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Missile Command

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level ends when all enemy weaponry is destroyed or reaches its target. A player who runs out of missiles no longer has control over the remainder of the level. At the conclusion of a level, the player receives bonus points for all remaining missiles and cities; at preset score intervals, the player earns a bonus city that can be used to replace a destroyed one at the end of the current level. These bonus cities can be kept in reserve and are automatically deployed as needed. The scoring multiplier begins at 1x and advances by 1x after every second level, to a maximum of 6x; this multiplier affects both target and bonus values.
1649:, although Guinness noted that the score was controversial due to Temple playing on game settings that increased cursor speed and was therefore easier than those of Roy Shildt, the previous record holder. Tony Temple increased his world record on two occasions, culminating in a score of 4,472,570 in 2 hours and 57 minutes–verified on September 9, 2010. This is the first verified time that a player passed wave 256 under tournament settings; the game difficulty starts over at wave 1 again. 3275: 768: 3287: 676: 647: 865: 671: 666: 661: 656: 642: 637: 632: 627: 618: 613: 608: 603: 598: 1215: 536:, which Theurer didn't find noble: "I did not want to put the player in a position of being a genocidal maniac. Only a crazy person would sling nuclear weapons without context, right?". Removing mentions of countries and cities would also leave the story's details to the player's imagination. The only possible game outcome of total destruction was also a message on the futility of war. 436:. New weapons are introduced in later levels: smart bombs that can evade a less-than-perfectly targeted missile, and bomber planes and satellites that fly across the screen launching missiles of their own. As a regional commander of three anti-missile batteries, the player must defend six cities in their zone from being destroyed. 461:
in seeing how long the player can survive. On conclusion of the game, the screen displays "The End", rather than "Game Over", signifying that "in the end, all is lost. There is no winner". This conclusion is skipped, however, if the player makes the high score list and the game prompts the player to enter their initials.
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Coin-op games had to go through early "field tests" where Atari would pay an arcade owner to place their prototype in the arcade for a few days so that the developers could observe player behaviour and reaction, find bugs and ensure the players were understanding the game and having fun. The game was
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The game inevitably ends once all six cities are destroyed and the player neither has any in reserve nor earns one during the current level. Like most early arcade games, there is no way to "win"; the enemy weapons become faster and more prolific with each new level. The game, then, is just a contest
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in 1981. The game's instruction manual describes a war between two planets: Zardon (the defending player) and Krytol. The original arcade game contains no reference to these worlds. On level 13, if the player uses all of his or her missiles without scoring any points, at the end of the game the city
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The game is staged as a series of levels of increasing difficulty; each level contains a set number of incoming enemy weapons. The weapons attack both the cities and the missile batteries and can destroy any target with one hit. Enemy weapons are only able to destroy three cities during one level. A
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arcade game for 30 hours at The Filling Station Eatery in Pensacola. Bowles scored 41,399,845 points with one quarter using Marathon settings, besting the previous known record, according to Atari spokesman Mike Fournell. The record was broken when Victor Ali of the United States scored 80,364,995
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and pressing one of three buttons to launch a counter-missile from the appropriate battery. Counter-missiles explode upon reaching the crosshair, leaving a fireball that persists for several seconds and destroys any enemy missiles that enter it. There are three batteries, each with ten missiles; a
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heavily and Theurer suffered from nightmares of being destroyed by a nuclear blast. A common observation at Atari at the time was that no programmer ever succeeded at having their first game released. This common occurrence was seen as a part of a programmer's learning curve but was putting extra
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for the Atari 8-bit computers eighth on the magazine's Top Thirty list of Atari programs by popularity. In a retrospective review, Brett Weiss of Allgame gave the arcade version a perfect score of 5 out of 5, in terms of controls, frenetic gameplay, sound effects, theme, and strategic aiming and
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battery becomes useless when all its missiles have been launched or if it is destroyed by enemy fire, whichever occurs first. The missiles of the central battery fly to their targets at much greater speed; only these missiles can effectively kill a smart bomb at a distance.
