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on the far left side, the "out" section. The coloured field just left of centre, marked "A", is each player's "start" field. The white field just to the right of the start field leads to the "home" row, marked "a", "b", "c", "d". Each game piece enters the circle at the "start" field ("A"), moves (clockwise) over the board and finally enters the "home" row. The first player with all of their pieces in their "home" row wins the game.
693:
272:
pegs cannot reside on the same circle. Once inside of the "home" area, pegs cannot jump over other pegs and an exact roll of the dice is required to move inside of the home area. Your peg can only move into the home of the same color. (i.e. You cannot go into somebody else's home and kick their pegs out.) A worst case scenario for entering home is depicted in the image here:
367:. While the game was not particularly successful in the early years, it became popular during the First World War. Schmidt sent 3,000 games to field hospitals so that the soldiers had something to do to escape boredom. Thanks to this tactic and the subsequent word-of-mouth propaganda, it was possible to sell 1 million games at the price of 35
396:
such as "Das Spiel", an
Austrian version of the game by the Viennese publisher Werner Schneider Jr. In addition to these games, many other promotional games appeared in the 1980s that were modeled after the original. Apart from these counterfeits, other internationally refined and independent games evolved from
395:
under the title of "Wir werfen raus!" and "Mensch wir werfen raus!". One version, "Verliere nicht den Kopf!" puts a shortcut across in the middle of the board. Its successor, "Raus!", which had a square-shaped board, was also being sold at the time. Different counterfeits appeared in other countries,
267:
Throwing a six means bringing a piece into the game (by placing one from the "out" ("B") area onto the "start" or "A" field) and throwing the die again. If a piece is on the "A" field and there are still pieces in the "out" area, it must be moved as soon as possible. If a piece cannot be brought into
256:
The rows are arranged in a cross position. They are surrounded and connected with a circle of fields, over which the game pieces move in a clockwise direction. There are three fields on each side of the board. At the beginning of the game, the players' pieces are placed in the four fields marked "B"
271:
Pieces can jump over other pieces and throw out pieces from other players (into that player's "out" area) if they land on them. A player cannot throw out his own pieces and cannot advance further than the last field in the "home" row. A player cannot be thrown out if he is on his "start" field. Two
252:
The most played variant of the game can be played by two, three or four players – one player per board side. The special one has a pattern for six players. Each player has four game pieces, which are in the "out" area when the game starts, and which must be brought into the player's "home" row.
404:
spin-offs. These games include: Hexentanz, das VIP Game, Tock, its spin-off, Sorry!, Dog and DOG, as well as
Huckepack. The original board game consisted of painted wooden pegs, but sometime after the 1960's, the wooden pegs were replaced with plastic colored pegs.
268:
the game then any other piece in the game must be moved by the thrown number, if that is possible. A commonly played variation allows a player who has no pieces in the circle of fields to have three tries to throw a six.
283:
It would require the person to roll 4 consecutive 1's to get all of the pieces in home before another player could kick the one peg waiting outside of home.
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issued a special 55 cent stamp to celebrate the game's 100th anniversary. In
January 2014, Schmidt Spiele released a card game with the title
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334:, the game's role model, Schmidt left aside all tactical and strategic variations in the rules. Also, the symbolism of the origin game,
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200:
The name derives from the fact that a peg is sent back to the "out" field when another peg lands on it, similar to the later game
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637:
341:
The rules of this classic game have essentially not changed since 1914, but now there are different variations of the game, e.g.
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in 1907/1908. Some 70 million copies have been sold since its introduction in 1914 and it is played in many
European countries.
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After the Second World War, the game remained largely unchanged. In 1953, Schmidt Spiele introduced an official
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in turn and can advance any of their pieces in the game by the thrown number of dots on the die.
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Additionally, this board game established itself in tournament form. On 11 February 2010 the
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Das Spiele-Buch. Brett- und
Legespiele aus aller Welt. Herkunft, Regeln und Geschichte
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Andreas
Mutschke: "Wie man ein Spiel klont am Beispiel Mensch ärgere dich nicht!"
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322:. This game was first published in 1910 and was produced in series from 1914 on.
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with the circle collapsed onto the cross, similar to the Indian game
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704:"Mensch ärgere Dich nicht: Geschichte eines Spieleklassikers"
540:(in German), Ravensburger Buchverlag Otto Maier, p. 16,
374:
840:
408:
134:
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429:with 1692 people on 375 game-boards in July 2017.
425:set the world record for simultaneous gameplay of
300:was invented in the winter months of 1907/1908 by
644:. W. Nostheide Verlag. 2010-02-02. Archived from
1006:
532:
678:"Weltrekord im M.ä.D.n.-Spielen 2017 in Amberg"
638:"Jetzt zum Aufkleben: Mensch ärgere Dich nicht"
590:
588:
586:
734:
666:"Mensch ärgere Dich nicht – Das Kartenspiel"
583:
748:
741:
727:
459:Uncle John's 24-Karat Gold Bathroom Reader
375:Developments and copies after World War II
312:. This game was invented in a workshop in
36:
419:Mensch ärgere Dich nicht: Das Kartenspiel
559:
409:Further developments in the 21st century
274:
164:
485:
483:
1007:
722:
568:. W. Nostheide Verlag. Archived from
480:
292:Beginnings in the early 20th century
609:"Mensch-ärgere-Dich-nicht-Turniere"
506:"Am Anfang war nichts als Ärger..."
