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Mendel Palace

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number of enemy dolls appear and start to wander around, attempting to collide with the player. The characters have the ability to "flip" the floor tile they are standing on or adjacent to in order to propel enemy dolls away, as well as revealing new floor tiles underneath. Enemies can be destroyed by flipping them into a wall or impassable block. The player(s) must destroy every doll to complete the level and move to the next one. It is also possible to win certain levels by making a "stalemate" in which all the tiles are unflippable like the bolted metal tiles or the graffiti tiles from the Artist dolls.
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must rescue is named Candy, who is trapped in her own dream. In the Japanese version, the main character is named Carton and the girl he must rescue is merely his own girlfriend, Jenny, who has been kidnapped by Carton's younger sister Quinty (the titular character in the Japanese version), who is jealous of the attention that Jenny gets.
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The player's character must save his girlfriend, who was kidnapped by a young girl. The backstory differs slightly between the Japanese and American versions, although the in-game presentation is the same regardless. In the American version, the player's character is named Bon-Bon and the girl he
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and even aggressive tile flippers who have the same abilities to flip random tiles as the player. The level select screen shows each palace along with the enemy dolls that occupy it. Enemy dolls can be destroyed by flipping them into a wall or block, or by slamming into them from a Spinner tile.
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The game can be played by a single player, or by two players cooperatively. The players' characters are a blue- and a green-colored boy in a vest and cap. Each level consists of a single room composed of a 5 by 7 grid of floor tiles surrounded by a boundary wall. At the beginning of each level a
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Stars and lives for each player are tracked separately on the screen. Some rooms are in darkness where players must anticipate useful tiles and enemies well in advance. If one player loses all of his lives, then the other player must continue to play until he also loses all of his lives.
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Touching an enemy causes the player to instantly lose a life. Each world has ten levels which is accompanied by a boss and a scene showing the player's girlfriend being whisked off to another part of the realm.
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There are a variety of patterns on the floor tiles that can be collected or affect gameplay. Each particular tile can hide many patterns underneath that can be revealed after multiple flippings.
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The game sold 67,938 units in Japan and about 60,000 copies in the United States, adding up to about 127,938 units sold worldwide.
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to American NES licensees by driving a rental car "all over the West Coast". It was rejected by most as "too cute" until
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Each doll does a simple action that varies from each world. They vary from the basic
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Culture of the '80s" and calling its simple controls upon a single screen "
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accepted while altering the title and the package art to reduce cuteness.
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Power-Up: How Japanese Video Games Gave the World an Extra Life
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made an exhibit for the Famicom game library, spotlighting
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honed Taijiri's inspiration and skills to create the
