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Complete information

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110: 47:. Complete information is the concept that each player in the game is aware of the sequence, strategies, and payoffs throughout gameplay. Given this information, the players have the ability to plan accordingly based on the information to maximize their own strategies and utility at the end of the game. 117:
The extensive form can be used to visualize the concept of complete information. By definition, players know where they are as depicted by the nodes, and the final outcomes as illustrated by the utility payoffs. The players also understand the potential strategies of each player and as a result their
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Lastly, when complete information is unavailable (incomplete information games), these solutions turn towards Bayesian Nash Equilibria since games with incomplete information become Bayesian games. In a game of complete information, the players' payoffs functions are common knowledge, whereas in a
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is a commonly given example to illustrate how the lack of certain information influences the game, without chess itself being such a game. One can readily observe all of the opponent's moves and viable strategies available to them but never ascertain which one the opponent is following until this
142:). Conversely, in games of perfect information, every player observes other players' moves, but may lack some information on others' payoffs, or on the structure of the game. A game with complete information may or may not have perfect information, and vice versa. 84:
In games that have a varying degree of complete information and game type, there are different methods available to the player to solve the game based on this information. In games with static, complete information, the approach to solve is to use
54:, players do not possess full information about their opponents. Some players possess private information, a fact that the others should take into account when forming expectations about how those players will behave. A typical example is an 133:
In a game of complete information, the structure of the game and the payoff functions of the players are commonly known but players may not see all of the moves made by other players (for instance, the initial placement of ships in
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is an economic situation or game in which knowledge about other market participants or players is available to all participants. The utility functions (including risk aversion), payoffs, strategies and "types" of players are thus
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A classic example of a dynamic game with complete information is Stackelberg's (1934) sequential-move version of Cournot duopoly. Other examples include Leontief's (1946) monopoly-union model and Rubenstein's bargaining model.
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It is often assumed that the players have some statistical information about the other players, e.g. in an auction, each player knows that the valuations of the other players are drawn from some
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was motivated by consideration of arms control negotiations, where the players may be uncertain both of the capabilities of their opponents and of their desires and beliefs.
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Ian Frank, David Basin (1997), Artificial Intelligence 100 (1998) 87-123. "Search in games with incomplete information: a case study using Bridge card play".
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might prove disastrous for one. Games with perfect information generally require one player to outwit the other by making them misinterpret one's decisions.
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is one example, where players' resources and moves are known to all, but their objectives (which routes they seek to complete) are hidden. A game of
58:: each player knows their own utility function (valuation for the item), but does not know the utility function of the other players. 17: 166:). Games with complete information generally require one player to outwit the other by forcing them to make risky assumptions. 416: 113:
In a normal extensive form, each player knows exactly where they are at in the game and what moves have been previously made.
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information are card games, where each player's cards are hidden from other players but objectives are known, as in
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game of incomplete information at least one player is uncertain about another player's payoff function.
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is the solution concept, which eliminates non-credible threats as potential strategies for players.
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Osborne, M. J.; Rubinstein, A. (1994). "Chapter 11: Extensive Games with Imperfect Information".
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Osborne, M. J.; Rubinstein, A. (1994). "Chapter 6: Extensive Games with Perfect Information".
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Games of incomplete information arise frequently in social science. For instance,
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to find viable strategies. In dynamic games with complete information,
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information are conceptually more difficult to imagine, such as a
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own best course of action to maximize their payoffs.
