1860:
802:" phenomenon that was exploding in popularity at the time increased the popularity of FMV because consumers were excited by this new emerging interactive technology. The personal computer was rapidly evolving during the early-to-mid 1990s from a simple text-based productivity device into a home entertainment machine. Gaming itself was also emerging from its niche market into the mainstream with the release of easier-to-use and more powerful operating systems, such as Microsoft's
844:). These sequences are created in similar ways as computer generated effects in movies. Use of FMV as a selling point or focus has diminished in modern times. This is primarily due to graphical advancements in modern video game systems making it possible for in-game cinematics to have just as impressive visual quality. Digitized video footage of real actors in games generally ended for mainstream games in the early 2000s with a few exceptions such as
1233:
35:
1081:) console manufacturers began more actively taking it upon themselves to provide higher quality FMV capabilities to developers. Sony included optimizations in their hardware for their MDEC (motion decompression) technology, and Sega chose the software route. Sega worked both internally on optimizing technology such as
1023:
was one of the most significant FMV titles made in 1994, featuring big-name
Hollywood actors. The video quality in the game suffered significantly from the aforementioned problems and was almost visually indecipherable in parts; however, this did not stop the title from earning significant praise for
662:
Again, the fad passed quickly. The limited nature of the
Laserdisc hampered interactivity and limited replayability, a key weakness in arcade games. American Laser, the chief producer of Laserdisc games during this era, had stopped making arcade games in 1994 and most other companies switched over to
602:
The limited nature of FMV, high price to play (50 cents in an era where 25 cents was standard), high cost of the hardware and problems with reliability quickly took its toll on the buzz surrounding these games and their popularity diminished. By 1985, the allure of FMV and the
Laserdisc had worn off,
518:
to store the video used in the game, which allowed for very high quality visuals compared to contemporary arcade games of the era. A number of arcade games using FMV with
Laserdiscs were released over the next three years and the technology was touted as the future of video games. Some games released
1058:
featured 640×480 FMV at 30 frames-per-second on 4 CDs. The development team had worked for three years on developing a format that could handle the video, as the director of the live-action sequences had not shot the FMV sequences in a way that could be easily compressed. However, this proved to be
1038:
DVD-quality movies that far exceeded the original CD release in quality. A hardware decoder card was required at the time to play back the DVD-quality video on a PC. Wing
Commander IV was also the first game to have used actual film (rather than video tape) to record the FMV scenes which attributed
683:
that caused the largest jump in FMV use in the arcade. Their very large capacities and mature, reliable technology allowed for much cheaper hardware than traditional hardware systems, and FMV cut-scenes became commonplace. FMV as a major gameplay component had disappeared by this time because of the
907:
With the re-popularization of FMV games in the early 1990s following the advent of CD-ROM, higher-end developers usually created their own custom FMV formats to suit their needs. Early FMV titles used game-specific proprietary video renderers optimized for the content of the video (e.g.,
1519:
Hollywood's aim, of course, is to tap into the $ 7 billion that
Americans pour into arcade games each year — and the $ 6 billion they spend on home versions for Nintendo and Sega game machines. Combined, it's a market nearly 2 ½ times the size of the $ 5 billion movie box
622:
After only a few years, the technology had improved and
Laserdisc players were more reliable. In addition, costs had come down and the average price to play a game had gone up. These factors caused a resurgence of the popularity of Laserdiscs games in the arcade.
758:
and TV actors and promised to create the experience of playing an interactive movie or animation. However, production values were quite low with amateurish sets, lighting, costumes, and special effects. Animated titles either cobbled together footage from old
1157:. Developers quickly took to the format because of its high compression ratios and videogame-tailored features. The format is still one of the most popular FMV formats used in games today. 4,000 games have used Bink, and the number is still growing.
