367:: The turn player may choose to attack their opponent using any monsters on their field in Attack Position. Depending on the position of opposing monster, the attacking monster's ATK points are taken into account against the opposing monster's ATK or DEF points. If both monsters are in Attack Position, the monster with fewer ATK points is destroyed and its owner takes life point damage equal the difference between both monster's ATK points (if both monsters have equal ATK points, they are both destroyed and no damage is taken, unless both of their ATK points are 0, in which case neither is destroyed). If the opposing monster is in Defense Position and has fewer DEF points than the attacking monster's ATK points, it is destroyed and the owner takes no damage. However, if its DEF point is equal or higher, the attacker takes life point damage equal to the difference between the two values and neither monster is destroyed. If the defending player has no monsters defending them, a Direct Attack can be performed, with the defending player receiving life point damage equal to the attacking monster's ATK points. The turn player can choose to not enter the battle phase and instead go to the end phase.
756:, booster packs are the primary avenue of card distribution. In Konami's distribution areas, five or nine random cards are found in each booster pack depending on the set and each set contains around one hundred different cards. However, in Upper Deck's areas, early booster packs contained a random assortment of nine cards (rarity and value varies), with the whole set ranging around one hundred and thirty cards. To catch up with the Japanese meta game, two or more original sets were combined into one. Now, more recent Upper Deck sets have simply duplicated the original set. Some booster sets are reprinted/reissued (e.g. Dark Beginnings Volume 1 and 2). This type of set usually contains a larger number of cards (around 200 to 250), and they contain twelve cards along with one tip card rather than the normal five or nine. Since the release of
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monster's types and any effects or summoning conditions they may have. Monsters are summoned to the field through three main categories of summoning: Normal, Tribute, and
Special. Once during a player's main phase, they can choose to normal summon a level 4 or lower normal or effect monster from their hand, in face-up attack position or face-down defense position, or tribute summon a level 5 or higher monster by tributing one or more monsters already on the field. Special summons are performed by utilising card effects or fulfilling the conditions of other summoning methods, such as those used to summon cards from the extra deck, and may be performed as many times as desired if the conditions are met.
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monster with its attack power represented by the maximum ATK value on the central card. Fusion monsters, similar to the main game's fusion monsters, are stored in the extra deck and summoned using cards with a fusion effect and sending the fusion material monsters from the field to the graveyard. Some fusion monsters possess types not found among main deck monsters based on a fusion of their fusion materials' types: for example a cyborg type fusion monster is created by fusing a machine type monster with a monster that has a different type. Some fusion monsters possess "selection effects", allowing players to activate one of multiple effects during their turn if the conditions are met.
464:(dark blue): Stored in the extra deck, link monsters have link values instead of levels and can only be played in attack position. These are summoned by using one or more monsters on the field as link material that meets the summon requirements, with link monsters able to be used as multiple link material depending on its link value. Link monsters feature arrows which, when pointed towards other zones on the field, allows additional link monsters to be summoned outside of the extra monster zone to the zone those link monsters point to. Link monsters may also possess effects that can be used when another card is Co-linked.
458:(green gradient): Variations of other monster types which, if sent from the field to the GY, are placed face up in the extra deck instead. Pendulum monsters can be placed in pendulum zones in the leftmost and rightmost spell/trap zones, where they can utilise pendulum effects. When both pendulum zones contain pendulum monsters with differently valued "pendulum scales", players can perform a pendulum summon during the main phase to summon multiple monsters from the hand and face-up pendulum monsters from the extra deck whose levels lie between the two pendulum scale values.
233:, which allows players to swap cards from their main deck and/or extra deck between games. Players are restricted to three of each card per deck and must follow the Forbidden/Limited card list, which restricts selected cards by Konami to be limited to two, one, or zero. Each player starts with 8,000 "life points" (LP) (Though the players can decide to start with more or less in casual games), with the main aim of the game to use monster attacks (and sometimes card effects) to reduce the opponent's life points. The game ends upon reaching one of the following conditions:
296:: A field of five spaces where monster cards are placed when successfully Summoned. Prior to the addition of Link monsters, any kind of monster could be placed there at any time. After Link monsters were introduced, monsters from the extra deck could only be Special Summoned from the extra deck to the extra monster zone, or a main monster zone a Link monster points to, up until the rule change for April 2020 onward, where only Link monsters and Pendulum monsters summoned from the extra deck follow this restriction.
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406:(yellow): A monster with no effects of its own, instead simply having a description of the monster. Stored in the main deck and can be normal, tribute, or special summoned. Due to their lack of a effect, they are rarely played in the modern competitive game, unless there is an archetype (a series of thematically related cards that support each other) that centers on a particular normal monster; an example would be the
373:: The player may do all the same actions that are available during main phase 1, though they cannot repeat certain actions already taken in main phase 1 (such as Normal Summoning) or change the battle position of a monster that has already been summoned, attacked, or had their battle position changed during the same turn. This phase is only accessible if the battle phase was entered.
