598:
563:
493:
379:
370:, boasted custom-designed, larger casings to accommodate special features. On the original Game Boy a plastic tab slid across into a notch at the top of the cartridge when the console was powered on. To save space, this locking mechanism was removed from all subsequent devices. The notch was not present on Game Boy Color Game Paks to prevent them from being used in the original Game Boy. If these Game Boy Color Game Paks were inserted into a Game Boy Pocket or Light, an error message would be shown on the screen.
442:
314:
29:
524:
re-releases of originally monochrome games, however, Nintendo insisted that developers include gameplay enhancements (beyond simply adding color) to differentiate the games from their monochrome counterparts. Some color-enhanced cartridges also boasted features later seen in clear cartridges, such as
420:
Game Boy
Advance cartridges included notches on the cartridge's corners. When inserted into a Game Boy Advance, these notches avoid pressing a switch (called a shape detector) within the slot, allowing the device to boot into its native mode. When an older Game Boy cartridge was inserted, this switch
570:
The Game Boy Color Game Pak (also known as class C or clear cartridges) introduced unique features for players on the Game Boy Color and subsequent systems. They boast a wider color range (up to 56 colors) and benefit from the increased processing speed and memory introduced with the Game Boy Color.
504:
These cartridges can use the full color capabilities of the Game Boy Color and subsequent systems, displaying up to 56 colors simultaneously out of a palette of 32,768 while use up to 56 colors out of a palette of 32,000 while remaining compatible with the original Game Boy where they were presented
453:
When these games are played on the Game Boy Color and subsequent systems, the device applies a limited color palette (typically dark green) using four to ten colors to enhance games originally intended to be presented in four shades of gray. Many games were programmed to call for a default color
390:
The Game Boy
Advance used a significantly shorter standard cartridge design at 3.5 centimeters (1.4 in) high. The top of the cartridge was wider at 6 centimeters (2.4 in) wide to prevent insertion into older Game Boy devices, but the bottom retained the same width of 5.8 centimeters
449:
The original Game Boy Game Pak (also known as class A or grey cartridges) is compatible with all Game Boy systems, excluding Game Boy Micro. All original Game Boy games are of this type. The games on these cartridges are programmed in monochrome (using four shades of grey or green).
354:
for replacement. The SRAM chips were later phased out in favor of the flash memory chips, which can store data without the need for a battery. Later revisions introduced even more functionality. Real-time clock capabilities kept track of time using a
424:
The
Nintendo DS retains backward compatibility with Game Boy Advance cartridges but not older Game Boy games. To accomplish this, the button was replaced with a solid piece of plastic, preventing older Game Boy cartridges from fully inserting.
335:. The MBC chip acts like a traffic controller, switching between multiple banks of 32 KB each. Using this technology, Nintendo was able to create cartridges that used up to 8 MB of ROM, vastly expanding game size and complexity.
500:
The color-enhanced Game Boy Game Pak (also known as class B, dual mode, or black cartridges) improved the gameplay experience on the Game Boy Color and subsequent systems while maintaining compatibility with older monochrome devices.
327:
The Game Boy Game Pak cartridges store the game's code and data using ROM chips. However, the original Game Boy's 8-bit architecture limited the CPU's access to just 32 KB of ROM at a time, restricting early games to this size.
863:
454:
palette. However, for games without a default, users could choose from 12 different palettes using button combinations. A dedicated palette option replicates the original Game Boy's grayscale experience.
265:(RAM) chips that could be used for increased performance or to save game progress. A battery in the cartridge would keep the RAM powered when the Game Boy was off. Later cartridges could also include
589:
Most original Game Boy Game Paks were encased in translucent plastic, but similar to previous generations, some were released in special colors that match the game's theme, like Pokémon
Crystal.
401:
Cartridges could also include RAM, however these were mostly used to save game progress and not to increase the device's performance. This memory typically came in the form of an 4 or 64 KB
1237:
338:
Some Game Boy cartridges included random-access memory (RAM) to increase the device's performance and allow game progress to be saved. This memory typically came in the form of an 8 KB
1061:
284:, could accommodate up to 32 MB of game ROM. The Game Boy Advance was the last major handheld device to use cartridges as its primary storage format. Later systems, like the
1147:
331:
Nintendo overcame this limitation with a chip called the memory bank controller (MBC) placed within the cartridge. A similar solution had been by previously used on the
317:
Game Boy Game Pak board. Clockwise from top right: battery, ROM chip, SRAM chip, MBC chip, crystal oscillator (under white tape) for real-time clock, and supervisor chip.