696:
was released by RDI Video
Systems that used Laserdiscs for its games and was to feature ports of several popular Laserdisc arcade games of the day. It used FMV exclusively, but the company folded after releasing only two titles for the system. The
1160:
In the late '90s, Duck largely shelved its support for the console market (likely fueled by the direct support for DVD support in newer generation consoles) and focused its formats instead on internet delivered video. Duck went public as
815:
Video game consoles too saw incredible gains in presentation quality and contributed to the mass market's growth in awareness of gaming. It was during the 1990s that the video/computer game industry first beat
Hollywood in earnings.
1011:) of the same name, Sony hired Propaganda Code director Douglas Gayeton to write and film an entirely new storyline for the property. The CD-ROM's interactivity was made possible with the Cine-Active engine, based on the
1059:
the game's downfall, as most computers of the day could not play the full-resolution video. Users were usually forced to select an option which played the videos at a quarter-size resolution in black-and-white.
889:
The early 1980s saw the almost exclusive use of the
Laserdisc for FMV games. Many arcade games used the technology but it was ultimately considered a fad and fell out of use. At least one arcade game,
1153:
As the popularity of games loaded with live-action and FMV faded out in the late 1990s, and with Smacker becoming outdated in the world of 16-bit color games, RAD introduced a new true-color format,
371:
for FMV games. Many arcade games used the technology but it was ultimately considered to be a fad and fell out of use. In the early 1990s FMV games had a resurgence of interest, the proliferation of
433:
was emerging from its niche status into the mainstream—by 1994 it was two-and-a-half times larger than Hollywood by revenue—Hollywood began to make inroads into the growing market. In 1994,
987:. These video formats initially offered very limited video quality, due to the limitations of the machines the games needed to run on. Ghosting and distortion of high-motion scenes, heavy
827:. The PlayStation was probably the first console to popularize FMVs (as opposed to earlier usage of FMV which was seen as a passing fad). A part of the machine's hardware was a dedicated
904:
used film and projectors. formats had the advantage of offering full frame video and sound without the quality problems of compressed video that would plague later formats like CDs.
763:
or used cheaper overseas animation producers to create their footage. In addition, the video quality in these early games was low, and the gameplay frequently did not live up to the
991:, and limited color palettes were prominent visual problems. However, each game pushed the technological envelope and was typically seen as impressive even with quality issues.
607:) had branched out into making a home console called the Halcyon, but it failed and they went bankrupt. Cinematronics's fortunes fared little better and they were bought out by
768:
643:
American Laser alone would go on to lease almost a dozen Laserdisc games over the next few years and many other companies again rushed to release titles using the technology.
675:
to arcades, the large, expensive and small-capacity Laserdisc could not compete and disappeared. While CDs would see some use in the mid and late 1990s, it was hard drives,
1339:
1285:
1396:
1533:
750:(1995). Other titles were simply scaled down ports of Laserdisc arcade games, some of them a decade old by this time. Regardless of their sources, these
716:, they became technically capable of utilizing more than a few minutes' worth of movies in a game. This gave rise to a slew of original FMV-based
2027:
320:
17:
1645:
1534:"Film Developments: Studios Expand Into Multimedia, And Game Companies Draw On Hollywood Talent, To Meet Consumers' Great Expectations"
1354:
1217:
963:
1099:
arcade group) the opaque licensing and royalty structure impeded widespread adoption outside of Japanese and larger US developers.
1470:
1026:
1421:
940:). Video quality steadily increased as CPUs became more powerful to support higher quality video compression and decompression.
2735:
2730:
2106:
1019:
1372:
852:
402:
1007:
spent over $ 3 million on the title. Instead of piecing together the title with filmed assets from their movie (directed by
1406:
858:
277:
1444:
1576:
616:
983:
2532:
1586:
1480:
1454:
1334:
1280:
1138:
471:
313:
287:
869:
478:, FMV as a major gameplay component had eventually disappeared because of the limited gameplay options it allowed.
282:
2740:
2664:
2262:
2187:
1907:
1299:
947:
846:
563:
1638:
644:
267:
2460:
2182:
1957:
86:
2725:
2192:
2177:
2042:
1950:
1070:. Developers took to the format, and the format ended up being used in over 3,000, largely PC-based games.
