zones, the mercenary will be attacked when in range of any hostile group. A notable element of the open world is realistic physics and environmental effects, such as fire spreading through an area if lit and dust storms causing decreased visibility. Enemies are also designed to react and adapt based on the mercenary's tactics and their current reputation. Several species of animals can be encountered in the game, and are able to distract the enemy as well as make them aware of the player's presence. Equipment and weapons can only be purchased using blood diamonds, otherwise needing to be scavenged from the environment and defeated enemies. Scavenged guns will degrade over time, eventually jamming briefly and needing to be freed up to work again, or permanently and needing to be discarded. 838:
designer, with Hocking successfully persuading Ubisoft's management on the importance of the role. One of Redding's priorities was incorporating elements into the game world to reinforce the character's thematic journey into madness and violence, including the option for the player to fail at objectives without derailing the narrative or requiring a reset. The narrative progress is based on the player's reputation, described as an "invisible counter" which determined in-game events, though late in production it was felt a relationship history matrix between players and NPCs would have worked better. Due to the complexity of the game, this change could not be implemented. The narrative was cited as an example of the all-or-nothing approach to design, citing the Buddy dynamics only working properly with all twelve being alive as an issue tackled by the team.
762:, another team came to them and said they could get the engine working on PS3 and 360. Impressed by their tests, the game was scheduled for those consoles in turn. Another impetus to establish the engine on consoles was so other Ubisoft titles could make use of it in the future, and to push what was possible on consoles at the time. While there were technological limitations on the console versions due to preset hardware specifications, the Windows version was described as having no limitations. Technical director Dominic Guay stated that the only real difference between the Windows and console versions was its graphics, with the two otherwise being identical. They also took care not to make their game too demanding on Windows machines, contrasting against the notoriously high demands of Crytek's 895:
combat, and show a realistic version of the land that was not clean and sterile. The development team also wanted to show a life beyond standard combat, including scenes of normal living, farming, and livestock around settlements. The player mercenary's body is kept hidden except during key scenes such as healing animations, a request from Hocking to promote player immersion in the world. The minimal tutorial section was a deliberate choice, with lead designer Pierre Rivest saying the team wanted players to naturally learn the systems and combine them in their own way. Effort went into making the controls easy to use even within the planned innovative game design. Similar to the original, the team wanted an advanced and reactive
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missions for both sides in the hope of catching up with the Jackal. He also meets Reuben Oluwagembi, a journalist covering the conflict, and after aiding him gains access to malarial medicine through the Underground network, which works to save the civilian population from the activities of the UFLL and APR. During one mission to assassinate the leader of one side, the mercenary's employer betrays and nearly kills him, only for the Jackal to help him escape. Interactions with the Jackal, together with interview tapes that can be found in-game, reveal both his disillusionment with the conflict and wish to destroy the two factions to protect the civilian population.
448: 563: 1218:. These characters were Marty Alencar, one of the playable mercenaries, and ex-CIA Zam agent who was a novel-exclusive character. Other mercenary characters from the main game were also included. He was given access to the game's assets to write the novel, though since it was early in production there were some differences such as Reuben's name. The different names were rationalized as Reuben using a pseudonym to protect himself. The characters were all given names native to Central and South Africa, with meanings related to their narrative role. Protagonist Paula was inspired by a namesake in the television series 704:, which was assumed be set in a similar tropical environment, but also to separate it from the original game's console spin-off titles, which all had similar environments. The change in setting and direction would also help invigorate the brand, which was suffering in the market due to exploitation of the original game's premise and tone. There was also the factor that several games and other media titles were using a jungle island setting. The team went through a long pre-production period, with plans for a sequel emerging prior to the original game's release and concept work beginning during the development of 626:
them or trap them in the country. He intends to bribe the border guards to let the civilians through while using explosives to prevent the soldiers' pursuit. The mercenary is given the choice of detonating the explosives at the cost of his life, or bribing the guards and then committing suicide, with the Jackal taking the other job. Post-credit dialogue reveals the country descends into anarchy despite attempted peace talks, Reuben's story is ignored by the press and he begins publishing it on his blog, the Underground is praised for its action saving civilians, and the Jackal's body is never found.
953:. Art director Alexandre Amancio had several favorites during the concept design stage. He wanted the game to use a wilderness without signs of human habitation, meaning settings in mainland Asia and South America were dropped. Japan was discarded due to a lack of environmental variety and overuse in popular media, and the American West was rejected due to its restrictive historical background limiting narrative opportunities. A setting in the Canadian West was dropped both due to difficulties creating a compelling survival setting outside stereotypes of the region and its planned use in 986:
force the players to focus on the main game content. The size of the game world made testing for bugs difficult, with Hocking later saying they should have made it smaller. NPC conversations incorporated seen and recounted anecdotes from their field trip. A large portion of the in-game ambience was recorded live during the field trip. The character animations were considered a low priority due to the game's genre, so no animation director was appointed. In hindsight, Hocking saw this as a poor choice due to its ambitious graphical presentation and lack of traditional UI.
5756: 635: 1053:, who recorded both full vocals and tribal chant-like elements to incorporate into the soundtrack. He visited Abbey Road, received a four-hour "crash course" on the game's music, and impressed Canham with his performance as their previous contact had been remote and sporadic due to Maal's touring commitments. The main theme incorporated both Maal and the sextet. Only three percussion tracks were recorded at any one time, giving them time and leeway to separate and mix the different tracks. Final mastering was done at Abby Roads. 1017:, so the music team were left to make their own judgements about the sound balance. Their early prototypes were rejected by Ubisoft for being bombastic and overly loud, so Canham shifted the score to focus on ambience. Creating the music required balancing the game's two conflicting elements as an action-based shooter with an emotional sombre narrative. He created a less bombastic score than other shooters of the time, using a string sextet supported by African percussion instruments; the latter included 34: 903:
properly. Malaria was introduced to present the player's with a persistent challenge, though they had no point of reference for the mechanic and in hindsight Rivest felt they had made it too intrusive. The system was originally more severe, with the player losing gameplay control of the mercenary, but this was toned down in the final release. The game's notable death mechanic was incorporated by Hocking, who had been frustrated over harsh death penalties in the
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settlements or held captive by one of the factions. Depending on interactions, players have a Best and Second Best Buddy, who when a mission is accepted will call up to offer optional information and support in combat. If Buddies are injured on missions and not healed in time, they die and will be permanently removed from the rest of the game. The player can save their progress in safe houses captured from enemy forces; the
5768: 1381: 559:, which strikes at regular intervals and causes disorientation and blurring vision. The malarial fits must be treated with medicine, which can only be gained from the Underground by completing missions for them. Over the course of the game, the mercenary's actions increase their Reputation, which unlocks more missions but also causes the Underground to mistrust him, making the medicine harder to acquire. 1497: 1492: 1487: 1482: 1477: 1376: 1371: 1366: 1361: 933:
suffered further problems under peer pressure from others within Ubisoft, requiring a design consultant to be brought in and complete the multiplayer designs, though there continued to be problems with a lack of clear design goals during the game's alpha testing period and the mode was not solidified until the beta period. The console map editor used the one designed for
963:. The Australian outback was similar in environment to the final African setting, but its uninhabited nature made interactions and conflict difficult to justify. The variety of environments available for use helped make Africa the final choice, as well as the ability to incorporate the presence of malaria and use of blood diamonds as currency into the design. 618:
equally brutal and exploitative with the civilian population. The situation is being worsened by the Jackal, an arms dealer distributing efficient low-price weapons to both sides in violation of a Joint Signatory Framework designed to stop the conflict escalating. The protagonist is one of a mercenary team sent into the country to kill the Jackal.
