847:, along with Armand Constantine and Ubisoft staff member Kevin Shortt. Redding described O'Connor as the principal writer for the project, saying she understood the difficulties of writing for video games compared to film and television. A common aspect of their interaction was each pushing back against the other on obtuse or behind-the-scenes motivations for characters that players would either never find or not understand. To aid in creating the Buddies, Ubisoft brought in Malcolm Clarke, a filmmaker known for his work on documentaries surrounding African mercenaries in the 1970s and 80s. A key part of the world and narrative design was giving the different faction leaders and lieutenants personality and narrative weight, allowing their deaths to have an impact on the world. Due to its central narrative of hunting down a target and fighting trained soldiers, the team made sure players would not be able to open fire on civilian targets, which would have undermined the narrative's themes. The strong focus on narrative stood in contrast to the original game, which was criticized for having a weak storyline. Redding described the
982:. In July 2007, Ubisoft sent a team of the game's developers to Africa to carry out research for the game. Their research took them to Kenya and parts of Tanzania, chosen due to their variety of environments and political stability. They spent two weeks traveling around the region and camping out on the savanna. The team chose to camp rather than stay in a hotel, desiring an authentic experience. The field trip allowed them to observe the local architecture and environment first-hand, in addition to their guides telling them about the local vegetation and weather cycles. Amancio estimated that they obtained about 40 hours of footage and over eight gigabytes of photographic reference material. Another element highlighted by Amancio was the amount of animal droppings they saw, which they took care to incorporate into the game's visual identity. Pharand said that following the trip, they realized they had gotten the design of the game "so wrong" and made several changes to properly emulate the local environment.
773:. The team "gutted" the old engine, rewriting and replacing an estimated 90 percent of the code. Engine development ran parallel to game development, resulting in "constantly shifting budgets" and regular adjustment of the gameplay, with the goal being to be able to create a square kilometer of game terrain in one day. They also designed a dedicated animation system called LivePosture, which controlled the movement of vegetation and the environment. Guay insisted at the outset of development that the game prompt the creation of new design tools rather than relying on existing tools. The team made use of Procedural Data Generation to handle the in-game environment and reactions, cutting down on both production time and the load on the engine. Guay planned a slow escalation of engine development, easing in new staff in small numbers to let them get experience with the engine rather than causing problems bringing in a large number of unprepared staff at once.
579:. If a vehicle is damaged during combat, it must be repaired. Outside safe zones, the mercenary will be attacked when in range of any hostile group. A notable element of the open world is realistic physics and environmental effects, such as fire spreading through an area if lit and dust storms causing decreased visibility. Enemies are also designed to react and adapt based on the mercenary's tactics and their current reputation. Several species of animals can be encountered in the game, and are able to distract the enemy as well as make them aware of the player's presence. Equipment and weapons can only be purchased using blood diamonds, otherwise needing to be scavenged from the environment and defeated enemies. Scavenged guns will degrade over time, eventually jamming briefly and needing to be freed up to work again, or permanently and needing to be discarded.
838:
designer, with
Hocking successfully persuading Ubisoft's management on the importance of the role. One of Redding's priorities was incorporating elements into the game world to reinforce the character's thematic journey into madness and violence, including the option for the player to fail at objectives without derailing the narrative or requiring a reset. The narrative progress is based on the player's reputation, described as an "invisible counter" which determined in-game events, though late in production it was felt a relationship history matrix between players and NPCs would have worked better. Due to the complexity of the game, this change could not be implemented. The narrative was cited as an example of the all-or-nothing approach to design, citing the Buddy dynamics only working properly with all twelve being alive as an issue tackled by the team.
762:, another team came to them and said they could get the engine working on PS3 and 360. Impressed by their tests, the game was scheduled for those consoles in turn. Another impetus to establish the engine on consoles was so other Ubisoft titles could make use of it in the future, and to push what was possible on consoles at the time. While there were technological limitations on the console versions due to preset hardware specifications, the Windows version was described as having no limitations. Technical director Dominic Guay stated that the only real difference between the Windows and console versions was its graphics, with the two otherwise being identical. They also took care not to make their game too demanding on Windows machines, contrasting against the notoriously high demands of Crytek's
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combat, and show a realistic version of the land that was not clean and sterile. The development team also wanted to show a life beyond standard combat, including scenes of normal living, farming, and livestock around settlements. The player mercenary's body is kept hidden except during key scenes such as healing animations, a request from
Hocking to promote player immersion in the world. The minimal tutorial section was a deliberate choice, with lead designer Pierre Rivest saying the team wanted players to naturally learn the systems and combine them in their own way. Effort went into making the controls easy to use even within the planned innovative game design. Similar to the original, the team wanted an advanced and reactive
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missions for both sides in the hope of catching up with the Jackal. He also meets Reuben
Oluwagembi, a journalist covering the conflict, and after aiding him gains access to malarial medicine through the Underground network, which works to save the civilian population from the activities of the UFLL and APR. During one mission to assassinate the leader of one side, the mercenary's employer betrays and nearly kills him, only for the Jackal to help him escape. Interactions with the Jackal, together with interview tapes that can be found in-game, reveal both his disillusionment with the conflict and wish to destroy the two factions to protect the civilian population.
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1218:. These characters were Marty Alencar, one of the playable mercenaries, and ex-CIA Zam agent who was a novel-exclusive character. Other mercenary characters from the main game were also included. He was given access to the game's assets to write the novel, though since it was early in production there were some differences such as Reuben's name. The different names were rationalized as Reuben using a pseudonym to protect himself. The characters were all given names native to Central and South Africa, with meanings related to their narrative role. Protagonist Paula was inspired by a namesake in the television series
704:, which was assumed be set in a similar tropical environment, but also to separate it from the original game's console spin-off titles, which all had similar environments. The change in setting and direction would also help invigorate the brand, which was suffering in the market due to exploitation of the original game's premise and tone. There was also the factor that several games and other media titles were using a jungle island setting. The team went through a long pre-production period, with plans for a sequel emerging prior to the original game's release and concept work beginning during the development of
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them or trap them in the country. He intends to bribe the border guards to let the civilians through while using explosives to prevent the soldiers' pursuit. The mercenary is given the choice of detonating the explosives at the cost of his life, or bribing the guards and then committing suicide, with the Jackal taking the other job. Post-credit dialogue reveals the country descends into anarchy despite attempted peace talks, Reuben's story is ignored by the press and he begins publishing it on his blog, the
Underground is praised for its action saving civilians, and the Jackal's body is never found.
953:. Art director Alexandre Amancio had several favorites during the concept design stage. He wanted the game to use a wilderness without signs of human habitation, meaning settings in mainland Asia and South America were dropped. Japan was discarded due to a lack of environmental variety and overuse in popular media, and the American West was rejected due to its restrictive historical background limiting narrative opportunities. A setting in the Canadian West was dropped both due to difficulties creating a compelling survival setting outside stereotypes of the region and its planned use in
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force the players to focus on the main game content. The size of the game world made testing for bugs difficult, with
Hocking later saying they should have made it smaller. NPC conversations incorporated seen and recounted anecdotes from their field trip. A large portion of the in-game ambience was recorded live during the field trip. The character animations were considered a low priority due to the game's genre, so no animation director was appointed. In hindsight, Hocking saw this as a poor choice due to its ambitious graphical presentation and lack of traditional UI.
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1053:, who recorded both full vocals and tribal chant-like elements to incorporate into the soundtrack. He visited Abbey Road, received a four-hour "crash course" on the game's music, and impressed Canham with his performance as their previous contact had been remote and sporadic due to Maal's touring commitments. The main theme incorporated both Maal and the sextet. Only three percussion tracks were recorded at any one time, giving them time and leeway to separate and mix the different tracks. Final mastering was done at Abby Roads.
1017:, so the music team were left to make their own judgements about the sound balance. Their early prototypes were rejected by Ubisoft for being bombastic and overly loud, so Canham shifted the score to focus on ambience. Creating the music required balancing the game's two conflicting elements as an action-based shooter with an emotional sombre narrative. He created a less bombastic score than other shooters of the time, using a string sextet supported by African percussion instruments; the latter included
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properly. Malaria was introduced to present the player's with a persistent challenge, though they had no point of reference for the mechanic and in hindsight Rivest felt they had made it too intrusive. The system was originally more severe, with the player losing gameplay control of the mercenary, but this was toned down in the final release. The game's notable death mechanic was incorporated by
Hocking, who had been frustrated over harsh death penalties in the
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settlements or held captive by one of the factions. Depending on interactions, players have a Best and Second Best Buddy, who when a mission is accepted will call up to offer optional information and support in combat. If
Buddies are injured on missions and not healed in time, they die and will be permanently removed from the rest of the game. The player can save their progress in safe houses captured from enemy forces; the
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559:, which strikes at regular intervals and causes disorientation and blurring vision. The malarial fits must be treated with medicine, which can only be gained from the Underground by completing missions for them. Over the course of the game, the mercenary's actions increase their Reputation, which unlocks more missions but also causes the Underground to mistrust him, making the medicine harder to acquire.
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suffered further problems under peer pressure from others within
Ubisoft, requiring a design consultant to be brought in and complete the multiplayer designs, though there continued to be problems with a lack of clear design goals during the game's alpha testing period and the mode was not solidified until the beta period. The console map editor used the one designed for
963:. The Australian outback was similar in environment to the final African setting, but its uninhabited nature made interactions and conflict difficult to justify. The variety of environments available for use helped make Africa the final choice, as well as the ability to incorporate the presence of malaria and use of blood diamonds as currency into the design.
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equally brutal and exploitative with the civilian population. The situation is being worsened by the Jackal, an arms dealer distributing efficient low-price weapons to both sides in violation of a Joint
Signatory Framework designed to stop the conflict escalating. The protagonist is one of a mercenary team sent into the country to kill the Jackal.