995:
659:
further pushed the technology by using special projection technology to give the appearance of 3D visuals.
438:
306:
292:
76:
1132:
969:
894:
817:
772:
740:
407:
395:
232:
215:
171:
831:
processing unit which enabled far superior quality relative to other platforms of the time. The FMVs in
2484:
2284:
2124:
2049:
1246:
1044:
901:
841:
654:
475:
345:
272:
154:
66:
356:) to display action in the game. While many games feature FMVs as a way to present information during
2654:
2560:
2499:
1665:
1631:
1612:
527:
442:
became the first video game title produced by a film studio. Soon thereafter, video game heavyweight
91:
2544:
2114:
2005:
1987:
1840:
1304:
2479:
2169:
1997:
96:
360:, games that are primarily presented through FMVs are referred to as full-motion video games or
2527:
2522:
2438:
2316:
2091:
1902:
1876:
1859:
1830:
1501:
925:
877:
864:
639:
81:
2474:
2443:
2433:
2209:
2059:
1937:
1868:
1274:[VD Game That Makes Full Use of 3D CG – Future Space War: "Interstellar" from Funai]
1078:
1062:
As FMV established itself in the market as a growing game technology, a small company called
491:
244:
237:
111:
2537:
2428:
2272:
2068:
1762:
1720:
1538:
1326:
1271:
958:
792:
664:
624:
596:
574:
532:
455:
423:
186:
161:
139:
116:
8:
2294:
2244:
2199:
2032:
1912:
1327:"Overseas Readers Column: 21st AM Show Of Tokyo Held Heralding The Age Of The Video Disk"
1188:
734:
702:
698:
619:, stopped development on games after only one release despite announcing several titles.
430:
389:
47:
946:, one of the first megahit multiple-CD-ROM games, was one of the first games to feature
2695:
2637:
2299:
2267:
2142:
2119:
1975:
1945:
1780:
1750:
1238:
1114:
1106:
technology was extended to the PC and Macintosh as well, showcased in the high-profile
833:
650:
603:
and the technology had disappeared from arcades by the end of 1987. RDI Video Systems (
557:
474:
between the movie and video game industries. With the continual improvement of in-game
460:
144:
1030:, used a similar custom movie codec in its CD-ROM release, but a later limited-volume
950:
quality 640x320 FMV at 15 frames per second in a custom format designed by programmer
519:
in this era reused video footage from other sources while others had it purpose made.
2700:
2608:
2279:
2225:
2134:
1967:
1927:
1730:
1582:
1476:
1472:
Statistical yearbook: cinema, television, video, and new media in Europe, Volume 1999
1450:
1446:
Statistical yearbook: cinema, television, video, and new media in Europe, Volume 1999
1426:
1126:
1085:, and externally by licensing video decompression technology from the New York-based
1000:
709:
693:
577:
for video sequences also date back to two arcade laserdisc games introduced in 1983:
551:
466:
361:
210:
106:
1618:
1095:, major Launch titles in the US and the Saturn adaptations of console hits from the
840:
FMVs in games today typically consist of high-quality pre-rendered video sequences (
2690:
2601:
2388:
2383:
2378:
2361:
2356:
2311:
2152:
1917:
1818:
1757:
1697:
1654:
1422:"Before Red Dead Redemption 2, Mad Dog McCree was Western gaming's sheriff in town"
1251:
1173:
and was eventually bought (along with the company) by Google as the foundation for
1162:
1120:
1086:
974:
806:, that leveraged continually evolving processing capabilities. Some games like the
788:
521:
506:
451:
419:
418: brought the concept of interactive FMV gameplay. Companies such as
928:
CPUs arrived. Consoles, on the other hand, either used a third-party codec (e.g.,
2659:
2349:
2204:
1825:
1785:
1735:
1496:
1146:
were developed, but the last console version released was for Sega's short-lived
1108:
443:
349:
222:
101:
2421:
375:
gave rise to a slew of original FMV-based computer games such as