444:(black): Stored in the extra deck, these monsters possess ranks as opposed to levels, and require two or more monsters whose level is the same as the Xyz monster's rank. These monsters become the Xyz monster's "overlay units", which can then be sent to the GY by "detaching" them to activate effects. Besides the usual Xyz summon, some monsters can be summoned by using a
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card. There is no maximum limit to the number of cards players can have in their hand. However, if a player is unable to draw the required amount of cards when asked to (e.g. if the player's hand is empty and there are four or less cards remaining in their deck at the start of their draw phase), they will automatically lose the game.
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on a special list called the forbidden, or banned list. There are also certain cards that are limited or semi-limited to only being allowed 1 or 2 of those cards in a deck and side deck combined, respectively. This list is updated several times annually and is followed in all tournaments that use this format.
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In addition to normal and effect monsters, there are currently two other monster card types: maximum and fusion. Maximum monsters are sets of three corresponding monster cards that, when assembled in the hand, can be summoned to the field in "maximum mode", where they are treated as a single powerful
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in 2007, all booster packs that have a
Holographic/Ghost Rare card, will also contain a rare. Current sets have 100 different cards per set. There are also special booster packs that are given to those who attend a tournament. These sets change each time there is a different tournament and have fewer
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Gameplay revolves around three types of cards: monster, spell, and trap cards. Monster cards are monsters used to attack and defend against the opposing player, mainly for the purpose of damaging an opponent's life points. Spells, which can either be played from the hand or set for later use, provide
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With the introduction of the Battle Pack: Epic Dawn, Konami has announced the introduction of drafting tournaments. This continued with a second set for sealed play: Battle Pack: War Of The Giants in 2013. The third and final Battle Pack, Battle Pack 3: monster League, was released on July 25, 2014.
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The advanced format is used in all sanctioned tournaments (with the exception of certain
Pegasus League formats). This format follows all the normal rules of the game, but also places a complete ban on certain cards that are deemed too powerful or are unsuitable for tournament play. These cards are
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Trap cards, dark pink, have to be set on a player's field face-down and can only be activated after the turn they were set has passed, including the opponent's turn. (Quick play spells, when set, have the same rule.) They are generally used to stop or counter the opponent's moves, and come in three
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With some exceptions, a typical monster card possesses ATK and DEF points that determine its attack and defense power in battles, a level represented by stars, with more powerful monsters typically being of higher levels, an attribute that certain effects may react to, and a description listing the
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anime series features Speed Duels which use a smaller number of monster and Spell & Trap zones and remove main phase 2 for faster duels. In the anime, characters can activate unique Skills depending on the situation (for example, the protagonist Yusaku can draw a random monster when his life
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Players begin the game with four cards each, with the starting player able to draw on their first turn. During the draw phase of each player's turn, they must keep drawing until they have five cards in their hand. If the player already has five or more cards in their hand, they may only draw one
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various effects such as altering a monster's strength, drawing additional cards, or removing an opponent's cards from the field. Traps are cards that are set on the field in advance and activated in later turns when certain conditions are met, such as when an opponent targets a player's monster.
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TCG cards made without Konami's authorization. Upper Deck also sued Konami alleging breach of contract and slander. A few months later, a federal court in Los
Angeles issued an injunction preventing Upper Deck from acting as the authorized distributor and requiring it to remove the
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Each player can then continue to add effects to the chain. The chain ends when the players wish to not play any more cards. Should this happen, the chain is resolved: the resolution is performed in reverse order of play, starting with the effect of the most recently played card.
470:(grey): A low-level monster that can only be summoned through card effects. These cards do not exist outside of the field and are removed from play upon leaving. While official token monster cards do exist, players can use other objects such as coins to represent token monsters.
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In the trading card game, players draw cards from their respective decks and take turns playing cards onto "the field". Each player uses a deck containing forty to sixty cards, and an optional "extra deck" of up to fifteen cards. There is also an optional fifteen-card
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series. To use a card in Speed Duel it must have the "Speed Duel" symbol on the card. Cards without the symbol are not legal in Speed Duel format, but Speed Duel cards can be used in all other formats of the Yu-Gi-Oh! TCG. Skill Cards may only be used in Speed Duel.
284:: The player's extra deck is placed here face-down, if they have one, and may have 15 cards consisting of Fusion, Synchro, Xyz, and Link monster cards. Pendulum monsters are also placed here face-up when they would otherwise be sent from the field to the Graveyard.
308:: Five spaces in which either spell or trap cards can be placed. The leftmost and rightmost spell/trap zones can optionally be treated as "Pendulum zones" by placing Pendulum monsters there, allowing players to use Pendulum effects and perform Pendulum Summons.
302:: Introduced with Link monsters, this is a zone where monsters from the extra deck can be Summoned. An extra monster zone is not a part of either player's field until they Summon a monster to the extra monster zone, meaning they are shared between the players.
