352:), sufficient to learn the basics of play in scenarios between "pirates" and "the Empire", but the other ships in the Empire's fleet and those for the other races were metal models. These came in small boxes rather than blister packs. Each box had the metal parts for the model ship (or ships - smaller ships came three to a box) and printed sails and flags with plastic masts (as applicable). These miniatures are now considered out of print. The boxed game contained land features in the form of printed card shapes as well as the printed templates.
382:). New rules and cards for adding both "Sea Monsters" and "Flyers" were included in this expansion. Sea Monsters and Beasts were additional "ships" that could be added to any fleet regardless of which race they were playing. This was generally seen as a good addition by most players - especially considering that many fleets consisted of just three ship types and adding these creatures allowed for more flexibility when purchasing a fleet. Sea of Blood added the following "Sea Monsters" and "Beasts" to the game: Triton, Sea Elemental,
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typically take heavy punishment before sinking. Ships of the Line (SOL) varied in size and firepower and were operated in squadrons of 3. One ship in the squadron was designated as a flagship and the other ships in the squadron had to stay within 6" of it to receive orders or else they would become stragglers and suffer various penalties. Independents (INDs) were similar to Men O' War in that they operated singly, but were much less powerful and tended to be unique in some way, making their classification as a SOL less appropriate.
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249:", it dealt with the sea battles of the Warhammer world; each player controlling a fleet of model ships. The game typically used a small number of models with half a dozen to a dozen models per player. Each model had a corresponding template to record damage, crew levels, and outbreaks of fire, among other bookkeeping activities. Some innovations were present, such as alternate unit activation.
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was the first expansion and its scope was to expand the total number of available fleets in the game. It included the cards and rules necessary to field the fleets of the forces of Chaos - ships for followers of the 4 Chaos gods (Khorne, Slaanesh, Tzeentch and Nurgle), as well as rules and templates
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The game was removed from store shelves in 1995, but remained available through mail order in selected countries, like the US. It reached a final "out of print" status in 1998. It seems that the miniature moulds had worn out because of the high number of duplicates; the
Bretonnian Corsairs were the
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Flyers added an aerial dimension to battles and 1 or 2 new creatures or machines were added to each of the existing races - again, expanding the choices for each admiral. Many considered the Flyer squadron rules to be unbalanced in many respects, and they have been the object of much discussion on
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Ships were designated as belonging to one of 3 categories. The largest and most powerful ships were the Men O' War (MOW). These command ships operated singularly and usually carried the fleet
Admiral and Wizard (if available). Men O' War were the most powerful ships in the game and they could
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High Elf ships were fast manoeuvrable sail powered catamarans. By comparison Dark Elves mainly used great sea creatures as the basis for their "ships" - their largest ship, the "Black Ark" could house several monster-ships within for protection.
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Two boxed supplements were published by Games
Workshop each with a different focus on what they added to the game system. They were designed along with the boxed game, but released later to give the impression of an expanded product line.
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The
Bretonnian fleet was modelled on ships of the 17th century while the Empire tended more towards the look of earlier time (the inverse of their land armies). The Empire had ships with both oars and sails with the exception of the
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Norse fleets were modelled on Viking longships and carried no weapons. To offset this, the Norse had a variety of specialist crew types such as
Berserkers and Ulfwerener (werewolves) and excelled at performing boarding actions.
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and included most of the factions from that setting. Other races of the
Warhammer world were not included, either because they were lacking seafaring abilities (
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Chaos Dwarf fleets consisted of various types of
Battlebarge, each mounting a larger version of their tabletop artillery, the death rocket and Earthshaker.
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Rules for another two types of Empire ship, a Dwarf "Dreadnought" and shore forts were also included to round out the Sea of Blood expansion.
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Orc ships tended towards the ramshackle and unorthodox, with large paddle driven hulks and inaccurate stone throwers as their sole armament.
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focus was more on expanding the overall game elements as it added only one more fleet (that being the
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Following the release of these supplements a series of articles which provided additional rules for
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The game was utilised as inspiration for the Games
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fleet though no miniatures were ever modelled by
Citadel.
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The boxed game included twelve plastic models (rowed
261:By the time all the supplements had been published
46:. Unsourced material may be challenged and removed.
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581:Ralf Schemmann's Man O'War Fleets paper scratchs
234:), missing from the main factions at that time (
214:(sometimes also written as "Manowar") is a now
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125:Raging Sea Battles in the World of Warhammer
996:Apocalypse: The Game of Nuclear Devastation
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106:Learn how and when to remove this message
222:. The game was set in the same realm of
398:gaming forums dedicated to Man O' War.
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44:adding citations to reliable sources
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520:Man O'War Presentation and History
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372:for Skaven and Chaos Dwarf ships.
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639:Middle Earth Strategy Battle Game
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439:. The Empire's flying units were
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356:first units to be unavailable.
31:needs additional citations for
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1045:Dark Future: Blood Red States
760:Assassinorum: Execution Force
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408:were published in issues the
1024:Chaos: The Battle of Wizards
955:Battle Games in Middle-earth
394:, Gargantuan and Behemoth.
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682:Aeronautica Imperialis
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218:table top war game by
55:"Man O' War" game
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1241:Games Workshop games
497:All at Sea (ruleset)
390:, Promethean, Black
40:improve this article
1170:List of video games
485:Man O' War: Corsair
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1226:Miniature wargames
1062:Citadel Miniatures
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753:Advanced HeroQuest
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720:Role-playing games
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525:2007-11-10 at the
137:Man O' War box art
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29:This article
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203:Dice rolling
184:Years active
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38:Please help
33:verification
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570:Man O' War
503:References
492:Dreadfleet
455:submarines
429:Great-Ship
290:Dark Elves
285:High Elves
270:The Empire
263:Man O' War
247:Man-of-war
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867:Mordheim
853:Kerrunch
523:Archived
479:See also
459:balloons
443:riders.
344:Contents
316:Tzeentch
304:Slaanesh
1055:Company
969:Warlock
840:(board)
441:Griffin
437:mortars
350:galleys
338:Sartosa
192:Players
80:scholar
1107:People
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703:Warcry
433:cannon
422:Fleets
416:Undead
384:Kraken
327:Skaven
314:, and
312:Nurgle
308:Khorne
280:Dwarfs
253:Forces
200:Chance
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1010:D-Day
848:(RPG)
380:Norse
332:Norse
300:Chaos
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809:Epic
457:and
295:Orcs
187:1993
59:news
572:at
461:.
435:or
42:by
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36:.
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