2304:
2010:
1894:
1806:
1801:
1692:
1506:
1063:
1004:
633:
434:
2719:
2448:
2289:
2230:
2081:
2022:
1813:
1772:
1715:
1401:
1166:
1089:. While Duck's offering won praise for its quality (showcased in games like
1067:
1050:
951:
942:
728:
511:
383:
176:
2685:
2647:
2489:
2339:
2257:
1922:
1884:
1845:
1745:
1725:
1707:
1008:
988:
981:
format, used in most Westwood games made from the mid-1990s up until 2000s
764:
713:
571:
372:
344:
narration technique that relies upon pre-recorded video files (rather than
198:
166:
1553:
2596:
2570:
2393:
2366:
2344:
2147:
2096:
1740:
1675:
1196:
1177:. An early open source version of that work also appears as the renamed
1074:
921:
909:
824:
755:
746:
615:
canceled more prototype Laserdisc games than they released. Others, like
496:
487:
447:
227:
203:
181:
121:
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341:
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2015:
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and other titles. It was reported that versions for PlayStation and
1012:
628:
608:
539:
515:
368:
193:
149:
1623:
916:), because CPUs of the day were incapable of playing back real-time
2680:
2632:
2578:
2504:
2494:
2373:
2086:
1380:
1212:
1143:
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913:
898:
751:
545:
357:
353:
71:
1980:
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1031:
933:
929:
780:
680:
586:
415:
649:, a title which had been shelved years earlier, was released by
1200:
1178:
1073:
With the launch of consoles with built-in optical storage (the
1035:
917:
821:
812:
series combined FMV cutscenes with a virtual world to explore.
676:
672:
1308:. No. 26 (December 1983). 16 November 1983. pp. 86–7
936:
games) or used their own proprietary format (e.g. the Philips
34:
2625:
2466:
1170:
828:
820:
made its debut in the console market with the release of the
760:
612:
582:
249:
1208:
1204:
1192:
1182:
1174:
978:
937:
837:, for example, were marketed as movie-quality at the time.
776:
705:
would try the technology again in 1994, but it too failed.
501:
411:
61:
663:
newer technologies around the same time. With the rise of
961:'s VMD (Video and Music Data) format, used in games like
1165:
and later generations of its technology was licensed by
637:
in 1990 and it was an instant hit and then in 1991 with
406:(1995). The introduction of CD-based consoles like
2252:
1066:
appeared on the market with their 256-color FMV format
426: were formed to produce full-motion video games.
1024:
its innovative gameplay/FMV combination. Its sequel,
1228:
1397:"When FMV Ruled The World And Why It's Coming Back"
1039:to the ability to create a DVD-quality transfer.
2717:
795:were formed to produce full-motion video games.
367:The early 1980s saw almost exclusive use of the
1607:FMV WORLD - The Home of Full-Motion Video Games
1615:- Retrospective on the genre and why it failed
1419:
783:borrowed this concept for several low-quality
1639:
1581:. New York: Infobase Publishing. p. 15.
1394:
1300:"Looks at Lasers: The Shape of Games to Come"
1272:"立体CGを駆使したVDゲーム 〜 未来の宇宙戦争 〜 フナイから 『インターステラー』"
996:Johnny Mnemonic: The Interactive Action Movie
984:Command & Conquer: Tiberian Sun Firestorm
446:featured well-known Hollywood talent such as
314:
1646:
1632:
1365:
1361:. Vol. 2, no. 7. pp. 24–29.
1218:Star Wars Rogue Squadron III: Rebel Strike
1207:are also now major players in the market.
712:and consoles moved to creating games on a
692:In 1984, a home console system called the
486:The first wave of FMV games originated in
321:
307:
1352:
1613:The Rise & Fall of Full-Motion Video
1532:Gillen, Marilyn A. (February 18, 1995).
1475:. Council of Europe. 1996. p. 123.