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in four shades of gray. However, this compatibility comes at the expense of not being able to utilize the handheld's increased processing speed and memory.
538:
Although most color-enhanced Game Boy Game Paks were encased in black plastic, some used special colors that matched the game's theme, including notably
643:
Although most Game Boy
Advance Game Paks were encased in dark grey plastic, some used special colors that matched the game's theme, including notably
2413:
1543:
1035:
1229:
1207:
464:
Although most original Game Boy Game Paks were encased in grey plastic, some used special colors that match the game's theme, including notably,
1117:
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chip. SRAM chips required a battery to retain data when the Game Boy was powered off. These batteries had a limited lifespan and needed to be
350:
chip. SRAM chips required a battery to retain data when the Game Boy was powered off. These batteries had a limited lifespan and needed to be
366:
The standard cartridge measured 5.8 centimeters (2.3 in) wide and 6.5 centimeters (2.6 in) high. However, some games, such as the
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The Game Boy
Advance Game Pak (also known as class D cartridges) is half the size of all earlier cartridges and is compatible with
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Because of this reliance on the newer hardware, these games are incompatible with the older monochrome Game Boy models.
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Additionally, a limited number of cartridges released between 1994 and 1998 feature enhancements compatible with the
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Certain cartridges also had additional features to enhance gameplay, including rumble feedback, utilized in
2172:
2155:
1819:
1744:
1696:
1294:
1027:
856:"What are the Game Boy Advance (GBA) Game Pak ROM cartridge physical dimensions (length x width x height)?"
582:
433:
Excluding game-specific variations, there are four types of cartridges compatible with Game Boy systems:
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250:. Nintendo later incorporated a memory bank controller into cartridges to allow for more storage by
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1998:
1988:
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The Game Boy
Advance Game Pak could accommodate up to 32 MB of game ROM, although special
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would be pressed, triggering the device to boot into its backward compatibility mode.
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functionality that could keep track of time even when the device was off or a
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42:
1084:"Why Game Boy Color games with the built-in rumble feature were the coolest"
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1709:
1630:
1418:
1413:
1406:
1230:"Kojima's GBA experiment—and the sunny island childhood it changed forever"
612:
Some
Advance cartridges have built-in features, including rumble features (
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1140:"Kirby Tilt 'n' Tumble Developer Interview from Nintendo Online Magazine"
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117:: 6.5 cm (2.6 in) high × 5.8 cm (2.3 in) wide
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1714:
636:
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402:
383:
351:
339:
123:: 3.5 cm (1.4 in) high × 6 cm (2.4 in) wide
33:
Game Boy Game Paks from left to right: original, Color, Advance
1348:
946:"Notes:Game Boy Color Bootstrap ROM - The Cutting Room Floor"
234:
of handheld video game consoles, part of
Nintendo's line of
2014:
1635:
1343:
363:
cartridges added vibration feedback to enhance gameplay.
258: (MB) of storage, allowing for more complex games.
238:
cartridges. Early Game Boy games were limited to 32
1028:"Changing the Color Palette on Game Boy Advance Systems"
890:"Game Boy Advance Architecture - A Practical Analysis"
700:"Game Boy / Color Architecture – A Practical Analysis"
733:
731:
729:
727:
725:
487:
398:cartridges could hold 64 MB of video on ROM.
261:In addition to ROM, cartridges could also include
1114:"Game Pak Troubleshooting – All Game Boy Systems"
722:
2484:
1285:
254:. This change allowed Game Paks to reach 8
70:: ROM: 32 KB–8 MB, RAM: 8–128 KB
609:and later systems, including the Nintendo DS.
273:to add vibration feedback to enhance gameplay.
