Knowledge

GURPS Supers

Source 📝

389:
substantially harder to learn". He disliked the additional complexities around character generation, and was disturbed that the book did not spend much time on the creation of character background, saying this was a failure of the system to properly engage with the nature of comic books. He also
429:
takes a more realistic route, stressing personality over punch-outs. That's not to say it's stodgy; a typical chapter is titled 'Unnatural Multiple Limbs from Another World'. The Second Edition streamlines the occasionally awkward mechanics of the First Edition and adds some nifty new powers".
26: 118:. The first edition book includes new combat rules, 24 superpowers, bionic superlimbs, gadgets and equipment, and rules for creating new powers, sample heroes and villains, and a briefly described campaign world. The second edition book is revised and corrected. 441:
a below-average rating of only 6 out of 10, and called the background setting "rather dull", saying it is "fine if you want to recreate a Saturday afternoon TV show, but not so great for a more fantastic, underground campaign of the
253:
was printed in 1989, and the second edition was published in 1990. The first edition had groupings of character powers that were not used in the second edition. Both were based on the Third Edition of
394:
combat was frequently deadly, whereas in comic books combat is not usually lethal. Wallis concluded by giving this book a below average rating of only 2 out of 5: "For my money,
714: 159:
is a supplement for the GURPS roleplaying game and uses that basic rule system. The supplement offers additional rules and options for characters with superpowers.
128:
basic system. The book also contains suggestions for running a superhero campaign, and a detailed background setting with the UN controlling most superheroes.
101:
is a superhero roleplaying game written by Loyd Blankenship and published by Steve Jackson Games. The first edition was published in 1989.
174:, plus any other GURPS book included by the campaign. The rules book included advice on creating superhero campaigns, and ways for the 341:
For the 4th edition of GURPS, the majority of rules governing the creation of superhero characters are covered in the more generic
124:
deals with super-powered characters in a modern-day setting, and contains all the necessary rules to create superheroes for the
719: 563: 398:
is flawed There is too much emphasis on rules changes; it fails as a superhero rolegame because of the overrealism of the
511: 381:
liked the design and layout of the book, but pointed out that "the rewriting of a large number of rules shows that
162:
Players can choose from several different basic types of superhero characters that influence how the character's
338:
for 4e was published in 2007, one of several genre books published by Steve Jackson Games for the new edition.
446:
variety". Faragher concluded that "it's a competent enough set of rules - and one that's well presented - but
615: 421: 378: 185:
allows the exchange of a player's characters between any of the numerous other genres supported by GURPS.
163: 663: 348: 166:
are selected. Players can select from a wide variety of powers and their modifications given in
645: 677: 709: 351:
release by William H. Stoddard covers the genre specific information in a similar style to
8: 620: 373: 275: 217: 56: 189:
favors lower-powered heroes over higher-powered ones. Many of the superpowers unique to
