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Game Boy Game Pak

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598: 563: 493: 379: 370:, boasted custom-designed, larger casings to accommodate special features. On the original Game Boy a plastic tab slid across into a notch at the top of the cartridge when the console was powered on. To save space, this locking mechanism was removed from all subsequent devices. The notch was not present on Game Boy Color Game Paks to prevent them from being used in the original Game Boy. If these Game Boy Color Game Paks were inserted into a Game Boy Pocket or Light, an error message would be shown on the screen. 442: 314: 29: 524:
re-releases of originally monochrome games, however, Nintendo insisted that developers include gameplay enhancements (beyond simply adding color) to differentiate the games from their monochrome counterparts. Some color-enhanced cartridges also boasted features later seen in clear cartridges, such as
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Game Boy Advance cartridges included notches on the cartridge's corners. When inserted into a Game Boy Advance, these notches avoid pressing a switch (called a shape detector) within the slot, allowing the device to boot into its native mode. When an older Game Boy cartridge was inserted, this switch
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The Game Boy Color Game Pak (also known as class C or clear cartridges) introduced unique features for players on the Game Boy Color and subsequent systems. They boast a wider color range (up to 56 colors) and benefit from the increased processing speed and memory introduced with the Game Boy Color.
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These cartridges can use the full color capabilities of the Game Boy Color and subsequent systems, displaying up to 56 colors simultaneously out of a palette of 32,768 while use up to 56 colors out of a palette of 32,000 while remaining compatible with the original Game Boy where they were presented
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When these games are played on the Game Boy Color and subsequent systems, the device applies a limited color palette (typically dark green) using four to ten colors to enhance games originally intended to be presented in four shades of gray. Many games were programmed to call for a default color
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The Game Boy Advance used a significantly shorter standard cartridge design at 3.5 centimeters (1.4 in) high. The top of the cartridge was wider at 6 centimeters (2.4 in) wide to prevent insertion into older Game Boy devices, but the bottom retained the same width of 5.8 centimeters
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The original Game Boy Game Pak (also known as class A or grey cartridges) is compatible with all Game Boy systems, excluding Game Boy Micro. All original Game Boy games are of this type. The games on these cartridges are programmed in monochrome (using four shades of grey or green).
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for replacement. The SRAM chips were later phased out in favor of the flash memory chips, which can store data without the need for a battery. Later revisions introduced even more functionality. Real-time clock capabilities kept track of time using a
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The Nintendo DS retains backward compatibility with Game Boy Advance cartridges but not older Game Boy games. To accomplish this, the button was replaced with a solid piece of plastic, preventing older Game Boy cartridges from fully inserting.
335:. The MBC chip acts like a traffic controller, switching between multiple banks of 32 KB each. Using this technology, Nintendo was able to create cartridges that used up to 8 MB of ROM, vastly expanding game size and complexity. 500:
The color-enhanced Game Boy Game Pak (also known as class B, dual mode, or black cartridges) improved the gameplay experience on the Game Boy Color and subsequent systems while maintaining compatibility with older monochrome devices.
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The Game Boy Game Pak cartridges store the game's code and data using ROM chips. However, the original Game Boy's 8-bit architecture limited the CPU's access to just 32 KB of ROM at a time, restricting early games to this size.
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palette. However, for games without a default, users could choose from 12 different palettes using button combinations. A dedicated palette option replicates the original Game Boy's grayscale experience.
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Most original Game Boy Game Paks were encased in translucent plastic, but similar to previous generations, some were released in special colors that match the game's theme, like Pokémon Crystal.
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Cartridges could also include RAM, however these were mostly used to save game progress and not to increase the device's performance. This memory typically came in the form of an 4 or 64 KB
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Some Game Boy cartridges included random-access memory (RAM) to increase the device's performance and allow game progress to be saved. This memory typically came in the form of an 8 KB
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Nintendo overcame this limitation with a chip called the memory bank controller (MBC) placed within the cartridge. A similar solution had been by previously used on the
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Game Boy Game Pak board. Clockwise from top right: battery, ROM chip, SRAM chip, MBC chip, crystal oscillator (under white tape) for real-time clock, and supervisor chip.
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in four shades of gray. However, this compatibility comes at the expense of not being able to utilize the handheld's increased processing speed and memory.
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Although most color-enhanced Game Boy Game Paks were encased in black plastic, some used special colors that matched the game's theme, including notably
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Although most Game Boy Advance Game Paks were encased in dark grey plastic, some used special colors that matched the game's theme, including notably
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Although most original Game Boy Game Paks were encased in grey plastic, some used special colors that match the game's theme, including notably,
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chip. SRAM chips required a battery to retain data when the Game Boy was powered off. These batteries had a limited lifespan and needed to be
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chip. SRAM chips required a battery to retain data when the Game Boy was powered off. These batteries had a limited lifespan and needed to be
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The standard cartridge measured 5.8 centimeters (2.3 in) wide and 6.5 centimeters (2.6 in) high. However, some games, such as the
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The Game Boy Advance Game Pak (also known as class D cartridges) is half the size of all earlier cartridges and is compatible with
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Because of this reliance on the newer hardware, these games are incompatible with the older monochrome Game Boy models.
