903:
416:(a common game show prize of the era). Prizes that were banked but not won during a game were returned to their columns. One new prize was added per column at the beginning of each game, to a maximum of five. When the prizes in a column were won, a new one was placed in that column for the next game. At least one column in each game was designated as a "hot column", meaning that all three of its digits could be cleared with a single roll of the dice (e.g. 1-3-6, which could be cleared with a roll of 10).
400:
of each game played the Big
Numbers, and the losing contestant returned for another game. The contestants played as many games as possible until time was called. If this happened during a game, the one who had removed more digits won the final game and any prizes accumulated. Under the two-out-of-three game format used in the first few episodes, the contestant also had another chance at the Big Numbers. Like other weekly nighttime game shows at that time, this version had no returning champions.
461:. One horse was designated with even numbers (2, 4 and 6), and the other odd numbers (1, 3 and 5). The contestant rolled the die and the appropriate horse moved one space depending on the outcome. The first horse to move four spaces on the track won the race and a prize for the contestant. The even horse carried a larger prize, which was usually a trip or car, and the odd horse awarded a smaller prize, such as a short vacation or $ 1,000.
412:), the board consisted of three columns with three randomly assigned digits apiece. Each column contained one or more prizes, which were only banked by the contestant who removed the last digit from a column (regardless of who removed the others). The prizes ranged from typical game-show gifts (furniture, appliances, trips, etc.) to more unusual items such as a collection of musical dolls or a year of Sunday dinners from
38:
385:
could take a guess after making a good roll. If a contestant made a bad roll, the opponent was allowed one guess for each remaining digit in the picture. A successful guess won the game plus the prizes belonging to the digits still on the board. If neither contestant guessed the identity correctly, Trebek gave clues until one contestant buzzed in with the answer.
364:. To determine who gained control of the dice, the host asked a toss-up question. The answers were usually multiple-choice, true/false, or yes/no. The first contestant to buzz in received the chance to answer, and answering correctly won control. If that contestant did not answer correctly, control went to the opponent.
676:
series, with Lee performing those duties on the daytime series and
Stewart the weekly syndicated series. As noted above, both women were also the dice rollers for the contestants. Becky Price, Linda Hooks, and Lauren Firestone rotated as models during the 1978 revival while Martindale was assisted on
625:
Champions stayed on the show until they were defeated or until they won five matches (seven on the 1978β80 version). On the 1987β88 version, winning five matches originally won a new car but was later dropped by the time a contestant finally retired undefeated, which led to more cars being awarded in
431:
This version followed the rules of the 1978β80 version, but with only one prize available in each column. If any prizes were not won during a particular game, they were replaced for the next one (although, on the 1986 pilot episode, prizes not won in a game carried over to the next game). Frequently,
380:
The original series featured a prize or cash amount hidden under every digit on the gameboard, revealed and added to a contestant's bank only when that digit was removed. Two digits each contained one-half of a large prize, usually a new car, boat, or a luxury vacation. To bank this prize, both cards
399:
A syndicated version with almost identical rules ran weekly in the 1975β76 season. Each episode featured the same two contestants competing for the entire show. After the first few episodes, the rules were changed so that rather than requiring contestants to win a two-out-of-three match, the winner
467:
The contestant controlled a game piece on a twelve space gameboard, arranged in a 4Γ4 ring of spaces. The contestant had six rolls of a die to make the piece land exactly on the "CAR" space, which was seven spaces away from the starting position. The piece always moved toward the "CAR" space. If a
384:
During the final seven weeks of the first daytime version (April 26 β June 11, 1976), the main game was known as "Face
Lifters". Digits were arranged in a 3Γ3 grid and concealed a picture of a famous person. A contestant won the game by correctly identifying the person in the picture. A contestant
371:
A "bad roll" occurred if the total showing on the dice did not correspond with any combination of the digits still in play. Contestants making a bad roll immediately lost the game unless they had an insurance marker (see below). A contestant clearing the last digit from the board won the game. The
599:
The champion rolled the dice and attempted to remove the digits 1 through 9 from the board, with a large prize awarded for clearing them all. A larger game board, positioned to the contestant's right on the stage, was used, except on the 1978β80 series, which used the same board as the main game.
