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over 4 million copies at retail, not including digital sales. The Museum of Modern Art selected Portal as one of the fourteen games to be included in their permanent collection. Swift was recognized in Forbes 30 Under 30 for her amazing designs and game development. In her interview with John Walker in
Eurogamer, Swift highlights her goal: “games seem to be split into two categories, either they're kids' games and have a low production bar and don't have a lot there for adults to have fun with. Or they're a big-budget game with a lot of substance but a lot of violence that isn't appropriate for kids. I think there's a happy medium in between where there's a little bit of something for everyone, like a good Pixar film. I definitely hope to try to make games that are more accessible to a broader audience.”
31:
230:
Institute of
Technology where she worked on a portal-based game called Narbacular Drop. In the meantime, Swift was interviewing for a job with Crystal Dynamics. When this game was presented to Valve, an American video game developer, publisher, and digital distribution company, Kim Swift was hired to both lead the Portal team and be a level designer. Kim developed a level design process for Portal which rapidly cycled through designing, playtesting, and iterating on the design. Her game was featured in Best Of The Decade list. She received Game Developers Choice Awards for design, innovation, and game of the year with her colleague writer Erik Wolpaw.
234:
development efforts towards a more diverse audience. At
Airtight Games, she led the development of Quantum Conundrum. In April 2014, Swift was hired by Amazon Game studios. Following January 2017, Electronic Arts recruited Swift as the director of design for their Motive Studio. At Electronic Arts, she helped develop Star Wars Battlefront II. From there, Swift had also taken part in Google Stadia internal development studio as the director of game design. In June 2021, Xbox Game Studios Publishing hired Swift as the senior director of cloud gaming.
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refers to video games as toys because they allow anyone, even adults, to use their imagination when playing. Swift says “They allow us to be a kid again. What’s great about games, in particular, is that it’s a socially acceptable way for adults to imagine.” Focusing specifically on her creation of Portal, Swift intends for the end user to venture through a fantasy which encourages older generations to use their imaginations and openly “play with toys.”
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Swift’s development of Portal communicated to game developers that games with high-production values and higher price points can still succeed. As the lead designer, Kim utilized both the power of narratives and the extra-dimensional passage features to engage her audience. Portal ended up selling
237:
Swift's most notable works are the games Left 4 Dead, Quantum
Conundrum, and Portal. Swift categorizes her video game creations as “toys” rather than art. In an interview conducted by Wired, Swift emphasizes that she feels video games seem to be limited to certain people or stereotypes. She rather
229:
Kimberly Swift knew that she wanted to make video games in her junior year of high school. She was introduced to DigiPen by her dad who suggested she apply for the Real Time
Interactive Simulation (RTIS) program which required a good math and science background. Kimberly Swift attended DigiPen
233:
Swift continued to lead development for various projects at Valve such as Left 4 Dead, Left 4 Dead 2, etc. After, Swift decided to change companies and joined
Airtight Games, an American independent video game developer. Having a higher position at Airtight Games than at Valve, she directed
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Publishing as the senior director of cloud gaming. She helmed efforts within the division to provide cloud-native support for games that help to offload parts of processing from a user's own system, such as complex multiplayer portions of a game.
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Amazon announced in April 2014 that they had brought Swift in to help build games in their internal studio. Swift described her role as senior designer for as yet undisclosed projects. In
January 2017,
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internal development studio, Stadia Games & Entertainment, as a game design director, until Google closed down the studio in
February 2021. By June 2021, Swift had been hired by
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184:, Swift expressed the opinion that the most important impact of video games is that they are "a socially acceptable way for adults to imagine".
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130:. Kim Swift was the leader of the Portal team as well as a level designer. She was credited along with writer
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as one of "30 Under 30" influential figures in the video game industry. She is described in
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548:"Amazon Game Studios hires Portal designer Kim Swift, Splinter Cell designer Clint Hocking"
76:(born 1982 or 1983) is an American video game designer best known for her work at
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personally offering to hire them so that they could create the critically acclaimed game
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826:"Going Narbacular: Amazon Hires Kim Swift, Clint Hocking For Amazon Game Studios"
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737:"Death Stranding leads the pack of 2020 Game Developers Choice Awards nominees"
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709:"Xbox has unveiled a new publishing division focused on 'cloud-native' games"
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911:"Games That Changed Everything: The Most WIRED Titles of the Generation"
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676:"Xbox Game Studios Publishing has hired Portal lead designer Kim Swift"
418:"Games That Changed Everything: The Most Wired Games of the Generation"
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122:, a portal-based game that was later presented to Valve, which led to
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announced they have hired Swift as a design director within their
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149:, Swift has been involved in other Valve projects, most notably
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878:"Portal Designer Kim Swift Won't Let You Take Her Toys Away"
610:"Amazon Hires Portal's Kim Swift, Far Cry 2's Clint Hocking"
579:"Portal Designer Kim Swift Won't Let You Take Her Toys Away"
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178:, which released in 2012. In a 2012, in an interview with
116:, Kim Swift and a group of her fellow graduates developed
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944:"30 Under 30: The Brightest Young Stars In Video Games"
161:, where she also played a leading role in development.