950:, had a rather basic structure, not featuring many of the restricting rules introduced later on and often featuring peculiar exceptions to the rulings in the interest of providing a more engrossing story. Beginning with the Battle City arc of the manga and
991:, an exclusive form of summoning known as Dimension Summoning is featured. This method allows players to freely summon a monster by deciding how many ATK or DEF points it has, but they receive damage equal to that amount when the monster is destroyed. The
432:, and Using monsters listed in the monster's description. Another mechanic Fusion monsters possess is the ability to fusion summon without a spell card,They are instead summoned by following the requirement for the monster materials written on the card.
422:(blue): Stored in the main deck, these monsters can typically only be special summoned by using a ritual spell card and tributing required monsters listed in its instructions that meets the ritual monster level or is greater then its level its level.
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Spell cards, green, are magical spells with a variety of effects, such as reviving destroyed monsters. They can be played from the hand during a player's turn or placed faced down for activation on a later turn. There are six types of Spell Card:
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on July 7, 2009, having sold over 22 billion cards worldwide. As of March 31, 2011, Konami
Digital Entertainment Co., Ltd. Japan sold 25.2 billion cards globally since 1999. As of January 2021, the game is estimated to have sold about
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Traditional format, created in
October 2004, is a format where all cards in the advanced format's forbidden list are instead allowed at 1 copy per deck, while all other rules are identical. This format is rarely used in competitive play.
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A chain can only be created when a card or effect is activated. Summoning or tributing a monster, changing position or paying a cost do not represent valid effects. Thus, it is not possible to reply to a chain with these effects.
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If the opponent chooses not to reply, the player can add a second effect and create a chain off of the activation of their own card. Mandatory effects must be activated before or at the start of chain or right after the chain
781:. These cards often are exclusive and have a special type of rarity or are never-before-seen to the public. Occasionally, cards like Elemental Hero Stratos and Chimeratech Fortress Dragon have been re-released as revisions.
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anime series, more structured rules such as tribute requirements were introduced to the story, with the series falling more in line with the rules of the real life card-game by the time its spin-off series began. From the
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entirely, though certain cards appear in Rush Duel. Rush Duel features reworked rules similar to those introduced in Speed Duels and expanded upon with a more streamlined version of the original to make the game faster.
729:, which is supported by its own line of products and has a dedicated card pool; and Time Wizard, a format that relies on the ruleset, card pool and limitations of a specific past date in the trading card game's history.
361:: The turn player may Normal Summon or Set a monster, activate cards and effects that they control, change the battle position of a monster (provided it was not summoned this turn), and Set Spells or Traps face-down.
438:(white): Stored in the extra deck, these monsters are summoned by using from the field a tuner-type monster and one or more non-tuner-type monsters whose levels equal the level of the synchro monster being summoned.
965:, with some cards created exclusively for those mediums. Some of those anime original cards have been printed since, usually through various side sets, with their effects being adjusted for the real card came.
517:: A spell that can be activated from the hand at any time during the player's turn, or can be set and activated during an opponent's turn. However, they cannot be activated the turn they are set.
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anime onwards, characters use cards which resemble their real life counterparts, though some monsters or effects differ between that of the real life trading card game and the manga and anime's
278:: The player's main deck is placed here face-down, and can consist of 40 to 60 cards. Normal, Effect, Ritual, and Pendulum monsters can be stored here. Spell and Trap cards are also stored here.
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featured an anime-original card type known as Dark
Synchro, which involved using "Dark Tuners" to summon Dark Synchro monsters with negative levels. Dark Synchro cards were featured in the
1041:, as well as to make the show more marketable across non-English speaking countries. These cards are edited to only display their background, illustration, level/rank, and ATK/DEF points.
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Duelist packs are similar to booster packs, albeit are focused around the types of cards used by characters in the various anime series. Cards in each pack are reduced from nine to five.
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A chain is created when the effects of One or more card are activated at the same time, or when a player activates an effect after a card is played, but before the card impacts the game.
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The game formerly incorporated worldwide rankings, including a rating system called "COSSY" (Konami card game official tournament support system). COSSY was retired on March 23, 2017.
290:: A zone where cards are sent to when they are discarded or destroyed, like monsters that have been tributed or destroyed, or most spell/trap cards after they have been activated.
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Certain cards, such as Blue-Eyes White Dragon, are marked with a "legend" icon. Each player may only have one legend card of each card type (monster, spell, trap) in their deck.
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have all organized numerous tournament systems in their respective areas. These tournaments attract hundreds of players to compete for prizes such as rare promotional cards.
529:: A spell that is equipped to a monster, providing it with support effects. It is removed if the monsters leaves the field or is set face-down, or the card is destroyed.
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features Action Cards, spell and trap cards that are picked up in the series' unique Action Duels, which are not possible to perform in the real life game. In the film
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There are two styles of tournament play called "formats"; each format has its own rules and some restrictions on what cards are allowed to be used during events.