877:. There was some discussion around incorporating more surreal elements, such as questioning the mercenary's grip on reality and memory of events, but these were never implemented. The Buddies were deliberately varied in age and ethnicity, reflecting real mercenaries. The Jackal was written as a contrast to the more simplistic antagonist of
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series. He worked alongside the Nimrod
Production Orchestra, a group he founded as part of his production company. When Canham was contacted about the project, he was asked to create a score that did something "new and exciting". In keeping with this wish, he ignored the musical style of the original
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The Jackal eventually confronts the mercenary, proposing they work together to save the civilians, and the mercenary is tasked with killing the UFLL and APR leaders. After killing the leaders, the mercenary meets with the Jackal, who reveals the factions are still hunting the civilians to either kill
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environment, completing main story missions and side missions for both the game's major factions and a third independent group, the Underground, in neutral town areas. The other playable (and some notable non-playable) mercenaries found in the open world are dubbed Buddies, and can be either found in
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The outposts, which respawn their enemies after a set period, were originally intended to slowly rebuild and repopulate over time, but the team changed the design as it was possible for players to empty the entire game world and become bored, in addition to technical problems implementing the system
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character who provided a central goal and theme for the narrative without being very personable. A further thematic element was the mercenary's morality potentially falling towards or below that of the Jackal's. While never communicated in-game, Hocking later revealed the Jackal was intended to be a
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The mercenary arrives at a local town, only to succumb to malarial fever. The Jackal confronts him with his assumed failure, but does not kill him, leaving the mercenary to be incapacitated during an ambush on the town. The mercenary is rescued by members of one of the factions, and ends up going on
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The mercenary can navigate the world on foot, travel between safe zones using bus routes, and use vehicles to travel including jeeps and quadbikes, boats for rivers, and a hang glider. Navigation is helped using a map and handheld GPS, in addition to other devices such as a locator for caches of the
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between November 2008 and June 2009, fixing bugs and balancing in the single player and multiplayer campaigns, a higher gameplay difficulty option, in addition to adjustments to the map editor and how the game used hardware. The later patch also allowed the PC version to launch without needing the
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Contrasted with other games at the time, the narrative did not make use of traditional cutscenes or a strict guided path. Redding described the approach as "dynamic story architecture", aiming for a systemic narrative emerging from the player's actions. This approach required a dedicated narrative
617:
In the wake of a rebellion against the old government of an unnamed African nation, civil war rages between the rebel forces' two political factions, the United Front for Liberation and Labour (UFLL) and the Alliance for Popular Resistance (APR). While each claims to represent the people, they are
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praised it as an innovative mechanic. Many reviewers criticized the AI for erratic behavior. The multiplayer was generally praised as an enjoyable if standard element. The game's aesthetics were enjoyed where mentioned despite some technical issues, though Donlan was disappointed that some of the
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The only African wildlife featured in the game world were herbivores; according to the developers, due to the in-game world design, predators without careful control would have eaten all the herbivores and starved to death. The team also wanted to make hunting an unenjoyable experience that would
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The aim of the game design, as with the narrative, was to maintain a realistic tone and style through the experience, contrasted against the original game's shift into more outlandish elements later in the narrative. Hocking wanted to incorporate the African environment, found guns jamming during
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mode, with teams of up to four players taking sides in the conflict and competing over objectives. Multiplayer gameplay was class based, with six classes available, and incorporated the same physics and environment elements as the main game. The available modes included two types of Deathmatch, a
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The game's scale meant local cooperative multiplayer was not incorporated. The pressures of designing the single player and multiplayer modes alongside the engine design caused problems, forcing the team to split multiplayer development into its own team. This team had several young members, who
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Reaction to the story and tone was generally positive, though several reviewers cited problems with its delivery and handling of its themes. The pace and tone of dialogue was also questioned by Miller, Onyett and Blyth. The basic combat and open gameplay approach met with a generally positive
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of screenshots, artwork and video footage of several in-production titles. It was officially announced for PC in July 2007, though it was hinted through online store listings before that. The console versions were announced in January 2008. The game's complexity made creating a commercial
899:(AI) for enemies and other creatures within the environment. When designing the missions to work in an open world environment, main missions were made simple and easy to understand, with only optional sub routes unlocked through other characters having fail states outside a game over.
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involve storming or infiltrating encampments, many of which contain supplies. The mercenary can adopt a frontal assault, or approach and carry out their mission using stealth, in addition to there being a number of different options within these approaches for completing a mission.
551:. If the mercenary falls, their Second Best Buddy will appear to save them and try to get them to safety, but if they are shot down again the game ends and must be restarted from an earlier save. Health can only be restored either through picking up water bottles or using
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protagonist Jack Carver was not featured, as during test interviews players either did not remember or disliked him, so Hocking felt no need to bring him back. The player character was designed to be a blank slate through which players could become immersed, similar to
1154:
The console versions were published in Japan by Ubisoft's local branch. The 360 version was released on November 21, and the PS3 version on December 25. The Windows version, which included a translated manual, was published by E Frontier on December 12. A version for
474:. The playable character is selected from a pool of nine available mercenaries; the remaining eight and some other non-playable mercenary characters are distributed through the world once the game starts. The environment covers a variety of terrain, ranging from
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response. When mentioned, the vehicle travel and combat saw mixed reactions. The Buddies received positive comments for both their mechanical and narrative contributions. The malaria mechanic saw a mixed to negative response from some critics, though Blyth and
751:. According to narrative designer Patrick Redding, he and Hocking agreed to "go all out" on their vision regardless of its success. The final production team included over 150 staff members, the assembly of which was described by Pharand as a huge challenge.
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game-centered aesthetic design undermined the otherwise realistic atmosphere. The PC version met with general praise, though all reviews noted the high hardware requirements to run the game properly. The mobile adaptation met with favorable reviews, with
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for creating multiplayer levels. It allows players to craft terrain, ranging from rocky areas to water pathways, and place shrubbery and buildings in available areas. Levels were shared online through the internet for Windows, and on consoles through
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The player's health is represented by a bar showing five sections, each of which gradually regenerates unless depleted completely. Once health drops to one bar, a critical state is entered and the heal function triggers a cutscene where the mercenary
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bundle dubbed "Fortune's Pack" was released. It included three new weapons, an Exploding Crossbow, Ceremonial Shotgun, and Silenced Shotgun; vehicles, including a utility truck and ATV; and five new multiplayer maps. Ubisoft released three software
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is how far people are willing to go, and how much they can become like monsters and leverage the unhinged side of their nature, in order to survive and endure through terrible circumstances. Another influence along the same lines was the novel
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The music was recorded using a small ensemble of live players, again going against conventions of the time which relied on large orchestras or electronic and synthetic soundtracks. The cuing and mixing done live during recording using an
929:. The enemy AI was designed early on as a basic system that would respond to actions in the environment or from the player, but this later meant no further AI system could be created to manage planned general behaviors outside combat.
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while improving the core gameplay. The Jackal, despite his mixed reputation among series fans going forward, was the beginning of a trend for leading charismatic antagonists taking a prominent role in the story and marketing.
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was released in North America on October 21, 2008. It subsequently released on October 23 in Australia, and October 24 in Europe. Alongside the standard edition, limited editions were released in North America and Europe. The
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where players fight over control of a large blood diamond, and "Uprising", where team captains must capture nodes. Matches were ranked, with the winning team earning rewards based on their score. All versions include a
834:, which were seen as emblematic of conflicts in Africa. The voice acting was done by actors from or close to the ethnicity of the in-game characters, such as the faction leaders being voiced by South African actors.
766:. The PS3 version caused worries for the team due to its notorious reputation as a difficult console for third-party developers, but a dedicated team of programmers worked to smooth over gameplay on the console.
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was the first major release to use Ubisoft's eventually-common design philosophy of sustainable franchises with large open worlds on next-generation gaming hardware. This formula would be embraced by later
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was the fifteenth best-selling Windows game during November 2008. By November 12, the game had sold one million copies worldwide across all platforms. Sales were up to 2.9 million by the following January.
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s Matt Miller found the game's basic combat fairly weak, but otherwise praised its design and player freedom, citing the emotional connection developed with the Buddies as a highlight. Shaun McInnis of
1108:, with limited version installs across up to three devices with repeated installs possible provided earlier versions were removed. The game was compatible with the amBX peripheral designed by
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series and wanted a less-penalizing system that allowed for recovery from mistakes while still maintaining an element of risks. The Buddy system drew inspiration from the Girlfriends of
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The team started out with the basic CryEngine technology. In order to create their intended open world environment, they repurposed the old engine and created their own, dubbing it
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lauded it as the best entry in the series despite its flaws, calling the journey "painful, arduous but unforgettable". Both Goslin and Davies compared the difficulty to the later
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was almost universally positive about the game's mechanics and aesthetic, but faulted the voice acting and general hostility of NPCs towards the player. Tim Edwards, writing for
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The Windows version was the best-selling game in North America during its opening week. The 360 version was fourth, while the PS3 version was fifth. According to a report by the
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1112:, allowing greater immersion into the game's world through light and vibrations. Production was completed on October 14, 2008, when Ubisoft Montreal declared the game had gone
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It was decided not to set the game in a real country, so as not to limit the in-game environmental variety. When thinking about a region to emulate in-game, the team opted for
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1754:, which was released in 2012. This sequel would return to the first game's tropical setting, either discarding or polishing gameplay elements that saw a mixed reaction from
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gave the title a perfect score in its review, calling it one of the best shooters on the market while noting its scale might be off-putting to genre veterans. Dave Kosak of
830:, where the protagonist enters a lawless city and ultimately eliminates both sides of a deadly conflict. The game's conflict drew inspiration from events around the city of
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positively noted its ambitious design and realistic feel compared to its predecessor, noting it felt good to play on both consoles and PC. Reviewing all three versions,
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and technical issues received negative attention. It received multiple game award nominations. By January 2009, the game had sold nearly three million copies worldwide.
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country engulfed in civil war, the storyline follows a mercenary who is assigned to kill the Jackal, a weapons dealer inflaming the conflict. The player navigates the
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1722:, noted its dated nature in some areas and problems with its mechanics, but found it superior to several later entries due to its immersion and tone. Marsh Davies of
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s Leon Hurley gave high praise to its design and aesthetic despite some minor criticisms of its technical performance and lack of in-game guidance. Cameron Lewis of
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series. The lead designer was Pierre Rivest, who described the experience as challenging due to having no other games as comparisons for the mechanics and scale of
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Paula as she struggles to survive in the middle of the civil war when she comes into possession of important information. Bhatty wrote the book in parallel with a
881:, being an amoral pragmatist who would eventually understand the damage caused by his actions and take extreme measures to rectify it. He was later described as a
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1664:. Also in 2008, the game was nominated in the "Graphics/Technical" category at the National Academy of Video Game Trade Reviewers ceremony. At the 2009
1524:, the Windows and console version were given scores of 85 points out of 100; the score was based on 34 reviews for Windows, 49 for PS3, and 75 for 360.
