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James Bond 007: Everything or Nothing (GBA video game)

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Points to purchase armor, weapon upgrades, increased speed, and better aiming. A blackjack mini-game can also be unlocked by collecting Style Points. The player can sneak up on guards from behind and quietly take them out for additional points. A radar is used to detect enemy locations, and an alert meter tells the player whether they have been spotted.
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that are capable of eating through metals, except platinum. Diavolo plans to unleash an army of platinum-coated super soldiers on the world while using the nanobots to destroy military defenses such as warships and tanks. He plans to initiate his plot in Moscow and intends to launch nanotech missiles
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MI6 learns that one of Yayakov's clients is an ex-KGB agent named Nikolai Diavolo, who has set up a base in the Peruvian jungle near a platinum mine. Bond meets with Agent 003, who has monitored the base, and they infiltrate the site. 003 is killed, and Bond pursues Diavolo in a car chase. He learns
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The game is divided into eight missions set around the world. On foot, the player has various weapons and gadgets to use against guard enemies who appear throughout the game. Weapons include guns, grenades, and land mines, and the player can also punch or kick. Medical kits are found throughout the
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appear after each level to brief the player. In each level, primary objectives must be completed before advancing. Optional secondary objectives are also present in each level, providing the player with Style Points if completed. At the end of each level, the player can use the accumulated Style
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The driving portions are played during certain missions and are also viewed from an isometric perspective. The player pursues a primary enemy vehicle and is also followed by several smaller enemy vehicles. The player's car has several weapons such as a machine gun, rockets, and oil slicks.
710:, was critical of the isometric perspective: "It's sort of hard to plan your next move when you can only see about 10 virtual feet in front of you, and as a result it's usually easier to just run and gun your way through the levels". 366:. Starling escapes, the facility is destroyed, and Bond travels to Moscow to foil Diavolo's plot. He pursues Nadanova's tank stops her, and subsequently fights against Jaws in another battle, before ultimately killing Diavolo. 716:'s Avi Fryman considered the game's environments to be "severely limited", writing, "There are few nooks and crannies to explore, few secrets to reveal, and few genuinely interactive objects". Eduardo Zacarias of 338:. Bond pursues Yayakov in a car chase, and his investigation leads him to a Cairo train yard that Yayakov had used as a shipping base. Bond discovers traces of the nanotechnology and also encounters a former foe, 739:
called the driving portions "unwieldy and dull", and Speer also criticized the poor handling. Fryman found this component of the game "not quite as fun or involved" as
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game and are used to replenish the player's health. The player can take cover behind pillars or tables and can rappel down cliffs and buildings on some levels.
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in New Orleans. There, he discovers Diavolo is working with scientist Dr. Katya Nadanova. She has used a biological agent found in Louisiana to create
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criticized the sluggish movements and the difficulty in aiming, and found the game somewhat repetitive. Other critics praised the gameplay.
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opined that the audio is "where the game really shines", writing that the soundtrack is "outstanding" and "sets the mood perfectly".
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Bond escapes the New Orleans facility, and American agent Mya Starling is sent to destroy Diavolo's nanotech plant, located at the
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in Peru. Bond is sent there after she goes missing, and he proceeds through the large facility, which extends underground through
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wrote that the soundtrack "really brings out the exhilaration of the espionage action". The graphics also received some praise.
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in Egypt, where James Bond infiltrates and destroys a secret weapons facility. He is then sent to a casino in