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as a junior programmer, was offered the project, loosely defined as "radar screen showing missiles fired from the USSR toward the US, which is defended by the player". Because the project was requested by a boss, it was considered "high profile" and a junior programmer,
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On March 9, 2006, Tony Temple (UK) scores 1,967,830 on Missile Command under Twin Galaxies tournament settings. This has caused much controversy; previous record holder Roy Shildt (USA) scores 1,695,265 in 1985 using a harder setting that decreases cursor
477:, department head, to "Make me a game like this". At this time, games were usually developed by a single programmer with a deadline of 6 months. If the project was high-profile, this programmer could be assigned a junior programmer as an extra resource. 521:. While Theurer understood the assignment of making a patriotic game, the current political climate made Theurer hesitant about the possible violent incitations. While enthusiast about his first project, Theurer put conditions to his work: 1253:
in 1995. It contains three versions of the game: Classic (a straight port of the arcade game), 3D (graphically upgraded and with a rotating viewpoint), and Virtual. It is the only game that works with the virtual reality helmet from
1594:: Marathon and Tournament settings. Both settings allow the player to start with six cities. Marathon settings award bonus cities, while in tournament mode bonus cities are not awarded at any point in the game. 1155:. This game was similar to the original except that each player had their own set of cities and missile batteries and the players could cooperate to save each other's cities from the onslaught. 543:
as a control, faster than a joystick. The game would also be the first color game made by Atari. Both features ensured the game would stand out compared to the competition of the time. The
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after 56 hours of play. On December 27 of the same year, Sandberg started a 71-hour and 41 minute game with a score of 103,809,990—10 points short of getting an additional 176 cities.
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The game was an instant hit, hailed for its uniqueness, color graphics and challenging score-based gameplay, which were massive draws for arcade games at the time.
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an instant hit but the extra indicator panel was distracting the player and taking their attention from the screen, thus was scrapped entirely.
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Calfee, Theurer and Adam then worked on refining the game concept. In early iterations the six cities were meant to represent six cities in
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to film the following year. In May 2016, Emmett/Furla/Oasis Films closed a deal to partner with Atari to produce and finance both
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features a holotape called Atomic Command where the player must defend landmarks across the United States from atomic bombs.
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initiative. This version was released for Android the same year, with an iOS version being announced for a later release.
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nor the Amico console itself have yet released, a mobile version was announced in late 2023, as part of Intellivision's
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Thus city names were removed completely. Players would also not be able to retaliate, as that would be a scenario of
1170:. Despite its name, however, this version was not the unreleased sequel, but an enhanced remake of the first game. 894:(Volume 1, issue #2) in a letter to the editor by Joseph Nickischer, and is the second one publicly acknowledged by 1658: 785: 17: 2848: 1734: 1041: 818: 3387: 2816: 2328: 2078: 1635: 789: 3347: 3342: 2564: 2021: 1634:. This score, as well it earning his induction into the Video Game Hall of Fame, were published in the 1986 800: 3116: 2945: 1804: 1508: 1174: 3332: 3312: 3071: 2904: 1686: 528:
The game would be purely defensive and never put players in situations where they would be the aggressor.
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coupon for a free turkey, which motivated him to leave the company and co-found competing developer
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would also be innovative, featuring an extra panel of light indicators tied to events in the game.
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There would be no names of countries attached to either the attacking force or the defending force.
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was field tested but never released, although at least one prototype appeared in an arcade in
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pressure on Theurer. (This rule was later named "Theurer's law" for being a famous exception)
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The essential guide to Flash games: building interactive entertainment with ActionScript 3.0
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was a commercial success for Sega in Japan, where it was among the top-ten highest-grossing
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The game appears as a bonus unlockable minigame in the PlayStation 2 and Xbox versions of
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for US$ 5 on September 23, 2008. It includes two gameplay modes ("Ultra" and "Classic").
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Beginning on March 15, 2013, Victor Sandberg of Sweden scored 81,796,035 points live on
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as a built-in game that boots up if there isn't a cartridge or keyboard in the console.