1449:. Council of Europe. 1996. p. 123.
1130:, and the highly anticipated sequel to
1027:Wing Commander IV: The Price of Freedom
14:
2718:
1531:
1020:Wing Commander III: Heart of the Tiger
853:Command & Conquer 3: Tiberium Wars
1653:
1627:
1574:
684:limited gameplay options it allowed.
458:in their critically acclaimed titles
1292:
1264:
999:, was the first FMV title made by a
859:Tesla Effect: A Tex Murphy Adventure
1420:Colin Campbell (October 25, 2018).
1384:. November 12, 1983. pp. 30–4.
769:well-known failures in video gaming
24:
897:to play its video. Some 1970s era
747:Daryl F. Gates' Police Quest: SWAT
537:reused footage, while titles like
403:Daryl F. Gates' Police Quest: SWAT
25:
2752:
1599:
1388:
1139:Phantasmagoria: A Puzzle of Flesh
288:List of text-based computer games
1858:
1578:Digital Games: Computers at Play
1395:Javy Gwaltney (August 4, 2018).
1231:
957:Other examples of this would be
283:List of stereoscopic video games
33:
1568:
1546:
1525:
1489:
847:Ace Combat Zero: The Belkan War
687:
1463:
1437:
1413:
1346:
1319:
771:. At this time, consoles like
268:List of four-dimensional games
27:Video game narration technique
13:
1:
2736:Interactive movie video games
2731:Full motion video based games
1353:Gorzelany, Jim (April 1984).
1338:(in Japanese). No. 223.
1288:15 December 1983. p. 24.
1284:(in Japanese). No. 226.
1257:
1042:An exception to the rule was
599:at the AMOA show in October.
87:Isometric video game graphics
1342:1 November 1983. p. 34.
293:Category:Video game graphics
77:Full motion video based game
18:Full motion video based game
7:
1224:
611:in 1987. Companies such as
233:First-person shooter engine
10:
2757:
1856:
1554:"Smacker video Technology"
1247:List of interactive movies
884:
481:
470:, setting the stage for a
62:2.5D & 3/4 perspective
2673:
2589:
2553:
2515:
2409:
2402:
2327:
2243:
2218:
2168:
2133:
2105:
2067:
2058:
1996:
1966:
1936:
1893:
1867:
1794:
1771:
1706:
1683:
1674:
1666:List of video game genres
1661:
1619:What is Full Motion Video
92:Side-scrolling video game
1958:Digital collectible card
1305:Computer and Video Games
893:from Bally/Midway, used
708:By the early 1990s when
667:and the introduction of
567:were entirely original.
2043:Roguelike deck-building
1951:Roguelike deck-building
273:List of FMV-based games
97:Stereoscopic video game
2741:Video game terminology
1575:Mitra, Ananda (2010).
868:released in 2015, the
82:Graphic adventure game
2285:Tactical role-playing
2050:Tactical role-playing
1340:Amusement Press, Inc.
1286:Amusement Press, Inc.
640:Who Shot Johnny Rock?
631:shooting game called
492:laserdisc video games
472:more expansive tie-up
245:Virtual camera system
112:Tile-based video game
2665:Vertically scrolling
793:American Laser Games
787:. Companies such as
625:American Laser Games
597:Williams Electronics
575:3D computer graphics
424:American Laser Games
162:3D computer graphics
140:2D computer graphics
117:Top-down perspective
2726:Video game graphics
2295:Turn-based strategy
2200:Submarine simulator
2006:Action role-playing
1913:Interactive fiction
1211:is used in several
1189:Windows Media Video
431:video game industry
387: (1993),
381: (1992),
278:List of FPS engines
48:Video game graphics
42:Part of a series on
2696:Video game modding
2638:Nonlinear gameplay
2300:Turn-based tactics
2268:Real-time strategy
1409:on August 6, 2018.
1355:"Going Full Cycle"
1239:Video games portal
1115:Star Trek: Klingon
920:until the fastest
881:released in 2016.