367:
Once in control, a contestant could either roll the dice or pass them to the opponent. After rolling, the contestant had to remove one or more digits from the board that added up to the total on the dice. For example, if a 10 were rolled, the contestant could remove any available combination that
419:
Insurance markers could be earned by rolling doubles in the main game. If a contestant made a bad roll with at least one marker, he/she turned it in and rolled again. A bad roll with no markers lost the game unless it was a double, in which case the contestant received a marker and immediately
603:
Contestants were awarded $ 100 for each digit removed from the board. In the earliest episodes of the 1974β76 version, contestants could stop and take this money after a good roll. A bad roll with no insurance markers, or eliminating all digits except for the 1, ended the game and forfeited the
621:
host Wink
Martindale and was also produced by Heatter-Quigley Productions, in 1981. The round used the same dice table as the 1978β80 version (complete with sound effects) and had the same rules, but the top award was an accumulating jackpot of prizes known as the "Gambit Galaxy."
368:
added up to that number: 1-9, 2β8, 3β7, 4β6, 1β2β7, 1β3β6, 1β4β5, 2β3β5, or 1β2β3β4, providing that none of the digits within the combination had already been removed. Contestants banked prizes by removing individual numbers or combinations of them, depending on the rules.
574:
The contestant rolled a die, and if the contestant rolled an odd number, the contestant won a new car. If a contestant rolled a two or a four, the contestant won 1,000 gallons of gas. However, if a contestant rolled a six, the contestant won two
505:
A different prize was assigned to each number on the die. The contestant continued to roll the die until repeating a number, winning the prize corresponding to that number. The game was sometimes called "It Takes Two: For the Famous and
607:
The 1978β80 version offered three top prizes at different times: a car plus $ 5,000 cash, the car alone, and the $ 5,000 alone. The 1987β88 version offered a prize of $ 10,000 and was played using a special pair of gold-colored dice.
604:
money. The contestant won a car for removing eight digits, and $ 10,000 for all nine. The rules were soon changed to eliminate the car bonus and allow the contestant to keep any accumulated money even after making a bad roll.
396:, nighttime) rolled the dice for the contestants. The contestants sat along the long side of the dice table opposite from Trebek. No insurance markers were given in the main game; a bad roll meant an automatic loss.
321:'s daytime lineup. In September 1975, an accompanying series was launched in syndication and aired once weekly on local stations. Both of these series ended in 1976, with the daytime series ending on June 11, 1976.
480:
Each number on a die corresponded to a different room of a house. The contestant won the room corresponding to the number rolled. However, if a contestant rolled a six, the contestant won all five rooms in the
568:
Each number on a die represented a new car, except number six, which represented a "clunker," a used but operational car. The contestant rolled the die and won the car corresponding to the number rolled.
562:
The contestant rolls a die and the contestant wins a shopping spree worth $ 1,000 times the number on the die. However, if the contestant rolls a six, then the contestant wins a $ 10,000 shopping spree.
512:
The contestant rolled a die up to six times to reveal letters in a six-letter word. Solving the word at any time won a new car. Otherwise, the contestant won $ 100 for every letter that was revealed.
439:
Each number on a die corresponded to one of five available trips. Rolling a six won all five trips (i.e., a trip around the world) and a $ 5,000 cash bonus. Later, the $ 5,000 cash bonus was dropped.
550:, one of which was fake worth $ 600 and the other was real rabbit fur worth $ 6,000. The contestant won the coat selected that was worn by the model. This game was played on the 1986 pilot episode.
372:
winner of each game received any prizes that were banked, or $ 100 if no prizes had been banked. The first contestant to win two games won the match and advanced to the Big
Numbers bonus round.
600:
Insurance markers were awarded for rolling doubles, with each marker giving the contestant another roll of the dice after making a bad roll. These markers did not carry over to the main game.
540:
The contest rolls a die and if the contestant rolls an even number, the contestant wins a trip to Paris. However, if the contestant rolls an odd number, the contestant wins nothing.
