Knowledge

Fudge (role-playing game system)

Source đź“ť

446:, Leonard Wilson was enthusiastic about this game system, writing, "Simply put, from start to finish, FUDGE is the sort of quality product that can't be mistaken for anything but a labor of love for everyone involved. If you're a role-player who frequents the Internet anyway, you'll be missing a real treasure if you don't download yourself a copy. Even if you don’t frequent the Internet, if you've ever found yourself tinkering with the rules to a role-playing games, you'll find it well worth the effort to track down a copy of FUDGE." 299: 344: 468:, Mike Bell wrote, "What lifts FUDGE to new heights of excellence is the way it encourages and guides through designing your very own personalised RPG using the basic building blocks supplied by its author, Stefan O'Sullivan. Originally distributed via the Internet, buyers are actively encouraged to design and distribute their own FUDGE-based games so long as they include copyright notices and a disclaimer. Way cool!" 437:. "Not only must he role-play the NPCs, stage memorable encounters, and keep the story on track, he must also come up with Difficulty Levels for every conceivable situation. It ain't easy." He concluded by giving the game a rating of 5 out of 6, saying, "FUDGE is about as appropriate for novices as calculus is for preschoolers. Seasoned gamers, however, will be in for a pleasant surprise." 453:, Stéphane Bura liked the game system, commenting "This is, to my knowledge, the best system using a normal bell curve (frequent average results and rare extreme results) published to date ... Even if it requires some effort, FUDGE will satisfy those looking for a good generic system less complicated than 479:
marks a fundamental change in RPGs. Simultaneously a system of rules and a treatise on game design theory, it questions many of the methods and mechanics that are taken for granted about roleplaying and reshapes those assumptions, paving the way for other games to continue pushing into new forms in
169:
in November 1992 on the rec.games.design newsgroup, and over the following months that online community would contribute to the directed project. One of the earliest stipulations of O'Sullivan was that the basic system would always remain free to the public over the internet, and the
277:
for "Free-form Universal Donated Gaming Engine", but also because the word invoked connotations of an easy to make source of fun. This again was changed when Grey Ghost Press released their 1995 hard copy version of the game, to "Free-form Universal Do-it-yourself Gaming Engine".
409:
documents encourage players to "Just Fudge It"; that is, to focus on the story being created rather than on the game rules. For example, one character creation method encourages players to first write prose descriptions of their characters and then translate those into
432:
called this game system "a remarkable achievement, a concise, logical analysis of RPG theory that amateur and pro designers alike would do well to ponder." Although Swan liked the simplicity and logic of the open system, he felt that too much of the onus fell on the
281:
With the publication of the Expanded Edition in 2000, the fad for acronym-based names had long since faded, and the writer and the publisher both felt that the forced acronym had become irrelevant. The game has been referred to officially as just
