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are played in the player's hovercraft flying around the streets of New York. The opponents drive tanks or fly planes and insult the player frequently. The user can choose between one of several bands for theme music in each level. each band has a unique song per level. the bands include: x-static,
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s combat and "often very amusing" writing, and noted that "the game is darned fast for a CD-ROM". However, he criticized the "incredibly annoying" copilot voices and "inane dialogue", and considered its interface clumsy. He concluded, "Adequately addressing these issues might have made
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from the first title. At the time, CD-ROM games tended to run slowly, but DreamFactory was designed to allow an unusually high level of speed for the era. However, CyberFlix considered its projects to be "interactive movies" rather than games, according to Jack Neely of
548:#218 by Paul Murphy in the "Eye of the Monitor" column. Murphy's review was negative, concluding "I don't care how good a game looks or sounds, how cool the animation and special-effects are, how easy it is to load or save: if it isn't any fun to play, it's a failure." 32: 212:), and smoove da groove. The name "deathkiller" was coined at a trade show - two Japanese girls watched the demo and described it as "deathkiller". evidently there is no accurate translation from Japanese to English for that type of video game... 199:
chooses a co-pilot who can navigate or fire weapons. selecting Nikki, Chablis, "Cheesestick" Limbaugh (supposedly descended from Rush, though he is black), Thrash, Lark or Dogstar. Each co-pilot is unique and may not be available for every level.
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employees who were in attendance. As a result, CyberFlix received a "multi-million-dollar deal for it" from Paramount, Neely later wrote. The agreement, which the two companies closed by November 1993, contracted CyberFlix for three games.
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Game control is rather complicated as the player can move up, down, left, right, and forward and backward. The player must also control weapons. Fortunately, the copilot can take care of one or more of these functions.
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and a bankrupt federal government. The premise of the story is that gangsters, neo-nazis, and various other thugs have acquired large stores of weapons from the government, and have ransacked New York's store of
300:. The game's development team was composed of four members: Appleton, creator of DreamFactory, who handled the game's programming; audio lead Scott Scheinbaum; artist Jamie Wicks; and screenwriter 844: 834: 162:, released by Cyberflix one year prior, but this time employs a more detailed storyline and environment. In an opening sequence of the game, we see future 316:
was hired as a freelancer to create the "puppet characters" for the game. Hughes Illustrated over 14 characters that players interacted with in the game.
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named it the fourth-best-selling Macintosh game of July 1994, and the platform's seventh-highest seller in September. By August,
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a great strategy/action adventure rather than just a good arcade game." The game was reviewed in June 1995 in
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a month after its release, with the help of manager Erik Quist. Science Fiction and Fantasy Illustrator:
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had reached sales of 50,000 units. Around the 28th of that month, another 50,000 units were shipped for
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called the game one of "the best-selling and most critically praised titles on the market", alongside
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Breen, Christopher (April 1994). "Puppet Punks And Cyber-Skinheads".
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Staff (February 1995). "NewsNet; Shelf-Burners for February '95".
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began in the basement of a log cabin owned by CyberFlix founder
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had reached close to the 100,000 mark by January 3.
603: 857: 874: 695:Loyola, Roman Victor (June 1994). "Quick Clicks; 483:release was a commercial success. Discussing the 1013: 327:later in 1993, to public acclaim, and impressed 719: 936: 768: 574:Neely, Jack (October 21, 1999). "Game Over". 179:of endangered species. The player's job as a 740: 428: 390: 573: 1047:Video games developed in the United States 943: 929: 599: 597: 595: 593: 591: 589: 587: 30: 868: 713: 208:deathkiller, pink flaand (a reference to 618:from the original on September 13, 2017. 487:development scene in 1994, a writer for 808: 787: 604:Kantrowitz, Barbara (August 28, 1994). 584: 259:Following the successful launch of its 203:The game's three difficult and lengthy 1014: 950: 851: 794:Staff (December 1994). "Leaderboard". 688: 628: 924: 814: 793: 764: 762: 657: 569: 567: 565: 563: 561: 847:from the original on April 19, 2018. 827: 783:from the original on April 27, 2018. 651: 223: 882:(June 1995). "Eye of the Monitor". 339: 13: 759: 720:Poole, Stephen (April–May 1994). " 558: 14: 1063: 894: 734: 430: 392: 1000:Redjack: Revenge of the Brethren 864:. No. 117. pp. 50, 52. 699:/ Futuristic CD-ROM adventure". 449: 444: 439: 434: 429: 411: 406: 401: 396: 391: 227: 154:was the second game released by 517:reported at the time. Sales of 993:Titanic: Adventure Out of Time 979:Dust: A Tale of the Wired West 622: 219: 1: 551: 191:Before taking off in a fancy 639:. No. 6. pp. 58–59 335: 7: 1037:Science fiction video games 771:"Gurus of Multimedia Gulch" 186: 10: 1068: 741:LeVitus, Bob (May 1994). " 1042:Single-player video games 959: 606:"Garage-Band Programmers" 352: 349: 269:in April 1993, developer 137: 125: 117: 101: 89: 77: 65: 53: 41: 36:Cover art by Mark Maxwell 29: 24: 797:Electronic Entertainment 748:Electronic Entertainment 658:Staff (September 1994). 629:Clarke, Art (May 1994). 461:Electronic Entertainment 499:. Market research firm 319:CyberFlix demonstrated 279:development environment 769:Gabriel, Trip (1994). 308:, and the company was 277:with the DreamFactory 861:Computer Gaming World 527:Computer Gaming World 524:Christopher Breen of 329:Paramount Interactive 183:is to retrieve them. 60:Paramount Interactive 1027:Classic Mac OS games 676:on December 22, 1999 843:. January 3, 1995. 346: 840:The New York Times 776:The New York Times 490:The New York Times 344: 239:. You can help by 1009: 1008: 509:Microsoft Windows 470: 469: 257: 256: 168:rising sea levels 147: 146: 1059: 1022:1994 video games 945: 938: 931: 922: 921: 905:Internet Archive 901:Official website 888: 887: 878:; Murphy, Paul; 872: 866: 865: 855: 849: 848: 831: 825: 824: 812: 806: 805: 791: 785: 784: 766: 757: 756: 738: 732: 731: 717: 711: 710: 692: 686: 685: 683: 681: 672:. 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Index


Developer(s)
Cyberflix
Publisher(s)
Paramount Interactive
Programmer(s)
Bill Appleton
Artist(s)
Writer(s)
Andrew Nelson
Platform(s)
Windows
Mac OS
Genre(s)
Shooter
Single-player
Cyberflix
Lunicus
New York City
rising sea levels
cryogenically
DNA
bounty hunter
hovercraft
player
levels
Pink Floyd

adding to it
CD-ROM

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