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Additionally, a limited number of cartridges released between 1994 and 1998 feature enhancements compatible with the
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Certain cartridges also had additional features to enhance gameplay, including rumble feedback, utilized in
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Excluding game-specific variations, there are four types of cartridges compatible with Game Boy systems:
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The Game Boy Advance Game Pak could accommodate up to 32 MB of game ROM, although special
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would be pressed, triggering the device to boot into its backward compatibility mode.
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functionality that could keep track of time even when the device was off or a
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Some Advance cartridges have built-in features, including rumble features (
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Game Boy Game Paks from left to right: original, Color, Advance
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of handheld video game consoles, part of Nintendo's line of
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cartridges added vibration feedback to enhance gameplay.
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cartridges. Early Game Boy games were limited to 32 
1028:"Changing the Color Palette on Game Boy Advance Systems" 890:"Game Boy Advance Architecture - A Practical Analysis" 700:"Game Boy / Color Architecture – A Practical Analysis" 733: 731: 729: 727: 725: 487: 398:cartridges could hold 64 MB of video on ROM. 261:In addition to ROM, cartridges could also include 1114:"Game Pak Troubleshooting – All Game Boy Systems" 722: 2484: 1285: 254:. This change allowed Game Paks to reach 8  70:: ROM: 32 KB–8 MB, RAM: 8–128 KB 609:and later systems, including the Nintendo DS. 273:to add vibration feedback to enhance gameplay. 792: 790: 765:"Exploring the Gameboy Memory Bank Controller" 691: 2293: 2030: 1271: 883: 881: 436: 659: 592: 1002:. Vol. 1 (2nd ed.). Bournemouth: 993: 991: 918: 787: 409:chip, or later, a 512 KB or 1 MB 2300: 2286: 2037: 2023: 1278: 1264: 878: 672:. Nintendo. April 26, 2016. Archived from 557: 484:series, which utilized yellow cartridges. 382:Game Boy Advance Game Pak board. Includes 27: 667:"Consolidated Sales Transition by Region" 76:: ROM: up to 32MB, RAM: up to 128 KB 1116:. Nintendo of America customer support. 988: 596: 561: 517:The Legend of Zelda: Link's Awakening DX 491: 440: 377: 312: 1120:from the original on September 28, 2017 887: 796: 697: 2485: 2385:GameCube – Game Boy Advance link cable 900:from the original on September 4, 2022 823: 805:from the original on November 27, 2023 698:Copetti, Rodrigo (February 21, 2019). 333:Nintendo Entertainment System Game Pak 230:used to store video game data for the 2281: 2018: 1259: 1227: 1064:from the original on December 3, 2020 1038:from the original on January 13, 2009 308: 2307: 888:Copetti, Rodrigo (August 18, 2019). 532:Robopon Sun, Star, and Moon Versions 1240:from the original on April 29, 2021 1210:from the original on April 27, 2021 1182:from the original on April 27, 2021 1150:from the original on April 27, 2021 997: 775:from the original on April 29, 2024 710:from the original on April 13, 2024 13: 1203:Yoshi: Universal Gravitation – IGN 919:Paternostro, Emi (June 29, 2023). 