877:. There was some discussion around incorporating more surreal elements, such as questioning the mercenary's grip on reality and memory of events, but these were never implemented. The Buddies were deliberately varied in age and ethnicity, reflecting real mercenaries. The Jackal was written as a contrast to the more simplistic antagonist of 1008:
series. He worked alongside the Nimrod Production Orchestra, a group he founded as part of his production company. When Canham was contacted about the project, he was asked to create a score that did something "new and exciting". In keeping with this wish, he ignored the musical style of the original
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The Jackal eventually confronts the mercenary, proposing they work together to save the civilians, and the mercenary is tasked with killing the UFLL and APR leaders. After killing the leaders, the mercenary meets with the Jackal, who reveals the factions are still hunting the civilians to either kill
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environment, completing main story missions and side missions for both the game's major factions and a third independent group, the Underground, in neutral town areas. The other playable (and some notable non-playable) mercenaries found in the open world are dubbed Buddies, and can be either found in
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The outposts, which respawn their enemies after a set period, were originally intended to slowly rebuild and repopulate over time, but the team changed the design as it was possible for players to empty the entire game world and become bored, in addition to technical problems implementing the system
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character who provided a central goal and theme for the narrative without being very personable. A further thematic element was the mercenary's morality potentially falling towards or below that of the Jackal's. While never communicated in-game, Hocking later revealed the Jackal was intended to be a
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The mercenary arrives at a local town, only to succumb to malarial fever. The Jackal confronts him with his assumed failure, but does not kill him, leaving the mercenary to be incapacitated during an ambush on the town. The mercenary is rescued by members of one of the factions, and ends up going on
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The mercenary can navigate the world on foot, travel between safe zones using bus routes, and use vehicles to travel including jeeps and quadbikes, boats for rivers, and a hang glider. Navigation is helped using a map and handheld GPS, in addition to other devices such as a locator for caches of the
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between November 2008 and June 2009, fixing bugs and balancing in the single player and multiplayer campaigns, a higher gameplay difficulty option, in addition to adjustments to the map editor and how the game used hardware. The later patch also allowed the PC version to launch without needing the
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Contrasted with other games at the time, the narrative did not make use of traditional cutscenes or a strict guided path. Redding described the approach as "dynamic story architecture", aiming for a systemic narrative emerging from the player's actions. This approach required a dedicated narrative
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In the wake of a rebellion against the old government of an unnamed African nation, civil war rages between the rebel forces' two political factions, the United Front for Liberation and Labour (UFLL) and the Alliance for Popular Resistance (APR). While each claims to represent the people, they are
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praised it as an innovative mechanic. Many reviewers criticized the AI for erratic behavior. The multiplayer was generally praised as an enjoyable if standard element. The game's aesthetics were enjoyed where mentioned despite some technical issues, though Donlan was disappointed that some of the
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The only African wildlife featured in the game world were herbivores; according to the developers, due to the in-game world design, predators without careful control would have eaten all the herbivores and starved to death. The team also wanted to make hunting an unenjoyable experience that would
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The aim of the game design, as with the narrative, was to maintain a realistic tone and style through the experience, contrasted against the original game's shift into more outlandish elements later in the narrative. Hocking wanted to incorporate the African environment, found guns jamming during
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mode, with teams of up to four players taking sides in the conflict and competing over objectives. Multiplayer gameplay was class based, with six classes available, and incorporated the same physics and environment elements as the main game. The available modes included two types of Deathmatch, a
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The game's scale meant local cooperative multiplayer was not incorporated. The pressures of designing the single player and multiplayer modes alongside the engine design caused problems, forcing the team to split multiplayer development into its own team. This team had several young members, who
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Reaction to the story and tone was generally positive, though several reviewers cited problems with its delivery and handling of its themes. The pace and tone of dialogue was also questioned by Miller, Onyett and Blyth. The basic combat and open gameplay approach met with a generally positive
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of screenshots, artwork and video footage of several in-production titles. It was officially announced for PC in July 2007, though it was hinted through online store listings before that. The console versions were announced in January 2008. The game's complexity made creating a commercial
899:(AI) for enemies and other creatures within the environment. When designing the missions to work in an open world environment, main missions were made simple and easy to understand, with only optional sub routes unlocked through other characters having fail states outside a game over. 522:
involve storming or infiltrating encampments, many of which contain supplies. The mercenary can adopt a frontal assault, or approach and carry out their mission using stealth, in addition to there being a number of different options within these approaches for completing a mission.
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protagonist Jack Carver was not featured, as during test interviews players either did not remember or disliked him, so Hocking felt no need to bring him back. The player character was designed to be a blank slate through which players could become immersed, similar to
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The console versions were published in Japan by Ubisoft's local branch. The 360 version was released on November 21, and the PS3 version on December 25. The Windows version, which included a translated manual, was published by E Frontier on December 12. A version for
474:. The playable character is selected from a pool of nine available mercenaries; the remaining eight and some other non-playable mercenary characters are distributed through the world once the game starts. The environment covers a variety of terrain, ranging from 1621:
response. When mentioned, the vehicle travel and combat saw mixed reactions. The Buddies received positive comments for both their mechanical and narrative contributions. The malaria mechanic saw a mixed to negative response from some critics, though Blyth and
751:. According to narrative designer Patrick Redding, he and Hocking agreed to "go all out" on their vision regardless of its success. The final production team included over 150 staff members, the assembly of which was described by Pharand as a huge challenge. 1626:
game-centered aesthetic design undermined the otherwise realistic atmosphere. The PC version met with general praise, though all reviews noted the high hardware requirements to run the game properly. The mobile adaptation met with favorable reviews, with
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for creating multiplayer levels. It allows players to craft terrain, ranging from rocky areas to water pathways, and place shrubbery and buildings in available areas. Levels were shared online through the internet for Windows, and on consoles through
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The player's health is represented by a bar showing five sections, each of which gradually regenerates unless depleted completely. Once health drops to one bar, a critical state is entered and the heal function triggers a cutscene where the mercenary
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bundle dubbed "Fortune's Pack" was released. It included three new weapons, an Exploding Crossbow, Ceremonial Shotgun, and Silenced Shotgun; vehicles, including a utility truck and ATV; and five new multiplayer maps. Ubisoft released three software
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is how far people are willing to go, and how much they can become like monsters and leverage the unhinged side of their nature, in order to survive and endure through terrible circumstances. Another influence along the same lines was the novel
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The music was recorded using a small ensemble of live players, again going against conventions of the time which relied on large orchestras or electronic and synthetic soundtracks. The cuing and mixing done live during recording using an
929:. The enemy AI was designed early on as a basic system that would respond to actions in the environment or from the player, but this later meant no further AI system could be created to manage planned general behaviors outside combat. 1758:
while improving the core gameplay. The Jackal, despite his mixed reputation among series fans going forward, was the beginning of a trend for leading charismatic antagonists taking a prominent role in the story and marketing.
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was released in North America on October 21, 2008. It subsequently released on October 23 in Australia, and October 24 in Europe. Alongside the standard edition, limited editions were released in North America and Europe. The
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where players fight over control of a large blood diamond, and "Uprising", where team captains must capture nodes. Matches were ranked, with the winning team earning rewards based on their score. All versions include a
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was the first major release to use Ubisoft's eventually-common design philosophy of sustainable franchises with large open worlds on next-generation gaming hardware. This formula would be embraced by later
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was the fifteenth best-selling Windows game during November 2008. By November 12, the game had sold one million copies worldwide across all platforms. Sales were up to 2.9 million by the following January.
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s Matt Miller found the game's basic combat fairly weak, but otherwise praised its design and player freedom, citing the emotional connection developed with the Buddies as a highlight. Shaun McInnis of
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series and wanted a less-penalizing system that allowed for recovery from mistakes while still maintaining an element of risks. The Buddy system drew inspiration from the Girlfriends of
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The team started out with the basic CryEngine technology. In order to create their intended open world environment, they repurposed the old engine and created their own, dubbing it
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lauded it as the best entry in the series despite its flaws, calling the journey "painful, arduous but unforgettable". Both Goslin and Davies compared the difficulty to the later
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was almost universally positive about the game's mechanics and aesthetic, but faulted the voice acting and general hostility of NPCs towards the player. Tim Edwards, writing for
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The Windows version was the best-selling game in North America during its opening week. The 360 version was fourth, while the PS3 version was fifth. According to a report by the
3180: 1112:, allowing greater immersion into the game's world through light and vibrations. Production was completed on October 14, 2008, when Ubisoft Montreal declared the game had gone 966:
It was decided not to set the game in a real country, so as not to limit the in-game environmental variety. When thinking about a region to emulate in-game, the team opted for
5671: 3749: 1754:, which was released in 2012. This sequel would return to the first game's tropical setting, either discarding or polishing gameplay elements that saw a mixed reaction from 1569:
gave the title a perfect score in its review, calling it one of the best shooters on the market while noting its scale might be off-putting to genre veterans. Dave Kosak of
830:, where the protagonist enters a lawless city and ultimately eliminates both sides of a deadly conflict. The game's conflict drew inspiration from events around the city of 5704: 3415: 1581:
positively noted its ambitious design and realistic feel compared to its predecessor, noting it felt good to play on both consoles and PC. Reviewing all three versions,
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and technical issues received negative attention. It received multiple game award nominations. By January 2009, the game had sold nearly three million copies worldwide.
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country engulfed in civil war, the storyline follows a mercenary who is assigned to kill the Jackal, a weapons dealer inflaming the conflict. The player navigates the
4118: 2668: 2158: 1722:, noted its dated nature in some areas and problems with its mechanics, but found it superior to several later entries due to its immersion and tone. Marsh Davies of 1599:
s Leon Hurley gave high praise to its design and aesthetic despite some minor criticisms of its technical performance and lack of in-game guidance. Cameron Lewis of
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series. The lead designer was Pierre Rivest, who described the experience as challenging due to having no other games as comparisons for the mechanics and scale of
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Paula as she struggles to survive in the middle of the civil war when she comes into possession of important information. Bhatty wrote the book in parallel with a
881:, being an amoral pragmatist who would eventually understand the damage caused by his actions and take extreme measures to rectify it. He was later described as a 4728: 4271: 2319: 4462: 3706: 3144: 2626: 5638: 4017: 3977: 3772: 2880: 3870: 5469: 5038: 1921: 1664:. Also in 2008, the game was nominated in the "Graphics/Technical" category at the National Academy of Video Game Trade Reviewers ceremony. At the 2009 1524:, the Windows and console version were given scores of 85 points out of 100; the score was based on 34 reviews for Windows, 49 for PS3, and 75 for 360. 6258: 4498: 3676: 2554: 5605: 1101:
impractical, so the team instead focused that effort into further polishing the final product. For piracy protection, the Windows version made use of
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called it "a game that was born to struggle with itself", noting several elements that clashed with its aesthetic and enjoyable gameplay structure.
