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High Rollers

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903: 416:(a common game show prize of the era). Prizes that were banked but not won during a game were returned to their columns. One new prize was added per column at the beginning of each game, to a maximum of five. When the prizes in a column were won, a new one was placed in that column for the next game. At least one column in each game was designated as a "hot column", meaning that all three of its digits could be cleared with a single roll of the dice (e.g. 1-3-6, which could be cleared with a roll of 10). 400:
of each game played the Big Numbers, and the losing contestant returned for another game. The contestants played as many games as possible until time was called. If this happened during a game, the one who had removed more digits won the final game and any prizes accumulated. Under the two-out-of-three game format used in the first few episodes, the contestant also had another chance at the Big Numbers. Like other weekly nighttime game shows at that time, this version had no returning champions.
461:. One horse was designated with even numbers (2, 4 and 6), and the other odd numbers (1, 3 and 5). The contestant rolled the die and the appropriate horse moved one space depending on the outcome. The first horse to move four spaces on the track won the race and a prize for the contestant. The even horse carried a larger prize, which was usually a trip or car, and the odd horse awarded a smaller prize, such as a short vacation or $ 1,000. 412:), the board consisted of three columns with three randomly assigned digits apiece. Each column contained one or more prizes, which were only banked by the contestant who removed the last digit from a column (regardless of who removed the others). The prizes ranged from typical game-show gifts (furniture, appliances, trips, etc.) to more unusual items such as a collection of musical dolls or a year of Sunday dinners from 38: 385:
could take a guess after making a good roll. If a contestant made a bad roll, the opponent was allowed one guess for each remaining digit in the picture. A successful guess won the game plus the prizes belonging to the digits still on the board. If neither contestant guessed the identity correctly, Trebek gave clues until one contestant buzzed in with the answer.
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series, with Lee performing those duties on the daytime series and Stewart the weekly syndicated series. As noted above, both women were also the dice rollers for the contestants. Becky Price, Linda Hooks, and Lauren Firestone rotated as models during the 1978 revival while Martindale was assisted on
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Champions stayed on the show until they were defeated or until they won five matches (seven on the 1978–80 version). On the 1987–88 version, winning five matches originally won a new car but was later dropped by the time a contestant finally retired undefeated, which led to more cars being awarded in
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This version followed the rules of the 1978–80 version, but with only one prize available in each column. If any prizes were not won during a particular game, they were replaced for the next one (although, on the 1986 pilot episode, prizes not won in a game carried over to the next game). Frequently,
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The original series featured a prize or cash amount hidden under every digit on the gameboard, revealed and added to a contestant's bank only when that digit was removed. Two digits each contained one-half of a large prize, usually a new car, boat, or a luxury vacation. To bank this prize, both cards
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A syndicated version with almost identical rules ran weekly in the 1975–76 season. Each episode featured the same two contestants competing for the entire show. After the first few episodes, the rules were changed so that rather than requiring contestants to win a two-out-of-three match, the winner
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The contestant controlled a game piece on a twelve space gameboard, arranged in a 4Γ—4 ring of spaces. The contestant had six rolls of a die to make the piece land exactly on the "CAR" space, which was seven spaces away from the starting position. The piece always moved toward the "CAR" space. If a
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During the final seven weeks of the first daytime version (April 26 – June 11, 1976), the main game was known as "Face Lifters". Digits were arranged in a 3Γ—3 grid and concealed a picture of a famous person. A contestant won the game by correctly identifying the person in the picture. A contestant
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A "bad roll" occurred if the total showing on the dice did not correspond with any combination of the digits still in play. Contestants making a bad roll immediately lost the game unless they had an insurance marker (see below). A contestant clearing the last digit from the board won the game. The
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The champion rolled the dice and attempted to remove the digits 1 through 9 from the board, with a large prize awarded for clearing them all. A larger game board, positioned to the contestant's right on the stage, was used, except on the 1978–80 series, which used the same board as the main game.