408:. Numerous contemporaneous clones and modern remakes followed. Atari's 1981 port to the 3357: 3291: 2610: 2233:"Intellivision Reveals Initial Details For The Upcoming Amico Home Video Game Console!" 1470: 1386: 1261: 1245: 976: 885: 498: 164: 3177: 2628: 2354: 1959: 1809: 1777: 1487: 1269: 960: 429: 364: 169: 3031: 1611: 1454: 1380: 1283: 969: 750: 334: 2541: 2438:"Atari Classic Arcade Games Centipede & Missile Command Headed for Big Screen" 2251:"Intellivision launches app version of Amico console, as hardware remains distant" 3237: 3189: 3183: 3076: 2980: 2970: 2656: 1522:
The game is shown in the opening title sequence of the 2013 FX television series
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series. It was later re-released in a double-pack with the Game Boy version of
706: 544: 2276: 2156: 1824: 1678: 1474:, the game is mentioned by the protagonist Francis York Morgan, while driving. 698:'s effects on popular culture, in that the game features an implementation of 3301: 3141: 3091: 3056: 2291: 2201: 1996:[Best Three Book Survey (Survey Target 1980) ~ Arcade Game Machines] 1631: 1630:
in tournament-set Missile Command, with a score of 1,695,265, as verified by
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for the Nintendo DS. The former title also includes a remixed art version.
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magazine ranked the arcade version 24th on their "Top 100 Video Games".
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Two types of world records are monitored for the arcade version of
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Atari brought the game to its home systems beginning with the 1981
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on the right will turn into "RF" – the initials of the programmer
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Atomic Command (Missile Command) Retro Game in Fallout 4 Gameplay
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In February 2010, Atari was talking with several studios to turn
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The player's six cities are being attacked by an endless hail of
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s "The End" screen is used to help illustrate the film's ending.
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The arcade, Atari 2600 and Atari 5200 versions were included in
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Both the Atari 2600 and Atari 7800 version was released on the
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The game was released for Microsoft Windows 3.x as part of the
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This article is about the 1980 video game. For other uses, see
1981:, the game was still a huge hit with almost 20,000 units sold. 1206:, the player is the one attacking planetary bases from orbit. 1158:
In 1992, Atari developed a prototype of an arcade game called
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in 1982. The same Atari 8-bit port was later used in the 1987
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Man Plays Video Game 30 Hours To Win Record With One Quarter.
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8-Bit apocalypse: the untold story of Atari's Missile Command
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An updated version of the game was announced in 2018 for the
895: 219: 102: 97: 82: 2146:. No. 78. Sendai Publishing. January 1996. p. 132. 1404:, one of the first five games published by Electronic Arts. 944:
has seen many re-releases in many Atari compilation titles:
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is considered one of the great classic video games from the
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into a film. 20th Century Fox acquired the rights to bring
1554: 694:. The game is also interesting in its manifestation of the 372: 91: 2350:"Atari's Missile Command, a potential Hollywood franchise" 1482: 1428:
was referenced in the 1980 episode "Call Girl" of the TV
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As the deadline was approaching, the programmers started
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Having found a picture of a radar screen in a magazine,
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Missile Command arcade video game by Atari, Inc. (1980)
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by launching anti-ballistic missiles from three bases.
