2886:
1269:
469:
837:
directly. The choices may be limited by the player-character's abilities and current inventory, and there may be consequences of the player's choice. For example, killing or disabling the guard could leave the guard's body to be found later, raising the alert level of other guards. However, this element of consequence can be seen as a negative to players if taken throughout the game. For example,
1260:
favoring fast-paced action games with strong multiplayer components - with publishers being wary of games without such elements. Immersive sims by nature tend to be single-player experiences requiring thought-out approaches but Smith believes that the new titles will adapt to these player preferences in the future, particularly from indie developers.
970:, by a few months. The first-person view helped to cement the impression that the player was part of the game's world that they had full control of, and completing the impression of immersion. Spector recalled that he had thought to himself "Do you not realize that the entire world just changed?" on seeing the initial demo for
940:(1990) the first game to have an immersive sim mentality as while played from a top-down view, it relied less on events and planned-out puzzles, and instead provided the rulesets and systems through its living world to allow players to craft their own solutions to situations. Spector described one playtesting example from
1494:
is described as "kind of a signature that developers use to align themselves with
Looking Glass", according to former Looking Glass developer Tim Stellmach. The name Looking Glass is also played upon by developers of immersive sims to reflect on the importance of the seminal studio to the genre - for
1239:
noted that there are other factors contributing towards lower sales - including other competing games and changes in a sequel's marketing and approach. He also states that immersive sims require more commitment from the player to invest and learn the game's complex interacting systems in contrast to
895:
identified that a key differentiating feature of immersive sims is that they do not readily use scripted or fixed events. Instead, they use a consistent series of rules and systems throughout the game. These consistent systems then can be exploited by the player to complete objectives in unique and
1481:
but according to
Spector, the code had been used on the door for Looking Glass's studios in Cambridge. However, former Looking Glass programmer Marc LeBlanc refuted this claim in 2023 saying that it was based on the Ray Bradbury novel and that the office manager used it as the studio's door code.
1259:
believed that while the sales trends for immersive sims in the 2010s were disappointing, there will always be a market for them but there will be a need to balance the cost of development to lower sales numbers. Smith attributes the lower sales of more recent games to the general trend of players
831:
Immersive sims typically task the player to make their way through levels and complete missions, but do not enforce the means by which the player does this. A common example would be where the player-character must get past a guard. The choice of how to do this would be up to the player: they may
836:
or other similar abilities, aided with some equipment, to slip around them; find small passageways that allow them to get around the guard; create a distraction that draws the guard away from their post; convince or bribe the guard to ignore them; or simply attack and kill or disable the guard
944:
that he considered the genesis of the immersive sim genre, in which a playtester lacked a magical spell needed by his party to pass by a closed gate, and instead used a pet mouse character to sneak through small spaces and access the necessary controls to open the gate, something none of the
843:
introduced a "chaos" system that adjusted how enemy guards would behave based on how much violence and disturbance a player had used earlier in the game so as to encourage players to try different tactics to avoid making future encounters harder. This system was removed for
747:
beyond what has been explicitly designed by the developer. This definition is not to be confused with game systems which allow player choice in a confined sense or systems which allow players to easily escape consequences of their choices.
822:
The term "immersive sim" may also be used to describe the game design philosophy behind the immersive sim genre, which uses interacting, reactive and consistent game systems to create emergent gameplay and a sense of player agency.
874:, in that there are a set of rule systems to keep it a game, but the game will react to the players' actions rather than force the player to conform to a specific action. Spector is credited with the term "immersive sim" in a
860:, said that immersive sims create the feeling that "you are there, nothing stands between you and belief that you're in an alternate world". Many of the key developers of immersive sims compare them to tabletop
2064:
1777:
1711:
743:
that respond to a variety of player actions which, combined with a comparatively broad array of player abilities, allow the game to support varied and creative solutions to problems, as well as
1548:
2041:
896:
unpredictable ways, with the game reacting to the player's decisions. Brown uses the example of being able to fire rope arrows (to climb on) at any wooden surface in the original
1734:
1645:
779:, allowing the player to progress in any order and pursue side missions alongside any main story missions. Immersive sims are generally compared to games developed by
1910:
1872:
2631:
1248:
games also said that immersive sims are very difficult to be built by groups other than large teams due to the complexity of such games - making contributions from
1383:
series at
Irrational or other related studios often ended up either at existing studios or created their own studios that made their own immersive sim take on
2477:
2074:
1767:
1701:
1678:
2232:
1453:
Many immersive sims that feature numeric passwords use the numeral "451" (or "0451") as part of the first code that the player encounters, such as in
2384:
1222:, which held the publishing rights to the franchise, felt sales of the second were not sufficient to justify a sequel, leading Irrational to make a
1279:
A small number of studios and developers have been associated with the immersive sim genre, creating a lineage in its development originating from
718:
2435:
3763:
2302:
451:
3053:
1956:
1214:
from its multimillion dollar budgets, Looking Glass suffered mounting debts and closed down in May 2000. Irrational Games still wanted to make
1147:(2023), while not necessarily considered immersive sims, have been said to possess elements of the genre, given their "sufficiently advanced
953:(1992) is considered the first game to demonstrate the necessary elements of an immersive sim according to Spector and others. It built upon
191:
1538:
634:
261:
2031:
1612:
2671:
3805:
3781:
1143:
2004:
1151:/systems that interact with both player verbs and mechanics and level design" and emphasis on player freedom and emergent gameplay.