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Once in control, a contestant could either roll the dice or pass them to the opponent. After rolling, the contestant had to remove one or more digits from the board that added up to the total on the dice. For example, if a 10 were rolled, the contestant could remove any available combination that
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Insurance markers could be earned by rolling doubles in the main game. If a contestant made a bad roll with at least one marker, he/she turned it in and rolled again. A bad roll with no markers lost the game unless it was a double, in which case the contestant received a marker and immediately
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Contestants were awarded $ 100 for each digit removed from the board. In the earliest episodes of the 1974–76 version, contestants could stop and take this money after a good roll. A bad roll with no insurance markers, or eliminating all digits except for the 1, ended the game and forfeited the
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host Wink Martindale and was also produced by Heatter-Quigley Productions, in 1981. The round used the same dice table as the 1978–80 version (complete with sound effects) and had the same rules, but the top award was an accumulating jackpot of prizes known as the "Gambit Galaxy."
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added up to that number: 1-9, 2–8, 3–7, 4–6, 1–2–7, 1–3–6, 1–4–5, 2–3–5, or 1–2–3–4, providing that none of the digits within the combination had already been removed. Contestants banked prizes by removing individual numbers or combinations of them, depending on the rules.
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The contestant rolled a die, and if the contestant rolled an odd number, the contestant won a new car. If a contestant rolled a two or a four, the contestant won 1,000 gallons of gas. However, if a contestant rolled a six, the contestant won two
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A different prize was assigned to each number on the die. The contestant continued to roll the die until repeating a number, winning the prize corresponding to that number. The game was sometimes called "It Takes Two: For the Famous and
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The 1978–80 version offered three top prizes at different times: a car plus $ 5,000 cash, the car alone, and the $ 5,000 alone. The 1987–88 version offered a prize of $ 10,000 and was played using a special pair of gold-colored dice.
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money. The contestant won a car for removing eight digits, and $ 10,000 for all nine. The rules were soon changed to eliminate the car bonus and allow the contestant to keep any accumulated money even after making a bad roll.
396:, nighttime) rolled the dice for the contestants. The contestants sat along the long side of the dice table opposite from Trebek. No insurance markers were given in the main game; a bad roll meant an automatic loss. 321:'s daytime lineup. In September 1975, an accompanying series was launched in syndication and aired once weekly on local stations. Both of these series ended in 1976, with the daytime series ending on June 11, 1976. 480:
Each number on a die corresponded to a different room of a house. The contestant won the room corresponding to the number rolled. However, if a contestant rolled a six, the contestant won all five rooms in the
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Each number on a die represented a new car, except number six, which represented a "clunker," a used but operational car. The contestant rolled the die and won the car corresponding to the number rolled.
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The contestant rolls a die and the contestant wins a shopping spree worth $ 1,000 times the number on the die. However, if the contestant rolls a six, then the contestant wins a $ 10,000 shopping spree.
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The contestant rolled a die up to six times to reveal letters in a six-letter word. Solving the word at any time won a new car. Otherwise, the contestant won $ 100 for every letter that was revealed.
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Each number on a die corresponded to one of five available trips. Rolling a six won all five trips (i.e., a trip around the world) and a $ 5,000 cash bonus. Later, the $ 5,000 cash bonus was dropped.
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winner of each game received any prizes that were banked, or $ 100 if no prizes had been banked. The first contestant to win two games won the match and advanced to the Big Numbers bonus round.
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Insurance markers were awarded for rolling doubles, with each marker giving the contestant another roll of the dice after making a bad roll. These markers did not carry over to the main game.
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The contest rolls a die and if the contestant rolls an even number, the contestant wins a trip to Paris. However, if the contestant rolls an odd number, the contestant wins nothing.
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Stan Worth composed the theme for the 1974–76 and 1978–80 versions. In 1985, Score Productions composed a theme titled "Bubble Gum," originally for a failed Heatter pilot called
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An earlier version of "Around The World" played similarly, except in this game rolling a six won a more expensive single-destination trip rather than a trip around the world.