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as one of the most recognized women in the industry.
643:"Portal, Left 4 Dead Developer Kim Swift Joins EA"
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142:for design, innovation, and game of the year.
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853:"Kim Swift video game credits and biography"
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164:In December 2009, Swift left Valve to join
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51:1982 or 1983 (age 40–41)
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514:"Left 4 Dead 2 Interview with Kim Swift"
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428:from the original on November 17, 2015
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364:from the original on 26 September 2019
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1008:from the original on February 2, 2014
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817:
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655:from the original on January 27, 2017
589:from the original on January 21, 2021
558:from the original on October 27, 2015
385:"By Design - Half-Life 2: Orange Box"
749:from the original on January 8, 2020
673:
546:McWhertor, Michael (April 2, 2014).
464:from the original on August 20, 2018
454:"Kim Swift, the Woman Behind Portal"
1028:"Star Wars: Battlefront II Credits"
797:"The Inclusive Design of Kim Swift"
520:. November 13, 2009. Archived from
397:from the original on April 13, 2019
13:
875:
814:
761:
707:Scullion, Chris (March 25, 2022).
688:from the original on June 21, 2021
641:Makuch, Eddie (January 19, 2017).
622:from the original on April 3, 2014
494:from the original on March 5, 2013
452:Erbland, Kate (October 14, 2013).
219:20th Game Developers Choice Awards
172:, she led the team that developed
14:
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978:from the original on May 22, 2013
941:
608:Shrieier, Chris (April 2, 2014).
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416:Wired taff (November 21, 2013).
383:Dodson, Joe (October 13, 2007).
1038:from the original on 2019-01-25
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577:Rigney, Ryan (June 21, 2012).
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168:. There, in cooperation with
1:
1827:American video game designers
674:Kerr, Chris (June 21, 2021).
338:
140:Game Developers Choice Awards
221:ceremony on March 18, 2020.
16:American video game designer
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205:Swift had been part of the
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37:Game Developers Conference
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735:Staff (January 8, 2020).
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21:
1842:Valve Corporation people
331:Star Wars Battlefront II
277:Half-Life 2: Episode Two
261:Half-Life 2: Episode One
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199:Star Wars Battlefront II
92:. Swift was featured by
1822:Amazon (company) people
824:Griffiths, Daniel Nye.
1583:World Opponent Network
1331:Team Fortress Classic
714:Video Games Chronicle
518:Left 4 Dead 2 Website
490:. December 20, 2009.
974:. October 25, 2012.
225:Summary & Impact
1766:Steam Trading Cards
285:Portal: Still Alive
80:with games such as
67:Video game designer
35:Swift at the 2010
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1231:Aperture Desk Job
1224:Aperture Hand Lab
772:"Narbacular Drop"
524:on March 10, 2014
352:"Narbacular Drop"
309:Quantum Conundrum
217:Swift hosted the
211:Xbox Game Studios
175:Quantum Conundrum
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1776:The Steam Awards
1741:Yanis Varoufakis
1600:
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1578:Valve Anti-Cheat
1563:Source Filmmaker
1502:Steam Controller
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1311:Counter-Strike 2
1304:Global Offensive
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360:. 18 May 2018.
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190:Electronic Arts
119:Narbacular Drop
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112:A graduate of
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1630:Gabe Newell
1522:Valve Index
1460:Alien Swarm
1446:Garry's Mod
1369:Left 4 Dead
1359:Left 4 Dead
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1165:Episode One
1144:Half-Life 2
1012:January 28,
659:January 19,
562:October 26,
484:"Kim Swift"
468:October 26,
432:October 26,
293:Left 4 Dead
170:Square Enix
152:Left 4 Dead
132:Erik Wolpaw
124:Gabe Newell
89:Left 4 Dead
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1512:Steam Link
1507:Steam Deck
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1032:Moby Games
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339:References
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686:Archived
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620:Archived
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587:Archived
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498:July 20,
492:Archived
462:Archived
426:Archived
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362:Archived
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968:"PIXLD"
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