792:
790:
765:"Exploring the Gameboy Memory Bank Controller"
691:
2293:
2030:
1271:
883:
881:
436:
659:
592:
1002:. Vol. 1 (2nd ed.). Bournemouth:
993:
991:
918:
787:
409:chip, or later, a 512 KB or 1 MB
2300:
2286:
2037:
2023:
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1264:
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672:. Nintendo. April 26, 2016. Archived from
557:
484:series, which utilized yellow cartridges.
382:Game Boy Advance Game Pak board. Includes
27:
667:"Consolidated Sales Transition by Region"
76:: ROM: up to 32MB, RAM: up to 128 KB
1116:. Nintendo of America customer support.
988:
596:
561:
517:The Legend of Zelda: Link's Awakening DX
491:
440:
377:
312:
1120:from the original on September 28, 2017
887:
796:
697:
2485:
2385:GameCube – Game Boy Advance link cable
900:from the original on September 4, 2022
823:
805:from the original on November 27, 2023
698:Copetti, Rodrigo (February 21, 2019).
333:Nintendo Entertainment System Game Pak
230:used to store video game data for the
2281:
2018:
1259:
1227:
1064:from the original on December 3, 2020
1038:from the original on January 13, 2009
308:
2307:
888:Copetti, Rodrigo (August 18, 2019).
532:Robopon Sun, Star, and Moon Versions
1240:from the original on April 29, 2021
1210:from the original on April 27, 2021
1182:from the original on April 27, 2021
1150:from the original on April 27, 2021
997:
775:from the original on April 29, 2024
710:from the original on April 13, 2024
13:
1203:Yoshi: Universal Gravitation – IGN
919:Paternostro, Emi (June 29, 2023).
246:(ROM) storage due to the system's
14:
2514:
2364:Game Boy Advance Wireless Adapter
1914:GameCube technical specifications
1094:from the original on July 9, 2018
836:from the original on May 10, 2024
762:
1171:スクリューブレイカー 轟振どりるれろ | Wii U | 任天堂
1058:"Disassembling the GBC Boot ROM"
866:from the original on May 5, 2024
580:, and tilt sensors, employed in
508:Some color-enhanced games, like
496:Color-enhanced Game Boy Game Pak
488:Color-enhanced Game Boy Game Pak
1221:
1194:
1162:
1132:
1106:
1076:
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1020:
963:
938:
744:. December 3, 1999. p. 299
529:and infrared communications in
2336:Visteon Dockable Entertainment
1810:Family Computer Network System
912:
848:
817:
756:
346:chip, or later, a 128 KB
1:
1228:Staff, Ars (March 27, 2020).
739:"Game Boy Programming Manual"
652:
627:Yoshi's Universal Gravitation
303:
2044:
1820:Nintendo Wi-Fi USB Connector
1287:Nintendo video game hardware
1000:Videogames Hardware Handbook
7:
1902:Super NES enhancement chips
405:chip, a 256 or 512 KB
386:chip (left) and ROM (right)
252:switching between ROM banks
10:
2519:
830:Game Boy hardware database
445:Original Game Boy Game Pak
437:Original Game Boy Game Pak
373:
171:: April 21, 1989
2458:
2432:
2404:
2344:
2313:
2253:
2245:National Toy Hall of Fame
2222:
2186:
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2083:
2050:
1954:
1879:
1858:
1828:
1802:
1695:
1659:
1582:
1536:
1529:
1493:
1485:Super NES Classic Edition
1467:
1460:
1439:
1357:
1302:
1293:
971:"Game Boy Color boot ROM"
799:"ROM cartridge interface"
601:Game Boy Advance Game Pak
593:Game Boy Advance Game Pak
226:is the brand name of the
191:
161:
130:
107:
93:
83:
60:
48:
38:
26:
2503:Video game storage media
1175:
1170:
797:Ziegler, Reiner (2008).
428:
566:Game Boy Color Game Pak
558:Game Boy Color Game Pak
296:, which are similar to
2450:Nintendo Switch Online
2359:Game Boy Advance Video
2199:Nintendo Switch Online
1999:Nintendo optical discs
1989:Game Boy Advance Video
921:"Game Boy Color Modes"
602:
567:
497:
446:
396:Game Boy Advance Video
387:
324:
1590:Famicom Data Recorder
826:"Game Boy cartridges"
600:
583:Kirby Tilt 'n' Tumble
565:
495:
444:
381:
316:
1687:GBA Wireless Adapter
1682:GCN – GBA Link Cable
1206:, January 12, 2005,
1006:. pp. 236–239.
