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Ivy Valentine

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1179:, Maddy Myers stated that while Ivy's secondary outfits were more fitting for her character due to her background, she'd grown defensive of her primary outfit, feeling it made no more or less sense than any other character's attire in the game. She added while "Ivy is the most obvious scapegoat when it comes to pointing out Soulcalibur’s inexplicably sexy designs", similar reactions were not levied against other provocatively dressed female characters in the game, noting the presence of similarly dressed characters and adding that it was also "not about her storyline, since Ivy’s backstory doesn’t involve her getting disempowered or disrespected. It’s her breasts. The implication is that the only way she could be respectable would be if they were covered up, or reduced in size—something closer to the cup size of bikini-wearing tots". She further stated that despite feeling the series had never "humanized" Ivy and describing her as a "sex symbol designed predominantly by men", she felt characters like her could be "reclaimed" by female players as symbols of power. 1145:
argued the character's physical divergence was somewhat warranted due to the emphasis on sexual deviance on her character, "that places her outside accepted norms of heterosexual characteristics." She attributed the "need" for such justifications heavily on societal expectations of gender. She referred to this again in a later study involving students examining fighting game characters and reactions to them, noting male players were quick to claim the character harmed their immersion in the game despite similarly under-dressed male characters, and were quick to label her "slutty" and a "sexual deviant" for it. Hutchinson further argued one may enjoy such characters for reasons beyond titillation, offering examples such as a player wanting to engage in sadomasochistic fantasy towards themselves or others in Ivy's instance.
577:, producer Michinori Ozawa was asked about changes to Ivy's design as the series progressed, with the interviewer describing her current designs as "a lot more problematic today than they were when the series began". In response he stated "I understand that there are different opinions about such characters. So I think what’s most important is how you want to express and design such characters, and not just the female characters. But I still want to keep the body shape and the atmosphere of each character to be the backbone of each character." 748:
opponent in different ways before recombining on the sword's chain. Due to her variety, Ivy has been noted as being able to attack from any range, but also difficult to properly use unless utilizing a range the opponent is weakest at. Some of her attacks, such as Summoning Suffering and Calamity Symphony, involve grappling with the opponent to damage them, though these utilize complex controller inputs that require them to be utilized in tandem with other moves.
492:, a traditional heraldic symbol of England, while the plates of the armor were designed to resemble the links of her sword. The outfit was designed with a motif of both thorns and two intertwining snakes in mind, and to have a high affinity with her weapon. While it has been altered slightly as the series has progressed, the concept has remained consistent throughout the series, with the exception of the removal of the glove in later designs. For 4343: 1123:, Leigh Alexander noted that while Ivy's breast size seemed to increase in size as the series progressed, she felt it was part of the fantasy aspect of gaming. She further argued that Ivy's figure represents an ideal, calling characters like her "stand-ins for ourselves to some extent, we still haven't figured out a good reason why we want to look quite this way," and drew comparisons to depictions of the 389:, a "snake sword" designed to be unique amongst the other weapons in the game, was selected before other elements of the character. Her design and concept were then built to revolve around it by designers Aya Takemura and Takuji Kawano, starting with gender, then physical measurements, and lastly background details. As with all the characters, after her appearance and movement were fleshed out by a 373:. Since her introduction, Ivy has been noted by critics for her sex appeal. Critical reception of her sexuality varies, with some saying the character's oversexualization is unnecessary, while others have argued that it is an essential aspect of her character design and has allowed for her to be more recognizable. 452: 795: 786: 361:
family until her father became obsessed with the cursed sword, Soul Edge, leading to his death and later her mother's. Desiring to destroy the sword, she creates a segmented, animated blade-whip, only to become Soul Edge's pawn and learn that it intends to use her as its next host. After an attack by
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examined both viewpoints from Hutchinson and Myers, noting that the while the character was highly sexualized, the fact she was a dominatrix with an extremely sexual body in itself did not make her problematic as such people exist, but her presence in the environment of gaming did contribute to her
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s Adam LaMosca initially stated that while his first impression of the character was that she was the posterchild for "embarrassingly juvenile fighter design", he later came to see that her "oversexed dominatrix demeanor perfectly compliments her confident, punishing move set." Fernando D'Aquino of
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Ivy can use in the series, altering many of her attacks for each and applying different uses to either form of the weapon, with some, such as Spiral Lust, a component of an existing attack. In addition to these, the sword can also have the segments be split apart, in which case they will attack the
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producer Hisaharu Tago emphasized this as a reason for the character's inclusion for the game, additionally citing her fighting style and role in the game's storyline. Senior visual designer Hideo Yoshi, who also contributed to her design and modelling, considered her his favorite in the series due
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noted that while she was the most recognizable character of the series, she looked like "a caricature of a pubescent boy’s preposterously-proportioned ideal video game lady" and that her character and weapon "helped land her in innumerable knock-off porn videos and pin-up images". She further felt
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acting as a stereotype. However it also argued that Myers' statement that non-heterosexual women enjoying the spectacle of a "sex-positive (female) dominant character, who is able to hold her own against powerful men" helped subvert the notion of such characters strictly serving as pander to the "
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Hutchinson stated Ivy appeared "deformed", with the developers drastically increasing her breast size and the emphasis of her corset upon her hips, while reducing her attire to bands barely covering her. She stated that the over-sexulization of her character undercut her physical strength, due to
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at golden metal bands at their peak. A sleeve of the same material covers her right arm and hand, while armor covers her left arm, hand, and shoulder. A smaller pauldron covers her right shoulder, while high heels cover her feet, and a white glove covers her right hand. The left shoulder pauldron
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aesthetic. After a few concepts of a male ninja, they instead switched towards a female "queen" design. As things progressed they wanted to emphasize her as sexy but also highly mobile with a mysterious air, feeling the bondage-themed attire helped convey this image. Several ideas also considered
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University of Delaware professor Rachael Hutchinson discussed Ivy's design through several books and papers, describing her height, power and sexualization as serving to emphasize her as a "deviation" from the female norm, as well as reinforce gender roles in the fighting game genre. She however
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while adding that it could be "difficult to truly appreciate villainy" due to her attractiveness, and adding that her appearance and attitude made her "a feared competitor". While former Fanbyte editor-in-chief John Warren described her as a poster girl for the series for "let’s say predictable
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with a plunging neckline and white fur trimmings, as well as a serpent necklace with the head pointed towards her breasts with similar accessories on her ankles and wrists. Shimazaki added that while exposed skin was a trademark of Ivy's design, she wanted to take things in a fresh direction and
772:, leading to suspicion of censorship in the American release of the game. When asked about the censoring, director Katsutoshi Sasaki stated he had heard of nothing of the sort having taken place. When released in North America it was shown that no actual censorship had occurred within the game. 1093:
described her as designed for the viewing enjoyment of players "often assumed to be heterosexual boys and men" due her "pneumatic" body and revealing clothing, and further argued it was part of a standard to display the strength, skill and autonomy of characters like her with a heavy focus on
865:. The advertisements revolved around puns for either, such as "新春、期待に胸ふくらむ" (lit. "New year, my heart swells with anticipation") and English variants being allegedly banned in the United Kingdom. The ads in particular received heavy criticism for their sexist content, and books such as 1098:
meanwhile argued she both contradicted and enforced negative stereotypes of women, calling her "sexual to the point of repulsive". However, they acknowledged that while some considered her appearance excessive, others argued it was empowering and helped define her as a character.