805:, it features a smaller field and simplified rules, along with a new type of card called Skill card. Skill cards are themed around a particular character of the
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633:(a counter trap that negates a monster summon and/or the activation of a spell or trap, but at the cost of half of the player's LP) (as chain link 3 to negate
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Spell card (which summons a Xyz monster of a higher or lower rank than the one that was Used) or by their effect, bypassing the usual summoning requirements.
535:: A spell that is placed in a player's field spell zone, which affects the entire field. Each player can only have one field spell in play at a time.
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The playing field now has only three monster zones and three spell/trap zones, and extra monster zones and pendulum zones are not featured.
379:: The player declares the end of their turn. Certain card effects and maintenance costs may activate or resolve during this specific phase.
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Certain cards have special conditions which trigger an automatic win or loss when its conditions are met (e.g. having all five cards of
355:: No specific action occurs, but it exists for card effects and maintenance costs that activate or resolve during this specific phase.
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Rush Duel every monster effect also have a soft once per turn limit on their effect meaning each effect of card can only be use once
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A player loses if their life points reaches zero. If both players reach zero life points at the same time, the game ends in a draw.
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The
Pendulum Zones originally were at the left and right sides of the main monster and spell/trap zones when introduced with the
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The phase order for each turn is draw, main, battle, and end. Unlike the main game, there is no standby phase or main phase 2.
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428:(purple): Stored in the extra deck, these monsters are summoned by utilising cards with a "fusion" effect, such as the Spell
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TCG cards, and it dismissed Upper Deck's countersuit against Konami. Konami is now the manufacturer and distributor of the
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If the effect of a card is activated, the opponent always has the possibility to reply with an effect of their own cards.
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A chain is a stack of card effects activated one after the other. It exists for the management of multiple card effects.
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213:, a faster and simplified version of the game, was launched worldwide in January 2019. Another faster-paced variation,
979:, while Dark Synchro monsters featured in the anime were released as standard Synchro monsters in the real-life game.
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1021:, which base the card's appearance on the English version of the real-life card game, all Western releases of the
613:(a normal spell destroying all of the opponent's monsters) (Starting Chain link 1). As a response to the player’s
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2011:
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TCG from Upper Deck's website. In
December 2009, the court decided that Upper Deck was liable for counterfeiting
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It is advised to not resolve card effects before ensuring that a chain had not been created.(ask for a
Response)
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in 1999 in Japan and March 2002 in North America. It was named the top selling trading card game in the world by
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If the opponent replied with an effect, the player can choose to reply back and add another effect to the chain.
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cards than a typical booster pack. There are eight Tournament Packs, eight Champion Packs, and 10 Turbo Packs.
416:(orange): A monster that possesses at least one effect. Can be summoned in the same manner as normal monsters.
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2016:
1379:"Official YuGiOH U.S. Site – "Yugioh Forbidden/Limited Cards: Advanced Format – Limited and Forbidden Lists""
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From March 2002 to December 2008, Konami's trading cards were distributed in territories outside of Asia by
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At the start of a game, the starting player cannot enter the draw or battle phases during their first turn.
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1053:. In December 2008, Konami filed a lawsuit against Upper Deck alleging that it had distributed inauthentic
1033:, edit the appearance of cards to differentiate them from their real-life counterparts in accordance with
493:: Gemini monsters have the unique mechanic to normal summon while on the field to gain additional effects.
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621:(a counter trap that negates the destruction of a monster by discarding a card) to negate the effects of
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Some cards in the TCG have been released by other means, such as inclusion in video games, movies, and
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A player loses if they are required to draw a card, but have no more cards to draw in the main deck.
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499:: Toon monsters have the unique mechanic to attack directly if your opponent has no toon monsters.
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The Speed Duel format follows the same rules as advanced format, with the following differences:
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641:, thus the chain is resolved starting with the highest chain link, which achieves this result:
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Each player has 3 Main Monster Zones, 3 Spell & Trap Zones, 1 Field Zone and a Graveyard.
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Players can normal summon and tribute summon as many times as possible during a single turn.
523:: A spell with a continuous effect that remains until conditions are met or it is destroyed.
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is then able to resolve successfully, and all of the opponent's monsters are destroyed.
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Trading Card Game which launched worldwide in January 2019. Inspired by the videogame
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1470:"Official KDE-US Yu-Gi-Oh! TRADING CARD GAME Tournament Policy - Speed Duel Addendum"
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anime series. This variation of the game uses a different set of cards from the main
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Trading Card Game which launched in Japan in April 2020 alongside the release of the
481:: Flip monsters have the unique mechanic to use effects when they are turned face-up.