404:
are highly customizable and can be adjusted for the level of simplicity or complexity desired by the Game Master and Players. Overall, the system is designed to encourage role-playing over strict adherence to a set of rules. In fact, the main
381:
if the player were to roll two plus sides, one minus side, and one blank—the minus side cancels out one of the plus sides and the remaining plus side raises the result by one step. The same
373:) and for every minus side that comes up the result is considered one step lower. The goal is to match or surpass the difficulty level, also on the adjective scale, of the test. Thus, a 936: 27: 889: 941: 389:
if you were to roll three minus sides and one blank. The same dice roll can be achieved with six-sided dice, treating a 1 or 2 as , a 3-4 as and a 5-6 as .
956: 931: 946: 1258: 245:
is an extremely flexible, rules-light system. It works great, and everybody who plays it, loves it. Why isn't it more popular? I dunno."
361:" which have an equal number of plus, minus, and blank sides. A number of these dice are rolled, usually four at a time ("4dF" in Fudge 562: 1248: 989: 896: 335:
characters can also have Gifts and Faults, which are positive and negative traits that do not fit into the adjective scale.
192:, which includes several suggested rules systems for common RPG elements and an example basic fantasy "build" of the game. 1253: 1217: 1243: 812: 1108: 77: 153:
or setting and world builders are encouraged to invent appropriate attributes and rules tailored to the campaign.
1118: 1068: 1029: 772: 212: 100:
and, though the acronym has since been dropped, that phrase remains a good summation of the game's design goals.
365:), and for every plus side that comes up the result of using the Trait is considered one step higher (e.g. from 311: 1197: 1148: 392:
There are also several alternative dice systems available that use ten-sided dice, coins, or playing cards.
1093: 639: 625: 81: 1138: 1014: 982: 145:
and players, and several different optional systems for resolving actions and conflicts are offered.
141:. Such things as what attributes and skills will define characters are left to be determined by the 998: 693:"Second Sight: The Millennium's Most Influential Company and The Millennium's Most Underrated Game" 674: 171: 138: 766: 921: 166: 114: 828: 692: 975: 882: 315: 257:
was conceived, it was stylish to give role-playing games acronyms for names (for instance,
8: 1192: 1188: 1183: 951: 605: 536: 1034: 496: 225: 1123: 842: 808: 788: 721: 464: 424: 204: 188:
system. There have been three Grey Ghost Press editions, the most current being the
1103: 926: 181: 47: 1173: 1133: 184:, with the endorsement of Steffan O'Sullivan, publishes an expanded form of the 1263: 1083: 1024: 475:, RPG historian Stu Horvath noted, "Most people didn't see it at the time, but 1128: 1237: 1168: 1044: 726: 656: 362: 105: 34: 967: 688: 273:, for "Simple Laid-back Universal Game". However, this was soon changed to 238: 1202: 1178: 1163: 1098: 1048: 1039: 142: 298: 1158: 1113: 1053: 434: 123: 137:
offers a customizable toolkit for building the users' own specialized
1222: 1058: 1019: 716: 459:." Bura concluded by giving the game system a rating of 8 out of 10. 429: 319: 286:
ever since, though fans often still refer to it in the old manner as
269:), and originally the usenet design project referred to the game as 869: 343: 1009: 740:
Wilson, Leonard (January 1995). "The Best Game I Never Bought".
1212: 1207: 1078: 742: 542: 520: 442: 265: 874: 26: 1153: 1088: 518:
O'Sullivan, Steffan (January 1995). "Feature Review: FUDGE".
455: 259: 150: 129: 1143: 1063: 860: 583: 565:(Press release). Game Manufacturers Association. 2006-03-15 358: 195:
In March 2004, Grey Ghost Press acquired the copyright of
121:
Rather than being a rigidly pre-defined set of rules like
807:. Cambridge, Massachusetts: MIT Press. pp. 232–234. 843:"Pyramid: Pyramid Pick: Fudge Expanded Edition RPG" 199:, and on April 6, 2005, they released a version of 174:of the 1995 version still is. The 1995 version of 1235: 534: 483: 517: 997: 983: 890: 757:Bura, StĂ©phane (May–June 1997). "Critiques". 563:"Academy announces Origins Award Nominations" 178:is available under a non-commercial licence. 462:In Issue 30 of the Australian game magazine 324:Terrible, Poor, Mediocre, Fair, Good, Great, 990: 976: 897: 883: 651: 649: 555: 805:Monsters, Aliens, and Holes in the Ground 606:"FUDGE Expanded Edition: Playtest Review" 603: 597: 473:Monsters, Aliens, and Holes in the Ground 449:In Issue 3 of the French games magazine 342: 318:, are rated on a seven-level, ascending 297: 802: 719:(January 1996). "Roleplaying Reviews". 646: 302:Probability of results when rolling 4dF 1236: 739: 733: 709: 687: 235:The Millennium's Most Underrated Games 971: 878: 576: 216:role-playing game system to build on 796: 785: 761:(in French). No. 3. p. 51. 756: 715: 1259:Games and sports introduced in 1992 786:Bell, Mike (November 1996). "XXX". 779: 13: 750: 14: 1275: 853: 829:"Anmeldelser | Article | RPGGeek" 293: 16:Tabletop role-playing game system 604:Kitkowski, Andrew (2000-11-14). 210:The OGL license has allowed the 78:generic role-playing game system 25: 904: 835: 821: 681: 538:FUDGE Expanded edition (Review) 422:In the January 1996 edition of 161:The project that would lead to 746:. No. 17. pp. 78–81. 667: 632: 618: 528: 511: 492:(Danish) (Issue 15 - Feb 1997) 385:attribute would be considered 377:attribute is considered to be 190:Fudge 10th Anniversary Edition 149:is not tied to any particular 1: 584:"FUDGE Deryni Adventure Game" 504: 395: 338: 110:Best Role-Playing Game System 1249:Universal role-playing games 484:Other reviews and commentary 417: 220:as its underlying mechanic. 7: 771:: CS1 maint: date format ( 310:, character Traits such as 82:freeform role-playing games 10: 1280: 1254:Open-source tabletop games 792:. No. 30. p. 38. 156: 104:has been nominated for an 90:Freeform Universal Donated 88:" was once an acronym for 1244:Role-playing game systems 1139:Powered by the Apocalypse 1015:Advanced Fighting Fantasy 1005: 999:Role-playing game systems 912: 640:"net.rpg.freeform 2 of 2" 626:"net.rpg.freeform 1 of 2" 490:Rollespilsmagasinet Fønix 61: 53: 43: 33: 24: 657:"Fudge Designer's Notes" 500:- Fudge Expanded Edition 139:role-playing game system 248: 348: 303: 165:was first proposed by 942:Eureka Adventure Pack 922:Deryni Adventure Game 803:Horvath, Stu (2023). 535:J. Andrew Kitkowski. 480:the coming decades." 