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and her party develop a cure for her father's ailment. When told that Cervantes' soul would be required as payment, they attempt to renegotiate, only for Ivy to use the protagonist's back as a chair while repeating her terms. She was also featured in as a guest character in
1027:, Ivy was found to be the most sexualized character out of 571 playable female video game characters created between 1989 and 2014. The study used a character's "nudity, over-enlarged breasts or hips and unrealistically narrow waists" as "signs of hypersexualization". 1106:
stated that while the character stuck in his memory due to her "generous proportions it wasn’t just the size, shape, or jiggle—it was the way Ivy seemed proud of them" due to her attire, and how she seemed to weaponize her body as a distraction against opponents.
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to create her in-game movements, with Yasushi Shibue designing the animations for her throws, and several animations created without the use of motion capture for positions difficult for the actors. During this phase the team additionally worked with the
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Ivy did not age due to her "cursed blood", though a collar and sleeves were added to her design to give her a more mature look, and at one point they considered glasses also but decided against them due to too many characters having facial accessories.
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called her one of the most iconic characters in the franchise, in part due to her appearance, but also as "a driven, goal-oriented character who marries well with the series storyline", noting that while she is one of the harder characters to use in
617:. Using an artificial soul to keep herself alive, Ivy managed to defeat her father at Ostrheinsburg Castle at the end of the game. She also acts as a teacher to younger warriors when Soul Edge re-appears years later. In the rebooted timeline of 496:, they considered several ideas for a redesigned look, including a thorn-based design with heavy amounts of exposed skin and a heavily laced full bodysuit made of "armor that looks like clothing". They finally decided to combine concepts of a 483:. A bluish-purple leotard covers her torso and arms, with patches of the fabric removed to expose her cleavage, buttocks and various parts of her abdomen. Similar leggings cover her legs midway below her thighs, connected to the leotard by 419:
giving her an eyepatch or a mask covering the right side of her face, with her missing eye locked in a look of "revenge", however they decided to instead streamline her appearance and outfit for the sake of rendering her character in game.
1877:"This is a concept art of Ivy. We've refined the design based on the SC1 costume. It has a high affinity with the sword that turns into a whip. Her whole body is decorated with a motif of thorns and two intertwined snakes. #SOULCALIBUR" 985:
Ivy's appearance, body, outfit, and demeanor have all been at the center of discussions about the character, and have been attributed as reasons owing to her status as a fan favorite. She is commonly compared to or described as a
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Hutchinson also noted that while the developers focused on Ivy's exposed skin as one of her defining characteristics, she more questioned the "impossibility of her physique". More specifically her issue was with her design in
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During development many alternatives for Ivy's design were considered, including a male ninja, a mummy, and a little girl, while the weapon remained constant, varying only in size. In the very early planning stages of
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producer Hisaharu Tago claimed the text was intended to be a double meaning in reference to the game's new "character creator" features, and further argued "having some sort of erotic aspect on the surface is part of
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she further elaborated on this idea, stating that characters like Ivy still had a place in gaming with "It looks like Ivy’s back is set to snap – but she’s a game character; she’ll be fine. Why not just enjoy it?"
1162:, stating her belief that the introduction of Ivy's design led to a "sexualization race" amongst fighting game developers to see who could produce and get away with the most skin exposure in games, culminating in 1030:
Reception of the character's sex appeal has been varied. Her bodily proportions, specifically her bust and buttock size, have been criticized as over-the-top, unrealistic, and unnecessary by publications such as
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focus on one bold point of exposure for the character's body, and felt only someone with Ivy's physique could pull the look off. Shimizaki later created an additional bunny-themed outfit for her appearance in
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Ivy's alternate character designs in the games are a contrast to her primary designs, often reflecting her role in aristocracy but meant to still keep an air of "adult sex appeal". The secondary outfits from
529:, a tertiary alternate design was added consisting of a red leotard and gloves with gold trimming, with red stockings on her legs; in addition, a fourth design resembling her appearance at the conclusion of 978:
reasons", he praised the character's fighting style and weapon, adding he would argue "Ivy is the first character in the series with a developed personality. It’s not a sunny personality—she’s a squarely
601:. Ivy's father became obsessed with the cursed sword Soul Edge, and worked himself to death. Her mother died shortly afterward, and revealed to Ivy that she was not their biological daughter. Becoming an 2090: 964:
named her one of the fifty greatest female characters in video game history, stating that as "an anti-hero who frequently clashes with other Souls, Ivy is a fascinating character for a fighting game".