1137:
675:
3971:
3132:
497:
1570:
1240:
other types of games built around simpler mechanics thus making immersive sims harder to sell. Jordan Thomas, a developer on
751:
Immersive sims by definition allow for multiple approaches, and typically incorporate elements of multiple genres, including
690:
629:
1635:
3798:
2598:
1920:
1882:
949:
785:
711:
2503:
1735:"Chatting immersive sims, Underworld Ascendant, and communicating options with Warren Spector and Otherside Entertainment"
3756:
2621:
2274:
1041:
444:
1317:) also worked closely with Blue Sky to finalize the game - which eventually transitioned into Looking Glass and created
1249:
1129:(2022), were developed acknowledging the design principles of immersive sims. Other titles in this period, such as the
3925:
3558:
2177:
846:
680:
400:
1979:
1805:
2463:
2205:
3690:
3288:
3213:
2933:
1833:
1337:
series. Looking Glass
Studios eventually closed down but developers from it launched their own studios - notably
704:
395:
122:
66:
1008:(2002). However, at the same time, more action-oriented games with strong narrative elements that followed from
3939:
3749:
2664:
1668:
1079:
1029:
922:
437:
1475:
games which use it as part of the first door codes seen in the game - sometimes believed to be a reference to
3486:
3208:
2983:
871:
619:
3218:
3203:
3068:
2976:
2407:
1484:
1415:
1256:
936:
624:
614:
2376:
4040:
4025:
3918:
1338:
2257:"System Shock Remake proves that immersive sims are brilliant, and everyone that dislikes them is wrong"
4135:
3510:
3310:
3150:
3075:
2097:
1768:"The designers of Dishonored, Bioshock 2 and Deus Ex swap stories about making PC's most complex games"
512:
2316:
3954:
3680:
3586:
3525:
2691:
2657:
2531:
1497:
1175:
1057:
1946:
3570:
3140:
3031:
3013:
2866:
1450:
whom also had acquired the rights from EA. Neurath brought on
Spector to help create both sequels.
1181:
1063:
908:
game limited what locations these could be used, removing the immersive sim elements. Rick Lane of
875:
502:
211:
127:
1027:
Around 2006â2008, several games emerged that revitalized interest in the immersive sim, including
4109:
3855:
3505:
3195:
3023:
2344:
2210:
1435:
1125:
904:
898:
891:
791:
752:
609:
221:
161:
1084:
3553:
3548:
3464:
3342:
3117:
2928:
2902:
2885:
2856:
1169:
1103:
1020:
1014:
668:
597:
529:
201:
94:
3772:
3500:
3469:
3459:
3235:
3085:
2963:
2894:
2256:
1602:
1280:
862:
857:
780:
740:
653:
481:
316:
156:
99:
1391:
1095:(TBC) are also all planned for release. New properties, including the Arkane Studios titles
850:, as well as the addition of optional quests to encourage alternate approaches to missions.
3979:
3932:
3896:
3563:
3454:
3298:
3094:
2788:
2746:
2559:
2009:
1296:
1167:
sold more than 500,000 units (at the time, a respectable number) but its immediate sequel,
1073:
998:
967:
815:
760:
519:
276:
236:
8:
3889:
3320:
3270:
3225:
3058:
2938:
2151:
1223:
1160:
643:
271:
51:
1410:
series. EA denied them the use of the intellectual property and instead Arkane produced
4099:
3721:
3663:
3325:
3293:
3168:
3145:
3001:
2971:
2806:
2776:
2464:"Warren Spector joins OtherSide Entertainment for Underworld Ascendant, System Shock 3"
1447:
1131:
776:
604:
507:
2233:"Zelda: Tears of the Kingdom owes its design to one of the most overlooked developers"
1495:
example: OtherSide
Entertainment's name (playing on the title of Lewis Carroll's book
1434:
atop similar immersive sim fundamentals. More recently, Neurath founded a new studio,
1159:
While the immersive sim genre is well-received critically, its performance within the
1024:(1998), drew larger commercial sales, making it difficult to gain publisher interest.
4076:
3726:
3639:
3634:
3305:
3251:
3160:
2993:
2953:
2756:
2508:
2468:
2349:
2102:
1951:
1543:
1372:
1367:
1226:
that shared the same concepts but avoided the intellectual property rights issues in
916:
744:
685:
575:
371:
241:
71:
4094:
3882:
3716:
3627:
3414:
3409:
3404:
3387:
3382:
3337:
3178:
2943:
2844:
2783:
2723:
2680:
1911:"How the Makers of 'System Shock' and 'Ultima Underworld' Rediscovered Their Roots"
1358:
1350:
1268:
736:
590:
490:
418:
291:
186:
56:
1163:
tends to be poor and sales of immersive sim games have been varying. The original
4045:
4010:
4000:
3685:
3375:
3230:
2851:
2811:
2761:
2590:
2124:
1395:
1219:
1120:
768:
648:
132:
3447:
2585:
1505:
having the
Looking Glass computer system that the player encounters frequently.
1051:(2008). Spurred from these successful titles, there have been new titles in the
544:
4104:
4055:
3845:
3832:
3330:
3036:
2920:
2832:
2827:
2718:
2156:
1477:
1403:
1376:
1371:, Levine significantly pared back Irrational Games to reform under a new name,
1308:
1304:
1272:
1148:
1115:
982:
962:
882:
in 2000, although
Spector himself attributes it to his Looking Glass colleague
853:
809:
423:
281:
27:
4129:
4050:
3474:
3315:
3107:
3048:
2839:
2798:
2741:
2408:"Dishonored's Harvey Smith expects an explosion of indie-made immersive sims"
2069:
1330:
764:
756:
558:
266:
231:
1179:
sold more than 2.1 million copies within a month of its release, its sequel
206:
4035:
4030:
4015:
3825:
3711:
3673:
3515:
3365:
3283:
2948:
2910:
2871:
2771:
2751:
2733:
2532:"Call of Duty: Modern Warfare has a sly reference to Looking Glass Studios"
1482:
Since then its recurrence in immersive sims as well as other games such as
1288:
1187:
976:
803:
61:
1394:
had been part of the quality assurance team supporting Origin
Systems for
4084:
4005:
3946:
3622:
3596:
3419:
3392:
3370:
3173:
3122:
2766:
2701:
1575:
1461:
1292:
1004:
883:
580:
563:
196:
171:
137:
3741:
2152:"'Weird West' Review: A Fatal Mix of Immersive Sim and Top-Down Shooter"
1199:
only sold about 58,000 units eight months after release, in contrast to
251:
4020:
3668:
3644:
3591:
3479:
3183:
3102:
2710:
2182:
1097:
867:
839:
772:
585:
549:
534:
739:
that emphasizes player choice. Its core, defining trait is the use of
3442:
3360:
3063:
3041:
2626:
2595:
2473:
2440:
2380:
2354:
2036:
1838:
1706:
1640:
1490:
1467:
1326:
1313:
1300:
1109:
1047:
376:
356:
351:
326:
321:
286:
256:
246:
166:
2649:
2098:"Deathloop's Dinga Bakaba on rising to director and avoiding crunch"
4060:
3862:
3706:
3658:
3604:
3530:
3520:
3399:
3112:
2536:
2412:
2311:
2279:
2129:
1810:
1772:
1673:
1607:
1539:"What makes an Immersive Sim, and why are they staging a comeback?"