194: 640: 559: 507: 407: 260:
There were various aids, supplements and ready-made adventures available, including:
353: 311: 287: 209: 597: 499: 226: 213: 112:
is a supplement of rules for comic-book superhero characters and campaigns for
703: 694: 579: 238: 43: 343: 402:
rules, and it fails as a generic sourcebook because it is not generic".
359: 175: 537: 317: 649: 635: 412: 303: 25: 224:
was one of the broad genre books that was published after the
114: 88: 504:
Heroic Worlds: A History and Guide to Role-Playing Games
144:
and later appearing in its own full-length supplement,
437:(issue #6), Steve Faragher gave the second edition of 140:
is the "IST World", described briefly in chapter 7 of
244: 553: 715:Role-playing game supplements introduced in 1989 701: 216:and Charlie Weidman, and was first published by 237:was published in 1990 and featured a cover by 193:appear as Advantages and Disadvantages in the 532:Faragher, Steve (May 1996). "Games Reviews". 450:is not exactly compulsive playing material". 549: 547: 664:"GURPS - GURPS Supers | Article | RPGGeek" 638:(September 1996). "Role-playing Reviews". 628: 385:is not a truly generic rolegame and makes 527: 525: 523: 72:2007 (3rd edition; for 4th edition GURPS) 69:1990 (2nd edition; for 3rd edition GURPS) 66:1989 (1st edition; for 3rd edition GURPS) 544: 531: 178:to customize the style of the campaign. 363:books for the fourth edition of GURPS. 299:Hellboy Sourcebook and Roleplaying Game 702: 614: 520: 498: 634: 494: 492: 490: 488: 474:(issue #41 - Aug 1998) (Portuguese) 282:GURPS Supers: School of Hard Knocks 13: 468:(issue #4 - Jul 1995) (Portuguese) 14: 731: 688: 608: 506:. Prometheus Books. p. 392. 485: 405:In the September 1996 edition of 136:The official "house setting" for 678:"ABC do RPG | Article | RPGGeek" 453: 245:Earlier editions and supplements 24: 618:(August 1989). "GURPS Supers". 415:compared the second edition of 146:GURPS International Super Teams 670: 656: 590: 572: 371:In the August 1989 edition of 330: 1: 598:"Warehouse 23 - GURPS Supers" 478: 325:GURPS Wild Cards: Aces Abroad 181:As part of the GURPS system, 720:Superhero role-playing games 366: 220:in 1988 as a 112-page book. 170:, augmented by those in the 7: 554:Shannon Appelcline (2011). 433:In the May 1996 edition of 276:GURPS Supers: Mixed Doubles 104: 10: 736: 200: 131: 624:. No. 8. p. 42. 151: 84: 76: 62: 52: 42: 23: 294:GURPS Supers: Supertemps 270:GURPS Supers: Death Wish 558:. Mongoose Publishing. 556:Designers & Dragons 288:GURPS Supers: Superscum 265:GURPS Supers Adventures 646:Lake Geneva, Wisconsin 425:, and commented that " 249:The first edition of 621:Games International 602:www.warehouse23.com 374:Games International 233:The 2nd edition of 218:Steve Jackson Games 57:Steve Jackson Games 20: 212:, with a cover by 195:GURPS 4e Basic Set 16: 565:978-1-907702-58-7 538:Future Publishing 94: 93: 36: 727: 682: 681: 674: 668: 667: 660: 654: 653: 632: 626: 625: 612: 606: 605: 594: 588: 587: 576: 570: 569: 551: 542: 541: 529: 518: 517: 500:Schick, Lawrence 496: 312:GURPS Wild Cards 210:Loyd Blankenship 48:Loyd Blankenship 34: 28: 21: 15: 735: 734: 730: 729: 728: 726: 725: 724: 700: 699: 691: 686: 685: 676: 675: 671: 662: 661: 657: 633: 629: 613: 609: 596: 595: 591: 584:www.sjgames.com 578: 577: 573: 566: 552: 545: 530: 521: 514: 497: 486: 481: 456: 390:commented that 369: 333: 247: 227:GURPS Basic Set 208:was written by 203: 154: 134: 107: 70: 67: 38: 12: 11: 5: 733: 723: 722: 717: 712: 