430:, and focused on Ivy from the start of the project to make her more "uniquely lethal". Namco has called Ivy one of the three most popular characters in the series in North American markets, alongside 477: in) tall, making her the series' tallest female character. Her bust size is 100 cm (39 in), though this was an aspect that the developers felt they had overdone by her appearance in 3805: 1396: 2571: 2480: 3253: 1119:
stated she could be considered "a model of contemporary beauty", and felt her short white hair gave her a more "sensual look". Discussing reactions to female character designs in gaming for
605:, Ivy learned of her father's obsession and decided to destroy Soul Edge. She created an animated, segmented sword, bringing it to life by unknowingly summoning Soul Edge's current host, 3982: 3920: 3674: 3774: 2634: 945:
series, Ivy has received a great deal of positive reception and has been described as one of the series' best characters. In 2009, she was featured on the cover of French magazine
609:, and was convinced to become one of his allies without realizing he wielded the blade she sought. After learning the truth, and that her real father was the sword's previous host 2804: 2202: 3152: 3121: 2880: 1191:", and that the focus on such pandering often disregarded non-heterosexual points of view, or simply the fact some players may enjoy a character they are particularly good with. 3859: 1158:
compensating for "muscular power with giant breasts", and balancing her masculine characteristics by exaggerating her feminine features. She explored this further in the book
426:, the development team chose her as their favorite character from the previous title. Producer Hiroaki Yotoriyama felt that her fighting style was not perfectly expressed in 44: 3959: 3230: 3707: 1316:"Soulcalibur VI - Ivy Full Story Walkthrough https://youtu.be/GxC7KdFI95Y via @YouTube Here is a backstory I wasn't even aware of, although I did the voice. Mwahahaaaaa" 1775: 4023: 913:
in September 2008, using a white version of her outfit and extended sword; a dark blue outfit for an "international color" version of the sculpture was also produced.
3082: 3643: 1153:, noting that prior to that game Ivy's physique was "well built and realistic, a powerful full breasted woman with defined musculature and slim torso". However in 2760: 1292: 2737: 2082: 2142: 2675: 2579: 929:
created by company Bobble Budds depicting her in her standard outfit was given to those who pre-ordered both the regular and Collector's Edition versions of
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prominently featured close-up images of Ivy's cleavage and buttocks, respectively, and were featured in various mainstream Japanese newspapers including
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and her to be its next, she departed. Continuing her quest to destroy the sword in later games, Ivy was attacked by Cervantes and her soul consumed in
4267: 4769: 4079: 3263: 4734: 4729: 4724: 3349: 2313: 901:. The immobile figure was modeled after her primary outfit and stood six inches tall with a base and retracted sword. A twelve inch tall immobile 4744: 889:. Epoch C-Works released a 1/12 scale Ivy action figure of in a set of three for the title as well, featuring equipable weapons. In August 2003, 365:
Ivy is considered one of the most prominent characters in the series as well as one of its mainstays, having appeared in every installment since
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Cervantes results in the loss of her soul, Ivy uses a temporary artificial one to keep herself alive, and continues after the blade.
3431: 3951: 2992: 1526: 3285: 2706: 1753: 414:, Ivy was originally conceived as "ninja girl/woman", something that was attributed to certain developers who were fans of the " 4764: 4709: 3222: 1164: 825:
kissing his girlfriend but stopping to focus on Ivy. The character has been used to demonstrate the graphical features of both
3697: 566:, consisting of purple and lavender stripped frilled underwear, and a visored helmet with bunny ears sticking out of the top. 4739: 4385: 4174:
Hutchinson, Rachel (October 2015). "Gender Stereotypes in Japanese fighting games: effects on identification and immersion".
4121: 2860: 2351: 1825: 1785: 4015: 2970: 1853: 4504: 3184: 1496: 1426: 1074:, as the series progressed Ivy was reduced to "a nice ass bouncing around the room" in later games. Cecilia D'Anastasio of 3090: 3615: 1222: 739:, Ivy's sword Valentine consists of several smaller blades linked together by a chain, able to take either broadsword or 979: 287:
and its subsequent sequels, later appearing in various merchandise related to the series. She was voiced in Japanese by
3587: 3466: 2416: 2039: 1955: 1927: 1456: 1259: 541:, a long, rose-themed dress with hat and veil was used as a tertiary alternate, one of several considered designs. For 2768: 1284: 525:
attire of either blue or red pants, vest, and jacket, with white boots covering her feet and her hair combed back. In
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female. She has been displayed in various third-party media, her likeness appearing in material including magazine
4632: 1023:, comparing later created female characters to her design and appearance. In a 2016 study done by researchers at 2940: 2910: 1168:
where the characters were ultimately barely clothed for the benefit of a supposedly heterosexual male audience.
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have cited them as an extremely negative portrayal of women and the character. When asked about the ads,
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s Susan Arendt agreed that while she was strong, and difficult but rewarding to master in the original
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jerk all the time—but it’s more than the non-personalities that populated the franchise before her."
4378: 3828: 3616:"Sexy, Strong, and Secondary: A Content Analysis of Female Characters in Video Games across 31 Years" 3479: 3383: 2610: 1714: 881:
Several action figures and figurines have been made bearing Ivy's likeness. Following the release of
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alongside other female video game characters as one of the top heroines of gaming. Eliot Lefebre of
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Transnational Contexts of Culture, Gender, Class, and Colonialism in Play: Video Games in East Asia
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Transnational Contexts of Culture, Gender, Class, and Colonialism in Play: Video Games in East Asia
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remarked that her design lost clothing, and became bustier, with each new installment. At the 2011
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Hutchinson, Rachel (October 2007). "Performing the Self: Subverting the Binary in Combat Games".
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Hutchinson, Rachel (October 2007). "Performing the Self: Subverting the Binary in Combat Games".
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count was reduced, her figure was not. Her likeness was also used as the basis for a costume for
638: 606: 435: 4291:"Subversive ludic performance: An analysis of gender and sexuality performance in digital games" 958:, those that master her gameplay "feel invested in both the character and the lore around her." 549:
a second outfit was created by guest contributor Mari Shimazaki, who had designed the character
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story creators, refining the character's own role in the plot as needed throughout development.