1455:
1235:
1185:
had not yet cleared one million in sales a year after its release.
1035:
992:
910:
796:
524:
346:
2622:"Prey is a complex, tense, and scattered piece of survival horror"
2275:"Games like Dishonored 2 aren't going anywhere, says Harvey Smith"
2005:"The System Shock remake seems to be sneaking onto Steam in March"
3006:
833:
468:
226:
1191:
also did not see a sales uptake similar to the one the original
960:
s gameplay and added in the first-person perspective, predating
4114:
2586:"There's a New Underworld Game in Town, but It's Not an Ultima"
2065:"Arkane Knowledge: Five Reasons Dishonored Fans Will Love Prey"
1915:
1877:
1275:
is one of the key figures that defined the immersive sim genre.
783:. The first such game generally considered an immersive sim is
341:
311:
216:
176:
2377:"Rapture leaked: The true story behind the making of BioShock"
1375:, as to explore a new approach towards storytelling. However,
3651:
3492:
1739:
539:
361:
336:
331:
1980:"Underworld Ascendant's quest to keep immersive sims alive"
1806:"The uncertain future of games like Deus Ex and Dishonored"
1702:"Thief: tense narrative through level design and mechanics"
366:
181:
2032:"Why Dishonored ditched its Thief shadow stealth mechanic"
1173:
was considered a commercial failure. More recently, while
2436:"Why Even The Studios Behind Bestselling Games Shut Down"
2338:
2336:
2334:
1873:"How Warren Spector Created a Genre, and Set Games Free"
1669:"Is Prey the BioShock successor we've been waiting for?"
3278:
2504:"Deathloop's earliest Easter egg has a 27-year history"
2331:
1402:
in Europe. Colantonio left EA and eventually founded
2497:
2495:
1761:
1759:
1757:
926:(2006) transitioned the series to an immersive sim.
1422:and one of the lead developers under Ion Storm for
1379:observed that many of those that had worked on the
771:. Although they typically have smaller worlds than
1406:, desiring to make an immersive sim sequel to the
2492:
2345:"Ahead of its time: The history of Looking Glass"
2268:
2266:
2178:"Wait, Is 'Breath of the Wild' an Immersive Sim?"
1940:
1938:
1866:
1864:
1862:
1860:
1858:
1856:
1799:
1797:
1795:
1754:
4127:
2206:"Immersive Sims Are Less Niche Than They Appear"
2455:
1636:"Video: Warren Spector's postmortem of Deus Ex"
2263:
2023:
1935:
1853:
1792:
1154:
3757:
2665:
2056:
712:
445:
1206:170,000 units. As a result of poor sales of
1418:(a quality assurance tester for Origin for
3764:
3750:
2672:
2658:
1596:
1594:
719:
705:
452:
438:
3806:Ultima Underworld II: Labyrinth of Worlds
3771:
2619:
2433:
2095:
1908:
1904:
1902:
1900:
1803:
1571:"How Resident Evil 4 Influenced BioShock"
1532:
1530:
1528:
1526:
1524:
1522:
1520:
1518:
2529:
2294:
2272:
2203:
2029:
1267:
2583:
2501:
2405:
2342:
2300:
2230:
2002:
1977:
1831:
1732:
1699:
1591:
1138:The Legend of Zelda: Breath of the Wild
1085:"enhanced" and Virtual Reality versions
676:List of business simulation video games
4128:
2480:from the original on February 18, 2016
2461:
2374:
2149:
2062:
2030:Purchese, Robert (29 September 2012).
1959:from the original on February 26, 2017
1897:
1765:
1666:
1515:
1357:series (which has been described as a
1113:(2021), as well as White Paper Games'
498:Construction and management simulation
3745:
2679:
2653:
2122:
1944:
1909:Wiltshire, Alex (December 15, 2016).
1870:
1633:
1536:
1426:) and they subsequently designed the
775:games, they also generally allow for
691:List of space flight simulation games
3799:Ultima Underworld: The Stygian Abyss
2601:from the original on January 8, 2016
2560:"OG System Shock dev plays remake 1"
2502:Mahardy, Mike (September 13, 2021).
1832:Spector, Warren (December 6, 2000).
1603:"History of the best immersive sims"
1600:
950:Ultima Underworld: The Stygian Abyss
786:Ultima Underworld: The Stygian Abyss
2557:
2462:Sarkar, Samit (February 17, 2016).
2387:from the original on April 21, 2014
2301:Janicki, Stefan (August 25, 1999).
1804:Macgregor, Jody (August 15, 2017).
1733:McKeand, Kirk (November 13, 2018).
1648:from the original on April 27, 2017
1430:series as well as building the new
1042:S.T.A.L.K.E.R.: Shadow of Chernobyl
789:, and other early examples include
13:
2530:Bourbeau, Ian (October 26, 2019).
2003:Wheeler, C. J. (10 October 2022).
1667:Savage, Phil (February 10, 2017).
1551:from the original on March 3, 2017
966:, the game that first popularized
914:noted that while earlier games in
14:
4147:
3926:Terra Nova: Strike Force Centauri
2406:McKeand, Kirk (August 31, 2017).
2273:Brimbaum, Ian (August 29, 2017).
1834:"Postmortem: Ion Storm's Deus Ex"
1780:from the original on May 18, 2017
1700:Sabbagh, Michel (March 6, 2017).
1681:from the original on May 18, 2017
1615:from the original on May 22, 2017
1537:Biery, Thomas (August 18, 2016).
1365:games). Following the release of
889:Mark Brown of the YouTube series
847:Dishonored: Death of the Outsider
681:List of city-building video games
401:List of text-based computer games
2884:
2634:from the original on May 8, 2017
2375:Parkin, Simon (April 17, 2014).
2063:Reeves, Ben (28 December 2016).
2044:from the original on 17 May 2013
1714:from the original on May 9, 2017
1333:studio where they developed the
920:series were not immersive sims,
467:
2613:
2577:
2551:
2523:
2427:
2399:
2368:
2343:Mahardy, Mike (April 6, 2015).
2249:
2224:
2204:Pechalin, Andrei (2021-04-07).
2197:
2170:
2143:
2116:
2096:Batchelor, James (2022-03-17).