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impractical, so the team instead focused that effort into further polishing the final product. For piracy protection, the Windows version made use of
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called it "a game that was born to struggle with itself", noting several elements that clashed with its aesthetic and enjoyable gameplay structure.
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received positive reviews from critics, with praise for its setting, open-ended gameplay, Buddies, world design and visuals; however, its writing,
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rewarded thoughtful and slower-paced gameplay, praising it for providing an environment where players could create their own experiences.
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407:. In pursuit of realism, the developers added real-time and reactive elements for enemies and the environment. The music, composed by
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noted its ambition and cited it as an example of diegetic storytelling through its gameplay mechanics. Phil Hornshaw, writing for
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s Charles Onyett lauded the gameplay and graphics, giving the PC version a higher score due to its better graphical performance.
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version allows the player to save anywhere. At safe houses, the mercenary can rest and advance the in-game time using his watch.
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version of Carver, disturbed by the trauma he suffered and turned into a major smuggler who has seen many more terrible things.
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Hocking and Redding came up with the initial narrative concept, which tied into the game's planned setting. While the original
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gave most of his praise to the open combat design, faulting the open world traversal and lack of clear character motivations.
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has continued to receive attention for its ambition and survival mechanics. The team used feedback from the game to develop
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717:, and co-produced by Bertrand Hélias and Louis-Pierre Pharand. Hocking joined the project after finishing his work on
395:, focused on the lengths to which people would go to survive through terrible circumstances. The game was built using
352:, completing missions for factions and allies called Buddies while managing their health and equipment. A competitive
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1127:-exclusive Pre-Order Edition came with a real-world map of the game's world and six additional in-game missions. The
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as eighth, with the writer calling it "black sheep of the family, beloved by just as many as those who hate it."
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said it qualified as one of the best shooters of 2008 despite many small problems with its gameplay balance, and
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555:, of which the mercenary carries a limited number. From the outset of the game, the mercenary is suffering from
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1013:. Compared to other projects he had worked on, there were no equivalent games and soundtracks to reference for
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brand" with low player expectations that allowed the team to be more experimental in their narrative approach.
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was positive about the amount of content and freedom offered to players when approaching different missions.
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1181:. Ubisoft eventually updated the game so multiplayer matches could be launched through Home. In November, a
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enjoyed the main gameplay and praised the twist ending's match with the overall theme. Christian Donlan of
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series. In line with this approach and out of a desire to promote immersion, the mercenary lead was made a
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universe using a new setting and mechanics. The shift in direction was partly to separate it from Crytek's
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Ubisoft Montreal continued as lead developer for the series, beginning production on a sequel titled
1131:-exclusive European version contained an artbook, a behind-the-scenes DVD, a guidebook, and the map.
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2069:"Far Cry 2 Interview: Ubisoft's Clint Hocking on Missions, Multiplayer Maps and Discarded Features"
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s Austen Goslin called it a game ahead of its time due to its mechanics and themes. Doc Burford of
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1661:
609:. The online functions ended in June 2021 when Ubisoft closed down servers for its older titles.
3847:
6313:
6273:
6253:
5079:
4313:
3632:
1676:, citing it as a good example of interactive storytelling. Chris Remo, in an opinion piece for
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Production took three and a half years, with concept work beginning during the production of
106:
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The script was written by Susan O'Connor, who worked on other notable video games including
526:
After the opening tutorial area, the mercenary is allowed to roam freely through the game's
6101:
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1182:
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was reissued on February 21, 2014, as part of a bundle for Windows and consoles as part of
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met with generally positive reviews from gaming journalists. On review aggregator website
8:
5940:
5110:
4272:"inFAMOUS Space Comes to PlayStation Home, Far Cry 2 Game Launching Support + Tons More!"
3805:
3075:
1958:
1770:
1202:), was written by Michael Bhatty and published as a German exclusive on May 21, 2008, by
937:
as a template, with the team taking what they liked and rebuilding it in the new engine.
701:
602:
369:
conceived the setting and design, which he wanted to be more realistic than the original
163:
96:
77:
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of the original game, using the first book to introduce characters who were featured in
758:
was announced as a Windows-exclusive development. After returning from a media event in
6214:
6187:
6154:
5772:
5600:
1807:
Mobile version published by Gameloft. Japanese Windows release published by E Frontier.
1724:
1068:. A co-production by Ubisoft and Adult Swim, the album focused exclusively on music by
1042:
874:
869:
199:
4696:
4173:
4142:"Driver San Francisco, Far Cry 2 now playable on Xbox One via backwards compatibility"
3637:"Far Cry 2 Soundtrack Preview by Nimrod Productions Director and Composer Marc Canham"
1163:, releasing in 2008 after the PC and console versions. This version was reworked as a
6045:
5893:
5886:
5666:
5448:
5048:
4113:
2594:
2380:"Far Cry 2 Exclusive Multiplayer Hands-On -- Game Modes, Weapons, and Blood Diamonds"
2243:
2153:
2034:
1994:
1703:
1187:
801:
706:
540:
381:
361:
315:
207:
135:
125:
5560:"The best by far: 10 years in, 'Far Cry 2' is still the most exciting of the series"
4928:
4846:
919:, in addition to smaller influences from other companion systems in games including
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5914:
5786:
4276:
3486:
2746:
1178:
827:
685:
592:
386:
307:
270:
46:
5735:
4249:
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677:
projects. However, Ubisoft struck a deal with Crytek and eventually purchased the
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3111:
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2185:
1953:
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1128:
1004:
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507:
499:
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along with Kundabigoya and Coucou rhythms as the core of the game's soundtrack.
6122:
6089:
6060:
5973:
5961:
5907:
5564:
4884:
1718:
1672:, Darshana Jayemanne noted the game's many thematic and narrative parallels to
1668:, it was nominated for the "Game Design" and "Writing" categories. In the book
864:
807:
1080:. The album also included behind-the-scenes footage of the game's production.
945:
During early planning, various settings were proposed and rejected, including
396:
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6095:
6040:
5760:
5498:
4733:
4467:
2830:
1998:
1547:
1316:
1203:
1093:
811:(1979). The intent was for a darker, more realistic narrative and tone. Some
714:
638:
576:
532:
495:
376:
366:
319:
285:
239:
212:
70:
5115:
3744:
2238:
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on October 21, 2008. As part of the game's promotion, another album titled
970:
due to its variety of environments both within and around its borders with
852:
739:
ran parallel to or behind two other large-scale Ubisoft Montreal projects,
503:
331:
222:
5945:
2590:
2479:"Ubisoft to end support for 'Far Cry 2' and 'Assassin's Creed 2' in June"
2030:
1073:
822:
786:
400:
391:
289:
248:
187:
5662:"The Division isn't just Ubisoft's next game, it's the company's Future"
2422:
1636:
enjoying it despite finding it inferior to the console and PC versions.
671:
to produce a new CryEngine title, leaving them unable to work on future
562:
4655:
4606:
4571:
4536:
3461:
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2128:
1990:
1876:
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praised the variety of approaches the gameplay allowed. John Blyth for
1521:
1254:
1225:
1065:
1050:
946:
812:
770:
527:
416:
349:
192:
5186:"Saling The World: Wii Music, Fable II Head U.S. Multiplatform Charts"
4076:"Ubisoft Confirms Far Cry 2 Ship Date and Announces Exclusive Edition"
33:
5868:
5861:
5854:
5847:
5739:
5531:
5474:
5190:
4146:
3875:
3810:
3388:
3149:
2885:
2839:
2788:
2516:
2288:
1983:
Osborn, Chuck (October 2007). "Far Cry 2: Survival Guide to Africa".
1750:
1743:
1712:
1678:
1541:
1508:
1304:
1098:
959:
882:
656:
606:
548:
471:
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in which players take control of a mercenary in an unnamed fictional
447:
435:
404:
4217:
815:
elements were retained to enhance the chosen art design. A theme of
5222:
4773:
4244:
4045:
4012:
3972:
3185:
2881:"Redefining Game Narrative: Ubisoft's Patrick Redding On Far Cry 2"
2384:
1985:
1916:
1871:年末はアフリカ,それともオランダ? イーフロンティア「Far Cry2」と「BiA Hell's Highway」を12月12日に発売
1795:
1613:
1557:
1442:
1340:
1160:
1148:
1124:
1077:
1038:
979:
975:
843:
536:
335:
323:
217:
5377:
735:. Gathering staff for the project was difficult, as production of
5810:
5350:
4841:
4811:
4650:
4308:
4180:
3908:
3777:
3456:
3261:
2631:
2417:
2123:
1607:
1571:
1565:
1529:
1456:
1352:
1328:
1280:
1220:
1109:
1102:
1046:
831:
759:
673:
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556:
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511:
487:
479:
412:
340:
311:
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58:
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acted as director, creating the basic scenario and world design.
3711:
1057:
1030:
1018:
971:
652:
491:
483:
475:
467:
345:
257:
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667:
was released in 2004, the same year Crytek signed a deal with
2878:
1026:
967:
795:
and had a divisive science fiction-like tone in consequence,
2784:"Far Cry 2's single-minded vision deserves to be remembered"
1173:
As part of its promotion for PS3, environments themed after
1056:
A digital soundtrack album was published by Ubisoft through
5444:
3740:"Ubisoft and Adult Swim team up to deliver music to gamers"
3384:"Cheating Death: Accommodating player failure and recovery"
950:
915:
5778:
2925:"Far Cry 2 Interview: Why it's "not just another shooter""
1170:, with the mercenary undergoing a series of ten missions.
539:(360) versions only allow saves in safe houses, while the
5633:
4997:
4961:
4923:
4879:
4374:
4080:
3355:
3348:
3037:
2673:
2549:
2483:
2450:
2351:
1583:
1402:
1022:
925:
356:
mode allows players to fight in teams or as individuals.