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era, but were integrated into the leftmost and rightmost spell/trap zones during the
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1445:"SPEED DUELING, A NEW WAY TO PLAY THE Yu-Gi-Oh! TRADING CARD GAME, NOW AVAILABLE"
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1571:"Yu-Gi-Oh! The Dark Side Of Dimensions - Sneak Peek Clip - Dimension Summoning"
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Each player's turn contains six phases that take place in the following order:
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Tournaments are often hosted either by players or by card shops. In addition,
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559:: A trap that remains on the field until destroyed or its conditions are met.
487:: Union monsters have the unique mechanic to equip or unequip from a monster.
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TCG. It runs regional and national tournaments and continues to release new
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2002:
1647:. El Segundo, California: Yugioh-card.com. January 13, 2010. Archived from
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points are below 1000) once per duel. A similar ruleset is featured in the
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Guinness World Records best selling trading card game as of 31 March 2011
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Speed Duel games are known for its rapid duels, averaging on 10 minutes.
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565:: A trap that is activated in response to the activation of other cards.
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1903:
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1423:"YGO TCG News: Konami Unleashes Champion Pack 8 on Duelists Everywhere"
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Scrye Collectible Card Game Checklist & Price Guide, Second Edition
150:
1703:"court-order-konami-summary-judgment-counterfeit-trademark- copyright"
1671:"Order Granting Preliminary Injunction Against The Upper Deck Company"
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1615:"Upper Deck to Deliver Yu-Gi-Oh! Trading Card Game to the US market"
511:: A spell that can only be activated during the player's main phase.
1985:
1735:"Konami-court-order-granting-finding-no-dispute-unauthorized-sales"
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is activated: the player pays half of their LP, and the effect of
333:: A zone where cards that are "banished" by card effects are sent.
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Trading Cards are available in Starter decks, Structure decks,
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Each player begins the Duel with 4 cards in the starting hand.
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553:: A standard trap that is discarded once its effect resolves.
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Also there are subtype monsters with special effects being;
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The game currently features the following types of monster.
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from the original on December 21, 2021 – via YouTube.
744:, collectible tins, and occasionally as promotional cards.
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anime and its subsequent spin-off series, produced by
541:: A spell that is required to summon a ritual monster.
186:
and is the central plot device throughout its various
1401:"Official YuGiOH: Traditional Format – Limited Lists"
1292:"『鬼滅の刃』は『ジャンプ』史上最も稼いだマンガではない! 売り上げ1兆円作品とは(週刊女性PRIME)"
658:should have been resolved and negate the effect of
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831:Each player begins the Duel with 4000 Life Points.
637:s effect). Their opponent decides not to reply to
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349:: The turn player draws one card from their deck.
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2482:Worldwide Edition: Stairway to the Destined Duel
1102:
873:
1772:. iptrademarkattorney.com. December 29, 2009.
1740:. iptrademarkattorney.com. December 23, 2009.
1708:. iptrademarkattorney.com. December 23, 2009.
1676:. iptrademarkattorney.com. February 11, 2009.
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1767:"Konami-MSJ-court-order-grants-counterclaims"
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1364:Yu-Gi-Oh! Trading Card Game Official Rulebook
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1304:. January 29, 2021. p. 2. Archived from
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1328:Yu-Gi-Oh! Trading Card Game Beginner's Guide
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327:: A zone where field spell cards are placed.
271:Cards are laid out in the following manner:
247:in the hand, playing all five Spells of the
1206:. Konami.jp. August 7, 2009. Archived from
1204:"Yu-Gi-Oh! Card Sales Set New World Record"
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849:All cards must have the "Speed Duel" logo.
795:Speed Duel is a specialized format of the
1801:Official Konami Trading Card Game website
1334:
726:
207:
629:in chain link 2). The player then plays
214:
1252:
846:Each player can use up to 1 Skill card.
784:
157:. It is based on the fictional game of
14:
3029:
1187:
1181:
1144:
1035:U.S. Federal Communications Commission
988:Yu-Gi-Oh!: The Dark Side of Dimensions
853:
732:
193:The trading card game was launched by
2825:
2564:
1846:
1747:from the original on February 2, 2010
1715:from the original on February 2, 2010
1151:Kaufeld, John; Smith, Jeremy (2006).
255:on the field with ten XYZ materials).
1260:"「ワンピース」でも「鬼滅」でもなく…史上最も稼いだ意外なジャンプ作品"
772:
1621:. February 11, 2002. Archived from
666:prevents the effect from resolving.
220:, launched in Japan in April 2020.
176:, which appears in portions of the
24:
2489:World Championship Tournament 2004
1779:from the original on July 13, 2011
1683:from the original on July 13, 2011
1569:InnovationYGO (January 10, 2017).
25:
3098:
1794:
840:Extra Deck size is up to 6 cards.
837:Main Deck size is 20 to 30 cards.
823:There are no Extra Monster Zones.
2804:
2803:
2791:
2545:
2544:
1984:
1477:KONAMI DIGITAL ENTERTAINMENT INC
1449:KONAMI DIGITAL ENTERTAINMENT B.V
1236:. March 31, 2011. Archived from
1230:"Best-selling trading card game"
1009:With the exception of the films
843:Side Deck size is up to 6 cards.