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for Japanese and European releases. It was designed by
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from the same year. The game was released during the
1065:(in both arcade and Atari 2600 versions) as part of 1681:[Missile Command cockpit cabinet version]. 1336:. While neither the Intellivision Amico version of 2197:"Atari's New Console, The VCS, Launches This Fall" 1765: 1763: 1761: 1759: 1757: 1755: 1753: 1751: 434:multiple independently targetable reentry vehicles 2325:"Chuck Versus Tom Sawyer Season Episode Guide on" 1729: 1727: 1540: 954:for the Sega Genesis and Game Gear and a similar 539:To make the game fast-paced, Theurer opted for a 379:, who also designed Atari's vector graphics game 3299: 2083: 1834: 1832: 1748: 1282:with high-definition graphics was released via 2014: 1724: 1647:Guinness Book of World Records Gamer's Edition 1384:for the Apple II several years before writing 1317:series. On May 27, the remake also made it to 1198:, which was seen by some as being a sequel to 1185:. This made the game even harder, and added a 1090:Both the arcade and 2600 versions are part of 1057:The game has also been made available for the 1007:Arcade's Greatest Hits: The Atari Collection 1 653: 2733: 2565: 2376:Arif, Shabana; Wilson, Iain (July 28, 2023). 1325:, later on released as a launch title on the 1103:as part of Arcade Collection 1 and 2 in 2020. 2419:"Atari arms 'Missile Command' for bigscreen" 2176:"Missile Command: Recharged (Switch) Review" 1945: 1829: 1718:"The Giant List of Classic Game Programmers" 1641:After more than 20 years, on March 9, 2006, 1307:In March 2020, Atari released a new remake, 1202:with the situation essentially reversed; in 624: 595: 1711: 1709: 1707: 1705: 1703: 1162:for their 20th anniversary, which included 3398:Video games developed in the United States 2740: 2726: 2579: 2572: 2558: 2375: 37: 3393:Video games about nuclear war and weapons 3363:Multiplayer and single-player video games 2501:. Little Brown Books. 2008. p. 234. 2378:"Fallout 4 Holotape Games location guide" 2295:. Season 7. Episode 6. December 18, 1980. 2054:(4). Harris Publications: 27. April 1995. 1903:"Missile Command (Game Boy Color) Review" 920:in 1981 and an identical version for the 852:Learn how and when to remove this message 2173: 1700: 1602:In 1981, Floridian Jody Bowles played a 1461:high score record for Marathon settings. 1311:, on mobile platforms, the first in the 1213: 1173:In 1981, an enhancement kit was made by 863: 2435: 1390:. Similarly, John Field programmed the 3300: 2416: 2158:Atari Missile Command Recharged Review 2116:Missile Command 2 - Videogame by Atari 1776:. New York: Abrams Press. p. 83. 1769: 1617: 1192:In 1982, Atari released a game called 2721: 2553: 2089: 2022:"The Most Popular Atari Program Ever" 1994:"ベストスリー 本紙調査 (調査対象1980年) 〜 アーケードゲーム機" 1986: 1872:"Missile Command (Atari 5200) Review" 1419: 702:and parallels real-life nuclear war. 2309:. Highscoremovie.com. Archived from 2194: 1948:"A short history of Missile Command" 1946:Fulton, Jeff; Fulton, Steve (2010). 1597: 993:, which was licensed by Accolade to 790:adding citations to reliable sources 761: 2499:2008 Guinness Book of World Records 2485:1986 Guinness Book of World Records 1209: 1016:Super Nintendo Entertainment System 655: 569: 395:intercontinental ballistic missiles 13: 2487:. Bantam Books. 