566:
The player may navigate the game world using a map and
5744:
5527:"There's Still No Other Shooter Quite Like Far Cry 2"
5346:"Presenting the 2008 Spike Video Game Award nominees"
1660:. It was nominated in the "Best Shooter" at the 2008
1002:, who was best known at the time for his work on the
486:. The mercenary has access to a selection of thirty
5438:
4463:"Far Cry 2 - Die Offizielle Vorgeschichte Zum Game"
3375:
3181:"GDC '08: Far Cry 2 to be modern Heart of Darkness"
1029:. Based on their research, the team focused on the
805:, as well as the more contemporary film adaptation
799:took inspiration from Joseph Conrad's 1899 novella
4492:
4490:
3216:
2956:
2954:
2952:
2624:
1632:praising it as a strong game in its own right and
710:(2005). Production lasted three and a half years.
5343:
4800:
4798:
4796:
4109:"Far Cry Compilation coming to the UK on Feb. 21"
3901:
3737:
2879:Remo, Chris; Sheffield, Brandon (July 18, 2008).
1064:was released on October 20 as a free download by
6309:Video games with user-generated gameplay content
6235:
5692:
4950:
4948:
4946:
4038:
3803:
3670:
3668:
3666:
3664:
3662:
3145:"Beyond Far Cry 2: Looking Back, Moving Forward"
2874:
2872:
2870:
2868:
2866:
2864:
2862:
2825:
2823:
2821:
2819:
2817:
2815:
2813:
2811:
2739:
2313:
2311:
2062:
2060:
2058:
2056:
2054:
2052:
2050:
1832:
403:created by Ubisoft based on the original game's
5659:
5596:"Why Far Cry 2 Is Still The Best In The Series"
5275:
4868:
4866:
4864:
4762:
4760:
4758:
4756:
4729:"Far Cry 2 - The Good And Bad Of An Open World"
4487:
4070:
4068:
3674:
3585:
3349:Driver, Dale; Purslow, Matt (October 3, 2021).
2960:
2949:
2918:
2916:
2914:
2912:
2910:
2908:
2620:
2618:
2616:
2614:
2612:
2610:
2443:
2344:
2277:
2275:
2273:
2271:
2269:
2267:
2265:
2263:
2261:
1774:franchise, and properties based on the work of
692:games using CryEngine technology. The aim with
5695:"Why Ubisoft isn't abandoning its open worlds"
5557:
5146:
5144:
5142:
5140:
5138:
5108:
5072:
4990:
4830:
4828:
4826:
4793:
4496:
3868:
3677:"Shooter with strings: the music of Far Cry 2"
3545:
3512:
3475:
3473:
3471:
3312:
3279:
3254:
3212:
3210:
3208:
3063:
2829:
2700:
2698:
2696:
2662:
2660:
2658:
2656:
2654:
2338:
2146:
1474:
1358:
6111:Cannibal Women in the Avocado Jungle of Death
6025:
5794:
5593:
5218:"NPD: Lich King dominates November PC charts"
4943:
4912:
4910:
4908:
4906:
4904:
4902:
4681:
4679:
4677:
4675:
4673:
4455:
4425:
4400:
4139:
3773:"Ubisoft "accidentally" leaks tons of assets"
3659:
3581:
3579:
3577:
3575:
3250:
3248:
3246:
3138:
3136:
3134:
3101:
3099:
3097:
3095:
3093:
3030:
2859:
2808:
2669:"House of Dreams: The Ubisoft Montreal Story"
2627:"Joystiq interviews FarCry 2's Clint Hocking"
2583:Knight, David (October 24, 2008). "Forward".
2582:
2578:
2576:
2574:
2572:
2308:
2284:"Far Cry 2 - Island paradise out, malaria in"
2066:
2047:
2022:
2018:
2016:
2014:
2012:
2010:
2008:
1943:
1941:
1939:
1092:was first hinted in September 2006 through a
1045:. A notable contributor to the soundtrack is
6222:Hearts of Darkness: A Filmmaker's Apocalypse
5686:
5653:
5524:
5461:
5183:
5150:
5068:
5066:
5064:
5062:
5060:
5058:
5032:
5030:
5028:
5026:
5024:
5022:
5020:
4986:
4984:
4861:
4753:
4639:
4637:
4635:
4633:
4631:
4629:
4367:
4133:
4065:
4005:
3797:
3770:
3631:
3627:
3625:
3623:
3621:
3619:
3617:
3615:
3613:
3539:
3351:"How Far Cry's Iconic Villains Were Created"
2992:
2990:
2922:
2905:
2781:
2777:
2775:
2773:
2771:
2769:
2607:
2476:
2470:
2410:
2258:
2228:
2142:
2140:
2138:
2112:
2110:
2108:
2106:
2104:
2102:
2100:
2098:
2096:
2094:
1828:
1826:
1824:
375:(2004). The narrative and tone, inspired by
5620:
5467:
5305:
5135:
5104:
5102:
4823:
4722:
4720:
4718:
4716:
4714:
4106:
4001:
3999:
3997:
3995:
3830:
3468:
3344:
3342:
3340:
3205:
3178:
3142:
2693:
2666:
2651:
2377:
2226:
2224:
2222:
2220:
2218:
2216:
2214:
2212:
2210:
2208:
2173:
2116:
1909:
1905:
1903:
1901:
1899:
1639:
6032:
6018:
5801:
5787:
5551:
5486:
5408:"9th Annual Game Developers Choice Awards"
5318:Academy of Interactive Arts & Sciences
5283:"Far Cry 2 generated sales of 2.9 million"
5242:
4899:
4670:
4328:
4264:
4232:
4200:
4100:
4032:
3904:"Far Cry 2 Will Have DRM Similar to Spore"
3731:
3572:
3243:
3131:
3090:
2569:
2446:"GC 2008: Far Cry 2's Map Editor Revealed"
2005:
1936:
1658:12th Annual Interactive Achievement Awards
1646:Academy of Interactive Arts & Sciences
1143:titles up to that point. It was also made
455:; the mercenary aims at enemies in a base.
32:
6259:Multiplayer and single-player video games
5518:
5248:
5055:
5017:
4981:
4626:
4596:
4594:
4334:
4041:"AU Shippin' Out October 20–24: Fable II"
3764:
3610:
3447:
3445:
3443:
3441:
3306:
3273:
3174:
3172:
3026:
3024:
2987:
2963:"Far Cry 2: Exclusive dev team interview"
2766:
2735:
2733:
2437:
2322:. Far Cry 2 official blog. Archived from
2135:
2091:
1864:
1862:
1821:
1689:In an article ranking all entries in the
338:. It is the second mainline entry in the
5153:"Reviews - PC - Far Cry 2 (PC Gamer UK)"
5099:
4726:
4711:
4561:
4559:
3992:
3862:
3408:
3337:
3315:"Interview: Susan O'Connor, game writer"
3107:"Feature: Far Cry 2′s Heart of Darkness"
3057:
2413:"Far Cry 2 Multiplayer Hands-On Preview"
2404:
2205:
1896:
633:
570:, which can be used to find item caches.
561:
446:
5980:Captain Laserhawk: A Blood Dragon Remix
5707:from the original on September 11, 2019
5693:Batchelor, James (September 10, 2019).
5589:
5587:
5370:
5344:Kietzmann, Ludwig (November 13, 2008).
5293:from the original on September 26, 2012
5123:from the original on September 30, 2019
4766:
4526:
4524:
4175:Xbox 360版『Far Cry 2(ファー クライ 2)』の初回特典が判明
3960:
3928:
3396:from the original on September 28, 2019
3381:
3217:Amancio, Alexandre (October 21, 2008).
2509:
2371:
1884:from the original on September 19, 2017
1847:from the original on September 30, 2019
940:
586:included a separate competitive online
6299:Video games set in fictional countries
6236:
5629:"The Development Secrets of Far Cry 3"
5608:from the original on February 26, 2021
5358:from the original on February 16, 2009
5337:
5325:from the original on February 14, 2014
5210:
5177:
5036:
4954:
4916:
4872:
4804:
4643:
4614:from the original on February 27, 2010
4591:
4579:from the original on February 27, 2010
4403:"Far Cry 2 Patch 1.03 And Patch Notes"
4394:
4361:
4296:
4188:from the original on February 21, 2009
4166:
3980:from the original on November 17, 2018
3902:Fincher, Jonathan (October 16, 2008).
3895:
3738:Thompson, Michael (October 20, 2008).
3699:
3506:
3479:
3438:
3169:
3021:
2754:from the original on February 25, 2021
2730:
2625:Grant, Chrisropher (August 31, 2008).
2586:Far Cry 2: Prima's Official Game Guide
2524:from the original on November 12, 2017
2345:Onyett, Charles (September 22, 2008).
2282:Donlan, Christian (October 21, 2008).
2281:
2026:Far Cry 2: Prima's Official Game Guide
1982:
1978:
1976:
1859:
582:Alongside the single player campaign,
6013:
5782:
5470:"Opinion: On Far Cry 2's 'Slow Burn'"
5439:Jayemanne, Darshana (July 12, 2019).
5432:
5400:
5230:from the original on November 7, 2013
5039:"Far Cry 2 - It's a jungle out there"
5005:from the original on January 26, 2016
4834:
4781:from the original on October 22, 2013
4556:
4544:from the original on February 9, 2010
4413:from the original on December 5, 2020
4382:from the original on February 9, 2018
4154:from the original on January 20, 2018
4053:from the original on November 7, 2013
4039:Kozanecki, James (October 19, 2008).
4020:from the original on January 30, 2015
3869:Puirchese, Rob (September 19, 2008).
3752:from the original on December 2, 2012
3546:Robinson, Andy (September 23, 2008).
3282:"Far Cry 3 looking "pretty exciting""
3045:from the original on October 19, 2021
2740:Helias, Bertrand (October 16, 2008).
2542:
2536:
2503:
2317:
2161:from the original on November 5, 2018
2149:"Far Cry 2 was way ahead of its time"
1833:Spencer, Spanner (October 24, 2008).
5626:
5584:
4991:Buchanan, Levi (December 11, 2008).
4955:Onyett, Charles (October 21, 2008).
4917:Onyett, Charles (October 21, 2008).
4873:Onyett, Charles (October 21, 2008).
4644:Nguyen, Thierry (October 21, 2008).
4521:
3818:from the original on October 1, 2015
3363:from the original on October 7, 2021
3280:Robinson, Andy (November 24, 2009).
2998:"Far Cry 2 Devs "Worried" by PS3..."
2975:from the original on October 5, 2021
2545:"Ubisoft Acquires Rights to Far Cry"
2359:from the original on October 5, 2019
2181:"Hostility and Realism in Far Cry 2"
1924:from the original on January 2, 2020
5594:Davies, Marsh (November 20, 2014).