764:
747:
190:adaptations and spinoff series.
46:Backside of an English-language
40:
1759:
1727:
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1663:
1637:
1607:
1581:
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1544:
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1490:
1462:
1437:
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1393:
1371:
1367:. Konami Digital Entertainment.
932:In its original incarnation in
3072:Digital collectible card games
2851:
1320:
1284:
1222:
1196:
1155:Trading Card Games For Dummies
1122:
1084:
1002:arcade machine series and the
13:
1:
3062:Card games introduced in 1999
1645:"Yu-Gi-Oh! Trading Card Game"
1188:Miller, John Jackson (2003),
1130:"Yu-Gi-Oh! TRADING CARD GAME"
1116:
386:
7:
3037:Yu-Gi-Oh! Trading Card Game
2779:Yu-Gi-Oh! Trading Card Game
2394:The Dark Side of Dimensions
1103:
1018:The Dark Side of Dimensions
874:
779:Shonen Jump Magazine issues
253:Ghostrick Angel of Mischief
223:
48:Yu-Gi-Oh! Trading Card Game
10:
3103:
2924:Avatar: The Last Airbender
2590:
1964:Yu-Gi-Oh! Capsule Monsters
1814:December 23, 2004, at the
1104:Yū-Gi-Ō Ofisharu Kādo Gēmu
1039:program-length commercials
1037:regulations in concerning
977:Yu-Gi-Oh! 5D's Tag Force 4
680:
604:
2973:
2906:
2890:
2859:
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2705:
2698:
2598:
2540:
2461:The Duelists of the Roses
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2185:
2109:
2052:
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1993:
1982:
1886:
1097:
1045:Konami-Upper Deck lawsuit
928:Comparison to other media
868:
828:There is no Main Phase 2.
574:
337:
169:in the manga) created by
123:
115:
105:
87:
55:
39:
3087:Upper Deck Company games
2944:Pirates of the Caribbean
1619:Upper Deck Entertainment
1077:
569:
266:
251:on the field, or having
245:Exodia the Forbidden One
18:Gladiator's Assault
2938:Marvel Legends Showdown
1927:Yu-Gi-Oh! Duel Monsters
1809:Online worldwide portal
1023:Yu-Gi-Oh! Duel Monsters
953:Yu-Gi-Oh! Duel Monsters
693:(now no longer part of
617:, their opponent plays
3067:Collectible card games
2475:The Falsebound Kingdom
1425:. Shriektcg.twoday.net
1234:Guinness World Records
1051:The Upper Deck Company
946:, originally known as
880:is a variation of the
725:Other formats include
199:Guinness World Records
93:; 25 years ago
3057:2020s fads and trends
3052:2010s fads and trends
3047:2000s fads and trends
3042:1990s fads and trends
2898:Yankee Stadium Legacy
2713:Konami Cross Media NY
2447:Dungeon Dice Monsters
1498:"遊戯王ラッシュデュエル - 公式サイト"
1161:John Wiley & Sons
1031:Konami Cross Media NY
700:organized play), and
144:collectible card game
110:Collectible card game
2764:List of Konami games
2454:Eternal Duelist Soul
1651:on February 27, 2010
1552:"あそび方 - 遊戯王ラッシュデュエル"
1534:"あそび方 - 遊戯王ラッシュデュエル"
1516:"あそび方 - 遊戯王ラッシュデュエル"
1330:. Konami. p. 3.
1240:on December 27, 2014
973:PlayStation Portable
875:Yū-Gi-Ō Rasshu Dueru
802:Yu-Gi-Oh! Duel Links
91:4 February 1999
3077:Japanese card games
2636:Konami Kukeiha Club
2517:Jump Ultimate Stars
2496:The Dawn of Destiny
1589:"Kirk Up Your Ears"
1308:on February 5, 2021
1192:, pp. 667–671.
1027:4Kids Entertainment
948:Magic & Wizards
733:Product information
635:Destruction Jammer'
300:Extra Monster Zones
166:Magic & Wizards
36:
2734:Kojima Productions
2433:Forbidden Memories
1593:Anime News Network
1272:. January 29, 2021
1210:on August 10, 2009
1093:Official Card Game
758:Tactical Evolution
754:trading card games
656:Destruction Jammer
650:destruction jammer
627:Destruction Jammer
619:Destruction Jammer
294:Main Monster Zones
206:cards worldwide.