1986. p. 559. 2436:Fleming, Mike Jr. (May 12, 2016). 2239:(Press release). October 22, 2018. 1825:Extra Credits: Narrative Mechanics 1453:(2006) follows William Carlton, a 1147:In late 1980, a two-player sequel 1051:Terminator 3: Rise of the Machines 14: 3419: 2545:software disassembly and analysis 2516: 2140:"Next Wave: Missile Command 3D". 1933:"8 Bit Apocalypse by Alex Rubens" 1869: 1838: 1715: 1499:by its programmer, Mr. Morimoto ( 626: 597: 3285: 3273: 2473:DiskborsteMC's Twitch.tv channel 1977:While certainly not the size of 1900: 1659:Golden age of video arcade games 1585: 1457:gamer, on his quest to beat the 1374:(1983) for the ZX Spectrum, and 766: 674: 669: 664: 659: 654: 645: 640: 635: 630: 625: 616: 611: 606: 601: 596: 448:across the sky background via a 18:Missile Command (disambiguation) 2491: 2477: 2448: 2429: 2410: 2392: 2369: 2342: 2317: 2299: 2282: 2270: 2243: 2225: 2188: 2167: 2150: 2133: 2121: 2109: 2072: 2058: 2040: 1939: 1925: 1622:On July 3, 1985, Roy Shildt of 1398:(1981), then went on to create 1042:Atari: 80 Classic Games in One! 777:needs additional citations for 481:, who was free after finishing 444:The game is played by moving a 2747: 2538:at the Arcade History database 2128:Liberator - Videogame by Atari 1958:: Friends of ED. p. 138. 1894: 1863: 1818: 1808:, Pg. 140, Seth Flynn Barkan, 1797: 1671: 1636:Guinness Book of World Records 1541:Film connection and adaptation 1321:as well as home computers via 936: 464: 1: 2174:Ronaghan, Neal (2020-05-27). 2006:(in Japanese). No. 159. 1664: 349:1-2 players alternating turns 3117:Television Interface Adaptor 2946:American Multiple Industries 2195:Shea, Brian (July 1, 2020). 2010:15 February 1981. p. 2. 1805:Blue Wizard Is About To Die! 1509:Fast Times at Ridgemont High 1000:The game is included in the 888:is originally documented in 705:The game sold nearly 20,000 562: 7: 3378:PlayStation (console) games 2417:Graser, Marc (2011-01-11). 1687:Agency for Cultural Affairs 1652: 979:released a version for the 490:, was assigned to Theurer. 439: 432:, some of which split like 367:developed and published by 43:North American arcade flyer 10: 3424: 3408:Xbox 360 Live Arcade games 3328:Atari 8-bit computer games 1841:"Missile Command - Review" 1443:Terminator 2: Judgment Day 1368:(1983) for the BBC Micro, 1309:Missile Command: Recharged 1280:Missile Command: Recharged 1243:An updated version called 1142: 983:in 1995, as part of their 743: 715:arcade video games of 1980 692:Golden Age of Arcade Games 534:mutual assured destruction 416:(1982) and built into the 393:to defend six cities from 15: 3383:PlayStation Network games 3368:Multiplayer hotseat games 3252: 3217: 3170: 3104: 3024: 2928: 2840: 2764: 2755: 2694: 2650:Atari Anniversary Edition 2620: 2588: 2529:Killer List of Videogames 2143:Electronic Gaming Monthly 1737:. polygon.com. 2013-08-15 1360:(1981) for the Apple II, 1347: 1189:to the player's enemies. 