316:and was based on the English game,
13:
490:Spielanleitung (rules of the game)
14:
1046:
685:
383:version as a licensed edition in
279:Worst case scenario entering home
691:
671:
387:. Soon after, almost identical
326:is considered the most popular
106:2 to 4 (2 to 6 on reverse side)
1020:Board games introduced in 1914
659:
630:
601:
553:
526:
498:
450:
439:List of cross and circle games
1:
706:("Story of a Classic Game"),
598:3/1991, June/July; pp. 38–40.
444:
308:, Germany and the founder of
172:, Dutch version for 6 players
122:
72:; 110 years ago
7:
936:Collectible miniatures game
926:Constructible strategy game
562:"Mensch ärgere Dich nicht!"
432:
330:in Germany. In contrast to
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10:
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994:Tabletop role-playing game
286:
20:
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84:
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871:Dedicated deck card game
698:Mensch ärgere Dich nicht
427:Mensch ärgere Dich nicht
398:Mensch ärgere Dich nicht
381:Mensch ärgere Dich nicht
324:Mensch ärgere Dich nicht
298:Mensch ärgere Dich nicht
178:Mensch ärgere Dich nicht
30:Mensch ärgere Dich nicht
1030:Traditional board games
302:Josef Friedrich Schmidt
240:, and the English game
195:Josef Friedrich Schmidt
191:German-style board game
51:Josef Friedrich Schmidt
21:For the 1972 film, see
1035:Children's board games
1025:Cross and circle games
909:Abstract strategy game
777:Cooperative board game
280:
238:Jeu des petits chevaux
173:
989:Social deduction game
984:Paper-and-pencil game
861:Collectible card game
797:Cross and circle game
466:. 2012. p. 387.
421:. Schmidt's hometown
296:In its present form,
278:
218:, the American games
214:, the Colombian game
208:cross and circle game
168:
782:Deduction board game
767:Adventure board game
708:Nuremberg Toy Museum
700:at Wikimedia Commons
183:Man, Don't Get Angry
876:Shedding-type games
492:, schmidtspiele.de
32:
866:Deck-building game
809:Running-fight game
668:, schmidtspiele.de
338:, was eliminated.
281:
260:The players throw
236:, the French game
174:
170:Mens erger je niet
28:
1002:
1001:
891:Trick-taking game
696:Media related to
473:978-1-60710-655-5
163:
162:
16:German board game
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886:Tarot card games
829:Chinese dominoes
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615:. Archived from
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534:Erwin Glonnegger
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511:. Archived from
509:Schmidtspiele.de
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344:Nichts als Ärger
193:), developed by
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974:Icehouse pieces
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931:Miniatures game
914:Connection game
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819:Tile-based game
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23:Don't Get Angry
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314:Munich-Giesing
310:Schmidt Spiele
304:, a native of
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185:) is a German
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964:Matching game
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648:on 2014-02-01
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572:on 2011-01-08
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547:3-9806792-0-9
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515:on 2016-10-25
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650:. Retrieved
646:the original
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621:. Retrieved
617:the original
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574:. Retrieved
570:the original
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517:. Retrieved
513:the original
508:
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397:
393:West Germany
391:appeared in
389:counterfeits
385:East Germany
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328:parlour game
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119:Playing time
29:
18:
814:Tables game
804:Legacy game
711:(in German)
642:spielbox.de
613:Das Turnier
566:spielbox.de
494:(in German)
360: [
347: [
227:Aggravation
189:(but not a
158:probability
67:Publication
1015:Race games
1009:Categories
919:Tafl games
836:Train game
759:Board game
652:2011-01-27
623:2018-09-01
576:2011-01-27
519:2011-01-27
445:References
400:and other
357:Teufelsrad
187:board game
181:(English:
125:30 minutes
111:Setup time
89:Board game
57:Publishers
979:Piecepack
959:Dice game
853:Card game
792:Race game
772:Amerigame
371:by 1920.
262:game dice
221:Parcheesi
142:Age range
95:Languages
46:Designers
969:Megagame
881:Patience
824:Dominoes
787:Eurogame
596:spielbox
536:(1988),
433:See also
369:Pfennigs
248:Overview
206:It is a
154:Counting
137:rolling)
114:1 minute
943:Wargame
752:by type
402:Pachisi
336:Pachisi
287:History
233:Trouble
216:Parqués
212:Pachisi
103:Players
75: (
544:
470:
423:Amberg
306:Amberg
230:, and
203:Sorry!
150:Skills
133:High (
130:Chance
98:German
85:Genres
952:Other
364:]
351:]
841:18XX
542:ISBN
468:ISBN
354:and
332:Ludo
319:Ludo
242:Ludo
135:dice
77:1914
70:1914
1011::
640:.
611:.
585:^
564:.
482:^
462:.
362:de
349:de
244:.
224:,
156:,
145:6+
123:c.
742:e
735:t
728:v
655:.
626:.
579:.
522:.
476:.
79:)
25:.
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.