32:
3024:
3023:
3006:Richard McWilliam
2957:World of Warcraft
2819:
2818:
2752:
2751:
2558:
2557:
2440:Dark Duel Stories
2414:Trading Card Game
2404:Trading card game
2387:Bonds Beyond Time
2360:
2359:
1921:
1403:. Yugioh-card.com
1381:. Yugioh-card.com
1132:. yugioh-card.com
1098:遊☆戯☆王オフィシャルカードゲーム
773:Promotional cards
609:The player plays
140:Trading Card Game
133:
132:
83:
77:
67:
27:Trading card game
16:(Redirected from
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2807:
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2795:
2794:
2757:Related articles
2703:
2702:
2690:Kinuyo Yamashita
2585:
2578:
2571:
2562:
2561:
2548:
2547:
2510:Jump Super Stars
2468:The Sacred Cards
2380:Pyramid of Light
1998:
1997:
1988:
1919:
1880:Kazuki Takahashi
1867:
1860:
1853:
1844:
1843:
1824:decklist-Archive
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1625:on April 2, 2002
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1012:Pyramid of Light
994:Yu-Gi-Oh! VRAINS
934:Kazuki Takahashi
887:Yu-Gi-Oh! Sevens
879:
877:
871:
870:
752:As in all other
699:
664:Solemn Judgement
646:Solemn Judgement
639:Solemn Judgement
631:Solemn Judgement
306:Spell/Trap Zones
205:
174:Kazuki Takahashi
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2991:Ken Griffey Jr.
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2660:Yoshiki Okamoto
2606:Tokuro Fujiwara
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1994:Spin-off series
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1816:Wayback Machine
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1595:. July 22, 2010
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982:Yu-Gi-Oh! Arc-V
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450:Rank Down Magic
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163:(also known as
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127:12 and up (OCG)
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3001:Michael Jordan
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968:Yu-Gi-Oh! 5D's
942:manga series,
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1006:mobile game.
1005:
1001:
1000:Duel Terminal
996:
995:
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989:
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974:
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964:
963:Duel Monsters
960:
959:Duel Monsters
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944:Duel Monsters
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765:Duelist packs
762:
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748:Booster packs
745:
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257:
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2699:Subsidiaries
2675:Akari Uchida
2640:Kukeiha Club
2631:Hideo Kojima
2626:Ayami Kojima
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1973:
1962:
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1920:(1998 anime)
1916:
1873:
1830:
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1806:
1783:September 3,
1781:. Retrieved
1761:
1751:September 3,
1749:. Retrieved
1729:
1719:September 3,
1717:. Retrieved
1697:
1687:September 1,
1685:. Retrieved
1665:
1655:February 22,
1653:. Retrieved
1649:the original
1639:
1627:. Retrieved
1623:the original
1609:
1599:September 1,
1597:. Retrieved
1583:
1564:
1555:
1546:
1537:
1528:
1519:
1510:
1501:
1492:
1480:. Retrieved
1476:
1464:
1452:. Retrieved
1448:
1439:
1429:February 22,
1427:. Retrieved
1417:
1407:February 22,
1405:. Retrieved
1395:
1385:February 22,
1383:. Retrieved
1373:
1363:
1327:
1322:
1310:. Retrieved
1306:the original
1302:Yahoo! Japan
1295:
1286:
1274:. Retrieved
1263:
1254:
1242:. Retrieved
1238:the original
1224:
1212:. Retrieved
1208:the original
1198:
1189:
1183:
1154:
1146:
1134:. Retrieved
1124:
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371:Main Phase 2
370:
365:Battle Phase
364:
359:Main Phase 1
358:
352:
346:
341:
330:
324:
316:
312:
305:
299:
293:
287:
281:
275:
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262:at any time.
252:
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227:
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208:
194:
192:
181:
171:manga artist
165:
164:
159:
158:
137:
136:
134:
47:
33:
29:
3016:Tiger Woods
2930:QuickStrike
2774:Konami Code
2769:e-Amusement
2744:Ultra Games
2739:Team Silent
2729:Hudson Soft
2645:Naoki Maeda
2531:Master Duel
2424:Video games
1975:Yu-Gi-Oh! R
1312:January 30,
1297:Yahoo! News
1276:January 30,
1163:. pp.
869:遊戯王ラッシュデュエル
702:Shonen Jump
652:is negated.
546:varieties.
119:2 (1 vs. 1)
88:Publication
3031:Categories
2950:Vs. System
2917:Ani-Mayhem
2908:Card games
2872:O-Pee-Chee
2853:Upper Deck
2524:Jump Force
2503:Duel Links
2330:Characters
2293:Characters
2251:Characters
2197:Characters
2121:Characters
2064:Characters
2012:Characters
1904:Seto Kaiba
1899:Yugi Mutou
1894:Characters
1556:konami.com
1538:konami.com
1520:konami.com
1502:konami.com
1174:0470044071
1136:August 24,
1117:References
1029:and later
1004:Duel Links
788:Speed Duel
727:Speed Duel
691:Upper Deck
557:Continuous
521:Continuous
515:Quick Play
410:archetype.
387:Card types
347:Draw Phase
331:Banishment
325:Field Zone
282:Extra Deck
211:Speed Duel
204:35 billion
180:franchise
98:1999-02-04
72:Upper Deck
56:Publishers
2964:Yu-Gi-Oh!