1036:Atari Anniversary Edition 931: 582: 579: 345: 333: 199: 163: 153: 141: 129: 60: 48: 36: 31: 2327:. Tv.com. Archived from 2028:. March 1983. p. 44 1264:released a 3D remake of 1074:The game is included in 948:The game is included in 757: 700:National Missile Defense 389:, and the player uses a 3244:Atari video game burial 1479:Chuck Versus Tom Sawyer 1464:In the 2010 open world 1364:(1982) for the TRS-80, 1153:Santa Clara, California 1025:It is also included in 898:. In an interview with 423: 2707:Atari Flashback series 2643:Arcade's Greatest Hits 1232:were released for the 1225: 1175:General Computer Corp. 869: 371:and later licensed to 3388:Trackball video games 3137:Starpath Supercharger 2604:Super Missile Command 2048:"Top 100 Video Games" 2008:Amusement Press, Inc. 1770:Rubens, Alex (2019). 1477:In the 2008 episode " 1296:was released for the 1249:was released for the 1228:Enhanced versions of 1217: 918:Atari 8-bit computers 867: 410:Atari 8-bit computers 3348:Game Boy Color games 3343:Cold War video games 3087:Howard Scott Warshaw 2664:Retro Atari Classics 2095:Paleotronic Magazine 2066:"GAMES Magazine #34" 1956:Berkeley, California 1913:on November 14, 2014 1882:on November 14, 2014 1851:on November 14, 2014 1549:, specifically, the 1183:Super Missile Attack 1077:Retro Atari Classics 900:Paleotronic Magazine 786:improve this article 3196:Atari Greatest Hits 3171:Emulation and ports 3122:Atari joystick port 3112:Atari 2600 hardware 2671:Atari Greatest Hits 2130:, arcade-museum.com 2118:, arcade-museum.com 1935:. 13 November 2018. 1839:Weiss, Brett Alan. 1683:Media Arts Database 1679:"ミサイルコマンドコックピット筺体版" 1618:Tournament settings 1334:Intellivision Amico 1083:Atari Greatest Hits 1031:Atari Greatest Hits 1027:Atari Arcade Hits 1 958:compilation titled 576: 412:was reused for the 3333:Atari arcade games 3313:Arcade video games 2611:Missile Command 3D 2313:on April 11, 2016. 1471:Deadly Premonition 1420:In popular culture 1387:Castle Wolfenstein 1262:Hasbro Interactive 1246:Missile Command 3D 1226: 875:was ported to the 870: 868:Atari 5200 version 574: 430:ballistic missiles 3261: 3260: 3100: 3099: 2715: 2714: 2629:Arcade Smash Hits 2458:Ocala Star-Banner 2404:Los Angeles Times 2355:Los Angeles Times 1965:978-1-4302-2614-7 1783:978-1-4197-3893-7 1598:Marathon settings 1553:left by incoming 1506:In the 1982 film 1440:In the 1991 film 1290:on July 4, 2007. 1270:Microsoft Windows 1164:Missile Command 2 1149:Missile Command 2 961:Arcade Smash Hits 916:was released for 862: 861: 854: 836: 801:"Missile Command" 684: 683: 365:arcade video game 353: 352: 3415: 3338:Atari Lynx games 3323:Atari 5200 games 3318:Atari 2600 games 3308:1980 video games 3290: 3289: 3288: 3278: 3277: 3269: 3218:Related articles 3032:Steve Cartwright 2762: 2761: 2742: 2735: 2728: 2719: 2718: 2574: 2567: 2560: 2551: 2550: 2507: 2506: 2495: 2489: 2488: 2481: 2475: 2470: 2461: 2452: 2446: 2445: 2433: 2427: 2426: 2414: 2408: 2407: 2396: 2390: 2389: 2387: 2385: 2373: 2367: 2366: 2364: 2363: 2346: 2340: 2339: 2337: 2336: 2321: 2315: 2314: 2303: 2297: 2296: 2286: 2280: 2274: 2268: 2267: 2265: 2264: 2247: 2241: 2240: 2229: 2223: 2222: 2220: 2218: 2209:. Archived from 2192: 2186: 2185: 2183: 2182: 2171: 2165: 2159: 2154: 2148: 2147: 2137: 2131: 2125: 2119: 2113: 2107: 2106: 2104: 2102: 2087: 2081: 2076: 2070: 2069: 2068:. December 1982. 2062: 2056: 2055: 2044: 2038: 2037: 2035: 2033: 2018: 2012: 2011: 1999: 1990: 1984: 1983: 1974: 1972: 1954:(New ed.). 1943: 1937: 1936: 1929: 1923: 1922: 1920: 1918: 1909:. Archived from 1898: 1892: 1891: 1889: 1887: 1878:. Archived from 1867: 1861: 1860: 1858: 1856: 1847:. 