5572:from the original on March 30, 2018
5539:from the original on March 29, 2018
5441:Gaming and the Arts of Storytelling
5109:Andrews, Keith (November 3, 2008).
5073:Lewis, Cameron (October 22, 2008).
4767:McInnis, Shaun (October 21, 2008).
4497:Richter, David (January 25, 2009).
4312:. November 21, 2008. Archived from
4084:. September 9, 2008. Archived from
3771:Kelly, Kevin (September 21, 2006).
3548:"Far Cry 2 update to add predators"
3031:Thang, Jeremy (February 22, 2008).
3005:. February 11, 2008. Archived from
2796:from the original on March 31, 2018
2557:from the original on March 20, 2017
2444:Onyett, Charles (August 19, 2008).
2411:Nelson, Mike (September 25, 2008).
2296:from the original on April 14, 2021
2147:Goslin, Austen (October 21, 2018).
1973:
1670:Gaming and the Arts of Storytelling
1476:
1360:
1235:
1041:. The string music was recorded at
13:
5674:from the original on March 9, 2016
5388:from the original on April 6, 2020
5044:PlayStation Official Magazine – UK
4695:. November 9, 2008. Archived from
4184:(in Japanese). November 21, 2008.
4140:Phillips, Tom (January 17, 2018).
4121:from the original on March 2, 2014
4006:Thorsen, Tor (September 5, 2008).
3838:"Far Cry 2 Confirmed for Consoles"
3804:Purchese, Robert (July 20, 2007).
3675:Abbott, Michael (March 31, 2009).
3115:. January 28, 2008. Archived from
3064:Bishop, Stuart (August 27, 2007).
2378:Miller, Jon (September 19, 2008).
2347:"Far Cry 2's Multiplayer Revealed"
2023:Knight, David (October 24, 2008).
1593:PlayStation Official Magazine – UK
1419:PlayStation Official Magazine – UK
14:
6340:
5723:
5660:Crecente, Brian (March 8, 2016).
5558:Hornshaw, Phil (March 29, 2018).
5502:. October 6, 2021. Archived from
5184:Cowen, Danny (October 24, 2008).
5151:Edwards, Tim (October 21, 2008).
4805:Cabral, Matt (October 27, 2008).
4368:Thang, Jimmy (December 7, 2008).
4284:from the original on July 4, 2009
4107:Gera, Emily (February 11, 2014).
3944:. January 7, 2008. Archived from
3846:. January 3, 2008. Archived from
3464:. Christmas 2007. pp. 22–26.
3179:Boyes, Emma (February 22, 2008).
2491:from the original on May 12, 2021
2189:. October 4, 2008. Archived from
1880:(in Japanese). November 7, 2008.
688:studio to create further console
5994:
5993:
5766:
5754:
5641:from the original on May 2, 2019
5627:Dyer, Mitch (January 30, 2013).
5468:Remo, Chris (October 30, 2008).
4835:Kosak, Dave (October 21, 2008).
3513:Robinson, Andy (June 16, 2008).
3480:Stuart, Keith (April 25, 2008).
3382:Cameron, Phill (April 9, 2015).
3143:Remo, Chris (January 30, 2009).
2961:Houghton, David (May 28, 2008).
2667:Dyre, Mitch (February 3, 2014).
2510:Jenkins, David (July 23, 2004).
2318:Valen, René (February 8, 2008).
1495:
1490:
1485:
1480:
1475:
1379:
1374:
1369:
1364:
1359:
6289:Video games developed in Canada
5525:Burford, Doc (March 28, 2018).
5249:Ivan, Tom (November 12, 2008).
4437:Michael Bhatty official website
4304:"Far Cry 2 DLC Coming November"
3968:"Far Cry 2, Red Alert 3 golden"
3936:"Far Cry 2 Gets amBX Treatment"
3707:"Far Cry 2 Original Soundtrack"
3313:Heisler, Steve (May 28, 2013).
2782:Love, Edward (March 30, 2018).
2714:. June 19, 2008. Archived from
2477:Singh, Surej (April 14, 2021).
2067:Breckon, Nick (July 22, 2008).
1957:. July 17, 2008. Archived from
1224:and the video game protagonist
1159:was developed and published by
334:was developed and published by
5037:Hurley, Leon (December 2008).
4499:"Interview: Michael T. Bhatty"
4433:"FarCry 2 - Blutige Diamanten"
4401:Younger, Paul (June 3, 2009).
4335:Ivan, Tom (November 6, 2008).
4008:"Far Cry 2 howling October 21"
3871:"Far Cry 2 LiveText interview"
3219:"Far Cry 2's African Heritage"
3033:"GDC 2008: Far Cry 2's Gamble"
2543:Steel, Wade (March 30, 2006).
2117:Blyth, John (Christmas 2008).
1801:
1788:
889:
629:
549:manually treats their injuries
1:
5413:Game Developers Choice Awards
4567:"Far Cry 2 for PlayStation 3"
4216:(in Japanese). Archived from
2923:Hicks, Chris (May 28, 2008).
1989:. Vol. 14, no. 10.
1910:Cocker, Guy (June 26, 2008).
1814:
1666:Game Developers Choice Awards
910:Grand Theft Auto: San Andreas
754:Upon its original unveiling,
5494:"Ranking Every Far Cry Game"
4837:"Far Cry 2 Review - GameSpy"
3588:"Interview with Marc Canham"
3257:"Upfront Feature: Far Cry 2"
3255:Hogarty, Steve (July 2008).
2742:"Far Cry 2 comes Home today"
2706:"Making Far Cry 2 Stand Out"
1912:"Far Cry 2 Console Hands-On"
1794:Mobile version developed by
1231:
1137:Far Cry: The Wild Expedition
7:
6304:Video games based on novels
5808:
4505:(in German). Archived from
4471:(in German). Archived from
4439:(in German). Archived from
2677:. p. 5. Archived from
2320:"Questions from LP's Video"
1835:"Far Cry 2 comes to mobile"
1206:. The storyline focuses on
1196:FarCry 2: Blutige Diamanten
792:The Island of Doctor Moreau
776:
720:Splinter Cell: Chaos Theory
612:
451:Gameplay from a mission in
442:
344:series. Set in a fictional
10:
6345:
6284:Video games about diseases
5968:Trials of the Blood Dragon
5251:"Far Cry 2 hits a million"
4214:Far Cry 2 Japanese website
3416:"Archives - December 2007"
1741:
1083:
913:and soldier management in
470:nation in the middle of a
6294:Video games set in Africa
6206:
6171:
6139:
6081:
6074:
6053:
5989:
5954:
5928:
5878:
5825:
5818:
4993:"Far Cry 2 Mobile Review"
4807:"Review: Far Cry 2 (360)"
4337:"Far Cry 2 patch out now"
3066:"PC Interview: Far Cry 2"
2835:"The making of Far Cry 2"
1737:
1273:
1270:
1248:
1245:
1200:Far Cry 2: Blood Diamonds
1106:digital rights management
748:Splinter Cell: Conviction
727:to take a break from the
713:The game was directed by
281:
269:
231:
198:
186:
174:
162:
134:
124:
105:
95:
76:
64:
52:
40:
31:
26:
5256:Computer and Video Games
5158:Computer and Video Games
5111:"Game Review: Far Cry 2"
4957:"Far Cry 2 Review (PS3)"
4919:"Far Cry 2 Review (360)"
4602:"Far Cry 2 for Xbox 360"
4342:Computer and Video Games
4208:
4174:
3592:Square Enix Music Online
3586:Greening, Chris (2011).
3553:Computer and Video Games
3520:Computer and Video Games
3453:"It Came From Africa..."
3287:Computer and Video Games
3071:Computer and Video Games
3002:Computer and Video Games
2930:Computer and Video Games
1870:
1781:
1640:Awards and retrospective
989:
696:was to "rejuvenate" the
6324:Video games using Havok
4875:"Far Cry 2 Review (PC)"
3420:Far Cry 2 Official Blog
1662:Spike Video Game Awards
1654:Action Game of the Year
1139:, a compilation of all
897:artificial intelligence
427:artificial intelligence
6264:Open-world video games
5416:. 2008. Archived from
5080:Official Xbox Magazine
3515:"Interview: Far Cry 2"
3422:. 2007. Archived from
2242:. 2008. Archived from
1602:Official Xbox Magazine
1431:Official Xbox Magazine
1177:were released through
642:
571:
456:
6249:First-person shooters
6161:Captain Martin Walker
5420:on September 22, 2012
5378:"NAVGTR: 2008 Awards"
5226:. December 12, 2008.
4088:on September 12, 2008
3806:"Far Cry 2 announced"
3482:"Far Cry 2 Interview"
2639:on September 18, 2007
1151:on January 17, 2018.
682:intellectual property
655:using their in-house
637:
565:
450:
411:, includes vocals by
5482:on October 27, 2019.
5289:. January 23, 2009.
5263:on December 15, 2008
4819:on October 25, 2008.
4475:on December 18, 2010
4349:on December 10, 2008
4252:on November 19, 2012
4220:on February 26, 2009
3976:. October 16, 2008.
3883:on February 27, 2009
3527:on December 18, 2008
3426:on December 25, 2008
3294:on November 26, 2009
3231:on November 16, 2008
3193:on December 21, 2015
3078:on February 13, 2009
3009:on February 13, 2008
2833:(October 21, 2015).
2718:on November 14, 2008
2246:on November 25, 2009
2119:"Reviews: Far Cry 2"
1949:"Preview: Far Cry 2"
1183:downloadable content
1168:third-person shooter
1145:backwards compatible
1072:musicians including
955:Remedy Entertainment
941:World and art design
510:. He can also use a
464:first-person shooter
330:shooter version for
304:first-person shooter
276:First-person shooter
88:Louis-Pierre Pharand
6269:PlayStation 3 games
5165:on October 22, 2008
5087:on October 25, 2008
5075:"Review: Far Cry 2"
4969:on October 24, 2008
4699:on October 30, 2013
4370:"Far Cry 2 Patched"
3635:(August 13, 2008).