862:released in 2014,
856:released in 2007,
850:released in 2006,
834:Final Fantasy VIII
589:in September, and
558:Super Don Quix-ote
461:Wing Commander III
362:interactive movies
216:Real-time graphics
145:Parallax scrolling
2713:
2712:
2709:
2708:
2701:Video game remake
2609:Emergent gameplay
2280:Real-time tactics
2239:
2238:
2178:Flight simulation
1908:Graphic adventure
1854:
1853:
1655:Video game genres
1252:Interactive movie
1215:games, including
1127:Final Fantasy VII
785:interactive games
653:to strong sales.
400:(1995), and
334:Full-motion video
331:
330:
211:Computer graphics
107:Third-person view
67:First-person view
16:(Redirected from
2748:
2691:Video game clone
2407:
2406:
2403:Related concepts
2210:Vehicular combat
2065:
2064:
1938:Digital tabletop
1918:Interactive film
1878:Grand Theft Auto
1869:Action-adventure
1862:
1819:Platform fighter
1698:Platform fighter
1681:
1680:
1648:
1641:
1634:
1625:
1624:
1593:
1592:
1572:
1566:
1565:
1563:
1561:
1556:. RAD Game Tools
1550:
1544:
1543:
1529:
1523:
1522:
1516:
1514:
1493:
1487:
1486:
1467:
1461:
1460:
1441:
1435:
1434:
1417:
1411:
1410:
1405:. Archived from
1392:
1386:
1385:
1377:
1369:
1363:
1362:
1350:
1344:
1343:
1331:
1323:
1317:
1316:
1314:
1313:
1296:
1290:
1289:
1277:
1268:
1241:
1236:
1235:
1234:
1163:On2 Technologies
1121:The X-Files Game
1087:Duck Corporation
1048:, the sequel to
1001:Hollywood studio
975:Westwood Studios
964:Gabriel Knight 2
789:Digital Pictures
754:frequently used
646:Dragon's Lair II
595:, introduced by
581:, introduced by
420:Digital Pictures
323:
316:
309:
37:
30:
29:
21:
2756:
2755:
2751:
2750:
2749:
2747:
2746:
2745:
2716:
2715:
2714:
2705:
2669:
2660:Twitch gameplay
2585:
2549:
2511:
2398:
2350:Survival horror
2323:
2273:Time management
2235:
2214:
2205:Train simulator
2164:
2129:
2101:
2054:
1992:
1962:
1932:
1889:
1863:
1850:
1790:
1786:Survival horror
1767:
1702:
1670:
1657:
1652:
1602:
1597:
1596:
1589:
1573:
1569:
1559:
1557:
1552:
1551:
1547:
1530:
1526:
1512:
1510:
1497:"Business Week"
1495:
1494:
1490:
1483:
1469:
1468:
1464:
1457:
1443:
1442:
1438:
1432:Vox Media, Inc.
1418:
1414:
1393:
1389:
1375:
1371:
1370:
1366:
1351:
1347:
1329:
1325:
1324:
1320:
1311:
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439:Johnny Mnemonic
422: and
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2011:Looter shooter
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1600:External links
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1064:RAD Game Tools
1005:Sony Imagesoft
970:Phantasmagoria
886:
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872:Need for Speed
741:Phantasmagoria
718:computer games
689:
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634:Mad Dog McCree
605:Thayer's Quest
552:Thayer's Quest
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2545:Single-player
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2290:Tower defense
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2231:Immersive sim
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2120:City-building
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2023:Dungeon crawl
2021:
2017:
2014:
2012:
2009:
2008:
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2004:
2003:
2001:
1999:
1995:
1989:
1988:Tile-matching
1986:
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1976:Hidden object
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1946:Deck-building
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1549:
1542:. p. 69.
1541:
1540:
1535:
1528:
1521:
1508:
1505:(3392–3405).