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Retrieved 2380:. Gamesradar 2371: 2360:. Retrieved 2358:. 2010-02-18 2353: 2344: 2333:. Retrieved 2329:the original 2319: 2311:the original 2307:"High Score" 2301: 2290: 2284: 2272: 2261:. Retrieved 2259:. 2023-11-23 2254: 2245: 2236: 2227: 2215:. Retrieved 2211:the original 2200: 2190: 2179:. Retrieved 2169: 2152: 2141: 2135: 2123: 2111: 2099:. Retrieved 2094: 2085: 2074: 2060: 2051: 2042: 2030:. Retrieved 2025: 2016: 2003:Game Machine 2001: 1988: 1978: 1976: 1969:. Retrieved 1951: 1941: 1927: 1915:. Retrieved 1911:the original 1906: 1901:Cook, Brad. 1896: 1884:. Retrieved 1880:the original 1875: 1865: 1853:. Retrieved 1849:the original 1820: 1803: 1799: 1787:. Retrieved 1772: 1739:. Retrieved 1690:. Retrieved 1682: 1673: 1640: 1628:world record 1621: 1609: 1603: 1601: 1591: 1589: 1579: 1575: 1571: 1567: 1565: 1558: 1546: 1544: 1531: 1523: 1513: 1507: 1496: 1486: 1469: 1468:video game, 1458: 1450: 1441: 1432: 1425: 1416:video game. 1411: 1407: 1406: 1399: 1395: 1391: 1385: 1379: 1375: 1369: 1365: 1361: 1357: 1353: 1351: 1341: 1337: 1331: 1312: 1308: 1306: 1293: 1292: 1279: 1278: 1265: 1260: 1251:Atari Jaguar 1244: 1242: 1229: 1227: 1218: 1203: 1199: 1193: 1191: 1182: 1178: 1172: 1167: 1163: 1159: 1157: 1148: 1146: 1091: 1081: 1075: 1066: 1049: 1040: 1034: 1030: 1026: 1005: 1002:Midway Games 988: 984: 968: 959: 949: 941: 940: 913: 912: 899: 889: 872: 871: 848: 839: 829: 822: 815: 808: 796: 784:Please help 779:verification 776: 749: 735: 733: 727: 721: 719: 710: 704: 687: 686: 651:(Atari 5200) 588: 575:Review score 566: 557: 549: 538: 531: 492: 483:Atari Soccer 479:Dave Theurer 475:Steve Calfee 468: 459: 455: 443: 427: 399: 380: 377:Dave Theurer 362:shoot 'em up 356: 355: 354: 340:Shoot 'em up 301: 285: 269: 253: 237: 203: 149:Dave Theurer 136:Dave Theurer 108: 66: 62:Publisher(s) 50:Developer(s) 3292:Video games 3209:Atari 2600+ 3203:Atari Vault 3072:Alan Miller 3062:David Lubar 3037:David Crane 3025:Programmers 3001:Tigervision 2936:Atari, Inc. 2841:Bestselling 2678:Atari Vault 2400:"24 Frames" 2237:PR Newswire 2217:October 18, 1971:February 7, 1624:Los Angeles 1493:kill screen 1394:-like game 1274:PlayStation 1177:to convert 1093:Atari Vault 1020:PlayStation 1012:Sega Saturn 1004:published 937:Re-releases 580:Publication 515:Los Angeles 471:Gene Lipkin 465:Development 369:Atari, Inc. 254:Atari 8-bit 182:Atari 8-bit 165:Platform(s) 155:Composer(s) 131:Designer(s) 55:Atari, Inc. 3302:Categories 3162:Atari 7800 3157:Atari 2700 3082:Carol Shaw 3006:U.S. Games 2941:Activision 2929:Publishers 2912:River Raid 2782:Basic Math 2749:Atari 2600 2384:August 21, 2362:2010-06-26 2335:2010-06-02 2263:2024-02-09 2181:2020-07-25 2101:5 February 1855:August 18, 1741:2014-06-05 1665:References 1451:High Score 1342:Amico Home 1302:iPod Touch 1256:Virtuality 1234:Atari Lynx 1018:, and the 926:Atari XEGS 922:Atari 5200 886:Easter egg 877:Atari 2600 812:newspapers 495:California 418:Atari XEGS 414:Atari 5200 360:is a 1980 270:Atari 5200 249:April 1981 238:Atari 2600 178:Atari 5200 174:Atari 2600 78:Atari Inc. 3358:IOS games 3231:Atari Age 3147:CompuMate 3047:Rob Fulop 2976:M Network 2905:Adventure 2863:Asteroids 2810:Star Ship 2789:Blackjack 2279:, Youtube 2256:Eurogamer 1979:Asteroids 1917:August 9, 1886:August 9, 1576:Centipede 1551:contrails 1533:Fallout 4 1481:" of the 1413:Fallout 4 1327:Atari VCS 1276:in 1999. 