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Subversive Ludic Performance: An Analysis of Gender and Sexuality Performance in Digital Games
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and promotional flyer respectively, with an emphasis on demonstrating that while the model's
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by a design team that worked solely on her, and then animated mostly by Naotake Hirata using
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Lynch, Teresa; Tompkins, Jessica E.; van Driel, Irene I.; Fritz, Niki (August 1, 2016).
3439: 768:, Ivy's look on the promotional artwork was modified on the English website to hide her 545:, a similarly themed black dress was used as her sole alternate design for the game. In 4536: 4531: 4320: 4212: 4156: 3560: 3541: 3522: 3503: 3053:"Soul Calibur III 1/6 Scale Pre-Painted PVC Figure: Ivy (International Colour Version)" 1884: 1381: 1323: 1024: 1013: 1008: 431: 200: 3000: 2064: 1540: 4673: 4577: 4324: 4312: 4238: 4195: 4139: 4117: 3900: 3635: 3596: 3565: 3546: 3527: 3508: 3471: 3295: 2856: 2831: 2698: 2615: 2293: 2035: 1976: 1951: 1923: 1821: 1737: 1719: 1639: 1397:"Tgs07: Soul Calibur Director Katsutoshi Sasaki on Weapons, Characters and Storyline" 1255: 1128: 991: 849: 625:, though appeases him by returning the notes once she has the information she needs. 610: 354: 248: 223: 118: 4659: 4216: 4160: 443:
to liking "cool female characters who could easily wear the main character mantle."
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Race, Gender, Media: Considering Diversity Across Audiences, Content, and Producers
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However other sources offered counterpoints to these criticisms. Zachary Miller of
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Although commonly cited as one of the most difficult characters to play as in the
500:, nobility and a nurse/female doctor for her outfit. Despite the time gap between 4607: 4436: 2962: 2001: 1124: 299: 3174: 1504: 1434: 4457: 4443: 4429: 3798:"31-Year Survey Shows Problems Remain, But Sexualization in Games Is Declining" 3729: 3258: 2137: 1049: 960: 554: 479: 398: 390: 338: 332: 210: 50: 2540: 4703: 4450: 4316: 4208: 4152: 3639: 3600: 3569: 3550: 3531: 3512: 3475: 2826:
Goodrum, Michael; Smith, Philip; Prescott, Tara; North, Ryan (October 2018).
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exclusive 1/8 scale PVC figure of Ivy in 2011 in honor of her appearance in
3179: 2420: 2387: 2373: 2270: 2244: 2178: 2164: 2112: 2083:"Game preview: SoulCalibur VI hands-on and interview – of souls and swords" 2010: 1996: 1845: 1749: 1744: 1669: 1664: 1603: 1536: 1531: 1500: 1470: 1430: 1373: 1349: 719: 451: 370: 350: 343: 278: 100: 4307: 4290: 288: 125: 4582: 4395: 2481:"XCN Soul Calibur IV QA with Katsutoshi Sasaki, Director (transcription)" 2383: 1673: 1043: 1003: 999: 914: 803:
While advertisements have leaned heavily into Ivy's sexuality, those for
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censored Ivy's default costume by covering her bare skin with a lavender
757: 724: 415: 269: 33: 4602: 4551: 3738: 3631: 2289: 2197: 1817: 1037: 987: 926: 918: 910: 794: 785: 740: 655: 497: 489: 3921:"Najbardziej nierealistyczne i seksistowskie wizerunki kobiet w grach" 3767:"Ivy is back for Soulcalibur VI and she's still mostly boobs and butt" 2795:"At E3, SoulCalibur's Objectified Women Felt Like A Relic Of The Past" 691:. In the story mode, Ivy is initially hostile, but later helps defeat 4415: 3667:"Study tracks 31-year history of female sexualization in video games" 3403: 3354: 2932: 2902: 2635:"Namco scales down Ivy's polygons, not her 'size' for Broken Destiny" 2266: 1188: 1020: 894: 836: 814: 727:
of Siegfried's annoyance that Ivy was significantly taller than him.
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on the front of her leotard cupping her breasts, but was unused. In
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Alarilla, Joey G. (April 23, 2003). "Soul of a new fighting game".
3114:"A NSFW Look At The Most Ridiculous Figure Of Ivy From Soulcalibur" 2193:"Ivy From Soulcalibur Gets Tangled Into Queen's Gate: Spiral Chaos" 1780: 1060: 995: 590: 534: 394: 358: 2730:"SoulCalibur Poster Is as Subtle as Ass Cheeks in the Face Can Be" 1019:
series. Other sources have used her as a standard for a character
3702: 3290: 2639: 2068: 1896: 1465: 1335: 1217: 966: 885:, a resin kit by Kurushima was released, alongside a figurine by 844: 840: 761: 629: 602: 598: 558: 484: 460: 3145:"Soul Calibur V pre-order goods include adorable Ivy bobblehead" 857:
themed costume pack for the title. Two print advertisements for
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Ivy's secondary designs contrast against her default appearance
196: 4363: 3829:"Ivy Returns to SoulCalibur VI Wearing a Lot Less Than Before" 1210: 4546: 1384:. Scene: Ending credits, 5:25 in, VOICE OVER ACTORS JAPANESE. 705: 622: 522: 274: 4587: 4289:
Biscop, Kilian; Malliet, Steven; Dhoest, Alexander (2019).