3560:on November 6, 2008
3119:on November 5, 2012
2937:on December 8, 2014
2847:on October 22, 2015
2392:on December 7, 2008
2326:on January 10, 2009
2079:on October 11, 2014
1961:on October 16, 2013
1527:Thierry Nguyen of
1267:
1242:
603:PlayStation Network
518:. Many missions in
6279:Video game sequels
6215:An Image of Africa
6155:Spec Ops: The Line
5601:Rock Paper Shotgun
5506:on October 6, 2021
5447:. pp. 50–51.
5051:. pp. 98–100.
4769:"Far Cry 2 Review"
4687:"Far Cry 2 review"
4646:"Far Cry 2 Review"
4532:"Far Cry 2 for PC"
3647:on August 18, 2008
2458:on August 25, 2008
2234:"Far Cry 2 Review"
1725:Rock Paper Shotgun
1265:
1240:
1043:Abbey Road Studios
875:silent protagonist
643:
572:
457:
143:Armand Constantine
6231:
6230:
6202:
6201:
6046:Heart of Darkness
6007:
6006:
5924:
5923:
5700:GamesIndustry.biz
5454:978-3-0392-1231-6
5049:Future Publishing
4887:on August 8, 2010
4741:on March 18, 2013
4509:on March 23, 2011
4443:on March 24, 2011
4316:on March 11, 2012
3269:. pp. 57–63.
3157:on March 20, 2012
2600:978-0-7615-5933-7
2131:. pp. 56–61.
2040:978-0-7615-5933-7
2033:. pp. 6–12.
1674:Heart of Darkness
1504:
1503:
1410:(PS3/X360) 8.8/10
1263:
1262:
1216:Blutige Diamanten
1194:A prequel novel,
1088:The existence of
935:Far Cry Instincts
817:Heart of Darkness
802:Heart of Darkness
707:Far Cry Instincts
684:, allowing their
659:and published by
651:was developed by
575:in-game currency
541:Microsoft Windows
382:Heart of Darkness
365:(2005). Director
362:Far Cry Instincts
316:Microsoft Windows
310:and published by
295:
294:
208:Microsoft Windows
130:Alexandre Amancio
6336:
6244:2008 video games
6079:
6078:
6034:
6027:
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6011:
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5997:
5996:
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5796:
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5779:
5771:
5770:
5769:
5759:
5758:
5757:
5750:
5730:Official website
5717:
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5690:
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5246:
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5070:
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4927:. Archived from
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4883:. Archived from
4870:
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4845:. Archived from
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4658:on June 25, 2012
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4332:
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4300:
4294:
4293:
4291:
4289:
4277:PlayStation Blog
4268:
4262:
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3948:on April 3, 2013
3932:
3926:
3925:
3923:
3921:
3916:on June 15, 2016
3912:. Archived from
3899:
3893:
3892:
3890:
3888:
3879:. Archived from
3866:
3860:
3859:
3857:
3855:
3834:
3828:
3827:
3825:
3823:
3801:
3795:
3794:
3792:
3790:
3785:on June 24, 2007
3781:. Archived from
3768:
3762:
3761:
3759:
3757:
3735:
3729:
3728:
3726:
3724:
3715:. Archived from
3703:
3697:
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3692:
3687:on April 4, 2009
3683:. Archived from
3672:
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3654:
3652:
3643:. Archived from
3629:
3608:
3607:
3605:
3603:
3598:on April 8, 2011
3594:. Archived from
3583:
3570:
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3567:
3565:
3556:. Archived from
3543:
3537:
3536:
3534:
3532:
3523:. Archived from
3510:
3504:
3503:
3501:
3499:
3494:on June 26, 2008
3490:. Archived from
3477:
3466:
3465:
3460:. No. 188.
3449:
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3310:
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3290:. Archived from
3277:
3271:
3270:
3265:. No. 195.
3252:
3241:
3240:
3238:
3236:
3227:. Archived from
3214:
3203:
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2889:. Archived from
2876:
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2843:. Archived from
2827:
2806:
2805:
2803:
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2764:
2763:
2761:
2759:
2747:PlayStation Blog
2737:
2728:
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2691:
2690:
2688:
2686:
2681:on March 2, 2014
2664:
2649:
2648:
2646:
2644:
2635:. Archived from
2622:
2605:
2604:
2580:
2567:
2566:
2564:
2562:
2540:
2534:
2533:
2531:
2529:
2512:"EA Sign Crytek"
2507:
2501:
2500:
2498:
2496:
2474:
2468:
2467:
2465:
2463:
2454:. Archived from
2441:
2435:
2434:
2432:
2430:
2425:on June 25, 2012
2421:. Archived from
2408:
2402:
2401:
2399:
2397:
2388:. Archived from
2375:
2369:
2368:
2366:
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2168:
2166:
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2132:
2127:. No. 201.
2114:
2089:
2088:
2086:
2084:
2075:. Archived from
2064:
2045:
2044:
2020:
2003:
2002:
1980:
1971:
1970:
1968:
1966:
1945:
1934:
1933:
1931:
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1857:
1856:
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1852:
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1792:
1771:Assassin's Creed
1709:
1693:series in 2021,
1598:
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1553:
1500:
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1498:
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1373:
1372:
1368:
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1362:
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1264:
1243:
1239:
1179:PlayStation Home
998:was composed by
828:Dashiell Hammett
742:Assassin's Creed
686:Ubisoft Montreal
593:Capture the flag
500:rocket launchers
387:Dashiell Hammett
308:Ubisoft Montreal
262:October 24, 2008
261:
253:October 23, 2008
252:
244:October 21, 2008
243:
47:Ubisoft Montreal
36:
24:
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6343:
6339:
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6167:
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6070:
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6038:
6008:
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5985:
5950:
5936:Vaas Montenegro
5920:
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5199:
5198:on May 12, 2012
5182:
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5168:
5166:
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5136:
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5124:
5107:
5100:
5090:
5088:
5071:
5056:
5047:. No. 25.
5035:
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3850:on May 31, 2013
3836:
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3720:
3719:on May 13, 2011
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3326:
3325:on June 8, 2013
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3141:
3132:
3122:
3120:
3105:
3104:
3091:
3081:
3079:
3062:
3058:
3048:
3046:
3029:
3022:
3012:
3010:
2996:
2995:
2988:
2978:
2976:
2959:
2950:
2940:
2938:
2921:
2906:
2896:
2894:
2893:on May 12, 2012
2877:
2860:
2850:
2848:
2828:
2809:
2799:
2797:
2780:
2767:
2757:
2755:
2738:
2731:
2721:
2719:
2704:
2703:
2694:
2684:
2682:
2665:
2652:
2642:
2640:
2623:
2608:
2601:
2581:
2570:
2560:
2558:
2541:
2537:
2527:
2525:
2508:
2504:
2494:
2492:
2475:
2471:
2461:
2459:
2442:
2438:
2428:
2426:
2409:
2405:
2395:
2393:
2376:
2372:
2362:
2360:
2343:
2339:
2329:
2327:
2316:
2309:
2299:
2297:
2280:
2259:
2249:
2247:
2232:
2231:
2206:
2196:
2194:
2193:on May 31, 2013
2179:
2178:
2174:
2164:
2162:
2145:
2136:
2115:
2092:
2082:
2080:
2065:
2048:
2041:
2021:
2006:
1981:
1974:
1964:
1962:
1947:
1946:
1937:
1927:
1925:
1908:
1897:
1887:
1885:
1872:
1868:
1867:
1860:
1850:
1848:
1831:
1822:
1817:
1812:
1811:
1806:
1802:
1793:
1789:
1784:
1746:
1740:
1707:
1642:
1596:
1587:
1551:
1505:
1496:
1491:
1486:
1481:
1411:
1409:
1380:
1375:
1370:
1365:
1241:Aggregate score
1238:
1234:
1086:
992:
949:and the planet
943:
892:
785:had drawn from
779:
669:Electronic Arts
632:
615:
445:
265:
256:
247:
238:
227:
158:
152:Patrick Redding
120:
91:
85:Bertrand Hélias
22:
21:2008 video game
17:
16:2008 video game
12:
11:
5:
6342:
6332:
6331:
6329:Gameloft games
6326:
6321:
6319:Xbox 360 games
6316:
6311:
6306:
6301:
6296:
6291:
6286:
6281:
6276:
6271:
6266:
6261:
6256:
6251:
6246:
6229:
6228:
6226:
6225:
6218:
6210:
6208:
6204:
6203:
6200:
6199:
6197:
6196:
6191:
6184:
6175:
6173:
6169:
6168:
6166:
6165:
6164:
6163:
6151:
6143:
6141:
6137:
6136:
6134:
6133:
6126:
6119:
6114:
6107:
6106:
6105:
6098:
6090:Apocalypse Now
6085:
6083:
6076:
6072:
6071:
6069:
6068:
6063:
6061:Charles Marlow
6057:
6055:
6051:
6050:
6037:
6036:
6029:
6022:
6014:
6005:
6004:
6002:
6001:
5990:
5987:
5986:
5984:
5983:
5976:
5974:Wenja language
5971:
5964:
5958:
5956:
5952:
5951:
5949:
5948:
5943:
5938:
5932:
5930:
5926:
5925:
5922:
5921:
5919:
5918:
5911:
5904:
5897:
5890:
5882:
5880:
5876:
5875:
5873:
5872:
5865:
5858:
5851:
5844:
5837:
5829:
5827:
5820:
5816:
5815:
5806:
5805:
5798:
5791:
5783:
5776:
5775:
5763:
5743:
5742:
5733:
5725:
5724:External links
5722:
5719:
5718:
5685:
5652:
5619:
5583:
5565:Digital Trends
5550:
5517:
5485:
5460:
5453:
5431:
5399:
5369:
5336:
5304:
5287:VideoGamer.com
5274:
5241:
5209:
5176:
5134:
5098:
5054:
5016:
4980:
4942:
4898:
4860:
4822:
4792:
4752:
4727:Miller, Matt.
4710:
4669:
4625:
4590:
4555:
4520:
4486:
4454:
4424:
4393:
4360:
4327:
4295:
4263:
4231:
4199:
4165:
4132:
4099:
4064:
4031:
3991:
3959:
3927:
3894:
3861:
3829:
3796:
3763:
3730:
3698:
3658:
3609:
3571:
3538:
3505:
3467:
3437:
3407:
3374:
3336:
3305:
3272:
3242:
3204:
3168:
3130:
3089:
3056:
3020:
2986:
2948:
2904:
2858:
2831:Hocking, Clint
2807:
2765:
2729:
2692:
2650:
2606:
2599:
2568:
2535:
2502:
2469:
2436:
2403:
2370:
2337:
2307:
2257:
2204:
2172:
2134:
2090:
2046:
2039:
2004:
1993:. p. 24.