126:Complete information is importantly different from 138:); there may also be a chance element (as in most 342: 292: 27:Level of information in economics and game theory 1475: 322:. Mineola N.Y.: Dover Publications. p. 19. 336: 410: 286: 417: 403: 424: 368:Strategy: An Introduction to Game Theory. 108: 388:. Harvester-Wheatsheaf. (see Chapter 3) 277: 14: 1476: 317: 398: 311: 249: 77:. In this case, the game is called a 381:. MIT Press. (see Chapter 6, sect 1) 282:. Harvester-Wheatsheaf. p. 133. 273: 271: 252:"Games with Incomplete Information" 122:Complete versus perfect information 24: 466:First-player and second-player win 243: 25: 1500: 347:. Cambridge M.A.: The MIT Press. 297:. Cambridge M.A.: The MIT Press. 268: 104: 573:Coalition-proof Nash equilibrium 52:game with incomplete information 370:Volume 139. New York, WW Norton 61: 583:Evolutionarily stable strategy 320:Games, Theory and Applications 13: 1: 511:Simultaneous action selection 236: 1448:List of games in game theory 623:Quantal response equilibrium 613:Perfect Bayesian equilibrium 548:Bayes correlated equilibrium 7: 917:Optional prisoner's dilemma 643:Self-confirming equilibrium 194: 10: 1505: 1382:Principal variation search 1098:Aumann's agreement theorem 761:Strategy-stealing argument 668:Trembling hand equilibrium 598:Markov perfect equilibrium 593:Mertens-stable equilibrium 1418:Combinatorial game theory 1405: 1364: 1146: 1090: 1077:Princess and monster game 872: 774: 676: 628:Quasi-perfect equilibrium 553:Bayesian Nash equilibrium 534: 433: 1433:Evolutionary game theory 1166:Antoine Augustin Cournot 1052:Guess 2/3 of the average 849:Strictly determined game 638:Satisfaction equilibrium 456:Escalation of commitment 278:Gibbons, Robert (1992). 250:Levin, Jonathan (2002). 75:probability distribution 1438:Glossary of game theory 1037:Stackelberg competition 658:Strong Nash equilibrium 386:A primer in game theory 345:A Course in Game Theory 295:A Course in Game Theory 280:A Primer in Game Theory 169:Examples of games with 146:Examples of games with 1463:Tragedy of the commons 1443:List of game theorists 1423:Confrontation analysis 1133:Sprague–Grundy theorem 648:Sequential equilibrium 568:Correlated equilibrium 318:Thomas, L. C. (2003). 114: 18:Incomplete information 1236:Jean-François Mertens 112: 1365:Search optimizations 1241:Jennifer Tour Chayes 1128:Revelation principle 1123:Purification theorem 1062:Nash bargaining game 1027:Bertrand competition 1012:El Farol Bar problem 977:Electronic mail game 942:Lewis signaling game 481:Hierarchy of beliefs 40:complete information 1489:Perfect competition 1413:Bounded rationality 1032:Cournot competition 982:Rock paper scissors 957:Battle of the sexes 947:Volunteer's dilemma 819:Perfect information 746:Dominant strategies 578:Epsilon-equilibrium 461:Extensive-form game 384:Gibbons, R. (1992) 128:perfect information 1392:Paranoid algorithm 1372:Alpha–beta pruning 1251:John Maynard Smith 1082:Rendezvous problem 922:Traveler's dilemma 912:Gift-exchange game 907:Prisoner's dilemma 824:Large Poisson game 791:Bargaining problem 691:Backward induction 663:Subgame perfection 618:Proper equilibrium 373:Fudenberg, D. and 366:Watson, J. (2015) 206:Handicap principle 115: 91:backward induction 1471: 1470: 1377:Aspiration window 1346:Suzanne Scotchmer 1301:Oskar Morgenstern 1196:Donald B. Gillies 1138:Zermelo's theorem 1067:Induction puzzles 1022:Fair cake-cutting 997:Public goods game 927:Coordination game 801:Intransitive game 726:Forward induction 608:Pareto efficiency 