3698:"Soul Calibur IV's bountiful bouncing breasts bulge bigger" 3613: 2584: 2283: 2665: 1279: 1277: 1275: 1273: 1271: 641:, and shares an understanding with another of his allies, 3254:"The 50 Greatest Female Characters in Video Game History" 2825: 2119:(Console ed.). Namco Bandai. Level/area: Story mode. 902: 3023:"Soul Calibur III 1/6 Scale Pre-Painted PVC Figure: Ivy" 533:
was considered, incorporating a cloak and the symbol of
1268: 1086: 4237:. Routledge, Taylor & Francis Group. p. 249. 4047:"Body Types: Why Ivy's Boobs Are Such a Big, Big Deal" 973:
s staff noted her role as an antagonist in the first
4080:"'The Aberrant Gamer': In Defense of Breast Physics" 3695: 2448:"Namco Bandai In SHOCK Soul Calibur Breast Cover-Up" 4288: 2401:Mustaza, Masami (May 4, 2007). "Exploited Pixels". 4228: 4226: 3952:"Fave Five... Chesty Heroines on Nintendo Systems" 3892: 2761:"Videogame Ad Sets New Low for Objectifying Women" 2511:"Soul Calibur IV Screenshots, Wallpapers and Pics" 1807: 1805: 1803: 687:design, and her "Aristocrat Catsuit" costume from 3890: 813:Ivy was featured in a 1999 advertisement for the 4701: 4112:Pulos, Alexis; Austin, Lee (December 24, 2016). 4107: 4105: 4077: 4044: 3523:Play Magazine Presents Girls of Gaming and Anime 2851:Pulos, Alexis; Austin, Lee (December 24, 2016). 2830:. University Press of Mississippi. p. 209. 1811: 1776:"SoulCalibur V Interview With Producer Tago-San" 743:forms. These forms are represented by different 723:; the manga, written in a humorous tone, used a 336:; in English, she was voiced by Renee Hewitt in 4223: 3728: 3319:"Top 10 Characters from the Soulcalibur Series" 2792: 2400: 1800: 1718:. No. 172. November 2003. pp. 46–47. 1629: 1627: 1625: 1394: 1285:"Isabella 'Ivy' Valentine Voices (Soulcalibur)" 1094:sexualized bodies. The staff of Polish website 1063:convention, an all-female journal panel led by 735:Designed as a weapon with the longest reach in 704:Ivy was also featured alongside Siegfried in a 628:Outside of the main series, Ivy appears in the 260: 235: 2668:"LittleBigPlanet™ 3 SOULCALIBUR™ Costume Pack" 2445: 775: 4379: 4102: 4016:"As 10 personagens mais sexy dos video games" 3980: 3860:"Video of Females on Female Characters Panel" 3564:. Vol. 5, no. 5. 2007. p. 30. 2022: 2020: 1242: 1240: 281:division, she first appeared in the original 75:Aya Takemura, Takuji Kawano, and Hideo Yoshie 4260:"The Inexplicable Sexiness Of Ivy Valentine" 4176:Journal of New Medias and Cultures (NMEDIAC) 4013: 2632: 2478: 2372: 2163: 2111: 1995: 1910: 1908: 1906: 1622: 1527:"「ソウルキャリバーII」特別インタビュー 家庭用オープニング制作者に聞く Part2" 1085:as a whole and made it feel out of place at 4111: 3927:(in Polish). April 29, 2010. Archived from 3429: 3251: 2850: 2541:"Soul Calibur (US Dreamcast TV Commercial)" 2054: 1874: 4386: 4372: 4232: 4192: 4173: 4136: 3983:"Waypoints: The Soul Just Started Burning" 3857: 2223: 2017: 1638:(in Japanese). Honored. pp. 113–117. 1237: 1173:The Inexplicable Sexiness Of Ivy Valentine 807:received particular reaction and criticism 730: 376: 369:. She is often referred to as the series' 42: 4306: 3223:"10 Most Iconic Fighting Game Characters" 3111: 3105: 2394: 2286:Soul Calibur II: Official Fighter's Guide 1903: 1592: 1590: 1455: 990:, and has been noted both as the series' 459:A woman with short white hair cut into a 4770:Video game characters introduced in 1998 3899:. Pearson/Allyn and Bacon. p. 254. 3391: 3380: 3347: 2903:"Ivy (Resin Kit) Kurushima Soul Calibur" 2788: 2786: 2727: 2028:SoulCalibur: New Legends of Project Soul 1944:SoulCalibur: New Legends of Project Soul 1916:SoulCalibur: New Legends of Project Soul 1372: 1348: 1248:SoulCalibur: New Legends of Project Soul 1206: 1204: 450: 4735:Fictional Spanish people in video games 4730:Fictional English people in video games 4725:Fictional British people in video games 4295:Journal of Diversity and Gender Studies 4078:Alexander, Leigh (September 19, 2007). 3826: 3795: 3764: 3746:from the original on September 18, 2009 3470:. Vol. 7, no. 72. June 2003. 3220: 2973:from the original on September 12, 2008 2758: 2145:from the original on September 18, 2018 1856:from the original on September 17, 2009 1313: 637:, allying herself with the protagonist 4745:Fictional swordfighters in video games 4702: 4026:from the original on February 15, 2024 3962:from the original on February 15, 2024 3949: 3808:from the original on February 20, 2020 3696:Sliwinski, Alexander (June 18, 2007). 3646:from the original on February 24, 2021 3561:Play Magazine Presents Girls of Gaming 3542:Play Magazine Presents Girls of Gaming 3504:Play Magazine Presents Girls of Gaming 3316: 2793:D'Anastasio, Cecilia (June 19, 2018). 2696: 2551:from the original on December 21, 2021 2284:Lummis, Michael; Paul Edwards (2003). 2132:『ソウルキャリバーレジェンズ』最新情報&プロモーションムービー2本をお届け! 1610:from the original on December 28, 2019 1587: 1395:De Marco, Flynn (September 20, 2007). 