1972:
1935:
1895:
1858:
1819:
1818:
1816:
1813:
1810:
1809:
1800:
1786:
1785:
1783:
1780:
1742:Main article:
1739:
1736:
1719:Digital Trends
1641:
1638:
1502:
1501:
1472:
1464:
1463:
1460:
1452:
1451:
1448:
1439:
1438:
1435:
1426:
1425:
1422:
1414:
1413:
1406:
1398:
1397:
1394:
1386:
1385:
1356:
1348:
1347:
1344:
1336:
1335:
1332:
1324:
1323:
1320:
1312:
1311:
1308:
1300:
1299:
1296:
1288:
1287:
1284:
1276:
1275:
1272:
1261:
1260:
1257:
1251:
1250:
1247:
1236:
1233:
1230:
1085:
1082:
991:
988:
942:
939:
891:
888:
865:Gordon Freeman
808:Apocalypse Now
778:
775:
631:
628:
614:
611:
577:blood diamonds
496:assault rifles
444:
441:
293:
292:
283:
279:
278:
273:
267:
266:
264:
263:
254:
245:
235:
233:
229:
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226:
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220:
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210:
204:
202:
196:
195:
190:
184:
183:
176:
172:
171:
166:
160:
159:
157:
156:
155:Susan O'Connor
153:
150:
147:
144:
140:
138:
132:
131:
128:
122:
121:
119:
118:
115:
111:
109:
103:
102:
99:
93:
92:
90:
89:
86:
82:
80:
74:
73:
68:
62:
61:
56:
50:
49:
44:
38:
37:
29:
28:
20:
15:
9:
6:
4:
3:
2:
6341:
6330:
6327:
6325:
6322:
6320:
6317:
6315:
6314:Windows games
6312:
6310:
6307:
6305:
6302:
6300:
6297:
6295:
6292:
6290:
6287:
6285:
6282:
6280:
6277:
6275:
6274:Ubisoft games
6272:
6270:
6267:
6265:
6262:
6260:
6257:
6255:
6254:Far Cry games
6252:
6250:
6247:
6245:
6242:
6241:
6239:
6224:
6223:
6219:
6216:
6212:
6211:
6209:
6205:
6195:
6192:
6190:
6189:
6185:
6183:
6181:
6177:
6176:
6174:
6170:
6162:
6159:
6158:
6157:
6156:
6152:
6150:
6149:
6145:
6144:
6142:
6138:
6132:
6131:
6127:
6125:
6124:
6120:
6118:
6115:
6113:
6112:
6108:
6104:
6103:
6099:
6097:
6096:Colonel Kurtz
6094:
6093:
6092:
6091:
6087:
6086:
6084:
6080:
6077:
6073:
6067:
6064:
6062:
6059:
6058:
6056:
6052:
6048:
6047:
6042:
6041:Joseph Conrad
6035:
6030:
6028:
6023:
6021:
6016:
6015:
6012:
6000:
5992:
5991:
5988:
5982:
5981:
5977:
5975:
5972:
5970:
5969:
5965:
5963:
5960:
5959:
5957:
5953:
5947:
5944:
5942:
5939:
5937:
5934:
5933:
5931:
5927:
5917:
5916:
5912:
5910:
5909:
5905:
5903:
5902:
5898:
5896:
5895:
5891:
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5888:
5884:
5883:
5881:
5877:
5871:
5870:
5866:
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5857:
5856:
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5843:
5842:
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5831:
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5828:
5824:
5821:
5817:
5813:
5812:
5804:
5799:
5797:
5792:
5790:
5785:
5784:
5781:
5774:
5764:
5762:
5752:
5751:
5748:
5741:
5737:
5734:
5731:
5728:
5727:
5706:
5702:
5701:
5696:
5689:
5673:
5669:
5668:
5663:
5656:
5640:
5636:
5635:
5630:
5623:
5607:
5603:
5602:
5597:
5590:
5588:
5571:
5567:
5566:
5561:
5554:
5538:
5534:
5533:
5528:
5521:
5505:
5501:
5500:
5499:Game Informer
5495:
5489:
5481:
5477:
5476:
5471:
5464:
5456:
5450:
5446:
5442:
5435:
5419:
5415:
5414:
5409:
5403:
5387:
5383:
5379:
5373:
5357:
5353:
5352:
5347:
5340:
5324:
5320:
5319:
5314:
5308:
5292:
5288:
5284:
5278:
5262:
5258:
5257:
5252:
5245:
5229:
5225:
5224:
5219:
5213:
5197:
5193:
5192:
5187:
5180:
5164:
5160:
5159:
5154:
5147:
5145:
5143:
5141:
5139:
5122:
5118:
5117:
5112:
5105:
5103:
5086:
5082:
5081:
5076:
5069:
5067:
5065:
5063:
5061:
5059:
5050:
5046:
5045:
5040:
5033:
5031:
5029:
5027:
5025:
5023:
5021:
5004:
5000:
4999:
4994:
4987:
4985:
4968:
4964:
4963:
4958:
4951:
4949:
4947:
4930:
4926:
4925:
4920:
4913:
4911:
4909:
4907:
4905:
4903:
4886:
4882:
4881:
4876:
4869:
4867:
4865:
4848:
4844:
4843:
4838:
4831:
4829:
4827:
4818:
4814:
4813:
4808:
4801:
4799:
4797:
4780:
4776:
4775:
4770:
4763:
4761:
4759:
4757:
4740:
4736:
4735:
4734:Game Informer
4730:
4723:
4721:
4719:
4717:
4715:
4698:
4694:
4693:
4688:
4682:
4680:
4678:
4676:
4674:
4657:
4653:
4652:
4647:
4640:
4638:
4636:
4634:
4632:
4630:
4613:
4609:
4608:
4603:
4597:
4595:
4578:
4574:
4573:
4568:
4562:
4560:
4543:
4539:
4538:
4533:
4527:
4525:
4508:
4504:
4500:
4493:
4491:
4474:
4470:
4469:
4468:Panini Comics
4464:
4458:
4442:
4438:
4434:
4428:
4412:
4408:
4404:
4397:
4381:
4377:
4376:
4371:
4364:
4348:
4344:
4343:
4338:
4331:
4315:
4311:
4310:
4305:
4299:
4283:
4280:. July 2009.
4279:
4278:
4273:
4267:
4251:
4247:
4246:
4241:
4235:
4219:
4215:
4211:
4203:
4187:
4183:
4182:
4177:
4169:
4153:
4149:
4148:
4143:
4136:
4120:
4116:
4115:
4110:
4103:
4092:September 11,
4087:
4083:
4082:
4077:
4071:
4069:
4052:
4048:
4047:
4042:
4035:
4019:
4015:
4014:
4009:
4002:
4000:
3998:
3996:
3979:
3975:
3974:
3969:
3963:
3947:
3943:
3942:
3937:
3931:
3915:
3911:
3910:
3905:
3898:
3882:
3878:
3877:
3872:
3865:
3849:
3845:
3844:
3839:
3833:
3817:
3813:
3812:
3807:
3800:
3784:
3780:
3779:
3774:
3767:
3751:
3747:
3746:
3741:
3734:
3718:
3714:
3713:
3708:
3702:
3686:
3682:
3678:
3671:
3669:
3667:
3665:
3663:
3646:
3642:
3638:
3634:
3628:
3626:
3624:
3622:
3620:
3618:
3616:
3614:
3597:
3593:
3589:
3582:
3580:
3578:
3576:
3559:
3555:
3554:
3549:
3542:
3526:
3522:
3521:
3516:
3509:
3493:
3489:
3488:
3483:
3476:
3474:
3472:
3463:
3459:
3458:
3454:
3448:
3446:
3444:
3442:
3425:
3421:
3417:
3411:
3400:September 27,
3395:
3391:
3390:
3385:
3378:
3362:
3358:
3357:
3352:
3345:
3343:
3341:
3324:
3320:
3316:
3309:
3293:
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3276:
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3264:
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3258:
3251:
3249:
3247:
3230:
3226:
3225:
3220:
3213:
3211:
3209:
3192:
3188:
3187:
3182:
3175:
3173:
3156:
3152:
3151:
3146:
3139:
3137:
3135:
3118:
3114:
3113:
3108:
3102:
3100:
3098:
3096:
3094:
3077:
3073:
3072:
3067:
3060:
3044:
3040:
3039:
3034:
3027:
3025:
3008:
3004:
3003:
2999:
2993:
2991:
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2970:
2969:
2964:
2957:
2955:
2953:
2936:
2932:
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2926:
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2913:
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2909:
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2824:
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2820:
2818:
2816:
2814:
2812:
2795:
2791:
2790:
2785:
2778:
2776:
2774:
2772:
2770:
2753:
2749:
2748:
2743:
2736:
2734:
2717:
2713:
2712:
2707:
2701:
2699:
2697:
2680:
2676:
2675:
2670:
2663:
2661:
2659:
2657:
2655:
2638:
2634:
2633:
2628:
2621:
2619:
2617:
2615:
2613:
2611:
2602:
2596:
2593:. p. 4.
