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number of enemy dolls appear and start to wander around, attempting to collide with the player. The characters have the ability to "flip" the floor tile they are standing on or adjacent to in order to propel enemy dolls away, as well as revealing new floor tiles underneath. Enemies can be destroyed by flipping them into a wall or impassable block. The player(s) must destroy every doll to complete the level and move to the next one. It is also possible to win certain levels by making a "stalemate" in which all the tiles are unflippable like the bolted metal tiles or the graffiti tiles from the Artist dolls.
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must rescue is named Candy, who is trapped in her own dream. In the
Japanese version, the main character is named Carton and the girl he must rescue is merely his own girlfriend, Jenny, who has been kidnapped by Carton's younger sister Quinty (the titular character in the Japanese version), who is jealous of the attention that Jenny gets.
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The player's character must save his girlfriend, who was kidnapped by a young girl. The backstory differs slightly between the
Japanese and American versions, although the in-game presentation is the same regardless. In the American version, the player's character is named Bon-Bon and the girl he
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and even aggressive tile flippers who have the same abilities to flip random tiles as the player. The level select screen shows each palace along with the enemy dolls that occupy it. Enemy dolls can be destroyed by flipping them into a wall or block, or by slamming into them from a
Spinner tile.
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The game can be played by a single player, or by two players cooperatively. The players' characters are a blue- and a green-colored boy in a vest and cap. Each level consists of a single room composed of a 5 by 7 grid of floor tiles surrounded by a boundary wall. At the beginning of each level a
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Stars and lives for each player are tracked separately on the screen. Some rooms are in darkness where players must anticipate useful tiles and enemies well in advance. If one player loses all of his lives, then the other player must continue to play until he also loses all of his lives.
324:(1984) as a gateway to build his understanding of the internal operation of the Famicom. This inspired him to create his own handmade Famicom game development hardware from spare electronics parts, spend two years learning programming, and spend one year making
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Touching an enemy causes the player to instantly lose a life. Each world has ten levels which is accompanied by a boss and a scene showing the player's girlfriend being whisked off to another part of the realm.
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There are a variety of patterns on the floor tiles that can be collected or affect gameplay. Each particular tile can hide many patterns underneath that can be revealed after multiple flippings.
412:"a fond look back at the classic arcade game style that Taijiri and loved, with simple, easy-to-learn game play and beautifully animated graphics". In 2003, the
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The game sold 67,938 units in Japan and about 60,000 copies in the United States, adding up to about 127,938 units sold worldwide.
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to
American NES licensees by driving a rental car "all over the West Coast". It was rejected by most as "too cute" until
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Each doll does a simple action that varies from each world. They vary from the basic
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Culture of the '80s" and calling its simple controls upon a single screen "
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accepted while altering the title and the package art to reduce cuteness.
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332:. Tajiri had already written entire issues of his magazine called
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Power-Up: How
Japanese Video Games Gave the World an Extra Life
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made an exhibit for the
Famicom game library, spotlighting
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honed
Taijiri's inspiration and skills to create the
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436:The publishing process and commercial success of
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691:"A basic history of BASIC on its 50th birthday"
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354:and several other cute, colorful arcade games.
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454:, which grew to include what critics called
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264:. This success inspired him to create the
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420:with the label of "The End Result of the
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336:solely about his favorite arcade game,
869:Video games designed by Satoshi Tajiri
864:Video games produced by Satoshi Tajiri
849:Video games directed by Satoshi Tajiri
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646:. Nintendo of America. Archived from
456:one of the greatest games of all time
844:Video games scored by Junichi Masuda
814:Nintendo Entertainment System games
706:– via GamaSutra, May 1, 2014.
372:
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689:Szczepaniak, John (August 2012).
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834:Virtual Console games for Wii U
718:"Interview With Satoshi Tajiri"
244:. It was published in Japan by
824:Video games developed in Japan
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318:had initially used Nintendo's
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161:Nintendo Entertainment System
859:Video games about princesses
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248:and in North America by
240:video game developed by
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731:– via Pokedream.
586:Kohler, Chris (2005).
854:Kidnapping in fiction
829:Virtual Console games
450:video game series on
342:(1983), so he wanted
256:is the debut game of
819:Top-down video games
426:decidedly old school
408:Chris Kohler called
771:"Game Data Library"
744:"Nintendo ProView:
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474:Known in Japan as
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759:. pp. 88–90.
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350:, which had made
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809:Game Freak games
804:1989 video games
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653:on June 11, 2014
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746:Mendel Palace
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675:. Game Freak.
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179:June 27, 1989
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122:Programmer(s)
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25:Mendel Palace
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780:. Retrieved
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725:. Retrieved
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700:. Retrieved
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655:. Retrieved
648:the original
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607:. Retrieved
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378:Review score
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321:Family BASIC
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192:October 1990
137:Ken Sugimori
126:Yuji Shingai
55:Publisher(s)
43:Developer(s)
641:"NES Games"
560:Video games
383:Publication
363:Hudson Soft
311:Development
250:Hudson Soft
224:multiplayer
156:Platform(s)
144:Composer(s)
112:Designer(s)
102:Producer(s)
90:Director(s)
80:Hudson Soft
798:Categories
594:BradyGames
504:References
334:Game Freak
326:Game Freak
295:motion to
262:Game Freak
242:Game Freak
236:is a 1989
48:Game Freak
722:Time Asia
657:August 9,
374:Reception
369:Reception
132:Artist(s)
727:July 16,
702:July 16,
628:GameFAQs
609:July 16,
452:Game Boy
297:swimming
283:Gameplay
270:series.
201:Genre(s)
782:11 July
776:Famitsu
756:GamePro
673:"作品リスト"
510:Portals
447:Pokémon
393:GamePro
352:Xevious
339:Xevious
293:walking
267:Pokémon
216:Mode(s)
167:Release
600:
490:Kuinti
477:Quinty
438:Quinty
432:Legacy
418:Quinty
410:Quinty
359:Quinty
344:Quinty
330:Quinty
238:puzzle
210:puzzle
206:Action
751:(PDF)
651:(PDF)
644:(PDF)
548:1990s
536:1980s
524:Japan
484:クインティ
462:Notes
422:Otaku
398:18/25
386:Score
348:Namco
246:Namco
69:Namco
784:2024
729:2019
704:2019
659:2015
611:2019
598:ISBN
440:and
274:Plot
428:".
800::
773:.
753:.
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693:.
681:^
626:,
596:.
592:.
570:^
487:,
458:.
252:.
222:,
208:,
188:NA
175:JP
75:NA
64:JP
786:.
748:"
661:.
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494:)
481:(
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Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.