1165:Dead or Alive: Xtreme Beach Volleyball 673:, utilizing her character design from 589:, Ivy was raised by the Valentines, a 4367: 4257: 4233:Hutchinson, Rachael (December 2020). 3950:Miller, Zachary (February 24, 2012). 3664: 3494: 3210:(in French) (3): 1. July–August 2009. 3187:from the original on December 7, 2007 3155:from the original on November 5, 2012 3112:McWhertor, Michael (April 27, 2011). 3063:from the original on December 3, 2008 3033:from the original on October 10, 2008 2943:from the original on January 14, 2009 2933:"Ivy (Completed) Kyosho Soul Calibur" 2913:from the original on January 14, 2009 2783: 2709:from the original on February 7, 2020 1970: 1633: 1201: 936: 4235:Japanese Culture Through Video Games 4014:D'Aquino, Fernando (July 12, 2012). 3839:from the original on August 24, 2020 3827:Sheehan, Gavin (February 22, 2018). 3585:"Prince of Persia: Warrior Within". 3221:Lefebre, Eliot (December 16, 2022). 2883:from the original on August 26, 2023 2740:from the original on August 23, 2020 2728:Ashcraft, Brian (January 27, 2012). 2093:from the original on August 16, 2020 1211:Namco Bandai Entertainment America. 463:, Ivy stands 1.79 m (5 ft 16:Fictional character from Soulcalibur 3765:Minotti, Mike (February 22, 2018). 3124:from the original on April 25, 2023 2759:Gringer, David (January 10, 2012). 2699:"This is how to sell Soulcalibur V" 2678:from the original on April 28, 2023 2354:from the original on March 12, 2011 2205:from the original on August 9, 2011 2055:@soulcalibur (September 24, 2014). 1834: 1756:from the original on March 28, 2019 1461:"Behind the Game: Soul Calibur III" 1314:Minella, Lani (October 31, 2018). 1160:Japanese Culture Through Videogames 13: 4760:Nobility characters in video games 4258:Myers, Maddy (November 20, 2018). 4059:from the original on July 24, 2008 4045:Alexander, Leigh (July 11, 2008). 3777:from the original on June 17, 2018 3710:from the original on June 21, 2007 3677:from the original on July 14, 2020 3588:Official U.S. PlayStation Magazine 3329:from the original on July 13, 2019 2999:. February 9, 2008. Archived from 2828:Gender and the Superhero Narrative 2807:from the original on June 18, 2023 2626: 2460:from the original on June 17, 2008 2314:"Soul Calibur II Game Guide - Ivy" 2141:(in Japanese). November 22, 2007. 1875:@soulcalibur (December 10, 2020). 1712:"Afterthoughts: Soul Calibur II". 1571:. October 10, 2005. Archived from 1449: 1295:from the original on June 20, 2018 867:Gender and the Superhero Narrative 557:. The outfit consists of a golden 393:, her character was rendered as a 273:series of video games. Created by 14: 4791: 4335: 3981:LaMosca, Adam (August 19, 2008). 3317:Warren, John (October 19, 2018). 3252:Wright, Rob (February 20, 2007). 3233:from the original on June 9, 2023 2963:"Nightmare (Completed) Package 1" 2697:Nagata, Tyler (January 5, 2012). 2386:) (in Japanese) (1.03 ed.). 2248:(in Japanese) (2). November 2007. 1812:Deats, Adam; Joe Epstein (2008). 1213:"SoulCalibur V - Behind The Game" 346:for the remainder of the series. 4715:Female characters in video games 4341: 4282: 4270:from the original on May 1, 2020 4251: 3545:. No. 5. 2007. p. 26. 3526:. No. 3. 2005. p. 52. 3507:. No. 1. 2003. p. 34. 3142: 2666:Sony Interactive Entertainment. 2572:""Drive-In" ad for Soul Calibur" 2569: 2479:Cram, Robert (August 31, 2008). 2417:"SoulCaliburIV American Website" 2273:. September 9, 1999. p. 26. 1922:. May 16, 2014. pp. 80–83. 1225:from the original on May 1, 2023 793: 784: 4393: 4186: 4167: 4130: 4071: 4038: 4007: 3974: 3943: 3913: 3891:Lind, Rebecca Ann, ed. (2004). 3884: 3851: 3820: 3796:Johnson, Leif (July 10, 2016). 3789: 3758: 3722: 3689: 3658: 3607: 3578: 3454: 3423: 3407:. July 30, 2004. Archived from 3374: 3341: 3310: 3278: 3245: 3214: 3199: 3167: 3136: 3089:. March 2, 2012. Archived from 3075: 3045: 3015: 2985: 2955: 2925: 2895: 2869: 2844: 2819: 2752: 2721: 2690: 2659: 2601: 2563: 2533: 2503: 2472: 2446:Plunkett, Luke (May 16, 2008). 2439: 2409: 2366: 2336: 2306: 2277: 2252: 2242:[Soulcalibur Legends]. 2232: 2217: 2185: 2157: 2123: 2105: 2075: 2048: 1989: 1964: 1936: 1868: 1784:. July 22, 2011. Archived from 1768: 1730: 1705: 1688: 1652: 1555: 1519: 1489: 897:amongst a set of five based on 3350:"S&M in Video Games - Ivy" 1419: 1388: 1366: 1342: 1307: 751:Some versions of the original 580: 1: 4765:Soulcalibur series characters 4710:Fantasy video game characters 4688:The King of Fighters All Star 3858:Tito, Greg (March 18, 2011). 3520:"Girls of Gaming and Anime". 3430:Rogers, Tim (April 7, 2003). 3175:"Soul Calibur Legends review" 2633:Athad, Majeb (June 1, 2009). 2614:. No. 219. August 2007. 2226:The King of Fighters All Star 2067:on July 23, 2023 – via 2034:. May 16, 2014. p. 159. 1950:. May 16, 2014. p. 157. 1254:. May 16, 2014. p. 158. 