998:Day, Ashley (2016).
824:Javanainen, Joonas.
263:random-access memory
16:Video game cartridge
1880:Integrated circuits
1789:Nintendo Switch Pro
1595:Famicom Disk System
1480:NES Classic Edition
679:on October 11, 2016
621:WarioWare: Twisted!
342:chip, a 32 KB
282:32-bit architecture
23:
2419:Classic NES Series
2178:Multiplayer titles
2004:Nintendo Game Card
1757:Classic Controller
1004:Imagine Publishing
603:
568:
525:the Rumble Pak in
498:
447:
417:for replacement.
388:
357:crystal oscillator
325:
309:Original and Color
276:Game Paks for the
248:8-bit architecture
21:
2480:
2479:
2391:Nintendo e-Reader
2369:Game Boy Game Pak
2275:
2274:
2230:Game Boy Game Pak
2012:
2011:
1854:
1853:
1769:Wii Balance Board
1745:WaveBird Wireless
1600:Famicom 3D System
1525:
1524:
1521:
1520:
1013:978-1-78546-239-9
925:GB Studio Central
769:Brendan's Website
618:), tilt sensors (
321:Annotated version
224:Game Boy Game Pak
221:
220:
22:Game Boy Game Pak
2510:
2498:Game Boy Advance
2440:VisualBoyAdvance
2387:
2321:Game Boy Advance
2308:Game Boy Advance
2302:
2295:
2288:
2279:
2278:
2267:Game Boy Advance
2259:Game & Watch
2209:VisualBoyAdvance
2108:Game Boy Printer
2039:
2032:
2025:
2016:
2015:
1626:Game Boy Printer
1605:Super NES CD-ROM
1534:
1533:
1501:Game & Watch
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1375:Game Boy Advance
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1146:. May 14, 2020.
1144:Game In Japanese
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1032:Customer Service
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763:Byers, Brendan.
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607:Game Boy Advance
481:Donkey Kong Land
278:Game Boy Advance
244:read-only memory
214:
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184:: March 21, 2001
178:
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148:Game Boy Advance
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2445:Virtual Console
2428:
2424:Cancelled games
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2379:Game Link Cable
2374:Game Boy Player
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2309:
2306:
2276:
2271:
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2249:
2218:
2204:Virtual Console
2182:
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2113:Game Link Cable
2103:Game Boy Player
2098:Game Boy Camera
2079:
2046:
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2013:
2008:
1950:
1875:
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1824:
1798:
1725:Super NES Mouse
1691:
1677:Game Link Cable
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1646:Game Boy Player
1621:Game Boy Camera
1578:
1517:
1513:Pokémon Pikachu
1489:
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1315:official models
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646:Pokémon Emerald
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527:Pokémon Pinball
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391:(2.3 in).
376:
368:Game Boy Camera
318:
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306:
280:, which uses a
267:real-time clock
232:Game Boy family
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2173:Super Game Boy
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2118:Nintendo Power
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1836:Nintendo Power
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2414:Best-sellers
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2240:Satoru Okada
2235:Gunpei Yokoi
2229:
2161:best-sellers
2144:best-sellers
1976:
1710:Family BASIC
1660:Connectivity
1631:Transfer Pak
1607:(unreleased)
1414:Nintendo 3DS
1392:Pokémon Mini
1242:. Retrieved
1234:Ars Technica
1233:
1223:
1212:, retrieved
1202:
1196:
1184:. Retrieved
1164:
1152:. Retrieved
1143:
1134:
1122:. Retrieved
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1096:. Retrieved
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1034:. Nintendo.
