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Fragments of Him

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at the Game Connection conference in Paris. The five nominations consisted of the Best Desktop / Downloadable, Best Casual Game, Best Story / Storytelling, Most Creative & Original, and the Best Indie Game. It was also nominated for two Dutch Game Industry Awards in 2016 in the categories of Special Award and Best Music & Audio.
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has won one award and has been nominated for others. The game won the People's Choice Award at Develop: Brighton, as well as being nominated for the Writers' Guild Awards' Best Writing in a Video Game award, the SXSW Matthew Crump Cultural Innovation Award in 2017, and being nominated for five awards
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praised the "deep and realistic" story and said that the game gave priority to the narrative, and that it will appeal to casual gamers because of its realism and leisurely gameplay. Rodriguez criticised the duration of the game saying, that it is quite short for its price. Andrea Maderna, also from
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blog that in the final version there would be more mechanics than just removing objects. He said that there would be some choices to be made, and that the story would branch off a little from the choices. The prototype of the game focused only on the boyfriend, while the full version was to include
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As the player progresses through the game, the perspective changes from Will's, to Sarah's, to Mary's and finally to Harry's. Players passively select whether they see Sarah's or Mary's story first through a hidden choice (which room they walk into first early in the game). It becomes apparent that
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man named Will. The player controls four characters, each of whom was connected to Will during his lifetime. The characters consist of: Will, who dies in a car crash early in the game; Sarah, Will's ex-girlfriend; Harry, Will's boyfriend at the time of his death; and Mary, Will's grandmother. The
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is based on the life and death of Will, a man who dies early in the game. The player controls four characters throughout the game; Will, his ex-girlfriend, his boyfriend at the time when he died, and his grandmother. As the game progresses, it becomes apparent that the story is not only based on
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Many reviewers praised the game's narrative. Andrea Maderna said that it gave off an emotional vibe and had fantastic narrative choices and structure, though the player's role is limited. Laura Kate Dale was disappointed, saying that the narrative would shine more in the form of a
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took time to rise to its emotional peak but when it does, it reaches it "with a searing and open humanity that connects the player with each of characters". He continued by saying that the game contained excellent voice acting and writing. Laura Kate Dale, writing for the blog
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the story is not only based on Will's life, but also those of other characters and how they cope with his death. During Sarah's portrayal she says "Let me set the scene..." and during this part of the game the player clicks on objects that slowly turn the setting into a
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said that although parts of the game were poorly managed or redundant, it did have some exciting moments. Eric Swain said that the story is great but the game as a whole is let down by the repetitiveness of some parts and, as a result, becomes exhausting to play.
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said that the game got tedious and that the repetitiveness of clicking on objects was sometimes trivial. He said that it was as though the game was saying: "No, you really don't understand. Let me show you". Alessandro Baravalle of
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for today, although he liked it and thought that it worked well with the game. He said that it was worth trying out and that the time the creators had put into making the game was obvious. Jose Rodriguez of the website
267:. After a few pieces of dialogue, the player clicks again to make it all disappear. During Harry's section, the player clicks on objects that remind Harry of Will. In some parts of the game, the player clicks on 204:, is described by the developer as being viewed in a second-person perspective, i.e. where the player is not directly controlling a character but instead indicates what the characters should interact with next. 211:. The main problems reviewers had with the game was its repetitiveness and the tediousness of some parts. Reviewers highly praised its narrative, and some reviewers thought that it would work better as a 271:
to make them move forward, suggesting the idea of snapshots based on their memories. Once the player has clicked on enough objects, a meter becomes full and that triggers the next part of the game.
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Will's life, but also on those of the other characters, and how they cope with his death. The game relies heavily on its narrative which, although the player controls the game in the
578:. On Steam, the game varies between 80% and 90% positive reviews. Reviewers said that because of the graphics, as well as the slow pace of the game, it was obviously created for 819: 967: 640:
as it seemed more impressive when it was a "five minute convention floor demo than as a two and a half hour long finished product". Eric Swain, of the on-line magazine
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gameplay has the player character walk around the world, with the player triggering snippets of narration by clicking on highlighted objects. When interacting with
1076: 1218: 1418: 1112: 934: 894: 1354: 1602: 1148: 735: 1004: 298:. The game originally had players removing objects while the main character became more and more depressed. Mata Haggis, one of the developers of 861: 600:, said that the game was not suited for everybody, but that those who appreciate games based on interactive storytelling should try playing it. 1042: 777: 251:, clicking on them will sometimes result in them disappearing and reappearing in a different location to give the impression of them walking. 372:
and said that they experienced people crying while playing the game at their booth and that this was the reaction for which they had hoped.
348:. About three years after the release of the original prototype, the full game, which was developed and published by Sassybot, a three-man 1182: 327:
blog that many of the objects in the game, such as hotels and parks, were based on his real-life experiences of when he lost a friend.
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in 2013. In December 2013, the game received funding from Mediafonds, a Dutch organisation. During the 2015
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described the game as "emotional" and compared the "gloomy visual tones" to another video game,
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version released 26 September 2017. The developers tested and demoed the game during the 2016
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Both versions of the game received mixed reviews according to the review aggregator site
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four different character perspectives. He described the gameplay style as a mix of
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The game's repetitiveness was criticised by many reviewers. Sam Zucchi of
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received "mixed or average" reviews, according to the
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narrative-based video game set around the death of a
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developed and published by Sassybot and released for
921:"Fragments of Him Is A Game About Coping With Death" 803: 801: 799: 797: 795: 1019: 841: 839: 837: 1197: 914: 912: 715: 713: 1385:"Gaming Awards | SXSW Conference & Festivals" 1168: 1166: 1132: 1130: 792: 188:on 3 May 2016 and 1 June 2016, respectively. The 1564: 958:"Reparations: Fragments Of Him Receives Funding" 834: 909: 757: 755: 753: 710: 330:The game was released on the web gaming portal 1163: 1127: 982: 470: 949: 750: 1098: 1096: 1094: 1062: 1060: 876: 192:version was released on 26 September 2017. 1553: 1408: 1172: 274: 74: 32: 1136: 1066: 1603:Video games developed in the Netherlands 1519: 1473: 1091: 1057: 761: 278: 253: 226: 1447:(in Dutch). 2 July 2016. Archived from 1273:"Fragments of Him for Xbox One Reviews" 1102: 918: 882: 1565: 1352: 1206: 1137:Baravalle, Alessandro (26 June 2016). 845: 1493: 1409:Verploegen, Elwin (12 October 2016). 988: 955: 846:Klepek, Patrick (11 September 2014). 807: 719: 1441:"Fragments of Him - DutchGameAwards" 1030: 919:Grayson, Nathan (17 December 2015). 321:. Haggis told Nathan Grayson of the 290:stemmed from an idea developed at a 1476:"Fragments of Him Hands-On Preview" 1474:Jagneaux, David (18 January 2016). 379: 13: 1467: 1324:"Develop: Brighton Indie Showcase" 1175:"RPGFan Review – Fragments of Him" 472: 14: 1624: 1540: 1520:Morganti, Emily (20 April 2016). 1421:from the original on 4 April 2017 1365:from the original on 4 April 2017 1244:"Fragments of Him for PC Reviews" 356:, was released on 3 May 2016 for 1353:Tucker, Jake (6 December 2016). 1221:from the original on 4 July 2016 1185:from the original on 4 July 2016 1151:from the original on 4 July 2016 1115:from the original on 4 July 2016 1079:from the original on 4 July 2016 1045:from the original on 4 July 2016 1007:from the original on 4 July 2016 989:Frank, Allegra (25 April 2016). 970:from the original on 4 July 2016 956:Smith, Adam (12 December 2013). 937:from the original on 4 July 2016 897:from the original on 4 July 2016 883:Grayson, Nathan (16 July 2014). 864:from the original on 4 July 2016 822:from the original on 4 July 2016 780:from the original on 4 July 2016 738:from the original on 4 July 2016 720:Frank, Allegra (15 March 2016). 603:Colin Campbell from the website 566:The PC and Xbox One releases of 551: 516: 511: 506: 501: 496: 491: 486: 481: 476: 471: 1433: 1402: 1377: 1346: 1316: 1291: 1173:Richardson, Bob (30 May 2016). 1139:"Fragments of Him – recensione" 1103:Maderna, Andrea (11 May 2016). 1067:RodrĂ­guez, Jose (11 May 2016). 762:Campbell, Colin (3 May 2016). 689: 1: 1494:Frank, Allegra (5 May 2016). 1147:(in Italian). Gamer Network. 1105:"Fragments of Him Recensione" 682: 1275:. Metacritic. Archived from 1246:. Metacritic. Archived from 808:Swain, Eric (21 June 2016). 375: 231:Will standing in an elevator 7: 1299:"Fragments of Him on Steam" 1069:"Fragments of Him Análisis" 222: 10: 1629: 1522:"Fragments of Him preview" 1207:Zucchi, Sam (5 May 2016). 1033:"Review: Fragments of Him" 1031:Dale, Laura (3 May 2016). 370:Game Developers Conference 1588:LGBTQ-related video games 670: 419: 416: 392: 389: 219:, rather than as a game. 159: 147: 112: 86: 60: 50: 40: 31: 26: 1598:Video games about death 848:"A Game About Grieving" 275:Development and release 258:One of the living rooms 1303:store.steampowered.com 284: 259: 232: 613:. Campbell said that 344:, the video game was 282: 257: 249:non-player characters 230: 963:Rock, Paper, Shotgun 360:and 1 June 2016 for 342:San Jose, California 305:Rock, Paper, Shotgun 283:The development team 1593:PlayStation 4 games 630:That Dragon, Cancer 610:That Dragon, Cancer 413: 386: 890:Rock Paper Shotgun 411: 384: 285: 260: 233: 140:September 26, 2017 1328:Develop: Brighton 572:review aggregator 547: 546: 409: 408: 358:Microsoft Windows 350:indie game studio 182:Microsoft Windows 169: 168: 1620: 1573:2016 video games 1557: 1552: 1551: 1549:Official website 1536: 1534: 1532: 1526:Adventure Gamers 1516: 1514: 1512: 1490: 1488: 1486: 1461: 1460: 1458: 1456: 1437: 1431: 1430: 1428: 1426: 1406: 1400: 1399: 1397: 1395: 1381: 1375: 1374: 1372: 1370: 1350: 1344: 1343: 1341: 1339: 1330:. 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Index


Developer(s)
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Unity
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Platform(s)
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Genre(s)
Casual
Single-player
video game
Microsoft Windows
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PlayStation 4
first-person
Metacritic
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audio drama

first-person
bisexual
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pub
other characters

game jam

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