685:
Stan Worth composed the theme for the 1974β76 and 1978β80 versions. In 1985, Score
Productions composed a theme titled "Bubble Gum," originally for a failed Heatter pilot called
983:
524:
An earlier version of "Around The World" played similarly, except in this game rolling a six won a more expensive single-destination trip rather than a trip around the world.
468:
roll caused it to overshoot the target, the next roll had the piece reversing direction. Failure to win the car won the cash amount on the final resting space, up to $ 2,500.
591:
from 1992 to 2008 when a cash bonus was offered immediately after solving a puzzle in the main game (usually with categories named "Clue", "Fill in the Blank", etc.)
973:
432:
one column offered a chance to play a special game if the contestant claimed it and won the round. For the special games described below, only one die was used.
307:, which they then roll to eliminate the numbers 1 through 9 from a game board in order to win cash and prizes. It is an adaptation of the standard dice game
445:
The contestant rolled a die and won $ 1,500 for a six, or $ 100 times any other number that came up. Also called "Trick or Treat" on the
Halloween episode.
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had to be uncovered by the same contestant. If the contestants each revealed one of the two cards, the prize was taken out of play for that game.
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by Box Office in 1988. The cover has
Martindale holding a pair of Golden Dice in his left hand while pointing to them with his right.
923:
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360:
Two contestants competed. The object was to remove the digits 1 through 9 from a game board by rolling an oversized pair of
988:
689:(intended as somewhat of a revamp of this show with altered gameplay mechanics), which was reused for the 1987β88 version.
420:
turned it in for another roll. Markers earned in the main game did not carry over to the Big
Numbers or to the next match.
518:
The contestant chose a number between one and six, and then rolled the die. A correct hunch won the contestant a new car.
953:
928:
774:
David
Schwartz, Steve Ryan and Fred Wostbrock, The Encyclopedia of TV Game Shows, 3rd ed., Checkmark Books, 1999, p. 92
329:
back with Trebek hosting and aired it until June 20, 1980, when it was one of three series cancelled to make room for
587:
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Each number on a die represented a watercraft or a boat. The contestant won that prize represented by that number.
451:
Each number corresponded to a different item of jewelry, and the contestant won the item for the number rolled.
134:
423:
This version had the contestants rolling the dice themselves instead of the hostesses as in the first series.
499:
Each number represented an island vacation, and the contestant won the trip represented by the number rolled.
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20:
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Each number one through six was worth a TV set of some type. Rolling the corresponding number won that TV.
336:
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Each number represented a romantic vacation and the contestant won the trip represented by the number.
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493:
Each number represented an RV of some type. The contestant wins that RV represented by that number.
393:
331:
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709:. Both versions have Trebek on the cover. A board game based on the 1987 version was released by
340:
866:
647:
served as announcer for the Trebek versions. The 1987 series used Dean Goss as its announcer.
303:. Two contestants compete to answer trivia questions and gain control of an oversized set of
257:
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Six prizes, including a worthless gag gift, were available. Rolling a six won the gag gift.
8:
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and Suzanne Fox as the dealers. The announcer was Max Rowley. A Japanese version called
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in Hollywood (though the 1986 pilot was filmed instead at ABC Television Center ).
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in 1988. The cover shows Martindale and two contestants during a game.
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tickets. Rolling the corresponding number won that number of tickets.
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37:
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A computer game also based on the 1987 version was released for the
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758:, aired on TBS (Tokyo Broadcasting System) from 1980 to 1984.
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was the host for these series. On April 24, 1978, NBC brought
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When the series was revived in 1978 (and originally titled
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Each number one through six was worth a certain number of
768:
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197:
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The sound effect for rolling doubles was also used on
984:
American television series revived after cancellation
697:
Two editions of home games were released in 1975, as
805:"High Rollers - Carol vs. John (1986 Pilot Episode)"
677:
his version by models Crystal Owens and KC Winkler.
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Alex Trebek and Wink Martindale served as hosts for
626:
some of the mini-games played during the main game.