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roll caused it to overshoot the target, the next roll had the piece reversing direction. Failure to win the car won the cash amount on the final resting space, up to $ 2,500.
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from 1992 to 2008 when a cash bonus was offered immediately after solving a puzzle in the main game (usually with categories named "Clue", "Fill in the Blank", etc.)
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one column offered a chance to play a special game if the contestant claimed it and won the round. For the special games described below, only one die was used.
307:, which they then roll to eliminate the numbers 1 through 9 from a game board in order to win cash and prizes. It is an adaptation of the standard dice game 445:
The contestant rolled a die and won $ 1,500 for a six, or $ 100 times any other number that came up. Also called "Trick or Treat" on the Halloween episode.
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had to be uncovered by the same contestant. If the contestants each revealed one of the two cards, the prize was taken out of play for that game.
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by Box Office in 1988. The cover has Martindale holding a pair of Golden Dice in his left hand while pointing to them with his right.
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Two contestants competed. The object was to remove the digits 1 through 9 from a game board by rolling an oversized pair of
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turned it in for another roll. Markers earned in the main game did not carry over to the Big Numbers or to the next match.
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The contestant chose a number between one and six, and then rolled the die. A correct hunch won the contestant a new car.
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David Schwartz, Steve Ryan and Fred Wostbrock, The Encyclopedia of TV Game Shows, 3rd ed., Checkmark Books, 1999, p. 92
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back with Trebek hosting and aired it until June 20, 1980, when it was one of three series cancelled to make room for
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Each number on a die represented a watercraft or a boat. The contestant won that prize represented by that number.
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Each number corresponded to a different item of jewelry, and the contestant won the item for the number rolled.
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This version had the contestants rolling the dice themselves instead of the hostesses as in the first series.
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Each number represented an island vacation, and the contestant won the trip represented by the number rolled.
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Each number one through six was worth a TV set of some type. Rolling the corresponding number won that TV.
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Each number represented a romantic vacation and the contestant won the trip represented by the number.
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Each number represented an RV of some type. The contestant wins that RV represented by that number.
393: 331: 918: 709:. Both versions have Trebek on the cover. A board game based on the 1987 version was released by 340: 866: 647:
served as announcer for the Trebek versions. The 1987 series used Dean Goss as its announcer.
303:. Two contestants compete to answer trivia questions and gain control of an oversized set of 257: 993: 581:
Six prizes, including a worthless gag gift, were available. Rolling a six won the gag gift.
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and Suzanne Fox as the dealers. The announcer was Max Rowley. A Japanese version called
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in Hollywood (though the 1986 pilot was filmed instead at ABC Television Center ).
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in 1988. The cover shows Martindale and two contestants during a game.
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tickets. Rolling the corresponding number won that number of tickets.
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A computer game also based on the 1987 version was released for the
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was the host for these series. On April 24, 1978, NBC brought
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When the series was revived in 1978 (and originally titled
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Each number one through six was worth a certain number of
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The sound effect for rolling doubles was also used on
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American television series revived after cancellation
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Two editions of home games were released in 1975, as
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his version by models Crystal Owens and KC Winkler.
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Alex Trebek and Wink Martindale served as hosts for
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some of the mini-games played during the main game.