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received positive reviews from critics, with praise for its setting, open-ended gameplay, Buddies, world design and visuals; however, its writing,
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rewarded thoughtful and slower-paced gameplay, praising it for providing an environment where players could create their own experiences.
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noted its ambition and cited it as an example of diegetic storytelling through its gameplay mechanics. Phil Hornshaw, writing for
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s Charles Onyett lauded the gameplay and graphics, giving the PC version a higher score due to its better graphical performance.
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version allows the player to save anywhere. At safe houses, the mercenary can rest and advance the in-game time using his watch.
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version of Carver, disturbed by the trauma he suffered and turned into a major smuggler who has seen many more terrible things.
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Hocking and Redding came up with the initial narrative concept, which tied into the game's planned setting. While the original
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gave most of his praise to the open combat design, faulting the open world traversal and lack of clear character motivations.
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has continued to receive attention for its ambition and survival mechanics. The team used feedback from the game to develop
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as eighth, with the writer calling it "black sheep of the family, beloved by just as many as those who hate it."
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said it qualified as one of the best shooters of 2008 despite many small problems with its gameplay balance, and
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brand" with low player expectations that allowed the team to be more experimental in their narrative approach.
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was positive about the amount of content and freedom offered to players when approaching different missions.
909: 5282: 4506: 3684: 2544: 1181:. Ubisoft eventually updated the game so multiplayer matches could be launched through Home. In November, a 6268: 5595: 1539:
enjoyed the main gameplay and praised the twist ending's match with the overall theme. Christian Donlan of
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series. In line with this approach and out of a desire to promote immersion, the mercenary lead was made a
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universe using a new setting and mechanics. The shift in direction was partly to separate it from Crytek's
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Ubisoft Montreal continued as lead developer for the series, beginning production on a sequel titled
1131:-exclusive European version contained an artbook, a behind-the-scenes DVD, a guidebook, and the map. 1105: 2934: 2844: 5255: 5157: 4402: 4341: 3552: 3519: 3286: 3070: 3001: 2929: 2069:"Far Cry 2 Interview: Ubisoft's Clint Hocking on Missions, Multiplayer Maps and Discarded Features" 1710:
s Austen Goslin called it a game ahead of its time due to its mechanics and themes. Doc Burford of
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Production took three and a half years, with concept work beginning during the production of
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The script was written by Susan O'Connor, who worked on other notable video games including
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After the opening tutorial area, the mercenary is allowed to roam freely through the game's
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was reissued on February 21, 2014, as part of a bundle for Windows and consoles as part of
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met with generally positive reviews from gaming journalists. On review aggregator website
8: 5940: 5110: 4272:"inFAMOUS Space Comes to PlayStation Home, Far Cry 2 Game Launching Support + Tons More!" 3805: 3075: 1958: 1770: 1202:), was written by Michael Bhatty and published as a German exclusive on May 21, 2008, by 937:
as a template, with the team taking what they liked and rebuilding it in the new engine.
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conceived the setting and design, which he wanted to be more realistic than the original
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of the original game, using the first book to introduce characters who were featured in
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was announced as a Windows-exclusive development. After returning from a media event in
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Mobile version published by Gameloft. Japanese Windows release published by E Frontier.
1724: 1068:. A co-production by Ubisoft and Adult Swim, the album focused exclusively on music by 1042: 874: 869: 199: 4696: 4173: 4142:"Driver San Francisco, Far Cry 2 now playable on Xbox One via backwards compatibility" 3637:"Far Cry 2 Soundtrack Preview by Nimrod Productions Director and Composer Marc Canham" 1163:, releasing in 2008 after the PC and console versions. This version was reworked as a 6045: 5893: 5886: 5666: 5448: 5048: 4113: 2594: 2380:"Far Cry 2 Exclusive Multiplayer Hands-On -- Game Modes, Weapons, and Blood Diamonds" 2243: 2153: 2034: 1994: 1703: 1187: 801: 706: 540: 381: 361: 315: 207: 135: 125: 5560:"The best by far: 10 years in, 'Far Cry 2' is still the most exciting of the series" 4928: 4846: 919:, in addition to smaller influences from other companion systems in games including 5998: 5914: 5786: 4276: 3486: 2746: 1178: 827: 685: 592: 386: 307: 270: 46: 5735: 4249: 3913: 2283: 677:
projects. However, Ubisoft struck a deal with Crytek and eventually purchased the
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along with Kundabigoya and Coucou rhythms as the core of the game's soundtrack.
6122: 6089: 6060: 5973: 5961: 5907: 5564: 4884: 1718: 1672:, Darshana Jayemanne noted the game's many thematic and narrative parallels to 1668:, it was nominated for the "Game Design" and "Writing" categories. In the book 864: 807: 1080:. The album also included behind-the-scenes footage of the game's production. 945:
During early planning, various settings were proposed and rejected, including
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on October 21, 2008. As part of the game's promotion, another album titled
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due to its variety of environments both within and around its borders with
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ran parallel to or behind two other large-scale Ubisoft Montreal projects,
503: 331: 222: 5945: 2590: 2479:"Ubisoft to end support for 'Far Cry 2' and 'Assassin's Creed 2' in June" 2030: 1073: 822: 786: 400: 391: 289: 248: 187: 5662:"The Division isn't just Ubisoft's next game, it's the company's Future" 2422: 1636:
enjoying it despite finding it inferior to the console and PC versions.
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to produce a new CryEngine title, leaving them unable to work on future
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praised the variety of approaches the gameplay allowed. John Blyth for
1521: 1254: 1225: 1065: 1050: 946: 812: 770: 527: 416: 349: 192: 5186:"Saling The World: Wii Music, Fable II Head U.S. Multiplatform Charts" 4076:"Ubisoft Confirms Far Cry 2 Ship Date and Announces Exclusive Edition" 33: 5868: 5861: 5854: 5847: 5739: 5531: 5474: 5190: 4146: 3875: 3810: 3388: 3149: 2885: 2839: 2788: 2516: 2288: 1983:
Osborn, Chuck (October 2007). "Far Cry 2: Survival Guide to Africa".
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in which players take control of a mercenary in an unnamed fictional
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elements were retained to enhance the chosen art design. A theme of
5222: 4773: 4244: 4045: 4012: 3972: 3185: 2881:"Redefining Game Narrative: Ubisoft's Patrick Redding On Far Cry 2" 2384: 1985: 1916: 1871:年末はアフリカ,それともオランダ? イーフロンティア「Far Cry2」と「BiA Hell's Highway」を12月12日に発売 1795: 1613: 1557: 1442: 1340: 1160: 1148: 1124: 1077: 1038: 979: 975: 843: 536: 335: 323: 217: 5377: 735:. Gathering staff for the project was difficult, as production of 5810: 5350: 4841: 4811: 4650: 4308: 4180: 3908: 3777: 3456: 3261: 2631: 2417: 2123: 1607: 1571: 1565: 1529: 1456: 1352: 1328: 1280: 1220: 1109: 1102: 1046: 831: 759: 673: 660: 556: 552: 511: 487: 479: 412: 340: 311: 179: 58: 641:
acted as director, creating the basic scenario and world design.
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was released in 2004, the same year Crytek signed a deal with
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and had a divisive science fiction-like tone in consequence,
2784:"Far Cry 2's single-minded vision deserves to be remembered" 1173:
As part of its promotion for PS3, environments themed after
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A digital soundtrack album was published by Ubisoft through
5444: 3740:"Ubisoft and Adult Swim team up to deliver music to gamers" 3384:"Cheating Death: Accommodating player failure and recovery" 950: 915: 5778: 2925:"Far Cry 2 Interview: Why it's "not just another shooter"" 1170:, with the mercenary undergoing a series of ten missions. 539:(360) versions only allow saves in safe houses, while the 5633: 4997: 4961: 4923: 4879: 4374: 4080: 3355: 3348: 3037: 2673: 2549: 2483: 2450: 2351: 1583: 1402: 1022: 925: 356:
mode allows players to fight in teams or as individuals.