246:(ROM) storage due to the system's 14: 2514: 2364:Game Boy Advance Wireless Adapter 1914:GameCube technical specifications 1094:from the original on July 9, 2018 836:from the original on May 10, 2024 762: 1171:スクリューブレイカー 轟振どりるれろ | Wii U | 任天堂 1058:"Disassembling the GBC Boot ROM" 866:from the original on May 5, 2024 580:, and tilt sensors, employed in 508:Some color-enhanced games, like 496:Color-enhanced Game Boy Game Pak 488:Color-enhanced Game Boy Game Pak 1221: 1194: 1162: 1132: 1106: 1076: 1050: 1020: 963: 938: 744:. December 3, 1999. p. 299 529:and infrared communications in 2336:Visteon Dockable Entertainment 1810:Family Computer Network System 912: 848: 817: 756: 346:chip, or later, a 128 KB 1: 1228:Staff, Ars (March 27, 2020). 739:"Game Boy Programming Manual" 652: 627:Yoshi's Universal Gravitation 303: 2044: 1820:Nintendo Wi-Fi USB Connector 1287:Nintendo video game hardware 1000:Videogames Hardware Handbook 7: 1902:Super NES enhancement chips 405:chip, a 256 or 512 KB 386:chip (left) and ROM (right) 252:switching between ROM banks 10: 2519: 830:Game Boy hardware database 445:Original Game Boy Game Pak 437:Original Game Boy Game Pak 373: 171:: April 21, 1989 2458: 2432: 2404: 2344: 2313: 2253: 2245:National Toy Hall of Fame 2222: 2186: 2131: 2083: 2050: 1954: 1879: 1858: 1828: 1802: 1695: 1659: 1582: 1536: 1529: 1493: 1485:Super NES Classic Edition 1467: 1460: 1439: 1357: 1302: 1293: 971:"Game Boy Color boot ROM" 799:"ROM cartridge interface" 601:Game Boy Advance Game Pak 593:Game Boy Advance Game Pak 226:is the brand name of the 191: 161: 130: 107: 93: 83: 60: 48: 38: 26: 2503:Video game storage media 1175: 1170: 797:Ziegler, Reiner (2008). 428: 566:Game Boy Color Game Pak 558:Game Boy Color Game Pak 296:, which are similar to 2450:Nintendo Switch Online 2359:Game Boy Advance Video 2199:Nintendo Switch Online 1999:Nintendo optical discs 1989:Game Boy Advance Video 921:"Game Boy Color Modes" 602: 567: 497: 446: 396:Game Boy Advance Video 387: 324: 1590:Famicom Data Recorder 826:"Game Boy cartridges" 600: 583:Kirby Tilt 'n' Tumble 565: 495: 444: 381: 316: 1687:GBA Wireless Adapter 1682:GCN – GBA Link Cable 1206:, January 12, 2005, 1006:. pp. 236–239. 998:Day, Ashley (2016). 824:Javanainen, Joonas. 263:random-access memory 16:Video game cartridge 1880:Integrated circuits 1789:Nintendo Switch Pro 1595:Famicom Disk System 1480:NES Classic Edition 679:on October 11, 2016 621:WarioWare: Twisted! 342:chip, a 32 KB 282:32-bit architecture 23: 2419:Classic NES Series 2178:Multiplayer titles 2004:Nintendo Game Card 1757:Classic Controller 1004:Imagine Publishing 603: 568: 525:the Rumble Pak in 498: 447: 417:for replacement. 388: 357:crystal oscillator 325: 309:Original and Color 276:Game Paks for the 248:8-bit architecture 21: 2480: 2479: 2391:Nintendo e-Reader 2369:Game Boy Game Pak 2275: 2274: 2230:Game Boy Game Pak 2012: 2011: 1854: 1853: 1769:Wii Balance Board 1745:WaveBird Wireless 1600:Famicom 3D System 1525: 1524: 1521: 1520: 1013:978-1-78546-239-9 925:GB Studio Central 769:Brendan's Website 618:), tilt sensors ( 321:Annotated version 224:Game Boy Game Pak 221: 220: 22:Game Boy Game Pak 2510: 2498:Game Boy Advance 2440:VisualBoyAdvance 2387: 2321:Game Boy Advance 2308:Game Boy Advance 2302: 2295: 2288: 2279: 2278: 2267:Game Boy Advance 2259:Game & Watch 2209:VisualBoyAdvance 2108:Game Boy Printer 2039: 2032: 2025: 2016: 2015: 1626:Game Boy Printer 1605:Super NES CD-ROM 1534: 1533: 1501:Game & Watch 1465: 1464: 1375:Game Boy Advance 1300: 1299: 1280: 1273: 1266: 1257: 1256: 1250: 1249: 1247: 1245: 1225: 1219: 1218: 1217: 1215: 1198: 1192: 1191: 1189: 1187: 1166: 1160: 1159: 1157: 1155: 1146:. 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1607:(unreleased) 1414:Nintendo 3DS 1392:Pokémon Mini 1242:. Retrieved 1234:Ars Technica 1233: 1223: 1212:, retrieved 1202: 1196: 1184:. Retrieved 1164: 1152:. Retrieved 1143: 1134: 1122:. Retrieved 1108: 1096:. Retrieved 1087: 1078: 1066:. Retrieved 1052: 1040:. Retrieved 1034:. Nintendo. 