2891:Card sets
2877:Parkhurst
2412:Yu-Gi-Oh!
2373:Yu-Gi-Oh!
2321:Go Rush!!
1917:Yu-Gi-Oh!
1875:Yu-Gi-Oh!
1831:Yu-Gi-Oh!
1829:Official
1822:Yu-Gi-Oh!
1807:Yu-Gi-Oh!
1629:March 25,
1482:August 8,
1091:Yu-Gi-Oh!
1072:Yu-Gi-Oh!
1068:Yu-Gi-Oh!
1064:Yu-Gi-Oh!
1060:Yu-Gi-Oh!
1055:Yu-Gi-Oh!
939:Yu-Gi-Oh!
917:Yu-Gi-Oh!
882:Yu-Gi-Oh!
864:Rush Duel
862:Yu-Gi-Oh!
857:Rush Duel
855:Yu-Gi-Oh!
807:Yu-Gi-Oh!
797:Yu-Gi-Oh!
793:Yu-Gi-Oh!
786:Yu-Gi-Oh!
738:Yu-Gi-Oh!
695:Yu-Gi-Oh!
593:resolves.
377:End Phase
276:Main Deck
231:side deck
218:Rush Duel
216:Yu-Gi-Oh!
209:Yu-Gi-Oh!
183:Yu-Gi-Oh!
151:published
147:developed
138:Yu-Gi-Oh!
124:Age range
76:(2002−08)
34:Yu-Gi-Oh!
2810:Category
2550:Category
2340:season 1
2335:Episodes
2303:season 1
2298:Episodes
2261:season 1
2256:Episodes
2229:Chapters
2207:season 1
2202:Episodes
2177:Chapters
2158:season 1
2153:Episodes
2148:Zexal II
2131:season 1
2126:Episodes
2101:Chapters
2074:season 1
2069:Episodes
2044:Chapters
2022:season 1
2017:Episodes
1938:season 1
1933:episodes
1911:Chapters
1812:Archived
1774:Archived
1742:Archived
1710:Archived
1678:Archived
1575:Archived
1270:Livedoor
1244:March 5,
1214:March 5,
1109:in Asia.
456:Pendulum
224:Gameplay
2706:Current
1454:July 9,
1165:123–139
892:OCG/TCG
681:Formats
670:Raigeki
660:Raigeki
623:Raigeki
615:Raigeki
611:Raigeki
605:Example
563:Counter
436:Synchro
260:forfeit
116:Players
96: (
3082:Konami
2882:SkyBox
2860:Brands
2722:Former
2599:People
2592:Konami
2284:Sevens
2242:VRAINS
1171:
698:'s
687:Konami
662:, but
575:Chains
551:Normal
539:Ritual
509:Normal
491:Gemini
426:Fusion
420:Ritual
414:Effect
404:Normal
338:Phases
317:VRAINS
195:Konami
155:Konami
106:Genres
79:Konami
62:Konami
59:Japan:
2867:Fleer
2670:Terra
2365:Films
2224:Manga
2188:Arc-V
2112:Zexal
1777:(PDF)
1770:(PDF)
1745:(PDF)
1738:(PDF)
1713:(PDF)
1706:(PDF)
1681:(PDF)
1674:(PDF)
1473:(PDF)
1078:Notes
570:Rules
533:Field
527:Equip
485:Union
468:Token
313:Arc-V
267:Zones
188:anime
178:manga
142:is a
50:card.
2798:List
2055:5D's
1785:2016
1753:2016
1721:2016
1689:2016
1657:2012
1631:2014
1601:2016
1484:2024
1456:2024
1431:2012
1409:2012
1387:2012
1314:2021
1278:2021
1246:2014
1216:2014
1169:ISBN
1138:2014
1015:and
497:Toon
479:Flip
462:Link
319:era.
149:and
135:The
1878:by
936:'s
915:In
442:Xyz
153:by
69:US:
3033::
2003:GX
1617:.
1591:.
1573:.
1554:.
1536:.
1518:.
1500:.
1475:.
1447:.
1336:^
1294:.
1262:.
1232:.
1167:.
1159:.
1101:,
872:,
689:,
2845:e
2838:t
2831:v
2638:/
2584:e
2577:t
2570:v
2350:3
2345:2
2308:2
2271:3
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2163:2
2141:3
2136:2
2094:5
2089:4
2084:3
2079:2
2037:4
2032:3
2027:2
1958:5
1953:4
1948:3
1943:2
1866:e
1859:t
1852:v
1787:.
1755:.
1723:.
1691:.
1659:.
1633:.
1603:.
1558:.
1540:.
1522:.
1504:.
1486:.
1458:.
1433:.
1411:.
1389:.
1316:.
1280:.
1248:.
1218:.
1177:.
1140:.
1107:)
1095:(
878:)
866:(
448:/
100:)
20:)
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