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The player may navigate the game world using a map and
5744: 5527:"There's Still No Other Shooter Quite Like Far Cry 2" 5346:"Presenting the 2008 Spike Video Game Award nominees" 1660:. It was nominated in the "Best Shooter" at the 2008 1002:, who was best known at the time for his work on the 486:. The mercenary has access to a selection of thirty 5438: 4463:"Far Cry 2 - Die Offizielle Vorgeschichte Zum Game" 3375: 3181:"GDC '08: Far Cry 2 to be modern Heart of Darkness" 1029:. Based on their research, the team focused on the 805:, as well as the more contemporary film adaptation 799:took inspiration from Joseph Conrad's 1899 novella 4492: 4490: 3216: 2956: 2954: 2952: 2624: 1632:praising it as a strong game in its own right and 710:(2005). Production lasted three and a half years. 5343: 4800: 4798: 4796: 4109:"Far Cry Compilation coming to the UK on Feb. 21" 3901: 3737: 2879:Remo, Chris; Sheffield, Brandon (July 18, 2008). 1064:was released on October 20 as a free download by 6309:Video games with user-generated gameplay content 6235: 5692: 4950: 4948: 4946: 4038: 3803: 3670: 3668: 3666: 3664: 3662: 3145:"Beyond Far Cry 2: Looking Back, Moving Forward" 2874: 2872: 2870: 2868: 2866: 2864: 2862: 2825: 2823: 2821: 2819: 2817: 2815: 2813: 2811: 2739: 2313: 2311: 2062: 2060: 2058: 2056: 2054: 2052: 2050: 1832: 403:created by Ubisoft based on the original game's 5659: 5596:"Why Far Cry 2 Is Still The Best In The Series" 5275: 4868: 4866: 4864: 4762: 4760: 4758: 4756: 4729:"Far Cry 2 - The Good And Bad Of An Open World" 4487: 4070: 4068: 3674: 3585: 3349:Driver, Dale; Purslow, Matt (October 3, 2021). 2960: 2949: 2918: 2916: 2914: 2912: 2910: 2908: 2620: 2618: 2616: 2614: 2612: 2610: 2443: 2344: 2277: 2275: 2273: 2271: 2269: 2267: 2265: 2263: 2261: 1774:franchise, and properties based on the work of 692:games using CryEngine technology. The aim with 5695:"Why Ubisoft isn't abandoning its open worlds" 5557: 5146: 5144: 5142: 5140: 5138: 5108: 5072: 4990: 4830: 4828: 4826: 4793: 4496: 3868: 3677:"Shooter with strings: the music of Far Cry 2" 3545: 3512: 3475: 3473: 3471: 3312: 3279: 3254: 3212: 3210: 3208: 3063: 2829: 2700: 2698: 2696: 2662: 2660: 2658: 2656: 2654: 2338: 2146: 1474: 1358: 6111:Cannibal Women in the Avocado Jungle of Death 6025: 5794: 5593: 5218:"NPD: Lich King dominates November PC charts" 4943: 4912: 4910: 4908: 4906: 4904: 4902: 4681: 4679: 4677: 4675: 4673: 4455: 4425: 4400: 4139: 3773:"Ubisoft "accidentally" leaks tons of assets" 3659: 3581: 3579: 3577: 3575: 3250: 3248: 3246: 3138: 3136: 3134: 3101: 3099: 3097: 3095: 3093: 3030: 2859: 2808: 2669:"House of Dreams: The Ubisoft Montreal Story" 2627:"Joystiq interviews FarCry 2's Clint Hocking" 2583:Knight, David (October 24, 2008). "Forward". 2582: 2578: 2576: 2574: 2572: 2308: 2284:"Far Cry 2 - Island paradise out, malaria in" 2066: 2047: 2022: 2018: 2016: 2014: 2012: 2010: 2008: 1943: 1941: 1939: 1092:was first hinted in September 2006 through a 1045:. A notable contributor to the soundtrack is 6222:Hearts of Darkness: A Filmmaker's Apocalypse 5686: 5653: 5524: 5461: 5183: 5150: 5068: 5066: 5064: 5062: 5060: 5058: 5032: 5030: 5028: 5026: 5024: 5022: 5020: 4986: 4984: 4861: 4753: 4639: 4637: 4635: 4633: 4631: 4629: 4367: 4133: 4065: 4005: 3797: 3770: 3631: 3627: 3625: 3623: 3621: 3619: 3617: 3615: 3613: 3539: 3351:"How Far Cry's Iconic Villains Were Created" 2992: 2990: 2922: 2905: 2781: 2777: 2775: 2773: 2771: 2769: 2607: 2476: 2470: 2410: 2258: 2228: 2142: 2140: 2138: 2112: 2110: 2108: 2106: 2104: 2102: 2100: 2098: 2096: 2094: 1828: 1826: 1824: 375:(2004). The narrative and tone, inspired by 5620: 5467: 5305: 5135: 5104: 5102: 4823: 4722: 4720: 4718: 4716: 4714: 4106: 4001: 3999: 3997: 3995: 3830: 3468: 3344: 3342: 3340: 3205: 3178: 3142: 2693: 2666: 2651: 2377: 2226: 2224: 2222: 2220: 2218: 2216: 2214: 2212: 2210: 2208: 2173: 2116: 1909: 1905: 1903: 1901: 1899: 1639: 6032: 6018: 5801: 5787: 5551: 5486: 5408:"9th Annual Game Developers Choice Awards" 5318:Academy of Interactive Arts & Sciences 5283:"Far Cry 2 generated sales of 2.9 million" 5242: 4899: 4670: 4328: 4264: 4232: 4200: 4100: 4032: 3904:"Far Cry 2 Will Have DRM Similar to Spore" 3731: 3572: 3243: 3131: 3090: 2569: 2446:"GC 2008: Far Cry 2's Map Editor Revealed" 2005: 1936: 1658:12th Annual Interactive Achievement Awards 1646:Academy of Interactive Arts & Sciences 1143:titles up to that point. It was also made 455:; the mercenary aims at enemies in a base. 32: 6259:Multiplayer and single-player video games 5518: 5248: 5055: 5017: 4981: 4626: 4596: 4594: 4334: 4041:"AU Shippin' Out October 20–24: Fable II" 3764: 3610: 3447: 3445: 3443: 3441: 3306: 3273: 3174: 3172: 3026: 3024: 2987: 2963:"Far Cry 2: Exclusive dev team interview" 2766: 2735: 2733: 2437: 2322:. Far Cry 2 official blog. Archived from 2135: 2091: 1864: 1862: 1821: 1689:In an article ranking all entries in the 338:. It is the second mainline entry in the 5153:"Reviews - PC - Far Cry 2 (PC Gamer UK)" 5099: 4726: 4711: 4561: 4559: 3992: 3862: 3408: 3337: 3315:"Interview: Susan O'Connor, game writer" 3107:"Feature: Far Cry 2′s Heart of Darkness" 3057: 2413:"Far Cry 2 Multiplayer Hands-On Preview" 2404: 2205: 1896: 633: 570:, which can be used to find item caches. 561: 446: 5980:Captain Laserhawk: A Blood Dragon Remix 5707:from the original on September 11, 2019 5693:Batchelor, James (September 10, 2019). 5589: 5587: 5370: 5344:Kietzmann, Ludwig (November 13, 2008). 5293:from the original on September 26, 2012 5123:from the original on September 30, 2019 4766: 4526: 4524: 4175:Xbox 360版『Far Cry 2(ファー クライ 2)』の初回特典が判明 3960: 3928: 3396:from the original on September 28, 2019 3381: 3217:Amancio, Alexandre (October 21, 2008). 2509: 2371: 1884:from the original on September 19, 2017 1847:from the original on September 30, 2019 940: 586:included a separate competitive online 6299:Video games set in fictional countries 6236: 5629:"The Development Secrets of Far Cry 3" 5608:from the original on February 26, 2021 5358:from the original on February 16, 2009 5337: 5325:from the original on February 14, 2014 5210: 5177: 5036: 4954: 4916: 4872: 4804: 4643: 4614:from the original on February 27, 2010 4591: 4579:from the original on February 27, 2010 4403:"Far Cry 2 Patch 1.03 And Patch Notes" 4394: 4361: 4296: 4188:from the original on February 21, 2009 4166: 3980:from the original on November 17, 2018 3902:Fincher, Jonathan (October 16, 2008). 3895: 3738:Thompson, Michael (October 20, 2008). 