1194: 680:The King of Fighters All Star 381:As a character introduced in 4740:Fictional people from London 3665:Strum, Lora (July 8, 2016). 1563:"Soul Calibur III Interview" 662:, Ivy assists the character 7: 2390:. Level/area: Ivy P1 Model. 2170:Soulcalibur: Broken Destiny 2013:. Level/area: Gallery mode. 1497:"Interview with Shibue-san" 1427:"Interview with Hirata-San" 1378:Soulcalibur: Broken Destiny 1139: 909:appearance was released by 905:figurine modeled after her 776:Promotion and merchandising 648:Soulcalibur: Broken Destiny 316:Soulcalibur: Broken Destiny 261: 236: 156:Soulcalibur: Broken Destiny 10: 4796: 3083:"Queen's Gate 1/8 Ivy PVC" 2032:Bandai Namco Entertainment 1975:. BradyGames. p. 26. 1948:Bandai Namco Entertainment 1920:Bandai Namco Entertainment 1842:"PS3/PSP comparison flyer" 1252:Bandai Namco Entertainment 923:Queen's Gate: Spiral Chaos 891:Todd McFarlane Productions 670:Queen's Gate: Spiral Chaos 654:s "Gauntlet" storyline, a 353:daughter of undead pirate 138:Queen's Gate: Spiral Chaos 4625: 4560: 4512: 4503: 4467: 4410: 4403: 4116:. Springer. p. 161. 3384:Philippine Daily Inquirer 2855:. Springer. p. 174. 2611:Electronic Gaming Monthly 1973:The Art of SoulCalibur II 1715:Electronic Gaming Monthly 1131:. In a later article for 829:and its follow-up title, 698:The King of Fighters XIII 446: 252: 227: 206: 192: 184: 179: 79: 71: 58: 41: 31: 26: 4209:10.1177/1555412007307953 4153:10.1177/1555412007307953 3620:Journal of Communication 3432:"Soul Calibur II Review" 2239: 2131: 1971:Davis, H. Leigh (2003). 1738: 1695:"Warriors of Darkness". 1598: 714:printed in the Japanese 658:set after the events of 564:Soulcalibur: Lost Swords 349:In the game, she is the 267:, is a character in the 27:Isabella "Ivy" Valentine 3734:"Soulcalibur IV review" 2181:. Level/area: Gauntlet. 1289:Behind The Voice Actors 821:, depicting a man at a 731:Gameplay and censorship 377:Conception and creation 188:Snake Sword (Valentine) 180:In-universe information 2376:(September 30, 1998). 2344:"Soul Calibur II: Ivy" 2259:"Character Profiles". 2167:(September 13, 2009). 1081:that Ivy brought down 456: 4308:10.11116/digest.6.2.2 3956:Nintendo World Report 3593:Ziff Davis Media Inc. 3411:on September 18, 2008 2993:"Ivy Soul Calibur II" 2879:. February 13, 2012. 2228:. Level/area: Tekken. 2201:. February 11, 2011. 2089:. December 18, 2017. 1887:on September 27, 2021 1636:Legend of Soulcalibur 1171:In an article titled 1104:Nintendo World Report 569:In an interview with 454: 4750:Fictional whip users 4720:Fictional alchemists 4350:at Wikimedia Commons 4301:(2). DiGeSt: 23–42. 3399:"Top Ten Xbox Babes" 3206:"Cooking Heroines". 3183:. December 5, 2007. 2771:on February 28, 2012 2115:(January 31, 2012). 1999:(October 25, 2005). 1477:on February 27, 2013 1459:(December 7, 2005). 357:who was raised by a 4653:Dance, Voldo, Dance 3558:"Girls of Gaming". 3539:"Girls of Gaming". 3501:"Girls of Gaming". 3442:on October 29, 2008 3362:on January 14, 2009 3286:"Top 50 Evil Women" 3266:on January 25, 2008 3003:on February 9, 2008 2521:on October 13, 2007 2324:on December 3, 2007 1676:on November 2, 2001 1407:on October 14, 2007 1355:Soulcalibur Legends 1091:Race, Gender, Media 1053:. Gavin Sheehan of 711:Soulcalibur Legends 634:Soulcalibur Legends 310:Soulcalibur Legends 148:Soulcalibur Legends 21:Fictional character 4775:Video game mascots 4755:Namco protagonists 3732:(August 8, 2008). 3632:10.1111/jcom.12237 2608:"Soul Survivors". 2491:on August 22, 2008 2427:on August 27, 2008 1575:on August 25, 2007 1382:Bandai Namco Games 1360:Bandai Namco Games 1115:Brazilian website 1025:Indiana University 937:Critical reception 925:. In 2012, an Ivy 457: 242:, commonly called 219:Isabella Valentine 201:Kingdom of England 4780:Namco antagonists 4697: 4696: 4674:Warriors Orochi 3 4621: 4620: 4499: 4498: 4346:Media related to 4196:Games and Culture 4140:Games and Culture 4123:978-3-319-43817-7 4090:on April 14, 2020 4022:(in Portuguese). 3872:on March 21, 2011 3482:on March 25, 2021 3462:"Girls of Summer" 2862:978-3-319-43817-7 2672:PlayStation Store 2063:). Archived from 1883:). Archived from 1827:978-0-7440-1006-0 1701:. April–May 2003. 1660:"Digital Calibur" 1543:on March 28, 2005 1322:). Archived from 850:LittleBigPlanet 3 677:. Ivy appears in 585:As introduced in 488:incorporates the 355:Cervantes de Leon 237:Izabera Barentain 216: 215: 4787: 4667:Project X Zone 2 4626:Related articles 4510: 4509: 4408: 4407: 4388: 4381: 4374: 4365: 4364: 4359: 4358: 4356:Official website 4345: 4329: 4328: 4310: 4286: 4280: 4279: 4277: 4275: 4255: 4249: 4248: 4230: 4221: 4220: 4190: 4184: 4183: 4171: 4165: 4164: 4134: 4128: 4127: 4109: 4100: 4099: 4097: 4095: 4086:. Archived from 4075: 4069: 4068: 4066: 4064: 4042: 4036: 4035: 4033: 4031: 4011: 4005: 4004: 4002: 4000: 3995:on June 25, 2009 3991:. Archived from 3978: 3972: 3971: 3969: 3967: 3947: 3941: 3940: 3938: 3936: 3917: 3911: 3910: 3898: 3888: 3882: 3881: 3879: 3877: 3868:. 