622:
617:
538:
533:
612:
607:
602:
528:
523:
518:
29:
285:
Points to purchase armor, weapon upgrades, increased speed, and better aiming. A blackjack mini-game can also be unlocked by collecting Style Points. The player can sneak up on guards from behind and quietly take them out for additional points. A radar is used to detect enemy locations, and an alert meter tells the player whether they have been spotted.
354:
that are capable of eating through metals, except platinum. Diavolo plans to unleash an army of platinum-coated super soldiers on the world while using the nanobots to destroy military defenses such as warships and tanks. He plans to initiate his plot in Moscow and intends to launch nanotech missiles
345:
MI6 learns that one of
Yayakov's clients is an ex-KGB agent named Nikolai Diavolo, who has set up a base in the Peruvian jungle near a platinum mine. Bond meets with Agent 003, who has monitored the base, and they infiltrate the site. 003 is killed, and Bond pursues Diavolo in a car chase. He learns
273:
The game is divided into eight missions set around the world. On foot, the player has various weapons and gadgets to use against guard enemies who appear throughout the game. Weapons include guns, grenades, and land mines, and the player can also punch or kick. Medical kits are found throughout the
284:
appear after each level to brief the player. In each level, primary objectives must be completed before advancing. Optional secondary objectives are also present in each level, providing the player with Style Points if completed. At the end of each level, the player can use the accumulated Style
288:
The driving portions are played during certain missions and are also viewed from an isometric perspective. The player pursues a primary enemy vehicle and is also followed by several smaller enemy vehicles. The player's car has several weapons such as a machine gun, rockets, and oil slicks.
710:, was critical of the isometric perspective: "It's sort of hard to plan your next move when you can only see about 10 virtual feet in front of you, and as a result it's usually easier to just run and gun your way through the levels".
366:. Starling escapes, the facility is destroyed, and Bond travels to Moscow to foil Diavolo's plot. He pursues Nadanova's tank stops her, and subsequently fights against Jaws in another battle, before ultimately killing Diavolo.
716:'s Avi Fryman considered the game's environments to be "severely limited", writing, "There are few nooks and crannies to explore, few secrets to reveal, and few genuinely interactive objects". Eduardo Zacarias of
338:. Bond pursues Yayakov in a car chase, and his investigation leads him to a Cairo train yard that Yayakov had used as a shipping base. Bond discovers traces of the nanotechnology and also encounters a former foe,
739:
called the driving portions "unwieldy and dull", and Speer also criticized the poor handling. Fryman found this component of the game "not quite as fun or involved" as
1060:
1123:
274:
game and are used to replenish the player's health. The player can take cover behind pillars or tables and can rappel down cliffs and buildings on some levels.
1168:
1841:
1610:
1193:
1009:
350:
in New
Orleans. There, he discovers Diavolo is working with scientist Dr. Katya Nadanova. She has used a biological agent found in Louisiana to create
1595:
1587:
1382:
1115:
1277:
873:
1846:
720:
criticized the sluggish movements and the difficulty in aiming, and found the game somewhat repetitive. Other critics praised the gameplay.
1090:
1687:
917:
823:
301:
1228:
752:
opined that the audio is "where the game really shines", writing that the soundtrack is "outstanding" and "sets the mood perfectly".
1304:
358:
Bond escapes the New
Orleans facility, and American agent Mya Starling is sent to destroy Diavolo's nanotech plant, located at the
955:
362:
in Peru. Bond is sent there after she goes missing, and he proceeds through the large facility, which extends underground through
1821:
758:
wrote that the soundtrack "really brings out the exhilaration of the espionage action". The graphics also received some praise.
1811:
1632:
418:
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236:
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978:
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1412:
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1555:
1368:
1176:
218:
1806:
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326:
in Egypt, where James Bond infiltrates and destroys a secret weapons facility. He is then sent to a casino in
1455:
1448:
1430:
259:
1201:
1001:
1801:
1349:
402:
1696:
1537:
688:
stated that the game adequately captured "the look and feel of a typical Bond film", and Justin Speer of
1836:
1781:
1625:
1397:
125:
1285:
865:
724:
called the amount of variety "very admirable in today's heavily congested Game Boy
Advance market".
1483:
293:
1098:
1739:
1673:
1648:
28:
925:
831:
79:
743:. Conversely, Zacarias praised the driving portions and considered them "highly addictive".
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1220:
255:
198:
170:
48:
36:
8:
775:
105:
60:
1312:
963:
133:
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agent and suspected smuggler. It is believed that
Yayakov knows about recently stolen
1746:
1501:
339:
95:
417:. In North America, it was released on November 17, 2003, several months before the
414:
378:
210:
202:
165:
138:
41:
405:, heard during the end credits. The actors also provide minimal voice-over lines.
