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Home Run (video game)

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354: 307:) "two of the worst games ever made". Wong criticised the "boring" graphics, the small number of fielders deployable in the game, and the unrealistic gameplay, and summed the game up by saying "Gamers looking for a real baseball experience will have to look elsewhere". A review in the January/February 2003 issue of 34: 253:, the engineer who was first assigned to develop the game didn't know the rules of the sport of baseball. As a result, in an initial version of the game if the player failed to hit the ball they were awarded a ball rather than a strike. 220:
and the ball-catcher instantly disappears from view. The home team has to bat at the bottom of the 9th inning regardless of whether they are winning or not, and there is no extra innings if the game is tied.
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criticised the excessively basic game-play and graphics and compared it negatively to later baseball games developed for the Atari 2600 where the developers had better utilised the platform's resources.
164:-themed game released for an Atari platform. The game received mostly negative critical reception due to its unrealistic portrayal of the sport. It was one of the games used by console competitor 294:
called the game, "so pared down from the original sport that it only barely qualifies as a baseball simulation," stating that, "it might more accurately be called 'Video Stickball'."
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magazine was heavily critical of the game, stating that it was "nothing like real baseball", and describing the graphics as "primitive". The 1984 Software Encyclopedia published by
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was overwhelmingly negative, describing it as "a big stinker", "one of the worst games ever designed" with graphics that are "inexcusably bad". Bret Weiss writing in
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magazine was similarly critical of the game, saying that it lacks "the "feel" of real sports action", and giving it an overall rating of 4/10. Writing in
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In an aggressive marketing campaign by Mattel Electronics, the game was compared to its graphically and gameplay-wise more advanced
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praised the variety of the options for pitching but found the graphics and gameplay lack-lustre. Kieren Hawken writing in
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are present in the game, and when either the pitcher or one of the infielders catches the ball everyone but the
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A television advertising campaign for the game (and the Atari VCS as a whole) was fronted by
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Teams have only one to three players, and the fielders must run with the ball to
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magazine panned the game, describing it as (together with Atari's
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Classic Home Video Games, 1972–1984: A Complete Reference Guide
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Classic Home Video Games, 1972–1984: A Complete Reference Guide
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for the Atari Video Computer System (later renamed to the
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The Player's Strategy Guide to Atari VCS Home Video Games
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The Player's Strategy Guide to Atari VCS Home Video Games
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Depending on the selected game mode, only zero to two
349: 384:. McFarland, Incorporated, Publishers. p. 69. 742: 224: 766:Video games developed in the United States 633: 412: 410: 408: 297:A December 2000 review by Patrick Wong in 32: 771:Multiplayer and single-player video games 546: 449: 447: 580:. Rutgers University Press. p. 56. 540: 508: 506: 416: 461:. No. 3. December 1982. p. 62 405: 373: 371: 272:A review in the December 1982 issue of 743: 573: 512: 478: 476: 444: 423:. Dynamite Entertainment. p. 83. 567: 516:The A–Z of Atari 2600 Games: Volume 2 503: 377: 317:The A–Z of Atari 2600 Games: Volume 2 482: 368: 729:Home Run: Game Program Instructions 664: 658: 549:"Bang! Boing! Ping! It's King Pong" 473: 168:to show the quality improvement of 13: 665:Boy, Bat (January–February 2003). 14: 782: 720: 577:How Television Invented New Media 547:Klemesrud, Judy (24 April 1978). 513:Hawken, Kieren (31 August 2018). 417:Lapetino, Tim (26 October 2016). 264:sports games over the Atari VCS. 172:sports games over the Atari VCS. 378:Weiss, Bret (20 December 2011). 352: 201:not being possible. There is no 688: 483:Wong, Patrick (December 2000). 232:was designed and programmed by 197:, with throwing of the ball to 732:. Atari. 1978 – via the 627: 1: 485:"Atari's misplays and bogeys" 345: 267: 7: 188: 152:developed and published by 10: 787: 667:"Random Reviews: Home Run" 613:1984 Software Encyclopedia 209:and independent fielders. 676:. No. 50. p. 16 338:, sparking off the first 323: 225:Development and marketing 127: 115: 95: 83: 62: 52: 40: 31: 26: 491:. No. 5. p. 58 574:Murphy, Sheila (2011). 290:editors Arnie Katz and 236:, who went on to found 335:Major League Baseball 761:Baseball video games 243:According to a 1978 160:). It was the first 182:RealSports Baseball 615:. 1984. p. 93 553:The New York Times 360:Video games portal 199:force players out 150:sports video game 141: 140: 778: 756:Atari 2600 games 751:1978 video games 737: 734:Internet Archive 714: 713: 711: 709: 692: 686: 685: 683: 681: 671: 662: 656: 655: 631: 625: 624: 622: 620: 605: 599: 598: 596: 594: 571: 565: 564: 562: 560: 544: 538: 537: 535: 533: 510: 501: 500: 498: 496: 480: 471: 470: 468: 466: 459:Joystik Magazine 451: 442: 441: 439: 437: 414: 403: 402: 400: 398: 375: 362: 357: 356: 355: 288:Electronic Games 279:Electronic Games 107: 36: 24: 23: 786: 785: 781: 780: 779: 777: 776: 775: 741: 740: 726: 723: 718: 717: 707: 705: 694: 693: 689: 679: 677: 669: 663: 659: 652: 632: 628: 618: 616: 607: 606: 602: 592: 590: 588: 572: 568: 558: 556: 555:. 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Retrieved 699: 690: 678:. Retrieved 673: 660: 640: 636:Kunkel, Bill 629: 617:. Retrieved 612: 603: 591:. Retrieved 576: 569: 557:. Retrieved 552: 542: 530:. Retrieved 515: 493:. Retrieved 488: 463:. Retrieved 458: 434:. Retrieved 420:Art Of Atari 419: 395:. 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Index


Developer(s)
Atari, Inc.
Publisher(s)
Programmer(s)
Bob Whitehead
Platform(s)
Atari 2600
US
Genre(s)
Sports
Single-player
multiplayer
sports video game
Atari, Inc.
Atari 2600
baseball
Mattel
Intellivision
RealSports Baseball
tag players out
force players out
pitcher's mound
fly balls
infielders
baserunners
Bob Whitehead
Activision
New York Times
Nolan Bushnell

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