3699: 3506: 3479: 3438: 3169: 3021: 2754:from the original on February 25, 2021 2730: 2625:Grant, Chrisropher (August 31, 2008). 2586:Far Cry 2: Prima's Official Game Guide 2524:from the original on November 12, 2017 2345:Onyett, Charles (September 22, 2008). 2282:Donlan, Christian (October 21, 2008). 2281: 2026:Far Cry 2: Prima's Official Game Guide 1982: 1978: 1976: 1859: 582:Alongside the single player campaign, 6013: 5782: 5470:"Opinion: On Far Cry 2's 'Slow Burn'" 5439:Jayemanne, Darshana (July 12, 2019). 5432: 5400: 5230:from the original on November 7, 2013 5039:"Far Cry 2 - It's a jungle out there" 5005:from the original on January 26, 2016 4834: 4781:from the original on October 22, 2013 4556: 4544:from the original on February 9, 2010 4413:from the original on December 5, 2020 4382:from the original on February 9, 2018 4154:from the original on January 20, 2018 4053:from the original on November 7, 2013 4039:Kozanecki, James (October 19, 2008). 4020:from the original on January 30, 2015 3869:Puirchese, Rob (September 19, 2008). 3752:from the original on December 2, 2012 3546:Robinson, Andy (September 23, 2008). 3282:"Far Cry 3 looking "pretty exciting"" 3045:from the original on October 19, 2021 2740:Helias, Bertrand (October 16, 2008). 2542: 2536: 2503: 2317: 2161:from the original on November 5, 2018 2149:"Far Cry 2 was way ahead of its time" 1833:Spencer, Spanner (October 24, 2008). 5626: 5584: 4991:Buchanan, Levi (December 11, 2008). 4955:Onyett, Charles (October 21, 2008). 4917:Onyett, Charles (October 21, 2008). 4873:Onyett, Charles (October 21, 2008). 4644:Nguyen, Thierry (October 21, 2008). 4521: 3818:from the original on October 1, 2015 3363:from the original on October 7, 2021 3280:Robinson, Andy (November 24, 2009). 2998:"Far Cry 2 Devs "Worried" by PS3..." 2975:from the original on October 5, 2021 2545:"Ubisoft Acquires Rights to Far Cry" 2359:from the original on October 5, 2019 2181:"Hostility and Realism in Far Cry 2" 1924:from the original on January 2, 2020 5594:Davies, Marsh (November 20, 2014). 5572:from the original on March 30, 2018 5539:from the original on March 29, 2018 5441:Gaming and the Arts of Storytelling 5109:Andrews, Keith (November 3, 2008). 5073:Lewis, Cameron (October 22, 2008). 4767:McInnis, Shaun (October 21, 2008). 4497:Richter, David (January 25, 2009). 4312:. November 21, 2008. Archived from 4084:. September 9, 2008. Archived from 3771:Kelly, Kevin (September 21, 2006). 3548:"Far Cry 2 update to add predators" 3031:Thang, Jeremy (February 22, 2008). 3005:. February 11, 2008. Archived from 2796:from the original on March 31, 2018 2557:from the original on March 20, 2017 2444:Onyett, Charles (August 19, 2008). 2411:Nelson, Mike (September 25, 2008). 2296:from the original on April 14, 2021 2147:Goslin, Austen (October 21, 2018). 1973: 1670:Gaming and the Arts of Storytelling 1476: 1360: 1235: 1041:. The string music was recorded at 13: 5674:from the original on March 9, 2016 5388:from the original on April 6, 2020 5044:PlayStation Official Magazine – UK 4695:. November 9, 2008. Archived from 4184:(in Japanese). November 21, 2008. 4140:Phillips, Tom (January 17, 2018). 4121:from the original on March 2, 2014 4006:Thorsen, Tor (September 5, 2008). 3838:"Far Cry 2 Confirmed for Consoles" 3804:Purchese, Robert (July 20, 2007). 3675:Abbott, Michael (March 31, 2009). 3115:. January 28, 2008. Archived from 3064:Bishop, Stuart (August 27, 2007). 2378:Miller, Jon (September 19, 2008). 2347:"Far Cry 2's Multiplayer Revealed" 2023:Knight, David (October 24, 2008). 1593:PlayStation Official Magazine – UK 1419:PlayStation Official Magazine – UK 14: 6340: 5723: 5660:Crecente, Brian (March 8, 2016). 5558:Hornshaw, Phil (March 29, 2018). 5502:. October 6, 2021. Archived from 5184:Cowen, Danny (October 24, 2008). 5151:Edwards, Tim (October 21, 2008). 4805:Cabral, Matt (October 27, 2008). 4368:Thang, Jimmy (December 7, 2008). 4284:from the original on July 4, 2009 4107:Gera, Emily (February 11, 2014). 3944:. January 7, 2008. Archived from 3846:. January 3, 2008. Archived from 3464:. Christmas 2007. pp. 22–26. 3179:Boyes, Emma (February 22, 2008). 2491:from the original on May 12, 2021 2189:. October 4, 2008. Archived from 1880:(in Japanese). November 7, 2008. 688:studio to create further console 5994: 5993: 5766: 5754: 5641:from the original on May 2, 2019 5627:Dyer, Mitch (January 30, 2013). 5468:Remo, Chris (October 30, 2008). 4835:Kosak, Dave (October 21, 2008). 3513:Robinson, Andy (June 16, 2008). 3480:Stuart, Keith (April 25, 2008). 3382:Cameron, Phill (April 9, 2015). 3143:Remo, Chris (January 30, 2009). 2961:Houghton, David (May 28, 2008). 2667:Dyre, Mitch (February 3, 2014). 2510:Jenkins, David (July 23, 2004). 2318:Valen, René (February 8, 2008). 1495: 1490: 1485: 1480: 1475: 1379: 1374: 1369: 1364: 1359: 6289:Video games developed in Canada 5525:Burford, Doc (March 28, 2018). 5249:Ivan, Tom (November 12, 2008). 4437:Michael Bhatty official website 4304:"Far Cry 2 DLC Coming November" 3968:"Far Cry 2, Red Alert 3 golden" 3936:"Far Cry 2 Gets amBX Treatment" 3707:"Far Cry 2 Original Soundtrack" 3313:Heisler, Steve (May 28, 2013). 2782:Love, Edward (March 30, 2018). 2714:. June 19, 2008. Archived from 2477:Singh, Surej (April 14, 2021). 2067:Breckon, Nick (July 22, 2008). 1957:. July 17, 2008. Archived from 1224:and the video game protagonist 1159:was developed and published by 334:was developed and published by 5037:Hurley, Leon (December 2008). 4499:"Interview: Michael T. Bhatty" 4433:"FarCry 2 - Blutige Diamanten" 4401:Younger, Paul (June 3, 2009). 4335:Ivan, Tom (November 6, 2008). 4008:"Far Cry 2 howling October 21" 3871:"Far Cry 2 LiveText interview" 3219:"Far Cry 2's African Heritage" 3033:"GDC 2008: Far Cry 2's Gamble" 2543:Steel, Wade (March 30, 2006). 2117:Blyth, John (Christmas 2008). 1801: 1788: 889: 629: 549:manually treats their injuries 1: 5413:Game Developers Choice Awards 4567:"Far Cry 2 for PlayStation 3" 4216:(in Japanese). Archived from 2923:Hicks, Chris (May 28, 2008). 1989:. Vol. 14, no. 10. 1910:Cocker, Guy (June 26, 2008). 1814: 1666:Game Developers Choice Awards 910:Grand Theft Auto: San Andreas 754:Upon its original unveiling, 5494:"Ranking Every Far Cry Game" 4837:"Far Cry 2 Review - GameSpy" 3588:"Interview with Marc Canham" 3257:"Upfront Feature: Far Cry 2" 3255:Hogarty, Steve (July 2008). 