694:
said the game has an "authentic Bond feel". The on-foot gameplay was compared to
410:
359:
297:
270:
is emphasized throughout the game, and several driving levels are also featured.
206:
53:
1519:
1252:
735:
701:
649:
581:
382:
335:
281:
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226:
679:. Critics generally found the game to be too short, with little replay value.
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706:
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485:
323:
180:
152:
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390:
267:
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was released in
November 2003, several months prior to the release of a
1603:
1392:
729:
676:
630:
447:
394:
386:
240:
1355:
1036:
Provo, Frank (Spring 2004). "James Bond 007: Everything or
Nothing".
1331:
Orlando, Greg (January 2004). "James Bond: Everything or
Nothing".
684:
497:
351:
314:, unlocking mini-games and upgraded gadgets, among other features.
305:
1147:
754:
713:
509:
473:
690:
593:
398:
733:, with some negative comparisons by critics. Greg Orlando of
347:
327:
774:
Released under the EA Games brand name and co-published by
748:
557:
331:
263:
222:
214:
1278:"'James Bond 007: Everything or Nothing' (GBA) Review"
239:. It received "mixed or average" reviews according to
727:
The driving portions were considered reminiscent of
746:The sound and music were praised. Craig Harris of
675:received "mixed or average" reviews according to
1773:
1053:"James Bond 007: Everything or Nothing Hands-On"
1250:"James Bond 007: Everything or Nothing (GBA)".
1145:"James Bond 007: Everything or Nothing (GBA)".
296:mode for up to four players, with the use of a
824:"James Bond 007: Everything or Nothing Review"
355:to destroy cities unless his demands are met.
1390:
1376:
1221:"Test James Bond 007 : Quitte Ou Double"
918:"James Bond 007: Everything or Nothing (GBA)"
599:
515:
1256:. Vol. 176. January 2004. p. 161.
1842:Video games developed in the United States
1383:
1369:
1299:
1297:
1295:
401:(Mya Starling). Mýa also sings the game's
369:
27:
1050:
953:
1330:
1292:
1188:
1186:
1116:"James Bond 007: Everything or Nothing"
1063:from the original on September 16, 2021
979:"James Bond 007: Everything or Nothing"
911:
876:from the original on September 16, 2021
330:, to investigate Arkady Yayakov, an ex-
1774:
1326:
1324:
1322:
1215:
1213:
1211:
999:
956:"James Bond 007 Everything or Nothing"
954:Zacarias, Eduardo (December 4, 2003).
915:
909:
907:
905:
903:
901:
899:
897:
895:
893:
891:
863:
381:. The game features the likenesses of
302:GameCube – Game Boy Advance link cable
1364:
1351:James Bond 007: Everything or Nothing
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1271:
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845:
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821:
817:
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346:of another compound, hidden within a
304:can also be used to connect with the
194:James Bond 007: Everything or Nothing
22:James Bond 007: Everything or Nothing
1847:Games with GameCube-GBA connectivity
1183:
1166:
1031:
1029:
1027:
1012:from the original on August 16, 2021
1002:"The Ultimate List: Cube Connection"
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813:
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1319:
1311:. December 12, 2003. Archived from
1231:from the original on March 31, 2016
1208:
1194:"James Bond: Everything or Nothing"
1151:. Vol. 792. February 20, 2004.
1126:from the original on April 29, 2012
1088:
1000:Harris, Craig (February 26, 2004).
888:
428:
13:
1502:James Bond 007: The Stealth Affair
1260:
1155:
1105:
1075:
1051:Goldstein, Hilary (July 9, 2003).
864:Harris, Craig (December 5, 2003).
838:
822:Provo, Frank (December 22, 2003).
14:
1858:
1343:
1024:
932:
916:Fryman, Avi (December 13, 2003).
792:
601:
517:
262:perspective. The player controls
1227:(in French). December 12, 2003.
976:
620:
615:
610:
605:
600:
536:
531:
526:
521:
516:
1276:Speer, Justin (March 5, 2004).
1243:
1200:. April 1, 2004. Archived from
1138:
342:, whom he defeats in a battle.
1822:Video games set in New Orleans
1044:
993:
970:
768:
292:The game offers a multiplayer
1:
1305:"007 - Everything or Nothing"
1169:"Bond: Everything or Nothing"
785:
704:. Matt Helgeson, writing for
221:, the player must foil an ex-
1812:Fiction about nanotechnology
866:"007: Everything or Nothing"
424:
7:
246:
10:
1863:
1040:. No. 14. p. 42.