588:Gibbs equilibrium 558:Berge equilibrium 506:Simultaneous game 181:. The board game 16:(Redirected from 1496: 1458:Topological game 1453:No-win situation 1351:Thomas Schelling 1331:Robert B. Wilson 1291:Merrill M. Flood 1261:John von Neumann 1171:Ariel Rubinstein 1156:Albert W. Tucker 1007:War of attrition 967:Matching pennies 741:Pairing strategy 603:Nash equilibrium 526:Mechanism design 491:Normal-form game 446:Cooperative game 419: 412: 405: 396: 395: 359: 358: 340: 334: 333: 315: 309: 308: 290: 284: 283: 275: 266: 265: 263: 261: 256: 247: 87:Nash equilibrium 50:Inversely, in a 45:common knowledge 21: 1504: 1503: 1499: 1498: 1497: 1495: 1494: 1493: 1474: 1473: 1472: 1467: 1401: 1387:max^n algorithm 1360: 1356:William Vickrey 1316:Reinhard Selten 1271:Kenneth Binmore 1186:David K. Levine 1181:Daniel Kahneman 1148: 1142: 1118:Negamax theorem 1108:Minimax theorem 1086: 1047:Diner's dilemma 902:All-pay auction 868: 854:Stochastic game 806:Mean-field game 777: 770: 736:Markov strategy 672: 538: 530: 501:Sequential game 486:Information set 471:Game complexity 441:Congestion game 429: 423: 363: 362: 355: 341: 337: 330: 316: 312: 305: 291: 287: 276: 269: 259: 257: 254: 248: 244: 239: 197: 156:contract bridge 124: 107: 64: 28: 23: 22: 15: 12: 11: 5: 1502: 1492: 1491: 1486: 1469: 1468: 1466: 1465: 1460: 1455: 1450: 1445: 1440: 1435: 1430: 1425: 1420: 1415: 1409: 1407: 1403: 1402: 1400: 1399: 1394: 1389: 1384: 1379: 1374: 1368: 1366: 1362: 1361: 1359: 1358: 1353: 1348: 1343: 1338: 1333: 1328: 1323: 1321:Robert Axelrod 1318: 1313: 1308: 1303: 1298: 1296:Olga Bondareva 1293: 1288: 1286:Melvin Dresher 1283: 1278: 1276:Leonid Hurwicz 1273: 1268: 1263: 1258: 1253: 1248: 1243: 1238: 1233: 1228: 1223: 1218: 1213: 1211:Harold W. Kuhn 1208: 1203: 1201:Drew Fudenberg 1198: 1193: 1191:David M. Kreps 1188: 1183: 1178: 1176:Claude Shannon 1173: 1168: 1163: 1158: 1152: 1150: 1144: 1143: 1141: 1140: 1135: 1130: 1125: 1120: 1115: 1113:Nash's theorem 1110: 1105: 1100: 1094: 1092: 1088: 1087: 1085: 1084: 1079: 1074: 1069: 1064: 1059: 1054: 1049: 1044: 1039: 1034: 1029: 1024: 1019: 1014: 1009: 1004: 999: 994: 989: 984: 979: 974: 972:Ultimatum game 969: 964: 959: 954: 952:Dollar auction 949: 944: 939: 937:Centipede game 934: 929: 924: 919: 914: 909: 904: 899: 894: 892:Infinite chess 889: 884: 878: 876: 870: 869: 867: 866: 861: 859:Symmetric game 856: 851: 846: 844:Signaling game 841: 839:Screening game 836: 831: 829:Potential game 826: 821: 816: 808: 803: 798: 793: 788: 782: 780: 772: 771: 769: 768: 763: 758: 756:Mixed strategy 753: 748: 743: 738: 733: 728: 723: 718: 713: 708: 703: 698: 693: 688: 682: 680: 674: 673: 671: 670: 665: 660: 655: 650: 645: 640: 635: 633:Risk dominance 630: 625: 620: 615: 610: 605: 600: 595: 590: 585: 580: 575: 570: 565: 560: 555: 550: 544: 542: 532: 531: 529: 528: 523: 518: 513: 508: 503: 498: 493: 488: 483: 478: 476:Graphical game 473: 468: 463: 458: 453: 448: 443: 437: 435: 431: 430: 422: 421: 414: 407: 399: 393: 392: 389: 382: 371: 361: 360: 353: 335: 328: 310: 303: 285: 267: 241: 240: 238: 235: 234: 233: 228: 223: 221:Signaling game 218: 216:Screening game 213: 208: 203: 196: 193: 192: 191: 183:Ticket to Ride 167: 123: 120: 106: 105:Extensive form 103: 63: 60: 26: 9: 6: 4: 3: 2: 1501: 1490: 1487: 1485: 1482: 1481: 1479: 1464: 1461: 1459: 1456: 1454: 1451: 1449: 1446: 1444: 1441: 1439: 1436: 1434: 1431: 1429: 1426: 1424: 1421: 1419: 1416: 1414: 1411: 1410: 1408: 1406:Miscellaneous 1404: 1398: 1395: 1393: 1390: 1388: 1385: 1383: 1380: 1378: 1375: 1373: 1370: 1369: 