2592:
2588:
2587:
2579:
2577:
2575:
2573:
2556:
2552:
2551:
2546:
2539:
2523:
2519:
2518:
2513:
2506:
2490:
2486:
2485:
2480:
2473:
2457:
2453:
2452:
2447:
2440:
2424:
2420:
2419:
2414:
2407:
2391:
2387:
2386:
2381:
2374:
2358:
2354:
2353:
2348:
2341:
2325:
2321:
2314:
2312:
2295:
2291:
2290:
2285:
2278:
2276:
2274:
2272:
2270:
2268:
2266:
2264:
2262:
2245:
2241:
2240:
2235:
2229:
2227:
2225:
2223:
2221:
2219:
2217:
2215:
2213:
2211:
2209:
2192:
2188:
2187:
2182:
2176:
2160:
2156:
2155:
2150:
2143:
2141:
2139:
2130:
2126:
2125:
2120:
2113:
2111:
2109:
2107:
2105:
2103:
2101:
2099:
2097:
2095:
2078:
2074:
2070:
2063:
2061:
2059:
2057:
2055:
2053:
2051:
2042:
2036:
2032:
2028:
2027:
2019:
2017:
2015:
2013:
2011:
2009:
2000:
1996:
1992:
1988:
1987:
1979:
1977:
1960:
1956:
1955:
1950:
1944:
1942:
1940:
1923:
1919:
1918:
1913:
1906:
1904:
1902:
1900:
1883:
1879:
1878:
1873:
1865:
1863:
1846:
1842:
1841:
1836:
1829:
1827:
1825:
1820:
1804:
1797:
1791:
1787:
1779:
1777:
1773:
1772:
1767:
1762:
1757:
1753:
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1745:
1735:
1733:
1732:
1727:
1726:
1721:
1720:
1715:
1714:
1706:
1705:
1700:
1696:
1695:Game Informer
1692:
1687:
1685:
1682:, noted that
1681:
1680:
1675:
1671:
1667:
1663:
1659:
1656:" during the
1655:
1651:
1647:
1637:
1635:
1631:
1630:
1624:
1618:
1616:
1615:
1610:
1609:
1604:
1603:
1595:
1594:
1586:
1585:
1580:
1579:
1574:
1573:
1568:
1567:
1562:
1560:
1559:
1550:
1549:
1548:Game Informer
1544:
1543:
1538:
1537:
1536:Edge Magazine
1532:
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367:Clint Hocking
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3681:Brainy Gamer
3680:
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3645:the original
3640:
3633:Canham, Marc
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3487:Three Speech
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2239:GameTrailers
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1840:Pocket Gamer
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1208:veterinarian
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1062:African Swim
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223:Mobile phone
178:
149:Kevin Shortt
117:Patrice Zink
114:Dominic Guay
54:Publisher(s)
42:Developer(s)
18:
6140:Video games
6075:Adaptations
5946:Joseph Seed
5879:Other games
5826:Main series
5819:Video games
5773:Video games
5711:October 24,
5678:October 24,
5612:October 24,
5576:October 24,
5543:October 24,
5510:October 24,
5329:October 24,
5313:"Far Cry 2"
5267:October 21,
5234:October 21,
5202:October 21,
5169:October 24,
5127:October 24,
5091:October 24,
5009:October 24,
4973:October 24,
4935:October 24,
4891:October 24,
4853:October 24,
4785:October 24,
4745:January 23,
4703:October 24,
4662:October 24,
4513:October 24,
4479:October 24,
4447:October 24,
4417:October 24,
4407:PC Invasion
4386:October 24,
4353:October 24,
4256:October 24,
4240:"Far Cry 2"
4224:October 24,
4192:October 24,
4158:October 24,
4125:October 24,
4057:October 24,
4024:October 24,
3984:October 24,
3952:October 24,
3920:October 24,
3887:October 24,
3854:October 24,
3822:October 24,
3789:October 24,
3756:October 24,
3723:October 24,
3691:October 24,
3651:October 24,
3641:Music4Games
3602:October 24,
3564:October 24,
3531:October 24,
3430:October 24,
3329:October 24,
3298:October 24,
3235:October 24,
3197:October 24,
3123:October 24,
3082:October 24,
3049:October 24,
3013:October 24,
2979:October 24,
2941:October 24,
2897:October 24,
2851:October 24,
2800:October 24,
2758:October 24,
2722:October 24,
2685:October 24,
2643:October 24,
2591:Prima Games
2462:October 24,
2429:October 24,
2396:October 12,
2300:October 24,
2250:October 24,
2197:October 24,
2165:October 24,
2083:October 24,
2031:Prima Games
1965:October 24,
1928:October 24,
1888:October 24,
1851:October 24,
1768:games, the
1408:(PC) 8.9/10
1271:Publication
1191:game disc.
1000:Marc Canham
890:Game design
823:Red Harvest
787:H. G. Wells
723:, choosing
702:new project
630:Development
591:version of
588:multiplayer
516:melee kills
409:Marc Canham
401:game engine
392:Red Harvest
379:'s novella
354:multiplayer
290:multiplayer
200:Platform(s)
169:Marc Canham
164:Composer(s)
97:Designer(s)
78:Producer(s)
66:Director(s)
6238:Categories
6188:Headhunter
6054:Characters
5929:Characters
5732:(archived)
4607:Metacritic
4572:Metacritic
4537:Metacritic
3498:October 8,
3462:Future plc
3367:October 4,
3267:Future plc
3161:August 28,
2968:GamesRadar
2363:October 5,
2330:October 8,
2129:Future plc
1991:Future plc
1877:4Gamer.net
1815:References
1776:Tom Clancy
1731:Dark Souls
1648:nominated
1522:Metacritic
1255:Metacritic
1246:Aggregator
1226:Lara Croft
1066:Adult Swim
1051:Baaba Maal
1047:Senegalese
947:Antarctica
598:map editor
535:(PS3) and
528:open world
490:including
417:Baaba Maal
413:Senegalese
350:open world
302:is a 2008
6148:Far Cry 2
6117:1993 film
5941:Pagan Min
5894:Vengeance
5887:Instincts
5869:Far Cry 6
5862:Far Cry 5
5855:Far Cry 4
5848:Far Cry 3
5841:Far Cry 2
5740:MobyGames
5736:Far Cry 2
5475:Gamasutra
5297:August 1,
5191:Gamasutra
4618:April 17,
4583:April 17,
4548:April 17,
4209:ファー クライ 2
4147:Eurogamer
3876:Eurogamer
3811:Eurogamer
3389:Gamasutra
3150:Gamasutra
2886:Gamasutra
2840:Gamasutra
2789:Eurogamer
2517:Gamasutra
2289:Eurogamer
2073:Shacknews
1999:1080-4471
1761:Far Cry 2
1756:Far Cry 2
1751:Far Cry 3
1744:Far Cry 3
1699:Far Cry 2
1684:Far Cry 2
1679:Gamasutra
1650:Far Cry 2
1542:Eurogamer
1518:Far Cry 2
1513:Far Cry 2
1509:NPD Group
1305:Eurogamer
1237:Reception
1232:Reception
1175:Far Cry 2
1147:with the
1133:Far Cry 2
1120:Far Cry 2
1099:game demo
1090:Far Cry 2
1015:Far Cry 2
996:Far Cry 2
960:Alan Wake
883:MacGuffin
870:Half-Life
867:from the
858:Original
797:Far Cry 2
789:'s novel
756:Far Cry 2
737:Far Cry 2
733:Far Cry 2
725:Far Cry 2
694:Far Cry 2
657:CryEngine
607:Xbox Live
584:Far Cry 2
520:Far Cry 2
472:civil war
460:Far Cry 2
453:Far Cry 2
436:Far Cry 3
431:Far Cry 2
423:Far Cry 2
405:CryEngine
389:'s novel
299:Far Cry 2
136:Writer(s)
126:Artist(s)
27:Far Cry 2
6130:Ad Astra
5999:Category
5915:New Dawn
5705:Archived
5672:Archived
5639:Archived
5606:Archived
5570:Archived
5537:Archived
5386:Archived
5356:Archived
5323:Archived
5291:Archived
5228:Archived
5223:GameSpot
5121:Archived
5003:Archived
4779:Archived
4774:GameSpot
4612:Archived
4577:Archived
4542:Archived
4411:Archived
4380:Archived
4282:Archived
4245:Gameloft
4186:Archived
4152:Archived
4119:Archived
4051:Archived
4046:GameSpot
4018:Archived
4013:GameSpot
3978:Archived
3973:GameSpot
3816:Archived
3750:Archived
3394:Archived
3361:Archived
3186:GameSpot
3043:Archived
2973:Archived
2794:Archived
2752:Archived
2555:Archived
2522:Archived
2489:Archived
2385:GameSpot
2357:Archived
2294:Archived
2159:Archived
1986:PC Gamer
1922:Archived
1917:GameSpot
1882:Archived
1845:Archived
1796:Gameloft
1734:series.
1614:PC Gamer
1558:GameSpot
1444:PC Gamer
1341:GameSpot
1165:top-down
1161:Gameloft
1149:Xbox One
1125:GameStop
1039:MPC 2000
1027:kalimbas
980:Tanzania
976:Ethiopia
921:BioShock
844:BioShock
777:Scenario
613:Synopsis
553:syrettes
537:Xbox 360
488:firearms
480:savannah
443:Gameplay
439:(2012).
336:Gameloft
328:top-down
324:Xbox 360
271:Genre(s)
218:Xbox 360
6207:Related
6182:episode
6123:Windigo
5955:Related
5834:Far Cry
5811:Far Cry
5747:Portals
5667:Polygon
5645:May 18,
5532:USGamer
5424:May 18,
5392:May 18,
5362:May 18,
5351:Joystiq
4842:GameSpy
4812:GamePro
4651:1UP.com
4503:Legimus
4309:GameSpy
4181:Famitsu
4114:Polygon
3909:1UP.com
3778:Joystiq
3457:PC Zone
3262:PC Zone
2632:Joystiq
2561:May 30,
2528:May 30,
2418:1UP.com
2154:Polygon
2124:PC Zone
1766:Far Cry
1713:USGamer
1704:Polygon
1697:ranked
1691:Far Cry
1608:PC Zone
1572:GameSpy
1566:GamePro
1530:1Up.com
1457:PC Zone
1353:GameSpy
1329:GamePro
1281:1Up.com
1221:Daktari
1188:patches
1141:Far Cry
1110:Philips
1103:SecuROM
1084:Release
1074:Gumshev
1049:singer
1019:djembes
1011:Far Cry
879:Far Cry
860:Far Cry
849:Far Cry
832:Nairobi
813:surreal
783:Far Cry
760:Leipzig
698:Far Cry
690:Far Cry
679:Far Cry
674:Far Cry
665:Far Cry
661:Ubisoft
648:Far Cry
557:malaria
512:machete
508:mortars
492:pistols
468:African
415:singer
372:Far Cry
346:African
341:Far Cry
312:Ubisoft
282:Mode(s)
232:Release
180:Far Cry
59:Ubisoft
5908:Primal
5761:Africa
5451:
5382:NAVGTR
3712:iTunes
2597:
2037:
1997:
1738:Legacy
1462:90/100
1450:9.4/10
1437:8.5/10
1396:8.7/10
1346:8.5/10
1259:85/100
1058:iTunes
1031:Ashiko
1005:Driver
978:, and
972:Uganda
764:Crysis
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