1832:Video games set in Moscow
1756:
1731:
1713:
1665:
1572:
1547:
1529:
1511:
1493:
1440:
1422:
1404:
466:
463:
441:
438:
201:video game, developed by
176:
164:
144:
132:
120:
104:
94:
78:
59:
47:
35:
26:
21:
1817:Video games set in Egypt
1484:James Bond 007: The Duel
761:
1827:Video games set in Peru
1611:The World Is Not Enough
1596:The World Is Not Enough
1588:The World Is Not Enough
1091:"Everything or Nothing"
370:Development and release
317:
225:agent who plans to use
1797:Game Boy Advance games
1787:James Bond video games
1740:Shaken but Not Stirred
1649:GoldenEye: Rogue Agent
397:(Katya Nadanova), and
322:The game opens in the
229:for world domination.
1807:Third-person shooters
1792:Electronic Arts games
1656:From Russia with Love
1641:Everything or Nothing
1633:Everything or Nothing
989:on November 14, 2014.
928:on February 24, 2005.
673:Everything or Nothing
407:Everything or Nothing
375:Everything or Nothing
311:Everything or Nothing
252:Everything or Nothing
233:Everything or Nothing
1477:The Spy Who Loved Me
1470:007: Licence to Kill
1463:The Living Daylights
1101:on February 8, 2004.
966:on February 3, 2004.
419:home console version
256:third-person shooter
237:home console version
199:third-person shooter
171:Third-person shooter
1802:Stealth video games
1581:Tomorrow Never Dies
460:
435:
393:(Nikolai Diavolo),
1204:on March 18, 2005.
1089:Jacques, William.
458:
433:
266:agent James Bond.
1769:
1768:
1747:GoldenEye: Source
1674:Quantum of Solace
1530:Tiger Electronics
1288:on April 5, 2004.
669:
668:
456:
455:
409:was published by
377:was developed by
258:, played from an
205:and published by
190:
189:
157:November 17, 2003
71:Michelle Gingrich
1854:
1837:Griptonite Games
1782:2003 video games
1619:Agent Under Fire
1456:Live and Let Die
1449:A View to a Kill
1431:A View to a Kill
1385:
1378:
1371:
1362:
1361:
1337:
1336:
1328:
1317:
1316:
1315:on July 5, 2004.
1301:
1290:
1289:
1284:. Archived from
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1257:
1247:
1241:
1240:
1238:
1236:
1217:
1206:
1205:
1190:
1181:
1180:
1179:on May 30, 2009.
1175:. Archived from
1167:Helgeson, Matt.
1164:
1153:
1152:
1142:
1136:
1135:
1133:
1131:
1112:
1103:
1102:
1097:. Archived from
1086:
1073:
1072:
1070:
1068:
1048:
1042:
1041:
1033:
1022:
1021:
1019:
1017:
997:
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985:. Archived from
974:
968:
967:
962:. Archived from
951:
930:
929:
924:. Archived from
913:
886:
885:
883:
881:
861:
836:
835:
834:on June 4, 2009.
830:. Archived from
819:
779:
772:
697:Metal Gear Solid
625:
624:
623:
619:
618:
614:
613:
609:
608:
604:
603:
541:
540:
539:
535:
534:
530:
529:
525:
524:
520:
519:
461:
457:
436:
432:
415:Game Boy Advance
379:Griptonite Games
211:Game Boy Advance
203:Griptonite Games
156:
139:Game Boy Advance
42:Griptonite Games
31:
19:
18:
1862:
1861:
1857:
1856:
1855:
1853:
1852:
1851:
1772:
1771:
1770:
1765:
1752:
1727:
1709:
1661:
1636:(home consoles)
1573:Electronic Arts
1568:
1543:
1525:
1507:
1489:
1436:
1418:
1405:Parker Brothers
1400:
1389:
1346:
1341:
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1303:
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839:
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793:
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776:MGM Interactive
773:
769:
764:
682:Frank Provo of
670:
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611:
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537:
532:
527:
522:
434:Aggregate score
431:
427:
411:Electronic Arts
372:
360:Andes Mountains
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298:Game Link Cable
254:is primarily a
249:
207:Electronic Arts
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54:Electronic Arts
17:
16:2003 video game
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1563:James Bond 007
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1551:
1549:
1545:
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1542:
1541:
1533:
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1527:
1526:
1524:
1523:
1520:James Bond Jr.
1515:
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1413:James Bond 007
1408:
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1402:
1401:
1388:
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1380:
1373:
1365:
1359:
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1345:
1344:External links
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1253:Nintendo Power
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403:eponymous song
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1335:. p. 93.
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1173:Game Informer
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1697:Blood Stone
1398:video games
977:Deci, T.J.
464:Publication
364:Incan ruins
308:version of
185:multiplayer
134:Platform(s)
113:Ian Stocker
106:Composer(s)
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1148:Famitsu
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714:GameSpy
510:GameSpy
491:6.75/10
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268:Stealth
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1282:X-Play
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643:7.7/10
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1057:IGN
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