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The first edition was released by 317:debuted on July 1, 1974, as part of 184:Century Towers Productions (1987–88) 979:Television series by MGM Television 736:An Australian version aired on the 672:were the prize models on the first 13: 851:The Encyclopedia of TV Game Shows, 699:Big Numbers: The High Rollers Game 643:. Heatter-Quigley staff announcer 594: 14: 1005: 885: 924:First-run syndicated game shows 164:Hollywood, California (1987–88) 843: 817: 797: 692: 113: 1: 761: 617:, which was hosted by future 335:. The series was produced by 158:Burbank, California (1974–80) 867:"High Rollers Image Gallery" 656:NBC's Burbank studio complex 634: 21:High roller (disambiguation) 7: 989:1970s Australian game shows 825:"Shows–CBS Television City" 350: 337:Heatter-Quigley Productions 10: 1010: 426: 403: 375: 295:is an American television 18: 954:1980s American game shows 929:1970s American game shows 355: 263: 253: 228: 203: 193: 188: 176: 168: 150: 142: 130: 125: 112: 104: 91: 79: 65: 57: 47: 35: 28: 680: 332:The David Letterman Show 566:Smiling Wink's Car Lot: 161:Television City Studios 732:International versions 650:The 1970s editions of 630:Production information 414:Kentucky Fried Chicken 457:This game mimicked a 121:185 (1987–88 version) 119:559 (1978–80 version) 491:Home Away From Home: 410:The New High Rollers 177:Production companies 151:Production locations 95:Stan Worth (1974–80) 92:Theme music composer 19:For other uses, see 869:. BoardGameGeek.com 660:CBS Television City 579:Wink's Garage Sale: 560:Shop Till You Drop: 131:Executive producers 793:. 1975-06-11. NBC. 532:California Lottery 267:September 14, 1987 172:approx. 26 minutes 16:American game show 654:were recorded at 528:Millionaire Game: 437:Around the World: 288: 287: 277:September 9, 1988 105:Country of origin 98:Score Productions 1001: 905: 879: 878: 876: 874: 863: 854: 847: 841: 840: 838: 836: 827:. Archived from 821: 815: 814: 801: 795: 794: 789:"High Rollers". 786: 775: 772: 614:Las Vegas Gambit 588:Wheel of Fortune 546:The models wore 472:For Lovers Only: 284: 282: 274: 272: 249: 247: 239: 237: 224: 222: 214: 212: 189:Original release 115: 40: 26: 25: 1009: 1008: 1004: 1003: 1002: 1000: 999: 998: 909: 908: 888: 883: 882: 872: 870: 865: 864: 857: 848: 844: 834: 832: 831:on 13 July 2011 823: 822: 818: 803: 802: 798: 788: 787: 778: 773: 769: 764: 746:Delvene Delaney 734: 711:Parker Brothers 695: 683: 637: 632: 597: 595:The Big Numbers 497:Island Hoppers: 429: 406: 378: 358: 353: 345:Wink Martindale 301:Merrill Heatter 280: 278: 276: 270: 268: 245: 243: 241: 235: 233: 220: 218: 216: 210: 208: 183: 181: 163: 159: 157: 137: 135:Merrill Heatter 120: 96: 86: 74:Wink Martindale 72: 43: 24: 17: 12: 11: 5: 1007: 997: 996: 991: 986: 981: 976: 971: 966: 961: 956: 951: 946: 941: 936: 931: 926: 921: 919:NBC game shows 907: 906: 887: 886:External links 884: 881: 880: 855: 842: 816: 796: 791:"High Rollers" 776: 766: 765: 763: 760: 733: 730: 707:Milton Bradley 694: 691: 682: 679: 670:Elaine Stewart 645:Kenny Williams 636: 633: 631: 628: 596: 593: 583: 582: 576: 569: 563: 557: 551: 541: 538:Paris or Bust: 535: 525: 519: 