2089:
1996:
1971:
1825:
1414:. Later, Colantonio brought on
974:. Other early examples include
878:he wrote on the development of
396:List of graphic adventure games
123:Interactive Fiction Competition
3940:British Open Championship Golf
2620:Robertson, Adi (May 8, 2017).
2584:Peckham, Matt (July 1, 2014).
2434:Robertson, Adi (May 8, 2021).
1766:Fenlon, Wes (March 10, 2017).
1726:
1693:
1660:
1627:
1563:
1398:(EA) in publishing games like
1030:The Elder Scrolls IV: Oblivion
923:The Elder Scrolls IV: Oblivion
872:live action role-playing games
1:
2150:Scaife, Steven (2022-03-31).
1978:Purslow, Matt (10 May 2018).
1945:Pitts, Russ (June 27, 2012).
1871:Baker, Chris (June 2, 2017).
1508:
1311:of Origin (who had worked on
832:attempt to sneak around; use
2231:Mahardy, Mike (2023-05-01).
2123:Horti, Samuel (2019-03-04).
1485:Call of Duty: Modern Warfare
1438:obtaining the rights for an
1387:and continued this lineage.
945:developers had anticipated.
937:Ultima VI: The False Prophet
7:
1601:Lane, Rick (July 7, 2016).
1442:sequel from EA and for the
1155:Performance in the industry
10:
4152:
2882:
1947:"The Mirror Men of Arkane"
1471:. This is in reference to
1263:
934:Warren Spector considered
929:
826:
4069:
3993:
3964:
3913:
3906:
3872:
3843:
3815:
3788:
3779:
3699:
3615:
3579:
3541:
3435:
3428:
3353:
3269:
3244:
3194:
3159:
3131:
3093:
3084:
3022:
2992:
2962:
2919:
2893:
2820:
2797:
2732:
2709:
2700:
2692:List of video game genres
2687:
1498:Through the Looking-Glass
1176:Deus Ex: Human Revolution
1058:Deus Ex: Human Revolution
3919:John Madden Football '93
2984:Digital collectible card
1634:Staff (April 19, 2017).
1182:Deus Ex: Mankind Divided
1064:Deus Ex: Mankind Divided
503:Business simulation game
212:DreamCatcher Interactive
128:Interactive storytelling
4110:OtherSide Entertainment
3856:Thief: The Dark Project
3069:Roguelike deck-building
2977:Roguelike deck-building
2125:"The Occupation review"
1436:OtherSide Entertainment
1325:. Spector later joined
988:Thief: The Dark Project
902:(1998), while the 2014
899:Thief: The Dark Project
866:games hosted by a good
813:, as well as the first
620:Combat flight simulator
222:Humongous Entertainment
162:Adventure International
3955:Jane's Attack Squadron
1276:
1170:Deus Ex: Invisible War
1141:(2017) and its sequel
990:(1998) and its sequel
980:(1994) and its sequel
863:Dungeons & Dragons
625:Space flight simulator
598:Sports management game
530:Social simulation game
482:Simulation video games
202:Daedalic Entertainment
3973:Command & Conquer
3773:Looking Glass Studios
3311:Tactical role-playing
3076:Tactical role-playing
1295:, under their studio
1281:Looking Glass Studios
1271:
1077:(2018)). A remake of
968:first-person shooters
858:Looking Glass Studios
781:Looking Glass Studios
761:first-person shooters
654:Vehicular combat game
513:Government simulation
157:The Adventure Company
3980:Destruction Derby 64
3897:Flight Unlimited III
3691:Vertically scrolling
2319:on February 26, 2014
2010:Rock, Paper, Shotgun
1341:who had helped with
1297:Blue Sky Productions
1144:Tears of the Kingdom
1074:Underworld Ascendant
892:Game Maker's Toolkit
520:Life simulation game
277:Sierra Entertainment
237:Legend Entertainment
3890:Flight Unlimited II
3321:Turn-based strategy
3226:Submarine simulator
3032:Action role-playing
2939:Interactive fiction
2077:on 29 December 2016
1224:spiritual successor
1161:video game industry
777:open-ended gameplay
644:Submarine simulator
610:Vehicle simulations
476:Part of a series on
272:Revolution Software
52:Interactive fiction
22:Part of a series on
4100:Night Dive Studios
3722:Video game modding
3664:Nonlinear gameplay
3326:Turn-based tactics
3294:Real-time strategy
2186:. 30 December 2019
1579:. October 29, 2018
1448:Night Dive Studios
1392:Raphaël Colantonio
1283:and its projects.
1277:
1233:Jody Macgregor of
753:role-playing games
735:(simulation) is a
635:Space trading game
605:Fishing video game
508:City-building game
4136:Video game genres
4123:
4122:
3989:
3988:
3965:Nintendo 64 ports
3790:Ultima Underworld
3739:
3738:
3735:
3734:
3727:Video game remake
3635:Emergent gameplay
3306:Real-time tactics
3265:
3264:
3204:Flight simulation
2934:Graphic adventure
2880:
2879:
2681:Video game genres
2103:GamesIndustry.biz
2040:. Gamer Network.