698: 697: 690: 689:External links 687: 684: 683: 669: 655: 627: 607: 589: 580:"GURPS Supers" 571: 564: 543: 519: 512: 483: 482: 480: 477: 476: 475: 469: 463: 455: 452: 411:(Issue #233), 368: 365: 332: 329: 328: 327: 322: 308: 301:(based on the 296: 291: 284: 279: 272: 267: 246: 243: 214:Alan Gutierrez 202: 199: 153: 150: 133: 130: 106: 103: 92: 91: 86: 82: 81: 78: 74: 73: 64: 60: 59: 54: 50: 49: 46: 40: 39: 29: 9: 6: 4: 3: 2: 732: 721: 718: 716: 713: 711: 708: 707: 705: 696: 695:Official site 693: 692: 679: 673: 665: 659: 651: 647: 643: 642: 637: 631: 623: 622: 617: 616:Wallis, James 611: 603: 599: 593: 585: 581: 575: 567: 561: 557: 550: 548: 539: 535: 528: 526: 524: 515: 513:0-87975-653-5 509: 505: 501: 495: 493: 491: 489: 484: 473: 472:Dragão Brasil 470: 467: 466:Dragão Brasil 464: 461: 458: 457: 454:Other reviews 451: 449: 445: 440: 436: 431: 428: 424: 423: 418: 414: 410: 409: 403: 401: 397: 393: 388: 384: 380: 376: 375: 364: 362: 361: 356: 355: 354:GURPS Fantasy 350: 346: 345: 339: 337: 326: 323: 320: 319: 314: 313: 309: 306: 305: 300: 297: 295: 292: 290: 289: 285: 283: 280: 278: 277: 273: 271: 268: 266: 263: 262: 261: 258: 256: 252: 242: 240: 239:John Zeleznik 236: 231: 229: 228: 223: 219: 215: 211: 207: 198: 196: 192: 188: 184: 179: 177: 173: 169: 165: 160: 158: 149: 147: 143: 139: 129: 127: 123: 119: 117: 116: 111: 102: 100: 99: 90: 87: 83: 79: 75: 71: 65: 61: 58: 55: 51: 47: 45: 41: 37:edition cover 32: 27: 22: 19: 672: 658: 639: 630: 619: 610: 601: 592: 583: 574: 555: 533: 503: 471: 465: 460:Games Review 459: 448:GURPS Supers 447: 443: 439:GURPS Supers 438: 434: 432: 426: 420: 417:GURPS Supers 416: 406: 404: 399: 396:GURPS Supers 395: 391: 387:GURPS Supers 386: 382: 379:James Wallis 377:(Issue #8), 372: 370: 358: 352: 344:GURPS Powers 342: 340: 336:GURPS Supers 335: 334: 324: 316: 310: 302: 298: 293: 286: 281: 274: 269: 264: 259: 254: 251:GURPS Supers 250: 248: 235:GURPS Supers 234: 232: 225: 221: 206:GURPS Supers 205: 204: 191:GURPS Supers 190: 187:GURPS Supers 186: 183:GURPS Supers 182: 180: 171: 168:GURPS Supers 167: 161: 157:GURPS Supers 156: 155: 145: 142:GURPS Supers 141: 138:GURPS Supers 137: 135: 125: 122:GURPS Supers 121: 120: 113: 110:GURPS Supers 109: 108: 98:GURPS Supers 97: 96: 95: 68: 31:GURPS Supers 30: 18:GURPS Supers 17: 710:GURPS books 462:, vol. 2 #1 427:GURPS Super 360:GURPS Space 331:4th Edition 255:GURPS Basic 222:GURPS Space 176:game master 172:GURPS Basic 63:Publication 704:Categories 636:Swan, Rick 479:References 318:Wild Cards 315:(based on 80:Super-hero 53:Publishers 422:Champions 413:Rick Swan 367:Reception 44:Designers 644:(#233). 502:(1991). 444:Watchmen 105:Contents 321:series) 307:series) 304:Hellboy 201:History 132:Setting 85:Systems 652:: 113. 641:Dragon 562:  534:Arcane 510:  435:Arcane 408:Dragon 164:powers 152:System 77:Genres 540:: 71. 536:(6). 400:GURPS 392:GURPS 383:GURPS 126:GURPS 115:GURPS 89:GURPS 560:ISBN 508:ISBN 357:and 347:. A 650:TSR 419:to 349:PDF 706:: 648:: 600:. 582:. 546:^ 522:^ 487:^ 257:. 241:. 230:. 197:. 148:. 35:nd 680:. 666:. 604:. 586:. 568:. 516:. 33:2

Index


Designers
Steve Jackson Games
GURPS
GURPS
powers
game master
GURPS 4e Basic Set
Loyd Blankenship
Alan Gutierrez
Steve Jackson Games
GURPS Basic Set
John Zeleznik
GURPS Supers: Mixed Doubles
GURPS Supers: Superscum
Hellboy
GURPS Wild Cards
Wild Cards
GURPS Powers
PDF
GURPS Fantasy
GURPS Space
Games International
James Wallis
Dragon
Rick Swan
Champions


Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.