1031: 1022: 999: 978:. Retrieved 974: 965: 953:. Retrieved 949: 940: 928:. Retrieved 924: 914: 902:. Retrieved 893: 868:. Retrieved 859: 850: 838:. Retrieved 829: 819: 807:. Retrieved 777:. Retrieved 768: 758: 746:. Retrieved 712:. Retrieved 703: 693: 681:. 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System 1803:Networking 1762:Wii Zapper 1752:Wii Remote 1705:NES Zapper 1616:Rumble Pak 1574:Wii Remote 1068:August 13, 1042:January 4, 653:References 415:desoldered 361:Rumble Pak 352:desoldered 304:Background 294:game cards 271:Rumble Pak 175:1989-04-21 108:Dimensions 39:Media type 2433:Emulation 2187:Emulation 2166:cancelled 2149:cancelled 1972:Super NES 1931:Hollywood 1841:Wii Speak 1779:Wii U Pro 1549:Super NES 1461:Dedicated 1322:Super NES 1244:April 27, 1214:April 27, 1186:April 27, 1176:任天堂ホームページ 1154:April 27, 779:April 29, 748:April 30, 714:April 29, 522:colorized 256:megabytes 240:kilobytes 94:Developed 2493:Game Boy 2464:Game Boy 2396:Play-Yan 2314:Consoles 2139:Game Boy 2058:Game Boy 2051:Consoles 2045:Game Boy 1994:Play-Yan 1977:Game Boy 1962:Game Pak 1946:Tegra X1 1941:Espresso 1926:Broadway 1907:Super FX 1740:GameCube 1641:e-Reader 1559:Game Boy 1494:Handheld 1440:Portable 1365:Game Boy 1358:Handheld 1339:GameCube 1295:Consoles 1238:Archived 1208:archived 1180:Archived 1148:Archived 1118:Archived 1092:Archived 1062:Archived 1036:Archived 950:tcrf.net 898:Archived 864:Archived 834:Archived 803:Archived 773:Archived 708:Archived 478:and the 298:SD cards 236:Game Pak 169:Original 162:Released 138:Game Boy 102:Nintendo 85:Standard 61:Capacity 50:Encoding 2223:Related 1936:PICA200 1784:Joy-Con 1583:Add-ons 1424:New 3DS 1098:July 9, 980:May 27, 955:May 27, 930:May 27, 374:Advance 209: ( 205:Advance 182:Advance 173: ( 121:Advance 74:Advance 55:Digital 2063:Pocket 1859:Arcade 1846:Amiibo 1715:R.O.B. 1452:Switch 1010:  975:GitHub 904:May 5, 870:May 5, 860:Arqade 840:May 3, 809:May 3, 637:Boktai 630:) and 551:Silver 475:Yellow 473:, and 403:EEPROM 384:EEPROM 340:EEPROM 292:, use 207:: 2012 201:: 2006 96:  2406:Games 2331:Micro 2194:Delta 2156:Color 2132:Games 2075:Color 2068:Light 1955:Media 1919:Gekko 1829:Other 1537:Lists 1385:Micro 1349:Wii U 742:(PDF) 677:(PDF) 670:(PDF) 520:were 429:Types 131:Usage 1892:5A22 1887:2A03 1636:64DD 1468:Home 1402:Lite 1303:Home 1246:2021 1216:2021 1188:2021 1156:2021 1126:2017 1100:2018 1070:2020 1044:2009 1008:ISBN 982:2024 957:2024 932:2024 906:2024 872:2024 842:2024 811:2024 781:2024 750:2024 716:2024 685:2016 549:and 544:and 514:and 471:Blue 407:SRAM 344:SRAM 288:and 211:2012 1982:N64 1967:NES 1897:CIC 1564:GCN 1554:N64 1544:NES 1419:2DS 1407:DSi 1344:Wii 1310:NES 1174:. 640:). 2489:: 2326:SP 1569:DS 1380:SP 1236:. 1232:. 1178:. 1142:. 1090:. 1086:. 1060:. 1030:. 990:^ 973:. 948:. 923:. 896:. 892:. 880:^ 862:. 858:. 832:. 828:. 801:. 789:^ 771:. 767:. 724:^ 706:. 702:. 649:. 624:, 586:. 554:. 535:. 469:, 461:. 359:. 300:. 98:by 2470:→ 2462:← 2301:e 2294:t 2287:v 2265:→ 2257:← 2038:e 2031:t 2024:v 1279:e 1272:t 1265:v 1248:. 1190:. 1158:. 1128:. 1102:. 1072:. 1046:. 1016:. 984:. 959:. 934:. 908:. 874:. 844:. 813:. 783:. 752:. 718:. 687:. 634:( 323:) 319:( 213:) 177:)

Index


ROM cartridge
Encoding
Digital
Standard
Nintendo
Game Boy
Game Boy Color
Game Boy Advance
Nintendo DS
ROM cartridges
Game Boy family
Game Pak
kilobytes
read-only memory
8-bit architecture
switching between ROM banks
megabytes
random-access memory
real-time clock
Rumble Pak
Game Boy Advance
32-bit architecture
Nintendo DS
Nintendo 3DS
game cards
SD cards

Annotated version
Nintendo Entertainment System Game Pak

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