1504:
1503:
1502:Business Week
1498:
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1484:
1482:9789287129048
1478:
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1456:9789287129048
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1402:Game Informer
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1181:codec of the
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1051:The 7th Guest
1047:
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1045:The 11th Hour
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952:Graeme Devine
949:
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943:The 7th Guest
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729:The 7th Guest
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656:Time Traveler
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564:Cobra Command
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541:
536:
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524:
523:
522:Bega's Battle
517:
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512:Cinematronics
509:
508:
507:Dragon's Lair
503:
499:
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490:in 1983 with
489:
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399:
397:
393:(1993),
392:
391:
386:
385:
384:The 7th Guest
380:
379:
374:
373:optical discs
370:
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185:
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177:Pre-rendering
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45:
41:
40:
36:
32:
31:
19:
2686:Toys-to-life
2626:
2619:
2613:
2571:
2516:Player modes
2480:Personalized
2465:
2454:
2422:
2328:Other genres
2258:Auto battler
2226:Falling-sand
2188:Lunar Lander
1998:Role-playing
1981:
1923:Visual novel
1885:Metroidvania
1877:
1831:
1763:Third-person
1736:Shoot 'em up
1721:First-person
1606:
1577:
1570:
1558:. Retrieved
1548:
1537:
1527:
1518:
1511:. Retrieved
1500:
1491:
1471:
1465:
1445:
1439:
1425:
1415:
1407:the original
1400:
1390:
1379:
1367:
1358:
1348:
1335:Game Machine
1333:
1321:
1310:. Retrieved
1303:
1294:
1281:Game Machine
1279:
1266:
1216:
1187:
1159:
1152:
1137:
1131:
1125:
1119:
1113:
1107:
1101:
1090:
1072:
1061:
1055:
1049:
1043:
1041:
1034:release saw
1025:
1018:
1017:
1009:Robert Longo
994:
993:
989:pixelization
982:
968:
962:
956:
941:
906:
891:NFL Football
890:
888:
876:
871:
863:
857:
851:
845:
839:
832:
814:
807:
797:
745:
744:(1995), and
739:
733:
727:
721:
707:
691:
688:Home systems
661:
655:
645:
638:
632:
621:
604:
601:
590:
579:Interstellar
578:
572:pre-rendered
569:
562:
556:
550:
544:
538:
533:
528:Cliff Hanger
526:
520:
514:. They used
505:
495:
485:
465:
459:
456:John Spencer
437:
428:
401:
394:
388:
382:
376:
366:
337:
333:
332:
199:Digitization
167:3D rendering
2602:Hypercasual
2523:Multiplayer
2439:Educational
2389:Programming
2384:Photography
2357:Incremental
2153:Kart racing
2097:Virtual pet
1928:Walking sim
1903:Escape room
1802:Beat 'em up
1741:Bullet hell
1513:January 25,
1359:Video Games
1197:Flash Video
1079:PlayStation
1077:and Sony's
1075:Sega Saturn
1015:2.0 codec.
948:transparent
910:live-action
825:PlayStation
798:Also, the "
699:LaserActive
669:hard drives
665:3D graphics
627:released a
570:The use of
497:Astron Belt
448:Mark Hamill
414:, and
238:Tile engine
204:Rotoscoping
182:Cel shading
122:Vector game
2720:Categories
2643:Open world
2554:Production
2475:Nonviolent
2158:Sim racing
2125:Government
2060:Simulation
1751:Twin-stick
1685:Platformer
1509:: 58. 1994
1312:2018-01-05
1258:References
1155:Bink video
1104:TrueMotion
1092:Enemy Zero
809:Tex Murphy
804:Windows 95
800:multimedia
723:Night Trap
592:Star Rider
516:Laserdiscs
494:, notably
452:Tom Wilson
378:Night Trap
342:video game
2429:Christian
2417:Advergame
2305:Artillery
2038:Roguelike
2016:Soulslike
1895:Adventure
1731:Light gun
1539:Billboard
1507:Bloomberg
1185:Project.