1367: 1363: 1357: 1354: 1352: 1349: 1347: 1344: 1342: 1341:Samuel Bowles 1339: 1337: 1336:Roger Myerson 1334: 1332: 1329: 1327: 1326:Robert Aumann 1324: 1322: 1319: 1317: 1314: 1312: 1309: 1307: 1304: 1302: 1299: 1297: 1294: 1292: 1289: 1287: 1284: 1282: 1281:Lloyd Shapley 1279: 1277: 1274: 1272: 1269: 1267: 1266:Kenneth Arrow 1264: 1262: 1259: 1257: 1254: 1252: 1249: 1247: 1246:John Harsanyi 1244: 1242: 1239: 1237: 1234: 1232: 1229: 1227: 1224: 1222: 1219: 1217: 1216:Herbert Simon 1214: 1212: 1209: 1207: 1204: 1202: 1199: 1197: 1194: 1192: 1189: 1187: 1184: 1182: 1179: 1177: 1174: 1172: 1169: 1167: 1164: 1162: 1159: 1157: 1154: 1153: 1151: 1145: 1139: 1136: 1134: 1131: 1129: 1126: 1124: 1121: 1119: 1116: 1114: 1111: 1109: 1106: 1104: 1101: 1099: 1096: 1095: 1093: 1089: 1083: 1080: 1078: 1075: 1073: 1070: 1068: 1065: 1063: 1060: 1058: 1055: 1053: 1050: 1048: 1045: 1043: 1040: 1038: 1035: 1033: 1030: 1028: 1025: 1023: 1020: 1018: 1017:Fair division 1015: 1013: 1010: 1008: 1005: 1003: 1000: 998: 995: 993: 992:Dictator game 990: 988: 985: 983: 980: 978: 975: 973: 970: 968: 965: 963: 960: 958: 955: 953: 950: 948: 945: 943: 940: 938: 935: 933: 930: 928: 925: 923: 920: 918: 915: 913: 910: 908: 905: 903: 900: 898: 895: 893: 890: 888: 885: 883: 880: 879: 877: 875: 871: 865: 864:Zero-sum game 862: 860: 857: 855: 852: 850: 847: 845: 842: 840: 837: 835: 834:Repeated game 832: 830: 827: 825: 822: 820: 817: 815: 813: 809: 807: 804: 802: 799: 797: 794: 792: 789: 787: 784: 783: 781: 779: 773: 767: 764: 762: 759: 757: 754: 752: 751:Pure strategy 749: 747: 744: 742: 739: 737: 734: 732: 729: 727: 724: 722: 719: 717: 714: 712: 711:De-escalation 709: 707: 704: 702: 699: 697: 694: 692: 689: 687: 684: 683: 681: 679: 675: 669: 666: 664: 661: 659: 656: 654: 653:Shapley value 651: 649: 646: 644: 641: 639: 636: 634: 631: 629: 626: 624: 621: 619: 616: 614: 611: 609: 606: 604: 601: 599: 596: 594: 591: 589: 586: 584: 581: 579: 576: 574: 571: 569: 566: 564: 561: 559: 556: 554: 551: 549: 546: 545: 543: 541: 537: 533: 527: 524: 522: 521:Succinct game 519: 517: 514: 512: 509: 507: 504: 502: 499: 497: 494: 492: 489: 487: 484: 482: 479: 477: 474: 472: 469: 467: 464: 462: 459: 457: 454: 452: 449: 447: 444: 442: 439: 438: 436: 432: 428: 420: 415: 413: 408: 406: 401: 400: 397: 390: 387: 383: 380: 376: 372: 369: 365: 364: 356: 354:0-262-65040-1 350: 346: 339: 331: 329:0-486-43237-8 325: 321: 314: 306: 304:0-262-65040-1 300: 296: 289: 281: 274: 272: 253: 246: 242: 232: 229: 227: 224: 222: 219: 217: 214: 212: 211:Market impact 209: 207: 204: 202: 201:Bayesian game 199: 198: 188: 184: 180: 179:Bayesian game 176: 172: 168: 165: 164:zero-sum game 161: 157: 153: 149: 145: 144: 143: 141: 137: 131: 129: 119: 111: 102: 98: 94: 92: 88: 82: 80: 79:Bayesian game 76: 71: 69: 68:John Harsanyi 59: 57: 53: 48: 46: 41: 37: 33: 19: 1311:Peyton Young 1306:Paul Milgrom 1221:HervĂ© Moulin 1161:Amos Tversky 1103:Folk theorem 814:-player game 811: 731:Grim trigger 385: 378: 367: 344: 338: 319: 313: 294: 288: 279: 258:. 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Index

Incomplete information
economics
game theory
common knowledge
auction
John Harsanyi
probability distribution
Bayesian game
Nash equilibrium
backward induction

perfect information
Battleship
card games
contract bridge
poker
zero-sum game
Bayesian game
Ticket to Ride
chess
Bayesian game
Handicap principle
Market impact
Screening game
Signaling game
Small talk
Trash-talk
"Games with Incomplete Information"

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