346: 301: 115:Deryni Adventure Game 1124:Megaversal/Palladium 675:"The FATE Interview" 347:A set of Fudge dice 21: 957:Princess Bride RPG 859:Grey Ghost Press' 349: 304: 167:Steffan O'Sullivan 39:Steffan O'Sullivan 19: 1231: 1230: 965: 964: 937:Another Fine Mess 789:Australian Realms 471:In his 2023 book 465:Australian Realms 354:uses customized " 205:Open Game License 69: 68: 1271: 992: 985: 978: 969: 968: 932:A Magical Medley 899: 892: 885: 876: 875: 868:RPGGeek Listing 847: 846: 839: 833: 832: 825: 819: 818: 800: 794: 793: 783: 777: 776: 770: 762: 754: 748: 747: 737: 731: 730: 713: 707: 706: 704: 703: 697:Pyramid (Online) 689:Haring, Scott D. 685: 679: 678: 671: 665: 664: 653: 644: 643: 636: 630: 629: 622: 616: 615: 613: 612: 601: 595: 594: 592: 591: 580: 574: 573: 571: 570: 559: 553: 552: 550: 549: 532: 526: 525: 515: 182:Grey Ghost Press 48:Grey Ghost Press 29: 22: 18: 1279: 1278: 1274: 1273: 1272: 1270: 1269: 1268: 1234: 1233: 1232: 1227: 1134:One-Roll Engine 1001: 996: 966: 961: 952:Terra Incognita 908: 903: 856: 851: 850: 841: 840: 836: 827: 826: 822: 815: 801: 797: 784: 780: 764: 763: 755: 751: 738: 734: 714: 710: 701: 699: 686: 682: 673: 672: 668: 655: 654: 647: 638: 637: 633: 624: 623: 619: 610: 608: 602: 598: 589: 587: 582: 581: 577: 568: 566: 561: 560: 556: 547: 545: 533: 529: 516: 512: 507: 486: 440:In Issue 17 of 420: 398: 341: 296: 251: 229:magazine named 159: 17: 12: 11: 5: 1277: 1267: 1266: 1261: 1256: 1251: 1246: 1229: 1228: 1226: 1225: 1220: 1215: 1210: 1205: 1200: 1195: 1186: 1181: 1176: 1171: 1166: 1161: 1156: 1151: 1146: 1141: 1136: 1131: 1126: 1121: 1116: 1111: 1106: 1101: 1096: 1091: 1086: 1081: 1076: 1071: 1066: 1061: 1056: 1051: 1042: 1037: 1032: 1027: 1025:Amazing Engine 1022: 1017: 1012: 1006: 1003: 1002: 995: 994: 987: 980: 972: 963: 962: 960: 959: 954: 949: 944: 939: 934: 929: 924: 919: 913: 910: 909: 902: 901: 894: 887: 879: 873: 872: 866: 855: 854:External links 852: 849: 848: 834: 820: 813: 795: 778: 749: 732: 708: 691:(1999-11-25). 680: 666: 645: 631: 617: 596: 575: 554: 527: 509: 508: 506: 503: 502: 501: 493: 485: 482: 419: 416: 397: 394: 340: 337: 295: 294:Game mechanics 292: 250: 247: 158: 155: 94:Do-it-yourself 67: 66: 63: 59: 58: 55: 51: 50: 45: 41: 40: 37: 31: 30: 15: 9: 6: 4: 3: 2: 1276: 1265: 1262: 1260: 1257: 1255: 1252: 1250: 1247: 1245: 1242: 1241: 1239: 1224: 1221: 1219: 1216: 1214: 1211: 1209: 1206: 1204: 1201: 1199: 1196: 1194: 1190: 1187: 1185: 1182: 1180: 1177: 1175: 1172: 1170: 1169:Savage Worlds 1167: 1165: 1162: 1160: 1157: 1155: 1152: 1150: 1147: 1145: 1142: 1140: 1137: 1135: 1132: 1130: 1127: 1125: 1122: 1120: 1117: 1115: 1112: 1110: 1107: 1105: 1102: 1100: 1097: 1095: 1092: 1090: 1087: 1085: 1082: 1080: 1077: 1075: 1072: 1070: 1067: 1065: 1062: 1060: 1057: 1055: 1052: 1050: 1046: 1043: 1041: 1038: 1036: 1033: 1031: 1028: 1026: 1023: 1021: 1018: 1016: 1013: 1011: 1008: 1007: 1004: 1000: 993: 988: 986: 981: 979: 974: 973: 970: 958: 955: 953: 950: 948: 945: 943: 940: 938: 935: 933: 930: 928: 925: 923: 920: 918: 915: 914: 911: 907: 900: 895: 893: 888: 886: 881: 880: 877: 871: 867: 865: 863: 858: 857: 844: 838: 830: 824: 816: 814:9780262048224 810: 806: 799: 791: 790: 782: 774: 768: 767:cite magazine 760: 753: 745: 744: 736: 728: 724: 723: 718: 712: 698: 694: 690: 684: 676: 670: 662: 661:www.panix.com 658: 652: 650: 641: 635: 627: 621: 607: 600: 585: 579: 564: 558: 544: 540: 539: 531: 523: 522: 514: 510: 499: 498: 494: 491: 488: 487: 481: 478: 474: 469: 467: 466: 460: 458: 457: 452: 447: 445: 444: 438: 436: 431: 428:(Issue 225), 427: 426: 415: 413: 408: 403: 400:The rules of 393: 390: 388: 384: 380: 376: 372: 368: 364: 363:dice notation 360: 357: 353: 345: 336: 334: 330: 329: 