1446:property through
1408:Ultima Underworld
1373:Ghost Story Games
1368:BioShock Infinite
1285:Ultima Underworld
972:Ultima Underworld
917:The Elder Scrolls
745:emergent gameplay
741:simulated systems
729:
728:
686:List of god games
630:Space combat game
615:Flight simulation
462:
461:
372:Wintermute Engine
242:Level 9 Computing
108:
107:
72:Walking simulator
67:Graphic adventure
4143:
4095:Irrational Games
4070:Related articles
3911:
3910:
3883:Flight Unlimited
3874:Flight Unlimited
3766:
3759:
3752:
3743:
3742:
3717:Video game clone
3433:
3432:
3429:Related concepts
3236:Vehicular combat
3091:
3090:
2964:Digital tabletop
2944:Interactive film
2904:Grand Theft Auto
2895:Action-adventure
2888:
2845:Platform fighter
2724:Platform fighter
2707:
2706:
2674:
2667:
2660:
2651:
2650:
2644:
2643:
2641:
2639:
2617:
2611:
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2606:
2581:
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2574:
2572:
2570:
2555:
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2527:
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2425:
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2422:
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2397:
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2394:
2392:
2372:
2366:
2365:
2363:
2361:
2340:
2329:
2328:
2326:
2324:
2315:. Archived from
2298:
2292:
2291:
2289:
2287:
2270:
2261:
2260:
2253:
2247:
2246:
2244:
2243:
2228:
2222:
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2219:
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2201:
2195:
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2191:
2174:
2168:
2167:
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2164:
2147:
2141:
2140:
2138:
2137:
2120:
2114:
2113:
2111:
2110:
2093:
2087:
2086:
2084:
2082:
2073:. Archived from
2060:
2054:
2053:
2051:
2049:
2027:
2021:
2020:
2018:
2017:
2000:
1994:
1993:
1991:
1990:
1975:
1969:
1968:
1966:
1964:
1942:
1933:
1932:
1930:
1928:
1919:. Archived from
1906:
1895:
1894:
1892:
1890:
1881:. Archived from
1868:
1851:
1850:
1848:
1846:
1829:
1823:
1822:
1820:
1818:
1801:
1790:
1789:
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1697:
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1625:
1624:
1622:
1620:
1598:
1589:
1588:
1586:
1584:
1567:
1561:
1560:
1558:
1556:
1534:
1359:spiritual sequel
1351:Irrational Games
1329:and founded its
1205:
959:
737:video game genre
721:
714:
707:
471:
464:
463:
454:
447:
440:
419:Adventure Gamers
322:Clickteam Fusion
305:Tools and engine
292:Wadjet Eye Games
187:Cryo Interactive
100:Action-adventure
57:Interactive film
40:
39:
19:
18:
16:Video game genre
4151:
4150:
4146:
4145:
4144:
4142:
4141:
4140:
4126:
4125:
4124:
4119:
4065:
4046:Seamus Blackley
4011:Emil Pagliarulo
4001:Austin Grossman
3985:
3960:
3902:
3868:
3839:
3811:
3784:
3775:
3770:
3740:
3731:
3695:
3686:Twitch gameplay
3611:
3575:
3537:
3424:
3376:Survival horror
3349:
3299:Time management
3261:
3240:
3231:Train simulator
3190:
3155:
3127:
3080:
3018:
2988:
2958:
2915:
2889:
2876:
2816:
2812:Survival horror
2793:
2728:
2696:
2683:
2678:
2648:
2647:
2637:
2635:
2618:
2614:
2604:
2602:
2582:
2578:
2568:
2566:
2558:LeBlanc, Marc.
2556:
2552:
2542:
2540:
2528:
2524:
2514:
2512:
2500:
2493:
2483:
2481:
2460:
2456:
2446:
2444:
2432:
2428:
2418:
2416:
2404:
2400:
2390:
2388:
2373:
2369:
2359:
2357:
2341:
2332:
2322:
2320:
2299:
2295:
2285:
2283:
2271:
2264:
2255:
2254:
2250:
2241:
2239:
2229:
2225:
2216:
2214:
2202:
2198:
2189:
2187:
2176:
2175:
2171:
2162:
2160:
2148:
2144:
2135:
2133:
2121:
2117:
2108:
2106:
2094:
2090:
2080:
2078:
2061:
2057:
2047:
2045:
2028:
2024:
2015:
2013:
2001:
1997:
1988:
1986:
1976:
1972:
1962:
1960:
1943:
1936:
1926:
1924:
1923:on May 18, 2017
1907:
1898:
1888:
1886:
1885:on July 7, 2017
1869:
1854:
1844:
1842:
1830:
1826:
1816:
1814:
1802:
1793:
1783:
1781:
1764:
1755:
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1731:
1727:
1717:
1715:
1698:
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1665:
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1651:
1649:
1632:
1628:
1618:
1616:
1599:
1592:
1582:
1580:
1569:
1568:
1564:
1554:
1552:
1535:
1516:
1511:
1396:Electronic Arts
1353:and create the
1287:was created by
1266:
1220:Electronic Arts
1203:
1157:
1121:WolfEye Studios
957:
932:
829:
769:survival horror
725:
696:
695:
671:
661:
660:
649:Train simulator
493:
458:
429:
428:
414:
406:
405:
391:
383:
382:
381:
306:
298:
297:
296:
151:
143:
142:
133:Syntax guessing
118:
110:
109:
104:
76:
37:
28:Adventure games
17:
12:
11:
5:
4149:
4139:
4138:
4121:
4120:
4118:
4117:
4112:
4107:
4105:Origin Systems
4102:
4097:
4092:
4087:
4082:
4073:
4071:
4067:
4066:
4064:
4063:
4058:
4056:Warren Spector
4053:
4048:
4043:
4038:
4033:
4028:
4023:
4018:
4013:
4008:
4003:
3997:
3995:
3991:
3990:
3987:
3986:
3984:
3983:
3976:
3968:
3966:
3962:
3961:
3959:
3958:
3951:
3943:
3936:
3929:
3922:
3914:
3908:
3904:
3903:
3901:
3900:
3893:
3886:
3878:
3876:
3870:
3869:
3867:
3866:
3859:
3851:
3849:
3841:
3840:
3838:
3837:
3836:(co-developed)
3833:System Shock 2
3829:
3821:
3819:
3813:
3812:
3810:
3809:
3802:
3794:
3792:
3786:
3785:
3780:
3777:
3776:
3769:
3768:
3761:
3754:
3746:
3737:
3736:
3733:
3732:
3730:
3729:
3724:
3719:
3714:
3709:
3703:
3701:
3697:
3696:
3694:
3693:
3688:
3683:
3681:Side-scrolling
3678:
3677:
3676:
3671:
3661:
3656:
3649:
3642:
3637:
3632:
3631:
3630:
3619:
3617:
3613:
3612:
3610:
3609:
3608:
3607:
3602:
3589:
3583:
3581:
3577:
3576:
3574:
3573:
3568:
3567:
3566:
3561:
3556:
3545:
3543:
3539:
3538:
3536:
3535:
3534:
3533:
3528:
3526:Climate change
3523:
3513:
3508:
3503:
3498:
3497:
3496:
3484:
3477:
3472:
3467:
3462:
3457:
3452:
3445:
3439:
3437:
3430:
3426:
3425:
3423:
3422:
3417:
3412:
3407:
3402:
3397:
3396:
3395:
3385:
3380:
3379:
3378:
3368:
3363:
3357:
3355:
3351:
3350:
3348:
3347:
3346:
3345:
3343:Grand strategy
3335:
3334:
3333:
3323:
3318:
3313:
3308:
3303:
3302:
3301:
3291:
3286:
3281:
3275:
3273:
3267:
3266:
3263:
3262:
3260:
3259:
3254:
3248:
3246:
3242:
3241:
3239:
3238:
3233:
3228:
3223:
3222:
3221:
3216:
3211:
3200:
3198:
3192:
3191:
3189:
3188:
3187:
3186:
3181:
3171:
3165:
3163:
3157:
3156:
3154:
3153:
3148:
3143:
3137:
3135:
3129:
3128:
3126:
3125:
3120:
3115:
3110:
3105:
3099:
3097:
3088:
3082:
3081:
3079:
3078:
3073:
3072:
3071:
3061:
3059:Monster-taming
3056:
3051:
3046:
3045:
3044:
3039:
3037:Looter shooter
3028:
3026:
3020:
3019:
3017:
3016:
3011:
3004:
2998:
2996:
2990:
2989:
2987:
2986:
2981:
2980:
2979:
2968:
2966:
2960:
2959:
2957:
2956:
2951:
2946:
2941:
2936:
2931:
2925:
2923:
2917:
2916:
2914:
2913:
2908:
2899:
2897:
2891:
2890:
2883:
2881:
2878:
2877:
2875:
2874:
2869:
2864:
2863:
2862:
2849:
2848:
2847:
2837:
2836:
2835:
2833:Hack and slash
2824:
2822:
2818:
2817:
2815:
2814:
2809:
2803:
2801:
2795:
2794:
2792:
2791:
2786:
2781:
2780:
2779:
2774:
2769:
2759:
2754:
2749:
2744:
2738:
2736:
2730:
2729:
2727:
2726:
2721:
2719:Endless runner
2715:
2713:
2704:
2698:
2697:
2695:
2694:
2688:
2685:
2684:
2677:
2676:
2669:
2662:
2654:
2646:
2645:
2612:
2576:
2550:
2522:
2491:
2454:
2426:
2398:
2367:
2330:
2305:System Shock 2
2293:
2262:
2259:. 4 June 2023.
2248:
2223:
2196:
2169:
2157:Slant Magazine
2142:
2115:
2088:
2055:
2022:
1995:
1970:
1934:
1896:
1852:
1824:
1791:
1753:
1725:
1692:
1659:
1626:
1590:
1562:
1513:
1512:
1510:
1507:
1478:Fahrenheit 451
1404:Arkane Studios
1377:Jason Schreier
1347:System Shock 2
1319:System Shock 2
1309:Warren Spector
1305:Origin Systems
1273:Warren Spector
1265:
1262:
1216:System Shock 3
1208:System Shock 2
1197:System Shock 2
1156:
1153:
1149:physics engine
1116:The Occupation
1093:System Shock 3
1089:System Shock 2
1010:Wolfenstein 3D
983:System Shock 2
963:Wolfenstein 3D
931:
928:
854:Warren Spector
828:
825:
810:System Shock 2
765:platform games
727:
726:
724:
723:
716:
709:
701:
698:
697:
694:
693:
688:
683:
678:
672:
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663:
662:
659:
658:
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641:
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637:
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607:
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568:
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494:
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478:
477:
473:
472:
460:
459:
457:
456:
449:
442:
434:
431:
430:
427:
426:
424:Just Adventure
421:
415:
412:
411:
408:
407:
404:
403:
398:
392:
389:
388:
385:
384:
380:
379:
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369:
364:
359:
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344:
339:
334:
329:
324:
319:
314:
308:
307:
304:
303:
300:
299:
295:
294:
289:
284:
282:Telltale Games
279:
274:
269:
264:
259:
254:
249:
244:
239:
234:
229:
224:
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214:
209:
204:
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111:
106:
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102:
97:
92:
86:
83:
82:
78:
77:
75:
74:
69:
64:
59:
54:
48:
45:
44:
38:
35:
34:
31:
30:
24:
23:
15:
9:
6:
4:
3:
2:
4148:
4137:
4134:
4133:
4131:
4116:
4113:
4111:
4108:
4106:
4103:
4101:
4098:
4096:
4093:
4091:
4090:Immersive sim
4088:
4086:
4083:
4081:
4079:
4075:
4074:
4072:
4068:
4062:
4059:
4057:
4054:
4052:
4051:Terri Brosius
4049:
4047:
4044:
4042:
4039:
4037:
4034:
4032:
4029:
4027:
4024:
4022:
4019:
4017:
4014:
4012:
4009:
4007:
4004:
4002:
3999:
3998:
3996:
3992:
3982:
3981:
3977:
3975:
3974:
3970:
3969:
3967:
3963:
3957:
3956:
3952:
3949:
3948:
3944:
3942:
3941:
3937:
3935:
3934:
3930:
3928:
3927:
3923:
3921:
3920:
3916:
3915:
3912:
3909:
3905:
3899:
3898:
3894:
3892:
3891:
3887:
3885:
3884:
3880:
3879:
3877:
3875:
3871:
3865:
3864:
3860:
3858:
3857:
3853:
3852:
3850:
3848:
3847:
3842:
3835:
3834:
3830:
3828:
3827:
3823:
3822:
3820:
3818:
3814:
3808:
3807:
3803:
3801:
3800:
3796:
3795:
3793:
3791:
3787:
3783:
3782:List of games
3778:
3774:
3767:
3762:
3760:
3755:
3753:
3748:
3747:
3744:
3728:
3725:
3723:
3720:
3718:
3715:
3713:
3710:
3708:
3705:
3704:
3702:
3698:
3692:
3689:
3687:
3684:
3682:
3679:
3675:
3672:
3670:
3667:
3666:
3665:
3662:
3660:
3657:
3655:
3654:
3650:
3648:
3647:
3643:
3641:
3638:
3636:
3633:
3629:
3626:
3625:
3624:
3621:
3620:
3618:
3614:
3606:
3603:
3601:
3599:
3595:
3594:
3593:
3590:
3588:
3585:
3584:
3582:
3578:
3572:
3571:Single-player
3569:
3565:
3562:
3560:
3557:
3555:
3552:
3551:
3550:
3547:
3546:
3544:
3540:
3532:
3529:
3527:
3524:
3522:
3519:
3518:
3517:
3514:
3512:
3509:
3507:
3504:
3502:
3499:
3495:
3494:
3490:
3489:
3488:
3485:
3483:
3482:
3478:
3476:
3473:
3471:
3468:
3466:
3463:
3461:
3458:
3456:
3453:
3451:
3450:
3446:
3444:
3441:
3440:
3438:
3434:
3431:
3427:
3421:
3418:
3416:
3413:
3411:
3408:
3406:
3403:
3401:
3398:
3394:
3391:
3390:
3389:
3386:
3384:
3381:
3377:
3374:
3373:
3372:
3369:
3367:
3364:
3362:
3359:
3358:
3356:
3352:
3344:
3341:
3340:
3339:
3336:
3332:
3329:
3328:
3327:
3324:
3322:
3319:
3317:
3316:Tower defense
3314:
3312:
3309:
3307:
3304:
3300:
3297:
3296:
3295:
3292:
3290:
3287:
3285:
3282:
3280:
3277:
3276:
3274:
3272:
3268:
3258:
3257:Immersive sim
3255:
3253:
3250:
3249:
3247:
3243:
3237:
3234:
3232:
3229:
3227:
3224:
3220:
3217:
3215:
3212:
3210:
3207:
3206:
3205:
3202:
3201:
3199:
3197:
3193:
3185:
3182:
3180:
3177:
3176:
3175:
3172:
3170:
3167:
3166:
3164:
3162:
3158:
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3146:City-building
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3049:Dungeon crawl
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3014:Tile-matching
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3002:Hidden object
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2070:Game Informer
2066:
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2012:
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1349:left to form
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1331:Austin, Texas
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1067:(2016)), the
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733:immersive sim
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571:Immersive sim
569:
565:
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560:
559:Farm life sim
557:
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267:Quantic Dream
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90:Immersive sim
88:
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68:
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55:
53:
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42:
41:
33:
32:
29:
26:
25:
21:
20:
4089:
4077:
4061:Josh Randall
4036:Paul Neurath
4031:Marc LeBlanc
4016:Eric Brosius
3978:
3972:
3953:
3945:
3938:
3931:
3924:
3917:
3895:
3888:
3881:
3873:
3861:
3854:
3844:
3831:
3826:System Shock
3824:
3817:System Shock
3816:
3804:
3797:
3789:
3712:Toys-to-life
3652:
3645:
3597:
3542:Player modes
3506:Personalized
3491:
3480:
3448:
3354:Other genres
3284:Auto battler
3256:
3252:Falling-sand
3214:Lunar Lander
3024:Role-playing
3007:
2949:Visual novel
2911:Metroidvania
2903:
2857:
2789:Third-person
2762:Shoot 'em up
2747:First-person
2636:. Retrieved
2625:
2615:
2605:February 18,
2603:. Retrieved
2589:
2579:
2567:. Retrieved
2563:
2553:
2541:. Retrieved
2535:
2525:
2513:. Retrieved
2507:
2484:February 17,
2482:. Retrieved
2467:
2457:
2445:. Retrieved
2439:
2429:
2419:September 5,
2417:. Retrieved
2411:
2401:
2389:. Retrieved
2370:
2358:. Retrieved
2348:
2321:. Retrieved
2317:the original
2310:
2304:
2296:
2284:. Retrieved
2278:
2251:
2240:. Retrieved
2236:
2226:
2215:. Retrieved
2211:The Escapist
2209:
2199:
2188:. Retrieved
2181:
2172:
2161:. Retrieved
2155:
2145:
2134:. Retrieved
2128:
2118:
2107:. Retrieved
2101:
2091:
2079:. Retrieved
2075:the original
2068:
2058:
2048:29 September
2046:. Retrieved
2035:
2025:
2014:. Retrieved
2008:
1998:
1987:. Retrieved
1983:
1973:
1961:. Retrieved
1950:
1925:. Retrieved
1921:the original
1914:
1887:. Retrieved
1883:the original
1876:
1843:. Retrieved
1837:
1827:
1815:. Retrieved
1809:
1782:. Retrieved
1771:
1746:November 14,
1744:. Retrieved
1738:
1728:
1716:. Retrieved
1705:
1695:
1683:. Retrieved
1672:
1662:
1650:. Retrieved
1639:
1629:
1617:. Retrieved
1606:
1581:. Retrieved
1574:
1565:
1553:. Retrieved
1542:
1502:
1496:
1489:
1483:
1476:
1473:System Shock
1472:
1466:
1460:
1454:
1452:
1444:System Shock
1443:
1439:
1431:
1427:
1423:
1420:System Shock
1419:
1416:Harvey Smith
1411:
1407:
1400:System Shock
1399:
1390:Separately,
1389:
1384:
1380:
1366:
1363:System Shock
1362:
1354:
1346:
1342:
1334:
1322:
1318:
1312:
1289:Paul Neurath
1284:
1278:
1257:Harvey Smith
1254:
1245:
1241:
1234:
1232:
1227:
1215:
1211:
1207:
1201:System Shock
1200:
1196:
1192:
1188:Dishonored 2
1186:
1180:
1174:
1168:
1164:
1158:
1142:
1136:
1135:series, and
1130:
1124:
1114:
1108:
1102:
1096:
1092:
1088:
1080:System Shock
1078:
1072:
1068:
1062:
1056:
1052:
1046:
1040:
1034:
1028:
1026:
1019:
1013:
1009:
1003:
1002:(2000), and
997:
991:
987:
981:
977:System Shock
975:
971:
961:
954:
948:
947:
941:
935:
933:
921:
915:
909:
903:
897:
890:
888:
879:
861:
852:
845:
838:
830:
821:
814:
808:
804:System Shock
802:
797:
790:
784:
750:
732:
730:
570:
89:
62:Visual novel
43:Presentation
4085:Dark Engine
4041:Randy Smith
4006:Doug Church
3950:(cancelled)
3947:Mini Racers
3907:Other games
3628:Hypercasual
3549:Multiplayer
3465:Educational
3415:Programming
3410:Photography
3383:Incremental
3179:Kart racing
3123:Virtual pet
2954:Walking sim
2929:Escape room
2828:Beat 'em up
2767:Bullet hell
2543:October 26,
2081:29 December
1576:Den of Geek
1412:Arx Fatalis
1293:Doug Church
1250:indie games
1119:(2019) and
1107:(2017) and
1091:(2023) and
1045:(2007) and
1018:(1993) and
1005:Arx Fatalis
884:Doug Church
876:post-mortem
591:Kart racing
581:Racing game
576:Sports game
564:Virtual pet
197:Cyan Worlds
172:Arxel Tribe
138:Text parser
95:Escape room
4026:Ken Levine
4021:Ned Lerner
3669:Open world
3580:Production
3501:Nonviolent
3184:Sim racing
3151:Government
3086:Simulation
2777:Twin-stick
2711:Platformer
2286:August 29,
2242:2023-05-15
2217:2022-11-25
2190:2022-11-25
2183:Vice Games
2163:2022-11-25
2136:2022-11-25
2109:2022-11-25
2016:2022-11-25
1989:2022-11-25
1845:August 15,
1817:August 15,
1509:References
1440:Underworld
1428:Dishonored
1339:Ken Levine
1252:unlikely.