974:Television series by Heatter-Quigley Productions
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861:
859:
849:David Schwartz, Steve Ryan and Fred Wostbrock,
339:. From 1987 to 1988, a second revival aired in
784:
782:
780:
611:The Big Numbers bonus round was also used on
42:Title card from the 1987-88 syndicated series
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658:while the 1987 series taped at Studio 43 at
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705:, while the second edition was released by
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36:
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964:1988 American television series endings
949:1980 American television series endings
939:1976 American television series endings
959:1987 American television series debuts
944:1978 American television series debuts
934:1974 American television series debuts
911:
853:3rd ed., Checkmark Books, 1999, p. 92.
740:for a brief period in 1975, hosted by
182:Merrill Heatter Productions (1987β88)
180:Heatter-Quigley Productions (1974β80)
969:Television shows based on dice games
701:. The first edition was released by
317:debuted on July 1, 1974, as part of
184:Century Towers Productions (1987β88)
979:Television series by MGM Television
736:An Australian version aired on the
672:were the prize models on the first
13:
851:The Encyclopedia of TV Game Shows,
699:Big Numbers: The High Rollers Game
643:. Heatter-Quigley staff announcer
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924:First-run syndicated game shows
164:Hollywood, California (1987β88)
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617:, which was hosted by future
335:. The series was produced by
158:Burbank, California (1974β80)
867:"High Rollers Image Gallery"
656:NBC's Burbank studio complex
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21:High roller (disambiguation)
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989:1970s Australian game shows
825:"ShowsβCBS Television City"
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337:Heatter-Quigley Productions
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161:Television City Studios
732:International versions
650:The 1970s editions of
630:Production information
414:Kentucky Fried Chicken
457:This game mimicked a
121:185 (1987β88 version)
119:559 (1978β80 version)
491:Home Away From Home:
410:The New High Rollers
177:Production companies
151:Production locations
95:Stan Worth (1974β80)
92:Theme music composer
19:For other uses, see
869:. BoardGameGeek.com
660:CBS Television City
579:Wink's Garage Sale:
560:Shop Till You Drop:
131:Executive producers
793:. 1975-06-11. NBC.
532:California Lottery
267:September 14, 1987
172:approx. 26 minutes
16:American game show
654:were recorded at
528:Millionaire Game:
437:Around the World:
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105:Country of origin
98:Score Productions
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789:"High Rollers".
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588:Wheel of Fortune
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871:. Retrieved
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833:. Retrieved
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292:High Rollers
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207:July 1, 1974
169:Running time
66:Presented by
30:High Rollers
29:
994:Alex Trebek
873:27 February
693:Merchandise
478:Full House:
455:Dice Derby:
443:Cookie Jar:
341:syndication
323:Alex Trebek
299:created by
221:1976-06-011
155:NBC Studios
146:Robert Noah
138:Bob Quigley
116:of episodes
70:Alex Trebek
61:Jerome Shaw
58:Directed by
913:Categories
762:References
756:Masaru Doi
751:SuperdiceQ
703:E. S. Lowe
485:High Seas:
459:horse race
281:1988-09-09
271:1987-09-14
258:Syndicated
246:1980-06-20
236:1978-04-24
211:1974-07-01
126:Production
635:Personnel
548:fur coats
522:Map Game:
297:game show
100:(1987β88)
87:Dean Goss
80:Announcer
52:Game show
722:Apple II
666:Ruta Lee
390:Ruta Lee
351:Gameplay
143:Producer
835:25 July
810:YouTube
427:1987β88
404:1978β80
376:1974β76
279: (
275: β
269: (
264:Release
254:Network
244: (
240: β
234: (
229:Release
219: (
215: β
209: (
204:Release
194:Network
900:
726:MS-DOS
724:, and
506:Rich."
481:house.
356:Basics
744:with
681:Music
575:cars.
48:Genre
898:IMDb
875:2014
837:2011
668:and
362:dice
305:dice
896:at
319:NBC
198:NBC
114:No.
915::
858:^
807:.
779:^
720:,
347:.
311:.
877:.
839:.
813:.
283:)
273:)
248:)
238:)
223:)
213:)
23:.
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