2742:"Far Cry 2 comes Home today" 2706:"Making Far Cry 2 Stand Out" 1912:"Far Cry 2 Console Hands-On" 1794:Mobile version developed by 1231: 1137:Far Cry: The Wild Expedition 7: 6304:Video games based on novels 5808: 4505:(in German). Archived from 4471:(in German). Archived from 4439:(in German). Archived from 2677:. p. 5. Archived from 2320:"Questions from LP's Video" 1835:"Far Cry 2 comes to mobile" 1206:. The storyline focuses on 1196:FarCry 2: Blutige Diamanten 792:The Island of Doctor Moreau 776: 720:Splinter Cell: Chaos Theory 612: 451:Gameplay from a mission in 442: 344:series. Set in a fictional 10: 6345: 6284:Video games about diseases 5968:Trials of the Blood Dragon 5251:"Far Cry 2 hits a million" 4214:Far Cry 2 Japanese website 3416:"Archives - December 2007" 1741: 1083: 913:and soldier management in 470:nation in the middle of a 6294:Video games set in Africa 6206: 6171: 6139: 6081: 6074: 6053: 5989: 5954: 5928: 5878: 5825: 5818: 4993:"Far Cry 2 Mobile Review" 4807:"Review: Far Cry 2 (360)" 4337:"Far Cry 2 patch out now" 3066:"PC Interview: Far Cry 2" 2835:"The making of Far Cry 2" 1737: 1273: 1270: 1248: 1245: 1200:Far Cry 2: Blood Diamonds 1106:digital rights management 748:Splinter Cell: Conviction 727:to take a break from the 713:The game was directed by 281: 269: 231: 198: 186: 174: 162: 134: 124: 105: 95: 76: 64: 52: 40: 31: 26: 5256:Computer and Video Games 5158:Computer and Video Games 5111:"Game Review: Far Cry 2" 4957:"Far Cry 2 Review (PS3)" 4919:"Far Cry 2 Review (360)" 4602:"Far Cry 2 for Xbox 360" 4342:Computer and Video Games 4208: 4174: 3592:Square Enix Music Online 3586:Greening, Chris (2011). 3553:Computer and Video Games 3520:Computer and Video Games 3453:"It Came From Africa..." 3287:Computer and Video Games 3071:Computer and Video Games 3002:Computer and Video Games 2930:Computer and Video Games 1870: 1781: 1640:Awards and retrospective 989: 696:was to "rejuvenate" the 6324:Video games using Havok 4875:"Far Cry 2 Review (PC)" 3420:Far Cry 2 Official Blog 1662:Spike Video Game Awards 1654:Action Game of the Year 1139:, a compilation of all 897:artificial intelligence 427:artificial intelligence 6264:Open-world video games 5416:. 2008. Archived from 5080:Official Xbox Magazine 3515:"Interview: Far Cry 2" 3422:. 2007. Archived from 2242:. 2008. Archived from 1602:Official Xbox Magazine 1431:Official Xbox Magazine 1177:were released through 642: 571: 456: 6249:First-person shooters 6161:Captain Martin Walker 5420:on September 22, 2012 5378:"NAVGTR: 2008 Awards" 5226:. December 12, 2008. 4088:on September 12, 2008 3806:"Far Cry 2 announced" 3482:"Far Cry 2 Interview" 2639:on September 18, 2007 1151:on January 17, 2018. 682:intellectual property 655:using their in-house 637: 565: 450: 411:, includes vocals by 5482:on October 27, 2019. 5289:. January 23, 2009. 5263:on December 15, 2008 4819:on October 25, 2008. 4475:on December 18, 2010 4349:on December 10, 2008 4252:on November 19, 2012 4220:on February 26, 2009 3976:. October 16, 2008. 3883:on February 27, 2009 3527:on December 18, 2008 3426:on December 25, 2008 3294:on November 26, 2009 3231:on November 16, 2008 3193:on December 21, 2015 3078:on February 13, 2009 3009:on February 13, 2008 2833:(October 21, 2015). 2718:on November 14, 2008 2246:on November 25, 2009 2119:"Reviews: Far Cry 2" 1949:"Preview: Far Cry 2" 1183:downloadable content 1168:third-person shooter 1145:backwards compatible 1072:musicians including 955:Remedy Entertainment 941:World and art design 510:. He can also use a 464:first-person shooter 330:shooter version for 304:first-person shooter 276:First-person shooter 88:Louis-Pierre Pharand 6269:PlayStation 3 games 5165:on October 22, 2008 5087:on October 25, 2008 5075:"Review: Far Cry 2" 4969:on October 24, 2008 4699:on October 30, 2013 4370:"Far Cry 2 Patched" 3635:(August 13, 2008). 3560:on November 6, 2008 3119:on November 5, 2012 2937:on December 8, 2014 2847:on October 22, 2015 2392:on December 7, 2008 2326:on January 10, 2009 2079:on October 11, 2014 1961:on October 16, 2013 1527:Thierry Nguyen of 1267: 1242: 603:PlayStation Network 518:. Many missions in 6279:Video game sequels 6215:An Image of Africa 6155:Spec Ops: The Line 5601:Rock Paper Shotgun 5506:on October 6, 2021 5447:. pp. 50–51. 5051:. pp. 98–100. 4769:"Far Cry 2 Review" 4687:"Far Cry 2 review" 4646:"Far Cry 2 Review" 4532:"Far Cry 2 for PC" 3647:on August 18, 2008 2458:on August 25, 2008 2234:"Far Cry 2 Review" 1725:Rock Paper Shotgun 1265: 1240: 1043:Abbey Road Studios 875:silent protagonist 643: 572: 457: 143:Armand Constantine 6231: 6230: 6202: 6201: 6046:Heart of Darkness 6007: 6006: 5924: 5923: 5700:GamesIndustry.biz 5454:978-3-0392-1231-6 5049:Future Publishing 4887:on August 8, 2010 4741:on March 18, 2013 4509:on March 23, 2011 4443:on March 24, 2011 4316:on March 11, 2012 3269:. pp. 57–63. 3157:on March 20, 2012 2600:978-0-7615-5933-7 2131:. pp. 56–61. 2040:978-0-7615-5933-7 2033:. pp. 6–12. 1674:Heart of Darkness 1504: 1503: 1410:(PS3/X360) 8.8/10 1263: 1262: 1216:Blutige Diamanten 1194:A prequel novel, 1088:The existence of 935:Far Cry Instincts 817:Heart of Darkness 802:Heart of Darkness 707:Far Cry Instincts 684:, allowing their 659:and published by 651:was developed by 575:in-game currency 541:Microsoft Windows 382:Heart of Darkness 365:(2005). Director 362:Far Cry Instincts 316:Microsoft Windows 310:and published by 295: 294: 208:Microsoft Windows 130:Alexandre Amancio 6336: 6244:2008 video games 6079: 6078: 6034: 6027: 6020: 6011: 6010: 5997: 5996: 5823: 5822: 5803: 5796: 5789: 5780: 5779: 5771: 5770: 5769: 5759: 5758: 5757: 5750: 5730:Official website 5717: 5716: 5714: 5712: 5690: 5684: 5683: 5681: 5679: 5657: 5651: 5650: 5648: 5646: 5624: 5618: 5617: 5615: 5613: 5591: 5582: 5581: 5579: 5577: 5555: 5549: 5548: 5546: 5544: 5522: 5516: 5515: 5513: 5511: 5490: 5484: 5483: 5478:. Archived from 5465: 5459: 5458: 5436: 5430: 5429: 5427: 5425: 5404: 5398: 5397: 5395: 5393: 5374: 5368: 5367: 5365: 5363: 5341: 5335: 5334: 5332: 5330: 5309: 5303: 5302: 5300: 5298: 5279: 5273: 5272: 5270: 5268: 5259:. Archived from 5246: 5240: 5239: 5237: 5235: 5214: 5208: 5207: 5205: 5203: 5194:. Archived from 5181: 5175: 5174: 5172: 5170: 5161:. Archived from 5148: 5133: 5132: 5130: 5128: 5106: 5097: 5096: 5094: 5092: 5083:. Archived from 5070: 5053: 5052: 5034: 5015: 5014: 5012: 5010: 4988: 4979: 4978: 4976: 4974: 4965:. Archived from 4952: 4941: 4940: 4938: 4936: 4931:on April 2, 2010 4927:. Archived from 4914: 4897: 4896: 4894: 4892: 4883:. Archived from 4870: 4859: 4858: 4856: 4854: 4849:on March 3, 2009 4845:. Archived from 4832: 4821: 4820: 4815:. Archived from 4802: 4791: 4790: 4788: 4786: 4764: 4751: 4750: 4748: 4746: 4737:. Archived from 4724: 4709: 4708: 4706: 4704: 4683: 4668: 4667: 4665: 4663: 4658:on June 25, 2012 4654:. Archived from 4641: 4624: 4623: 4621: 4619: 4598: 4589: 4588: 4586: 