516:Lucky Numbers: 513: 507: 500: 494: 488: 482: 475: 469: 465:Driver's Test: 462: 452: 446: 440: 428: 425: 405: 402: 394:Elaine Stewart 392:, daytime and 388:A co-hostess ( 377: 374: 357: 354: 352: 349: 286: 285: 265: 261: 260: 255: 251: 250: 232:April 24, 1978 230: 226: 225: 205: 201: 200: 195: 191: 190: 186: 185: 178: 174: 173: 170: 166: 165: 152: 148: 147: 144: 140: 139: 132: 128: 127: 123: 122: 117: 110: 109: 106: 102: 101: 93: 89: 88: 84:Kenny Williams 81: 77: 76: 67: 63: 62: 59: 55: 54: 49: 45: 44: 41: 33: 32: 15: 9: 6: 4: 3: 2: 1006: 995: 992: 990: 987: 985: 982: 980: 977: 975: 972: 970: 967: 965: 962: 960: 957: 955: 952: 950: 947: 945: 942: 940: 937: 935: 932: 930: 927: 925: 922: 920: 917: 916: 914: 904: 899: 895: 894: 890: 889: 868: 862: 860: 852: 846: 830: 826: 820: 812: 811: 806: 800: 792: 785: 783: 781: 771: 767: 759: 757: 753: 752: 747: 743: 742:Garry Meadows 739: 738:Seven Network 729: 727: 723: 719: 714: 712: 708: 704: 700: 690: 688: 687:Lucky Numbers 678: 675: 671: 667: 663: 661: 657: 653: 648: 646: 642: 627: 623: 620: 616: 615: 609: 605: 601: 592: 590: 589: 580: 577: 573: 570: 567: 564: 561: 558: 555: 552: 549: 545: 542: 539: 536: 533: 529: 526: 523: 520: 517: 514: 511: 510:Love Letters: 508: 504: 503:It Takes Two: 501: 498: 495: 492: 489: 486: 483: 479: 476: 473: 470: 466: 463: 460: 456: 453: 450: 449:Diamond Mine: 447: 444: 441: 438: 435: 434: 433: 424: 421: 417: 415: 411: 401: 397: 395: 391: 386: 382: 373: 369: 365: 363: 348: 346: 342: 338: 334: 333: 328: 324: 320: 316: 312: 310: 306: 302: 298: 294: 293: 266: 262: 259: 256: 252: 242:June 20, 1980 231: 227: 217:June 11, 1976 206: 202: 199: 196: 192: 187: 179: 175: 171: 167: 162: 156: 153: 149: 145: 141: 136: 133: 129: 124: 118: 111: 108:United States 107: 103: 99: 94: 90: 85: 82: 78: 75: 71: 68: 64: 60: 56: 53: 50: 46: 39: 34: 31: 27: 22: 893:High Rollers 892: 871:. 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S. Lowe 485:High Seas: 459:horse race 281:1988-09-09 271:1987-09-14 258:Syndicated 246:1980-06-20 236:1978-04-24 211:1974-07-01 126:Production 635:Personnel 548:fur coats 522:Map Game: 297:game show 100:(1987–88) 87:Dean Goss 80:Announcer 52:Game show 722:Apple II 666:Ruta Lee 390:Ruta Lee 351:Gameplay 143:Producer 835:25 July 810:YouTube 427:1987–88 404:1978–80 376:1974–76 279: ( 275: β€“ 269: ( 264:Release 254:Network 244: ( 240: β€“ 234: ( 229:Release 219: ( 215: β€“ 209: ( 204:Release 194:Network 900:  726:MS-DOS 724:, and 506:Rich." 481:house. 356:Basics 744:with 681:Music 575:cars. 48:Genre 898:IMDb 875:2014 837:2011 668:and 362:dice 305:dice 896:at 319:NBC 198:NBC 114:No. 915:: 858:^ 807:. 779:^ 720:, 347:. 311:. 877:. 839:. 813:. 283:) 273:) 248:) 238:) 223:) 213:) 23:.

Index

High roller (disambiguation)

Game show
Alex Trebek
Wink Martindale
Kenny Williams
Score Productions
Merrill Heatter
NBC Studios
Television City Studios
NBC
Syndicated
game show
Merrill Heatter
dice
shut the box
NBC
Alex Trebek
The David Letterman Show
Heatter-Quigley Productions
syndication
Wink Martindale
dice
Ruta Lee
Elaine Stewart
Kentucky Fried Chicken
horse race
California Lottery
fur coats
Wheel of Fortune

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