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Archived from 456:one of the greatest games of all time 844:Video games scored by Junichi Masuda 814:Nintendo Entertainment System games 706:– via GamaSutra, May 1, 2014. 372: 13: 14: 880: 689:Szczepaniak, John (August 2012). 553: 541: 529: 517: 834:Virtual Console games for Wii U 718:"Interview With Satoshi Tajiri" 244:. It was published in Japan by 824:Video games developed in Japan 763: 735: 665: 468: 318:had initially used Nintendo's 310: 1: 503: 161:Nintendo Entertainment System 859:Video games about princesses 368: 346:to be published in Japan by 7: 742:Andromeda (November 1990). 489: 282: 10: 885: 483: 431: 385: 382: 215: 199: 166: 154: 142: 130: 120: 110: 100: 88: 53: 41: 29: 24: 461: 248:and in North America by 240:video game developed by 36:North American cover art 273: 731:– via Pokedream. 586:Kohler, Chris (2005). 854:Kidnapping in fiction 829:Virtual Console games 450:video game series on 342:(1983), so he wanted 256:is the debut game of 819:Top-down video games 426:decidedly old school 408:Chris Kohler called 771:"Game Data Library" 744:"Nintendo ProView: 379: 474:Known in Japan as 377: 759:. pp. 88–90. 402: 401: 357:Taijiri marketed 350:, which had made 229: 228: 876: 809:Game Freak games 804:1989 video games 788: 787: 785: 783: 767: 761: 760: 752: 739: 733: 732: 730: 728: 714: 708: 707: 705: 703: 686: 677: 676: 669: 663: 662: 660: 658: 653:on June 11, 2014 652: 645: 637: 631: 621: 615: 614: 612: 610: 583: 558: 557: 556: 546: 545: 534: 533: 522: 521: 520: 513: 497: 496: 495: 492: 486: 485: 472: 380: 376: 260:and his company 191: 178: 78: 67: 34: 22: 21: 884: 883: 879: 878: 877: 875: 874: 873: 794: 793: 792: 791: 781: 779: 769: 768: 764: 750: 740: 736: 726: 724: 716: 715: 711: 701: 699: 687: 680: 671: 670: 666: 656: 654: 650: 643: 639: 638: 634: 622: 618: 608: 606: 604: 584: 569: 564: 554: 552: 540: 528: 518: 516: 508: 506: 501: 500: 493: 480: 473: 469: 464: 434: 403: 375: 371: 313: 285: 276: 195: 186: 182: 173: 84: 73: 62: 37: 20: 19:1989 video game 17: 16:1989 video game 12: 11: 5: 882: 872: 871: 866: 861: 856: 851: 846: 841: 836: 831: 826: 821: 816: 811: 806: 790: 789: 762: 734: 709: 696:Game Developer 678: 664: 632: 616: 602: 566: 565: 563: 562: 550: 538: 526: 505: 502: 499: 498: 466: 465: 463: 460: 433: 430: 400: 399: 396: 388: 387: 384: 373: 370: 367: 328:'s debut game 316:Satoshi Tajiri 312: 309: 284: 281: 275: 272: 258:Satoshi Tajiri 227: 226: 217: 213: 212: 203: 197: 196: 194: 193: 183: 181: 180: 170: 168: 164: 163: 158: 152: 151: 149:Junichi Masuda 146: 140: 139: 134: 128: 127: 124: 118: 117: 116:Satoshi Tajiri 114: 108: 107: 106:Satoshi Tajiri 104: 98: 97: 95:Satoshi Tajiri 92: 86: 85: 83: 82: 71: 59: 57: 51: 50: 45: 39: 38: 35: 27: 26: 18: 15: 9: 6: 4: 3: 2: 881: 870: 867: 865: 862: 860: 857: 855: 852: 850: 847: 845: 842: 840: 837: 835: 832: 830: 827: 825: 822: 820: 817: 815: 812: 810: 807: 805: 802: 801: 799: 778: 777: 772: 766: 758: 757: 749: 747: 746:Mendel Palace 738: 723: 719: 713: 698: 697: 692: 685: 683: 675:. Game Freak. 674: 668: 649: 642: 636: 629: 625: 624:Mendel Palace 620: 605: 603:0-7440-0424-1 599: 595: 591: 590: 582: 580: 578: 576: 574: 572: 567: 561: 551: 549: 544: 539: 537: 532: 527: 525: 515: 514: 511: 491: 479: 478: 471: 467: 459: 457: 453: 449: 448: 443: 442:Mendel Palace 439: 429: 427: 423: 419: 415: 411: 406: 397: 395: 394: 390: 389: 381: 366: 364: 360: 355: 353: 349: 345: 341: 340: 335: 331: 327: 323: 322: 317: 308: 305: 301: 298: 294: 289: 280: 271: 269: 268: 263: 259: 255: 254:Mendel Palace 251: 247: 243: 239: 235: 234: 233:Mendel Palace 225: 221: 220:Single-player 218: 214: 211: 207: 204: 202: 198: 189: 185: 184: 179:June 27, 1989 176: 172: 171: 169: 165: 162: 159: 157: 153: 150: 147: 145: 141: 138: 135: 133: 129: 125: 123: 122:Programmer(s) 119: 115: 113: 109: 105: 103: 99: 96: 93: 91: 87: 81: 76: 72: 70: 65: 61: 60: 58: 56: 52: 49: 46: 44: 40: 33: 28: 25:Mendel Palace 23: 780:. Retrieved 774: 765: 754: 745: 737: 725:. Retrieved 721: 712: 700:. Retrieved 694: 667: 655:. 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Index


Developer(s)
Game Freak
Publisher(s)
JP
Namco
NA
Hudson Soft
Director(s)
Satoshi Tajiri
Producer(s)
Designer(s)
Programmer(s)
Artist(s)
Ken Sugimori
Composer(s)
Junichi Masuda
Platform(s)
Nintendo Entertainment System
JP
NA
Genre(s)
Action
puzzle
Single-player
multiplayer
puzzle
Game Freak
Namco
Hudson Soft

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