1193:Dishonored
1126:Weird West
1098:Dishonored
1069:Underworld
868:gamemaster
856:, part of
840:Dishonored
773:open world
586:Sim racing
535:Dating sim
207:DÅjin soft
3455:Christian
3443:Advergame
3331:Artillery
3064:Roguelike
3042:Soulslike
2921:Adventure
2757:Light gun
2627:The Verge
2596:Time Inc.
2569:18 August
2474:Vox Media
2441:The Verge
2391:April 22,
2381:Eurogamer
2355:Vox Media
2323:March 13,
2037:Eurogamer
1963:April 17,
1927:April 20,
1839:Gamasutra
1784:April 20,
1718:April 21,
1707:Gamasutra
1685:April 21,
1652:April 21,
1641:Gamasutra
1491:Firewatch
1468:Deathloop
1327:Ion Storm
1314:Ultima VI
1301:published
1255:Arkane's
1110:Deathloop
1048:Fallout 3
1021:Half-Life
955:Ultima VI
942:Ultima VI
886:instead.
491:Subgenres
377:Z-machine
352:NScripter
327:GameMaker
287:Type-Moon
262:PixelFade
257:Nitroplus
247:LucasArts
167:AnimePlay
150:Companies
36:Subgenres
4130:Category
4078:BioShock
3863:Thief II
3707:Minigame
3659:Masocore
3605:Fan game
3475:Licensed
3400:Non-game
3271:Strategy
3141:Business
2840:Fighting
2799:Survival
2784:Tactical
2632:Archived
2599:Archived
2537:PCGamesN
2478:Archived
2413:PCGamesN
2385:Archived
2312:GameSpot
2280:PC Gamer
2130:PC Gamer
2042:Archived
1984:PCGamesN
1957:Archived
1811:PC Gamer
1778:Archived
1773:PC Gamer
1712:Archived
1679:Archived
1674:PC Gamer
1646:Archived
1619:April 7,
1613:Archived
1608:PC Gamer
1555:April 7,
1549:Archived
1456:BioShock
1385:BioShock
1381:BioShock
1355:BioShock
1246:BioShock
1244:and the
1236:PC Gamer
1228:BioShock
1101:(2012),
1083:(2023),
1071:series (
1061:(2011),
1055:series (
1039:(2007),
1036:BioShock
1033:(2006),
996:(2000),
993:Thief II
986:(1999),
911:PC Gamer
870:, or to
525:God game
413:Websites
347:KiriKiri
252:Microïds
192:C's Ware
81:Gameplay
3933:Voyager
3674:Sandbox
3516:Serious
3449:BishÅjo
3366:Fitness
3338:Wargame
3196:Vehicle
3169:Fishing
3108:Farming
3008:Sokoban
2872:Stealth
2858:Pac-Man
2734:Shooter
2564:YouTube
2509:Polygon
2469:Polygon
2360:July 8,
2350:Polygon
2307:Review"
2237:Polygon
1952:Polygon
1889:June 2,
1544:Polygon
1424:Deus Ex
1361:to the
1335:Deus Ex
1264:Lineage
1165:Deus Ex
1053:Deus Ex
1012:, like
999:Deus Ex
930:History
880:Deus Ex
834:parkour
827:Concept
816:Deus Ex
798:Thief 2
757:stealth
669:History
545:BishÅjo
227:Infocom
4115:SHODAN
4080:series
3994:People
3623:Casual
3616:Design
3598:Doujin
3511:Sci-fi
3487:Sexual
3460:Comedy
3436:Themes
3420:Typing
3393:Rhythm
3371:Horror
3209:Combat
3174:Racing
3161:Sports
3118:Social
3103:Dating
3054:MMORPG
2994:Puzzle
2702:Action
2638:May 8,
2447:May 8,
1916:Glixel
1878:Glixel
1583:30 May
1501:) and
1218:, but
1204:'s
1132:Hitman
357:Ren'Py
342:Inform
312:ADRIFT
217:Funcom
177:Capcom
117:Topics
3846:Thief
3700:Other
3653:Kaizo
3646:Gacha
3592:Indie
3554:Co-op
3493:Eroge
3481:Otome
3470:Girls
3405:Party
3388:Music
3245:Other
3219:Space
2906:clone
2867:Snake
2860:clone
2821:Other
2742:Arena
1740:VG247
1343:Thief
1323:Thief
1242:Thief
1212:Thief
1195:had.
958:'
905:Thief
792:Thief
550:Otome
540:Eroge
390:Lists
362:SCUMM
337:IMUSE
332:Glulx
3600:soft
3531:News
3361:Cozy
3289:MOBA
3095:Life
2852:Maze
2772:Rail
2752:Hero
2640:2017
2607:2016
2591:Time
2571:2023
2545:2019
2517:2021
2486:2016
2449:2021
2421:2017
2393:2014
2362:2019
2325:2007
2288:2017
2083:2016
2050:2012
1965:2017
1929:2017
1891:2017
1847:2017
1819:2017
1786:2017
1748:2018
1720:2017
1687:2017
1654:2017
1621:2017
1585:2019
1557:2017
1503:Prey
1488:and
1465:and
1462:Prey
1432:Prey
1345:and
1321:and
1299:and
1291:and
1210:and
1104:Prey
1015:Doom
807:and
795:and
767:and
367:TADS
182:Cing
3640:FMV
3587:AAA
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