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stated that the game adequately captured "the look and feel of a typical Bond film", and Justin Speer of
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called the amount of variety "very admirable in today's heavily congested Game Boy Advance market".
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agent and suspected smuggler. It is believed that Yayakov knows about recently stolen
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said the game has an "authentic Bond feel". The on-foot gameplay was compared to
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is emphasized throughout the game, and several driving levels are also featured.
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was released in November 2003, several months prior to the release of a
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Provo, Frank (Spring 2004). "James Bond 007: Everything or Nothing".
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Orlando, Greg (January 2004). "James Bond: Everything or Nothing".
684: 497: 351: 314:, unlocking mini-games and upgraded gadgets, among other features. 305: 1147: 754: 713: 509: 473: 690: 593: 398: 733:, with some negative comparisons by critics. Greg Orlando of 347: 327: 774:
Released under the EA Games brand name and co-published by
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The driving portions were considered reminiscent of
746:The sound and music were praised. Craig Harris of 675:received "mixed or average" reviews according to 1773: 1053:"James Bond 007: Everything or Nothing Hands-On" 1250:"James Bond 007: Everything or Nothing (GBA)". 1145:"James Bond 007: Everything or Nothing (GBA)". 296:mode for up to four players, with the use of a 824:"James Bond 007: Everything or Nothing Review" 355:to destroy cities unless his demands are met. 1390: 1376: 1221:"Test James Bond 007 : Quitte Ou Double" 918:"James Bond 007: Everything or Nothing (GBA)" 599: 515: 1256:. Vol. 176. January 2004. p. 161. 1842:Video games developed in the United States 1383: 1369: 1299: 1297: 1295: 401:(Mya Starling). Mýa also sings the game's 369: 27: 1050: 953: 1330: 1292: 1188: 1186: 1116:"James Bond 007: Everything or Nothing" 1063:from the original on September 16, 2021 979:"James Bond 007: Everything or Nothing" 911: 876:from the original on September 16, 2021 330:, to investigate Arkady Yayakov, an ex- 1774: 1326: 1324: 1322: 1215: 1213: 1211: 999: 956:"James Bond 007 Everything or Nothing" 954:Zacarias, Eduardo (December 4, 2003). 915: 909: 907: 905: 903: 901: 899: 897: 895: 893: 891: 863: 381:. The game features the likenesses of 302:GameCube – Game Boy Advance link cable 1364: 1351:James Bond 007: Everything or Nothing 1275: 1271: 1269: 1267: 1265: 1263: 1162: 1160: 1158: 1110: 1108: 1084: 1082: 1080: 1078: 1035: 859: 857: 855: 853: 851: 849: 847: 845: 843: 841: 821: 817: 815: 346:of another compound, hidden within a 304:can also be used to connect with the 194:James Bond 007: Everything or Nothing 22:James Bond 007: Everything or Nothing 1847:Games with GameCube-GBA connectivity 1183: 1166: 1031: 1029: 1027: 1012:from the original on August 16, 2021 1002:"The Ultimate List: Cube Connection" 949: 947: 945: 943: 941: 939: 937: 935: 813: 811: 809: 807: 805: 803: 801: 799: 797: 795: 1319: 1311:. December 12, 2003. Archived from 1231:from the original on March 31, 2016 1208: 1194:"James Bond: Everything or Nothing" 1151:. Vol. 792. February 20, 2004. 1126:from the original on April 29, 2012 1088: 1000:Harris, Craig (February 26, 2004). 888: 428: 13: 1502:James Bond 007: The Stealth Affair 1260: 1155: 1105: 1075: 1051:Goldstein, Hilary (July 9, 2003). 864:Harris, Craig (December 5, 2003). 838: 822:Provo, Frank (December 22, 2003). 14: 1858: 1343: 1024: 932: 916:Fryman, Avi (December 13, 2003). 792: 601: 517: 262:perspective. The player controls 1227:(in French). December 12, 2003. 976: 620: 615: 610: 605: 600: 536: 531: 526: 521: 516: 1276:Speer, Justin (March 5, 2004). 1243: 1200:. April 1, 2004. Archived from 1138: 342:, whom he defeats in a battle. 1822:Video games set in New Orleans 1044: 993: 970: 768: 292:The game offers a multiplayer 1: 1305:"007 - Everything or Nothing" 1169:"Bond: Everything or Nothing" 785: 704:. Matt Helgeson, writing for 221:, the player must foil an ex- 1812:Fiction about nanotechnology 866:"007: Everything or Nothing" 424: 7: 246: 10: 1863: 1040:. 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Index


Developer(s)
Griptonite Games
Publisher(s)
Electronic Arts
Producer(s)
Programmer(s)
Writer(s)
Composer(s)
James Bond
Platform(s)
Game Boy Advance
NA
Genre(s)
Third-person shooter
Single-player
multiplayer
third-person shooter
Griptonite Games
Electronic Arts
Game Boy Advance
MI6
James Bond
KGB
nanotechnology
home console version
Metacritic
third-person shooter
isometric
MI6

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