1204:Liberator 1195:Liberator 1112:Atari VCS 990:Asteroids 891:Atari Age 882:Rob Fulop 734:In 1995, 720:In 1983, 571:Reception 563:Reception 552:crunching 541:trackball 519:San Diego 488:Rich Adam 450:trackball 446:crosshair 406:Rob Fulop 402:Atari VCS 391:trackball 224:July 1980 215:July 1980 159:Rich Adam 147:Rich Adam 3255:Category 3152:GameLine 3105:Hardware 3042:Tod Frye 2966:Data Age 2961:CommaVid 2898:Atlantis 2856:Pitfall! 2824:Surround 2803:Indy 500 2685:Atari 50 2442:Deadline 2207:GameStop 2032:July 28, 2026:Softline 1653:See also 1371:Repulsar 1288:Xbox 360 1286:for the 1238:Game Boy 1223:Xbox 360 1221:for the 1132:Xbox One 1108:Atari 50 1101:Evercade 1085:Volume 1 1071:in 2004. 1010:for the 995:Nintendo 981:Game Boy 977:Accolade 731:firing. 723:Softline 696:Cold War 622:(Arcade) 440:Gameplay 420:(1987). 387:Cold War 335:Genre(s) 302:Game Boy 286:Atari ST 190:Game Boy 186:Atari ST 121:Nintendo 109:Game Boy 3266:Portals 2996:Telesys 2919:Kaboom! 2849:Pac-Man 2695:Related 2527:at the 2423:Variety 2163:YouTube 1907:Allgame 1876:Allgame 1845:AllGame 1789:23 June 1376:Barrage 1362:Stratos 1143:Sequels 1128:Windows 1096:(2016). 904:Safeway 884:. This 826:scholar 744:Reviews 590:AllGame 545:cabinet 382:Tempest 346:Mode(s) 200:Release 3178:Stella 2956:Coleco 2951:Imagic 2796:Combat 2766:Launch 2583:series 1962:  1812:  1780:  1692:19 May 1626:set a 1612:Twitch 1430:sitcom 1348:Clones 1298:iPhone 1134:, and 932:Legacy 908:Imagic 828:  821:  814:  807:  799:  517:, and 499:Eureka 204:Arcade 170:Arcade 67:Arcade 3280:1980s 3016:Zimag 3011:Xonox 2757:Games 2589:Games 2504:speed 1998:(PDF) 1555:ICBMs 1517:' 1488:Chuck 1485:show 1323:Steam 1181:into 896:Atari 833:JSTOR 819:books 758:Ports 751:Games 680:(GBC) 583:Score 103:Taito 2986:Sega 2891:E.T. 2386:2024 2219:2021 2103:2024 2052:Flux 2034:2014 1973:2012 1960:ISBN 1919:2022 1888:2022 1857:2017 1810:ISBN 1791:2024 1778:ISBN 1694:2021 1578:and 1396:ICBM 1300:and 1272:and 1268:for 1236:and 1166:and 1080:and 1061:and 1059:Xbox 1039:and 805:news 737:Flux 424:Plot 373:Sega 326:1995 313:1995 297:1987 281:1982 265:1981 233:1980 194:Lynx 92:Sega 2161:on 1495:of 1483:NBC 1381:ABM 1187:UFO 788:by 3304:: 2465:^ 2440:. 2421:. 2402:. 2352:. 2253:. 2235:. 2205:. 2199:. 2093:. 2050:. 2024:. 2000:. 1975:. 1950:. 1905:. 1874:. 1843:. 1831:^ 1750:^ 1726:^ 1702:^ 1685:. 1643:UK 1638:. 1582:. 1563:. 1512:, 1503:). 1329:. 1258:. 1240:. 1130:, 1126:, 1122:, 1118:, 1114:, 1033:, 1029:, 1014:, 910:. 717:. 709:. 513:, 509:, 505:, 501:, 497:: 322:EU 309:NA 293:NA 277:NA 261:NA 245:NA 229:EU 220:JP 211:NA 192:, 188:, 184:, 180:, 176:, 172:, 116:NA 98:JP 87:EU 83:JP 74:NA 3268:: 2741:e 2734:t 2727:v 2573:e 2566:t 2559:v 2444:. 2425:. 2406:. 2388:. 2365:. 2338:. 2266:. 2221:. 2184:. 2105:. 2036:. 1921:. 1890:. 1859:. 1793:. 1744:. 1720:. 1696:. 1528:. 1138:. 1045:. 1022:. 964:. 855:) 849:( 844:) 840:( 830:· 823:· 816:· 809:· 782:. 324:: 311:: 295:: 279:: 263:: 247:: 231:: 222:: 213:: 118:: 100:: 89:: 85:/ 76:: 20:.

Index

Missile Command (disambiguation)

Developer(s)
Atari, Inc.
Publisher(s)
NA
JP
EU
Sega
JP
Taito
NA
Nintendo
Designer(s)
Dave Theurer
Programmer(s)
Composer(s)
Platform(s)
Arcade
Atari 2600
Atari 5200
Atari 8-bit
Atari ST
Game Boy
Lynx
NA
JP
EU
NA
NA

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