4584: 4563: 4554: 4553: 4551: 4549: 4528: 4519: 4518: 4516: 4514: 4494: 4485: 4484: 4482: 4480: 4459: 4453: 4452: 4450: 4448: 4429: 4423: 4422: 4420: 4418: 4398: 4392: 4391: 4389: 4387: 4365: 4359: 4358: 4356: 4354: 4345:. Archived from 4332: 4326: 4325: 4323: 4321: 4300: 4294: 4293: 4291: 4289: 4277:PlayStation Blog 4268: 4262: 4261: 4259: 4257: 4248:. Archived from 4236: 4230: 4229: 4227: 4225: 4204: 4198: 4197: 4195: 4193: 4170: 4164: 4163: 4161: 4159: 4137: 4131: 4130: 4128: 4126: 4104: 4098: 4097: 4095: 4093: 4072: 4063: 4062: 4060: 4058: 4036: 4030: 4029: 4027: 4025: 4003: 3990: 3989: 3987: 3985: 3964: 3958: 3957: 3955: 3953: 3948:on April 3, 2013 3932: 3926: 3925: 3923: 3921: 3916:on June 15, 2016 3912:. Archived from 3899: 3893: 3892: 3890: 3888: 3879:. Archived from 3866: 3860: 3859: 3857: 3855: 3834: 3828: 3827: 3825: 3823: 3801: 3795: 3794: 3792: 3790: 3785:on June 24, 2007 3781:. Archived from 3768: 3762: 3761: 3759: 3757: 3735: 3729: 3728: 3726: 3724: 3715:. Archived from 3703: 3697: 3696: 3694: 3692: 3687:on April 4, 2009 3683:. Archived from 3672: 3657: 3656: 3654: 3652: 3643:. Archived from 3629: 3608: 3607: 3605: 3603: 3598:on April 8, 2011 3594:. Archived from 3583: 3570: 3569: 3567: 3565: 3556:. Archived from 3543: 3537: 3536: 3534: 3532: 3523:. Archived from 3510: 3504: 3503: 3501: 3499: 3494:on June 26, 2008 3490:. Archived from 3477: 3466: 3465: 3460:. No. 188. 3449: 3436: 3435: 3433: 3431: 3412: 3406: 3405: 3403: 3401: 3379: 3373: 3372: 3370: 3368: 3346: 3335: 3334: 3332: 3330: 3321:. Archived from 3310: 3304: 3303: 3301: 3299: 3290:. Archived from 3277: 3271: 3270: 3265:. No. 195. 3252: 3241: 3240: 3238: 3236: 3227:. Archived from 3214: 3203: 3202: 3200: 3198: 3189:. Archived from 3176: 3167: 3166: 3164: 3162: 3153:. Archived from 3140: 3129: 3128: 3126: 3124: 3103: 3088: 3087: 3085: 3083: 3074:. Archived from 3061: 3055: 3054: 3052: 3050: 3028: 3019: 3018: 3016: 3014: 2994: 2985: 2984: 2982: 2980: 2958: 2947: 2946: 2944: 2942: 2933:. Archived from 2920: 2903: 2902: 2900: 2898: 2889:. Archived from 2876: 2857: 2856: 2854: 2852: 2843:. Archived from 2827: 2806: 2805: 2803: 2801: 2779: 2764: 2763: 2761: 2759: 2747:PlayStation Blog 2737: 2728: 2727: 2725: 2723: 2702: 2691: 2690: 2688: 2686: 2681:on March 2, 2014 2664: 2649: 2648: 2646: 2644: 2635:. Archived from 2622: 2605: 2604: 2580: 2567: 2566: 2564: 2562: 2540: 2534: 2533: 2531: 2529: 2512:"EA Sign Crytek" 2507: 2501: 2500: 2498: 2496: 2474: 2468: 2467: 2465: 2463: 2454:. Archived from 2441: 2435: 2434: 2432: 2430: 2425:on June 25, 2012 2421:. Archived from 2408: 2402: 2401: 2399: 2397: 2388:. Archived from 2375: 2369: 2368: 2366: 2364: 2342: 2336: 2335: 2333: 2331: 2315: 2306: 2305: 2303: 2301: 2279: 2256: 2255: 2253: 2251: 2230: 2203: 2202: 2200: 2198: 2177: 2171: 2170: 2168: 2166: 2144: 2133: 2132: 2127:. No. 201. 2114: 2089: 2088: 2086: 2084: 2075:. Archived from 2064: 2045: 2044: 2020: 2003: 2002: 1980: 1971: 1970: 1968: 1966: 1945: 1934: 1933: 1931: 1929: 1907: 1894: 1893: 1891: 1889: 1866: 1857: 1856: 1854: 1852: 1830: 1808: 1805: 1799: 1792: 1771:Assassin's Creed 1709: 1693:series in 2021, 1598: 1589: 1553: 1500: 1499: 1498: 1494: 1493: 1489: 1488: 1484: 1483: 1479: 1478: 1384: 1383: 1382: 1378: 1377: 1373: 1372: 1368: 1367: 1363: 1362: 1268: 1264: 1243: 1239: 1179:PlayStation Home 998:was composed by 828:Dashiell Hammett 742:Assassin's Creed 686:Ubisoft Montreal 593:Capture the flag 500:rocket launchers 387:Dashiell Hammett 308:Ubisoft Montreal 262:October 24, 2008 261: 253:October 23, 2008 252: 244:October 21, 2008 243: 47:Ubisoft Montreal 36: 24: 23: 6344: 6343: 6339: 6338: 6337: 6335: 6334: 6333: 6234: 6233: 6232: 6227: 6198: 6167: 6135: 6070: 6049: 6038: 6008: 6003: 5985: 5950: 5936:Vaas Montenegro 5920: 5874: 5814: 5807: 5777: 5767: 5765: 5755: 5753: 5745: 5726: 5721: 5720: 5710: 5708: 5691: 5687: 5677: 5675: 5658: 5654: 5644: 5642: 5625: 5621: 5611: 5609: 5592: 5585: 5575: 5573: 5556: 5552: 5542: 5540: 5523: 5519: 5509: 5507: 5492: 5491: 5487: 5466: 5462: 5455: 5437: 5433: 5423: 5421: 5406: 5405: 5401: 5391: 5389: 5376: 5375: 5371: 5361: 5359: 5342: 5338: 5328: 5326: 5311: 5310: 5306: 5296: 5294: 5281: 5280: 5276: 5266: 5264: 5247: 5243: 5233: 5231: 5216: 5215: 5211: 5201: 5199: 5198:on May 12, 2012 5182: 5178: 5168: 5166: 5149: 5136: 5126: 5124: 5107: 5100: 5090: 5088: 5071: 5056: 5047:. No. 25. 5035: 5018: 5008: 5006: 4989: 4982: 4972: 4970: 4953: 4944: 4934: 4932: 4915: 4900: 4890: 4888: 4871: 4862: 4852: 4850: 4833: 4824: 4803: 4794: 4784: 4782: 4765: 4754: 4744: 4742: 4725: 4712: 4702: 4700: 4685: 4684: 4671: 4661: 4659: 4642: 4627: 4617: 4615: 4600: 4599: 4592: 4582: 4580: 4565: 4564: 4557: 4547: 4545: 4530: 4529: 4522: 4512: 4510: 4495: 4488: 4478: 4476: 4461: 4460: 4456: 4446: 4444: 4431: 4430: 4426: 4416: 4414: 4399: 4395: 4385: 4383: 4366: 4362: 4352: 4350: 4333: 4329: 4319: 4317: 4302: 4301: 4297: 4287: 4285: 4270: 4269: 4265: 4255: 4253: 4238: 4237: 4233: 4223: 4221: 4210: 4206: 4205: 4201: 4191: 4189: 4176: 4172: 4171: 4167: 4157: 4155: 4138: 4134: 4124: 4122: 4105: 4101: 4091: 4089: 4074: 4073: 4066: 4056: 4054: 4037: 4033: 4023: 4021: 4004: 3993: 3983: 3981: 3966: 3965: 3961: 3951: 3949: 3934: 3933: 3929: 3919: 3917: 3900: 3896: 3886: 3884: 3867: 3863: 3853: 3851: 3850:on May 31, 2013 3836: 3835: 3831: 3821: 3819: 3802: 3798: 3788: 3786: 3769: 3765: 3755: 3753: 3736: 3732: 3722: 3720: 3719:on May 13, 2011 3705: 3704: 3700: 3690: 3688: 3673: 3660: 3650: 3648: 3630: 3611: 3601: 3599: 3584: 3573: 3563: 3561: 3544: 3540: 3530: 3528: 3511: 3507: 3497: 3495: 3478: 3469: 3451: 3450: 3439: 3429: 3427: 3414: 3413: 3409: 3399: 3397: 3380: 3376: 3366: 3364: 3347: 3338: 3328: 3326: 3325:on June 8, 2013 3311: 3307: 3297: 3295: 3278: 3274: 3253: 3244: 3234: 3232: 3215: 3206: 3196: 3194: 3177: 3170: 3160: 3158: 3141: 3132: 3122: 3120: 3105: 3104: 3091: 3081: 3079: 3062: 3058: 3048: 3046: 3029: 3022: 3012: 3010: 2996: 2995: 2988: 2978: 2976: 2959: 2950: 2940: 2938: 2921: 2906: 2896: 2894: 2893:on May 12, 2012 2877: 2860: 2850: 2848: 2828: 2809: 2799: 2797: 2780: 2767: 2757: 2755: 2738: 2731: 2721: 2719: 2704: 2703: 2694: 2684: 2682: 2665: 2652: 2642: 2640: 2623: 2608: 2601: 2581: 2570: 2560: 2558: 2541: 2537: 2527: 2525: 2508: 2504: 2494: 2492: 2475: 2471: 2461: 2459: 2442: 2438: 2428: 2426: 2409: 2405: 2395: 2393: 2376: 2372: 2362: 2360: 2343: 2339: 2329: 2327: 2316: 2309: 2299: 2297: 2280: 2259: 2249: 2247: 2232: 2231: 2206: 2196: 2194: 2193:on May 31, 2013 2179: 2178: 2174: 2164: 2162: 2145: 2136: 2115: 2092: 2082: 2080: 2065: 2048: 2041: 2021: 2006: 1981: 1974: 1964: 1962: 1947: 