325: 321: 317: 313: 309: 300: 291: 289: 285: 279: 276: 272: 268: 267: 262: 261: 256: 246: 244: 240: 236: 232: 228: 227: 221: 219: 215: 214: 208: 206: 202: 198: 193: 191: 187: 183: 179: 177: 173: 168: 164: 154: 152: 148: 144: 140: 136: 132: 131: 126: 125: 119: 117: 116: 111: 107: 106:Origins Award 103: 99: 98:Gaming Engine 95: 91: 87: 84:. The name " 83: 79: 75: 74: 64: 60: 56: 52: 49: 46: 42: 38: 36: 32: 28: 23: 1193:Storytelling 1073: 927:Gatecrashers 916: 905: 870:Fudge System 861: 837: 823: 804: 798: 787: 781: 758: 752: 741: 735: 720: 711: 700:. Retrieved 696: 683: 669: 660: 634: 620: 609:. Retrieved 599: 588:. Retrieved 586:. 2006-03-17 578: 567:. Retrieved 557: 546:. Retrieved 537: 530: 519: 513: 495: 489: 476: 472: 470: 463: 461: 454: 450: 448: 441: 439: 423: 421: 411: 406: 401: 399: 391: 386: 382: 378: 374: 370: 366: 355: 351: 350: 332: 331: 327: 323: 307: 305: 287: 283: 280: 274: 270: 264: 258: 254: 253:At the time 252: 242: 239:Scott Haring 234: 230: 224: 222: 217: 211: 209: 200: 196: 194: 189: 185: 180: 175: 162: 160: 146: 134: 128: 122: 120: 113: 109: 101: 97: 93: 89: 85: 72: 71: 70: 1189:Storyteller 1149:QuestWorlds 1049:Cortex Plus 906:Fudge Games 143:Game Master 80:for use in 54:Publication 1238:Categories 1159:Rolemaster 1114:Masterbook 1030:Amber DRPG 947:Holy Quest 717:Swan, Rick 702:2008-02-16 611:2007-09-24 590:2007-09-24 569:2007-09-24 548:2007-09-24 505:References 435:gamemaster 396:Complexity 339:Fudge dice 312:Attributes 237:. Editor 233:as one of 203:under the 124:d20 System 44:Publishers 1223:Unisystem 1198:Traveller 1104:Interlock 1059:D6/OpenD6 1020:Alternity 917:Fudge RPG 727:TSR, Inc. 451:Backstab’ 430:Rick Swan 418:Reception 320:adjective 241:stated " 65:Universal 35:Designers 1218:Ubiquity 1203:Tri-Stat 1010:3D&T 759:Backstab 729:: 90–93. 414:Traits. 223:In 1999 112:for the 92:(later, 1179:SilCORE 1084:Gumshoe 864:webpage 725:(225). 497:Pyramid 328:Superb. 322:scale: 226:Pyramid 157:History 1213:TWERPS 1208:True20 1079:Fuzion 1045:Cortex 811:  743:Shadis 722:Dragon 543:RPGnet 521:Shadis 443:Shadis 425:Dragon 316:Skills 266:TWERPS 62:Genres 1264:FUDGE 1154:Risus 1109:MURPG 1089:GURPS 1074:Fudge 862:Fudge 524:(17). 477:FUDGE 456:GURPS 412:Fudge 407:Fudge 402:Fudge 379:Great 356:Fudge 352:Fudge 333:Fudge 308:Fudge 288:FUDGE 284:Fudge 275:FUDGE 260:GURPS 255:Fudge 243:Fudge 231:Fudge 218:Fudge 201:Fudge 197:Fudge 186:Fudge 176:Fudge 163:Fudge 151:genre 147:Fudge 135:Fudge 130:GURPS 102:Fudge 86:FUDGE 76:is a 73:Fudge 20:Fudge 1164:SAGA 1144:QAGS 1129:Omni 1119:MEGS 1099:Hero 1094:HARP 1069:Fate 1064:EABA 1040:CODA 809:ISBN 773:link 387:Poor 383:Good 375:Good 371:Good 367:Fair 359:dice 326:and 314:and 271:SLUG 263:and 249:Name 213:Fate 108:for 57:1992 1184:SRS 1054:d20 1035:BRP 369:to 306:In 172:PDF 127:or 1240:: 1191:/ 1174:SF 1047:/ 769:}} 765:{{ 695:. 659:. 648:^ 541:. 290:. 207:. 133:, 118:. 96:) 991:e 984:t 977:v 898:e 891:t 884:v 845:. 831:. 817:. 775:) 705:. 677:. 663:. 642:. 628:. 614:. 593:. 572:. 551:.

Index


Designers
Grey Ghost Press
generic role-playing game system
freeform role-playing games
Origins Award
Deryni Adventure Game
d20 System
GURPS
role-playing game system
Game Master
genre
Steffan O'Sullivan
PDF
Grey Ghost Press
Open Game License
Fate
Pyramid
Scott Haring
GURPS
TWERPS

Attributes
Skills
adjective

dice
dice notation
Dragon
Rick Swan

Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.

↑