183:, and called it an "equally unusual game of great maze escapes." However, Varney thought this game was "an interesting but uneven design," pointing out that "If one game happens to get a good group of tiles from the 32 provided, you’ll have lots of freewheeling fun. But you might just as easily get a frustrating maze full of dead ends and obstacles." He concluded with ambivalence, saying, "It's worth a try, but I recommend sticking with the terrific
22:
111:
The first player then places their pawn anywhere on the board. The second player places each of the three pieces of the first player's GOOTMU anywhere on the board, and then places their own pawn anywhere on the board. The third player places the second player's GOOTMU pieces on the board and then
128:
The first player rolls the die, and must move that number of spaces on the board, obeying all written instructions on each space ("Move Back 3 Spaces" "Roll Less Than 3 to Move", "Lose 1 Turn", etc.) If the player rolls a "6", the player can choose to move 6 spaces as usual, or can rotate a tile
90:
Each player chooses a different colour of pawn, and is given the matching three pieces of their own GOOTMU. From the pool of 32 board tiles, the first player draws a number of tiles randomly and creates a square or rectangular board with them. The number of tiles and the shape of the board are
112:
places their own pawn on the board, and so on, until the last player places their pawn on the board, and the first player places the last player's GOOTMU pieces on the board.
194:, and found it was too reliant on luck rather than skill, and found some spaces and rules too frustrating to make for a very enjoyable game.
39:
75:
cardboard and wooden counters representing pieces of "Get Out of the Maze Units" (each one divided into three pieces), tools and encounters
331:
155:, and was published by Jolly's company, Jolly Games, in 1992. It is similar in some aspects to Jolly's well-received 1985 game,
140:
The first player to successfully recover all three pieces of their own GOOTMU is teleported out of the maze and wins the game.
69:
32 4 in × 4 in (100 mm × 100 mm) isomorphic tiles, each printed with 16 squares
152:
57:) is a game for 2–6 players where players try to navigate around a maze of randomly laid tiles.
120:
The only way to escape from the maze is to retrieve all three pieces of one's own GOOTMU unit.
8:
301:
260:
281:
171:
236:
129:
one-quarter turn, either the tile the player's pawn is on, or an adjacent tile.
325:
286:
276:
212:
176:
21:
35:
161:, another game where the board is created by randomly laying tiles.
157:
323:
210:
271:
269:
279:(December 1994). "Roleplaying Reviews".
266:
20:
324:
275:
143:
135:
132:Play then passes to the next player.
91:dependent on the number of players:
13:
211:O'Sullivan, Steffan (1996-10-05).
14:
343:
299:
190:Rick Heli reviewed the game for
169:In the December 1993 edition of
302:"1001 Nights of Gaming: GOOTMU"
332:Board games introduced in 1992
293:
253:
229:
204:
45:
1:
197:
60:
115:
7:
123:
10:
348:
179:noted the similarities to
164:
85:
55:Get Out of the Maze Unit
38:that was published by
26:
65:The game comes with
24:
306:spotlightongames.com
144:Publication history
192:Spotlight on Games
136:Victory conditions
27:
339:
316:
315:
313:
312:
297:
291:
290:
285:. No. 212.
273:
264:
263:
257:
251:
250:
248:
247:
233:
227:
226:
224:
223:
208:
151:was designed by
107:6 players: 5 x 5
104:5 players: 5 x 4
101:4 players: 4 x 4
98:3 players: 3 x 4
95:2 players: 3 x 3
81:4-page rulesheet
347:
346:
342:
341:
340:
338:
337:
336:
322:
321:
320:
319:
310:
308:
298:
294:
274:
267:
259:
258:
254:
245:
243:
241:boardgaming.com
235:
234:
230:
221:
219:
209:
205:
200:
167:
146:
138:
126:
118:
88:
78:a six-sided die
63:
48:
17:
12:
11:
5:
345:
335:
334:
318:
317:
292:
265:
261:"G.o.o.t.m.u."
252:
228:
202:
201:
199:
196:
175:(Issue #212),
166:
163:
145:
142:
137:
134:
125:
122:
117:
114:
109:
108:
105:
102:
99:
96:
87:
84:
83:
82:
79:
76:
73:
72:6 player pawns
70:
62:
59:
47:
44:
15:
9:
6:
4:
3:
2:
344:
333:
330:
329:
327:
307:
303:
296:
288:
284:
283:
278:
277:Varney, Allen
272:
270:
262:
256:
242:
238:
232:
218:
214:
207:
203:
195:
193:
188:
186:
182:
178:
174:
173:
162:
160:
159:
154:
150:
141:
133:
130:
121:
113:
106:
103:
100:
97:
94:
93:
92:
80:
77:
74:
71:
68:
67:
66:
58:
56:
52:
43:
41:
37:
33:
32:
25:Box art, 1992
23:
19:
309:. Retrieved
305:
300:Heli, Rick.
295:
280:
255:
244:. Retrieved
240:
231:
220:. Retrieved
216:
206:
191:
189:
184:
180:
177:Allen Varney
170:
168:
156:
149:G.O.O.T.M.U.
148:
147:
139:
131:
127:
119:
110:
89:
64:
54:
51:G.O.O.T.M.U.
50:
49:
31:G.O.O.T.M.U.
30:
29:
28:
18:
289:p. 95.
46:Description
40:Jolly Games
311:2020-11-18
246:2020-11-18
222:2020-11-18
198:References
61:Components
36:board game
16:Board game
287:TSR, Inc.
217:panix.com
153:Tom Jolly
116:Objective
42:in 1992.
326:Category
237:"GOOTMU"
213:"GOOTMU"
124:Gameplay
187:game."
185:Wiz-War
181:Wiz-War
165:Reviews
158:Wiz-War
282:Dragon
172:Dragon
86:Setup
34:is a
328::
304:.
268:^
239:.
215:.
314:.
249:.
225:.
53:(
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.