1946: 1937: 1927: 1925: 1908: 1897: 1887: 1885: 1872: 1868: 1867: 1860: 1850: 1848: 1831: 1822: 1817: 1812: 1811: 1806: 1802: 1793: 1789: 1784: 1746: 1740: 1707: 1642: 1596: 1587: 1551: 1505: 1496: 1491: 1486: 1481: 1411: 1409: 1380: 1375: 1370: 1365: 1241:Aggregate score 1238: 1234: 1086: 992: 949:and the planet 943: 892: 785:had drawn from 779: 669:Electronic Arts 632: 615: 445: 265: 256: 247: 238: 227: 158: 152:Patrick Redding 120: 91: 85:Bertrand Hélias 22: 21:2008 video game 17: 16:2008 video game 12: 11: 5: 6342: 6332: 6331: 6329:Gameloft games 6326: 6321: 6319:Xbox 360 games 6316: 6311: 6306: 6301: 6296: 6291: 6286: 6281: 6276: 6271: 6266: 6261: 6256: 6251: 6246: 6229: 6228: 6226: 6225: 6218: 6210: 6208: 6204: 6203: 6200: 6199: 6197: 6196: 6191: 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775: 631: 628: 614: 611: 577:blood diamonds 496:assault rifles 444: 441: 293: 292: 283: 279: 278: 273: 267: 266: 264: 263: 254: 245: 235: 233: 229: 228: 226: 225: 220: 215: 210: 204: 202: 196: 195: 190: 184: 183: 176: 172: 171: 166: 160: 159: 157: 156: 155:Susan O'Connor 153: 150: 147: 144: 140: 138: 132: 131: 128: 122: 121: 119: 118: 115: 111: 109: 103: 102: 99: 93: 92: 90: 89: 86: 82: 80: 74: 73: 68: 62: 61: 56: 50: 49: 44: 38: 37: 29: 28: 20: 15: 9: 6: 4: 3: 2: 6341: 6330: 6327: 6325: 6322: 6320: 6317: 6315: 6314:Windows games 6312: 6310: 6307: 6305: 6302: 6300: 6297: 6295: 6292: 6290: 6287: 6285: 6282: 6280: 6277: 6275: 6274:Ubisoft games 6272: 6270: 6267: 6265: 6262: 6260: 6257: 6255: 6254:Far Cry games 6252: 6250: 6247: 6245: 6242: 6241: 6239: 6224: 6223: 6219: 6216: 6212: 6211: 6209: 6205: 6195: 6192: 6190: 6189: 6185: 6183: 6181: 6177: 6176: 6174: 6170: 6162: 6159: 6158: 6157: 6156: 6152: 6150: 6149: 6145: 6144: 6142: 6138: 6132: 6131: 6127: 6125: 6124: 6120: 6118: 6115: 6113: 6112: 6108: 6104: 6103: 6099: 6097: 6096:Colonel Kurtz 6094: 6093: 6092: 6091: 6087: 6086: 6084: 6080: 6077: 6073: 6067: 6064: 6062: 6059: 6058: 6056: 6052: 6048: 6047: 6042: 6041:Joseph Conrad 6035: 6030: 6028: 6023: 6021: 6016: 6015: 6012: 6000: 5992: 5991: 5988: 5982: 5981: 5977: 5975: 5972: 5970: 5969: 5965: 5963: 5960: 5959: 5957: 5953: 5947: 5944: 5942: 5939: 5937: 5934: 5933: 5931: 5927: 5917: 5916: 5912: 5910: 5909: 5905: 5903: 5902: 5898: 5896: 5895: 5891: 5889: 5888: 5884: 5883: 5881: 5877: 5871: 5870: 5866: 5864: 5863: 5859: 5857: 5856: 5852: 5850: 5849: 5845: 5843: 5842: 5838: 5836: 5835: 5831: 5830: 5828: 5824: 5821: 5817: 5813: 5812: 5804: 5799: 5797: 5792: 5790: 5785: 5784: 5781: 5774: 5764: 5762: 5752: 5751: 5748: 5741: 5737: 5734: 5731: 5728: 5727: 5706: 5702: 5701: 5696: 5689: 5673: 5669: 5668: 5663: 5656: 5640: 5636: 5635: 5630: 5623: 5607: 5603: 5602: 5597: 5590: 5588: 5571: 5567: 5566: 5561: 5554: 5538: 5534: 5533: 5528: 5521: 5505: 5501: 5500: 5499:Game Informer 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July 2009. 4279: 4278: 4273: 4267: 4251: 4247: 4246: 4241: 4235: 4219: 4215: 4211: 4203: 4187: 4183: 4182: 4177: 4169: 4153: 4149: 4148: 4143: 4136: 4120: 4116: 4115: 4110: 4103: 4092:September 11, 4087: 4083: 4082: 4077: 4071: 4069: 4052: 4048: 4047: 4042: 4035: 4019: 4015: 4014: 4009: 4002: 4000: 3998: 3996: 3979: 3975: 3974: 3969: 3963: 3947: 3943: 3942: 3937: 3931: 3915: 3911: 3910: 3905: 3898: 3882: 3878: 3877: 3872: 3865: 3849: 3845: 3844: 3839: 3833: 3817: 3813: 3812: 3807: 3800: 3784: 3780: 3779: 3774: 3767: 3751: 3747: 3746: 3741: 3734: 3718: 3714: 3713: 3708: 3702: 3686: 3682: 3678: 3671: 3669: 3667: 3665: 3663: 3646: 3642: 3638: 3634: 3628: 3626: 3624: 3622: 3620: 3618: 3616: 3614: 3597: 3593: 3589: 3582: 3580: 3578: 3576: 3559: 3555: 3554: 3549: 3542: 3526: 3522: 3521: 3516: 3509: 3493: 3489: 3488: 3483: 3476: 3474: 3472: 3463: 3459: 3458: 3454: 3448: 3446: 3444: 3442: 3425: 3421: 3417: 3411: 3400:September 27, 3395: 3391: 3390: 3385: 3378: 3362: 3358: 3357: 3352: 3345: 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1700: 1696: 1695:Game Informer 1692: 1687: 1685: 1682:, noted that 1681: 1680: 1675: 1671: 1667: 1663: 1659: 1656:" during the 1655: 1651: 1647: 1637: 1635: 1631: 1630: 1624: 1618: 1616: 1615: 1610: 1609: 1604: 1603: 1595: 1594: 1586: 1585: 1580: 1579: 1574: 1573: 1568: 1567: 1562: 1560: 1559: 1550: 1549: 1548:Game Informer 1544: 1543: 1538: 1537: 1536:Edge Magazine 1532: 1531: 1525: 1523: 1519: 1514: 1510: 1473: 1471: 1470: 1466: 1465: 1461: 1459: 1458: 1454: 1453: 1449: 1447: 1445: 1441: 1440: 1436: 1434: 1432: 1428: 1427: 1423: 1421: 1420: 1416: 1415: 1412:(Mobile) 7/10 1407: 1405: 1404: 1400: 1399: 1395: 1393: 1392: 1388: 1387: 1357: 1355: 1354: 1350: 1349: 1345: 1343: 1342: 1338: 1337: 1333: 1331: 1330: 1326: 1325: 1321: 1319: 1318: 1317:Game Informer 1314: 1313: 1309: 1307: 1306: 1302: 1301: 1297: 1295: 1294: 1290: 1289: 1285: 1283: 1282: 1278: 1277: 1269: 1266:Review scores 1258: 1256: 1253: 1252: 1244: 1229: 1227: 1223: 1222: 1217: 1213: 1209: 1205: 1204:Panini Comics 1201: 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Wells 723:, choosing 702:new project 630:Development 591:version of 588:multiplayer 516:melee kills 409:Marc Canham 401:game engine 392:Red Harvest 379:'s novella 354:multiplayer 290:multiplayer 200:Platform(s) 169:Marc Canham 164:Composer(s) 97:Designer(s) 78:Producer(s) 66:Director(s) 6238:Categories 6188:Headhunter 6054:Characters 5929:Characters 5732:(archived) 4607:Metacritic 4572:Metacritic 4537:Metacritic 3498:October 8, 3462:Future plc 3367:October 4, 3267:Future plc 3161:August 28, 2968:GamesRadar 2363:October 5, 2330:October 8, 2129:Future plc 1991:Future plc 1877:4Gamer.net 1815:References 1776:Tom Clancy 1731:Dark Souls 1648:nominated 1522:Metacritic 1255:Metacritic 1246:Aggregator 1226:Lara Croft 1066:Adult Swim 1051:Baaba Maal 1047:Senegalese 947:Antarctica 598:map editor 535:(PS3) and 528:open world 490:including 417:Baaba Maal 413:Senegalese 350:open world 302:is a 2008 6148:Far Cry 2 6117:1993 film 5941:Pagan Min 5894:Vengeance 5887:Instincts 5869:Far Cry 6 5862:Far 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Index

A sunset scene showing an armed man in the background, used bullets on the ground in the foreground, flames along the right edge, and the game's logo separating foreground and background.
Developer(s)
Ubisoft Montreal
Publisher(s)
Ubisoft
Director(s)
Clint Hocking
Producer(s)
Designer(s)
Programmer(s)
Artist(s)
Writer(s)
Composer(s)
Marc Canham
Far Cry
Engine
Dunia
Platform(s)
Microsoft Windows
PlayStation 3
Xbox 360
Mobile phone
NA
AU
EU
Genre(s)
First-person shooter
Single-player
multiplayer
first-person shooter

Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.