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829:
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703:
693:
681:. Retrieved
674:the original
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644:
642:
635:
625:
619:
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604:
588:
581:
577:Perfect Dark
575:
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547:Pokémon Gold
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411:flash memory
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393:
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337:
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290:Nintendo 3DS
275:
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223:
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192:Discontinued
181:
168:
120:
114:
73:
67:
18:
2472:Nintendo DS
2354:Afterburner
2346:Accessories
2093:Afterburner
2085:Accessories
1815:Satellaview
1735:Nintendo 64
1730:Super Scope
1697:Controllers
1530:Peripherals
1447:Virtual Boy
1431:Switch Lite
1397:Nintendo DS
1332:iQue Player
1327:Nintendo 64
894:Copetti.org
704:Copetti.org
683:October 23,
615:Drill Dozer
467:Pokémon Red
286:Nintendo DS
153:Nintendo DS
89:Proprietary
2487:Categories
2214:Wzonka-Lad
1866:VS. System
1803:Networking
1762:Wii Zapper
1752:Wii Remote
1705:NES Zapper
1616:Rumble Pak
1574:Wii Remote
1068:August 13,
1042:January 4,
653:References
415:desoldered
361:Rumble Pak
352:desoldered
304:Background
294:game cards
271:Rumble Pak
175:1989-04-21
108:Dimensions
39:Media type
2433:Emulation
2187:Emulation
2166:cancelled
2149:cancelled
1972:Super NES
1931:Hollywood
1841:Wii Speak
1779:Wii U Pro
1549:Super NES
1461:Dedicated
1322:Super NES
1244:April 27,
1214:April 27,
1186:April 27,
1176:任天堂ホームページ
1154:April 27,
779:April 29,
748:April 30,
714:April 29,
522:colorized
256:megabytes
240:kilobytes
94:Developed
2493:Game Boy
2464:Game Boy
2396:Play-Yan
2314:Consoles
2139:Game Boy
2058:Game Boy
2051:Consoles
2045:Game Boy
1994:Play-Yan
1977:Game Boy
1962:Game Pak
1946:Tegra X1
1941:Espresso
1926:Broadway
1907:Super FX
1740:GameCube
1641:e-Reader
1559:Game Boy
1494:Handheld
1440:Portable
1365:Game Boy
1358:Handheld
1339:GameCube
1295:Consoles
1238:Archived
1208:archived
1180:Archived
1148:Archived
1118:Archived
1092:Archived
1062:Archived
1036:Archived
950:tcrf.net
898:Archived
864:Archived
834:Archived
803:Archived
773:Archived
708:Archived
478:and the
298:SD cards
236:Game Pak
169:Original
162:Released
138:Game Boy
102:Nintendo
85:Standard
61:Capacity
50:Encoding
2223:Related
1936:PICA200
1784:Joy-Con
1583:Add-ons
1424:New 3DS
1098:July 9,
980:May 27,
955:May 27,
930:May 27,
374:Advance
209: (
205:Advance
182:Advance
173: (
121:Advance
74:Advance
55:Digital
2063:Pocket
1859:Arcade
1846:Amiibo
1715:R.O.B.
1452:Switch
1010:
975:GitHub
904:May 5,
870:May 5,
860:Arqade
840:May 3,
809:May 3,
637:Boktai
630:) and
551:Silver
475:Yellow
473:, and
403:EEPROM
384:EEPROM
340:EEPROM
292:, use
207:: 2012
201:: 2006
96:
2406:Games
2331:Micro
2194:Delta
2156:Color
2132:Games
2075:Color
2068:Light
1955:Media
1919:Gekko
1829:Other
1537:Lists
1385:Micro
1349:Wii U
742:(PDF)
677:(PDF)
670:(PDF)
520:were
429:Types
131:Usage
1892:5A22
1887:2A03
1636:64DD
1468:Home
1402:Lite
1303:Home
1246:2021
1216:2021
1188:2021
1156:2021
1126:2017
1100:2018
1070:2020
1044:2009
1008:ISBN
982:2024
957:2024
932:2024
906:2024
872:2024
842:2024
811:2024
781:2024
750:2024
716:2024
685:2016
549:and
544:and
514:and
471:Blue
407:SRAM
344:SRAM
288:and
211:2012
1982:N64
1967:NES
1897:CIC
1564:GCN
1554:N64
1544:NES
1419:2DS
1407:DSi
1344:Wii
1310:NES
1174:.
640:).
2489::
2326:SP
1569:DS
1380:SP
1236:.
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1178:.
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990:^
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469:,
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98:by
2470:→
2462:←
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634:(
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319:(
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177:)
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.