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G.O.O.T.M.U.

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183:, and called it an "equally unusual game of great maze escapes." However, Varney thought this game was "an interesting but uneven design," pointing out that "If one game happens to get a good group of tiles from the 32 provided, you’ll have lots of freewheeling fun. But you might just as easily get a frustrating maze full of dead ends and obstacles." He concluded with ambivalence, saying, "It's worth a try, but I recommend sticking with the terrific 22: 111:
The first player then places their pawn anywhere on the board. The second player places each of the three pieces of the first player's GOOTMU anywhere on the board, and then places their own pawn anywhere on the board. The third player places the second player's GOOTMU pieces on the board and then
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The first player rolls the die, and must move that number of spaces on the board, obeying all written instructions on each space ("Move Back 3 Spaces" "Roll Less Than 3 to Move", "Lose 1 Turn", etc.) If the player rolls a "6", the player can choose to move 6 spaces as usual, or can rotate a tile
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Each player chooses a different colour of pawn, and is given the matching three pieces of their own GOOTMU. From the pool of 32 board tiles, the first player draws a number of tiles randomly and creates a square or rectangular board with them. The number of tiles and the shape of the board are
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places their own pawn on the board, and so on, until the last player places their pawn on the board, and the first player places the last player's GOOTMU pieces on the board.
194:, and found it was too reliant on luck rather than skill, and found some spaces and rules too frustrating to make for a very enjoyable game. 39: 75:
cardboard and wooden counters representing pieces of "Get Out of the Maze Units" (each one divided into three pieces), tools and encounters
331: 155:, and was published by Jolly's company, Jolly Games, in 1992. It is similar in some aspects to Jolly's well-received 1985 game, 140:
The first player to successfully recover all three pieces of their own GOOTMU is teleported out of the maze and wins the game.
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32 4 in × 4 in (100 mm × 100 mm) isomorphic tiles, each printed with 16 squares
152: 57:) is a game for 2–6 players where players try to navigate around a maze of randomly laid tiles. 120:
The only way to escape from the maze is to retrieve all three pieces of one's own GOOTMU unit.
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one-quarter turn, either the tile the player's pawn is on, or an adjacent tile.
325: 286: 276: 212: 176: 21: 35: 161:, another game where the board is created by randomly laying tiles. 157: 323: 210: 271: 269: 279:(December 1994). "Roleplaying Reviews". 266: 20: 324: 275: 143: 135: 132:Play then passes to the next player. 91:dependent on the number of players: 13: 211:O'Sullivan, Steffan (1996-10-05). 14: 343: 299: 190:Rick Heli reviewed the game for 169:In the December 1993 edition of 302:"1001 Nights of Gaming: GOOTMU" 332:Board games introduced in 1992 293: 253: 229: 204: 45: 1: 197: 60: 115: 7: 123: 10: 348: 179:noted the similarities to 164: 85: 55:Get Out of the Maze Unit 38:that was published by 26: 65:The game comes with 24: 306:spotlightongames.com 144:Publication history 192:Spotlight on Games 136:Victory conditions 27: 339: 316: 315: 313: 312: 297: 291: 290: 285:. No. 212. 273: 264: 263: 257: 251: 250: 248: 247: 233: 227: 226: 224: 223: 208: 151:was designed by 107:6 players: 5 x 5 104:5 players: 5 x 4 101:4 players: 4 x 4 98:3 players: 3 x 4 95:2 players: 3 x 3 81:4-page rulesheet 347: 346: 342: 341: 340: 338: 337: 336: 322: 321: 320: 319: 310: 308: 298: 294: 274: 267: 259: 258: 254: 245: 243: 241:boardgaming.com 235: 234: 230: 221: 219: 209: 205: 200: 167: 146: 138: 126: 118: 88: 78:a six-sided die 63: 48: 17: 12: 11: 5: 345: 335: 334: 318: 317: 292: 265: 261:"G.o.o.t.m.u." 252: 228: 202: 201: 199: 196: 175:(Issue #212), 166: 163: 145: 142: 137: 134: 125: 122: 117: 114: 109: 108: 105: 102: 99: 96: 87: 84: 83: 82: 79: 76: 73: 72:6 player pawns 70: 62: 59: 47: 44: 15: 9: 6: 4: 3: 2: 344: 333: 330: 329: 327: 307: 303: 296: 288: 284: 283: 278: 277:Varney, Allen 272: 270: 262: 256: 242: 238: 232: 218: 214: 207: 203: 195: 193: 188: 186: 182: 178: 174: 173: 162: 160: 159: 154: 150: 141: 133: 130: 121: 113: 106: 103: 100: 97: 94: 93: 92: 80: 77: 74: 71: 68: 67: 66: 58: 56: 52: 43: 41: 37: 33: 32: 25:Box art, 1992 23: 19: 309:. Retrieved 305: 300:Heli, Rick. 295: 280: 255: 244:. Retrieved 240: 231: 220:. Retrieved 216: 206: 191: 189: 184: 180: 177:Allen Varney 170: 168: 156: 149:G.O.O.T.M.U. 148: 147: 139: 131: 127: 119: 110: 89: 64: 54: 51:G.O.O.T.M.U. 50: 49: 31:G.O.O.T.M.U. 30: 29: 28: 18: 289:p. 95. 46:Description 40:Jolly Games 311:2020-11-18 246:2020-11-18 222:2020-11-18 198:References 61:Components 36:board game 16:Board game 287:TSR, Inc. 217:panix.com 153:Tom Jolly 116:Objective 42:in 1992. 326:Category 237:"GOOTMU" 213:"GOOTMU" 124:Gameplay 187:game." 185:Wiz-War 181:Wiz-War 165:Reviews 158:Wiz-War 282:Dragon 172:Dragon 86:Setup 34:is a 328:: 304:. 268:^ 239:. 215:. 314:. 249:. 225:. 53:(

Index


board game
Jolly Games
Tom Jolly
Wiz-War
Dragon
Allen Varney
"GOOTMU"
"GOOTMU"
"G.o.o.t.m.u."


Varney, Allen
Dragon
TSR, Inc.
"1001 Nights of Gaming: GOOTMU"
Category
Board games introduced in 1992

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