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Archived from 1392: 1386: 1385: 1370: 1364: 1363: 1346: 1340: 1339: 1333: 1331: 1311: 1305: 1304: 1302: 1300: 1281: 1266: 1265: 1244: 1235: 1234: 1232: 1230: 1208: 1113: 1069: 972: 893:released an Ivy 823:drive-in theater 797: 788: 653: 476: 475: 471: 468: 387:signature weapon 322:Miyuki Sawashiro 266: 264: 254: 241: 239: 229: 162:Miyuki Sawashiro 46: 24: 23: 4795: 4794: 4790: 4789: 4788: 4786: 4785: 4784: 4700: 4699: 4698: 4693: 4617: 4608:Geralt of Rivia 4556: 4495: 4463: 4399: 4392: 4354: 4353: 4338: 4333: 4332: 4287: 4283: 4273: 4271: 4256: 4252: 4245: 4231: 4224: 4191: 4187: 4172: 4168: 4135: 4131: 4124: 4110: 4103: 4093: 4091: 4076: 4072: 4062: 4060: 4043: 4039: 4029: 4027: 4012: 4008: 3998: 3996: 3979: 3975: 3965: 3963: 3948: 3944: 3934: 3932: 3931:on June 1, 2010 3919: 3918: 3914: 3907: 3889: 3885: 3875: 3873: 3856: 3852: 3842: 3840: 3825: 3821: 3811: 3809: 3794: 3790: 3780: 3778: 3763: 3759: 3749: 3747: 3730:Gerstmann, Jeff 3727: 3723: 3713: 3711: 3694: 3690: 3680: 3678: 3663: 3659: 3649: 3647: 3612: 3608: 3595:December 2004. 3591:. 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The book 1072:Soulcalibur 1044:VentureBeat 1004:periodicals 975:Soulcalibur 961:Tom's Games 956:Soulcalibur 915:Hobby Japan 883:Soulcalibur 855:Soulcalibur 819:Soulcalibur 758:arcade game 754:Soulcalibur 737:Soulcalibur 725:running gag 587:Soulcalibur 581:Appearances 531:Soulcalibur 521:consist of 515:Soulcalibur 428:Soulcalibur 412:Soulcalibur 404:Soulcalibur 383:Soulcalibur 371:poster girl 367:Soulcalibur 305:Kanako Tōjō 294:Soulcalibur 284:Soulcalibur 270:Soulcalibur 228:イザベラ・バレンタイン 207:Nationality 144:Kanako Tōjō 130:Soulcalibur 72:Designed by 64:Soulcalibur 34:Soulcalibur 4704:Categories 4552:Yoshimitsu 4505:Characters 4360:(Japanese) 4203:(4): 291. 3999:August 23, 3739:Giant Bomb 3415:August 25, 3366:August 24, 3191:August 21, 2887:August 26, 2703:GamesRadar 2651:August 17, 2525:August 16, 2290:BradyGames 2209:August 24, 2198:Siliconera 1818:BradyGames 1195:References 1182:The paper 1038:Giant Bomb 988:dominatrix 927:bobblehead 919:mail order 917:created a 911:Enterbrain 741:chain whip 656:side story 498:homunculus 490:Tudor Rose 59:First game 4603:Devil Jin 4527:Nightmare 4416:Soul Edge 4325:210589006 4317:2593-0281 4274:April 26, 4020:Techmundo 3876:March 23, 3640:0021-9916 3601:1094-6683 3570:1537-7539 3551:1537-7539 3532:1537-7539 3513:1537-7539 3476:1940-0721 3446:August 4, 3404:Team Xbox 3355:GameDaily 3333:April 26, 3149:Neoseeker 3067:August 2, 3057:Play-Asia 3037:August 2, 3027:Play-Asia 3007:August 2, 2997:Spawn.com 2682:April 28, 2620:1058-918X 2495:August 6, 2267:Dreamcast 1724:1058-918X 1457:OPM staff 1330:August 4, 1229:April 26, 1189:male gaze 1117:Techmundo 1021:archetype 895:sculpture 837:tech demo 815:Dreamcast 639:Siegfried 611:Cervantes 607:Nightmare 603:alchemist 551:Bayonetta 436:Nightmare 289:Yumi Tōma 126:Yumi Tōma 80:Voiced by 37:character 4573:Heihachi 4532:Sophitia 4268:Archived 4217:10067087 4161:10067087 4094:June 27, 4063:July 25, 4057:Archived 4024:Archived 3960:Archived 3837:Archived 3812:April 5, 3806:Archived 3781:April 1, 3775:Archived 3744:Archived 3714:July 25, 3708:Archived 3681:April 1, 3675:Archived 3650:April 1, 3644:Archived 3486:July 11, 3327:Archived 3237:June 14, 3231:Archived 3185:Archived 3159:April 4, 3153:Archived 3128:April 5, 3122:Archived 3097:April 5, 3061:Archived 3031:Archived 2971:Archived 2941:Archived 2911:Archived 2881:Archived 2811:June 18, 2805:Archived 2775:June 18, 2744:June 18, 2738:Archived 2713:April 4, 2707:Archived 2676:Archived 2555:April 5, 2549:Archived 2464:July 25, 2458:Archived 2431:July 29, 2352:Archived 2203:Archived 2143:Archived 2097:April 1, 2091:Archived 1854:Archived 1792:July 24, 1781:GameSpot 1754:Archived 1608:Archived 1579:June 14, 1481:June 14, 1441:June 14, 1411:June 14, 1293:Archived 1223:Archived 1140:Analysis 1127:goddess 1061:PAX East 1006:such as 996:swimsuit 817:port of 535:caduceus 523:countess 395:3D model 385:, Ivy's 307:between 291:between 249:Japanese 224:Japanese 119:Japanese 4476:Legends 3703:Joystiq 3673:. PBS. 3323:Fanbyte 3291:UGO.com 3270:July 2, 2765:AdFreak 2640:Joystiq 2545:YouTube 2069:Twitter 1897:Twitter 1466:1UP.com 1336:Twitter 1218:YouTube 1087:E3 2018 1033:Joystiq 1000:pin-ups 992:sexiest 967:UGO.com 845:Sackboy 841:polygon 764:. 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Index

Soulcalibur

Soulcalibur IV
Soulcalibur
English
Lani Minella
Japanese
Yumi Tōma
Kanako Tōjō
Miyuki Sawashiro
London
Kingdom of England
English
Japanese
Hepburn
Japanese
Hepburn
Soulcalibur
Namco
Project Soul
Soulcalibur
Yumi Tōma
Soulcalibur
Soulcalibur III
Kanako Tōjō
Soulcalibur Legends
Soulcalibur: Broken Destiny
Miyuki Sawashiro
Soulcalibur V
Soulcalibur VI

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