1148:Dreamcast
1056:11th Hour
1013:QuickTime
878:Obduction
865:Her Story
767:becoming
752:FMV games
629:light gun
617:Universal
609:Tradewest
540:Space Ace
369:LaserDisc
358:cutscenes
354:3D models
194:Animation
150:Pixel art
2681:Minigame
2633:Masocore
2579:Fan game
2449:Licensed
2374:Non-game
2245:Strategy
2115:Business
1814:Fighting
1773:Survival
1758:Tactical
1381:Cash Box
1225:See also
1213:GameCube
1144:GameCube
1097:Sega AM2
914:animated
899:Nintendo
738:(1993),
732:(1993),
726:(1992),
720:such as
681:DVD-ROMs
546:Time Gal
72:Fixed 3D
2648:Sandbox
2490:Serious
2423:Bishōjo
2340:Fitness
2312:Wargame
2170:Vehicle
2143:Fishing
2082:Farming
1982:Sokoban
1846:Stealth
1832:Pac-Man
1708:Shooter
1520:office.
1427:Polygon
1102:Duck's
1083:Cinepak
1068:Smacker
1032:DVD-ROM
934:Sega CD
930:Cinepak
926:Pentium
885:Formats
781:Sega CD
756:B-movie
703:Pioneer
694:Halcyon
677:GD-ROMs
673:CD-ROMs
587:AM Show
585:at the
534:Firefox
488:arcades
482:Arcades
429:As the
416:Sega CD
410:,
350:vectors
346:sprites
340:) is a
172:Polygon
2597:Casual
2590:Design
2572:Doujin
2485:Sci-fi
2461:Sexual
2434:Comedy
2410:Themes
2394:Typing
2367:Rhythm
2345:Horror
2183:Combat
2148:Racing
2135:Sports
2092:Social
2077:Dating
2028:MMORPG
1968:Puzzle
1676:Action
1585:
1479:
1453:
1201:Theora
1179:Theora
1036:MPEG-2
959:Sierra
918:MPEG-1
875:, and
829:M-JPEG
822:32-bit
779:, and
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651:Leland
435:Sony's
398:
390:Voyeur
187:Skybox
155:Sprite
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2674:Other
2627:Kaizo
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2566:Indie
2528:Co-op
2467:Eroge
2455:Otome
2444:Girls
2379:Party
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2219:Other
2193:Space
1880:clone
1841:Snake
1834:clone
1795:Other
1716:Arena
1560:4 May
1376:(PDF)
1330:(PDF)
1276:(PDF)
1171:Skype
1167:Adobe
973:, or
902:games
761:anime
701:from
613:Atari
583:Funai
510:from
500:from
352:, or
262:Lists
250:Voxel
56:Types
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2505:News
2335:Cozy
2263:MOBA
2069:Life
1826:Maze
1746:Rail
1726:Hero
1583:ISBN
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1515:2012
1477:ISBN
1451:ISBN
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1205:WebM
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1193:DivX
1183:Xiph
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967:and
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912:vs.
895:CEDs
818:Sony
791:and
777:CD-i
765:hype
679:and
671:and
561:and
531:and
504:and
502:Sega
464:and
454:and
412:CD-i
2614:FMV
2561:AAA
2538:PVP
2533:MMO
2495:Art
2107:CMS
2087:God
979:VQA
922:486
842:CGI
773:3DO
710:PCs
476:CGI
408:3DO
338:FMV
2722::
2253:4X
1536:.
1517:.
1499:.
1430:.
1424:.
1399:.
1378:.
1357:.
1332:.
1302:.
1278:.
1221:.
1199:,
1195:,
1191:,
1169:,
1150:.
1136:,
1124:,
1118:,
1054:.
1003:.
977:'
954:.
775:,
714:CD
555:,
549:,
543:,
525:,
467:IV
450:,
364:.
348:,
1647:e
1640:t
1633:v
1591:.
1564:.
1485:.
1459:.
1315:.
336:(
322:e
315:t
308:v
20:)
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